Kiriko can Teleport to (0, 0, 0) [PATCHED]

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 622

  • @reddishcanine
    @reddishcanine ปีที่แล้ว +4567

    tracer walked so that kiriko could teleport to 0, 0, 0

  • @DreadedLad88
    @DreadedLad88 ปีที่แล้ว +3872

    I like to imagine this happened to Kiriko a lot when she was first learning how to use the ability.

    • @dragonex4723
      @dragonex4723 ปีที่แล้ว +428

      "Hey where did Kiriko go?"
      "Ah @#$% I teleported back to Junkertown again"

    • @Kayther33
      @Kayther33 ปีที่แล้ว +83

      Where is the world origin on the world?

    • @neann6
      @neann6 ปีที่แล้ว +273

      @@Kayther33 The coordinates of 0 0 0 land you in the Atlantic sea, west of central Africa basically so she's probably a pro swimmer as well!

    • @neann6
      @neann6 ปีที่แล้ว

      @@dragonex4723 Not only that she teleports off a mf cliff too! 😂

    • @pwrsocket
      @pwrsocket ปีที่แล้ว

      @@neann6 i like to imagine she ends up in the core of the earth.

  • @JesseHallett
    @JesseHallett ปีที่แล้ว +1970

    Teleportation is inherently dangerous. Kiriko understood the risks when she signed up.

    • @realchiknuggets
      @realchiknuggets ปีที่แล้ว +8

      lol

    • @canineatnight6026
      @canineatnight6026 ปีที่แล้ว +8

      Girl is more powerfult then the dragon brothers if she is ok witrh that

    • @namedless
      @namedless ปีที่แล้ว +8

      @@canineatnight6026 the only thing holding her back is the tp cooldown if she didnt have that shed just be sans💀

  • @LoveThomas07
    @LoveThomas07 ปีที่แล้ว +1341

    Apparently this can also happen to Symmetra if her TP is destroyed as soon as she teleports in it.

    • @Marblr
      @Marblr  ปีที่แล้ว +462

      yep, though I have not been able to brute force/reproduce it using vanilla game settings since this was discovered in november. seems to occur under very specific conditions.

    • @BooleanDev
      @BooleanDev ปีที่แล้ว

      @@Marblr this video shows the sym bug, among others th-cam.com/video/nVPSIK8H3x4/w-d-xo.html

    • @hasteow-hm3im
      @hasteow-hm3im ปีที่แล้ว +19

      @@Marblr I watched a video it said that to has to be broken shortly after placing it but I couldnt recreate it

    • @TheYCrafter
      @TheYCrafter ปีที่แล้ว +7

      if it happens with the timed destruction aswell, you could have the entire team on the push map origin in the beginning of the round technically, not that I would encourage such behaviour...

    • @itsomni
      @itsomni ปีที่แล้ว +8

      @@Marblr1:14 in my game comms video from 4 weeks ago. I took a sym tp the moment it was destroyed by the moving cart and tp’d me to 0,0,0

  • @Marblr
    @Marblr  ปีที่แล้ว +646

    to expand on 1:07, waiting to retrieve the destination coordinates has some purpose.
    a useful sequence when playing kiriko is to swift step to a critical teammate, look down, and immediately use suzu. if the teleport destination was determined on the button press rather than ~0.2 seconds later, you could end up at an outdated position outside of suzu range -- e.g. using swift step on a fast-moving teammate like a charging reinhardt.
    I don't know if this factored into the design (or if this hypothetical situation happens frequently enough to justify this) but it's worth noting.

    • @cheggf
      @cheggf ปีที่แล้ว +55

      If they wanted to keep that functionality and fix this bug they could have it mark a second set of coordinates on cast that are only used as a fallback if the more recent ones don't exist, right?

    • @nemozinioux
      @nemozinioux ปีที่แล้ว +22

      @@cheggf just check if the teleport target is still valid (aka still exists) and if not cancel the skill

    • @blackm4niac
      @blackm4niac ปีที่แล้ว +2

      I guess it's also keep confusion low. a player could move ALOT in those ,2 seconds and ending up nowhere near who you've teleported to could be disorienting.

    • @cheggf
      @cheggf ปีที่แล้ว +1

      @@nemozinioux I would think that casting a valid skill and going through the entire animation should teleport you, but I'm not sure what all causes the skill to fail. If it's only from switching heroes it wouldn't matter either way.

