20 Other Subtle Differences between Super Mario Maker 2 and SMM1 (3/4)

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 1.1K

  • @wooly3812
    @wooly3812 5 ปีที่แล้ว +207

    Nobody seems to be mentioning this but it was one of my favorite things from SMM1!
    The hidden Easter Egg deaths! Sometimes when you would fall, a secret death sound would play, and they had some really funny and creative ideas. I haven't found them in SMM2 yet :(

    • @zarthy4169
      @zarthy4169 4 ปีที่แล้ว +24

      Wooly I miss weird Mario and being able to interact with the title screen.

    • @xichsterbe2758
      @xichsterbe2758 4 ปีที่แล้ว +15

      Wooly the mario-falls-down-the-stairs sound effect?

    • @wooly3812
      @wooly3812 4 ปีที่แล้ว +15

      @@xichsterbe2758 Yeah that's one of em! I was really hoping they would bring something like that back in the final update but sadly it didn't happen :(

    • @SoyLuciano
      @SoyLuciano 2 ปีที่แล้ว +5

      I also missed the dizzy SFX.

    • @ManuGamer4923
      @ManuGamer4923 4 หลายเดือนก่อน +1

      Someone actually uploaded a list of them

  • @visualgagging
    @visualgagging 5 ปีที่แล้ว +421

    In SMM1, the screen right before entering a course shows SMB1 Mario, no matter what game style.
    In SMM2, the character's sprite reflects the game style.

  • @Kyoobur9000
    @Kyoobur9000 5 ปีที่แล้ว +891

    *Therapist:* Slow-Mo Mario isn’t real, he can’t hurt you
    *Slow-Mo Mario:* _s a g o_

    • @athenamite
      @athenamite 5 ปีที่แล้ว +7

      oh hi Kyoobur, I used to watch you when I was younger.

    • @Betopia_
      @Betopia_ 5 ปีที่แล้ว +21

      *' s A g O*

    • @kuutti256
      @kuutti256 5 ปีที่แล้ว +19

      *S A G O*

    • @idk-ve9ss
      @idk-ve9ss 5 ปีที่แล้ว +14

      (checkpoint sound from hell)

    • @DivinePudding133
      @DivinePudding133 5 ปีที่แล้ว +4

      Lmao this was funny for some reason.

  • @danielebernardi6732
    @danielebernardi6732 5 ปีที่แล้ว +711

    RIP Birds
    2015 - 2019

    • @lancer6643
      @lancer6643 5 ปีที่แล้ว +26

      poor birbs

    • @J0se0808
      @J0se0808 5 ปีที่แล้ว +25

      And fish :‘v

    • @davitschi7714
      @davitschi7714 5 ปีที่แล้ว +9

      Ähm... SMM 1 is still a game so they live🤔

    • @danielebernardi6732
      @danielebernardi6732 5 ปีที่แล้ว +2

      @@davitschi7714 You are right

    • @lancer6643
      @lancer6643 5 ปีที่แล้ว +1

      🤔

  • @SmeralDot
    @SmeralDot 5 ปีที่แล้ว +1425

    I don't want DLC, new styles like Super Mario Odyssey, online with friends or anything else, I want absolutely the birds flying from checkpoint because they are simply necessary in this game

  • @cjlite0210
    @cjlite0210 5 ปีที่แล้ว +169

    3:49 Work my slaves! Take these POW Blocks and P-Switchs up into the stratosphere! Muahahahahahaha!!

    • @HiThere-yq4ir
      @HiThere-yq4ir 5 ปีที่แล้ว +2

      XD

    • @CarlosAlberto-nq3iv
      @CarlosAlberto-nq3iv 5 ปีที่แล้ว +24

      It’s to bad that they went on strike in SMM2.

    • @TheIceCreamWizard
      @TheIceCreamWizard 4 ปีที่แล้ว +1

      Smm2 knockoff parabeetles (come to think of it, why didn’t they just reskin them when they have wings to the actual color of parabeetles) :no thanks

    • @carlstudios2024
      @carlstudios2024 4 ปีที่แล้ว

      Everyone (4): NO!!

    • @Rose-ez7yn
      @Rose-ez7yn 4 ปีที่แล้ว

      I read that in Bowser's voice from the Super Show

  • @SuperStamps
    @SuperStamps 5 ปีที่แล้ว +18

    It must be frustrating making the same thing twice for both games. Great job!

  • @grackleking6413
    @grackleking6413 5 ปีที่แล้ว +304

    It’s really too bad. So many possibilities have been taken away for seemingly no reason... on the other hand, this video is much better than the other one! Everything’s nice and concise, and I never had to tap forward because anything was taking too long. Well done!

    • @Stratelier
      @Stratelier 5 ปีที่แล้ว +9

      Key word: "seemingly". For example, static vines layered behind doors made it basically impossible to use said door, also seemingly for no reason.

    • @grackleking6413
      @grackleking6413 5 ปีที่แล้ว +28

      Stratelier hey, if there’s a genuinely good reason for removing them, I’m all for it. The door/vine thing is fair, but pipestacking was great for secret rooms and design, and the flying buzzy beetle + POW Block could’ve been used really creatively. Why not let us get the most out of our parts?

