The Payload can be Captured while Contested

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  • เผยแพร่เมื่อ 28 พ.ค. 2024
  • In some areas on certain maps, the payload automatically pushes itself to victory and cannot be stopped.
    TIMESTAMPS:
    • 0:00 Scripted Payload Explained
    • 1:49 Scripted Payload Examples
    • 3:28 Maps with Scripted Payloads
    MUSIC:
    • Blinx: The Time Sweeper OST
    REFERENCES:
    • JUICEMODE • [07:00-10:36] xQc VOD ...
    • Overwatch | Duimpie • Overwatch | Duimpie
    • Overwatch; Prom Night • Overwatch; Prom Night
    • Overwatch Beta - Thunderbird Pharah - Route 66 - Attack • Overwatch Beta - Thund...
    LINKS:
    • Twitch - / marblr
    • Discord - discord.marblr.net
    Footage captured on game versions 1.72.1.0.100672 and 2.00.9.0.101270
  • เกม

ความคิดเห็น • 642

  • @Marblr
    @Marblr  ปีที่แล้ว +3125

    I've seen suggestions that the scripted movement is necessary to synchronize the gate's closing animation with the payload passing through, but there are maps that disprove this. For example, the gates on Junkertown close once the payload passes through without relying on any scripted movement. I should have included this in the voiceover 🗿

    • @Jackintosh117
      @Jackintosh117 ปีที่แล้ว +99

      This is true, but probably an oversight based on older maps, since Junkertown is a 'newer' map. The new OW2 maps doing this is completely beyond me though since the doors don't close...

    • @Superkidra
      @Superkidra ปีที่แล้ว +11

      The voiceover probably would have helped, but it's not your fault people comment garbage like that without even checking, let alone understanding the engine :/

    • @Eknoma
      @Eknoma ปีที่แล้ว +18

      The Eichenwalde closing animation does not really make sense if it can be delayed. Like why would the gate collapse a minute after the door was broken?
      The one on Dorado however does not really make sense. Why would that door have to close immideately? You'd think it could stay open for a while, and then close once the payload is through.

    • @Jackintosh117
      @Jackintosh117 ปีที่แล้ว +26

      @@Eknoma Yes, but it also conveniently waits for the cart to get through as it is so its not massively farfetched. I imagine the dorado door closed because without it there's a major sight-line right though the main entrance into that part of the map, its required for cover.

    • @EnderKill98
      @EnderKill98 ปีที่แล้ว +11

      Good point. Thought the same. My idea why they only fixed the Route 66 thing is that the bug took to much effort to properly fix. Before the launch some dev did fix it for one map, but after the game launch they didn't find the time to fix an others.
      Maybe at some point, fixing them was even too hard, because it might affect other behaviour, messing up competitive or some backend game tracking which would make stats harder.

  • @BringBackLFG
    @BringBackLFG ปีที่แล้ว +5550

    Bro, I am so happy that after 6 years, someone actually started to talk about the video game mechanics. If you didn't play old overwatch and looked into it yourself then you wouldn't know anything about this stuff

    • @marinemanaphy101
      @marinemanaphy101 ปีที่แล้ว +98

      We were in the trenches in the old days trying to figure out mechanics and data lmao, I remember spending a lot of time in custom servers with friends trying to figure out the actual damage per bullet from various characters and what kinds of damage gave Mercy ult charge for boosting them. Blizzard could’ve done a lot for the game if they’d been more public about the exact mechanics and numbers of the game - a big part of why I’m hesitant to get back into it is that it’s hard to get caught back up to where all the patches have left all the characters beyond piecing it together from wikis.

    • @BP-bq9uz
      @BP-bq9uz ปีที่แล้ว +6

      this isn’t even the first video essay on this topic lol

    • @chenzhaowei2926
      @chenzhaowei2926 ปีที่แล้ว +20

      Reminds me Shounic, he’s doing the exact same thing but with tf2

    • @baltakatei
      @baltakatei ปีที่แล้ว +4

      If we could read the source code then these bugs would be a lot more obvious.

