Good work. More often than not when Mekkkah does one of these videos i leave it in the background while i do something else but you made it fun to watch
Just a note: hero offers no speed advantage over zerker for ross since Fighter gives 0 speed despite hero giving 2, and pirate and berserker bith give 1each
Cristiano3233 Bernardino Well no because berserker has 2 more con, which allows him to use hand axes with one more speed and Garm with 2 more, and those are pretty important weapons. So slight advantage to berserker.
@@jonahj9519 this, also ross gets +1 speed in his tier 1 class and you're going to spend a big chunk of the game with him in tier 1. i think that's the dealbreaker in non-LTC runs.
@@jellyunicorn8347 actually, I'd consider waterwalking the main dealbreaker even in casual runs. its pretty useful, even outside of an LTC environment.
I'd like to see a WAIFU episode for Soren, honestly. He's always someone who, when looking at objectively, is someone who truly lives or dies by growths, and I'd like to hear your opinion on him.
PoR Soren is really iffy, but can destroy the game if he gets just one or two strength/speed growths in the early game. He's also one of the quickest promoted staffers you can get and while it's not as important in PoR as in BB or SS it's still appreciated. RD Soren doesn't have many upsides. Mage caps are super low, specifically the speed. Enemies become res tanks towards the end. Soren is also held back by being a wind mage and wind mages have the worst ultimate tome which only raises luck. To make matters worse, staves are a little more useful in RD, but Rhys starts out with offensive capabilities and staves therefore he isnt gonna really get outpaced by Soren. Pretty bad overall.
Fun fact about Ross, the journeyman class has a mistake in it's hair palette for the melee animation, for a couple of frames on the return swing his hair changes colour to brown.
@@wJermell0 Ewan have actually the worst summons. Not sure you should use summons offensively, but that's worth noting. And I would really like to know your arguments about Knoll being a better Druid, because Knoll as a Druid is awful (if he's not a summoner, it is not worth using him). His lack of luck is really hurting him. Sure, you'll glue the Hoplon Guard to him so he doesn't gamble his life every time he encounter an ennemy, but that doesn't change the point. I would think the effort put into making Ewan a Druid would at least makes them equal. Now Druid lay very well be the worst path for Ewan, but I am not sure if is really better for Knoll
@@shytendeakatamanoir9740 compared to ewan druid knoll is better. Not good but better. And yeah knoll's low luck is a serious hindrance (I think it's actually zero off the top of my head) he's too fragile and slow as a unit to be good. But you can get staff utility immediately rather than having to babysit a unit. and if you are in a babysitting mood it's easier to babysit knoll than ewan anyway.
I will never understand why IS made these trainee units that are supposed to be all about growths, but gave them all mediocre growths while giving the best growths to characters like Seth. Isn't it supposed to be the other way around?
@@alphachadus I get that mentality, but why give your early Jagen such great growths, sure FE7 Marcus is also viable in the lategame, but that's only because his bases are so high they make up for his growths. Sure Seth doesn't have lategame bases, but his growths almost ensure that he'll cap one or two stats. Heck even Lute who starts off underleveled (kinda), will most likely outclass Ross and other trainee units pretty quickly in all the stats tha matter. I get that people often complained that FE6 was "too hard" but honestly making your ch.1 prepromotes viable in the endgame and giving them either stupid high bases or stupid high growths seems like bad design to me. How come FE6 Marcus is the only one that is a proper Jagen?
@@vanjagalovic3621 tbf fe7 marcus would have been a more proper jagen if fe7 enemies weren't weak as shit, but since most are he's still viable, he can even kill units like druids fine thanks to good base res and druids having tomes that weight them down to ridiculously low AS.
BeautyIncarnate [Lukas] I think it’s because of Revenants and monsters. It really allows Ewan to be easily trained, atleast moreso than Amelia in most cases.
"You might think this is gonna be like 10 minutes of Mekkah bashing a unit with low bases and no mount..." Wait...it isn't going to be that? This is Mekkah I'm watching right now, right? I swear this video was uploaded on his channel.
This leaps and bounds above the Mekkah quality we've all meme'd about. Can't wait to see more! Maybe even a waiHugh? After FE6 RR we can't just ignore the possibility can we?
Ross is a great example of availability being key. On Ephraim hard mode, Amelia and ESPECIALLY Ewan come way too late and with too low stats to be of use, but Ross comes early enough for his growths and extra potential to be worth it. He can be great, but he's not essential.
personally, the reason Ross is one of my top 5 favorite units is the parallel between the whole "zero-to-hero" archetype and his own backstory and progression. seeing Ross actually complete his goal of surpassing Garcia is heartwarming, and many of his support convos are a lot of fun.
In my opinion, Sacred Stones is probably the only game where leveling up trainees has very little risk. Sure, the turn count is gonna be lengthened due to needing to feed them kills, but the game is easy enough that you're really not gonna be putting any of your units at risk of death unless you mess up REALLY badly.
@@dragorethegreat1800 offhand i'm going to guess she's like most clerics in FE and gets like 8 def/24 res or something on an average playthrough FEH, though, is weird, and it's possible to have 40-50 in a defensive stat (sometimes 70+ when skills are applied) So she is way more tanky in FEH than FE2/Echoes, and a bit more tanky than many healers in FEH, but doesn't really compare to actually tanky characters in FEH
Congrats to the Editor, great job on this one, much love ❤️ Also, I'd love to see a WAIFU about my favourite unit in FE, Joshua. Maybe one day, maybe..
There's not really much in depth analysis to do on Joshua unfortunately. Although I have had the same thoughts, Joshua having been my favorite character as a child
Mauzilus There really isn’t anything to say about Joshua that can’t be said about other similar Myrms like Navarre and Lon’Qu. Doubles everything, but can’t kill without crits or lucky strength procs
Really excellent and in-depth analysis. And for a video that's all about analyzing numbers, you made it really easy to follow, both because the argument was well-organized, and because the video-editing was slick. You confirmed a lot of things I've always thought, but have always been too lazy to actually do the analysis to prove.
Interesting but accurate take! It could be my nostalgia glasses, but I remember whenever I played through SS, my Ross would generally be speed blessed. Its nice to see some love for the little hero! I would request a WAIFU on Erk of FE7, if you even glance at this. He is a character I favor due to personal reasons, but I've said my graces on him on previous videos of you and Mangs comparing him to Nino and Pent, and even on BLAZINGKNIGHTS underrated character videos (something to that effect..) Either way, thank you for the research as always, Mekkah, good luck with your future insights!
He touched on Erk a bit in his video on male mages. His summary was basically "he's totally fine, but he gets overshadowed really hard because there are a lot of good/interesting magic units in Blazing Blade." Which is a pretty good summary, really.
I’m a simple man. I see a WAIFU video, I watch a WAIFU video. Watching any of Mekkkah’s content is most definitely NOT a pitfall. Being a bald Norwegian though... XD
Ayyy Ross's WAIFU is finally here! I'm happy to see how much these videos have improved over time. This one had stellar scripting, organization, and interesting supplementary video. It's great to see how much the quality of your analyses has improved, and I'm excited to see how much better they get in the future.
