20 Other Subtle Differences between Super Mario Maker 2 and SMM1 (4/4)

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  • เผยแพร่เมื่อ 17 พ.ค. 2024
  • Here's 20 other Subtle differences between Super Mario Maker 2 and Super Mario Maker 1!
    This is the fourth part of the series.
  • เกม

ความคิดเห็น • 585

  • @Lumalee_Jay
    @Lumalee_Jay 4 ปีที่แล้ว +298

    The subtle difference series, aka the series we think has ended but truly never has.

  • @Diwasho
    @Diwasho 4 ปีที่แล้ว +523

    Well, it does make sense that Dry Bones wouldn't be able to exist in water. Because then it wouldn't be dry anymore.

    • @KC_Garcia
      @KC_Garcia 4 ปีที่แล้ว +56

      Wet Bones

    • @Obstagoon862
      @Obstagoon862 4 ปีที่แล้ว +6

      Good one!

    • @mailingcat
      @mailingcat 4 ปีที่แล้ว +9

      WET BONES 100
      --------

    • @sirmoonslosthismind
      @sirmoonslosthismind 4 ปีที่แล้ว +6

      this is mario; logic has no place here. dry bones belong underwater because they were frequently used underwater in the older games.

    • @wing_103
      @wing_103 4 ปีที่แล้ว +5

      *Wet Bones*

  • @KCandFriendsUSA
    @KCandFriendsUSA 4 ปีที่แล้ว +111

    Theme to use: SMB1
    SMM1: Bowser icon cued “Boss”
    SMM2: Bowser Jr icon cues boss and Bowser icon emits new effect called “Final Boss”

    • @TattleameliaMLG
      @TattleameliaMLG 4 ปีที่แล้ว +12

      That's Not A Subtle Change, That's A Major Change
      And It's For Every Style, Not Just SMB1

    • @TattleameliaMLG
      @TattleameliaMLG 4 ปีที่แล้ว +11

      He Said SMB1 In "Theme To Use" I Know SMM1 Stands For Super Mario Maker 1

    • @NH1507
      @NH1507 4 ปีที่แล้ว

      Its basically what he said, but without the first sentence.

    • @enderallygolem
      @enderallygolem 4 ปีที่แล้ว +3

      Thats just SMM2 having more sound effects

    • @albond
      @albond 4 ปีที่แล้ว +3

      @@TattleameliaMLG Why Do You Feel The Need To Use A Capital Letter At The Beginning Of Every Word?

  • @CosmicApiary
    @CosmicApiary 4 ปีที่แล้ว +425

    Love the new pixel art for the shelmets! they look a lot better in SMM2

    • @janehuskmann1914
      @janehuskmann1914 4 ปีที่แล้ว +7

      I agree, Shield.

    • @mystora7159
      @mystora7159 4 ปีที่แล้ว +18

      Chloe exept the smw spiny

    • @LuccaDoesStuff
      @LuccaDoesStuff 4 ปีที่แล้ว +14

      Sorry, I disagree

    • @CosmicApiary
      @CosmicApiary 4 ปีที่แล้ว +4

      @@LuccaDoesStuff that's fair!!

    • @mrjayster170
      @mrjayster170 4 ปีที่แล้ว +2

      Chloe *_no what the fuck_*

  • @mitchelvanwijk
    @mitchelvanwijk 4 ปีที่แล้ว +41

    2:27 I have played a lot of Super Mario Maker but i never knew about this until this video

  • @FunAnimator
    @FunAnimator 4 ปีที่แล้ว +203

    2:24 The Super Mushroom got a speed nerf
    *OOF*

    • @piggyzig
      @piggyzig 4 ปีที่แล้ว

      Y i, naravno, ne samo da se ne bi bilo dobro da ga ne bi ga je, u okviru projekta je

    • @Justyourpersonalhuman
      @Justyourpersonalhuman ปีที่แล้ว

      not more oof is now
      *DEH*

    • @1trie
      @1trie ปีที่แล้ว

      ​@@Justyourpersonalhuman oof is way better

  • @jnuck6177
    @jnuck6177 4 ปีที่แล้ว +146

    3:19 so they can use the same thing when playing : *play together* and the player who gets the key dies