    • @piusdoe8984
      @piusdoe8984 ปีที่แล้ว +1

      What a powerfully confident and ignorant statement lmao yah sure know one has made these kinda vids before

  • @johnsmith-ho4xq
    @johnsmith-ho4xq ปีที่แล้ว +2569

    dude you literally showed up of nowhere and started doing the most interesting content ever. I absolutely enjoy your videos keep it up

    • @borndrago
      @borndrago ปีที่แล้ว +45

      And in the most professional way lol

    • @braydonattoe2078
      @braydonattoe2078 ปีที่แล้ว +16

      @@borndrago dude sounds like a PBS voice over talking about the animalistic nature of overwatch monkeys 😭

    • @arkhaic1792
      @arkhaic1792 ปีที่แล้ว +4

      this content reminds me of a tf2ber that makes the EXACT same kind of content, indepth mechanics, code spaghetti and other fun facts and bugs

    • @heretichazel
      @heretichazel ปีที่แล้ว +3

      @@arkhaic1792 yup shounic, I'd assume they were inspired by their style and applied it to overwatch. Tbh it's a good style, I don't blame them

    • @redstonewarrior0152
      @redstonewarrior0152 ปีที่แล้ว

      @@heretichazel
      Especially when the deadpan delivery of jokes hits just right

  • @bren9193
    @bren9193 ปีที่แล้ว +807

    After 56 years i now learn the payload "wheels" turn red when its moving backward wow

    • @juicy1598
      @juicy1598 ปีที่แล้ว +21

      I would’ve never noticed

    • @kylahkropp7250
      @kylahkropp7250 ปีที่แล้ว +30

      i didn't notice until you pointed it out lol

    • @lunarjellyfish5538
      @lunarjellyfish5538 ปีที่แล้ว +13

      56 years?

    • @quantumtwinspark283
      @quantumtwinspark283 ปีที่แล้ว +32

      Why have you subjected yourself to 56 years of overwatch?

    • @IvyTheBarista
      @IvyTheBarista ปีที่แล้ว

      @@quantumtwinspark283 because he is mentally ill

  • @myseglis
    @myseglis ปีที่แล้ว +873

    Oh wow, the Paraiso one is very long indeed, can't wait to see how that plays out in competitive games or OWL.

    • @Joe_Payne
      @Joe_Payne ปีที่แล้ว +35

      The play will just be push up while the point moves itself

    • @chiichen5322
      @chiichen5322 ปีที่แล้ว +76

      @@Joe_Payne I think what Myseglis means, is the possible automatically triggered Overtime. If everyone's dead on the attacking team but the payload moves during overtime without being pushed, the attackers can possibly regroup during those ~20 seconds.

    • @MrHdog111
      @MrHdog111 ปีที่แล้ว

      I haven’t played a single match in Paraíso 😭

    • @IFreakinLovePickless
      @IFreakinLovePickless ปีที่แล้ว +11

      @@MrHdog111 it's not in the map pool. They literally forgot to add it as a playable map, it's only available in custom games for now

    • @myseglis
      @myseglis ปีที่แล้ว +14

      @@chiichen5322 Yep, exactly what I meant, I feel like the payload pushing itself for that long will allow attackers to regroup in OT to touch the payload again even though the entire team died.

  • @Andrewjrt
    @Andrewjrt ปีที่แล้ว +1024

    Great videos, keep em coming

  • @kibsuki6941
    @kibsuki6941 ปีที่แล้ว +508

    these overwatch videos are amazing man, highly appreciate this content

  • @sanbox-irl
    @sanbox-irl ปีที่แล้ว +232

    Although this is a fair point, the way this actually comes up in high level play in my experience is just that players know to not bother trying to contest the playload at certain points on the map. The very rare circumstance you mention requires the attackers on the previous side to have lost the playload during that sequence *and the extra overtime*. Ie, they basically need to die right when the scripting sequence hits, and they need to all die at once. That's pretty rare! Should be fixed ofc, but after years of playing OW, I've never seen this bug

    • @aolson1111
      @aolson1111 ปีที่แล้ว +27

      It's not really a bug, and it doesn't really affect the competition. It's just some mild visual inconsistency. The thing is, both teams get that scripted sequence, and for both teams the point isn't playable during it, so there's no unfairness. If you make it to the checkpoint, you automatically get that extra 6m. If the cart instantly teleported those 6m instead, nobody would complain, despite being functionally the same.

