Autodesk Maya 2018 - Character Clothing Speed Model

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  • เผยแพร่เมื่อ 7 ต.ค. 2024
  • Substance Designer 2018 - Stylized Character Clothing and Armor Timelapse
    Intro to 3D Modeling : gum.co/Intro3d
    Learn how to make the Stylized Material here : gumroad.com/l/...
    Zbrush Brushes : gum.co/stylize...
    This video shows a timelapse video on how to create a stylized clothing and armor for a character in Maya, Zbrush and Substance Painter.
    -------------------------------------------------------------------------------------------------------------
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng
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    Dominoze
    Alex Colbourne
    John Cyrus Tuico
    Victor Ullmann
    Quantum
    -------------------------------------------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    ________________________________________________________________________________
    Learn how to model a Soda Can.
    • Autodesk Maya 2018 - ...
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
    --------------------------------------------------------------------------------------------------------------------
    #AutodeskMaya
    #Zbrush
    #SubstancePainter
    Music :
    Hypnothis - Kevin MacLeod (incompetech.com)
    Space1990 - Kevin MacLeod (incompetech.com)
    Basement Floor- Kevin MacLeod (incompetech.com)
    Electro Sketch - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons...

ความคิดเห็น • 435

  • @3dextrude
    @3dextrude  6 ปีที่แล้ว +22

    Thank you to John Cyrus Tuico, Victor Ullmann, Quantum, Juan C Ortega, Bagus Arya, for joining Patreon recently!
    To join : www.patreon.com/3dEx

    • @Kotlidas
      @Kotlidas 6 ปีที่แล้ว

      Hey there.. very nice job :) Smooth and nice workflow !! But why not show the UV Process ??

    • @DIAKOURSHEET
      @DIAKOURSHEET 5 ปีที่แล้ว

      is that rig avaiable ?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I didn't rig the character, I used Mixamo for the rig and animations

  • @ElPincheTurro
    @ElPincheTurro 5 ปีที่แล้ว +43

    2:21 I never knew until now how to use that tool.
    It could have literally saved my ass a hundred of times!

  • @coatgoat5462
    @coatgoat5462 6 ปีที่แล้ว +4

    What I love most is that a few years ago, I used your older works for reference when I just started out.
    I can finally rival that level you had back then. Now though? My goodness. I've a ways to go! Keeps me on my toes. So thanks for sharing, it's great!

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +3

      You will get better the more you do it, you'll be better than me in no time.

  • @JayAnAm
    @JayAnAm 6 ปีที่แล้ว +80

    Hey, very good work! The part of getting/creating/exporting the low Poly and UV unwrapping would be interesting.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +56

      Yeah, I cut that out because it was going to make the video much longer, but I can posted if there is enough interest.

    • @JayAnAm
      @JayAnAm 6 ปีที่แล้ว +18

      Thx, well I guess so , because these are the things people are often struggling with.

    • @g3nius
      @g3nius 6 ปีที่แล้ว +1

      Yes, would be interessting

    • @danielhollingsworth444
      @danielhollingsworth444 6 ปีที่แล้ว +1

      A quick way would be to use the first low poly model , import that into zbrush using the correct settings, split into polygroups then use UV master

    • @RDQuasar
      @RDQuasar 6 ปีที่แล้ว +1

      please yes!! nice job anyway!

  • @Wenedi
    @Wenedi 5 ปีที่แล้ว +1

    This is likely the best character art video I've seen out there

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Too kind, Thank you!

  • @anthonyrichardson8970
    @anthonyrichardson8970 4 ปีที่แล้ว +1

    instancing the model is absolutely genius

  • @ahmedgamal-lf8hl
    @ahmedgamal-lf8hl 6 ปีที่แล้ว

    i was thinking to move on and learn more about modeling in maya but after watching i decided to stick with my c4d learning curve, the modeling fundamentals are the same, great job keep it up

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Yeah, the fundamentals are the same for almost any 3d software, some have more tools than others, but the basics remain the same.

  • @atila.becker
    @atila.becker 6 ปีที่แล้ว +4

    Liked the "duplicate special" part, never thought about using this tool like that.

  • @DarkBladeNemo
    @DarkBladeNemo 6 ปีที่แล้ว +11

    This is insanely good. Love your work.

