Duplication Entities with No Team

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  • เผยแพร่เมื่อ 29 พ.ค. 2024
  • Of the many mechanics and abilities in Overwatch 2, very few rival the complexity of Echo's ultimate. Duplication allows Echo to clone any other hero -- and while this process is mostly functional, there are cases where duplication entities have no team affiliation.
    TIMESTAMPS:
    • 0:00 Introduction
    • 0:31 Duplication Mechanics
    • 3:23 Parting Gift Mechanics (R.I.P.)
    SOCIALS:
    • Twitch - / marblr
    • Discord - discord.marblr.net
    • Twitter - / marblrr
    REFERENCES:
    • Lifeweaver Ability Overview - • Lifeweaver Ability Ove...
    MUSIC:
    • Super Mario Sunshine - Noki Bay
    • TrackMania Nations Forever - Pulp Remix
    • Super Smash Bros. Melee - Trophy
    Footage captured on game versions 2.4.0.0.111387 and 2.5.0.1.114357
  • เกม

ความคิดเห็น • 490

  • @Marblr
    @Marblr  10 หลายเดือนก่อน +315

    www.twitch.tv/marblr

    • @turdferguson1407
      @turdferguson1407 10 หลายเดือนก่อน +15

      ah shit man, can i get a hint

    • @doomslayer8025
      @doomslayer8025 10 หลายเดือนก่อน +17

      It takes me to a Rickroll doesn’t it?

    • @True_Equalizer
      @True_Equalizer 10 หลายเดือนก่อน +5

      Bread

    • @beecheebee5944
      @beecheebee5944 10 หลายเดือนก่อน +4

      @@True_Equalizer toast or bread? :P

    • @OrigamiAhsoka
      @OrigamiAhsoka 10 หลายเดือนก่อน

      Crazy

  • @yazan_q
    @yazan_q 10 หลายเดือนก่อน +3567

    I love how marblr is able to travel back in time to test old bugs

    • @brovideogaming9447
      @brovideogaming9447 10 หลายเดือนก่อน +56

      Love comments like these

    • @yazan_q
      @yazan_q 10 หลายเดือนก่อน +24

      @@brovideogaming9447 lol thx

    • @the_tree007
      @the_tree007 10 หลายเดือนก่อน +288

      I think he only posts the videos after the bug is fixed to avoid trolling and exploiting. Which is honorable

    • @eisenhammer01
      @eisenhammer01 10 หลายเดือนก่อน +100

      ​@@the_tree007how would you abuse this bug at all? Where is the positive in being able to destroy your own abilities?

    • @miguelalonsogarcia2475
      @miguelalonsogarcia2475 10 หลายเดือนก่อน +44

      ​@@eisenhammer01 hence the trolling

  • @AngelSamael
    @AngelSamael 10 หลายเดือนก่อน +1934

    Maybe it's a feature not a bug. It would be really frustrating to get blocked by a friendly wall, petal or tree that your teammate can't destroy because they're no longer that hero.

    • @OrigamiAhsoka
      @OrigamiAhsoka 10 หลายเดือนก่อน +204

      Oh you’re right, these are the only ones that have collision that can be destroyed manually by the player who owns them aren’t they? My first theory was deployable objects that functioned *by* deploying them (excludes petal platform anyways unfortunately) but then I realized sym’s wall wasn’t on the list either

    • @TrueOracle
      @TrueOracle 10 หลายเดือนก่อน +17

      Tree of life though

    • @thoet7270
      @thoet7270 10 หลายเดือนก่อน +110

      ​@@TrueOracleit has collision and it can be destroyed early by Lifeweaver, so it makes sense. Still heals it's original team tho

    • @-TatoChip-
      @-TatoChip- 10 หลายเดือนก่อน +3

      if that were true then torb turret should be effective to

    • @donovanjoseph737
      @donovanjoseph737 10 หลายเดือนก่อน +8

      @@thoet7270he’s saying why would you willingly destroy a TOL. Even if it was blocking your path, it probably wouldn’t be worth it 😅

  • @ItsMedokin
    @ItsMedokin 10 หลายเดือนก่อน +988

    I wonder if the reason this doesn't affect objects like Torb turret and Ashe's Bob is because those objects have a target that they need to shoot at, and it would be ridiculous (albeit funny) if they started shooting at their own teammates.