    • @Sushie55
      @Sushie55 ปีที่แล้ว +2

      @@aolson1111 IKR! But it's a payload, not a cart! C:

    • @Sushie55
      @Sushie55 ปีที่แล้ว

      "*and the extra overtime*. 'le'."?

    • @redstonewarrior0152
      @redstonewarrior0152 ปีที่แล้ว

      @@Sushie55
      Payload cart

    • @redstonewarrior0152
      @redstonewarrior0152 ปีที่แล้ว +1

      So what would really fix the problem would be if they added another 6 meters onto the payload track. That way, it isn't a question of "are there any attackers on the cart after the scripted movement" but instead becomes "can the attackers push the cart the remaining 6 meters after the scripted movement."
      Would make things look...
      A lot less stupid.

  • @dwjp90
    @dwjp90 ปีที่แล้ว +105

    Scripted movement is used on some maps to balance the sightlines, so that the defending team doesn't have a huge advantage

    • @smurfpoppin4470
      @smurfpoppin4470 ปีที่แล้ว +2

      Should just be determined by best out of 4. if there's a tie make it by best time. if both are tied by defends only make the tie breaker be by who pushed the payload the furthest on attack.

  • @Izachiu
    @Izachiu ปีที่แล้ว +14

    I really like the longer scripted movements in overwatch 2 because it gives players more time to realize they need to back up since they can’t contest the payload anyway

  • @0ak_
    @0ak_ ปีที่แล้ว +188

    This reminds me of shounics content, but instead of tf2 it’s overwatch. I love it! Wish there was more similar content for other games

    • @lilypad.7485
      @lilypad.7485 ปีที่แล้ว +17

      OMG THIS WHOLE TIME I WAS LIKE “did shounic switch to ow content” bc I didn’t remember his name so I thought it was the same guy

    • @Crispierbug
      @Crispierbug ปีที่แล้ว +4

      Theres Decino for Doom 1 and 2,

    • @Sushie55
      @Sushie55 ปีที่แล้ว

      What's TF2?

    • @biggestestMatt
      @biggestestMatt ปีที่แล้ว +2

      @@Sushie55 TitanFall 2

    • @Crispierbug
      @Crispierbug ปีที่แล้ว +5

      @@Sushie55 Team Fortress 2

  • @gwynbleidd8723
    @gwynbleidd8723 ปีที่แล้ว +73

    These videos are so clean, what a shame there are so few videos cause I finish them almost instantly after they come out.
    Keep up the amazing work!

    • @The1andonlysharpshooter
      @The1andonlysharpshooter ปีที่แล้ว +1

      Right, I always check profile to see if i’ve missed any somehow.

    • @gwynbleidd8723
      @gwynbleidd8723 ปีที่แล้ว +1

      @@The1andonlysharpshooter so relatable hahaha

  • @tashanstamatatos9765
    @tashanstamatatos9765 ปีที่แล้ว +13

    Anyone else remember when something similar happened to Super?

    • @danieliusmarozas4666
      @danieliusmarozas4666 ปีที่แล้ว

      I WAS JUST THINKING THAT!!

    • @revenge977
      @revenge977 ปีที่แล้ว

      yea
      th-cam.com/video/QXj9HHIQpOM/w-d-xo.html

  • @damianlego3840
    @damianlego3840 ปีที่แล้ว +201

    I imagine the reason why these scripted movement scenes exist and aren't considered a bug is because after the payload moves forward a certain amount the gates behind them close and it's easier to have the payload automatically move past these points then to have it stop midway and force the gates to stay open. Although, the same thing happens in Route 66 so I'm not sure why that one in particular was considered a bug.