  • @niklyoshi842
    @niklyoshi842 4 ปีที่แล้ว +29

    In case there's a part 5...
    - In SMM2, Piranha Plants will start to float instantly in SMW, in SMM1 they first had to hit a surface.
    - In SMM1, there were no "lurking" animations for Thwomps in SMB, SMB3 and NSMBU. This has been changed in SMM2, most likely because of the special behavior in the NightGround Theme ;)
    - You can spinjump off vines in SMM2 SMW style.
    Really love finding and watcing videos of these subtle differences :D

    • @pikachugamingextreme2.082
      @pikachugamingextreme2.082 4 ปีที่แล้ว +1

      Nice job at finding these. You definitely deserve a part in this vid :D

    • @helloyanis
      @helloyanis 4 ปีที่แล้ว +1

      Great job finding these!

    • @niklyoshi842
      @niklyoshi842 4 ปีที่แล้ว

      Thanks Pikachu and yanis😇
      And yeah, probably @SWUG, since it's quitr obvious (:

    • @luciananeves3374
      @luciananeves3374 3 ปีที่แล้ว

      Looygi Bros Just Hope That make Part 2 (:

  • @ChristopherMoom
    @ChristopherMoom 4 ปีที่แล้ว +98

    6:11 Look out Sonic, Mario's gonna become *_the red blur_* to rival you

    • @ianchandler4649
      @ianchandler4649 4 ปีที่แล้ว +5

      Well well look who it is!

    • @thedubstepdoge
      @thedubstepdoge 4 ปีที่แล้ว +1

      uoy lavir ot rulb der eht emoceb annog s’oiraM ,cinoS tuo kooL 11:6

    • @GraceFB1
      @GraceFB1 4 ปีที่แล้ว +1

      First you were in GioFilms,next EmKay, and know you’re here??????

    • @pikachugamingextreme2.082
      @pikachugamingextreme2.082 4 ปีที่แล้ว

      For goodness sake, fuck off

    • @I.V.G
      @I.V.G 4 ปีที่แล้ว

      Wait.... Doesn't sonic move at the speed of sound??

  • @mus_tard2183
    @mus_tard2183 4 ปีที่แล้ว +91

    The thing about the semi solids is really frustrating. I used overlapping in nearly all of my levels and I can't understand why the mario maker team would be so restricting towards decoration options.

    • @Powerguy360
      @Powerguy360 4 ปีที่แล้ว +13

      Try setting them a couple blocks apart, and making a connector semisolid that is one block shorter than the others. As someone who uses them all the time, I was relieved when I discovered this. I hope this helps!

    • @zapdragon5942
      @zapdragon5942 4 ปีที่แล้ว +9

      I think it has to do with game storage. The game cannot handle more than 3 Semisolids on the same tile, so it chooses to remove one whenever a new one is added

    • @mus_tard2183
      @mus_tard2183 4 ปีที่แล้ว +3

      @@Powerguy360 yes! Thank you.

    • @mus_tard2183
      @mus_tard2183 4 ปีที่แล้ว +3

      @@zapdragon5942 really, huh? Makes sense. Well thanks for the clarification and for making my blood boil a little less:)

    • @enderallygolem
      @enderallygolem 4 ปีที่แล้ว +6

      I wish they just prevent you from placing it so your semisolids don't magically dissapear for no reason needing you to spam the undo button

  • @video_cookies
    @video_cookies 4 ปีที่แล้ว +35

    I love this channel so much. The content is so chill and wholesome, it's perfect to watch on a relaxing day! ♥

    • @eth3th
      @eth3th 4 ปีที่แล้ว +1

      Yep!

  • @RVeld01
    @RVeld01 4 ปีที่แล้ว +11

    Every fact lasts way shorter now, great improvement!

