20:39 The kanji reads 未定 (みてい/mitei) which means “undecided” or “TBD” The hiragana below it reads しゃがむ (shagamu), not しゃかむ (shakamu), and means “to squat/crouch”. It appears down was the crouch button, but the devs were apparently not sure if it would stay that way. The difference between が and か can be subtle (especially when handwritten). Mistaking the two is easy, especially for beginners.
The original Super Mario Bros having a beta is always an odd thing to think about. Since it’s of the most iconic games of all time, it makes you ponder how history might’ve changed if anything had been different.
@@tzarg it's not visible? Oh that's adorable. I'm gonna have to dance around it if that's enough to make it hidden to the public. I said "the guy who uploaded the video is a β" but spelled out and I guess that was enough.
There is some sort of divide between the first and last halves, a lot of first half levels get reused in the second half (5-3, 6-4, 7-2, and 7-3 are just 1-3, 1-4, 2-2, and 2-3), sewers are only in the first half and bullet bills are only in the second, both have one night world, etc..
@@k-leb4671 I believe they mean underground levels. Sure enough, while the latter half of the game does have underground bonus areas, 1-2 and 4-2 are the only actual underground levels, and they both appear in the first half.
Koji Kondo said the main theme was originally different, and I've always very much wanted to hear that. I hope I can someday, but it's probably lost to time.
The underwater theme was the first theme created for SMB, So it probably is true that the overworld’s beta theme sounded similar to the underwater theme
13:09 It’s worth noting that there is no confirmed date on which Super Mario Bros. arrived in the U.S. Certainly it wasn’t the JP release date, as the NES didn’t test launch in New York City until October 18th. However, it’s unconfirmed if Mario was there at launch day or was only available later on
His date for the PAL version's release is also debatable, since the NES wasn't released in the majority of European countries didn't get access to the NES until September/October 1987. According to Wikipedia, the NES was released in Europe on 1 Sep 1986 (1 full year before the UK) but I haven't really seen much evidence supporting that date.
I think November 15, 1985 was likely when Super Mario Bros. was available for New Yorkers, according to a Macy's ad dated November 17. General availability wasn't until after the NES began being sold in all 50 states around June 1986. For the first PAL release (Mattel distribution), it's said to be May 1987 in the U.K., Republic of Ireland and parts of mainland Europe.
Probably the reason of why 5-1 is a small castle comes from some oddity during developement. Represented in binary the level counter more or less would look like this: 00 - World 1 01 - World 2 10 - World 3 11 - World 4 So when it comes to World 5 the counter adds a 1 and the other two digits return to zero. Surely tricking the code into the castle to be spawned is the World 1 castle again.
I've looked at the SMB source code and that's not how the castles are set up. They were deliberately placed, not calculated by the world or level number
@@MaxOakland Woah! Thanks for the effort hehe. Anyway I still finding odd that and I still betting that during early stages of development maybe something like that was in place. That or that they just had initially 4 worlds in mind and then copy-pasted part of the code to do the other 4. Anyway thats just speculation
I don't know if anyone noticed this but theirs a secret pipe in 8-4 under the lava past that final Hammer bro. If you go down that pipe, you will see Luigi and Bowser smooching
That's obviously a lie. Stop making crap up. For real tho, there's a secret vine in 7-3 that only appears if you beat the game 3 times in a row without getting hit, then power the NES off for 30 seconds, then purposely die to bowser on the final stage, and when you go up the vine, you can see the princess naked.
@@techmouse.Sure....... Not true. Anyways. In 1-1, get the 1 up and then lose all of your life's in under 50 seconds, of you do that. You will get to play as sonic.
When I was a kid, my showed me some drawings of mario and some levels and stuff, and he told me they were the actual drawings the devs made when they were designing the mario game. They looked just like the ones in the video. I've told many other people about them throughout the years but they always said I was lying. They kept saying the devs would never bother doing drawings on paper when they have computers to work on, and then they called me dumb and pointed and laughed at me. I mean damn, even the teacher laughed. WELL WHO'S LAUGHING NOW, SUCKERS! I TOLD YALL IT WAS REAL!
OH. MY. GOD!!! THIS BITCH NAMED "BLUE" SHITTY ASS NAME BY THE WAY, SAID he would SHOUT OUT smario. THAT IS NOT A SHOUT OUT!!!!!! HE PUT SMARIO THERE FOR TWO FUCKING FRAMES. FUCKKK!!! I CANT BELIEVE THIS DISRESOECT!!!! #justiceforsmario !!!!
@10:40 While the coin condition to make 1 ups appear in the next world is obviously addressed, what's not addressed is that if you warp to said world, the 1 up is flagged on no matter what so the 1 up would be made available. It could be coded that way as in the 1 up in world 1 is always there
It may be worth mentioning that for NES games, NTSC (US, Canada, Japan) versions have less vertical resolution and run at 60Hz while PAL (Europe, Australia) versions have more vertical resolution and run slower at 50Hz.