    • @damianlego3840
      @damianlego3840 ปีที่แล้ว +3

      @@godsturf8210 I'm pretty sure they don't close until the payload moves through, it's just weird that this one instance isn't scripted when all of the others are.

    • @zzzergling1079
      @zzzergling1079 ปีที่แล้ว

      There is no real reason for this. If u want to make this fair, create second script point on route. Like it doesn't count for checkpoints so it doesn't count in score. But it cut down route till this coordinates and launches needed animation once reached. Worst thing they forced to do is split animations on halfs(open/close; break gates/crash entrance). I would say that it's evening of work. IMHO it's not harder than cut footage for youtubers( this can do even retards( I mean look on some of YT makers))

    • @ImInForAWuppin
      @ImInForAWuppin ปีที่แล้ว +29

      The payload on Route 66 change was a bug because, at one point in development, the doors did close. The payload movement was left over from that change on accident. The reason Junkertown and R66 don't close but Eichenwald and Dorado do is a result of sightlines. Eichenwald had an issue on release (can't remember if it was full game or just PTR) where snipers could shoot at spawn from the choke with a ton of cover due to the downwards slope. The devs added the rubble to counter these sightlines, and the payload movement so it wouldn't clip through the rubble. The rubble has to fall as soon as you capture because there would be no point to it otherwise. What good is rubble letting you get out of spawn, if it only falls down to help you after you've pushed past where you actually need it? Dorado has a similar issue, with near direct sightlines to attacker spawn on 3rd point. Junkertown and R66 fix this in another way, though. They both have harsh L turns right after the choke which cuts sniper sightlines more naturally, as well as much more direct high ground access for flankers to make use of.

    • @jzdude01
      @jzdude01 ปีที่แล้ว +5

      I’d guess it had to do with intentional map design instead of a bug. The devs want those sections to be closed, whereas they’re fine with the non-scripted points being open until the payload is pushed. This would explain why it was a bug on r66 but not dorado. They want the dorado door closed for some reason so they auto script it. Or on eich they want the crumbling door animation to trigger so it’s auto scripted (this makes some sense bc of the cover the crumbled door provides to the attacking team).

    • @blank8007
      @blank8007 ปีที่แล้ว +3

      i agree with this reasoning of it is easier to have the movement script but is it better for a competitive game where that script can ruin a lot of games for people in comp and even regular play but that's just my thought also nice comment Damian Lego

  • @23UAS
    @23UAS ปีที่แล้ว +30

    Once, when I was playing Rain on a defenders team, I snuck behind the payload with enemy team contesting it right before is was to pass the gate. I shattered enemies at the payload and was instantly killed by rest of the team. But thanks to the scripted movement, payload C9'ed itself leaving enemies previously contesting it behind.

    • @benjaminoechsli1941
      @benjaminoechsli1941 ปีที่แล้ว

      _Play of the Game:_

    • @X1erra
      @X1erra ปีที่แล้ว +5

      This is especially going to be a problem in Push maps after making a comeback in overtime. The speed the robot moves when it's not pushing the barrier, it's almost the same as the player, I could barely keep up. I can imagine this exact scenario when you shatter or grav the whole enemy team from the side without contesting the robot, it just leaves you xD

    • @benjaminoechsli1941
      @benjaminoechsli1941 ปีที่แล้ว

      @@X1erra Better let the bot push you along. 😴

    • @Dragonboy55564
      @Dragonboy55564 ปีที่แล้ว

      @@X1erra Not really an issue, because win \ loss in push is determined by furthest distance, not current robot position. If you stop touching the robot for any reason then your current push has ended (and you can still get graved off point in any other mode anyways.)

    • @mrosskne
      @mrosskne ปีที่แล้ว +1

      who's rain?

  • @DareDanieI
    @DareDanieI ปีที่แล้ว +53

    Always enjoyable to watch these informative Overwatch videos thank you!

