6 INSANELY Dumb (or Simply Questionable) Ideas That Never Came Back in Fire Emblem

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 272

  • @Faerghast
    @Faerghast  17 วันที่ผ่านมา +19

    Sword of Convallaria: Use my link bit.ly/3P3TvuQ to download the game! Night Crimson goes live on Dec 27! Dive into new tactical mysteries, the SP Character System, and time-limited events. Don't miss exclusive rewards and thrilling adventures!

    • @nessdbest8708
      @nessdbest8708 17 วันที่ผ่านมา +1

      Its Blazing Blade

    • @Rock-vk9ei
      @Rock-vk9ei 8 วันที่ผ่านมา

      I’ve tried it
      Unless they fixed anything since I have, here’s my honest thoughts
      Gacha rates are decent but there’s no guarantee system besides pity, so you could end up getting the wrong characters multiple times. I ended up getting a 5 star three times within 30 pulls but they were all the wrong ones.
      The game starves you of pulls. You really have to plan everything using leaks and the past Chinese banners.
      The pity is terrible. It’s like a guaranteed every 180 pulls, which sucks when the game barely gives you pulls.
      You can’t even be a low spender since the purchase amounts are either stupid low or crazy expensive. I’m pretty sure they timegate purchases too.
      You can complete every stage using 1-4 star characters, basically the free ones. They overtuned damage over time and slowing effects, as well as made surprisingly strong tanks.
      If you don’t like Gacha, you can play the Spiral of Destiny, which is the main meat of the game. It heavily focuses on building an army (mainly consisting of generics) and making impactful story choices.
      You only need to pull one copy of a character to max them out. If you get one, there is a daily challenge that allows you to obtain shards (currency for basically merges like feh), takes about 6-ish months for fully merges.
      There is also a daily challenge for weapons and equipment that can give out 5 star weapons, giving little reason to pull on weapon banner.

  • @rikimaroshu
    @rikimaroshu 17 วันที่ผ่านมา +391

    "God forbid a gacha mechanic in a singleplayer tactical rpg"
    Proceeds to promote a single-player tactical rpg gacha

    • @RaidenKaiser
      @RaidenKaiser 17 วันที่ผ่านมา +16

      I mean at this point i wouldnt be shocked if the next mainline game is another gacha games considering how they went dead silent after engage and just kept milking the hell outta heroes.

    • @OmniMon94
      @OmniMon94 17 วันที่ผ่านมา +21

      ​@@RaidenKaiser milking the hell of out heroes is so funny to hear
      Because it's true and also it's kinda meta breaking for that game considering the next unit gimmick to hard counter and other factors as well.

    • @cCO2324
      @cCO2324 16 วันที่ผ่านมา +27

      @@RaidenKaiserit’s only been like a year and a half since the fell xenologue. That’s not exactly dead silent by series standards

    • @Everdistance
      @Everdistance 16 วันที่ผ่านมา +22

      @@RaidenKaiser 'dead silent after engage' engage came out 2 years ago not 10

    • @arvin2005
      @arvin2005 11 วันที่ผ่านมา +1

      ​@@EverdistanceWhatever happened to those rumors of a FE4 remake? I remember those a lot back then yet nothing materialized.

  • @isaac3000
    @isaac3000 16 วันที่ผ่านมา +79

    The reason Phoenix Mode never came back is because from Echoes onward (even the English re-release of FE1) has the turn rewind mechanism.Phoenix Mode became redundant because of this.

  • @2Xexile
    @2Xexile 17 วันที่ผ่านมา +166

    11:46 correction: Corrin isn't a lose condition on Casual mode. You're thinking of Robin/Chrom in Awakening.

    • @Faerghast
      @Faerghast  17 วันที่ผ่านมา +48

      Oh! Thank you for the correction.

    • @2Xexile
      @2Xexile 17 วันที่ผ่านมา

      np

    • @BlazingLarvesta
      @BlazingLarvesta 17 วันที่ผ่านมา +31

      Byleth + the Lords dying is also allowed in Three Houses Casual, but for whatever reason, Echoes and Engage went back to making it a lose condition again.

    • @codename618
      @codename618 17 วันที่ผ่านมา +25

      ​@@Faerghast The only chapter where Corrin's death is a lose condition in Casual mode is that one chapter in Birthright where you have to escape from Garon after Zola betrays you since the player's objective is for _Corrin_ to escape, not the army.

    • @obiwancannoli1920
      @obiwancannoli1920 17 วันที่ผ่านมา +3

      And Kris/Marth in FE12 and Alm/Celica in SoV as well!

  • @MythrilZenith
    @MythrilZenith 17 วันที่ผ่านมา +219

    My IRL Biorhythm has been stuck on Worst for months now, I think my game is broken. Please assist. 🙏

    • @ITNODove
      @ITNODove 17 วันที่ผ่านมา +12

      I know it might feel like a waste of a turn, but have you considered using a Heron to fix it?

    • @alexisauld7781
      @alexisauld7781 17 วันที่ผ่านมา +3

      Yeah mine suddenly went off a cliff about a month ago, any advice?

    • @tanphamnhat969
      @tanphamnhat969 17 วันที่ผ่านมา +1

      @@ITNODove Or he just loses his Herons

    • @Stardevoir
      @Stardevoir 17 วันที่ผ่านมา +4

      Would you happen to be Jill during chapter 20 of Path of Radiance

    • @emceechupitheundying5692
      @emceechupitheundying5692 17 วันที่ผ่านมา +2

      My Biorythm is stuck at bad half the time and never goes above good...
      Also stuck at neutral rn

  • @yobin3711
    @yobin3711 17 วันที่ผ่านมา +143

    How dare you Faerghast. The FUCC stat is the coolest thing ever

    • @lsrrr3857
      @lsrrr3857 17 วันที่ผ่านมา +23

      Follow up critical kill

    • @Dakress23
      @Dakress23 17 วันที่ผ่านมา +16

      The acronym is perfect.

    • @MogofWar
      @MogofWar 17 วันที่ผ่านมา

      Leif don't give a FUCC!

    • @ruthmcnally310
      @ruthmcnally310 17 วันที่ผ่านมา

      He must just be mad his FUCC stat is low

    • @fala5764
      @fala5764 9 วันที่ผ่านมา

      compared to being able to be fucked by poor stamina management it's perfectly fine

  • @vel0xraperio
    @vel0xraperio 17 วันที่ผ่านมา +41

    The specific maps that FE7 chose to inflict weather on were so bizarre. Why is it raining constantly in Caelin? How come only that one map in Bern's mountains are covered in snow? We spend so many chapters in Bern's mountains but never encounter snow anywhere else.