  • @hiiistrex2838
    @hiiistrex2838 4 ปีที่แล้ว +63

    6:20 there are other speeds too. Zoom affects it, and with the touch screen you can use 2 fingers to pan way faster (but the speed with that isn't consistent)

  • @checkoutmynewchannel6708
    @checkoutmynewchannel6708 4 ปีที่แล้ว +11

    Idk if anyone mentioned this already but different colored pipes will spawn different amounts of enemies
    The goomba shoe crowding situation can be remade with a red pipe

    • @theannoyance1999
      @theannoyance1999 4 ปีที่แล้ว

      It's a hard-cap of one across all pipe types.

    • @pedrojose660
      @pedrojose660 4 ปีที่แล้ว +1

      Nice , didn't know that

  • @jacob128gd5
    @jacob128gd5 4 ปีที่แล้ว +6

    I've got one.
    In SMM1 you can walk through the platform holding up the axe.
    In SMM2 the platform is completely solid.

  • @sonicxd4304
    @sonicxd4304 4 ปีที่แล้ว +3

    Here are some you forgot.
    SMB1 Ghost House Music
    Smm1: Entering a level will always show SMB1 Mario no matter what game design.
    Smm2: The Mario matches the game style.
    Moving elements sound
    Smm1: Pipes would always be plain old Green.
    Smm2:We can now color it! YAY!!
    SMM1: WE had to shake elements to change them.
    Smm2: We have to hold it to change it(And add wings and a parachute.).
    Smm1: Only playable character was Mario
    Smm2: You can now play as Luigi, Toad, and Toadette.
    Smm1: Level slots were set as worlds.
    Smm2: That's not here.
    Pause sounds
    Smm1: After saving the level and reopening the software, it will show a random level.
    Smm2: After reopening, it will show the level you saved.
    Smm1: Weird Mushroom
    Smm2: Superball Flower
    Smm1: Mystery Mushroom
    Smm2: Master Sword
    Master Sword is in the 2.0 update in smm2.
    Smm1: The random level in the title screen showed it in any game style.
    Smm2: It's organized
    Ground:Sm3dw
    Sky:smb
    Underground:smb
    Forest:smw
    Underwater:nsmbu
    Ghost House:Sm3dw
    Desert:smb3
    Airship: smb3
    Snow:nsmbu
    Castle:Smw
    Smm1: Placing ground next to starting point and goal point didn't connect (WHY THOUGH?).
    SMM2: It connects
    Smm1: Bowser sound had the boss theme
    Smm2: Bowser Jr sound is boss and Bowser sound is final boss.
    Smm1: Tutorial had Mary
    Smm2: Tutorial had Nina
    Smm1: Tutorial didn't show names
    Smm2:It does

  • @delfinaventura6849
    @delfinaventura6849 4 ปีที่แล้ว +2

    03:49 he learned drifting
    06:16 GAS GAS GAS!

  • @Grane1234
    @Grane1234 4 ปีที่แล้ว +8

    In Mario maker 1, the POW blocks were neutral, but in SMM2, they blink.

  • @realyoshi9849
    @realyoshi9849 4 ปีที่แล้ว +2

    The underground styles for SMB and SMB3 had shadows in the Wii U version. These shadows are completley unseen in the Switch version.

  • @margaplomp2072
    @margaplomp2072 4 ปีที่แล้ว +18

    New: The Dragging Sound In The Editor Is Different

  • @TheGenericNoobTGN
    @TheGenericNoobTGN 4 ปีที่แล้ว +16

    0:00 the intro at ×0.25 playback speed sounds like a nuclear alarm lol

  • @TheomanZero
    @TheomanZero 4 ปีที่แล้ว +94

    Great . . . more things Nintendo forgot to port. At least they made the collision make more sense.

    • @reversible8740
      @reversible8740 4 ปีที่แล้ว +8

      They didnt add these on purpose, im sure they have a valid reason

    • @goshator
      @goshator 4 ปีที่แล้ว +20

      @@reversible8740, what would be the reason for removing a little checkpoint easter egg? Or what about Yoshi particles?