  • @yeti4269
    @yeti4269 ปีที่แล้ว +22

    You are easily one of my new favorite TH-camrs. I like this technical kind of talk, but could only listen to it if it was about something else I loved. Hope you get some good content out of OW 2 when it releases.

  • @nezby3945
    @nezby3945 ปีที่แล้ว +2

    Yo man you’re the goat!!! I love the technical nature of your videos, it’s soo good and refreshing rather than saying what you think the cause may be. You dedicate time to scripting in the workshop, finding map origins and stuff like that.
    I appreciate you deeply for that lets get you to 1 mil xD you got this

  • @Star_Bright1
    @Star_Bright1 ปีที่แล้ว +15

    Went into this video thinking it was going to be similar to an edge case in Team Fortress 2 where the payload can be capped while contested because an attacker touching the cart applies an unstoppable acceleration force that can sometimes be just enough to inch the payload past the checkpoint. Glad to see that's not the case for OW at least.

  • @sirfailalotful
    @sirfailalotful ปีที่แล้ว +2

    “Jeff, why!?” Had me fuckin weak, man. 😂😂😂

  • @dumb7396
    @dumb7396 ปีที่แล้ว

    ever since the dva video you made, I've been watching all of your videos and I gotta say there's nothing else like this in the overwatch TH-cam community and you're really filling a hole rn. The quality of your videos are always top-notch as well, something I would expect from someone like KarQ. Please keep making these informational style videos, I love watching them. ❤️

  • @MoreMedu
    @MoreMedu ปีที่แล้ว +2

    these videos are so well made!! always a pleasure to watch your content :)

  • @titon7608
    @titon7608 ปีที่แล้ว

    Wow this is SO well Edited. I knew a little bit about scripted events that couldn't be stopped but this is such a good expansion on how it works.

  • @Minkoui
    @Minkoui ปีที่แล้ว +3

    Your videos are so well made!! Keep it up please we all love you

  • @tokkippang
    @tokkippang ปีที่แล้ว +5

    i love your videos

  • @noctuh.
    @noctuh. ปีที่แล้ว +1

    Bro just spawned outta nowhere with some of the highest quality, in depth and most educational content from any game on the platform

  • @Whit_Edit
    @Whit_Edit ปีที่แล้ว

    I instantly thought of that Ster clip when I clicked on this video and I'm so glad you included it :)

  • @lunchbucks5308
    @lunchbucks5308 ปีที่แล้ว

    I love your videos, very well made! Keep up the great work, it’s refreshing to see some amazing content on Overwatch.

  • @gaz5396
    @gaz5396 ปีที่แล้ว +8

    For the older maps: I assume it’s because the gate and the debris are also scripted events and they don’t want to program it separately

  • @GeneticFreak
    @GeneticFreak ปีที่แล้ว +4

    I believe that in some maps the payload is forced to move through the gate is when there's a long sightline from defenders place, because if it stops in the middle of the gate keeping it open it will create a new choke point and give the defenders an advantage as long as it remains there allowing snipers to spawn kill attackers

  • @musicalglaceon2245
    @musicalglaceon2245 ปีที่แล้ว

    im loving the content, the rate of upload, the quality of the videos
    thank you

  • @luis4rod
    @luis4rod ปีที่แล้ว

    I did know about this bug but I watched the whole thing anyway because your visuals and script are great, that was a perfect way to end the video!

  • @felixisme
    @felixisme ปีที่แล้ว

    Love the background music, such a classic!

  • @pachanas703
    @pachanas703 ปีที่แล้ว

    I've been playing since beta and never once thought about this mechanic. Awesome video!

  • @reibuyoru2514
    @reibuyoru2514 ปีที่แล้ว

    these are so unbelievably fun to watch, ty so much man

  • @CXu-hd5nb
    @CXu-hd5nb ปีที่แล้ว

    Your videos are so well made, keep up the great work

  • @RemedieX
    @RemedieX ปีที่แล้ว

    I had a very similar hypothesis about how payloads worked, especially during scripted moments, but it's 100% appreciated and great to have someone explain it in an entertaining manner with factual information.