I love your videos Mekkah , its always refreshing to see how units measure up while taking into account early and mid game as much or more then endgame which i think makes a big difference in game play, i would say that in the case of Ross you didn't mention how the game was designed to make lvling him super easy even on hard mode you can have him rdy to promote right after chapter three do to using the hatchet behind walls on most enemy's on the map so you really don't have to baby him much
Yo, the production value went way up since the last WAIFU. Good job. Btw, a good WAIFU would be one of the Samsom/Arran FE6 prepromotes (Echidna/Bartre, Dayan/Juno).
So some of my Favourite things about Ross is his join time, classes, his ability to grow and his supports (firexfire with his father). So Ross to a non LTC or Speedrun is completely able to to reach level 10 in hard mode by the end of chapter 3. the amount of enemies with out 2 range across from walls his very easy to farm him to level 10 if you want to use him and he will face very little danger. Yes this involves playing slow, but other units are still very much capable without the chapter of xp (vanessa maybe being an exception). After chapter 3 comes Chapter 4 (Shocker) which has a lot of undead units which is essentially training grounds for your units making it easy again for ross to get levels to get out of trainee or to catch up on levels as a base tier. The low stats and decent hp on the undead make it pretty easy to protect ross and give him a field day. Outside of this chapter if Ross isnt promoted to base tier I typically bench him by this point and the hatchet will end up with dozla or garcia. Like Mekkkah had mentioned, its fun to watch a unit grow and I think ross is the perfect unit to do this with' because of this join time making it so easy for him to level without using optional grinding (skirmishes or tower/ruins). Another Aspect of Ross that I like is his fire affinity and his fathers fire affinity kinda patching some of the rough spots they both can face. Double fire Afinity with each rank of support will give +1 str +5 hit +5 Evasion +5 Critical. I will say I am completely biased towards Garcia and I think he stands out as one of the best units in the game (but thats another topic entirely). Particularly I think Ross benefits the most from the hit and critical of the support bonuses with evasion and str being a nice addition. Ross will pretty much always be ok on the str department but extra str almost never hurts, but holy crap does ross suck in the skill department and using things outside of the hatchet early on can become a shaky nightmare for those of us who like solid hitrates (one reason I like to get Ross to Hero personally for the swords hit rates). Granted +2 skill isnt much from the early secret book every bit will help and one reason I like to go for the firexfire support as well. For me, If a unit takes a lot of resources and still continues to be bad just by averages or such, they arent worth the upkeep. Investing stat boosters into ross is something I wouldnt recommend because there are other units that can make much more use out of them, and because of the nature of trainee units and his shaky growths, Ross is especially prone to being shafted and becoming unusable, So for me, Is Ross a good unit? Definitely far from it, but because of his early join time and a rather fast growing support with Garcia I find him useable In most cases. On another note, Garcia is completely busted for how I play (although not by much, play style is slightly more credible than personal experience in my opinion. Many people can have a similar play style, only you can have your own personal experience) and I love that Garcia gets firexfire support with Neimi (who I love to use) and Ross, and Garcia's shortcomings are easily fixable, although it does mean sacrificing stat boosters to Vanessa for those that rely on fliers. Few speed penalties come from Garcia with his nice con, and with the extra damage and hit rate of fire supports Garcia doesnt need much outside of Iron Axe, Hand Axe or a Killer Axe. Garcia Has a beautiful amount of HP but defense can be a bit shaky, so the early draco shield goes to Garcia always. With this and maybe the secret book I think Garcia is set, and if he gets a bit screwed just take Amelia's speed wings. So if I had to choose Garcia or Ross, It will always be Garcia, but when using Ross, I do it to make Garcia (and Ross) a better unit.
@@randyfool2065 I think affinity can really help their cause! And Ross and Garcia are manageable because of their fast growing support. So I think theirs is reasonably obtainable in casual play without spamming end turn.
@@awkwardcultism i finished sacred stones 4 times and lute always get almost every stat maxed except defence that is usually around 12(a lot for a magic unit) i dont really know how can she be bad, except for the contitucion, but you can give rings to her
Well , Mekkah analyze every unit on the "hardest difficulty" with no grinding(tower of valni, skirmishes) , no arena , and only story focus chapters. Which puts Lute on this field of "units that needs babying."
@@awkwardcultism It wasn't "Worst" so much as "Favorite Bad." Lute is a pretty mid-tier unit; she just doesn't offer much aside from high damage and requires work that can be put elsewhere. She's nowhere near the worst thing in Sacred Stones.
Ahh yes, this was an excellent video, well informed and executed in a fantastic way giving the information while also reinforcing the fact everyone is free to do whatever they want and to like the units they like. There's absolutly NOTHING missing from this video... Wait... Actually, now that I think about it, Mekkah did forget to mention the most important stat of all during this great analysis. And that would be the facial hair stat. Its quite easily missed by most unexperienced players but to us most observent of the fe community, this is without a doubt the most important stat you must take into consideration. For this, one must not simply look at numbers but actually use the once thought pointless feature of the portrait. While at first glance may seem to have no gameplay impact, this is the crucal element needed to find this very important statistic. In the case of these two units, Garcia and Ross, upon further investigation, the data found is quite blatant. I mean, Ross has a minus Facal Hair stat while Garcia has almost caped by base. He's only beaten by other goddly bearded units like Athos, time skip Hector or Marcus which are true S tier units. You now know why these units are looked up too in such high regard now. You're welcome. While some may argue that Ross has good brush growth cause of his father's gene which may allow him to surpase him. Saddly, hair growth is a slow stat that can never be leveled up in the time one may spend during the events of the game no matter how long a person decides to play as time is relative to this universe and can never be brought fowards. What this means is that during the events of most Fire Emblem games hair growth is set to zero and all we're left is with are the base bush levels . The only thing which can bring this growth into the game are ingame cutscenes which are more powerful then any statstic or even Kaga himself. I'm sorry to say, but numbers don't lie and so do bases. So, in conclusion, Garcia is just the the better unit during the events of the Sacred Stones and Ross just can't compare with his dad's great sideburns and beard. I do hope that today I have not only taught something to newer players but also brought this very important fact to some unbeknownst veteran players as this is trully the most important statistic in all of the series. (Anyways, don't let your dreams be dreams, just use your favorite units no matter how amazing or objectively bad they may be as long as it makes you happy
Wow production value has improved so much! Really good video, glad Ross is being recognized for water walking which I dont see being praised as much as his strength cap or crit bonus as a Berserker. If you are interested, maybe so a WAIFU on gen1 and gen2 lesser played cavalry units? I have seen the pitfall video with Midayle, Alec, and Noishe but maybe seeing how units like Lester and Dalmund can be good as well?