    • @Hietakissa
      @Hietakissa 10 หลายเดือนก่อน +66

      I'd wager that's not fully intended, since otherwise they would've given the same treatment to the abilities shown in the video. I think it's more likely that deployables and 'proper' entities behave differently, and this bug only affects deployables.

    • @alexisdelapeyriere5300
      @alexisdelapeyriere5300 10 หลายเดือนก่อน +48

      someone noticed that it only concerned collision entity, and because they can't be destroyed by their creator anymore, they let player break it "manualy"

    • @realchiknuggets
      @realchiknuggets 10 หลายเดือนก่อน +5

      or if immo field didn't work for the correct/any team. anyway I left a comment about this, the abilities this doesn't work for are PETs, there's a vid on it somewhere. btw idk if/how this works for sym's 3 buildables and deployable shields (if they even stay up after the ult ends)

    • @knyt0
      @knyt0 10 หลายเดือนก่อน +3

      tree needs to heal teammates too

    • @fuscello
      @fuscello 10 หลายเดือนก่อน +2

      All the abilities except the death flower have collisions, so maybe that is something worth noting

  • @moralle4090
    @moralle4090 10 หลายเดือนก่อน +170

    So, one thing I noticed is that all the abilities that are affected by this bug are ones that create an object that can still be interacted with by the echo's team. Mei wall, Lifeweavers platform, and his tree are still physical objects to the echo's team, whereas turrets, bob, etc. are intangible. And while Lifeweaver's parting gift isn't physical, it is still an object that the friendly team could pick up.

    • @loekhabets8698
      @loekhabets8698 10 หลายเดือนก่อน +1

      Bob can still be pushed around by teammates with "soft" collision.

    • @moralle4090
      @moralle4090 10 หลายเดือนก่อน +11

      @@loekhabets8698 Bob could be a special case on his own to be fair. Iirc the game considers Bob to be part of the Ashe who sent him out, similar to D.va's mech, so those kinds of objects might have unique code that causes Bob to be unaffected by the bug presented here. Especially since a Bob or a D.va bomb that doesn't consider the echo's team as their team and still kills them would be caught very early on in bug testing.

  • @Mr.AceofKings
    @Mr.AceofKings 10 หลายเดือนก่อน +188

    All 3 of those abilities are temporary constructs, as was parting gift (I think), so my guess is that temporary objects simply reference their team instead of bothering to copy it since they won’t be active indefinitely. Bob is also temporary, but he functions as a sixth “player” so I imagine he’s a unique case and may use the “pass by value” method too.
    Other temporary things: Sym wall, Ramattra shield ,Zarya bubble, Bap lamp, Winston bubble. We didn’t see any of those in the video, though maybe @Marblr tested them anyway..

    • @LightsJusticeZ
      @LightsJusticeZ 10 หลายเดือนก่อน +2

      I wonder if there's any quirks with Sym's teleporter too, like if it becomes no team and no one can use it.

    • @ellysemilton1309
      @ellysemilton1309 10 หลายเดือนก่อน +3

      Lamp was shown among the various examples. The others are all barriers, so probably have different priorities due to some abilities (Winston tesla canon, melees, etc) ignoring them anyway.

    • @newtonthenewt1400
      @newtonthenewt1400 10 หลายเดือนก่อน +1

      Lamp was shown in the video, so it doesn't happen with lamp.
      Someone else mentioned that it might actually be a feature since mei wall, lifeweaver platform, and lifeweaver tree can all be cancelled by the heroes who used them, and all of them can significantly negatively effect teammates, so it might be intentional so that teammates can remove them when they otherwise couldn't be removed. They all can block the paths of teammates or move them in certain ways, and they can grief the team if echo's duplication ends.

    • @Marblr
      @Marblr  10 หลายเดือนก่อน +71

      Petal Platform is technically permanent if you never step on it -- it remains on the ground indefinitely

    • @sebse7018
      @sebse7018 10 หลายเดือนก่อน +1

      I think its because the Three objekt dont interact with any team or with both teams (Life weavers polatform) so the other objekts like Torbs turret dont attack their own team.... does this make sens?

  • @OrigamiAhsoka
    @OrigamiAhsoka 10 หลายเดือนก่อน +169

    Parting gift being removed after 2 weeks of release will never not be funny to me. Pepperidge farm remembers when lifeweaver helped your enemy more then your team…

    • @sylvrwolflol
      @sylvrwolflol 10 หลายเดือนก่อน +33

      Honestly? Still does. For every one pull that was helpful, there are a thousand that fuck you over.