  • @ThedGrill
    @ThedGrill ปีที่แล้ว

    My dude, I loooove your analytical videos about ow.

  • @amemoia
    @amemoia ปีที่แล้ว +5

    WAKE UP BABE NEW MARBLR UPLOAD LETS GOO

  • @starlii10
    @starlii10 ปีที่แล้ว

    This man is the Pannen of Overwatch. All he needs is the SM64 File Select BGM and he'll be my favorite Overwatch YTer ever.

  • @redstonewarrior0152
    @redstonewarrior0152 ปีที่แล้ว

    Someone watched some of shounic's videos and was taking notes.
    Feel a heavy amount of inspiration might have come from his video style.
    What makes this even funnier is how shounic made videos on how you can cap the final point on payload maps in TF2 while the cart is being contested and a video on scripted cart movement on payload race maps.

  • @ryano404
    @ryano404 ปีที่แล้ว

    This is the only channel being informative for both ow players and devs in 6 years.

  • @Zarzar22
    @Zarzar22 ปีที่แล้ว +10

    Seeing high quality Overwatch content makes me incredibly happy

  • @barkerbeans620
    @barkerbeans620 ปีที่แล้ว

    OMG Blinx: The Time Sweeper music!! HELL YEA!
    Great Video!

  • @freddyjobob
    @freddyjobob ปีที่แล้ว

    Man I haven't even played overwatch in years nor have the interest to play again, but I love watching these mechanic vids

  • @OmniVenom
    @OmniVenom ปีที่แล้ว

    Your videos reminds me “how it’s made” shows lol. I love it.

  • @senpaishade
    @senpaishade ปีที่แล้ว

    I hear Blinx: The Time Sweeper music in the background. Good choice 👍

  • @Oresmond
    @Oresmond ปีที่แล้ว

    You're like the Shounic of Overwatch. Good stuff mate!

  • @GammaGamer711
    @GammaGamer711 ปีที่แล้ว +1

    I've seen some of your content, and you remind me of Shounic who does TF2 videos about gameplay, such as bugs, exploits, and overall code. Keep it up, very interesting stuff!

  • @Buddha507
    @Buddha507 ปีที่แล้ว

    This is a fantastic channel that deserves way more Subs

  • @thebruneitor7842
    @thebruneitor7842 ปีที่แล้ว

    Broo , it gave me so much nostalgia that binx ost.

  • @ev5414
    @ev5414 ปีที่แล้ว

    Love the Blinx The Timesweeper background music

  • @JazZSm
    @JazZSm ปีที่แล้ว +1

    Holy, a ster clip? Also, completely forgot how crazy that clip was.

  • @malekguenni9062
    @malekguenni9062 ปีที่แล้ว

    U have the most interesting OW content, love it .

  • @Valafar.
    @Valafar. ปีที่แล้ว

    Calm, precise, informative. You should do audio books.

  • @starpower1884
    @starpower1884 ปีที่แล้ว

    Every time I watch one of his videos it's like my brain sitting down for a lesson from a cool teacher that I actually like and knows how to make a lesson fun.

  • @space_kitty
    @space_kitty ปีที่แล้ว +1

    I'm so proud of our local marble roller, he has come so far

  • @xzeuii
    @xzeuii ปีที่แล้ว

    The shounic of overwatch. Love this form of content, keep it up

  • @Schenkel101
    @Schenkel101 ปีที่แล้ว +19

    I mean, if the capture happens during the scripted sequence, it means current attackers got to the endpoint of the scripted animation in less time then the opponent. that is equivalent to the cap being on the trigger point of the script, but on a delay. As long as the cap is registering correctly, it doesn't break balance, just becomes a novelty deciding criterium, right?

  • @benleighton9013
    @benleighton9013 ปีที่แล้ว

    I love the bit with the two tracers

  • @munloma861
    @munloma861 ปีที่แล้ว +1

    This man's content is underrated.

  • @justinwang8876
    @justinwang8876 ปีที่แล้ว

    I'm so surprised this guy isn't getting as much recognition as he deserves. He kinda reminds me of Asumsaus, with his editing and tone.