Woah nice job Racoonman with the fancy shmancy editing! I'd be up for seeing an Ewan WAIFU just to complete the circle. Maybe one on Fiora, Meg, Lyre, Vika, etc any of the no screen time Radiant Dawn units.
Would love to see a Thracia unit next. Maybe it'd be interesting to analyze Olwen, how she's very weak upon joining but has an overpowered, if unreliable, Prf weapon.
I feel like this is also a WAIFU for Garcia, which I'm okay with, since Garcia is a goodish and interesting unit who often gets overlooked. As for other units to do WAIFU on, I'd like to see one on Lowen. Not necessarily one of my favorite units, but one I feel gets overlooked for various dumb reasons.
I always though that people who commented about liking a video before watching were weirdos, but here I am, clicking like 2 seconds in, thinking "MAKE MOAR". I am now the weirdo.
7:30 You can actually train Ross to level 10 very fast very early by just having him spam the hatchet at the boss Bazba on that one chapter. You then just rescue him with someone and have someone else trade for Ross and drop him on the same turn, that way the boss doesn’t switch weapon. That’s what I always do so I can use Ross because I like him a lot.
I was expecting a never ending playthrough video playing in the background while Mekkkah talks but is served with good production quality video at 1080p 60fps instead.
In my very recent experience of playing a sacred stones emulation, I can say that having and using Ross is a boon, granted, I do save scum for good stat growths but that's more of a personal thing than me meta gaming. Ross is one of the units I don't save scum for, he has been a reliable member of the team, and I feel like a big reason why Ross outshines the rest of the Trainees all comes down to availability. He comes into play at Chap. 3 and you don't recruit another trainee until you picked your route and are already 3 chapters in; the unique quirks of his class progression also gives him an edge. Because of this I feel like the Trainee characters in Sacred Stones are introduced poorly as Ross come in the early game while the rest come in midgame. I feel like the Trainees could have been better if they had some sort of system that gives you the option to recruit a specific trainee unit through player choices. In the end you get all three, but when you encounter them is up to your choices. And as one last note they should have all been encountered in the early game.
@@abcdefg98765 This is sort of a meme build for him that I do when I play the game, but I always make him a druid and train his Anima rank so he can use Excalibur. Dark magic is too heavy for him, and the S rank dark tome sucks anyway
Idk man in my experience luck is the best stat because it allows me to use the devil's axe. Which is the sole determining factor when I look at what unit I want to use.
First, I would like to note it's extremely easy to level ross in the map right after you recruit him, where you get colm. Every enemy is behind a wall and doesn't have 2 range except for a far-off archer, so ross can pepper them with his hatchet easily and get to level 10. Second, the ocean seal you need to become a berserker would otherwise just go to colm, who doesn't particularly need the ability to open locks without lockpicks, and you also get rennac almost immediately after getting the ocean seal, so colm is kind of overshadowed. There really aren't any places in sacred stones that require two thieves. Unless you need to sell the ocean seal it's pretty much just for ross. Third, he's the only trainee who doesn't particularly the tower to level grind in, due to the aformentioned colm map. Since I don't use the tower in my runs anymore, this is a big deal for a trainee unit, since...it means I can actually use him.
He's usable sure, but there's no reason TO use him if you don't like him as a person unless you really need two units with waterwalking pre-Tana for some reason.
Yeah I found it surprising that Mekkah didnt mention training him in the chapter after you get him. Seemed to me like it was almost designed to train Ross.
Man, I love Ross, since the beginning I felt like "I have to make this kid grow strong", and the result is so satisfying. Also it has some good support conversations, when he speaks tu Lute? Hilarious
a) charge hardly has a real downside on selfina, she would get destroyed by balistae and enemies she cant counter anyways, so it really only adds to her utility, even if it means she was already situational to begin with b) her base stats are fine, she's nearly able to promote from base, and has really good weapon ranks, which let her use the brave bow at base, which basically instantly makes her orko anyways c) being a bow cav in a game with canto after attacking basically nullifies the issue of not being able to counter. it inherently makes them more flexible and more able to get behind the line without having to make the line form around them and something not really related, but her giving a 20% support to glade and getting 10% supports from both glade and leif are worth mentioning
Shame that charge doesn't even help her against most enemies, since they consistently have more hp than her unless you give her life rings/hp scroll level ups. So she mostly gets charge on the Ballista, which one round her even with an early promotion. The utility she gets with Canto/Instant Brave Bow/Rescue are all good though. In most cases, an early promoted Selphina one rounds with the brave bow, though sometimes its weight prevents that. In fact, unless you were babysitting Tanya/Ronan, or somehow got Dagdar's bow rank to A, she's the de facto Brave Bow wielder until *maybe* Xavier.
So, I'm comparing the averages of both in equal class paths. On average, comparing Ross to Garcia, Ross has... 7.1 less HP, Caps STR 1 level later, 1.55 less SKL, 3.1 more SPD, 9.8 more LCK, 1 more DEF, and 4.15 more RES than Garcia, if they both end up at 20/20. So he's less likely to get doubled, more likely to dodge, more resistant to crits, and takes less damage in general. More defensive than Garcia, but still usable.
Could you analyse Eliwood and/or Hector? I always wondered how much a good or bad promotion affects performance, and I feel that these two are examples of that.
Lol I absolutely lost it when you were going over Ross's growth rates because suddenly Remember the Name by Fort Minor started playing in my head but with your voice rattling off Ross's growth rates instead of Mike Shinoda's doing the real chorus.
FE8 standards are Vanessa for flying, Saref/Saleh for healing, Tetties/Tethys for dancing, Milula/Myrrh for tactical nukes and Seto/Seth+Franz for everything else. If all you're trying to do is win the game, the only thing you'll be likely to use Ross for is recruiting Garcia and maybe breaking a wall in Chapter 3.
@Morph Ball You can objectively use anyone in Fe8 and they'll fulfil whatever role you need them to. If Ross actually made me significantly worse off for using him over Garcia, then yeah, he'd be pretty bad. But that's not the case. So long as you're enjoyment of the game is consistently positive, it doesn't really matter how good someone you're using is.
I don't like that you were framing the character as if you could only choose Ross or Garcia. You should use both if you're even going to bother using one of them. Their support bonuses are extremely complementary, and they go up quite fast. Their double Fire sign support at A rank gives them 3 Attack, 15 Accuracy, 15 Avoid, and 15 crit. Some of the better bonuses you can get from supports. This is important to take into consideration since their relatively low/average speed(for dodge) and skill are supplemented, more attack is never bad, and the extra crit only furthers Ross' high crit rate and gives Garcia a bit of edge too. Ross and Garcia both fulfilling a similar role is also not redundant within your army. The majority of other Axe users are either less efficient than either Ross or Garcia, have their weapon unlocked through a promotion like Great Knight, General, or Hero which will be at low proficiency, and you get them far earlier than any alternative axe users. It's never really that important for you to only ever use one of them; not when every other weapon type is over represented, except bows.