It's not really additional resolution at the video output level though. The PAL NES PPU just squashes the image and extends the vertical blanking period. No additional visible pixels are output - apart from those phtsically hidden by NTSC TVs, which can result in more visible glitches for games that assume these pixels would be hidden by the TV set. The longer vertical blank period can however be used for more video transfers. Elite uses it and can't run on an NTSC due to how large graphics updates it does for its wireframe 3d.
I like your voice. 👍 10:00 Okay that's a pretty funny oversight on Nintendo's part, it's sad that we live in a world where we'll never see a unique second frame for the Piranha Plant stem.
I came and learned about 'lost bits'. But left wanting to hear your Gunther impression...Thats it all😶 "Hmm? Oh yeah right, sorry😅" loved the video👍 looking forward to more 'The unused content of' video series and future projects
The address that increments whenever Mario hits a block is almost certainly a debugging value used to confirm that the block hitting routines are executing as expected, used when testing the game's collision detection during development. They must have just forgotten to take it back out.
Correct, the blue on his shirt would be in a darker shade so as not to blend in with the water. This palette did get used for him in Super Mario All-Stars. For Luigi, his non-fiery form in SMAS had him wearing a purple shirt and green overalls and hat.
I remember triggering the 2-1 springboard to disappear when I was about 8 years old and being totally freaked out. I thought my specific copy of the game had broken. I don't think I ever managed to trigger it again though.
On the note of the Piranha Plant stems: I think they used the animation for OkaP's mouth movement in All Night Nippon Super Mario Bros. Pretty weird edge case, huh? As for the 5-1 castle, which this probably isn't directly related to the answer, it might be worth noting that for some reason that 5-1 is the point where the game needs to put up a loading screen on the FDS version. (As in, there is a set of loading between worlds 1-4 and worlds 5-8)
Honestly an amazing video man. I've searched up interpretations of the leaks throughout soo many videos but this video has it all. Also your realization that the footage you were using for the block hit counter was a good example of why it would be used was super funny. Great video man!
Hope you fix the coolant leak! (I'm leaving this comment here I'm sure you've probably already fixed it, but still I'm gonna post it because I thought it was funny)
The NES were much more popular than the SMS in Sweden, where I live. It did not bomb in Europe. Most games were ported to PAL, and there's a reason for that.
On the communist side of Europe(a least in Poland) there was a game console called Pegasus, and it literally was the nes(and they later even remade snes). Games were the same, and really the only diffrence were trademark and maybe the design of the console and controllers.
08:25 - Enemies are unstompable because you're underwater, not because they've been programmed as unstompable. I vaguely recall using a Game Genie to create an underwater version of 1-1 (or maybe it was Mario could swim through air) and you could not stomp on ANYTHING. 13:01 - Small and big castles use the same object which changes by altering the y(?) co-ordinate, as can be seen playing around with an old school smb1 level creator tool. It's likely the creators mistakenly didn't remember to adjust the fort's height. 13:10 - According to a video by Kosmic, the PAL version also has Mario jump a few pixels higher. Very interesting video considering that despite a slower frame rate, fewer/harder glitches and less forgiving hit boxes it is theoretically possible to get a faster WR speedrun on PAL than NTSC-U.
The green fly paratroopa may be a remnance of when yoshi was supposed to be in the game. He was said to be a flying shmup type of level, maybe you needed to jump onto him and fly.
@MaxOakland what im saying is that the paratroopa could have been a placeholder before yoshi got added. The cloud thing is true, but i think it could have also been reworked into yoshi sometime later in development
Your content seem to have great ideas, but you need to polish the execution. For instance, the explanation of the coins required to get the 1UP on the next world was way too long. Same for the timer thing at the beginning. About the water levels and the 4 parakoopas, I couldn't understand what you meant. Keep it up, cos there's a lot of potential in what you're doing. All the best! Subscribed.
This was interesting but hard to understand for a guy like me who doesn’t understand programming stuff that well. I don’t know what a pointer is or what the values of these unused enemies mean, it would be nice if you explained things like that
Maybe world 5 is the Tiny-Huge Island, as seen later in Super Mario Bros 3 and also in Super Mario 64. So because the Island has become tiny so has the castle!
man... out of everything you got wrong I did not expect you to completely forget about Smario like that. unsubbed, get better at research EDIT: 13:38 wait a second...
yeah i had no idea what was going on for most of the video until i realized it wasnt about me. he either needs to do better research, or we need to fight.
11:18 Ive had a strange feeling ive been missing something here for years that i used to remeber being there. I never knew this as a kid but i happened on it before
1:38 - 1:43 That might be because Red Koopas are (still) a slightly more elite enemy, since they're smart enough to turn around on ledges. Guess they were even tougher in development!