    • @albond
      @albond 4 ปีที่แล้ว +2

      The Muncher collision is too big now though

    • @wrpen99
      @wrpen99 4 ปีที่แล้ว

      @@goshator The yoshi particles were too lewd obviously.

    • @styleopensacanofwhoopass6188
      @styleopensacanofwhoopass6188 4 ปีที่แล้ว

      Gosha Sounds weird but the switch does not have unlimited power

  • @xian2themax
    @xian2themax 4 ปีที่แล้ว +2

    The mushroom speed tip was really helpful, I have used it to make timers in many of my levels.

  • @quesoazul3494
    @quesoazul3494 4 ปีที่แล้ว +22

    in super mario maker 1 if you start a Level from the beginning you will appear to the fifth block but in super mario maker 2 you will start in the third block.

  • @0DRONZER
    @0DRONZER 4 ปีที่แล้ว +15

    i think that your intro is gonna become the most nostalgic thing ever

  • @letter_o_hyphen_letter_o
    @letter_o_hyphen_letter_o 4 ปีที่แล้ว +1

    One subtle difference that people may not have noticed:
    The editor music was just 1 track in SMM, as opposed to multiple styles with different elements active/inactive that would switch out regularly in SMM2

  • @prismacan7752
    @prismacan7752 4 ปีที่แล้ว +1

    Finally! Someone talks about the Checkpoint thing!

  • @MasterGeorge090
    @MasterGeorge090 4 ปีที่แล้ว +3

    Another difference: In SMM1, when you place a mushroom to something when you already place a mushroom to an enemy, it coughs out a mushroom. But in SMM2, it doesn't happen.

  • @GlacialSiren484
    @GlacialSiren484 4 ปีที่แล้ว +3

    In SMM1 getting a 1UP in NSMBU sounds like the it did in the original game but in SMM2 it was changed to the NSMBWII one however getting 100 coins has the same sound effect in both games

  • @mystora7159
    @mystora7159 4 ปีที่แล้ว +16

    In smm1 you could throw a spring under a thwomp and it would move the thwomp. In mm2, it doesnt work (I believe it does still work in 3d world)

    • @plompedu
      @plompedu 4 ปีที่แล้ว +2

      Yes it does

    • @sandman92660
      @sandman92660 4 ปีที่แล้ว +1

      @@plompedu Did you even try it?

    • @plompedu
      @plompedu 4 ปีที่แล้ว +1

      @@sandman92660 yes

  • @User-wh1mh
    @User-wh1mh 4 ปีที่แล้ว +3

    Don’t remember if this was mentioned in previous episodes, but in SMM1, when the time hit 0, you died at that point, but when the time hits 0 in SMM2, it takes another second before you actually die.

  • @firstnamelastname3262
    @firstnamelastname3262 4 ปีที่แล้ว +1

    Damn Loogi, back at it again.

  • @silverwheelchairiot6525
    @silverwheelchairiot6525 4 ปีที่แล้ว +3

    They need a setting where you can change the hit boxes from original (depending on the series) to current aka super precise

  • @CuriousUserX90
    @CuriousUserX90 4 ปีที่แล้ว +8

    0:15 I had no idea of that myself when playing the Wii U game.

  • @mynameismmandimheretosay7979
    @mynameismmandimheretosay7979 4 ปีที่แล้ว +1

    5:49 Didn’t expect a guest appearance for this episode

  • @ayo.2022
    @ayo.2022 4 ปีที่แล้ว +2

    #6 has been stressing me out for a while now; it doesn't feel the same wearing a buzzy beetle shell when you can't actually use it's properties

  • @Seksikakpeto
    @Seksikakpeto 4 ปีที่แล้ว +7

    In smm1 you can make own sound effects. In smm2 its not possible

  • @M.Prestige
    @M.Prestige 4 ปีที่แล้ว +3

    2:04
    MUSHROOM VS CONVEYOR BELT!
    SMM1: Mushroom won!
    Mushroom: Yay! I won!
    SMM2: Conveyor Belt Won!
    Conveyor Belt: Heh, you suck mushroom, you no match to me.
    Mushroom: Dammit nintendo...