    • @geo4876
      @geo4876 5 ปีที่แล้ว +23

      @MacaroniMailbox Overlaid pipes were a thing in one of Nintendo's mm1 levels, and was a thing in other games, including the original super mario bros.

    • @thegeneralist5279
      @thegeneralist5279 5 ปีที่แล้ว

      Oliver Lindsley At least we still have GLITCHES

    • @mateus53415
      @mateus53415 5 ปีที่แล้ว +1

      oh sure. you must be a developer to know that you needn't have taken these things. You should know more than the developers themselves.

  • @spaceblue9932
    @spaceblue9932 5 ปีที่แล้ว +2016

    I feel like smm2 took away a lot of fun features of smm1

    • @Pikrioling
      @Pikrioling 5 ปีที่แล้ว +68

      Same

    • @emmarao3373
      @emmarao3373 5 ปีที่แล้ว +30

      Me too

    • @arneni7464
      @arneni7464 5 ปีที่แล้ว +246

      Yeah.
      But good thing it also added new ones.

    • @e-pointer2262
      @e-pointer2262 5 ปีที่แล้ว +95

      More like replaced them

    • @Cubbie410
      @Cubbie410 5 ปีที่แล้ว +88

      To me it seems nitpicky

  • @Mr_Mimestamp
    @Mr_Mimestamp 5 ปีที่แล้ว +453

    The real reason it took so long to add checkpoints in SMM1 was because they took too long adding in bird physics

    • @gaymer2574
      @gaymer2574 5 ปีที่แล้ว +10

      @Ida-Maree Sherman r/woooosh is an overused joke so, ya missed the joke there buddy

    • @neick120
      @neick120 5 ปีที่แล้ว +5

      @Ida-Maree Sherman the joke was that it took so long cuz they had to work on the birds but ofc it barely took any time and you thought he meant it serious. its basically sarcasm

    • @sumninl2615
      @sumninl2615 5 ปีที่แล้ว

      @Ida-Maree Sherman Such a stinker

    • @adamkogut6084
      @adamkogut6084 5 ปีที่แล้ว

      @Ida-Maree Sherman Bro just shut up. The joke clearly went over your head and you know it. Even if it wasnt funny to you, you wouldnt have taken it seriously when he was CLEARLY being sarcastic.

    • @frozenink5518
      @frozenink5518 5 ปีที่แล้ว

      Ida-Maree Sherman nobody said you had to find it funny. It’s just the fact you have to tell everyone that you didn’t find it funny for no good reason.

  • @IllusionMaster17
    @IllusionMaster17 5 ปีที่แล้ว +221

    In SMM1, gamers took advantage of exploits to make funny levels.
    In SMM2, however, this was removed.

    • @sonicxd4304
      @sonicxd4304 5 ปีที่แล้ว +7

      THAT'S WHY NINTENDO DID A THIS.

    • @joeking3181
      @joeking3181 4 ปีที่แล้ว +42

      Exploits exist because of errors that occur in the game. If Nintendo makes a new game, there’s gonna be different exploits because there’s different errors. Nintendo didn’t “remove the exploits,” the exploits weren’t even supposed to exist to begin with. Do you want them to just make a buggy mess so you can make “funny levels”?
      Not to mention the fact that people are already finding ways to use bugs in the new game anyways.

  • @Tiny_24
    @Tiny_24 5 ปีที่แล้ว +433

    I know a subtle difference!
    *There's a 2 there now*

    • @Dinoman972
      @Dinoman972 5 ปีที่แล้ว +32

      Oh crap, how did I not notice that?

    • @Tiny_24
      @Tiny_24 5 ปีที่แล้ว +34

      @@Dinoman972 it's very hard to find.