I guess that 5-1 has a small castle because it wasn't originally going to be the first level of the world, they just completely forgot to change the castle after it was moved to the first level. But why it hasn't been fixed is a mystery to me.
The castle before 5-1 is an illusion castle (ie., you loop infinitely if you keep taking the wrong path). That's why it's smaller when you leave, it was always small, its bigness was just another illusion. And by the way, both 5-3 and 5-4 are repeat levels (of 1-3 and 2-4), suggesting an even more devious illusion at work (6-4 is also just 1-4, and 7-2 and 7-3 are just 2-2 and 2-3, 7-4 and 8-4 are both illusion castles but 7-4 doesn't appear small when you leave, and don't forget that every Bowser is revealed to be an illusion except the last one). 5-1, 5-2, and 5-3 also all have Bullet Bills and they appear in no earlier worlds, but I can't figure out any significance to that, however there is definitely something odd about 6-3 (the monochrome level), like 5-3 it has Bullet Bills but no cannons.
I can't remember how true this is but iirc Mario 1 had a lot of revisions to its level order (with World 3 and World 5 featuring some of the first stages in the game early on, prior to World 1 in fact) under the suggestion of beta testers, so a lot of those artifacts in the level code could be evidence of an earlier world order.
The "Wood-3" object actually appears in a lot of older rom hacks as a functional object, namely in the Tonkachi Mario/Hammer Mario hack, the very first Kaizo Mario hack from way back in 1987
Doesn't the castle of World 4 have those mirage paths where you loop around if you don't take the correct route? Maybe much of the castle *is* a mirage. Correct me if I'm wrong, but the only other castle I can think of that does this is World 8, isn't it..?
I think that lakitu throwing the spinies vertically was intentional, when they fix the bug, the spinies go direct to mario, forcing him to stop if he is running, seems to me like they wanted players to be able to run pass all levels, once you have some experience with the game that gets really funny.
From now on, "Super Mario Broth" will live in my head rent free. Thank you random stranger on the internet, you have given my brain something else to stupidly giggle about and make people confused with 💙
Super Mario Bros. is truly one of those games that changed gaming as a whole. So many platformers only exist because they ripped off Mario (or of something that ultimately can be traced back to Mario). ID Software got its start with Commander Keen (which got made because Nintendo didn't like their Mario-3-on-PC knockoff)
...... Do you know Jesus Christ can set you free from sins and save you from hell today Jesus Christ is the only hope in this world no other gods will lead you to heaven There is no security or hope with out Jesus Christ in this world come and repent of all sins today Today is the day of salvation come to the loving savior Today repent and do not go to hell Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today Romans 6.23 For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord. John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
20:45 it's either a small mistranslation , or just a typo. should be "shagamu." but, uninterestingly, it just means "duck." the other translations are accurate.
I think the difficulty changes for the EU version are there because the game ran at 50fps in europe, making the entire game effectively in slow motion.
Perhaps, but they did leave it in the code unused for every version after (including Lost Levels and even All-Stars since that is still a port of the same code) AND brought it back enabled this time in Mario 3 meaning it apparently wasn't "way too hard" at that point, so who knows? We'll probably never truly know the reason.
me theory is that 5-1 has the small castle because of the looping in 4-4: there's a lot of paths at the start so the castle has to be bigger, but only one leads out so there can be less materials used for the exit. (i know that 7-4 loops too, but there are way more paths and complex mechanics in there that they couldn't cut the castle size for the start of 8-1)
@@terminatedslime I don't get it, what's the kick? Why don't you do it at home like the rest of us? Big flat screen TV, 50 channels of pay-per-view...
Hey dude - you’ll notice there’s a full-stop/period after “Bros”, in the title of the game. This suggests it is an abbreviation of the word “Brothers”, which is a usage that is quite common in trade business names (which of course perfectly fits with Mario and Luigi’s workman aesthetic). Spoken out loud, the game title would be “Super Mario Brothers”. It’s not “bros”, as in slang - “hey bro”, etc. FYI
I think this is a battle we've long since lost- as an old fart who was 13 when SMB was originally released, it grates on me to hear it pronounced "bros", but it's almost universal among younger TH-camrs and I'm willing to put up with the mild irritation when the overall quality of the video is good, as it is here.
I wish I lived such a protected life to the point where I worry about semantics like this. 'OMG talk exactly like me or I get upsetty' you goofy ahh nerd emoji looking fool.
@@esmerylan ^ this, you guys lost this a long time ago, NSMBW IS, infact, pronounced "New Super Mario Bros Wii", and there's probably no one on our green Earth who's ever called NSMBUDX "New Super Mario Brothers U Deluxe". Now stop pointing it out whenever people spell Super Mario Bros. without the full-stop at the end as if they don't know it's an abbreviation.