    • @OrigamiAhsoka
      @OrigamiAhsoka 10 หลายเดือนก่อน +3

      @@sylvrwolflol true LMAO

    • @hedera_
      @hedera_ 10 หลายเดือนก่อน +2

      @@sylvrwolflol Same with platform too LOL

    • @sidekic1109
      @sidekic1109 10 หลายเดือนก่อน +8

      @@hedera_ the only problem with platform is that you don't really have a good way to communicate you're using it, you can't exactly "force help" a teammate onto a platform but you sure as HELL can roadhog grab them as a teammate

    • @hedera_
      @hedera_ 10 หลายเดือนก่อน +6

      @@sidekic1109 Yeah, it leads to platform just being used by Lifeweaver to save himself. It takes too much setup to be useful mid-fight most of the time. And I've seen many Lifeweavers mess up both teammate's ultimates or get themselves killed by an enemy ult by platforming the enemy up with them.

  • @hedera_
    @hedera_ 10 หลายเดือนก่อน +29

    Another possible reason for a copied Mei's wall being destructible by its own team after copy ends is because Echo has no way to take the wall down herself after her copy of Mei ends, as she loses that ability.

    • @sargaa8471
      @sargaa8471 7 หลายเดือนก่อน

      yeah but the thing is that you can destroy other objects with it so it doesnt make sense

  • @ReTranslated
    @ReTranslated 10 หลายเดือนก่อน +11

    If I'm not mistaken, all three of the entities listed have another thing in common. They can all be grappled onto by Wrecking Ball which is desinged to attach to solid surfaces and not things like players or deployables. Maybe the reason they turn into a No Team target after duplication ends is because they are a different type of entity to things like Torb and Sym Turrets, Ashe's Bob, Junkrats Trap and Mine, etc. And maybe the only reason Lifeweavers Parting Gift only worked the way it did was because it was removed before the necessary change was made to make it not work that way.

    • @LukiKruki
      @LukiKruki 10 หลายเดือนก่อน

      These 3 are the only ones with a collision.

  • @Singingnoob-3minutesdirty
    @Singingnoob-3minutesdirty 10 หลายเดือนก่อน +64

    Haven’t played overwatch in months but these videos are always fun to watch

  • @ghostly_elly
    @ghostly_elly 10 หลายเดือนก่อน +6

    why is it always a Mei wall? i swear to god in almost every bug there is a Mei wall that has SOME relevance to the bug in question

  • @DaveyTheDuckGaming
    @DaveyTheDuckGaming 10 หลายเดือนก่อน +12

    these videos are like some of the only recent ow content ive been able to enjoy throughly. i love learning about this stuff

  • @royaltoilet6807
    @royaltoilet6807 10 หลายเดือนก่อน +4

    I think the reason it only happens with mei wall, petal platform, and tree of life is that those abilities are cancellable by their owners with the same button used to summon them. As opposed to other player made entities that either can’t be broken/ have a separate button to break them like (torb turret)

  • @Nebulous_Nebula
    @Nebulous_Nebula 10 หลายเดือนก่อน +2

    Really love how you make complicated stuff sound so easy to understand, you're awesome! :)

  • @JQSHl
    @JQSHl 10 หลายเดือนก่อน +92

    You know it's a good day when Marblr uploads

    • @CRollins1997
      @CRollins1997 10 หลายเดือนก่อน +2

      This is a seriously overused comment.

    • @JQSHl
      @JQSHl 10 หลายเดือนก่อน

      @@CRollins1997 You're just jealous that I got a heart and you didn't

    • @CRollins1997
      @CRollins1997 10 หลายเดือนก่อน +2

      @@JQSHl The jealously response? That's an overused response too! You're on a roll 😮

  • @fogu
    @fogu 10 หลายเดือนก่อน +5

    I think the bug comes from the objects being assigned no team but being able to be interacted with no matter the team
    Petal platform, the tree and mei wall all block shots no matter the team. Turrets shields and the like don’t block shots for teammates, thus they don’t take damage from friendly fire because the bullets go through them

  • @byrontheusurper6505
    @byrontheusurper6505 7 หลายเดือนก่อน +2

    I love shit like this, takes me back to the ceave gaming Mario maker vids where he'd go into Detail on the weirdest most obscure mechanics and how to use them in your levels!