    • @Aurirang
      @Aurirang 13 วันที่ผ่านมา +4

      Living in Swittzerlands valleys, i can tell you one thing: Weather can be crazy and each valley is practically its own ecosstem. You can have hail/snowfall/stormy rainfalll in one valley and the other one is all sunshine. Given, usually it's pretty same-y but we do have large weather disparagies quite frequently.
      But the regularity of rain.. well, maybe it's just regular rain-season. But i did not mind the rain mechnic, except when i really had to walk alot of spaces and my units just would not move. But tactically, it opened and closed so many doors and kept ou on your toes.

  • @Faerghast
    @Faerghast  17 วันที่ผ่านมา +33

    These 6 mechanics vary from negligible to downright bad. But do any of them deserve a second chance?! Let me know in the comments! And please don't forget to like the video!

    • @lsrrr3857
      @lsrrr3857 17 วันที่ผ่านมา +1

      Weather system is an obvious borrowing from Advanced War series and should stay as dead as that series

    • @MogofWar
      @MogofWar 17 วันที่ผ่านมา +2

      FUCC is a good mechanic if it's never below .5 and never above 3. Then again Leif doesn't give a FUCC, and you'll never convince me Kaga wasn't making a pun with that one.

    • @AkaiAzul
      @AkaiAzul 16 วันที่ผ่านมา

      I didn't mind the biorhythm mechanic. Its effect was overall minor, sans item finding (which I think is a worse mechanic), and when met against Best / Worst cases, which were rare.

  • @DarthHawke
    @DarthHawke 17 วันที่ผ่านมา +60

    Weather was just annoying in Blazing Blade but I think it had potential. Advance Wars had a weather system that was similar (Rain reduced movement, snow was more severe), but Dual Strike had sandstorms that reduced indirect units range by 1. They would just have redo the whole thing and make it more impactful for the player rather than a hinderance, but that might be too difficult to balance

    • @Hyper_Drud
      @Hyper_Drud 17 วันที่ผ่านมา +7

      I believe Olaf’s CO power is to change the weather to snow for a few turns and I think his units are immune to the movement penalty.

    • @OriginalGameteer
      @OriginalGameteer 13 วันที่ผ่านมา +1

      ​@Hyper_Drud the Snow lasts one turn, and yes he's naturally unaffected by the condition (in exchange, Rain acts like snow for him)

    • @jaidora
      @jaidora 12 วันที่ผ่านมา +2

      In Triangle Strategy, there was a weather system that did fix this mechanic in a pretty creative way. Rain would create puddles that would cover large segments in the map, if somebody used electric magic on any of those wet squares it would electrocute the entire area which can damage multiple enemies at once. I forgot what strong winds did but there are creative answers to make weather mechanics a fun and interesting mechanic if it does return, like freezing the opponent on the spot if ice magic is used during raining or snowing weather.

    • @ElodieHiras
      @ElodieHiras 7 วันที่ผ่านมา

      Days of Ruin had Rain (all units are reduced to 1 sight, and fog of war is activated even if it wasn't... So everyone was effectively blinded), Snow (reduces movement by 1... So mobility was reduced) and sandstorm reducing attack by 30% (so fights dragged on). Penny/Lilly had the distinction of being the *ONLY* CO in the game with a global effect (i.e. an effect outside her CO Zone): her units ignored weather. So her units weren't blinded in the rain, slowed in the snow, nor had their firepower reduced in a sandstorm. That, and her CO Power was weather manipulation, causing a random weather effect for 3 turns.

    • @ElodieHiras
      @ElodieHiras 7 วันที่ผ่านมา

      @@Hyper_Drud Yeah, Olaf's immune to snow to the degree that if he teams up with General Winter, he's almost unbeatable.

  • @gameboyn64
    @gameboyn64 17 วันที่ผ่านมา +22

    The worst part of biorhythm is that it's random for enemies. That means upon reset, enemies can have wildly different hit rates and avoid. 2-1 in particular is absolutely terrible because your units have very iffy hit rates to begin with

    • @SobmicSSBB
      @SobmicSSBB 5 วันที่ผ่านมา

      So it is true after all, that Nephenee can be 3RKO'd by houses

  • @noukan42
    @noukan42 17 วันที่ผ่านมา +87

    I will die on the hill FUCC should be the class skill of swordmasters.

    • @Faerghast
      @Faerghast  17 วันที่ผ่านมา +27

      Naaah that should go to assassins lowkey

    • @wriggletime1412
      @wriggletime1412 17 วันที่ผ่านมา +29

      If would be kind of weird flavor wise if Assassin hit harder on their second attack. I think it would make more sense if Assassin’s hit harder on their first attack and Swordmasters hit harder on their second.

    • @GoonCommander
      @GoonCommander 17 วันที่ผ่านมา +13

      @@wriggletime1412 Assassins should have pass and auto crit if they pass through an enemy before attacking them. :^)

    • @TheWizardMus
      @TheWizardMus 17 วันที่ผ่านมา +7

      ​@@GoonCommander "nothing personal" sounds like the silliest skill to base strategies around and I'm here for it. It's almost 2025 Make Fire Emblem Silly Again.

    • @DiogoJ1
      @DiogoJ1 17 วันที่ผ่านมา

      No need. Fates did Swordmasters right. Give them 10% crit and 10% avoid and S sword rank exclusivity and they will already have a significant edge over other sword users.
      FCM is just too stupid.

  • @HolyAlondite
    @HolyAlondite 17 วันที่ผ่านมา +40

    I'll be honest. The Phoenix mode segment is a bit weird since you seem to be acting as though it and Casual mode are identical when they're really not. Phoenix mode is truly no consequences thanks to reviving dead units the next turn, while Casual mode still keeps a level of consequences in that you need to complete the map while not having the dead unit to do whatever they'd normally do.
    Those are two different game mode paradigms. One eliminates consequences, the other eliminates resets.

    • @TheWizardMus
      @TheWizardMus 17 วันที่ผ่านมา +15

      Also in a casual mode run, deaths still mean that unit isn't getting exp, and therefore you can't spread exp as effectively and also certain weaker training project units like Mozu or Hayato can fall behind drastically. You still have to play carefully in Casual mode if you want to use those units, and really that applies to any units who aren't Xander Ryoma or Camilla

  • @ScoopsMayCry
    @ScoopsMayCry 17 วันที่ผ่านมา +11

    Two things about Phoenix mode
    You can freely change between Phoenix and casual (as long the difficulty is on normal cause phoenix is only available there)
    And second I feel like the main purpose of inclusion is mitigating the grind if you wanted to play the forgotten pvp or online modes. There was plenty of times people asked for units with specific skills and the easiest way is phoenix mode another save file.

  • @yacmoth770
    @yacmoth770 17 วันที่ผ่านมา +41

    6 insanely dumb ideas? Ghast is going to diss the pheonix mode for the 7th video this year and I'm all for it

  • @rampantsarcasm2220
    @rampantsarcasm2220 17 วันที่ผ่านมา +34

    bro you can’t criticize gacha mechanics and then promote a gacha game in practically the same breath

    • @JoobyMcGee
      @JoobyMcGee 7 วันที่ผ่านมา +2

      Fire emblem is a series that typically doesn't have a gacha mechanic, nor should it. The game He's promoting is very clearly selling itself as a gacha game, it's not the same thing.