  • @Pikmin012
    @Pikmin012 ปีที่แล้ว +2

    When mom says "we have shounic at home!"

  • @alanreskin5386
    @alanreskin5386 ปีที่แล้ว

    So high quality content, congrats!

  • @redship7532
    @redship7532 ปีที่แล้ว +2

    your channel is so underrated

  • @xdLayo
    @xdLayo ปีที่แล้ว +1

    I cannot express how much I fuckin love these videos.

  • @Kitsuism913
    @Kitsuism913 ปีที่แล้ว

    this guy is the shounic of overwatch, i love this videos

  • @blackbeatsentertainment
    @blackbeatsentertainment ปีที่แล้ว

    Aye ngl…I fw the music, gives me throw back PC game vibes.

  • @varocks7601
    @varocks7601 ปีที่แล้ว

    I cannot believe that I'm actually watching Overwatch content in 2022, it feels nostalgic

  • @bluedragon1146
    @bluedragon1146 ปีที่แล้ว

    Marblr, Eichenwald one kind of makes sense as the door frame breaks and blocks it from moving backward. If the animation is to play after the checkpoint but is contested, the payload would be stuck behind the rubble of the door.

  • @mudkipzy
    @mudkipzy ปีที่แล้ว

    Also it is cool on how the second check point on Junkertown the gate will stay open until the payload goes through. I think it is because it’s newer than the two maps mentioned in the video.

    • @ImInForAWuppin
      @ImInForAWuppin ปีที่แล้ว

      It's unrelated to how new it is. Junkertown has a massive bend that blocks sightlines, as well as stairs up to the high ground, so there is no need to close the door. This is also why the door on Route 66 doesn't close. It did close at one point during development, but due to the attacker's spawn location and the shack creating a sharp bend right before choke it didn't need to close, and so they scrapped it. This is why the payload movement was classified as a "bugfix", because they had forgotten to remove the scripted movement trigger when they made the doors stay open, not because the trigger was never meant to be there.

  • @floralpoboop
    @floralpoboop ปีที่แล้ว

    I like how you use that source texture trigger.

  • @spyonmebaby
    @spyonmebaby 2 หลายเดือนก่อน +2

    youre like the shounic of overwatch, and i appreciate it

  • @ichigo11220
    @ichigo11220 ปีที่แล้ว

    I'm convinced the dev team is just 3 box turtles and they just forgot to feed them, so they never fix bugs.

  • @LadislausKallig
    @LadislausKallig ปีที่แล้ว

    I haven't played ow for 3 or 4 years, but after these videos I kind of want to play it again...

  • @serketskiss
    @serketskiss ปีที่แล้ว

    THE BLINX BACKGROUND MUSIC!!!

  • @justcallmexen
    @justcallmexen ปีที่แล้ว +1

    While Eichenwald has the whole breaking down the door segment and small bit of rubble to create a small wall, that is still at a checkpoint, Dorado's scripted segment does not occur at a checkpoint, it is a brief ways into the third and final portion of the payload route, and I wonder if this has something to do with the scripted sequence behaving differently.
    More importantly, the fact that a team can push the payload beyond the distance set by the first team during a scripted sequence even when contested must mean that in the first round, the round had ended while the payload was still in motion, meaning that someone still has to be there to "escort" the payload during one of those sequences at the end of the round or during overtime, else the distance will be cut short before the full scripted segment is finished.