  • @11th_Endor
    @11th_Endor 4 ปีที่แล้ว +24

    In smm2 buzz saws now make noise.

    • @mynameismmandimheretosay7979
      @mynameismmandimheretosay7979 4 ปีที่แล้ว +3

      You’re SMM2 huh?
      Tell mE WHY YOU REMOVED OVERLAPPING PIPES.

    • @11th_Endor
      @11th_Endor 4 ปีที่แล้ว

      @@mynameismmandimheretosay7979 big oof on my part.
      Rip

    • @mystora7159
      @mystora7159 4 ปีที่แล้ว

      Do you think it should make no sound?

    • @11th_Endor
      @11th_Endor 4 ปีที่แล้ว

      @@mystora7159 well it can be pretty annoying at times like in a silent ghost house, I know you can probably use it to your advantage, but it just annoys me.

  • @hidmdhd2156
    @hidmdhd2156 2 หลายเดือนก่อน +1

    That's good video man ❤️

  • @zippycat
    @zippycat 4 ปีที่แล้ว +46

    nintendo took fun stuff ;c

    • @user-fh9mf2hk6j
      @user-fh9mf2hk6j 4 ปีที่แล้ว

      ikr

    • @pikachugamingextreme2.082
      @pikachugamingextreme2.082 4 ปีที่แล้ว +6

      Nintendo always takes the fun stuff, but they improve at the same time :)

    • @IDontKnowTbh28491
      @IDontKnowTbh28491 4 ปีที่แล้ว +1

      Even though the fun stuff is removed, the game became much better than the original. SMM1 looks like a prototype compared to SMM2

    • @randomMSMtuber
      @randomMSMtuber 4 ปีที่แล้ว

      Smm2 might be a kind game. Idk maybe?

    • @yourfriendlyneighbourhoodb7585
      @yourfriendlyneighbourhoodb7585 4 ปีที่แล้ว

      Dhruv Patel weren’t whomps added already?

  • @pennywise1281
    @pennywise1281 4 ปีที่แล้ว +8

    Super Mario Maker Boss Mario cannot die near missing Munchers. Except Super Mario Maker 2

    • @themightytammos
      @themightytammos 4 ปีที่แล้ว +3

      What?

    • @themustachioedfish5988
      @themustachioedfish5988 4 ปีที่แล้ว +3

      Uh, can you say that again, but in English?

    • @visualgagging
      @visualgagging 4 ปีที่แล้ว +1

      Super Mario Maker 1 Mario is a boss- he can nearly touch a Muncher without dying.
      Not in Super Mario Maker 2!

  • @jakeblancaster8498
    @jakeblancaster8498 4 ปีที่แล้ว

    @Looigy, you think we can make up some solutions if any of these changes become seen as a problem?

  • @Randomness2018
    @Randomness2018 4 ปีที่แล้ว +2

    In Smm the Nsmbu 1up sound was the wii one but in Smm2 its now the Smb one

  • @karnkitchen9298
    @karnkitchen9298 8 หลายเดือนก่อน

    in part 5...
    - in smm1 mario running 1 block with mushroom and big mario passed the block with free move
    - in smm2 big mario getting stuck in the blocks but cannot move at all.
    part 6 is out now (coming soon)

  • @xian2themax
    @xian2themax 4 ปีที่แล้ว +2

    6:52 if helps make levels that sync with the music

  • @jadenrosethe4986
    @jadenrosethe4986 4 ปีที่แล้ว +1

    I still miss the first Mario Maker game

  • @nobodyasked2144
    @nobodyasked2144 4 ปีที่แล้ว +6

    0:12 HOLY SH*T I NEVER KNEW THAT

  • @softestcat
    @softestcat 4 ปีที่แล้ว

    Have you brought up standing on conveyor belts in SMM1 yet?

  • @thesonichat7389
    @thesonichat7389 4 ปีที่แล้ว +6

    There is still so many factors that this game has that gives it the idea that it was rushed.