    • @TheDizzyDungeoneer
      @TheDizzyDungeoneer 6 วันที่ผ่านมา +3

      One is a paid promotion that's paying his bills the other is a legitimate opinion about a fully priced game that has no right utilizing gacha mechanics. They are not the same.

  • @lupus5859
    @lupus5859 17 วันที่ผ่านมา +16

    I'm so, so glad the series got rid of Lords having story-locked promotions. In concept I get it, but in practice having your Lord be dead weight for most of the game is a terrible, terrible idea when they're also FORCE DEPLOYED. Though they did sort of bring it back in Three Houses where it worked better (outside of forcing Dimitri into an infantry class right before BBD).
    Also your biorythym meltdown was hilarious 😂.

    • @Hailinel
      @Hailinel 15 วันที่ผ่านมา +2

      "Three Houses doesn't have story-locked promotions."
      Byleth's Enlightened One class says hello.

    • @OriginalGameteer
      @OriginalGameteer 13 วันที่ผ่านมา

      ​@@HailinelByleth still has classes they can be promoted into
      The old story locked classes for Ed you to keep an unpremoted unit for longer than necessary, three houses doesn't have this issue

    • @lilsunny7399
      @lilsunny7399 13 วันที่ผ่านมา +1

      God yes it was so annoying having Hector nuke everything while Eliwood hit like a pool noodle. or having Roy at level 20 lord while everyone else was approaching 10 on a promoted class.
      HHM is like the only time it's alright because even unpromoted Hector is still effective meanwhile Eliwood can promote early to become basically another paladin (for me it was 4th after Sain, Marcus and Isadora)

    • @Aurirang
      @Aurirang 13 วันที่ผ่านมา

      @@Hailinel Ah, the class you immediately change him out of again or curse because you forgot to. :D

  • @sorinvonotomo
    @sorinvonotomo 16 วันที่ผ่านมา +5

    Anyone else in shadow dragon kill tiki while she is holding the falchion in chapter 24 and resurrect her in the following gaiden chapter, giving you both Tiki and Nagi, and two falchions?

  • @fluffydemon1
    @fluffydemon1 17 วันที่ผ่านมา +5

    My first three playthroughs of every route in Fates was with Phoenix mode because it was the second game in the series I had played and when Casual said "units come back after finishing a chapter" i thought it was like how three houses chapters worked where one chapter was over an entire month

  • @plentyofpaper
    @plentyofpaper 17 วันที่ผ่านมา +5

    This list could have honestly been populated entirely with FE5. For all the good ideas it had to bring the series forward... it did a lot of insanely dumb crap.
    Pitch black fog of war, permanent status ailments (including sleep), infinite range status staves, sleep literally reducing all stats to 0.
    FE2 had almost exclusively bad mechanics, and fixed none of them in the remake. Witches being able to warp to any tile and attack on the same turn, common super long range bows and magic, the possibility of maps starting on enemy phase with your army in attack range (can literally lose a unit without getting a chance to act), any enemy under half HP will retreat to a healing tile if there is a healing tile ANYWHERE on the map.
    Still, locking gaiden chapters behind character deaths is something really special.

  • @Iwasbag
    @Iwasbag 17 วันที่ผ่านมา +44

    There are a LOT of bad design choices in 776, but FCM is not one if them, its genuinely so fun to play around. It feels like a natural extension of a units capabilities past just their stats and weapon ranks. If only it was explained to you in the base game

    • @LeapyLad
      @LeapyLad 16 วันที่ผ่านมา

      It's one of the many ways thracia makes units so distinct from one another

    • @bongosmcdongos4190
      @bongosmcdongos4190 15 วันที่ผ่านมา +2

      Ehhhh one of the issues with FUCC is that you were probably already going to kill on a double anyway, so it's basically worthless 99% of the time.

  • @richiegoodman
    @richiegoodman 17 วันที่ผ่านมา +22

    I still think having sages be able to wield knives in FE9 is one of the worst mechanics ever. I know you have the choice but both your prepromotes come with knives instead of staves and I do not think I ever saw an enemy sage that used knives over staves.
    Edit: I know it was to nerf the pre promoted sages but I still feel there would have been a better option then giving them knives.

    • @hihigocat
      @hihigocat 17 วันที่ผ่านมา +10

      It served the job of making a reason to train up a mage, but really could've been handled better. Like, what if they made knives actually compelling as an option, maybe by adding some utility or scaling damage off of the user's magic stat.

    • @mauricioalvarezpino1818
      @mauricioalvarezpino1818 17 วันที่ผ่านมา +10

      Prepromoted sages used knives because they wanted to nerf them after the Pent and Saleh incident. It's the worst option and they fully intended for it to be that way.

    • @lpfan4491
      @lpfan4491 7 วันที่ผ่านมา

      Honestly, I find it funny how they even give you the option to pick knives on promotion. If the player does not know that they are useless, then that completely negates the design idea of "we want to nerf prepromotes so there is a reason to train people up".

  • @jomiles3605
    @jomiles3605 16 วันที่ผ่านมา +2

    I keep hearing hate on FE7s weather. Some context: it was intended to slow Eric to allow a player phase 1st strike/kill as he has pretty lethal equipment. Especially combined with his horse allies who all move to attack the player.
    The snow feature was similarly meant to hamper speed of wyvern reinforcements, although this felt much more worse than in Eric’s chapter and likely isn’t even necessary.
    It only appears in Lyn’s story to inform the player that weather mechanics are a thing in the game.
    I agree it feels bad generally to have units crawl around, but it’s actually very helpful imo in Eric’s chapter

  • @heatth1474
    @heatth1474 17 วันที่ผ่านมา +18

    I honestly think weather is not a bad mechanic, just badly implemented. The main problem in FE7 is that most of the time it was just an annoying hindrance. But if the weather effects are more interesting and/or the map is designed with it in mind, it can work. As such, unlike pretty much all other examples in the list, I would wish for it to make a come back in a future game, just more purposefully designed.

  • @jedi8889
    @jedi8889 16 วันที่ผ่านมา +3

    In game Banner of the Maid weather works well there are fog ,soft rain , heavy rain, night time, snow. In fire emblem weather have good potencial but was porly implemented

  • @Oersted_LAL
    @Oersted_LAL 17 วันที่ผ่านมา +19

    Pheonix Mode is actually unused in Engage and can be re-enabled btw

    • @MrSentinel07
      @MrSentinel07 17 วันที่ผ่านมา +1

      They should have made that readilt available. Engage is hard as balls at times and it would have been nice to have.

    • @Oersted_LAL
      @Oersted_LAL 17 วันที่ผ่านมา +5

      @@MrSentinel07 It's a little buggy in tempest trials or whatever its called, so even if they did enable it in a patch, they wouldve disabled it in other modes/maps

    • @lpfan4491
      @lpfan4491 7 วันที่ผ่านมา

      That they actually coded it into the game is a big surprise pikachu moment.