Thank you for this. I feel all the trainees get blanketed together as Amelia-tier bad while Ross has always been...not "good" but useable at such an early join time when enemies don't one round him and often placed in such a way you only fight one at a time if you don't care about turn counts.
Something that always stays unmentioned about ross is if you ask me his best attribute. The garcia support. It is ridiculously fast at 10 turns for C, 30 for B and in the super late game 50 for A. This is massive for both in everything but a low turn count playtrough. A super easy C alone is worth 1 attack and 5% in hit/crit/avoid, all very valuable in patching their hit rates and making it easier for ross to get the kills he needs. By B rank they have a pretty ridiculous 2 atk and 10% hit/crit which is on top of ross' 15 crit from being berzerker and that 10% hit/avoid does wonders when parked in forest tile with a hand axe
letge I would've mentioned this if I wanted to add more time to the video but I thought it was getting plenty long already. I actually deliberately chose not to activate the support between them for footage in here because it would make Ross look better against the gargoyles - it is a really powerful one but not everyone wants to wait for supports to happen.
@@Mekkkah I am certainly one to think supports took way too long, but I make exception to the super fast Cs and Shoot for the fast Bs. C hector/eliwood or ross/garcia are just so fast that they're worth being shot for
How about you do Serra or Heath next? Actually Heath sounds like a good pick for a WAIFU video since he joins late in the game and takes quite a bit of training to get him to do something other than flying utility.
I usually use axe lad and axe dad together because I like axe units and they get a super fast A support with good bonuses. It's fun to see Hero Garcia and Berserker Ross together, because their classes match each others' portraits, but are rather ill-fitting for their own. Ross's skinny kid portrait is particularly funny for the giant, muscly berserker sprite.
Awesome video, thanks for the quality content as always Hmm...Going for the Thracia vote here, I nominate Leif and/or Salem. Leif because I feel he has a reputation as an awful lord when he’s pretty useful for support and combat early on, though maybe that perception has changed (speaking only for in FE5) And Salem because some see him as bad because dark magic isn’t great in FE5 and growths but his staff rank and class help him. Dunno, just some thoughts
I remember having Ross go after a ship that was sniping my Tana and Cormag. He was a promoted Berserker already and ORKOd it. I just can't stop imagining a beefy teenager swimming towards a ship and sinking it with two hits of an axe.
When you are doing the final stat comparison between berserker ross and hero Garcia... I think expected damage on an average enemy would also help. That way we can have a more visible look at how the crit bonus affects Ross. I know you mentioned it during earlier parts... But during the stat comparison crit is no where to be seen and i believe it's something worth comparing at that point. It doesn't change the overall analysis much though.
Whoops, accidentally rendered this one in 1080p 60fps. @Mekkkah Take it down so we can upload at 144p 20fps!!!
good editing job m8
10/10 top quality work
Good work. More often than not when Mekkkah does one of these videos i leave it in the background while i do something else but you made it fun to watch
Don't you dare! :rage:
I love you please keep up the good work.
The like button isn't red or green, Mekkah, it's grey.
I'm not recruiting the like button, I'm dancing for it.
witty!
So god damn well-played
Refresh dat madafaking like button!!!
This looks like production quality. In a mekkah video? I cannot believe it.
I guess that's what happens when you hire an editor.
Ahh the old Mekkah classic of telling the truth and making me very mad about having to hear it.
I just love how little skinny boy turns into an insane jock. 200% motivated
12:18 - Give your editor a raise.
You've been avenged
I agree with both statements.
I don’t get it :/
@Nerfed Nosferatu Who killed Mangs
@@Malhonn meh you can recruit him with drussel. It's not hard to do. You just need to not be dumb
Just a note: hero offers no speed advantage over zerker for ross since Fighter gives 0 speed despite hero giving 2, and pirate and berserker bith give 1each
Then its the same at the end rigth?
Cristiano3233 Bernardino Well no because berserker has 2 more con, which allows him to use hand axes with one more speed and Garm with 2 more, and those are pretty important weapons. So slight advantage to berserker.
@@jonahj9519 this, also ross gets +1 speed in his tier 1 class and you're going to spend a big chunk of the game with him in tier 1. i think that's the dealbreaker in non-LTC runs.
Zerker also looks cooler.
@@jellyunicorn8347 actually, I'd consider waterwalking the main dealbreaker even in casual runs. its pretty useful, even outside of an LTC environment.
I'd like to see a WAIFU episode for Soren, honestly. He's always someone who, when looking at objectively, is someone who truly lives or dies by growths, and I'd like to hear your opinion on him.
Which Soren? Because personally I hate both
Honestly he talks about it quite a bit on mangs’ let’s play check it out!
PoR Soren is really iffy, but can destroy the game if he gets just one or two strength/speed growths in the early game. He's also one of the quickest promoted staffers you can get and while it's not as important in PoR as in BB or SS it's still appreciated.
RD Soren doesn't have many upsides. Mage caps are super low, specifically the speed. Enemies become res tanks towards the end. Soren is also held back by being a wind mage and wind mages have the worst ultimate tome which only raises luck. To make matters worse, staves are a little more useful in RD, but Rhys starts out with offensive capabilities and staves therefore he isnt gonna really get outpaced by Soren. Pretty bad overall.
@@ashra8281 I'm late but we talking character or stats?
Fun fact about Ross, the journeyman class has a mistake in it's hair palette for the melee animation, for a couple of frames on the return swing his hair changes colour to brown.
Nerd
@@alex-vs4jv Wow, you really got him there.
@@zaganmadness7063 Completely humiliated him tbh
@@alex-vs4jv absolutely demolished him. Good job
I hope someone got fired for that blunder
So this is the new Waifu you where talking about.
Now you HAVE to do Ewan, and complete the trainee circle
Ewan is almost as bad as Amelia
@@wJermell0 Yeah, but how bad is the as a Druid? The world wants to know.
@@shytendeakatamanoir9740 as a druid? worse than knoll. just one step above trash tier. There's some novelty in getting two summoners though.
@@wJermell0 Ewan have actually the worst summons. Not sure you should use summons offensively, but that's worth noting.
And I would really like to know your arguments about Knoll being a better Druid, because Knoll as a Druid is awful (if he's not a summoner, it is not worth using him). His lack of luck is really hurting him. Sure, you'll glue the Hoplon Guard to him so he doesn't gamble his life every time he encounter an ennemy, but that doesn't change the point.
I would think the effort put into making Ewan a Druid would at least makes them equal.
Now Druid lay very well be the worst path for Ewan, but I am not sure if is really better for Knoll
@@shytendeakatamanoir9740 compared to ewan druid knoll is better. Not good but better. And yeah knoll's low luck is a serious hindrance (I think it's actually zero off the top of my head) he's too fragile and slow as a unit to be good. But you can get staff utility immediately rather than having to babysit a unit. and if you are in a babysitting mood it's easier to babysit knoll than ewan anyway.