  • @killeredge1394
    @killeredge1394 10 หลายเดือนก่อน +5

    Dude your videos are sick I love your overwatch science type content keep it up! :)

  • @saltybacon206
    @saltybacon206 10 หลายเดือนก่อน

    You got some smooth editing my guy. The camera angle zooming in to the parting gift at the end was buttery smooth.

  • @DukasFiguliras
    @DukasFiguliras 10 หลายเดือนก่อน +8

    My guess is that the mei wall was the only object in the game with this oversight, maybe having the team = owner variable on the loop of the object, and not start up. By coincidence, when the devs were making lifeweaver, they just copied the code from mei's wall instead of anywhere else, causong this bug to propagate

  • @senseisanzang9799
    @senseisanzang9799 10 หลายเดือนก่อน +32

    Its always quality content when Marblr uploads

    • @barronmaurice3179
      @barronmaurice3179 10 หลายเดือนก่อน

      I think it’s hilarious how toxic trash killer players complain that survivors are op when they maybe face a swf once out of 10 games. Meanwhile as survivor we are being hard camped and/or tunneled in every game we play. And what do these moronic devs do?? They buff these broken killers even more. That patch over the summer ruined this game. Haven’t touched it since.

    • @sidekic1109
      @sidekic1109 10 หลายเดือนก่อน

      @@barronmaurice3179 ma'am this is an overwatch video, go back to your DBD circlejerk

  • @NightVisionOfficial
    @NightVisionOfficial 10 หลายเดือนก่อน +1

    Your videos are real good, going technical under the OW hood. As someone who know a thing or two about how games work, that's cool :)

  • @saltmines5761
    @saltmines5761 10 หลายเดือนก่อน +1

    I don’t even play OW anymore, but I always enjoy seeing a new Marblr vid

  • @gtbkts
    @gtbkts 10 หลายเดือนก่อน +1

    Thanks for the awesome content and great videos!

  • @ChudyAuron87
    @ChudyAuron87 10 หลายเดือนก่อน

    I love every single video from this channel.

  • @NoNameNinjaa
    @NoNameNinjaa 10 หลายเดือนก่อน

    that was a really nice transition at the end!

  • @craftyplayz8150
    @craftyplayz8150 10 หลายเดือนก่อน +3

    Imagine if when entities were set to no team, it effected torb turrets and Bob and they just started killing your own team

  • @Malidictus
    @Malidictus 4 หลายเดือนก่อน

    That's a pretty good breakdown of pointers in object-oriented programming. It's basically straight out of my own programming classes. Except I tend to depict the value as separate from both variables, as it's easier to see visually that there's only a single value which both variables reference.
    Speaking of which - the only thing that behaviour can happen is if the Echo clone is given a copy of the Team object, but the Wall/Platform/Tree she spawns is given a reference to that copy. When to copy goes away, attempts to access the variable will return a null pointer and probably be defaulted to All Teams via sanity checks. If the Echo clone is given a reference to the original Team variable, then the Wall it spawns will be given the same reference. It means that the Wall will retain a reference to the original object attached to Echo herself and no null pointer exception will occur. So the back-end is doing some shenanigans either way.

  • @fresh_knacker6226
    @fresh_knacker6226 10 หลายเดือนก่อน

    I love the use of track mania music :)

  • @doragonsoruja
    @doragonsoruja 10 หลายเดือนก่อน +6

    It might be an intended affect.
    I'm assuming that is in place because you can't disable the ability once Echo's ult goes away. Which can cause some unwanted situations.
    Liveweaver's tree still healing correctly somewhat confirms my idea.

  • @R4d0mch4nn3l
    @R4d0mch4nn3l 10 หลายเดือนก่อน

    I stopped playing overwatch few years ago, but your videos are that interesting

  • @cabbo5101
    @cabbo5101 10 หลายเดือนก่อน

    I honestly didn't know this was a thing until today, thanks Marblr!

  • @ipaqmaster
    @ipaqmaster 10 หลายเดือนก่อน

    The moment the video started the inheritance system crossed my mind too. It's a common cause of problems like this in many games. I recall a few from Team Fortress 2 as well and it all boils down to what x developer did differently than y to achieve their goal for a new feature any given release cycle. Very common!