  • @aussieraver7182
    @aussieraver7182 4 ปีที่แล้ว +2

    So much patience!
    I'm only good at man-made environments like buildings/interiors.
    But when it comes to character modelling.....i'm a noob.

  • @JakMesh
    @JakMesh 6 ปีที่แล้ว

    i used to make character clothes, but your method is very effective for stylized clothes. mine was rubbish lol

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      There are many ways to do things, thank you!

  • @m4r_art
    @m4r_art 6 ปีที่แล้ว +5

    Insightful modeling technique used in this video, great work!

  • @sepehrsamiei7940
    @sepehrsamiei7940 6 ปีที่แล้ว +2

    If you make a video just for uv unwrapping of this model and how you lay it out it would be cool 👌 and amazing work man it’s really nice

  • @Siatsgaming
    @Siatsgaming 5 ปีที่แล้ว

    Thanks for this speedart! Up to this point I was confused on how to make nice clothing which will be usable in Games! Helped a lot, keep up the good work. Very talented btw!

  • @IwzArt
    @IwzArt 6 ปีที่แล้ว

    That looks really good! Always have been wondering how clothes are made with 3D. This is really smart.

    • @IwzArt
      @IwzArt 6 ปีที่แล้ว

      No, it's very impressive!

    • @IwzArt
      @IwzArt 6 ปีที่แล้ว

      You're a real professional! These comments were posted while watching your video. Keep up the good work man.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Thank you!

  • @caleblevi6763
    @caleblevi6763 5 ปีที่แล้ว +1

    Your video has helped me solve many problems. Thank you for sharing your knowledge!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Awesome! Thank you!

  • @Petardozord
    @Petardozord 5 ปีที่แล้ว +2

    I really like mesh of this model. perfect for animation.

  • @buildtools9464
    @buildtools9464 5 ปีที่แล้ว +2

    truly amazing work, as a programmer I've tried modeling before although it was too time consuming for me. Props to you for having patience.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Thank you! It does require patience.

  • @SeanLake3D
    @SeanLake3D 6 ปีที่แล้ว

    LOVE IT! I'd love to also see how you got to the animated breathing part!

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Oh the animation was just done through Mixamo for now, so I didn't really animate it.

  • @verzart4797
    @verzart4797 6 ปีที่แล้ว +7

    Nice, looks like Torchlight character concept...

  • @TheKenttt
    @TheKenttt 6 ปีที่แล้ว

    I for some reason always thought that it was bad to overlap meshes like you did with the sash. But I keep seeing people doing it so I think I'll stop being afraid of it.

    • @CauldronBlack
      @CauldronBlack 6 ปีที่แล้ว

      Unless you are going to sim the cloth there is no reason not too. If you do plan or doing any realistic effects though interpenetration is a no no.

  • @fridaypeter3082
    @fridaypeter3082 5 ปีที่แล้ว +5

    wooow sir i need your mentorship on this you are really a genus.

  • @SuperMontana2008
    @SuperMontana2008 5 ปีที่แล้ว +3

    good tutorial, how does one go about rigging this character/clothing and armour? that would be a great tutorial to go with this.

    • @ThatKid22101
      @ThatKid22101 5 ปีที่แล้ว

      Personally I find rigging everything the easiest part lol... >_> I hate to love modeling...

  • @TheFozze
    @TheFozze 4 ปีที่แล้ว +1

    Im trying to get into character animation and i was wondering how you made the clothes follow your characters animation. Did you bind it to the skeleton as well or is there some other trick?
    Anway, great video!

  • @samohickey
    @samohickey 5 ปีที่แล้ว +10

    Hawt damn. One day I will model with that skill. :D

    • @lukaorihime5638
      @lukaorihime5638 5 ปีที่แล้ว +2

      Sam O'Hickey I’d like to imagine that too 🧐🙏🏻😅

  • @1thru8
    @1thru8 6 ปีที่แล้ว

    Wow. That was amazing. Worth the 40min watch.

  • @actepukc7157
    @actepukc7157 5 ปีที่แล้ว

    Bro, thank you for motivation.
    You help me move on and not give up )

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Awesome! Thank you!

  • @StevensColter
    @StevensColter 5 ปีที่แล้ว

    Hey Man! Really love your content! It is for sure my favourite channel for 3d !
    I was just wondering if in order to animate your character at the end you had to merge/combine all of the different pieces of cloth and armour in one single mesh or there’s a trick to that?
    Thank you so much for your work

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      You can merge it, but it's not necessary.This one was merged.