  • @LAGSAS
    @LAGSAS 6 วันที่ผ่านมา +1

    I think that FUCC is peak, but maybe shouldnt be 0? Otherwise it just feels good to have a character secretly crit even more. It was hidden for a reason after all.

  • @selectioncrescimento
    @selectioncrescimento 12 วันที่ผ่านมา +1

    Being able to change difficulties on the fly is good, actually

  • @armorbearer9702
    @armorbearer9702 16 วันที่ผ่านมา +1

    (8:19) I can see why they toned down the effectiveness for Fe7. If they did make the effectiveness bonus 3 times, then it will apply to the player flying units as well. This will make using the Pegasus knight sisters a lot harder to use and the wyvern knights in later chapters. Keep in mind that we have ballista and fog of war maps.

  • @thegreatgramcracker
    @thegreatgramcracker 15 วันที่ผ่านมา +1

    I do like biorhythm in FE10 for the way it adds character to the units, showing how their personality would effect their performance in battle, but I wish it was influenced by more controllable things like getting hit, dealing hits/killing blows, being near supports, being shoved, etc. It sucks that it just marches onwards every turn with no influence of what's going on in the battle.

  • @ChrilIo
    @ChrilIo 13 วันที่ผ่านมา +1

    The FE8 2x Effectiveness on legendary weapons doesn't include Gleipnir. Not sure why, but I guess they felt 20 Mt was a bit much to apply effectiveness to.
    This also means that if you abuse the Stone glitch to give a Bishop access to Dark Magic, Slayer will apply to Gleipnir, resulting in a 60 Mt weapon of mass destruction against monsters

    • @lpfan4491
      @lpfan4491 7 วันที่ผ่านมา +1

      Considering Siegmund had 19 might in the japanese version, I doubt that is the reason. I always thought it was a thematic thing because Knoll is the most obvious user of Gleipnir and the Demon King already escaped his grasp.

  • @TheValiantBob
    @TheValiantBob 16 วันที่ผ่านมา +1

    I feel like the only problems with FCM is that it's not explained to the player and that 0 is an option. If the mechanic was explained, and it was always at least 1 so units that double aren't arbitrarily nerfed, I think it would actually be pretty fun to play around! Also I know you say you won't mention Three Houses mechanics, which is fair. But I hate them making the weapon triangle skills you have to learn, and how they're only positive effects. The weapon triangle to me is one of the most important parts of Fire Emblem's strategic identity, so getting rid of it was a big miss imo

  • @CatsLilaSalem
    @CatsLilaSalem 16 วันที่ผ่านมา +1

    FE7 had some changes made because it is the first western one i think. Like the double effective damage might be meant to make your fliers more durable, only issue is that some of your fliers likely still die, while the enemy ones are bulky enough to survive now. But it does help with the enemies suddenly having effective weapons like a Horse slayer on Erik, who will be a decent threat to your still usable Marcus and other cavs with triple damage. But with double damage he and his crew can still good damage but it is less likely that someone dies.
    Speaking of Erik, i think the rain on chapter 14 was added to make the map more different from the FE6 variant, both use same map with Erik as the boss as well.

    • @lpfan4491
      @lpfan4491 7 วันที่ผ่านมา +1

      Honestly, the fight with erik is much more fun with triple effectiveness, specifically because it keeps you on your toes. It is one of the few bits of HHM-shenanagans I think is actually good.

  • @Aeroblade141
    @Aeroblade141 8 วันที่ผ่านมา +1

    Does anyone know the ost of the theme at the beginning of the video? 3:20 specifically

  • @absoul112
    @absoul112 17 วันที่ผ่านมา +3

    There's probably a way to make biorhythm work as a mechanic, but I'm not too interested in seeing IS try again

  • @martianunlimited
    @martianunlimited 17 วันที่ผ่านมา +2

    No mention about (hidden) love growth in FE4 (and the jealousy mechanic)? Many unexpected pairings were born in gen 2 for players who did not know abot the pairing mechanics.. (also while we are in FE4, individual gold and arena grinding)

  • @OriginalRaisins
    @OriginalRaisins 16 วันที่ผ่านมา +3

    I do think you should be able to raise or lower the difficulty at any time, or at least at any time in preps or whatever.

  • @cjt217
    @cjt217 17 วันที่ผ่านมา +1

    Loved this and I often forget that FE7 had weather effects that aren't elsewhere!

  • @LAZERAK47V2
    @LAZERAK47V2 5 วันที่ผ่านมา

    Biorhythm could be reworked, Xcom2 has a feature that is similar called "fatigue", where units who are deployed frequently get tired and can suffer Will penalties, before becoming exhausted and possibly developing fears.
    Such a concept could be worked into the Fire Emblem games to prevent players from just spamming the most OP units every mission and would encourage more diverse deployments.

  • @LAZERAK47V2
    @LAZERAK47V2 5 วันที่ผ่านมา +1

    Mechanics that *shouldn't* return:
    Reinforcement spam
    Seriously, the Camilla Paralogue in Engage was BRUTAL, the sheer volume of spam actually caused the Switch to drop frames.
    Please, just get rid of reinforcements, or at least tone them down.
    They don't add anything to the experience and are just annoying.

  • @Roshuwah
    @Roshuwah 17 วันที่ผ่านมา +2

    I know it was only one game, but I did like the ledges in radiant dawn

  • @plutoniocoyote
    @plutoniocoyote 16 วันที่ผ่านมา +3

    The PCC slander is craaaazy

  • @pinkishboy
    @pinkishboy 14 วันที่ผ่านมา +1

    Phoenix mode does NOT just stop you from losing the map because of a unit dying, it literally resurrects ALL of the units that died on enemy phase at the start of every player phase

  • @addambarcelos
    @addambarcelos 17 วันที่ผ่านมา +1

    Surprised there was no mention to the chance of healing staves missing in thracia 776

  • @rhombusx
    @rhombusx 3 วันที่ผ่านมา

    With some tweaked mechanics, weather could work as a way to limit the utility of fliers without the outright fear of death like ballistae or siege tomes. If the rain/snow worked by doing something like slowing all ground units by 1 tile, but had a much harsher penalty on fliers, it would actually have merit and possibly even make it so that fliers aren't generally the best units in every game - basically make the effect kinda the inverse of the desert terrain penalty. Also, having weather being able to come and go adds a non-RNG tactical layer to the flow of battles while also adding a realistic touch and a bit of character to certain chapters - especially if there was some kind of warning, like happens in the Lyn rain chapter.