    • @ChloekabanOfficial
      @ChloekabanOfficial 5 ปีที่แล้ว +8

      --------------------Original comment that started the 8-month-long flame war--------------
      @@Tiny_24 No jokes about the easiest being the hardest, please.
      ---------------------End Scores--------------------
      Chloekaban's team (Butchered The Joke): -2,000,000
      Joke Defenders: 65,536
      8-Ball: 1
      English class: 5
      -----------------------------------------------Apology-----------------------------------------
      I apologize for this entire flame war. This all started because I wanted to stop all "easy is hard" jokes. The first few comments were relatively normal, but after Imma Kat's comment, it got to the point where I threw "I don't care"s at everyone. And I also ended up making JustSomeCringyKid call me cringier than his username. BIG mistake. I also tried a paradox. Nothing happened. And then Chandler Thompson joked about not finding the 2 in Super Mario Maker 2. I eventually ended up in a false sense of security once Chandler responded with question marks. I then start with the insults, like "Applesauce" or "uDie Oranging", the latter of which may lead to suicidal thoughts. Later, Raivo Jucers notices I'm hating everybody for hating a joke. Osvi Reyes notices that too, and then DylanEdgar 53 notices I'm disrespecting opinions. Garice Bertolini enjoyed reading the comments of the flame war for some reason. jhosty agrees with my opinion and takes it as fact. John Corbin notices I sound young. Probably because I am. Jaden Beckford notices John Corbin rips off PewDiePie. LightningBoltGamer notices my insults are worse than a lawnmower's, and PitP mistakenly assumes I'm 6 just because I sound 6. *InsertNameHere* notices jhosty thinks I'm being correct over an opinion, and tells me to stop responding to every comment to avoid an angry mob chasing me. He also tells me I didn't "just not get the joke", and told me the truth about this flame war. I then realize I was the salty kid here, not them. And here I am, writing this apology (which is basically mostly a history of this flame war). I will now accept defeat, and you all emerge victorious. In other words, you win, I lose. Please accept my apology, and then this flame war will end. Thank you for reading, and please end this flame war.
      --------------------------Nicknames for me in the flame war (that I made up)---------------------------
      Karenkaban (but i didn't ask for managers of any kind, nor middle-aged, nor female, nor a mother, nor has a Facebook account)
      Opinion-Disrespecting 6-Year-Old
      Sub-Lawnmower-Level Insulter
      6YO Attempting To Sound 20
      Unacceptable Apology Creator for Flame War
      Flame War Creator
      Hypocritical 6-Year-Old
      The Reason People Disrespect Opinions
      "Joke Sucks So You All Suck" Guy
      The Devin The TH-camr of 2020
      Leader of Butchered The Joke
      The Person Who Can Start Long Flame Wars Over a Joke

    • @Baconator2558
      @Baconator2558 5 ปีที่แล้ว +14

      @@ChloekabanOfficial ?

    • @shadedcycle
      @shadedcycle 5 ปีที่แล้ว +2

      bruh - don't be dumb

  • @Starius65
    @Starius65 5 ปีที่แล้ว +38

    Some of these changes are absolutely baffling.
    I do appreciate how a lot of them are to keep consistency with the original titles.

  • @DJDroz-tz4qc
    @DJDroz-tz4qc 5 ปีที่แล้ว +85

    If you stack a solid enemy, like a bullet blaster, on a winged muncher and it flies into a ceiling it will die. In SMM1 this is not the case.

  • @JoLiKMC
    @JoLiKMC 5 ปีที่แล้ว +5

    03:05 - !! I forget _all about_ zooming out, all-the-time! This is gonna be _so_ incredibly helpful when I need to move entire rooms around! Thank you, to whomever submitted that, and to you, looygi, for showing it off!

  • @NoahthegamerTheAwesome1
    @NoahthegamerTheAwesome1 5 ปีที่แล้ว +252

    omg I knew something was off about the load times for switching game styles
    I KNEW IT!!

    • @YujiUedaFan
      @YujiUedaFan 5 ปีที่แล้ว +15

      Strange because Carts are supposed to have shorter loading times.

    • @Stratelier
      @Stratelier 5 ปีที่แล้ว +19

      @@YujiUedaFan I might guess that in SMM1 all styles were loaded into memory at the same time, but in SMM2 it has to actually reload them. That's not even counting how the 3DW style also resets the map.

    • @mayonnaise2396
      @mayonnaise2396 5 ปีที่แล้ว

      Sure you did, buddy.

    • @YujiUedaFan
      @YujiUedaFan 5 ปีที่แล้ว +3

      @@Stratelier Is it to prevent crashes?

    • @NoahthegamerTheAwesome1
      @NoahthegamerTheAwesome1 5 ปีที่แล้ว +7

      Had no problems with crashes on the wii u I wish the load times could be faster in MM2
      its annoying switching styles and waiting for that loading thing to go away

  • @tigerman6183
    @tigerman6183 5 ปีที่แล้ว +84

    9:01 How dare you! Those Lakitus were giving you coins.

  • @Randomness2018
    @Randomness2018 5 ปีที่แล้ว +78

    1:22 thats...UNSATISFYING

    • @LemoneVR
      @LemoneVR 5 ปีที่แล้ว

      Yeah!

    • @cyber_dragon_123
      @cyber_dragon_123 4 ปีที่แล้ว +2

      if it hits a slope it will ricochet at an angle

  • @joevids6677
    @joevids6677 5 ปีที่แล้ว +37

    I dont remember if this was in smm1, but in smm2 there is a somewhat rare event of the baby sound effect being a grown man saying "yeah" slowly and creepily.