  • @Sam-iv8iw
    @Sam-iv8iw 10 หลายเดือนก่อน +3

    Interesting to see that the tree still heals the right team of players, even though it doesnt have a team

  • @ramizian
    @ramizian 10 หลายเดือนก่อน

    feels good to hear Track Mania music in the back 🤩🤩

  • @kartoshka949
    @kartoshka949 10 หลายเดือนก่อน +6

    I was really afraid about hammond's mines, imagine if they could kill echo's teammates

  • @cassiod2728
    @cassiod2728 10 หลายเดือนก่อน +1

    Imagine a no team Bob that just starts murdering everyone

  • @saul6001
    @saul6001 9 หลายเดือนก่อน +2

    I had duplicated an Ashe as Echo, tossed a dynamite, died, and then two people got killed by a dynamite without a player icon

  • @cellogramfr
    @cellogramfr 10 หลายเดือนก่อน +1

    clearest explanations!

  • @MinecraftDood02
    @MinecraftDood02 10 หลายเดือนก่อน +1

    2:04 I'm sorry, but this was slick as hell

  • @raion_26
    @raion_26 10 หลายเดือนก่อน

    now what the hell is going on with the last shot, the camera movement, the flower's placement and the composition. im in love

  • @mattfry6769
    @mattfry6769 10 หลายเดือนก่อน +1

    This bug actually does affect other things too, for instance I died to a pulse bomb thrown by a friendly echo when she ended duplicate as the pulse bomb exploded

  • @swaggy2008
    @swaggy2008 10 หลายเดือนก่อน +3

    Good vid love it!

  • @nanokapp7794
    @nanokapp7794 10 หลายเดือนก่อน +3

    “I have _DECEIVED_ you”
    How could he do this to us

    • @JoJo-ke5yz
      @JoJo-ke5yz 10 หลายเดือนก่อน +1

      For another ability was made. Deep in the lands of Irvine, in the scandals of Blizzard. The dark lord, Kotick....

  • @flubbed99
    @flubbed99 10 หลายเดือนก่อน

    your videos are too good for OW2

  • @thejuliusnow9754
    @thejuliusnow9754 7 หลายเดือนก่อน

    One posible explanation could be that all 3 of those have collision, you can stand on top of the petal and the mei wall, you can also crash into the wall or the tree. Its also true for sombra’s translocator (after rework) for most deployables it goes through, except for petal and obviously the ice wall

  • @rigidpartyvan
    @rigidpartyvan 10 หลายเดือนก่อน

    I quit this dumb game, but I still watch your videos. They're just way too amazing

  • @qsxsqsxs
    @qsxsqsxs 10 หลายเดือนก่อน

    Amazing video :)

  • @uniderpx3452
    @uniderpx3452 10 หลายเดือนก่อน

    I love the random computer science knowledge involved in this video ❤️

  • @Jaydenye_jr
    @Jaydenye_jr 10 หลายเดือนก่อน +1

    I'm guessing the reason that the team value was passed by reference is due to the fact that all the abilities have similar interactions that differ by team, and thus have the team check done when the interaction happens, rather than pass a fixed team value. Basically, since the damage or healing done to the deploayable/person can't be determined before hand, it does the check for teams spontaneously.
    For example, wall, petal and tree stops projectiles and hitscans from both teams, so they grouped it as one rule to block all projectiles and hitscans. From there, it would be a case by case basis on whether said projectile would deal damage to the object or not, and since the duplicate entity doesn't exist, no team can be referenced.
    A similar thing could have happened to parting gift, where it gets the nearest person to heal, then when the actual heal starts, it then does the team check to see how much to heal.
    This differs from most other deployable since the team can be specified since the affected team doesn't change

  • @clivelim4549
    @clivelim4549 10 หลายเดือนก่อน

    This video has taught me more about pointers in programming compared to college lectures

  • @eugenepaik2413
    @eugenepaik2413 10 หลายเดือนก่อน +2

    the devs probably just forgot to change it. just like genji ammo

  • @ToonDoge
    @ToonDoge 10 หลายเดือนก่อน

    babe wake up, new marblr video [explaining the fun interaction of game code] just dropped

  • @MIkAttias
    @MIkAttias 10 หลายเดือนก่อน +1

    I didnt even notice they deleted that lifeweaver ability.