  • @image44
    @image44 16 วันที่ผ่านมา +1

    happy christmas ghast

  • @ivanbluecool
    @ivanbluecool 17 วันที่ผ่านมา +16

    Things i want back. Fates capturw system and amiboo system (looking at you echoes)
    Awakening fates 3 houses renown systems
    3 houses one time need to beat dlc maps and get rewards on all future playthroughs
    Post game maps like echoes.
    Shiny tiles in awakening that add some rng to maps.
    Two part games in genealogy.
    Fates type of route splits with unique maps(looking at you 3 houses)

    • @genericscottishchannel1603
      @genericscottishchannel1603 17 วันที่ผ่านมา +7

      I'd just like for us to never go back to the multiple split up games that fates had for no reason other than muny

    • @hyperm8
      @hyperm8 17 วันที่ผ่านมา +2

      If they do unique route split maps please get better quality maps. Birthright’s maps are nothing remarkable and even boring. Conquest is overrated for its map designs, people loving glazing chapter 10 but Conquest has some horrible maps like the ninja map, Kitsune map and Wind Tribe map. And then Revelations with some of the worst map designs in the series…

    • @TwoHeadedMeerkat
      @TwoHeadedMeerkat 17 วันที่ผ่านมา

      Personally, while I'd love to see the Thracia Capture system come back, maybe it's best it stay locked to Thracia, given the whole narrative of that game. Child units are also fun and grants a layer of customization I really quite enjoy. Obviously it doesn't work storywise, especially in how Fates did it (though gameplay-wise, Fates is probably the best.) But I'd certainly like to see it come back in SOME capacity.

    • @genericscottishchannel1603
      @genericscottishchannel1603 17 วันที่ผ่านมา +1

      @@hyperm8 It wouldn't kill them to eat the cost of a higher capacity card and put it all in the one card

  • @ArecnaD2
    @ArecnaD2 17 วันที่ผ่านมา +2

    i agree with pretty much everything here outside of the fe11 gaidens. they were intended as a way for players who are bad to find a way back in (all of the gaiden chapters feature significantly weaker enemies) - you're doing poorly, here's an easy chapter and a free extra unit to try and help you along. it doesn't work because giving someone who's already struggling more chapters to complete is silly; that's just more opportunity for them to screw up. yeah sure it's bad for people who think they're missing something important by not getting the gaidens, but that was never the point of them from a design perspective.
    tl dr version: yes the gaiden chapters in fe11 are bad, but not because of the death requirement.

    • @lpfan4491
      @lpfan4491 7 วันที่ผ่านมา

      I actually think they would work better if they were dynamic per chapter. Like say, the game kept track of how many units died and the first unlocks if you lost 5 units, the second of you lost 10, etc. That there is an absolute cut-off across the entire game just does not work.

  • @ryanwinter1562
    @ryanwinter1562 16 วันที่ผ่านมา +1

    I always assumed FE7 and PoR only having 2x effectiveness was an attempt to make the games "easier" by reducing the amount of effective damage dealt to player units if they make mistakes in what are many western fans' introductions to the series

  • @nvrmltice
    @nvrmltice 16 วันที่ผ่านมา +1

    Dude, you are right. I believe one should be able to change difficulties at any point. Shin Megami Tensei IV Apocalypse does it and it's cool because for example, I started in normal, then I felt it was a little too easy, changed it to hard, then at the final boss, after many tries changed it back to normal. However, in SMT V they removed this option. I guess developers don't want you to say you cleared hard mode when actually you just cleared easy mode and changed it to hard in the last boss but c'mon, IT'S A SINGLE PLAYER GAME. Literally no one cares in which difficulty you cleared the game so yeah. It helps in many ways, like not getting stuck on one chapter or not having to restart the whole game because you find things too easy (or hard) mid campaign

  • @bld9826
    @bld9826 17 วันที่ผ่านมา +17

    Am I tripping, or did you not mention once that Phoenix mode rezzes dead units every turn? Like that's the main point of the mode there. You make a big deal about not losing if Corrin dies in Phoenxi, but that's only because they, like everyone, just come back to life lmao.

    • @Gag1800
      @Gag1800 16 วันที่ผ่านมา +3

      He also doesn't mention that possibly the biggest reason Phoenix mode was made redundant, was the introduction of a mechanic that let you rewind every move

  • @Calvados656
    @Calvados656 17 วันที่ผ่านมา

    I think rain could be a cool mechanic if used better, for example rain causes muddy ground which hampers movement and avoid stats for heavy armor and cavalryman (both sink deeper into the mud due to the excess weight) and boosts damage of thunder type magics but otherwise doesnt effect anything else.
    Snow and ice could have a sort of hypothermia debuff (progressively slower movement, hit abd avoid as your characters extremities become numb) if you spend too much time in it and away from fire or other warmer conditions or arent wearing cold weather equipment (eating up inventory space).
    Additionally I like having mounted units being able to dismount and fight grounded to avoid effective attacks but I feel like there should be more trade-off like giving up that units entire turn, movement and all to mount or dismount.

  • @happygol-lucky5938
    @happygol-lucky5938 17 วันที่ผ่านมา +1

    Weather was never bad; movement was bad.
    The Fire Emblem games haven't really experimented with movement enough, which is a topic I've been DYING to talk to people about because it's something people just don't seem to think about much beyond "Haha, flier good Armor Bad" when it's far more than just that.

  • @lsrrr3857
    @lsrrr3857 17 วันที่ผ่านมา +1

    Imagine next time when it rains your fire magic deals half damage and thunder magic cannot miss

    • @lpfan4491
      @lpfan4491 7 วันที่ผ่านมา

      Pokemon?

  • @GoonCommander
    @GoonCommander 17 วันที่ผ่านมา +31

    FCM is genuinely one of the best features in 776.

    • @dmas7749
      @dmas7749 17 วันที่ผ่านมา +2

      i disagree
      it is a *fun* feature however

    • @Gameplayer1500X
      @Gameplayer1500X 14 วันที่ผ่านมา

      Why’s that?