    • @calypsa
      @calypsa 5 ปีที่แล้ว +6

      Joe Vids wtf

    • @eris2950
      @eris2950 5 ปีที่แล้ว +4

      What

    • @zapdragon5942
      @zapdragon5942 5 ปีที่แล้ว +7

      Only in the Night versions of any theme

  • @gennerrob2177
    @gennerrob2177 4 ปีที่แล้ว +3

    there are fixes and adds by nintendo
    0:09 fixed shell can be survived but now they can taken down by pow block
    0:32 added the stair blocks can be scrolling from the screen at 4 steps
    1:09 fixed the fire bubble goes to forward and backwards
    1:31 fixed the one-way cannot by the edge of collision
    1:56 fixed yoshi cannot hit the noteblocks while stepping on the noteblock
    *(its a same layer smm2 bruh)*
    2:40 added the sfx to original super mario brothers vine sound
    3:05 fixed the multi-grab mode in selected 24x27 squares in 2.5 times bigger
    3:38 fixed winged buzzy beetles can bounce off the p-switch and pow block
    4:06 fixed winged muncher flying up to down
    4:30 fixed lower ground munchers collision
    5:03 added arrow can also holding the button rotating moving by cursor
    5:26 fixed one-way gate by walking on it to through cannot be anymore
    6:00 fixed koopa troopa can stuck in one-way gate and p-switch
    Thats it im tired to typing some bullpoopies bye

  • @dwellingtwig3891
    @dwellingtwig3891 5 ปีที่แล้ว +75

    Mario: Can I have a pizza?
    Cashier: Ok, would you like it here or to go?
    Mario: 9:27

  • @teamawesomeness7137
    @teamawesomeness7137 5 ปีที่แล้ว +26

    7:50 I can change direction while crouching without leaving the crouching stance when I'm playing SMM3DS.

    • @HarvoSpoon
      @HarvoSpoon 5 ปีที่แล้ว

      must be a slight change

    • @teamawesomeness7137
      @teamawesomeness7137 5 ปีที่แล้ว +1

      @@HarvoSpoon it can only be done in mid-air.

    • @themold
      @themold 5 ปีที่แล้ว +1

      Gather my smm3ds people.

    • @j-rex229
      @j-rex229 5 ปีที่แล้ว

      @@themold SMM 3DS is dead.

    • @captaintoad5539
      @captaintoad5539 5 ปีที่แล้ว

      @@j-rex229 you're dead

  • @FlaminGamin7
    @FlaminGamin7 5 ปีที่แล้ว +29

    Just in case you make a part 4: In SMM1 you could drag Mario onto a checkpoint and test the level like you are respawning at the checkpoint, that is no longer a thing

  • @KangarooFam
    @KangarooFam 5 ปีที่แล้ว +60

    What I noticed is that the skinny Mushroom isn’t in SMM2

    • @oworth
      @oworth 5 ปีที่แล้ว +3

      @Dhruv Patel it's removal is misfortunate for smb1 levels

    • @Maannnn...
      @Maannnn... 4 ปีที่แล้ว +5

      I WANT SKINNY/WEIRD MUSHROOM BACK!!!
      Even if I don't have a nintendo switch (༎ຶ ෴ ༎ຶ)

    • @SourceSpaghetti
      @SourceSpaghetti 4 ปีที่แล้ว +1

      @@Maannnn... ( ͒ ۝ ͒ )

  • @AgentMooka
    @AgentMooka 5 ปีที่แล้ว +55

    Step up your game nintendo, you messed up big time by not including my feathery bois

    • @defaultdan7923
      @defaultdan7923 5 ปีที่แล้ว +2

      Walther Penne you seem to greatly overestimate the amount of power rendering simple sprites with some code takes.

    • @TheIceCreamWizard
      @TheIceCreamWizard 4 ปีที่แล้ว

      @Walther Penne OMG NOT THE BIRDS **game crashes**

    • @genaro01
      @genaro01 3 ปีที่แล้ว

      @Walther Penne The switch is even more powerfull than the wii u and wii

    • @TheIceCreamWizard
      @TheIceCreamWizard 3 ปีที่แล้ว

      @Walther Penne i said “game crashes” not “bird game”

  • @catriamflockentanz
    @catriamflockentanz 5 ปีที่แล้ว +22

    9:17 They really made it a point to make pipes as much UNversatile in the sequel as they could, didn't they?

    • @catriamflockentanz
      @catriamflockentanz 5 ปีที่แล้ว +2

      @That'sweird Not quite. But the pipes can't be stacked anymore or overlayed with conveyor belts to check whether Mario is big or small in the moment he enters.

    • @johnwarosa2905
      @johnwarosa2905 5 ปีที่แล้ว +1

      @@catriamflockentanz but now you can choose out of four different options each with different spawn rates

  • @brettm4203
    @brettm4203 5 ปีที่แล้ว +45

    the biggest change is in smm1 is that there is no flys when you don't touch your gamepad for a week

    • @the1stwing
      @the1stwing 5 ปีที่แล้ว +4

      That's actually a thing?

    • @brettm4203
      @brettm4203 5 ปีที่แล้ว

      @@the1stwing try it out

    • @the1stwing
      @the1stwing 5 ปีที่แล้ว +3

      @@brettm4203 I don't own the WiiU version, only the 3DS

    • @brettm4203
      @brettm4203 5 ปีที่แล้ว

      @@the1stwing oof

    • @plbster
      @plbster 5 ปีที่แล้ว

      I thought it was like 10 minutes

  • @zakj7169
    @zakj7169 5 ปีที่แล้ว +7

    For #12, this behavior actually applies to more than just arrows. Rotatable sprites such as cannons, burners, and fire bars have also received this new behavior.

  • @tai-poe8538
    @tai-poe8538 5 ปีที่แล้ว +13

    4:53 Mario's just letting it hang out on the left.