I can't believe you didn't give Smario the recognition he deserves 13:38 he was mentioned for a few frames. I was talking to Smario earlier today and he said "GMDBlue? Oh my god i hate that guy. He made a 40 minute long video on my game, and yet failed to acknowledge me for more then a few frames.". Disgusting honestly.
my theory for the 5-1 castle was bowser was running out of money to make the castles so he could only make a small one and 5 was his least favorite number
I can't stop thinking how this guy sounds like Badger from Breaking Bad
LOL
😂😂 Seriously the first thing I thought. I'm glad I'm not the only one.
Thanks, I can't unhear it now lmao
20:39 The kanji reads 未定 (みてい/mitei) which means “undecided” or “TBD”
The hiragana below it reads しゃがむ (shagamu), not しゃかむ (shakamu), and means “to squat/crouch”.
It appears down was the crouch button, but the devs were apparently not sure if it would stay that way.
The difference between が and か can be subtle (especially when handwritten). Mistaking the two is easy, especially for beginners.
That's funny because Google Translate understands しゃかむ.
The original Super Mario Bros having a beta is always an odd thing to think about. Since it’s of the most iconic games of all time, it makes you ponder how history might’ve changed if anything had been different.
I would kill to see the beta get dumped online but that'll probably never happen
@@primesuspect8567 why?
@@jadendafinger because he uses The Cutting Room Floor, word for word, as his script
@@primesuspect8567 what did ur original reply say?
@@tzarg it's not visible? Oh that's adorable.
I'm gonna have to dance around it if that's enough to make it hidden to the public.
I said "the guy who uploaded the video is a β" but spelled out and I guess that was enough.
The reason why 5-1 has the small castle is because it's the start of a new game: Super Mario Bros. 1.5... the not-so-lost game!
I thought it was because everything but the castle got a billion times larger and bowsers army diddnt have the budget to make it as big
I thought it was the outhouse behind the castle.
There is some sort of divide between the first and last halves, a lot of first half levels get reused in the second half (5-3, 6-4, 7-2, and 7-3 are just 1-3, 1-4, 2-2, and 2-3), sewers are only in the first half and bullet bills are only in the second, both have one night world, etc..
@@holdingpattern245 Wait what do you mean by sewers?
@@k-leb4671 I believe they mean underground levels. Sure enough, while the latter half of the game does have underground bonus areas, 1-2 and 4-2 are the only actual underground levels, and they both appear in the first half.
Koji Kondo said the main theme was originally different, and I've always very much wanted to hear that. I hope I can someday, but it's probably lost to time.
I wanna hear it too
@@MaxOakland So do I.
iirc it was a different arrangement of the underwater theme
@@x-fun3149 Do you know where I can listen to it? Or where that was said?
The underwater theme was the first theme created for SMB, So it probably is true that the overworld’s beta theme sounded similar to the underwater theme
that fucking nissan at the end just scared the fuck out of me oh my god
LMAO IM SORRY
Thanks for the heads up
I was expecting it and still got jumpscared :
4:21 ah brown climbable flagpole top that makes an annoying noise, the classic.
Very iconic.
im so glad Badger decided to clean up his life and make a youtube channel about his passions 🙏
lmao i hear it too
Thank you lmao I was wondering where I heard this voice hahaha
He really sounds like badger or Brandon Mayhew from breaking bad
these things i will say are probably in the blocklist
20:36 - The down button might be a poorly-written "To be decided": 未定
And to think they had to decide what the down dpad should do back then, wow
13:09 It’s worth noting that there is no confirmed date on which Super Mario Bros. arrived in the U.S. Certainly it wasn’t the JP release date, as the NES didn’t test launch in New York City until October 18th. However, it’s unconfirmed if Mario was there at launch day or was only available later on
And then if we go by general availability, that wouldn't be until February 1986.
His date for the PAL version's release is also debatable, since the NES wasn't released in the majority of European countries didn't get access to the NES until September/October 1987. According to Wikipedia, the NES was released in Europe on 1 Sep 1986 (1 full year before the UK) but I haven't really seen much evidence supporting that date.
I think November 15, 1985 was likely when Super Mario Bros. was available for New Yorkers, according to a Macy's ad dated November 17. General availability wasn't until after the NES began being sold in all 50 states around June 1986.
For the first PAL release (Mattel distribution), it's said to be May 1987 in the U.K., Republic of Ireland and parts of mainland Europe.
24:59 My sprite recreation used in a video!
Probably the reason of why 5-1 is a small castle comes from some oddity during developement. Represented in binary the level counter more or less would look like this:
00 - World 1
01 - World 2
10 - World 3
11 - World 4
So when it comes to World 5 the counter adds a 1 and the other two digits return to zero. Surely tricking the code into the castle to be spawned is the World 1 castle again.
I've looked at the SMB source code and that's not how the castles are set up. They were deliberately placed, not calculated by the world or level number
@@MaxOakland Woah! Thanks for the effort hehe. Anyway I still finding odd that and I still betting that during early stages of development maybe something like that was in place. That or that they just had initially 4 worlds in mind and then copy-pasted part of the code to do the other 4.