  • @realjames1
    @realjames1 4 ปีที่แล้ว

    Thanks! I was looking for this for ages!

  • @JSG-mw4qr
    @JSG-mw4qr 5 ปีที่แล้ว +1

    Link in warcraft.
    So cool. Such an inspiration.
    WE CAN DO IT GUYS!! DONT GIVE UP

  • @daslolo
    @daslolo 4 ปีที่แล้ว

    great design as always nice modeling detailing. who is the animator? that's tight!

  • @RyanGameDev23
    @RyanGameDev23 6 ปีที่แล้ว

    This is amazing! I'm a big fan! I just purchased your smart material for substance painter and I'm wondering if you could maybe show me how to utilise it? I'm new to substance painter but I really want to learn how to use it to make my models more stylised

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Drag and drop the material into Substance Painter and then drag and drop it on top of your layer stack. You have to make sure you have baked all your maps first( normal map, ambient occlusion, etc) . Basically all you need to do is change the base color to the color you want, you can also enable the metal layer if you want metallic parts to your model. Hope that helps.

    • @RyanGameDev23
      @RyanGameDev23 6 ปีที่แล้ว

      @@3dextrude Yeah I've followed all that, just when I want to add a different colour to other areas I do what it says in the image and duplicate the base colour but it doesn't let me paint it, it just changes the whole colour

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      You have to paint on the mask, add a mask to it if it doesn't have one already.

  • @HiredGunGames
    @HiredGunGames 6 ปีที่แล้ว +6

    nice video! just a heads up you can use a program called Puref to view your references without having to minimize your modeling program and it's free

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +2

      Ah yeah I think I heard of it, it will still cover parts of my screen though.

  • @miniJonOfficial
    @miniJonOfficial 6 ปีที่แล้ว +1

    So inspirational! May I ask when you model the clothing, did you keep the base body below the clothing? If you didn't, then did you connect the vertices of the dissected parts together? :D

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      I deleted it, except for the head and neck which I didn't really think needed to be welded.

  • @jennynguyen5408
    @jennynguyen5408 5 ปีที่แล้ว

    Insanely great work and articulation!

  • @kLENXAS
    @kLENXAS 6 ปีที่แล้ว

    Hello, amazing videos ! Can i ask u a question? What key do u press ( shortcut ) to use the retopology tool? i mean in the 15:55 , or it's only the Quad Draw?

  • @Layson955
    @Layson955 4 ปีที่แล้ว

    Hi, great video, it helps me a lot as I am doing stylized game character right now. I have a question, all those armor pieces have to be connected with topology (to make single "waterproof" model) before rigging?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      You mean welded to the body? it really depends, if it were to be used in a mobile game, maybe. for any other purpose I think it's fine if those pieces are not welded to the body.

  • @shneastley7373
    @shneastley7373 5 ปีที่แล้ว +1

    This vedio is amazing,thanks for sharing your work with us,and you have to admit it that the music is controversial ,and i think the music fine BTW:)

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I am always up for controversial music haha

  • @tarialorehand
    @tarialorehand 4 ปีที่แล้ว

    how in the world did you have it off to the side and was making all the corrections and forms but the one on his body was changing as well (in Maya)? how did you do that? I might need that trick for upcoming classes. I really loved how you did this. now I need to use maya and get this good.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I used duplicate special and set it to instance, that way whatever changes you make to the original will happen to the copy

  • @adrikito
    @adrikito 6 ปีที่แล้ว

    I guess before texturing you baked the low with the high res maps right? awesome timelapse btw!! :3.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      Yes, I baked the maps from the high poly.

  • @zeifer00
    @zeifer00 6 ปีที่แล้ว +1

    Hello! great video, this one would be nice for the "How i UV that". And i've one amateur question, do you combine everything (the whole mesh) before exporting into zbrus/substance?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      The mesh is grouped into a folder, but its not combined. This makes it easier to work with in Zbrush.

  • @MrTAREKAMIR
    @MrTAREKAMIR 2 ปีที่แล้ว +1

    Great tutorial!

  • @asadd2
    @asadd2 6 ปีที่แล้ว +1

    outstanding video, I have to look into some processes in more detail, thank you very much!
    also ignore the people ranting about the music, chiptune and old school game music is awesome, some people just don't seem to have any TASTE. Somehow I can't find the title for the first song though, you don't happen to know it?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      Music is from various yugioh games ranging from ps2, gamecube and gba. The exact names of the songs I am not sure of.