  • @eb2k445
    @eb2k445 5 ปีที่แล้ว +15

    It’s interesting how many slight differences there is.

    • @doodleboodle
      @doodleboodle 5 ปีที่แล้ว +1

      your profile picture makes me

  • @nubbsyaboi263
    @nubbsyaboi263 5 ปีที่แล้ว +16

    9:53 is mario saying "Pickle"?

    • @Obstagoon862
      @Obstagoon862 5 ปีที่แล้ว +4

      I hear "Testicle"

    • @kuutti256
      @kuutti256 4 ปีที่แล้ว

      @@Obstagoon862 no he says pickle

    • @Obstagoon862
      @Obstagoon862 4 ปีที่แล้ว

      @@kuutti256 _Whatever!_

    • @SubroOrbus
      @SubroOrbus 5 หลายเดือนก่อน

      Pig hole!

  • @mynameismmandimheretosay7979
    @mynameismmandimheretosay7979 5 ปีที่แล้ว +77

    For a game with a tag for puzzle levels, they sure did make puzzle levels extremely limited.

    • @MettanAtem
      @MettanAtem 5 ปีที่แล้ว +5

      Eh, not any more limited than in the first game anyway.

    • @mateus53415
      @mateus53415 5 ปีที่แล้ว +19

      Hmm no. The game has much more itens and better engine.

    • @nathaelblais6249
      @nathaelblais6249 5 ปีที่แล้ว +8

      Well i guess we now got intended puzzle rather than overlapping pipes

  • @nc7718
    @nc7718 5 ปีที่แล้ว +47

    In SMM2, you can only have 10 saved items. In SMM1, you could have 12.

    • @bool6052
      @bool6052 2 ปีที่แล้ว +2

      thats kinda dumb

  • @nathangamble125
    @nathangamble125 5 ปีที่แล้ว +16

    I'm not sure why you said that in SMM1 the screen scrolls back to its original position when you go steps down. It's very obviously happening after only 1 step in your demonstration (for SMM2 it's 4 steps, as you stated).

    • @pillowtalk__
      @pillowtalk__ 5 ปีที่แล้ว +2

      It covers up the muncher but it doesnt go fully down to ground level like the steps before it, just pretty close, 2 steps brings it fully down

  • @carlstudios2024
    @carlstudios2024 4 ปีที่แล้ว +4

    1:27 In SMM3, they have a 50% chance to turn diagonal, vertical, and horizontal.

  • @Real_FNAFFAN2024
    @Real_FNAFFAN2024 5 ปีที่แล้ว +3

    0:24 R.I.P Buzzy beetle shell
    2018-2019

  • @ChristopherMoom
    @ChristopherMoom 5 ปีที่แล้ว +44

    No flock of birds anymore?
    Yamamura is incredibly disappointed in SMM 2

    • @supermaximglitchy1
      @supermaximglitchy1 5 ปีที่แล้ว +1

      boo nintendo
      boooo

    • @bananenkris
      @bananenkris 5 ปีที่แล้ว +1

      You again

    • @generically.watched
      @generically.watched 5 ปีที่แล้ว +1

      How and why are you everywhere I go..

    • @-biggs-5696
      @-biggs-5696 5 ปีที่แล้ว +1

      Dude, are you the new Stickmaster? I literally see you everywhere.

    • @splattim3180
      @splattim3180 5 ปีที่แล้ว +3

      Now this...
      This is a Christopher Moon.
      "Dear God..."
      There's more.
      "No..."

  • @Fanelsis
    @Fanelsis 5 ปีที่แล้ว +1

    I have 2 more differences not mentioned as of yet. #1 In SMM a pipe containing Shoe goombas spawns them one after the other and crowds the area. in SMM2 The pipe will spit out only one and will not spit another one unless the active one has been defeated preventing crowding. #2 In SMM you can put coins in the same place as the checkpoint Flag and they go behind it in the editor. In SMM2 coins and Checkpoint flags cannot coexist in the same tiles.

  • @daversini
    @daversini 5 ปีที่แล้ว +6

    7:34 Vai a ritmo di musica? Ahahahahah
    Bel video come sempre!

  • @ebakker5664
    @ebakker5664 5 ปีที่แล้ว +1

    Congratulations on 40k subs!

  • @ivohunter24
    @ivohunter24 5 ปีที่แล้ว +7

    Another subtle difference: Now you can place Spinies on the ceiling and they will fall down to attack Mario! This is more accurate to their behaviour in games like SMB3.

    • @inciucio
      @inciucio 5 ปีที่แล้ว +6

      They did it in smm1 too, you could also place them on the ceiling

    • @clashgaming2073
      @clashgaming2073 5 ปีที่แล้ว +1

      @@inciucio True

  • @intermediatequalityalways3071
    @intermediatequalityalways3071 4 ปีที่แล้ว +2

    4:54 Look at Super Mario Maker’s Muncher and Mario.
    What are they doing?