Anyway thats just speculation
I don't know if anyone noticed this but theirs a secret pipe in 8-4 under the lava past that final Hammer bro. If you go down that pipe, you will see Luigi and Bowser smooching
It was actually only in a beta version that wasn't found yet
!?!?
@@NeedleblueOfOhioFIND IT. NOW.
Please
That's obviously a lie. Stop making crap up.
For real tho, there's a secret vine in 7-3 that only appears if you beat the game 3 times in a row without getting hit, then power the NES off for 30 seconds, then purposely die to bowser on the final stage, and when you go up the vine, you can see the princess naked.
@@techmouse.Sure....... Not true. Anyways. In 1-1, get the 1 up and then lose all of your life's in under 50 seconds, of you do that. You will get to play as sonic.
When I was a kid, my showed me some drawings of mario and some levels and stuff, and he told me they were the actual drawings the devs made when they were designing the mario game. They looked just like the ones in the video.
I've told many other people about them throughout the years but they always said I was lying. They kept saying the devs would never bother doing drawings on paper when they have computers to work on, and then they called me dumb and pointed and laughed at me. I mean damn, even the teacher laughed.
WELL WHO'S LAUGHING NOW, SUCKERS! I TOLD YALL IT WAS REAL!
your who?
@@MaxOaklandhis
12:45 Bowser thought Mario would skip over the tiny ass fort
13:39 smario deserves more recognition.....
OH. MY. GOD!!! THIS BITCH NAMED "BLUE" SHITTY ASS NAME BY THE WAY, SAID he would SHOUT OUT smario. THAT IS NOT A SHOUT OUT!!!!!! HE PUT SMARIO THERE FOR TWO FUCKING FRAMES. FUCKKK!!! I CANT BELIEVE THIS DISRESOECT!!!! #justiceforsmario !!!!
i mean, at least he added me in some capacity. still not okay with it but like whatever
@@iAmSmario please leave the comments. Nobody Wants you he(
@@iAmSmario who are you bro
also isn't that still the version without the extra block?
@10:40 While the coin condition to make 1 ups appear in the next world is obviously addressed, what's not addressed is that if you warp to said world, the 1 up is flagged on no matter what so the 1 up would be made available. It could be coded that way as in the 1 up in world 1 is always there
4:57
INCORRECT SPRITE CROPPING JUMPSCARE!!!!! AAAAAAAAAAAAAAAAAA
It may be worth mentioning that for NES games, NTSC (US, Canada, Japan) versions have less vertical resolution and run at 60Hz while PAL (Europe, Australia) versions have more vertical resolution and run slower at 50Hz.
It's not really additional resolution at the video output level though. The PAL NES PPU just squashes the image and extends the vertical blanking period.
No additional visible pixels are output - apart from those phtsically hidden by NTSC TVs, which can result in more visible glitches for games that assume these pixels would be hidden by the TV set.
The longer vertical blank period can however be used for more video transfers. Elite uses it and can't run on an NTSC due to how large graphics updates it does for its wireframe 3d.
I like your voice. 👍
10:00 Okay that's a pretty funny oversight on Nintendo's part, it's sad that we live in a world where we'll never see a unique second frame for the Piranha Plant stem.
I came and learned about 'lost bits'. But left wanting to hear your Gunther impression...Thats it all😶
"Hmm? Oh yeah right, sorry😅" loved the video👍 looking forward to more 'The unused content of' video series and future projects
1:55 so that's why paratroopas keep turning red when kosmic stomps them in mario hacks, I was so confused
23:15 OH MY GOD, WHAT DID YOU DO TO THOSE SPRITES????
GO GO GADGET, PIXEL BOILER!
mixels my behated!!!!!!!!!!
ohhh im retroing out ohhhh
The address that increments whenever Mario hits a block is almost certainly a debugging value used to confirm that the block hitting routines are executing as expected, used when testing the game's collision detection during development. They must have just forgotten to take it back out.
I never thought about that, good point
24:22 mario also DOES have the blue and red overalls, which were removed since it would be weird in water levels
That's a good point. I didn't think about that
Correct, the blue on his shirt would be in a darker shade so as not to blend in with the water. This palette did get used for him in Super Mario All-Stars.
For Luigi, his non-fiery form in SMAS had him wearing a purple shirt and green overalls and hat.
@@ClassicTVMan1981X also i completely forgot where i had heard the overalls and why they changed it, probably some random video when i was like 10
I remember triggering the 2-1 springboard to disappear when I was about 8 years old and being totally freaked out. I thought my specific copy of the game had broken. I don't think I ever managed to trigger it again though.
Great video! I didn’t know about literally any of this so this was super interesting
On the note of the Piranha Plant stems: I think they used the animation for OkaP's mouth movement in All Night Nippon Super Mario Bros.
Pretty weird edge case, huh?