  • @cakegamu9605
    @cakegamu9605 ปีที่แล้ว +1

    I HEAR THAT BLINX MUSIC AT 4 MINUTES U CANT FOOL ME 😭😭😭💖💖💖💖

  • @codybarton2090
    @codybarton2090 ปีที่แล้ว

    3rd video I’ve watched of urs so ig I’ll sub

  • @user-zr4er6zy9v
    @user-zr4er6zy9v ปีที่แล้ว +3

    love this kind of videos

  • @RavenRains
    @RavenRains ปีที่แล้ว +1

    Is that Blinx the time sweeper in the background?? :>>> love it

  • @MICROKNIGHT3000
    @MICROKNIGHT3000 ปีที่แล้ว

    I hope your channel blows for OW2 when it releases :)

  • @mikeyc8139
    @mikeyc8139 ปีที่แล้ว

    I've noticed this many times but don't consider it a bug. It is consistent. If you kill the enemy team just after they arrive at the Dorado gate, the spot AFTER the gate closes is instantly marked. If they can't get back to move it more and the round ends, the spot stays there. Same for you in round 2. If the enemy kills YOU in the same spot, your progress is marked in the exact same spot on the far side of the gate. If you can't get back to move it more before the round ends, it's a draw. Might look a little weird because the enemy killed you before the cart reaches the spot marked on the ground... but the cart has no choice but to move there.

  • @HeraBek
    @HeraBek ปีที่แล้ว

    Guarantee one dev didn't realize the animation was supposed to happen when they noticed it the first time moving solo, usually after cap people are on it. The misidentified it as a bug and got it put in.

  • @bluemoon866
    @bluemoon866 ปีที่แล้ว

    LOVE these well edited segments and infographics! Your videos help me improve every day!

  • @Littlefighter1911
    @Littlefighter1911 ปีที่แล้ว

    2:43 "I have already won..."
    "WHAT?!"
    *DEFEAT*

  • @save_sudan_and_palestine
    @save_sudan_and_palestine ปีที่แล้ว

    I think the payload moves in Dorado and Eichenwalde because in Dorado the gate closes after a while of its opening, and the rocks fall down in Eichenwalde, so the payload must move before that, unlike Route 66.

  • @Miku_ds
    @Miku_ds ปีที่แล้ว

    Always appreciate these well put together in-depth videos. Also thanks for putting Blinx music in your videos.

  • @UrsaJeager
    @UrsaJeager ปีที่แล้ว

    goat OW mechanics channel no question

  • @lliamcobb
    @lliamcobb ปีที่แล้ว

    because the doors on Eichenwalde and Dorado have a second animated script that plays immediately after the payload passes through the door, it literally cannot stop after the doors open or else the animations would not properly play and would obstruct the payload. although this could be logically explained on eichenwalde as it is a collapse of the structure, dorado is an easy fix that should allow the door to stay open until the payload advances

  • @cyber4053
    @cyber4053 ปีที่แล้ว +2

    BABE WAKE UP, OVERWATCH CODE GUY UPLOADED!

  • @khongbiettuc7445
    @khongbiettuc7445 ปีที่แล้ว

    So this channel is like shounic, but for ow. I'm really looking forward for more content

  • @maximummdamage4973
    @maximummdamage4973 ปีที่แล้ว

    Blinx music. Love to see it!

  • @Luisin88
    @Luisin88 11 หลายเดือนก่อน

    Very logical explanation, it really tells you that the juvenile players don't know how the game works.

  • @neartheplumtree
    @neartheplumtree ปีที่แล้ว

    Marblr you're doing gods' work

  • @VonSnuggles1412
    @VonSnuggles1412 ปีที่แล้ว

    Your videos remind me of shounic. Loving them alot

  • @kevinnio
    @kevinnio ปีที่แล้ว

    Sometimes us devs think we fixed a bug because we run through the specific scenario that was reported and the bug doesn't show up anymore, ignoring abother bug with similar results is still in the code. The QA team is supposed to test every build in deep, but if the release cycle is too short or the project is too big it's impossible to go over every single scenario.

  • @mattevans4377
    @mattevans4377 ปีที่แล้ว

    Dorado and Eichenwalde were added later, so maybe map teams changed or something, and what was once considered a bug was now a feature.

  • @jaber5345
    @jaber5345 ปีที่แล้ว +1

    Really interesting to see these detailed analyses of how the game works, cool vid

  • @doragonsoruja
    @doragonsoruja ปีที่แล้ว

    I find it funny how you said that it’s even in overwatch 2. Proving even more that overwatch 2 is just an expansion