I will never understand why IS made these trainee units that are supposed to be all about growths, but gave them all mediocre growths while giving the best growths to characters like Seth. Isn't it supposed to be the other way around?
@@alphachadus I get that mentality, but why give your early Jagen such great growths, sure FE7 Marcus is also viable in the lategame, but that's only because his bases are so high they make up for his growths. Sure Seth doesn't have lategame bases, but his growths almost ensure that he'll cap one or two stats. Heck even Lute who starts off underleveled (kinda), will most likely outclass Ross and other trainee units pretty quickly in all the stats tha matter. I get that people often complained that FE6 was "too hard" but honestly making your ch.1 prepromotes viable in the endgame and giving them either stupid high bases or stupid high growths seems like bad design to me. How come FE6 Marcus is the only one that is a proper Jagen?
@@vanjagalovic3621 tbf fe7 marcus would have been a more proper jagen if fe7 enemies weren't weak as shit, but since most are he's still viable, he can even kill units like druids fine thanks to good base res and druids having tomes that weight them down to ridiculously low AS.
Ross is at least relatively easily salvaged, unlike Amelia and Ewan
I never really had any issues with Ewan to be honest. Always use him, always feels easy to use.
BeautyIncarnate [Lukas] I think it’s because of Revenants and monsters. It really allows Ewan to be easily trained, atleast moreso than Amelia in most cases.
And Ewan's class playstyle is really not different than other mages. Stay back, blast stuff; whereas the other two are "supposed" to be front liners.
@@rufrox9947 it's more like tickling than blasting at that point in the game
@@jellyunicorn8347 it's like how to properly be a deity, a touch so light people wonder whether you are even there
this editing = pwnage incarnate
Good stuff raccoonman.
thanks =)
"You might think this is gonna be like 10 minutes of Mekkah bashing a unit with low bases and no mount..."
Wait...it isn't going to be that? This is Mekkah I'm watching right now, right? I swear this video was uploaded on his channel.
This leaps and bounds above the Mekkah quality we've all meme'd about. Can't wait to see more! Maybe even a waiHugh? After FE6 RR we can't just ignore the possibility can we?
I truly love Ross he's is so cute, one of the Best Bois in Sacred Stones :)
Mekkah's commentary + Meka's art + Ryn's design + Raccoonman's editing + whoever the hell that guy that proofread this script was= Pwnage incarnate
Ross is a great example of availability being key. On Ephraim hard mode, Amelia and ESPECIALLY Ewan come way too late and with too low stats to be of use, but Ross comes early enough for his growths and extra potential to be worth it. He can be great, but he's not essential.
The way Berserker Ross with Garm carves through Grado soldiers is like a lightsaber going through a marshmallow. There’s just nothing left afterwards.
personally, the reason Ross is one of my top 5 favorite units is the parallel between the whole "zero-to-hero" archetype and his own backstory and progression. seeing Ross actually complete his goal of surpassing Garcia is heartwarming, and many of his support convos are a lot of fun.
Oh another WAIFU video.
My favorite.
though I'll admit I never thought waifu and ross would ever be used in the same sentence
Surprised there haven't been any FBI comments yet.
I mean his voice is same as Kagero in FEH
@@KUNAIfever Thought it was supposed to be Cyborg from Young Justice and/or Teen Titans.
@@KUNAIfever Ross va also voices Reimu in Lord of Vermilion 3 and Ram from Re:Zero.
I have a strong feeling that I won’t like what you say in this video, so I’ll watch it on mute
2:46 Today I learned Est has no speed
This editing is crazy. Great choice mekkah!
In my opinion, Sacred Stones is probably the only game where leveling up trainees has very little risk. Sure, the turn count is gonna be lengthened due to needing to feed them kills, but the game is easy enough that you're really not gonna be putting any of your units at risk of death unless you mess up REALLY badly.
I want to see you talk about Thracia Leif
That was some slick editing I just witnessed. Props to the new editor.
Finally brought back this series I’ve been waiting for this
Fire Emblem Heroes has been good for at least one thing:
HD weapon sprites for videos like this
I dont get stats in feh
Silque is now a tank
With 30/30 def and res
@@dragorethegreat1800 30/30 isn't actually very tanky
@@Feraligono what was her stats in sov
@@dragorethegreat1800 offhand i'm going to guess she's like most clerics in FE and gets like 8 def/24 res or something on an average playthrough
FEH, though, is weird, and it's possible to have 40-50 in a defensive stat (sometimes 70+ when skills are applied)
So she is way more tanky in FEH than FE2/Echoes, and a bit more tanky than many healers in FEH, but doesn't really compare to actually tanky characters in FEH
@@Feraligono 30/30 actually aint bad considering usually it
15/30
Or
30/15
Congrats to the Editor, great job on this one, much love ❤️
Also, I'd love to see a WAIFU about my favourite unit in FE, Joshua. Maybe one day, maybe..
There's not really much in depth analysis to do on Joshua unfortunately. Although I have had the same thoughts, Joshua having been my favorite character as a child
Mauzilus There really isn’t anything to say about Joshua that can’t be said about other similar Myrms like Navarre and Lon’Qu. Doubles everything, but can’t kill without crits or lucky strength procs
Props to raccoonman. This is probably the best looking thing on your entire channel. Minus your icon, of course.
Really excellent and in-depth analysis. And for a video that's all about analyzing numbers, you made it really easy to follow, both because the argument was well-organized, and because the video-editing was slick. You confirmed a lot of things I've always thought, but have always been too lazy to actually do the analysis to prove.
The production quality is through the roof. Good job mekkah!
Interesting but accurate take! It could be my nostalgia glasses, but I remember whenever I played through SS, my Ross would generally be speed blessed. Its nice to see some love for the little hero!
I would request a WAIFU on Erk of FE7, if you even glance at this. He is a character I favor due to personal reasons, but I've said my graces on him on previous videos of you and Mangs comparing him to Nino and Pent, and even on BLAZINGKNIGHTS underrated character videos (something to that effect..)
Either way, thank you for the research as always, Mekkah, good luck with your future insights!
He touched on Erk a bit in his video on male mages. His summary was basically "he's totally fine, but he gets overshadowed really hard because there are a lot of good/interesting magic units in Blazing Blade." Which is a pretty good summary, really.
I like Ross because I look at him and go
"He he. That's my name. :)"
Ross gang rise up
so basically, dozla is the one true answer.
16:54
Mekkah: Garcia will always be ahead of him, his lead will become smaller over time but it will never truly close.
Zeno: Am I a joke to you?
fuck ive read this comment like four times now and i finally get it
I’m a simple man. I see a WAIFU video, I watch a WAIFU video.
Watching any of Mekkkah’s content is most definitely NOT a pitfall.
Being a bald Norwegian though... XD
Lmao that last sentence
well this aged weirdly
lookslikedekulink oh shit, I guess it did.