As for the 5-1 castle, which this probably isn't directly related to the answer, it might be worth noting that for some reason that 5-1 is the point where the game needs to put up a loading screen on the FDS version. (As in, there is a set of loading between worlds 1-4 and worlds 5-8)
0:00 Intro
0:29 Pre-video Thanks
0:41 Categorization Disclaimer
0:57 Future-proofing Disclaimer
1:11 Unused Objects
1:17 Enemy 04
1:45 Enemy 09 (fly green)
2:29 Enemy 13 (bridge)
2:58 Object 19
3:14 Object 1A
3:26 Object 1E
3:56 Object 23 (loop elevator)
4:10 Tree Branch (Wood-3)
4:48 Objects 3D and 3E
5:11 Unused Timer Settings
5:38 Timer = 000
6:18 Unused Lakitu Behaviour
7:08 The Top of The L Pipe
7:27 Unused Tiles
7:35 Pulley Vertical Piece
7:45 Letters F, J and X
8:00 Ram Address 03F0
8:19 Map 01
8:47 World 7-1 Oddity
9:07 Duplicated Stop Scrolling Function
9:28 Unused Tileset
9:44 Piranha Plant Stem Oddity
10:07 Out Of Water Bloopers
10:34 Condition Checked Hidden 1-up Blocks
11:49 The 7 (Used) Conditions For Said CCH1Bs
12:16 Unused World 8 Condition
12:29 World 5 Castle Transition Oddity
13:02 Regional Differences
13:08 Release Date Differences
13:21 Water Level Pipe Bug Fix
13:44 World 8-2 Enemy Position Changes
13:57 Enemy Overflow Fix
14:13 Blooper Minimum Y Position Change
14:26 Initial Downward Acceleration
That's all I feel like doing for now
WELCOME BACK BADGER
WHY IS NO ONE TALKING ABOUT HOW THE VIDEO IS 39 MINUTES LONG AND MARIO TURNS 39 THIS YEAR
I cant belive Badger is making retro game videos now
Really well made video dude. Loved it!
26:09
I like how you didn’t bother to explain the two sketches of which toad is located in between.
Honestly an amazing video man. I've searched up interpretations of the leaks throughout soo many videos but this video has it all. Also your realization that the footage you were using for the block hit counter was a good example of why it would be used was super funny. Great video man!
Hope you fix the coolant leak! (I'm leaving this comment here I'm sure you've probably already fixed it, but still I'm gonna post it because I thought it was funny)
Im waiting on the radiator from fcp euro 👀👀👀
the video of unused content of super mario bros.: *exists*
horrorbrew content creators: "Write that down, WRITE THAT DOWN!"
Europeans would not have found Mario that hard because 1. the NES barely existed in Europe, 2. they were playing shit like Manic Miner
The NES were much more popular than the SMS in Sweden, where I live. It did not bomb in Europe. Most games were ported to PAL, and there's a reason for that.
@@mirabilisAlthough its undeniable that SEGA dominated the field in Europe.
On the communist side of Europe(a least in Poland) there was a game console called Pegasus, and it literally was the nes(and they later even remade snes). Games were the same, and really the only diffrence were trademark and maybe the design of the console and controllers.
@@falbidiot That and the Dendy. NES didn't bomb, it just never sold
Some changes exist probably because of the refresh rate on European TVs which was 50hz while North America and Japan had 60hz.
08:25 - Enemies are unstompable because you're underwater, not because they've been programmed as unstompable. I vaguely recall using a Game Genie to create an underwater version of 1-1 (or maybe it was Mario could swim through air) and you could not stomp on ANYTHING.
13:01 - Small and big castles use the same object which changes by altering the y(?) co-ordinate, as can be seen playing around with an old school smb1 level creator tool. It's likely the creators mistakenly didn't remember to adjust the fort's height.
13:10 - According to a video by Kosmic, the PAL version also has Mario jump a few pixels higher. Very interesting video considering that despite a slower frame rate, fewer/harder glitches and less forgiving hit boxes it is theoretically possible to get a faster WR speedrun on PAL than NTSC-U.
The green fly paratroopa may be a remnance of when yoshi was supposed to be in the game. He was said to be a flying shmup type of level, maybe you needed to jump onto him and fly.
That's not true. The flying shmup concept art shows a cloud. Also it wouldn't have the paratroopa code if it was for yoshi
@MaxOakland what im saying is that the paratroopa could have been a placeholder before yoshi got added. The cloud thing is true, but i think it could have also been reworked into yoshi sometime later in development
Amazing video dude! :D
Your content seem to have great ideas, but you need to polish the execution. For instance, the explanation of the coins required to get the 1UP on the next world was way too long. Same for the timer thing at the beginning. About the water levels and the 4 parakoopas, I couldn't understand what you meant.