    • @asadd2
      @asadd2 6 ปีที่แล้ว

      Ill check it out then, thank you for the hint :) rock on!

  • @ethangagne5489
    @ethangagne5489 5 ปีที่แล้ว

    Really nice video, seeing the process of the model is great.

  • @TunHoang
    @TunHoang 5 ปีที่แล้ว

    Video của kênh rất hay nhưng đừng có che tên phần mềm như vậy, nhìn ai cũng biết 3 phần mềm bạn sử dụng đó là MAYA, ZBRUSH và SUBSTANCE PAINTER. Tôi vẫn không hiểu vì sao bạn cần phải che tên phần mềm? Mục đích là gì?

  • @eventyyr1957
    @eventyyr1957 5 ปีที่แล้ว

    Awesome model! What technique did you use to attach the clothing to the base mesh, was it through the rig?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      For the video, yeah that was part of the rig.

  • @solenepobelle2639
    @solenepobelle2639 5 ปีที่แล้ว +1

    Hi! I'm discovering your channel with this video, I love your content! I have a question for you (I am very new to 3D modeling). Why did you keep planes for the tunic? Is that better for physics? I always fought planes was something to avoid in a model. Also, do you have recent courses with a detailed explanation of your character clothing process somewhere on the internet?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      The cloth can have thickness as well, I just did it this way because I thought it fit fine.

    • @MariannaKondratuk
      @MariannaKondratuk 5 ปีที่แล้ว

      Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:) please support me

  • @Korossen9
    @Korossen9 ปีที่แล้ว

    11:40 how are you editing a mesh in default location but the same mesh is updating the mesh attach to the ch...btw awesome work

  • @TheAlibaadshah
    @TheAlibaadshah 6 ปีที่แล้ว

    nice finishing of z brush ... i like it ...

  • @dilogames
    @dilogames 4 ปีที่แล้ว

    Congratulations, nice work indeed.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you very much!

  • @wanwang4013
    @wanwang4013 4 ปีที่แล้ว

    Great tutorial. really helpful. Does the whole character on one UV map? did you use UdIM for this character? Thank you

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I believe it was more than one material

    • @wanwang4013
      @wanwang4013 4 ปีที่แล้ว

      @@3dextrude Thank you :)

  • @metalmorph2734
    @metalmorph2734 6 ปีที่แล้ว +3

    good work and best music!!

  • @ZsoltSulyok
    @ZsoltSulyok 6 ปีที่แล้ว

    Awesome @3dEX! Amazing work. Could you tell us , who made the concept of the char? Was it you?
    One more question: the basemesh was made in Zbrush, and Retopo in maya?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I paid a concept artist to make it. I did not make the nude mesh, but I assume it was made in Zbrush.

  • @otium8
    @otium8 6 ปีที่แล้ว

    This is sooo beautiful to see!!!
    Thank you very much.

  • @STILLTHINKING656
    @STILLTHINKING656 5 ปีที่แล้ว

    I am curious about license. I wanna make my own stuff with maya, substance paint, zbrush. And these days i making these. But i dont have a lot of money for buy these programs. So, i wanna use education versions and wanna upload on youtube to make money from views. How u make this video and what kind of license you use?

  • @samme955
    @samme955 6 ปีที่แล้ว +1

    Really well done man, any modelling/ texturing in depth tutorials coming up? (:

  • @marularch
    @marularch 5 ปีที่แล้ว

    Nice video, you should change the title to show that you're using Zbrush too.

  • @joeal9719
    @joeal9719 5 ปีที่แล้ว

    A timelapse UV mapping would be nice. I think this is a mixamo idle anim at the beginning. How do you add a mixamo rig to the model?

    • @joeal9719
      @joeal9719 5 ปีที่แล้ว

      Mixamo autorig perhaps?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yeah it's an auto rig from mixamo

  • @mariananavarretecruz8489
    @mariananavarretecruz8489 3 ปีที่แล้ว

    Hi I have a question about the process you did in Maya. When you are duplicating the objects, which tool or shortcut did you use for being modifing both objects at the same time? Thank you and nice job!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      I duplicated with duplicate special option set to instance, this way anything you do to one model applies to the other as well.