    • @GoonCommander
      @GoonCommander 14 วันที่ผ่านมา

      @@Gameplayer1500X
      There's a bigger related explanafion about how gameplay in Thracia tends to change throughout the game in Arcs but its complicated if you havent played.
      In a Vacuum, firstly, it's another that stat. I like how complex thracia is compared to other FE without sacrificing simplicity or balance. FE GBA is extremely basic, it's fine casually and looks beautiful but too simple; Modern FE is too variable in how units are built and the enemy balance suffers because they could be too easy when you build optimaly, or too hard if you ignore features and play quickly (also other issues like Monastary).
      Anyways back to 776's features, There's "Thracia trading" (also in Mystery of Emblem) where you can trade with multiple people in a single turn, this lets you use use a middle man to transfer items between two people without restricting the attackers movement and lets "filler" units be more useful.
      Supports are a static +10 Hit/Avo/Crit/Ddg and are 3 tiles will no diminishing returns, there have been dozens upon dozens of situations where I've placed units in a bunch of L shaped configurations to optimize support bonuses, rhe maps are sometimes built around it.
      Capture adds spice to enemies by creating sort of "mini-bosses" where you have to avoid killing a unit without using capture to get their items, it can make a normal ball of enemies a little more interesting.
      Rescue dropping (Self explanatory if you played FEGBA)
      Vigor stars, random chance to move again is insanely hype and has resulted in units surviving when they otherwise wouldn't.
      Movement level ups, also insanely hype.
      Finally FCM, High FCM units like Fergus or Even Machuya can essentially reach 100% Crit and one round a plethora of enemies, this isn't unlike Marcus in FE7 but you don't actually make them super strong. The problem with Marcus in FE7 is that to one round a group of enemies he has to be WAY stronger than them which means he's either too OP or the enemies are too weak.
      FCM let's a unit basically always kill in one round but it's reliant on a setup (Enough supports or crit on weapon, varies by unit) and since crit caps at 25% on the first attack, it's not fullproof as even with vantage you're likely taking a counter attack.
      TL;DR FCM is another feature that allows units to distinguish themselves from the other OP features in Thracia and achieve a specific role in the army without sacrificing complexity in the gameplay.
      (imagine having FE7 Marcus shredding on enemy phase but balanced, or swordmasters being consistently good damage instead of always 30% crit and doing 0×3 damage when criting an armor unit)

  • @CyclonSilver
    @CyclonSilver 17 วันที่ผ่านมา +12

    Weather : Agreed.
    Biorhythm : Absolutely.
    Death paralogues : Home run thus far.
    2x effectiveness : Eh, sure.
    PCC : Oh FUCC no that mechanic is awesome !
    ... I don't really see the "bridge too far" argument considering how important growths are, but sure, it being hidden is bad... that's not an argument against the mechanic itself though, is it ? Like if it was originally shown properly, surely you wouldn't suddenly like it, right ?
    Either way, suffice to say if you've ever felt like recent FEs lacked unit identity, PCC would fix that real quick, believe me. In Thracia in particular, it also gives supports more value, same for crit on weapons and Skill as a stat. It makes crits an active part of strategy rather than something limited to luck or specialized builds. And it's worth noting that 0 PCC is very rare and typically seen on units that are more support oriented in the first place.
    (Also just as a heads up, while it's true that Thracia caps crit at 25 on the first attack, it still considers your full crit for PCC purposes)
    Phoenix mode : Eh, sure.

  • @ckenshin3841
    @ckenshin3841 16 วันที่ผ่านมา

    I don't mind the snow as much in Kenneth's version of the map since one half of the map takes place in doors so it becomes an interesting problem of needing to force your way inside so you don't struggle with the snow movement penalties. Jerme's versions unfortunately just comes off as very annoying due to how the indoor sections are spread about.

  • @jaidora
    @jaidora 12 วันที่ผ่านมา

    Personally, I like to think on ways to make bad mechanics into good ones for future improvements; one mechanic I personally didn't like are the joke weapons like the giant pine branch and brooms from Fates or the glass weapons from Awakening but I can see how they can work in future projects. For example, let's say that there's a skirmish inside a mansion and you happen to find a cleaning room, you can choose to use a broom as a quick distraction or a throwing spear to temporarily debuff the opponent for a follow up attack, there's even an interesting case for forging weapons in glass to enhance their durability or use as a defense mechanism (such as protecting the user from 2 points of damage if the enemy engages in combat with them). Heck you can even argue that raining weather can improve thunder-based weapons and spells to have a higher hit rate and have ice-based tomes hinder the opponent's speed if used in a snowing weather.

    • @lpfan4491
      @lpfan4491 7 วันที่ผ่านมา

      Make glass weapons super strong with 1 durability and the ability to always crit. That wouldn't work in Awakening because you can get infinite durability in that game, but it would be an amazing weapon to essencially skip that one boss you struggle with.(Though then again, IS seemingly does not like bossskip-strats, since they specifically designed bosses in Engage to not be skippable)

  • @aStrangerApproaches
    @aStrangerApproaches 17 วันที่ผ่านมา +1

    You brought it up and reminded me, but is Bloodlines finished yet? I'd prefer to play finished hacks for time-saving reasons...

  • @T____W____7777
    @T____W____7777 11 วันที่ผ่านมา

    Biorhythm is one of those things that I think is really cool and interesting in theory, but it just doesn’t play out well in actual gameplay. Might be interesting to see a different strategy fame make use of it, but on the other hand it might need a whole game based around it to make it work.

  • @deezcastforms
    @deezcastforms 17 วันที่ผ่านมา +6

    I don't think FCM was a bad thing, I think it was just too much in it's implementation in Thracia. It should be something like 1.0x to 1.5x, or something like that. With maybe one character who dips under that as gameplay-story integration who can built with that trait in mind so they can be compensated in other ways accordingly. Having it 0x to 5x, especially with a cap on the first attack, makes FCM so centralizing for combat units that it gets put on this list. But I really do believe it could be a good mechanic if it were scaled back.

  • @voltron77
    @voltron77 16 วันที่ผ่านมา +2

    Fcm Is unironically goated.

  • @EdwardJWilliams
    @EdwardJWilliams 3 วันที่ผ่านมา

    So as someone who has actually used Phoenix Mode in Fire Emblem Fates it doesn't _just_ do the same as Casual without the Corrin Dying=Game Over that Casual has. After a couple of turns defeated allies will RETURN TO THE FIELD on, or near to, the tile they were defeated on, at full health ready to continue fighting. That was the main difference between Casual and Phoenix Modes in Fates.

  • @schmae3503
    @schmae3503 17 วันที่ผ่านมา

    Reducing weapon effectiveness really is the main reason I haven’t gotten around to using certain units in FE7 tbh. I would love to but it just feels wrong when my archer can’t take out flyers as well as the other games.

  • @DigitalStarry
    @DigitalStarry 17 วันที่ผ่านมา +12

    Phoenix Mode is not the same as Casual Mode because you can resurrect units the next turn whereas Casual Mode requires you to beat the map first. Imo I’m fine with its existence, its basically a story mode toggle.

    • @lsrrr3857
      @lsrrr3857 17 วันที่ผ่านมา +4

      A story mode toggle in a game where story is probably at its worst

    • @justnoob8141
      @justnoob8141 17 วันที่ผ่านมา

      @@lsrrr3857well, you could try Shadow Dragon Death Guidance, you gonna love it since pretty much everyone but Marth have to die to use it

  • @nlb137
    @nlb137 6 วันที่ผ่านมา

    Weather would be cool if it had more interesting effects instead of just being a massive slow.
    Rain: -1 mov for fliers & cav, -5 avoid, -10-15 hit for ranged attacks (...but make bows actually good first, every bow should be 2-3 range at a minimum), except for thunder magic, which gets +10-15 hit and bypasses some/all resist, and fire magic gets a -1-2 might penalty.
    Snow: -1 move for fliers & cav, -5 hit (-10-15 for ranged attacks), with a hit bonus for ice magic instead of thunder.
    Sandstorm (replacing the default penalties of desert maps): -1 move for all, -2 fliers/cav, -10 hit across the board, fire magic gets a hit/might boost.
    Wind magic could have the effect of clearing penalties *for both sides* in a round of combat; using wind magic "clears the air" and thus you don't have a hit penalty... but neither does your opponent.