Keep it up, cos there's a lot of potential in what you're doing. All the best! Subscribed.
this was a good video and i thoroughly enjoyed watching it
12:53 5-3 will never know what a big castle looks like, they have forsaken this level
That's the only explanation needed
thank you breaking badger good video
the changes to the European to the initial downward acceleration makes sense because it ran at 50FPS not 60FPS
This was interesting but hard to understand for a guy like me who doesn’t understand programming stuff that well. I don’t know what a pointer is or what the values of these unused enemies mean, it would be nice if you explained things like that
Good point, I will for sure do that in the future
I watch a shit ton of unused content videos but it's CRAZY that I've never seen any from SMB1.
Great video! Learned so much.
Maybe world 5 is the Tiny-Huge Island, as seen later in Super Mario Bros 3 and also in Super Mario 64. So because the Island has become tiny so has the castle!
Haha i love that idea
Great video blue!
man... out of everything you got wrong I did not expect you to completely forget about Smario like that. unsubbed, get better at research
EDIT: 13:38 wait a second...
That's what I thought too. I thought it was so weird.
yeah i had no idea what was going on for most of the video until i realized it wasnt about me. he either needs to do better research, or we need to fight.
I hope he addresses this
This comment is/was 14 hours old, 10 hours older then the video itself (which currently/used to be 4 hours old)
ex-cUSE ME!? Quantum physics?!
@@mosesrufai1797 catch up on the Kekdan lore
11:18 Ive had a strange feeling ive been missing something here for years that i used to remeber being there. I never knew this as a kid but i happened on it before
1:38 - 1:43 That might be because Red Koopas are (still) a slightly more elite enemy, since they're smart enough to turn around on ledges. Guess they were even tougher in development!
So damn cool all the art planning is on paper.
I bet those sketches are what inspired "paper" mario.
I guess that 5-1 has a small castle because it wasn't originally going to be the first level of the world, they just completely forgot to change the castle after it was moved to the first level. But why it hasn't been fixed is a mystery to me.
The castle before 5-1 is an illusion castle (ie., you loop infinitely if you keep taking the wrong path). That's why it's smaller when you leave, it was always small, its bigness was just another illusion. And by the way, both 5-3 and 5-4 are repeat levels (of 1-3 and 2-4), suggesting an even more devious illusion at work (6-4 is also just 1-4, and 7-2 and 7-3 are just 2-2 and 2-3, 7-4 and 8-4 are both illusion castles but 7-4 doesn't appear small when you leave, and don't forget that every Bowser is revealed to be an illusion except the last one). 5-1, 5-2, and 5-3 also all have Bullet Bills and they appear in no earlier worlds, but I can't figure out any significance to that, however there is definitely something odd about 6-3 (the monochrome level), like 5-3 it has Bullet Bills but no cannons.
I can't remember how true this is but iirc Mario 1 had a lot of revisions to its level order (with World 3 and World 5 featuring some of the first stages in the game early on, prior to World 1 in fact) under the suggestion of beta testers, so a lot of those artifacts in the level code could be evidence of an earlier world order.
The "Wood-3" object actually appears in a lot of older rom hacks as a functional object, namely in the Tonkachi Mario/Hammer Mario hack, the very first Kaizo Mario hack from way back in 1987
20:39 The Down D-Pad is しゃがむ (ShaGaMu) Meaning "Squat".
Go for it, Gunther!
This is just gd but then without the geometrical and dashing part
Im glad u pointed out how u sound like Gunther 😭😭cuz if not I would've said it
I was gonna say this video was a 9, but 10 because of Kick Buttowski mention.
Wow such another beautiful comes again from you gmd and btw when are you going to cover the classic Sonic Games
Thank you for this
22:20 Sega probably found out about these early sketches, looked at the cross-armed pose and thought, "That's exactly what we need for Sonic!"
just the thing I was waiting for to fall asleep to
25:48 - Princess Peach (or Princess Toadstool)'s second sprite was later used for the Japanese SMB2.
Doesn't the castle of World 4 have those mirage paths where you loop around if you don't take the correct route? Maybe much of the castle *is* a mirage. Correct me if I'm wrong, but the only other castle I can think of that does this is World 8, isn't it..?
I think that lakitu throwing the spinies vertically was intentional, when they fix the bug, the spinies go direct to mario, forcing him to stop if he is running, seems to me like they wanted players to be able to run pass all levels, once you have some experience with the game that gets really funny.
that pulley sprite looked so nice, i wish they had used it
Would you consider doing an "Unused content of Super Mario RPG" video? I would love to see that one!
Awesome content 👌❤️✨
I believe the "P" on the early fireflower might've stood for, "Power Flower".
supper mario broth has a wikipedia page now
and they called their facts fake.
who wrote that article
From now on, "Super Mario Broth" will live in my head rent free. Thank you random stranger on the internet, you have given my brain something else to stupidly giggle about and make people confused with 💙
Super Mario Bros. is truly one of those games that changed gaming as a whole. So many platformers only exist because they ripped off Mario (or of something that ultimately can be traced back to Mario). ID Software got its start with Commander Keen (which got made because Nintendo didn't like their Mario-3-on-PC knockoff)
I had no clue there was a 25th anniversary edition of Super Mario Bros. on the VC. I feel like that's something I would've heard of back then.