  • @realsimplyeli
    @realsimplyeli 5 ปีที่แล้ว +85

    In Super Mario Maker 1, We didn't have Super Mario 3D World as a style

    • @Stratelier
      @Stratelier 5 ปีที่แล้ว +3

      What kind of trollpost is...?

    • @realsimplyeli
      @realsimplyeli 5 ปีที่แล้ว

      @@Stratelier Yes

    • @zenv9180
      @zenv9180 5 ปีที่แล้ว +17

      @@renakunisaki In Super Mario Maker 2, there is a "2" in the title, this probably a reference for being the second installment in the Mario Maker series.

    • @realsimplyeli
      @realsimplyeli 5 ปีที่แล้ว +9

      @@renakunisaki That is also true. Super Mario Maker 1 Came Out in 2015/2016, while Super Mario Maker 2 Came Out in 2019!

    • @supervak5584
      @supervak5584 5 ปีที่แล้ว +4

      In super mario maker 2, you never were able to use miiverse
      I can taste the dislikes already

  • @MageOfDarkness69
    @MageOfDarkness69 2 ปีที่แล้ว +5

    SMM2 took away the fun from SMM1. I hope those come back in SMM3!

  • @Rose-ez7yn
    @Rose-ez7yn 4 ปีที่แล้ว +3

    8:38 Same tempo as the underground theme remix from the Super Show

  • @Zack-ds9rs
    @Zack-ds9rs 5 ปีที่แล้ว

    Man, this channel needs 100k subs

  • @AlfredoPuente8
    @AlfredoPuente8 5 ปีที่แล้ว +7

    20 reasons to still owning the WiiU.

  • @tracygrubb6167
    @tracygrubb6167 5 ปีที่แล้ว +1

    4:02 that is a good idea for making a map that has raining POW blocks and P switches

  • @tatiaus
    @tatiaus 5 ปีที่แล้ว +8

    Hey I send you a DM with a list of changes from SMM1 to SMM2 a few weeks ago. Did you see it?

  • @riversart2030
    @riversart2030 5 ปีที่แล้ว +1

    Oh my god... I never even knew you could zoom out until just now. That would have saved so much time.. I miss when games came with instruction booklets.

    • @Lizuma
      @Lizuma 5 ปีที่แล้ว

      Same, and I mean real instruction booklets made out of paper that I can read at night without hurting my eyes if I wanted to, like the Nintendogs one.

  • @stormendless552
    @stormendless552 5 ปีที่แล้ว +3

    08:02: *SPEED TEST*
    09:00: Lakitu throws coins

  • @Markiplier2
    @Markiplier2 5 ปีที่แล้ว +1

    Speaking of Checkpoints:
    1. You can do the same rotating trick with them as with the arrow signs. However, you cannot do so with one-way walls.
    2. Dragging your character onto the CP in SMM1 would put you at the point where you would respawn from said CP. (Interestingly, I think I remember the birds event happening here, too.) In SMM2, however, this is no longer a feature.

  • @x2buller47
    @x2buller47 5 ปีที่แล้ว +8

    It's so cool that Nintendo added new changes to MM2 and so many at that.

  • @romalapin8648
    @romalapin8648 3 ปีที่แล้ว

    1:22
    Looygi:In SMM2, they keep their horizontal trajectory after the ricochet.
    Ricochet:You're looking at me?

  • @DillyzThe1
    @DillyzThe1 5 ปีที่แล้ว +8

    9:07 this legit made so much sense in the first game though. Stupid Nintendo, always ruining our harmless fun.

    • @MettanAtem
      @MettanAtem 5 ปีที่แล้ว

      But could you break through brick blocks when going through a pipe with any powerup that let you break them? And could you break the blocks if pushed up into them by a platform when wearing the helmet? If not, then it was pretty inconsistent.

  • @alphadreamteam7609
    @alphadreamteam7609 4 ปีที่แล้ว +1

    2:41 this part of the Super Mario Bros theme sounds like Mario's death when he dies

    • @yoshifan3611
      @yoshifan3611 4 ปีที่แล้ว

      Wow! No way! Ya think?

  • @Slavicblin115
    @Slavicblin115 5 ปีที่แล้ว +7

    I feel like super Mario maker 1 would still be used to make harder levels due to a lot of the mechanics that smm2 took out

  • @Frrixy
    @Frrixy 5 ปีที่แล้ว +2

    in SMM2 the "right" sound effect (the one with the lightbulb) and the "wrong" sound effect (the black scribbles) are smoother

  • @chopo5745
    @chopo5745 5 ปีที่แล้ว +10

    R.I.P birds

  • @bobinogger1709
    @bobinogger1709 5 ปีที่แล้ว +1

    In MM1, coins that were dropped by pow blocks would not only bounce of sideways springs they landed atop off, but would also carry a lot of momentum through when bouncing sidweays on normal springs. In MM2 the bounce arc is very different.
    I noticed this whilst trying to recreate on of my old puzzle levels using the same concept, sably the idea is completely dead now.

  • @GameBot2000
    @GameBot2000 5 ปีที่แล้ว +6

    The falling easter egg in SMM1 are not in Super Mario Maker 2 for some reason. I miss those!