  • @_pestosauce
    @_pestosauce 4 ปีที่แล้ว +2

    It’s midnight and I can’t sleep
    I also don’t even have the game

    • @ericmarcelino4381
      @ericmarcelino4381 4 ปีที่แล้ว

      5 days later and I'm in the same situation

  • @Kusanae
    @Kusanae 4 ปีที่แล้ว +4

    5:10 PINGUS PINGUS PINGUS PINGUS PINGUS

  • @christiancarter255
    @christiancarter255 4 ปีที่แล้ว

    I've enjoyed the analytics!

  • @alisiaale565
    @alisiaale565 4 ปีที่แล้ว +1

    In Mario Maker 1, in the NSMBU style, if you try the triple jump, the second jump sounds like the wall jump sound, but in Mario Maker 2, the second jump sounds like in the original NSMBU game! 🔊

  • @TotalDramaNL
    @TotalDramaNL 2 หลายเดือนก่อน

    Don't forget the sounds when collecting a 1up mushroom are different between the two games in NSMBU style.

  • @samsimington5563
    @samsimington5563 3 ปีที่แล้ว +1

    And evidently Mario's nane is said when you place HIM somewhere in the editor

  • @solleon9851
    @solleon9851 4 ปีที่แล้ว

    In SMM1, when a Yoshi egg is big, two Yoshis come out of it and start running. In SMM2, big Yoshi egg is red and a fire-breathing Yoshi comes out of it.

  • @vesschusterdeadchannel8389
    @vesschusterdeadchannel8389 4 ปีที่แล้ว +2

    5:27 that was in the super Mario bros 1-3 my dad knew that trick

  • @ACrossingSage24
    @ACrossingSage24 4 ปีที่แล้ว

    one thing I've noticed is that the starting terrain in the airship theme in SMM1 is the ground theme's ground, but in SMM2 it changed to the new sky theme ground!

  • @Sera69FI
    @Sera69FI 4 ปีที่แล้ว +1

    When you go through the door in SMM1, and immediately back again, the screen fades to black immediately.
    But in SMM2, when you go through the door, and immediately back again, the screen fades after about one second wait.

  • @luciananeves3374
    @luciananeves3374 3 ปีที่แล้ว

    In SMM1 grinders/bumpers disappeared if they're overlapped into track grinders/bumpers, And in SMM2, This usually makes grinders/bumpers still stay overlapped into track grinders/bumpers, This is the
    ultra-collision of the new fool method

  • @HardSonicStorm
    @HardSonicStorm 4 ปีที่แล้ว

    In Super Mario Maker 1 online mode, if you press select to skip the level when you land on spikes, the skipping screen will appear before Mario takes damages, however in Mario Maker 2, Mario takes damage before the skipping screen appear

  • @LunarBoo
    @LunarBoo 4 ปีที่แล้ว +14

    In SMM2, POWs and P-Switches glow blue for some reason.

    • @Kylin_Phoenix_Vartilo
      @Kylin_Phoenix_Vartilo 4 ปีที่แล้ว +9

      It's so you can use them as stationary sources of light in boo house night modes

    • @sandman92660
      @sandman92660 4 ปีที่แล้ว

      @@Kylin_Phoenix_Vartilo Makes Sense, because you can't just use the lava bubble for light.

    • @pepearown4968
      @pepearown4968 4 ปีที่แล้ว

      Yeah. While it’s great for pseudo lanterns and light boxes, it ruins the aesthetic of them, especially in the first 3 themes.

    • @alexismercado3944
      @alexismercado3944 4 ปีที่แล้ว

      @@pepearown4968 Would be better if they only shine in the night themes

    • @pepearown4968
      @pepearown4968 4 ปีที่แล้ว

      Alexis Mercado That’d be a bit weird though. They’re not deep sea fish or fireflies. They’re insentient gizmos.

  • @halloweenpeachy
    @halloweenpeachy 4 ปีที่แล้ว

    Hey! I saw this in my feed. Just wanted to say that when using bombs against bowser it does 2 damage per bomb instead of 1. Making bowser being killed in 10 hits instead of 1 when doing it that way. I don’t know if it’s the same for koopa shells.