Ayyy Ross's WAIFU is finally here! I'm happy to see how much these videos have improved over time. This one had stellar scripting, organization, and interesting supplementary video. It's great to see how much the quality of your analyses has improved, and I'm excited to see how much better they get in the future.
Holy shit! The quality is through the roof
Not only do you get to hear thoughtful analysis, but you get to watch one in equally high quality!
I love your videos Mekkah , its always refreshing to see how units measure up while taking into account early and mid game as much or more then endgame which i think makes a big difference in game play, i would say that in the case of Ross you didn't mention how the game was designed to make lvling him super easy even on hard mode you can have him rdy to promote right after chapter three do to using the hatchet behind walls on most enemy's on the map so you really don't have to baby him much
Haven't done with the whole video yet, but...can you do a WAIFU on:
*Sain
*Erk
*Joshua
*Marisa
*Dieck
Yo, the production value went way up since the last WAIFU. Good job.
Btw, a good WAIFU would be one of the Samsom/Arran FE6 prepromotes (Echidna/Bartre, Dayan/Juno).
Great work by your editor, really enjoyed the visuals
So some of my Favourite things about Ross is his join time, classes, his ability to grow and his supports (firexfire with his father).
So Ross to a non LTC or Speedrun is completely able to to reach level 10 in hard mode by the end of chapter 3. the amount of enemies with out 2 range across from walls his very easy to farm him to level 10 if you want to use him and he will face very little danger. Yes this involves playing slow, but other units are still very much capable without the chapter of xp (vanessa maybe being an exception). After chapter 3 comes Chapter 4 (Shocker) which has a lot of undead units which is essentially training grounds for your units making it easy again for ross to get levels to get out of trainee or to catch up on levels as a base tier. The low stats and decent hp on the undead make it pretty easy to protect ross and give him a field day. Outside of this chapter if Ross isnt promoted to base tier I typically bench him by this point and the hatchet will end up with dozla or garcia. Like Mekkkah had mentioned, its fun to watch a unit grow and I think ross is the perfect unit to do this with' because of this join time making it so easy for him to level without using optional grinding (skirmishes or tower/ruins).
Another Aspect of Ross that I like is his fire affinity and his fathers fire affinity kinda patching some of the rough spots they both can face. Double fire Afinity with each rank of support will give +1 str +5 hit +5 Evasion +5 Critical. I will say I am completely biased towards Garcia and I think he stands out as one of the best units in the game (but thats another topic entirely). Particularly I think Ross benefits the most from the hit and critical of the support bonuses with evasion and str being a nice addition. Ross will pretty much always be ok on the str department but extra str almost never hurts, but holy crap does ross suck in the skill department and using things outside of the hatchet early on can become a shaky nightmare for those of us who like solid hitrates (one reason I like to get Ross to Hero personally for the swords hit rates). Granted +2 skill isnt much from the early secret book every bit will help and one reason I like to go for the firexfire support as well. For me, If a unit takes a lot of resources and still continues to be bad just by averages or such, they arent worth the upkeep. Investing stat boosters into ross is something I wouldnt recommend because there are other units that can make much more use out of them, and because of the nature of trainee units and his shaky growths, Ross is especially prone to being shafted and becoming unusable,
So for me, Is Ross a good unit? Definitely far from it, but because of his early join time and a rather fast growing support with Garcia I find him useable In most cases.
On another note, Garcia is completely busted for how I play (although not by much, play style is slightly more credible than personal experience in my opinion. Many people can have a similar play style, only you can have your own personal experience) and I love that Garcia gets firexfire support with Neimi (who I love to use) and Ross, and Garcia's shortcomings are easily fixable, although it does mean sacrificing stat boosters to Vanessa for those that rely on fliers. Few speed penalties come from Garcia with his nice con, and with the extra damage and hit rate of fire supports Garcia doesnt need much outside of Iron Axe, Hand Axe or a Killer Axe. Garcia Has a beautiful amount of HP but defense can be a bit shaky, so the early draco shield goes to Garcia always. With this and maybe the secret book I think Garcia is set, and if he gets a bit screwed just take Amelia's speed wings. So if I had to choose Garcia or Ross, It will always be Garcia, but when using Ross, I do it to make Garcia (and Ross) a better unit.
Glad you brought up affinity, havent seen much praise from it. Nice boosts for both of them!
Honestly if I wanted two axe users I'd go Gilliam+Duessel before I went Ross+Garcia. Heck, even Dorza at least doesn't need heavy EXP investment.
@@randyfool2065 I think affinity can really help their cause! And Ross and Garcia are manageable because of their fast growing support. So I think theirs is reasonably obtainable in casual play without spamming end turn.
Potential WAIFU Videos :
- MEG and FIONA from Radiant Dawn
- Astrid and Tomod from Path of Radiance
- Tana and Syrene from Sacred Stones
I prefer Lute, so cute and my favourite unit
Mekkah actually already talked about Lute in his Top Ten Worst units video.
@@awkwardcultism i finished sacred stones 4 times and lute always get almost every stat maxed except defence that is usually around 12(a lot for a magic unit) i dont really know how can she be bad, except for the contitucion, but you can give rings to her
Well , Mekkah analyze every unit on the "hardest difficulty" with no grinding(tower of valni, skirmishes) , no arena , and only story focus chapters. Which puts Lute on this field of "units that needs babying."
@@awkwardcultism It wasn't "Worst" so much as "Favorite Bad." Lute is a pretty mid-tier unit; she just doesn't offer much aside from high damage and requires work that can be put elsewhere. She's nowhere near the worst thing in Sacred Stones.
Your new editor is great. If you're reading this, keep it up.
This is one of your best Waifus yet Mekkah.
The ad I got from the video is for Ross
Ahh yes, this was an excellent video, well informed and executed in a fantastic way giving the information while also reinforcing the fact everyone is free to do whatever they want and to like the units they like. There's absolutly NOTHING missing from this video...
Wait... Actually, now that I think about it, Mekkah did forget to mention the most important stat of all during this great analysis. And that would be the facial hair stat. Its quite easily missed by most unexperienced players but to us most observent of the fe community, this is without a doubt the most important stat you must take into consideration. For this, one must not simply look at numbers but actually use the once thought pointless feature of the portrait. While at first glance may seem to have no gameplay impact, this is the crucal element needed to find this very important statistic. In the case of these two units, Garcia and Ross, upon further investigation, the data found is quite blatant. I mean, Ross has a minus Facal Hair stat while Garcia has almost caped by base. He's only beaten by other goddly bearded units like Athos, time skip Hector or Marcus which are true S tier units. You now know why these units are looked up too in such high regard now. You're welcome.
While some may argue that Ross has good brush growth cause of his father's gene which may allow him to surpase him. Saddly, hair growth is a slow stat that can never be leveled up in the time one may spend during the events of the game no matter how long a person decides to play as time is relative to this universe and can never be brought fowards. What this means is that during the events of most Fire Emblem games hair growth is set to zero and all we're left is with are the base bush levels . The only thing which can bring this growth into the game are ingame cutscenes which are more powerful then any statstic or even Kaga himself. I'm sorry to say, but numbers don't lie and so do bases.