  • @Treebohr
    @Treebohr 15 วันที่ผ่านมา

    So the only Fire Emblem games I've played are 7, Fates, and Three Houses. I've played 7 so many times that on my first playthrough of Three Houses, I was surprised there was so little fog of war, and I expected the rain to have a mechanical effect on Tailtean.
    Honestly, I liked the weather.

  • @safebox36
    @safebox36 15 วันที่ผ่านมา

    The weather system was interesting but I can see why it's not as liked.
    It appears in a few missions of the Valkyria Chronicles series either as FOW or increasing movement cost, and it does force both sides to be more strategic.

  • @QwertyCaesar
    @QwertyCaesar 14 วันที่ผ่านมา

    I enjoy the weather mechanics in Advance Wars and other strategy titles. I would like to see it return. They just need to iron out the kinks a bit.
    A particular issue specific to Fire Emblem is that in most strategy games with weather mechanics you can either choose which disposable deployable units you field or you can change the individual equipment on units so that they're better suited for certain weather conditions. Fire Emblem has neither right now. FE does have torches which sort of work as disposable equipment to improve conditions (and fog is considered a weather condition in many strategy games) so it's not like the concept is foreign, just needs specific refinement here.

  • @AnimationsANDgameplay
    @AnimationsANDgameplay 13 วันที่ผ่านมา +1

    FCM is great, though! I feel like IS should at least bring a version of it back. It doesn't have to be as op as the original.

  • @ianmckee4726
    @ianmckee4726 17 วันที่ผ่านมา

    I think weather could be useful in resolving the wyvern dominance issue some have in the current metagame. Say, no fliers in rain/snow could help folks to try some new builds

  • @wouterW24
    @wouterW24 16 วันที่ผ่านมา

    I also suspect Phoenix mode might have been too overtly suspension of belief breaking with the instant revival.
    Infinite rewinding on normal mode with casual mode at the same time gives very good low pressure protection for less skilled players while still keeping the regular gameplay flow intact a bit better.

  • @DiogoJ1
    @DiogoJ1 17 วันที่ผ่านมา +2

    Xavier recruitment mechanic. That has to be the dumbest.

  • @MLmaster135
    @MLmaster135 5 วันที่ผ่านมา

    I'm surprised Radiant Dawn's Hard mode's enemy range removal wasn't on this list, cuz that to me
    feels like the king of dumb ideas
    removing enemy range makes RD much more tedious, especially when the maps can be extremely long
    and battle saves, while absolutely broken in a game where abusing it for Stat caps surprisingly doesn't matter that much
    (cept for Ike vs Black knight or RD vs Greil mercs, granted thats only if you intentionally foughtem in 3rd chapter)
    since enemies can still kill in RD, even w/one's units at max stats on normal mode, let alone hard.
    Battles saves felt like what makes RD significantly more.. bearable in a sense, so you wouldn't have to redo hours of the various slowish maps.
    granted I deff get why it was removed for the effectively worse suspend feature in hard,
    but it really shows how RD has some rather big design flaws both ways w/both Suspend and Battle Saves.

  • @Too__
    @Too__ 16 วันที่ผ่านมา

    That hot take was really good. I like it a lot.

  • @Qamikace
    @Qamikace 14 วันที่ผ่านมา

    Biorhythm sounds like a good mechanic for games without RPG mechanics. It could be a way to incentivize players to use different units from map to map, but when doing so involves losing on progression (exp, weapon skill levels, supports) it's only a hindrance.

  • @dominicjannazo7144
    @dominicjannazo7144 16 วันที่ผ่านมา

    Uh, do people just forget that FE6 also had a snow map? It's right after the map where a tide receeds. Of course, both are on Illya route which people seem to hate, but that route is far more interesting than fields of horses.

  • @comfyghost
    @comfyghost 7 วันที่ผ่านมา

    actually casual mode does revive corrin between chapters. lord death is not a loss condition in fates casual mode.

  • @Fishman465
    @Fishman465 17 วันที่ผ่านมา +1

    I suspect effectiveness got nerfed due to the general fear of people clearing games too easily on rentals, which was a sentiment in those days
    Personally in FE8. I gave Sages Ivali

  • @Rot8erConeX
    @Rot8erConeX 9 วันที่ผ่านมา

    13:12 The Nuzlocke community in Pokémon agrees with you, largely. It's why they allow for people to hack in infinite Rare Candies for their Nuzlockes.

  • @dustgraystone9448
    @dustgraystone9448 16 วันที่ผ่านมา

    In fairness, I personally don't think the Death Gaidens were a bad idea, just how they implemented it. Giving you a bunch of generics before hitting the army size requirement is bad game design.
    If it was truly tied to the story as well as making it how many units you lost at that point would have been better. Maybe add an additional requirement for the chapter prior or something. And by tying, I mean like staying to fight the enemy here in the fort because your causalities are low, but being forced to flee if at that point your causalities are high by that point in the game. With the story changing, kinda like in fe5. The way that they were in the Shadow Dragon remake, they might as well have made them proper gaiden chapters.
    Also, if you give the players generics, make them an option to be semi customizable!
    P.S.S seeing what I saw regarding weather, maybe they should have added more than just a movement penalty. Making certain magicks stronger or weaker, changing accuracy or damage for ranged weapons, and maybe even changing the map, like flooding rivers, could have been cool things to play around in.

  • @greatdane7252
    @greatdane7252 12 วันที่ผ่านมา

    In terms of Thracia mechanics I have way bigger beef with Vigor Stars than FCC. FCC is one of the few reliable mechanics in Thracia that help promote unit identity and play into the capture mechanic, Vigor on the other hand is a DND dice roll as to whether you get another turn for a unit and can ironically throw a wrench into certain preparations by popping off too early. Units with high amounts of Vigor are at least novel and I can see the appeal, but in an incredibly unstable metagame it feels simultaneously too powerful and yet not powerful enough.

  • @LAZERAK47V2
    @LAZERAK47V2 5 วันที่ผ่านมา

    In defense of weather, it has some potential but it just wasn't executed properly.
    Fates kinda did a better version of it with the Windstorm Dragon Veins, where fliers were slowed considerably in the area.
    Flying units especially are very strong in the Fire Emblem franchise and definitely need some form of penalty/counterplay that isn't just bows.

  • @GBlockbreaker
    @GBlockbreaker 17 วันที่ผ่านมา

    i am always a fan of obscure and weird unexplained mechanics in video games so i think Fire Emblem should try to bring stuff like this back, just for the fun of it

  • @Cash_Mambo
    @Cash_Mambo 5 วันที่ผ่านมา

    Honestly I appreciate an FE player that can do a hot take on difficulty, It baffles me when some people want easier difficulties cut out in some form or another despite them still having the option to play harder if they want and just ignoring the casual stuff.