  • @sirjames6870
    @sirjames6870 10 หลายเดือนก่อน

    Oh sick, Trackmania Nations music

  • @BonkExclamationPoint
    @BonkExclamationPoint 10 หลายเดือนก่อน

    thanks for reminding me about lifeweaver's passive lmao

  • @goldenalpaca3881
    @goldenalpaca3881 10 หลายเดือนก่อน +2

    Echo is a more complicated character than I expected, I always saw her Duplication ult as a bit of a cop-out

    • @plutov7808
      @plutov7808 10 หลายเดือนก่อน +1

      She's so complicated that the devs couldn't figure out how to let people swap hero's after she copied them, so they just made it a feature. Gotta love the spaghetti code, it obviously loves her

  • @Tayaressss
    @Tayaressss 10 หลายเดือนก่อน

    I was not expecting trackmania music here

  • @NewPhoneHudas
    @NewPhoneHudas 10 หลายเดือนก่อน

    big fan of the trackmania music

  • @odin8352
    @odin8352 10 หลายเดือนก่อน +1

    The cummon thing between those abilities is that they are all can be canceled when you think they are unuseful. However, Echo cannot cancel them when she turns back.

    • @hedera_
      @hedera_ 10 หลายเดือนก่อน

      This was my thoughts exactly. It'd be a lot more annoying if an Echo's copied Mei wall stayed up after the copy ends with no way to instantly take it down.

  • @calinacho7704
    @calinacho7704 10 หลายเดือนก่อน +1

    I see inheritence chain and I remember the Dva/Bob Supercharger assist bug. Might do some testing on that

  • @R526D
    @R526D 10 หลายเดือนก่อน

    3:42 the way i completely and utterly forgot this had been a thing is kinda crazy

  • @arlogodfrey1508
    @arlogodfrey1508 6 หลายเดือนก่อน

    Imagine being a Blizzard engineer and you stumble upon a previously unknown bug, fully documented in a TH-cam video

  • @ChosenFate_
    @ChosenFate_ 10 หลายเดือนก่อน

    Trackmania background music, super based

  • @samuelyu5519
    @samuelyu5519 10 หลายเดือนก่อน

    I got flashbacks to my computer science class when pass by reference and pass by value was mentioned

  • @codythomas325
    @codythomas325 10 หลายเดือนก่อน +3

    was hoping you could do a vid about the health of inanimate objects (Fences, Junkerqueen Attack first spwan bike, the panels in control spawns, etc.). Because it doesn't seem like overall damage destroys them instead of "Brute force"

  • @selfiestick1589
    @selfiestick1589 10 หลายเดือนก่อน

    how are you able to test in old versions of ow?
    amazing video as always Marblr btw

  • @nathanho6790
    @nathanho6790 9 หลายเดือนก่อน

    i did not expect to hear about oop and programming concepts in my 5 min ow video

  • @archieshaw3482
    @archieshaw3482 10 หลายเดือนก่อน

    1800 hours on ow and i dont think ive ever seen a friendly echo use a mei wall, that was truly an experience..

  • @theyormlad
    @theyormlad 10 หลายเดือนก่อน +2

    i don't know if you've already covered this or plan to in the future, but i found a strange bug where a sombra just turned completely pink for some reason? like no textures, just flat pink.

  • @itz_yoboi_tree
    @itz_yoboi_tree 10 หลายเดือนก่อน

    One of the few channels with actual content for ow.

  • @endoverlord423
    @endoverlord423 10 หลายเดือนก่อน

    you videos are awesome and very informative in a way that makes sense, could i ask that you make an updated video of every way to earn an assist? would really help with that annoying 250 assists/saves weekly

  • @byali4360
    @byali4360 10 หลายเดือนก่อน

    Respect for Trackmania background music.

  • @MASTERRAGE
    @MASTERRAGE 10 หลายเดือนก่อน

    Finally I understood pointers :D

  • @IronPikachu724
    @IronPikachu724 10 หลายเดือนก่อน

    I honestly thought Junkrat's trap would have been talked about in here... but it still is an unknown thing for me since it wasnt a thing referenced in the stuff not affected by duplication fading, it is a deatroyable object that is similar to lifeweavers platform thingy, it is only temporarily there if triggered

  • @soba.
    @soba. 9 หลายเดือนก่อน

    I really enjoy these videos even though I hate this game and haven't played it in years.

  • @FancyDakota
    @FancyDakota 10 หลายเดือนก่อน

    Literally the only person who is making Overwatch interesting for me. I uninstalled and haven’t looked back, but you’re videos are always very intriguing.