    • @pholidia8175
      @pholidia8175 5 ปีที่แล้ว +2

      I'm glad they're out, hearing them whenever you tried to beat a hard with pits felt really annoying

    • @Daniel328DT
      @Daniel328DT 5 ปีที่แล้ว

      They would have to do it for all characters.

    • @johnwarosa2905
      @johnwarosa2905 5 ปีที่แล้ว

      Its annoying having to wait ten seconds or so when you just wanna play

    • @genaro01
      @genaro01 3 ปีที่แล้ว

      @@pholidia8175 N O **pulls out gun**

    • @genaro01
      @genaro01 3 ปีที่แล้ว

      @@johnwarosa2905 **shoots**

  • @xeroxcopy8183
    @xeroxcopy8183 4 หลายเดือนก่อน +1

    SMM2 screams like "haha we fixed what's not broken"

  • @OanSMM
    @OanSMM 5 ปีที่แล้ว +6

    I think you could make a video about the differences between the backgrounds in smm1 and smm2!

    • @OanSMM
      @OanSMM 5 ปีที่แล้ว

      Yes and there are clouds Trough the windows instead of a smoke.

  • @niketnilaytv4239
    @niketnilaytv4239 5 ปีที่แล้ว +1

    Aw, the diagonal lava bubbles were cool!!

  • @alllikewas8223
    @alllikewas8223 5 ปีที่แล้ว +23

    You STILL missed one
    In SMB, when placing a super mushroom down, the voice won’t follow the course theme’s music

    • @HarvoSpoon
      @HarvoSpoon 5 ปีที่แล้ว +1

      O_O

    • @linus6718
      @linus6718 5 ปีที่แล้ว +1

      That's so weird, I wonder why it's JUST the SMB style where that happens. Was it just a developer oversight?

    • @HarvoSpoon
      @HarvoSpoon 5 ปีที่แล้ว

      @@linus6718 yea, i should check it sometime

    • @linus6718
      @linus6718 5 ปีที่แล้ว

      @@HarvoSpoon I actually just tested it lol, and he's right. I'm just curious as to why it's specifically the mushroom in the SMB style that does that

    • @kuutti256
      @kuutti256 5 ปีที่แล้ว

      is it smm1 or smm2

  • @nediah
    @nediah 4 ปีที่แล้ว +2

    Charm in SMM1: exists
    SMM2: no
    (just a joke. Does sort of feel like it in some cases)

  • @Davidpoland2005
    @Davidpoland2005 4 ปีที่แล้ว +3

    9:07 Bring back Brick Pipe spiking

  • @cjwms7279
    @cjwms7279 5 ปีที่แล้ว +1

    1:02 Actually it looks like the camera scrolled to the 8th block!

  • @reborno-o4498
    @reborno-o4498 5 ปีที่แล้ว +6

    In SMM1 you could always see through walls, in SMM2 you can't if the wall covers from top to bottom. You either have to break through the blocks if possible or find the correct warp pipe or door.

    • @TheOfficalAndI
      @TheOfficalAndI 5 ปีที่แล้ว +4

      True, that is usually mentioned as a new feature.

    • @visualgagging
      @visualgagging 5 ปีที่แล้ว +2

      Scroll Stop

    • @lampishh
      @lampishh 5 ปีที่แล้ว +2

      So that's how to do it! Thanks :P

    • @nathaelblais6249
      @nathaelblais6249 5 ปีที่แล้ว +1

      *CoolGuys Yt* you know lessons are a thing right?

  • @lightsaberproductions8592
    @lightsaberproductions8592 5 ปีที่แล้ว

    In SMM1 you can influence how semi-solid platforms overlap with each another. For example, in SMM1 you can place a mushroom platfrom ending at the same level as a semi-solid platform infront of the semi solid by tipping at the mushroom platform. In SMM2 mushroom platforms ending at the same level as semi-solids will always disapear behind them.

    • @sirmoonslosthismind
      @sirmoonslosthismind 5 ปีที่แล้ว

      you've got the new behavior wrong. in smm2, overlapping is determined solely by the x and y coordinates of the top left corner of the platform. either type of platform may be in front.

    • @lightsaberproductions8592
      @lightsaberproductions8592 5 ปีที่แล้ว

      @@sirmoonslosthismind But mushroom Platforms always disapear behind the smei solid.

  • @vinnyfiorino9003
    @vinnyfiorino9003 5 ปีที่แล้ว +3

    Mario showing off his manhood in the original at 4:56, unkool dude

  • @pretendo
    @pretendo 5 ปีที่แล้ว +2

    For the forward and up door entry, can you use up on the d-pad while holding forward on the control stick?

  • @AlgyCuber
    @AlgyCuber 5 ปีที่แล้ว +5

    after watching this video, i want back smm1 physics and graphics

  • @lightsaberproductions8592
    @lightsaberproductions8592 5 ปีที่แล้ว +1

    In SMM1 munchers sideway hitbox was much smaller. When placeing to pipes with on block between them and put winged munchers in them, you can easely stand between the pipes without getting hit by the outcoming munchers. In SMM2 it is almost impossible to place Mario between the pipes without getting hit.