......
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There is no security or hope with out Jesus Christ in this world come and repent of all sins today
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Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
Heaven and hell is real cone to the loving savior today
Today is the day of salvation tomorrow might be to late come to the loving savior today
Romans 6.23
For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord.
John 3:16-21
16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
Mark 1.15
15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
2 Peter 3:9
The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
Hebrews 11:6
6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
Jesus
i watched the entire video,10/10
20:45 it's either a small mistranslation , or just a typo. should be "shagamu." but, uninterestingly, it just means "duck." the other translations are accurate.
AND HOLY YOU DESERVE WAY MORE COMMENTS AND LIKES, you're just too entertaining dude oh my god (i was the 19th llike)
yeah well i HATE this guy
@@iAmSmariowhat did gploads do bro
@@iAmSmario why?
@@pizzasforlife11 EXACTLY💀😭
I think the difficulty changes for the EU version are there because the game ran at 50fps in europe, making the entire game effectively in slow motion.
i don't think the lakitu thing was a bug, they probably just thought it was wayy to hard so they changed it a bit
Perhaps, but they did leave it in the code unused for every version after (including Lost Levels and even All-Stars since that is still a port of the same code) AND brought it back enabled this time in Mario 3 meaning it apparently wasn't "way too hard" at that point, so who knows? We'll probably never truly know the reason.
Yeah good point
@@gmdblue btw do you like weezer
@@raditudesydney Weezer the band?
@@MaxOakland yeah
This comment section is making my head spin.
how so
@@64_threebecause of all the complaints
all of y'all need to oil up rn 😍
thanks for teaching me about super mario bros badger from breaking bad
me theory is that 5-1 has the small castle because of the looping in 4-4: there's a lot of paths at the start so the castle has to be bigger, but only one leads out so there can be less materials used for the exit. (i know that 7-4 loops too, but there are way more paths and complex mechanics in there that they couldn't cut the castle size for the start of 8-1)
I get what you’re saying but you couldn’t have worded it any more confusingly lol
thank you wedge from final fantasy 7 remake
14:00 I'm going crazy is that Romantic Children in the background
badger moment
Didn't this guy get arrested for public masturbation
@@terminatedslimestill better than what Blue did in the year 1976
@@terminatedslime I don't get it, what's the kick? Why don't you do it at home like the rest of us? Big flat screen TV, 50 channels of pay-per-view...
NO WAY IS THAT WRIGGLE NIGHTBUG FROM TOUHOU PROJECT???
Is that Wriggle Nightbug
26:11. I just noticed after all this time. It looks like Toad is flipping a double bird. 0_0
The music at 14:48 jump scared me so much, that's Touhou music
OH MY GOD THERES MORE
yer pixels are misshappen
Hey dude - you’ll notice there’s a full-stop/period after “Bros”, in the title of the game. This suggests it is an abbreviation of the word “Brothers”, which is a usage that is quite common in trade business names (which of course perfectly fits with Mario and Luigi’s workman aesthetic). Spoken out loud, the game title would be “Super Mario Brothers”. It’s not “bros”, as in slang - “hey bro”, etc. FYI
I think this is a battle we've long since lost- as an old fart who was 13 when SMB was originally released, it grates on me to hear it pronounced "bros", but it's almost universal among younger TH-camrs and I'm willing to put up with the mild irritation when the overall quality of the video is good, as it is here.
I wish I lived such a protected life to the point where I worry about semantics like this. 'OMG talk exactly like me or I get upsetty' you goofy ahh nerd emoji looking fool.
@@esmerylan ^ this, you guys lost this a long time ago, NSMBW IS, infact, pronounced "New Super Mario Bros Wii", and there's probably no one on our green Earth who's ever called NSMBUDX "New Super Mario Brothers U Deluxe". Now stop pointing it out whenever people spell Super Mario Bros. without the full-stop at the end as if they don't know it's an abbreviation.
I can't believe you didn't give Smario the recognition he deserves 13:38 he was mentioned for a few frames. I was talking to Smario earlier today and he said "GMDBlue? Oh my god i hate that guy. He made a 40 minute long video on my game, and yet failed to acknowledge me for more then a few frames.". Disgusting honestly.
oh my god shut up
Vines are weird in SMB. You can re-enter them and climb on them freely. I wonder if they were planned to have a bigger role, inspired from DK JR.
I love your voice!
bro fr loves to jumpscare people 😭
Yoo badger made a new video
my theory for the 5-1 castle was bowser was running out of money to make the castles so he could only make a small one and 5 was his least favorite number
12:00 that explains why these secret 1-up's don't appear if you use warp zones.
nice jumpscare btw