  • @Kenderosik
    @Kenderosik 6 ปีที่แล้ว

    why you don't use zbrush to create clothes on character? i think that doing it in maya is longer.
    but yor job - vary good!!!!!

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I am more used to doing that in Maya, but you can totally do it in Zbrush too.

  • @yggrassildigital8483
    @yggrassildigital8483 6 ปีที่แล้ว

    thank you for sharing your skills. did you unfold first the armors before texturing it in substance?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      Yeah, I did a Uv pass on everything before Painter.

    • @yggrassildigital8483
      @yggrassildigital8483 6 ปีที่แล้ว

      3dEx thank you

  • @KioGamez
    @KioGamez 6 ปีที่แล้ว

    Love your work! Hope to be like you one day

  • @alxvillanimation
    @alxvillanimation 5 ปีที่แล้ว

    Nice work! Can u explain how to import the whole model at once into zbrush though? Is it obj or fbx?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Fbx so that the pieces come in separately. Use the zplugingl menu and import fbx there

  • @DenerWitt
    @DenerWitt 6 ปีที่แล้ว +11

    you can model and sculpt in blender, its not as good as zbrush but for a simple sculpt likethis, it does the job

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +4

      I will try blender once it's out of beta and fully released.

    • @DenerWitt
      @DenerWitt 6 ปีที่แล้ว +6

      blender 2.79 its out and good for use.
      2.8 wil take another year at least.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +3

      Yeah I mean 2.8; will wait until that's out.

    • @strrb8578
      @strrb8578 6 ปีที่แล้ว +10

      He can also just stick to maya since he's already good at it

    • @DenerWitt
      @DenerWitt 6 ปีที่แล้ว

      Esther Barcelo I suppose so. It could be faster to not have to switch apps all the time, but he doesnt sound interested in Blender, so I guess its better to him to stick with his current workflow.

  • @paulMlela
    @paulMlela 6 ปีที่แล้ว

    that is creative technique of clothes modeling

  • @izaya65
    @izaya65 6 ปีที่แล้ว

    great video man! Do you think your unreal interior tutorial also applies to realistic interiors as well as stylized ones? Specifically in the regards to the lighting?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      Some techniques can translate since usually you want to exaggerate lighting even in realistic environments, but there are some things you don't want to change for realistic environments for example leaving lights to use quadratic as opposed to turning it off like I do to some of the lights in that scene.

    • @izaya65
      @izaya65 6 ปีที่แล้ว

      @@3dextrude wow! Thanks man, that was a really composed and useful explanation. Appreciate it.

  • @troscar
    @troscar 4 ปีที่แล้ว

    How do you import all the clothes parts into the same substance scene? And do you import the high mesh or the low?

  • @ArchlordZer0
    @ArchlordZer0 6 ปีที่แล้ว

    Do you have a tutorial which shows the entire process of modeling, uv mapping, rigging, and animating that character?
    I really want to become a professional 3D character modeller and this is the sort of tutorial I need.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I made a rigging tutorial some time ago, it's in my channel. I made a full character modeling, sculpting, texturing tutorial a while ago(2014). These videos are also in my channel; some things are outdated but the modeling and uv parts are still relevant today. I don't have animation tutorials because I am not a character animator so not really too qualified to make that kind of video.

    • @ArchlordZer0
      @ArchlordZer0 6 ปีที่แล้ว

      I'll be sure to check them out then. Is there any chance in the future of making a tutorial for this character as well? I've made a few character concepts that I wish to model and they have intricate armor on them. Going through the process of this character would help in that regard.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      You can slow down the video and learn from it that way, I also posted it at real time speed on Patreon, but with no narration.

  • @Skedooosh
    @Skedooosh 5 ปีที่แล้ว

    What's the best way skin the character after rigging? Do you use proxy mesh?

  • @megamaster7667
    @megamaster7667 6 ปีที่แล้ว

    Did you make the main body of the character yourself or can I download it from somewhere?
    I want to experiment with making clothing and armor after watching your video, really inspirational

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I got it from cubebrush website and adjusted it a bit to fit the concept I was following. Just search for base nude body and you will prob find it.

  • @Kotlidas
    @Kotlidas 6 ปีที่แล้ว +2

    Hey there.. very nice job :) Smooth and nice workflow !! But why not show the UV Process ??

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I didn't want to make the video any longer, but I posted it on Patreon and includes the uv part.