  • @finnmcdade2977
    @finnmcdade2977 2 ปีที่แล้ว +1

    1:46 "PLatforms"

  • @sl_ate25
    @sl_ate25 4 ปีที่แล้ว

    On the direct comparison of super mario maker and 1 and 2's New super mario bros Wii u castle theme,you can see on Smm2,it's got more lighting from the lava and it's got the details for the lava on smm1 there were less lighting and details to the lava

  • @CuriousUserX90
    @CuriousUserX90 4 ปีที่แล้ว +1

    6:24 All these Fishbones can do out of the water is drop and crumble.

  • @samsimington5563
    @samsimington5563 3 ปีที่แล้ว +1

    So if my counting skills are correct there are 85 total differences between SMM1 and SMM2

  • @carterjames8829
    @carterjames8829 3 ปีที่แล้ว +2

    Nintendo did in some ways improve the Mario Maker franchise (adding stuff like more bosses and new power-ups), but they also ruined some elements that made the game more interesting!

  • @y.2439
    @y.2439 4 ปีที่แล้ว

    Another change is the 1-up sound on NSMBU in challenges
    SMM1 the sound was the 100 coin one, during the level and the end of the level
    On SMM2 during the level is the sound when you get a item that you already have, and the final is the normal sound of a 1-up

  • @pelican7235
    @pelican7235 4 ปีที่แล้ว +1

    More of this please!

  • @aidanlol5239
    @aidanlol5239 4 ปีที่แล้ว

    We ever mention how moving shelmets no longer carry bullet bill launchers? Spent an hour making a redux of a 3ds level only to find that out.

  • @WadelDee
    @WadelDee 4 ปีที่แล้ว +1

    Why did they change the transition to the underground theme (the last entry of this video)? Was this a good thing or a bad thing?
    Like, if you were to play a new Mario level creator, would you prefer the Theme changing or would you prefer to have it remain constant? Does this depend on which is the starting Theme? Did Nintendo change this because the optimal way would lead to inconsistent results?

    • @zachb1706
      @zachb1706 4 ปีที่แล้ว

      WadelDee probably to load faster, changing theme might have taken longer

  • @jacecochran7225
    @jacecochran7225 4 ปีที่แล้ว +1

    in smm1, you could shake bowser to turn into bowser jr.
    in smm2, bowser and bowser jr are now seperate objects.

  • @potatobearsmo
    @potatobearsmo 4 ปีที่แล้ว

    The timer in SMM1 doesn't immediately count down, and Mario dies at 0.
    The timer in SMM2 immediately counts down, and Mario dies at the end of 0.
    Result: 50 less points per level.

  • @kingtesttube4996
    @kingtesttube4996 4 ปีที่แล้ว

    In SMM2, the section with the high notes in the Ghost House song in the SMB theme is slightly off key.

  • @luciananeves3374
    @luciananeves3374 3 ปีที่แล้ว

    In SMM1, Big eggs went to keep green, And spawned 2 yoshies That run, And in SMM2, If we put a mushroom on the egg, they will be red, And will spawn a red yoshi with a unique ability: splitting fire

  • @zememerr2329
    @zememerr2329 4 ปีที่แล้ว

    Another small UI change is that the score board in NSMBU changed from Black with a white stroke in the original to white with a black stoke in SMM2

  • @yimpster27
    @yimpster27 4 ปีที่แล้ว +1

    In SMM2 lava bubbles that were hit from a ? block go higher than in SMM.

  • @user-ku3sr7cl3u
    @user-ku3sr7cl3u 4 ปีที่แล้ว

    Interesting fact about 5:30: SMB1 was white text for 1UP, SMB3’s was red, same goes for SMW, and NSMBU was the only one that was green.