  • @GeaForce
    @GeaForce 17 วันที่ผ่านมา

    Poison swamps and teleporting enemies from Gaiden and Echoes

  • @undercoverduck
    @undercoverduck 17 วันที่ผ่านมา

    Seems like a recurring issue with these mechanics is that they simply aren't properly utilized. I could for example see how biorhythms might be an interesting mechanic to shake up how you plan your moves, but that could only work if it were a far more central and significant mechanic. Similarly, the weather effects could've been interesting if different units were affected differently instead of just slowing down the pace.

  • @ByoKora775
    @ByoKora775 16 วันที่ผ่านมา

    7:43 From what I remember with this one you didn’t have to kill off many units you just had to kill certain characters like norne basically kill gordin, to go to Athena’s mission kill Navarre and so on and so forth it wasn’t actually you had to only had 15 units heck let’s take the other divine dragon basically don’t get Bantu and kill tiki, I’ve basically been to all of these extra missions and all I learned about is all the characters from em suck and it’s never worth it

    • @gameboyn64
      @gameboyn64 16 วันที่ผ่านมา

      The requirement for the Gaiden chapter are "you must have 15 or less units" except for the nagi Gaiden which is tiki must be dead and you didn't recover the falchion. Norne is a character you get if you are playing in normal mode. It doesn't matter who you sacrifice in the prologue, you will always get norne in ch1 on normal mode. On hard mode you need to kill off 11 characters to get the athena chapter.

    • @ByoKora775
      @ByoKora775 16 วันที่ผ่านมา

      @ then how did I experience em with more then that I’ve experienced all of the Gaiden chapters in FE SD on the DS literally by just killing off certain characters

    • @gameboyn64
      @gameboyn64 16 วันที่ผ่านมา

      @@ByoKora775 no idea. Mandela effect maybe. I garenteed you that if you were to play the game right now you will need to kill off a bunch of units to get the Gaiden chapters. It's fairly well documented how to get the Gaiden chapters. I've also have just played this game a bunch of times too.

    • @ByoKora775
      @ByoKora775 16 วันที่ผ่านมา

      @ hmm true, I actually do believe in the Mandela effect cuz I even remember those books in the burned down mansion on cinnabar island in Gen 1 Pokémon mentioning the experiments on mew’s dna to create mewtwo and that that’s how ditto was created cuz ditto was the results of failed experiments, also apparently Mew is located in South America.

    • @gameboyn64
      @gameboyn64 16 วันที่ผ่านมา

      @@ByoKora775 mew being from south America is a real thing in the journals apparently but was removed for let's go.

  • @philipcharpentier-havill801
    @philipcharpentier-havill801 17 วันที่ผ่านมา

    one thing I personally found dumb and was glad to not see it in subsequent games was the Crossbows from Radiant Dawn.
    A weapon that made flying units completely useless due to insanely high chance to hit and damage high enough to one hit kill them twice over and made every warrior/sniper and their sister carry one.(Warriors could not use normal bows only crossbows) While the niche combo of giving the Beast foe or Dragon foe skill to a crossbow user can clear out some Laguz with ease (I had Nolan murdering dragons with the arbalest during one playthrough and it was absolutely hilarious) it does not justify making flying unit pointless. Bows were already strong enough to make flying units risky to use and Wind magic was strong enough to pose a threat. Thank Ashunera Wyvern riders did not share that weakness which might explain why Haar and Jill were viewed as Gods. xD
    How would I fix it you ask? The way they actually fixed it by making Warriors use Bows again in any game they were featured in going forward.

  • @squatch1565
    @squatch1565 17 วันที่ผ่านมา

    The weather effects are easily one of the worst mechanics in Fire Emblem. I recently tried doing an Iron Man of HNM FE7 and while I only lost once on the chapter with Erik (I've never made it past 17x), it was always so annoying trying to reposition my units in the rain.
    Also 13:23 wholeheartedly agree, after getting into PlayStation and Steam gaming it's so much fun getting achievements for various things. I wish it was something all/most Nintendo games did, not just FE

  • @BlackKnightsCommander
    @BlackKnightsCommander 16 วันที่ผ่านมา +1

    I mean, Engage already kinda brought back the gacha mechanic, although it didn't bring back micro transactions

  • @timothypeterson4781
    @timothypeterson4781 17 วันที่ผ่านมา

    Yeah, I used Pheonix mode to just grind out supports.

  • @kueyteow6288
    @kueyteow6288 17 วันที่ผ่านมา +1

    I actually wish FCM would return

  • @jierdareisa4313
    @jierdareisa4313 16 วันที่ผ่านมา

    I do really love ALL Faerghast videos!!!! ❤

  • @JasonGodwin69
    @JasonGodwin69 16 วันที่ผ่านมา +2

    Phoenix Mode should come back. Dumb people should be able to beat these games too. The fandom already has so many dumb people who never played the games and have no idea what they are talking about... it will only improve discourse.

    • @jedimasterpickle3
      @jedimasterpickle3 15 วันที่ผ่านมา

      I disagree. Casual Mode already serves that niche, while Phoenix Mode removes any consequences whatsoever. Plus the advent of the turnwheel mechanic makes the discussion less relevant imo. You already get so many second chances in a map.

  • @OrlandoAguirre222
    @OrlandoAguirre222 17 วันที่ผ่านมา +3

    Ya forgot the encroaching fog in Wallace's chapter in Lyn Mode for Weather. I'd say that's weather since like the other weather maps it doesn't start with the gimmick and alternates from having it to not having it on certain turns.
    Edit: forgot to mention that although I'm pointing this out, your point very much still stands that weather is a hunk of junk that ain't used much.

  • @DrakonLameth
    @DrakonLameth 6 วันที่ผ่านมา

    Ironic that the algorithm popped this vid up for me after commenting to someone that the death gaidens are the stupidest thing in Shadow Dragon and if I knew how to mod games, esp. DS ones, I'd want to make a patch to change that.

  • @thekoifishcoyote8762
    @thekoifishcoyote8762 6 วันที่ผ่านมา

    Crit boosting is great and and FUCC is a good way to keep them from getting stale. Or it would be if it wasn't so incredibly overtuned.

  • @firetarrasque4667
    @firetarrasque4667 15 วันที่ผ่านมา

    I kinda vibe with Biorhythms. They were weird, but they were *interesting* weird.
    Totally understand why it didn’t last long, though.

  • @AtomTomZeitalter
    @AtomTomZeitalter 16 วันที่ผ่านมา

    nah, I'll be going against the majority, but Fugas wind is the most fun in Fates. The wind can be used both offensively and defensively if you decide to play around it. Most other gimmick maps in Fates suck, especially the elevator, but this one is fun.

  • @ivaniawren5014
    @ivaniawren5014 15 วันที่ผ่านมา

    You forgot the Capture mechanic