    • @Sunachamon
      @Sunachamon 6 ปีที่แล้ว

      Same for the Rigging?

    • @Kotlidas
      @Kotlidas 6 ปีที่แล้ว

      Thank you for replying, but unfortunately the UV part is essential since you cannot paint it , and any hints & tips for UV-Mapping and extra add-ons are way more crucial to show.

    • @Sunachamon
      @Sunachamon 6 ปีที่แล้ว

      the reply was meant to 3dEx's comment. I wanted to know if his rigging is also to be found on patreon.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I didn't rig this model, I used mixamo so there is no rigging video for this particular model. I do have a rigging video on a different model on my channel.

  • @sharky3188
    @sharky3188 6 ปีที่แล้ว

    Great work here once again. I was wondering what software you use to render the final image/animations?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      That's Marmoset Toolbag

    • @sharky3188
      @sharky3188 6 ปีที่แล้ว

      ah great thanks, i didnt realise marmoset allowed you to play animations.

  • @dayachenzion8329
    @dayachenzion8329 6 ปีที่แล้ว

    Great job!!
    how do you make the turn table render? in zbrush or substance?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      That's in Marmoset Toolbag

  • @MaltDad
    @MaltDad 6 ปีที่แล้ว

    제가 학생일때 쓰던 2008이랑 달라진게 없네요 ^^;; 2018이란 타이틀 보고 새로운 강력한 기능이라도 있는줄....하지만 지블작업은 인상적이군요

  • @orpheestmort
    @orpheestmort 4 ปีที่แล้ว

    Very nice man, good job!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you! Cheers!

  • @Sunachamon
    @Sunachamon 5 ปีที่แล้ว

    Probably a very basic question, but what tool or process are you using at 0:13 (to make the body parts invisible in order to be left with the torso alone) ? And is there a tutorial you can recommend for it? Seems super handy. Great video as always! :)

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I duplicated the original model and deleted the parts I didn't need ,so nothing extra fancy.

    • @Sunachamon
      @Sunachamon 5 ปีที่แล้ว

      @@3dextrude Ah awesome. That would have been my initial aproach too but it looked so smooth that i thought you were doing some Polygroup magic like you can do in ZBrush or sth like that, that i missed out on ^^ Thanks for the info!

  • @Learning_3d
    @Learning_3d 5 ปีที่แล้ว

    Didnt realize zbrush is part of autodesk maya 2018. basicly you made lores geo and upres and sulpt in zbrush. title is misleading. start to finish is not maya 100%. cheers model looks great. maya does have its sculpt tools btw. lets see this done in maya only.

  • @cesaran4
    @cesaran4 6 ปีที่แล้ว

    De lo mejor que he visto realmente me inspiras

  • @IGarrettI
    @IGarrettI 5 ปีที่แล้ว

    Hey 3DEx, do you prefer low to high poly workflow? Seems like it from your videos. What's your opinion on hp to lp?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It depends, I mostly do low to high, but there are occasional things where I do high to low.

  • @erkutyurtlu
    @erkutyurtlu 6 ปีที่แล้ว

    good work! how much polygon bro?

  • @Almualimgames
    @Almualimgames 5 ปีที่แล้ว

    Where to get the pictures or the draft to start working in the stereoscopic

  • @lawrencelawine9082
    @lawrencelawine9082 6 ปีที่แล้ว

    Do you import the Maya data unprocessed into Zbrush, or do you prepare the mesh first? For example, I know that one add a lot of edge loops to the edges of the mesh in Maya first before importing them into Zbrush. I haven't seen this step in your video, but still your mesh in Zbrush is so perfect for editing. How exactly do you achive this?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      I did bevel and added edges before importing.

    • @lawrencelawine9082
      @lawrencelawine9082 6 ปีที่แล้ว

      3dEx okay thx :) was probably too fast in the video for me to notice.
      I never know where and how to do this step, any rule of thump or source where to learn this?
      Btw, bought your stylized substance painter texture tutorial, looking really forward to watch it :)

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      You don't always have to prepare the model for zbrush sculpting. There are things you can do within zbrush to set it up, look for tutorials on how to use dynamesh and or zremesher. If you want to prepare it in Maya all you have to do is make a duplicate of your low poly model and bevel it as well as add edges so the shape holds up when you import to zbrush.

    • @lawrencelawine9082
      @lawrencelawine9082 6 ปีที่แล้ว

      3dEx thanks, will definitely do this!