  • @poorlydrawn5691
    @poorlydrawn5691 4 ปีที่แล้ว

    In smm1, when trampolines were hit out of blocks they would go up 1 full block. In smm2 they only bounce up and come back down

  • @smtonyanthony4227
    @smtonyanthony4227 4 ปีที่แล้ว

    In the original Mario maker, I think the levels limit length from start to finish is longer than MM2. I remade a level from the 1st game to the 2nd to the exact block and I couldn't make the ending the same because the level was shorter.

  • @lucianothewindowsfan
    @lucianothewindowsfan 4 ปีที่แล้ว

    in SMM2 instead of shaking, you click the thing a lot of times and that's it

  • @jaydentt
    @jaydentt 4 ปีที่แล้ว

    Wait, are mushrooms slower or slow conveyours faster

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX 4 ปีที่แล้ว

    7:09 Oh, so, it's basically a perspective fix depending on the position of Mario's face. Yeah, smart one.

  • @Noobitious
    @Noobitious 4 ปีที่แล้ว

    at this rate nintendo should add an option for all courses so you can choose if you want super mario maker 1 rules or default rules

  • @Fitz_Sports
    @Fitz_Sports 4 ปีที่แล้ว

    In SMM1, checkpoints saves key coins. In SMM2, it doesn’t actually save them now

  • @Serious5GamingS5G
    @Serious5GamingS5G 4 ปีที่แล้ว +1

    9:33 that nightmare look on one of the comments

  • @PomPomthePigtailGirl
    @PomPomthePigtailGirl 3 ปีที่แล้ว +1

    Smm1, you can't adjust the length of the lift, that feature was added in smm2

    • @IvanFranco120
      @IvanFranco120 2 ปีที่แล้ว

      Yeah, i did use this feature in some of my SMM2 levels...😅

  • @LuccaDoesStuff
    @LuccaDoesStuff 4 ปีที่แล้ว

    Hi, I've played your courses and most of them are super hard

  • @Sean_Pawn
    @Sean_Pawn 4 ปีที่แล้ว

    In Super Mario Maker, when placing a Super Mushroom the Super Mario Bros. style in the ground theme, it would normally have a voice say “Super Mushroom” in time to the music. However, in Super Mario Maker 2, it is the only known instance when the voice says Super Mushroom without going with the music.

  • @choppern3crozma673
    @choppern3crozma673 4 ปีที่แล้ว

    I thought there were only going to 3 parts (based off the fact that in the previous vid, it said 3/3)

  • @Caioninoo
    @Caioninoo 2 หลายเดือนก่อน

    I got another difference: In SMM1 if Mario falls to the lava he always faces right. But on SMM2 Mario always faces to the screen when falling in lava
    (EDIT) only In the NSMBU style

  • @mattialissoni5875
    @mattialissoni5875 4 ปีที่แล้ว

    Hey Looygi, ti consiglio di andare a vedere l'episodio 70 di Super Mario Maker 2 dello youtuber "Poketonx". Se vai al minuto 7:17 c'è il tuo livello:"Mouse Traps"!!! I tuoi video sono sempre così interessanti, continua così!!!

  • @yaboimarc3818
    @yaboimarc3818 2 ปีที่แล้ว

    When you place Mario it's sounds like fludd calling his name in super Mario sunshine

  • @randomMSMtuber
    @randomMSMtuber 4 ปีที่แล้ว

    Heres the difference:
    In smm1. If a clown car hits a wall. It will have its dizzy face. In smm2. Not anymore

  • @MeNotTadget
    @MeNotTadget 3 ปีที่แล้ว

    0:58
    That sync tho...

  • @TonymeansAnthony
    @TonymeansAnthony 4 ปีที่แล้ว

    If you’re doing a Part 5, in SMM1 the timer counts the very first second but not the very last one, but in SMM2 it’s the opposite.

  • @IronNinjaFish
    @IronNinjaFish 4 ปีที่แล้ว +2

    5:04 indipendent?

  • @DAJTheYouTuber_2007
    @DAJTheYouTuber_2007 25 วันที่ผ่านมา

    2:38
    this is probably to replicate 3DW's Goomba Mask
    -wdym that this was before that update-