  • @marinamaged962
    @marinamaged962 10 หลายเดือนก่อน

    Lowkey this is helping me learn C

  • @Skazzy3YT
    @Skazzy3YT 10 หลายเดือนก่อน

    Based Noki Bay music

  • @dimitra8569
    @dimitra8569 10 หลายเดือนก่อน

    i think marblr's speculation is correct, you see when he was talking about how that bug doesnt apply on other deployable objects he showed torb's turret, baptiste's lamp and ashe's bob, all objects that when destroyed it shows in the killfeed, probably because theyre "entities" of their own

  • @Omaryllo
    @Omaryllo 2 หลายเดือนก่อน +1

    Petition to get marblr access to the source code so we can finally figure this stuff out!

  • @kylecoolky1189
    @kylecoolky1189 10 หลายเดือนก่อน

    You should do a video on the Push alerts being weird. Like the enemy will be just past forward spawn (few meters) and we will finally get it to our forward spawn and it will tell us we lost the lead? Then immediately after crossing their distance, we’d get the lead.
    That’s not the only situation, but I don’t remember how the others happen. It just says the wrong things at weird times. It often says we lost the lead when we never even had it.

  • @TwoPointInfinity
    @TwoPointInfinity 10 หลายเดือนก่อน

    Classic marblr w video.

  • @allencunningham9002
    @allencunningham9002 10 หลายเดือนก่อน

    Not surprised Bob and turrets aren't affected since they act as player objects dealing damage but I am surprised symmetra teleporter would keep team based on the object types that are reference only.

  • @LanaIsUnderrated
    @LanaIsUnderrated 10 หลายเดือนก่อน

    2:31
    Im not an expert
    But my professional (definently NOT professional) opinion is that its because those 3 in particular can interact with everyone (have a hitbox towards every player, even those on a diffrent team / no team)

  • @VexylObby
    @VexylObby 10 หลายเดือนก่อน

    The duplicated Mei is how I picture her in my nightmares caused by her trauma towards me.

  • @mechatecha8514
    @mechatecha8514 10 หลายเดือนก่อน

    Babe wake up new Marblr video

  • @myst3ryb0y98
    @myst3ryb0y98 10 หลายเดือนก่อน +1

    2:33 maybe because they are not turrets and dont need to have a team applied to them for the hole time and it is only checked, when they are Attacked, and when that happens after echos ult there is no entity to cause to be on ether team.

  • @strawberrana
    @strawberrana 10 หลายเดือนก่อน

    IDK about parting gift, but if I had to guess, the reason the other three abilities work like this is because they're physical objects with full player collision, unlike turrets etc.

  • @brianq2558
    @brianq2558 10 หลายเดือนก่อน

    bro is explaining computer science concepts in overwatch terms

  • @chunk1179
    @chunk1179 10 หลายเดือนก่อน

    you have amazing thumbnails

  • @rexoverwatch
    @rexoverwatch 10 หลายเดือนก่อน

    thank you

  • @ArmadiusC
    @ArmadiusC 19 วันที่ผ่านมา

    I guess its because they are relatively new. Mei got work done on her wall because it broke some stuff, LW is new and pretty sure this follows on illari's pylon too. Perhaps the reason being its easier to do so and one less function to call to.

  • @maxgoose707
    @maxgoose707 10 หลายเดือนก่อน

    Wake up babe, new Marblr upload

  • @shaddymate4095
    @shaddymate4095 10 หลายเดือนก่อน

    Duplicated petal platform looks good ngl

  • @KusukusuMonster
    @KusukusuMonster 7 หลายเดือนก่อน

    I think the issue is with the no team is that all the no team targetable stuff is deployable terrian. Bob, and turrets and any shields can be walked through while Mei wall, and Life weaver abilities are hard terrian that you can't move through.

  • @jeffthony
    @jeffthony 10 หลายเดือนก่อน +4

    Best part is the very smooth but swift camera movement at 4:27 😳

    • @draigg5
      @draigg5 7 หลายเดือนก่อน

      omg that made me bust

  • @bennorfolk6633
    @bennorfolk6633 10 หลายเดือนก่อน

    Maybe its to do with how the object is placed. With Mei and the Lifeweaver abilities, you choose a location then create it. The others are more like a throw, turret, Bob, immortality field ect.

  • @Tinkula
    @Tinkula 10 หลายเดือนก่อน

    I thought i had a trackmania video open in another tab

  • @bitronic6706
    @bitronic6706 10 หลายเดือนก่อน

    ayo that trackmania ost tho