So, in conclusion, Garcia is just the the better unit during the events of the Sacred Stones and Ross just can't compare with his dad's great sideburns and beard.
I do hope that today I have not only taught something to newer players but also brought this very important fact to some unbeknownst veteran players as this is trully the most important statistic in all of the series.
(Anyways, don't let your dreams be dreams, just use your favorite units no matter how amazing or objectively bad they may be as long as it makes you happy
Wow production value has improved so much! Really good video, glad Ross is being recognized for water walking which I dont see being praised as much as his strength cap or crit bonus as a Berserker.
If you are interested, maybe so a WAIFU on gen1 and gen2 lesser played cavalry units? I have seen the pitfall video with Midayle, Alec, and Noishe but maybe seeing how units like Lester and Dalmund can be good as well?
Woah nice job Racoonman with the fancy shmancy editing!
I'd be up for seeing an Ewan WAIFU just to complete the circle.
Maybe one on Fiora, Meg, Lyre, Vika, etc any of the no screen time Radiant Dawn units.
*Fiona, not Fiora. Fiora is FE7.
Great job as always Mekkah!
Would love to see a Thracia unit next. Maybe it'd be interesting to analyze Olwen, how she's very weak upon joining but has an overpowered, if unreliable, Prf weapon.
These are always your best videos, Mekkah. Please keep making more, especially ones as good as this one! They are very fun to listen to.
Just 11 seconds into the video and i'm already laughing, it's amazing
I feel like this is also a WAIFU for Garcia, which I'm okay with, since Garcia is a goodish and interesting unit who often gets overlooked. As for other units to do WAIFU on, I'd like to see one on Lowen. Not necessarily one of my favorite units, but one I feel gets overlooked for various dumb reasons.
I always though that people who commented about liking a video before watching were weirdos, but here I am, clicking like 2 seconds in, thinking "MAKE MOAR". I am now the weirdo.
Great video Mekkkah!! This series is so underrated. Love your content man.
If it Mekkah's disembodied voice wasn't over this I wouldn't believe this is a video by the 144p man himself, this looks awesome!
WAIFU is back? Excellent. Time to wait patiently for a Mareeta or Echidna WAIFU one day...
7:30 You can actually train Ross to level 10 very fast very early by just having him spam the hatchet at the boss Bazba on that one chapter. You then just rescue him with someone and have someone else trade for Ross and drop him on the same turn, that way the boss doesn’t switch weapon. That’s what I always do so I can use Ross because I like him a lot.
Boss abuse into allowed cause it counts as grinding
I'd like to see a waifu analysis on Astrid. If only to see the conversation on bases/paragon/bow lock/fe9 horse + canto/best promotion weapon choices.
She's the Amelia of that game.
I was expecting a never ending playthrough video playing in the background while Mekkkah talks but is served with good production quality video at 1080p 60fps instead.
It's about time you made another WAIFU video
A waifu on one of my favorite units in fe8 nice. Gotta early promote him to berserker for that crit + terrain control
another excellent video Mekkkah. love this series.
In my very recent experience of playing a sacred stones emulation, I can say that having and using Ross is a boon, granted, I do save scum for good stat growths but that's more of a personal thing than me meta gaming. Ross is one of the units I don't save scum for, he has been a reliable member of the team, and I feel like a big reason why Ross outshines the rest of the Trainees all comes down to availability. He comes into play at Chap. 3 and you don't recruit another trainee until you picked your route and are already 3 chapters in; the unique quirks of his class progression also gives him an edge. Because of this I feel like the Trainee characters in Sacred Stones are introduced poorly as Ross come in the early game while the rest come in midgame. I feel like the Trainees could have been better if they had some sort of system that gives you the option to recruit a specific trainee unit through player choices. In the end you get all three, but when you encounter them is up to your choices. And as one last note they should have all been encountered in the early game.
Wow the LTC water walk shenanigans is awesome. Just wrecking the Selena chapter like that is impressive. Good analysis as usual
Actually I'd like to see a WAIFU on Knoll! He's my favorite Sacred Stones character, but people don't talk about him much
Yesss
What even is there to say about Knoll? It would be a 5 minute video
@@abcdefg98765 He can summon, which is kinda neat to bait out units, but that's more of a Tower of Valni/Post game kind of thing.
@@abcdefg98765 This is sort of a meme build for him that I do when I play the game, but I always make him a druid and train his Anima rank so he can use Excalibur. Dark magic is too heavy for him, and the S rank dark tome sucks anyway
knoll kills eggs in ch18 ltc so hes an s tier unit
Nice analysis Mekkkah!
Idk man in my experience luck is the best stat because it allows me to use the devil's axe. Which is the sole determining factor when I look at what unit I want to use.
First, I would like to note it's extremely easy to level ross in the map right after you recruit him, where you get colm. Every enemy is behind a wall and doesn't have 2 range except for a far-off archer, so ross can pepper them with his hatchet easily and get to level 10.
Second, the ocean seal you need to become a berserker would otherwise just go to colm, who doesn't particularly need the ability to open locks without lockpicks, and you also get rennac almost immediately after getting the ocean seal, so colm is kind of overshadowed. There really aren't any places in sacred stones that require two thieves. Unless you need to sell the ocean seal it's pretty much just for ross.
Third, he's the only trainee who doesn't particularly the tower to level grind in, due to the aformentioned colm map. Since I don't use the tower in my runs anymore, this is a big deal for a trainee unit, since...it means I can actually use him.
He's usable sure, but there's no reason TO use him if you don't like him as a person unless you really need two units with waterwalking pre-Tana for some reason.
Yeah I found it surprising that Mekkah didnt mention training him in the chapter after you get him. Seemed to me like it was almost designed to train Ross.
I've never clicked on a video so fast. Mekkah making a WAIFU on a trainee unit, and that unit is Ross? Yes PLEASE!!!
Marth in Shadow Dragon could be an interesting WAIFU episode...
Man, I love Ross, since the beginning I felt like "I have to make this kid grow strong", and the result is so satisfying. Also it has some good support conversations, when he speaks tu Lute? Hilarious
i'd be interested in you discussing selfina, as i see her pretty consistently get under rated due to charge
Charge doesn't help (ballistas and enemies doubling her), but her issues are more about her awful Tanya bases and bows being bad.
a) charge hardly has a real downside on selfina, she would get destroyed by balistae and enemies she cant counter anyways, so it really only adds to her utility, even if it means she was already situational to begin with
b) her base stats are fine, she's nearly able to promote from base, and has really good weapon ranks, which let her use the brave bow at base, which basically instantly makes her orko anyways
c) being a bow cav in a game with canto after attacking basically nullifies the issue of not being able to counter. it inherently makes them more flexible and more able to get behind the line without having to make the line form around them
and something not really related, but her giving a 20% support to glade and getting 10% supports from both glade and leif are worth mentioning
Shame that charge doesn't even help her against most enemies, since they consistently have more hp than her unless you give her life rings/hp scroll level ups. So she mostly gets charge on the Ballista, which one round her even with an early promotion.