  • @freeairdrop4704
    @freeairdrop4704 2 ปีที่แล้ว

    I want export model zbrush to 3ds max but I have alot faces and vertex How to maintain quality model With less faces and vertex

  • @TheInevitableHulk
    @TheInevitableHulk 5 ปีที่แล้ว +3

    Is this the menu music from that GBA Yu-Gi-Oh game? lol

  • @nalinpuri4519
    @nalinpuri4519 5 ปีที่แล้ว +4

    bro how did you made the low poly base mesh and where?

  • @maximvoltov
    @maximvoltov 6 ปีที่แล้ว

    You working officially with maya somewhere?

  • @aaronpalacios5842
    @aaronpalacios5842 6 ปีที่แล้ว

    This is awesome!! There's a lot to learn from this. Is there any way for you to share this character? Thanks!!

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      Sorry, can't really share it because its for a private project.

    • @aaronpalacios5842
      @aaronpalacios5842 6 ปีที่แล้ว

      @@3dextrude Cool! Thanks for replying :) keep it up!!

  • @chorn83
    @chorn83 5 ปีที่แล้ว +3

    I respect the hell out of anyone who can model like the this but hell no I can't Zbrush all day every day. Just looking at this is painful to my mind I can model but not character model in Maya I'm not that great at Maya but I know the importance of know how to do this so I grit my teeth and bear it.

  • @prhonor1282
    @prhonor1282 5 ปีที่แล้ว +1

    Can your show command button it will very good

  • @felixxia3604
    @felixxia3604 4 ปีที่แล้ว

    what is the music??? let me know please. i like it!

  • @andrewbyrnes6389
    @andrewbyrnes6389 3 ปีที่แล้ว

    Really good

  • @ricardoloramesquita5990
    @ricardoloramesquita5990 5 ปีที่แล้ว +1

    Would it be possible to see a real time version of this video?

    • @MariannaKondratuk
      @MariannaKondratuk 5 ปีที่แล้ว

      Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:) please support me

  • @moumitamalakar8880
    @moumitamalakar8880 3 ปีที่แล้ว

    Is it important to know how to draw I'm a beginner and started my course also where do I learn the anatomy from for the figures?
    Thank you

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      If you want to be a character artist it's really important you know about anatomy. Take an anatomy class or look for anatomy videos here on TH-cam. knowing how to draw is definitely helpful, but not always necessary.

  • @davidcampuzanogomez1318
    @davidcampuzanogomez1318 6 ปีที่แล้ว

    Hello, did u make the body base? or were i can get it or buy it, thx

  • @Kimukun1
    @Kimukun1 6 ปีที่แล้ว

    Wow this is awesome! Did you make the character?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I didn't make the nude model, just adjusted it a bit.

    • @Kimukun1
      @Kimukun1 6 ปีที่แล้ว

      Okey. Where did you get it? :)

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I don't have the specific link since I got it a while back, all I remember was getting it from Gumroad.

    • @Kimukun1
      @Kimukun1 6 ปีที่แล้ว

      Okey :D Your videos are really good and gives alot of inspiration!

  • @3rdpoly
    @3rdpoly 5 ปีที่แล้ว

    Is it possible to get a link to the images you are using?

  • @MaTtHeW00369
    @MaTtHeW00369 5 ปีที่แล้ว

    When you were making the shoulder piece you had two meshes being edited at once? How did you go about doing that?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      It was an instance, under the duplicate special options choose instance.

    • @MaTtHeW00369
      @MaTtHeW00369 5 ปีที่แล้ว

      @@3dextrude Thats perfect, thanks!

  • @tradeandmagicofficial2563
    @tradeandmagicofficial2563 5 ปีที่แล้ว

    Ehy a question bro: do you use smooth mesh after modeled the low poly in maya? Or you leave it as it is?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I just leave it.

  • @wooddead2169
    @wooddead2169 6 ปีที่แล้ว

    @3dEx would have a tutorial of this character full tutorial, slow, include hight poly to lowpoly, uv details , the workflow, on the gumor i will buy it

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Maybe in the future, I do have the videos on gumroad, but with no narration.

  • @creationsphenomenons1071
    @creationsphenomenons1071 5 ปีที่แล้ว

    do you have to literally connect the clothes to the character itself? Or just by combining the mesh is all I need to do?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Combining is fine