  • @moved3350
    @moved3350 5 ปีที่แล้ว +6

    I liked the super Mario maker 1 sound effects better

  • @AirRumbel
    @AirRumbel 5 ปีที่แล้ว +1

    For the last one: I think the RNG got changed so that button inputs matter. Maybe thats the case why it didnt show or why the event seems to be extremly rare

  • @Vincent-27602
    @Vincent-27602 5 ปีที่แล้ว +4

    Very Epic Video

  • @jasonmintzchannel8902
    @jasonmintzchannel8902 4 ปีที่แล้ว +1

    One subtle difference is the fact that the “unlock door” sound is different in SMB style

  • @jaydentt
    @jaydentt 5 ปีที่แล้ว +20

    Me want birdy

  • @62049
    @62049 5 ปีที่แล้ว +1

    That one way door collision one is really unfortunate, i used it a lot

  • @santaclauds6331
    @santaclauds6331 5 ปีที่แล้ว +7

    4:52 I'm gonna be honest the mario on the left must be suffering

  • @DodgeThisBam
    @DodgeThisBam 5 ปีที่แล้ว

    Why can't I stop watching these

  • @piecrumbs9951
    @piecrumbs9951 5 ปีที่แล้ว +18

    Okay, I won’t lie, this is an unepic gamer moment. Mario maker 2 = not as good.

    • @TM-jy5yk
      @TM-jy5yk 5 ปีที่แล้ว +2

      .-.

    • @gavino5505
      @gavino5505 5 ปีที่แล้ว +3

      You're seriously saying SMM1 is better just because of a few things SMM2 doesn't have? SMM2 has a new game style, new themes, new parts, new enemies, new blocks, maker costumes, an actual story mode, Luigi Toad and Toadette as playable, and more.

    • @Nintendostar02
      @Nintendostar02 5 ปีที่แล้ว +2

      @@gavino5505 But it has ruined a lot of things and meccanics

    • @TM-jy5yk
      @TM-jy5yk 5 ปีที่แล้ว +2

      @@gavino5505 Exactly.

    • @TM-jy5yk
      @TM-jy5yk 5 ปีที่แล้ว +3

      Yea,that's true,but introduced a lot of new content, and some mechanics. Everything Gavino says and more.

  • @raidonothoboi4842
    @raidonothoboi4842 5 ปีที่แล้ว +1

    Really interestingly funny how the loading time for SMM2 is slower. But it is very noticeable. Only guess is because it contains more, especially with 3DW.

  • @loganyaggle9856
    @loganyaggle9856 5 ปีที่แล้ว +7

    4:59 mario on the left got excited

  • @NintendoHallChannel
    @NintendoHallChannel 5 ปีที่แล้ว +1

    Molto carina sta cosa delle comparazioni, complimenti :)

  • @OeshenNix
    @OeshenNix 5 ปีที่แล้ว +3

    9:55 it only works on me on the u

  • @shacklem
    @shacklem 3 ปีที่แล้ว

    I’m actually kinda glad about the vine/door change. Remember when people would put vines behind doors just so that you couldn’t enter them?

  • @Jiggled282
    @Jiggled282 5 ปีที่แล้ว +4

    1:11 DVD Logo Meme, 😂

  • @fungamestudio9226
    @fungamestudio9226 5 ปีที่แล้ว +1

    GOOD JOB MAN!!!

  • @yos-alt
    @yos-alt 5 ปีที่แล้ว +3

    2:10
    Oh. That why my Minigames is not working anymore. That so stupid. >:(

  • @screemumsm9991
    @screemumsm9991 5 ปีที่แล้ว +1

    I was playing online co-op one time, and I was on a platform, waiting to go to the other side. Toadette was there, and we danced together. If you're that Toadette in the castle level, hi, it's me, Toad, I had a lot of fun with you

  • @crystalboi-pg8np
    @crystalboi-pg8np 5 ปีที่แล้ว +3

    4:59 looks like something that was growing

  • @marshallhorton7154
    @marshallhorton7154 3 ปีที่แล้ว +1

    6:32 Mario can't interact with the sideways spring if he has the SMB2 mushroom.

  • @MatthewSmith-wx9wy
    @MatthewSmith-wx9wy 5 ปีที่แล้ว +8

    5:00
    Mario must be in a lot of pain in the first picture. He'll probably throw up and/or die soon.

  • @eatyoveggiesdude539
    @eatyoveggiesdude539 4 ปีที่แล้ว

    10:05 what is the name of that song?

  • @periwinkuru
    @periwinkuru 5 ปีที่แล้ว +16

    3/3 doesn't mean the finale of the series.
    ...right?

  • @DexterOlley
    @DexterOlley 2 หลายเดือนก่อน

    3:39 thanks for buying your items come back soon!
    3:51 thanks for buying- your dropping your items! Please come back and get them!

  • @eye69420
    @eye69420 5 ปีที่แล้ว +5

    9:36 *FISHES*

  • @hidmdhd2156
    @hidmdhd2156 3 ปีที่แล้ว

    That’s good video Looygi Bros. :)