The utility she gets with Canto/Instant Brave Bow/Rescue are all good though. In most cases, an early promoted Selphina one rounds with the brave bow, though sometimes its weight prevents that.
In fact, unless you were babysitting Tanya/Ronan, or somehow got Dagdar's bow rank to A, she's the de facto Brave Bow wielder until *maybe* Xavier.
@@tacticalstampede5678 Issue is that bows suck in FE5. Selfina also competes with a lot of units for the promo item.
Ryn did amazing in this video. She is amazing at editing
I want an Arden waifu Next!Or a character from Thracia/Binding Blade
Finally a good unit in this series :)
Cecilia disliked this
Dang
Isadora liked it tho
The real galaxy brain move is to use both Ross AND Garcia and have the Hero/Berserker Father/Son axe combo of death and satisfaction.
So, I'm comparing the averages of both in equal class paths. On average, comparing Ross to Garcia, Ross has...
7.1 less HP,
Caps STR 1 level later,
1.55 less SKL,
3.1 more SPD,
9.8 more LCK,
1 more DEF,
and 4.15 more RES than Garcia, if they both end up at 20/20.
So he's less likely to get doubled, more likely to dodge, more resistant to crits, and takes less damage in general. More defensive than Garcia, but still usable.
Could you analyse Eliwood and/or Hector? I always wondered how much a good or bad promotion affects performance, and I feel that these two are examples of that.
Lol I absolutely lost it when you were going over Ross's growth rates because suddenly Remember the Name by Fort Minor started playing in my head but with your voice rattling off Ross's growth rates instead of Mike Shinoda's doing the real chorus.
Is Ross really fun to use? Yeah.
Is Ross better than Garcia? Not really.
Is Ross still a good unit? Perhaps by fe8 standards.
FE8 standards are Vanessa for flying, Saref/Saleh for healing, Tetties/Tethys for dancing, Milula/Myrrh for tactical nukes and Seto/Seth+Franz for everything else.
If all you're trying to do is win the game, the only thing you'll be likely to use Ross for is recruiting Garcia and maybe breaking a wall in Chapter 3.
@Morph Ball You can objectively use anyone in Fe8 and they'll fulfil whatever role you need them to. If Ross actually made me significantly worse off for using him over Garcia, then yeah, he'd be pretty bad. But that's not the case. So long as you're enjoyment of the game is consistently positive, it doesn't really matter how good someone you're using is.
@Morph Ball I definitely relate to the specific joy that comes from turning a weakling into a killing machine, but I still respectfully disagree.
I don't like that you were framing the character as if you could only choose Ross or Garcia. You should use both if you're even going to bother using one of them. Their support bonuses are extremely complementary, and they go up quite fast. Their double Fire sign support at A rank gives them 3 Attack, 15 Accuracy, 15 Avoid, and 15 crit. Some of the better bonuses you can get from supports. This is important to take into consideration since their relatively low/average speed(for dodge) and skill are supplemented, more attack is never bad, and the extra crit only furthers Ross' high crit rate and gives Garcia a bit of edge too.
Ross and Garcia both fulfilling a similar role is also not redundant within your army. The majority of other Axe users are either less efficient than either Ross or Garcia, have their weapon unlocked through a promotion like Great Knight, General, or Hero which will be at low proficiency, and you get them far earlier than any alternative axe users. It's never really that important for you to only ever use one of them; not when every other weapon type is over represented, except bows.
Thank you for this. I feel all the trainees get blanketed together as Amelia-tier bad while Ross has always been...not "good" but useable at such an early join time when enemies don't one round him and often placed in such a way you only fight one at a time if you don't care about turn counts.
Nice. Was hoping to see some mention of Ross being useful on the Ghost Ship map for his waterwalking, but I guess you can't have it all.
Ross as a Berserker never disappointed me even in hard mode. Always part of my team.
Another reason for making Ross a berserker is that he won't have a lot of competition for promotion items.
Something that always stays unmentioned about ross is if you ask me his best attribute. The garcia support. It is ridiculously fast at 10 turns for C, 30 for B and in the super late game 50 for A. This is massive for both in everything but a low turn count playtrough. A super easy C alone is worth 1 attack and 5% in hit/crit/avoid, all very valuable in patching their hit rates and making it easier for ross to get the kills he needs. By B rank they have a pretty ridiculous 2 atk and 10% hit/crit which is on top of ross' 15 crit from being berzerker and that 10% hit/avoid does wonders when parked in forest tile with a hand axe
letge
I would've mentioned this if I wanted to add more time to the video but I thought it was getting plenty long already. I actually deliberately chose not to activate the support between them for footage in here because it would make Ross look better against the gargoyles - it is a really powerful one but not everyone wants to wait for supports to happen.
@@Mekkkah I am certainly one to think supports took way too long, but I make exception to the super fast Cs and Shoot for the fast Bs. C hector/eliwood or ross/garcia are just so fast that they're worth being shot for
"Normally I dont really do class by class comparisons..." as said by everyone who absolutely always does class by class comparisons
How about you do Serra or Heath next?
Actually Heath sounds like a good pick for a WAIFU video since he joins late in the game and takes quite a bit of training to get him to do something other than flying utility.
Yesss Heath
I know he's considered one of the worse wyverns but I think he's worth it if you train him up
I usually use axe lad and axe dad together because I like axe units and they get a super fast A support with good bonuses. It's fun to see Hero Garcia and Berserker Ross together, because their classes match each others' portraits, but are rather ill-fitting for their own. Ross's skinny kid portrait is particularly funny for the giant, muscly berserker sprite.
Awesome video, thanks for the quality content as always
Hmm...Going for the Thracia vote here, I nominate Leif and/or Salem. Leif because I feel he has a reputation as an awful lord when he’s pretty useful for support and combat early on, though maybe that perception has changed (speaking only for in FE5) And Salem because some see him as bad because dark magic isn’t great in FE5 and growths but his staff rank and class help him. Dunno, just some thoughts
Mangsy pangsy with the spoiler from the Ironman stream
I remember having Ross go after a ship that was sniping my Tana and Cormag. He was a promoted Berserker already and ORKOd it. I just can't stop imagining a beefy teenager swimming towards a ship and sinking it with two hits of an axe.
I'm glad you mentioned post game and link arena, because a warrior blows a hero out of the water there
When you are doing the final stat comparison between berserker ross and hero Garcia... I think expected damage on an average enemy would also help. That way we can have a more visible look at how the crit bonus affects Ross.
I know you mentioned it during earlier parts... But during the stat comparison crit is no where to be seen and i believe it's something worth comparing at that point.
It doesn't change the overall analysis much though.
Can you do some overrated unit who seems good but isn't next?
Soren is the perfect choice.