    • @nemozinioux
      @nemozinioux ปีที่แล้ว +1

      @@cheggf it works like that
      - Player presses the key, triggers the skill
      - The skill saves in a variable whose teammate's character the player was aiming
      - THEN it waits 0.2 seconds
      - After the .2 seconds passed, the game takes the teammates character that was saved, takes it's coordinates and teleports to it.
      What breaks it is that between the moment when the character is saved and the moment when the game looks for it's position, the character changes, aka does not exist anymore, so the game cannot find where it is and decides to use 0;0;0 as the place to teleport to instead
      What I said is that by simply checking once the .2 seconds passed if the character that was saved still exists or not BEFORE taking it's position and cancelling the tp if it doesn't exist anymore would solve the problem

  • @basicbacon5951
    @basicbacon5951 ปีที่แล้ว +453

    That Sombra teleport shenanigan can actually be kinda useful if you know how to time it

    • @akseli8314
      @akseli8314 ปีที่แล้ว +41

      The time window is so small it's pretty much impossible to do it with any consistency

    • @edibleturd
      @edibleturd ปีที่แล้ว +39

      ​@@akseli8314 more execution focused players in other genres have been known to hit timing windows that small or smaller with reasonable amounts of consistency, even under stress. taunt jet upper for example requires you to hit three frame-perfect inputs in a row, and some people can still do it semi-consistently.
      the real issue is the amount of time you need to dedicate to learning this for such a niche use case.

    • @IDespiseYouNumber27
      @IDespiseYouNumber27 ปีที่แล้ว +44

      @@edibleturd + having to coordinate it and account for ping on 2 clients

    • @knyt0
      @knyt0 ปีที่แล้ว +3

      @@edibleturd you need to coordinate with someone else which makes it impossible to consistently do it

    • @snowleopard9907
      @snowleopard9907 ปีที่แล้ว +2

      @Akseli they said same thing about mercy jump. I shall become a sombra main since my sisters a kirko main ehehehehe

  • @tankguy5935
    @tankguy5935 ปีที่แล้ว +105

    I love the emoji in the player icon at 2:02. Such a little touch makes these videos so amazing to watch.

    • @VetusDea
      @VetusDea ปีที่แล้ว +1

      it's absolutely rancid

  • @zoeyzephyranthes1598
    @zoeyzephyranthes1598 ปีที่แล้ว +152

    Fantastic video as always. I think it’s worth mentioning though that the world origin either changed or is more relevant on Rialto now that it has unused PVE areas. Being sent to the world origin on that map now puts you in the PVE area left of the first payload turn

    • @Marblr
      @Marblr  ปีที่แล้ว +61

      yes, that is noteworthy. it is still out of bounds, but now you will survive the trip!

    • @nobleradical2158
      @nobleradical2158 ปีที่แล้ว +2

      @@Marblr Wait, does that mean you're stuck there forever?

    • @kempo_95
      @kempo_95 ปีที่แล้ว

      ​@nobleradical2158 you can probably still jump in the water somewhere.

    • @trisfaleel
      @trisfaleel ปีที่แล้ว +8

      @@nobleradical2158 I mean it’s kiriko…

    • @jplayzow
      @jplayzow ปีที่แล้ว +1

      @@trisfaleel this isn't inherently helpful if it's behind enemy spawn

  • @bihazards
    @bihazards ปีที่แล้ว +130

    This is such a high quality video. The different animations you have going on to supplement what you're explaining are absolutely gorgeous. Love little tidbits like this, too.

    • @rydm0541
      @rydm0541 ปีที่แล้ว +5

      2:00 stuff like the small detail of changing the image in the bottom left adds so much too

    • @idkwhattosayrlly2158
      @idkwhattosayrlly2158 ปีที่แล้ว +2

      The video style is also really similar to shounic too!

    • @landsproduction6702
      @landsproduction6702 ปีที่แล้ว +1

      if only he made videos about other things than overwatch. Im not complaining though these are really entertaining

  • @michaelry9228
    @michaelry9228 ปีที่แล้ว +69

    A pretty cool and also kinda practical way to use this bug is to teleport to a Dva while she's demeching (since it deletes the mech dva entity, it works the same way as the interaction with people switching heroes.) You can maybe use it to escape if you have no other options, and if the origin isn't off the map lmao

  • @swedneck
    @swedneck ปีที่แล้ว +70

    Honestly quite strange that checking for this kind of bug isn't just a regular entry on the checklist for heroes that can teleport..

  • @PhilipLL
    @PhilipLL ปีที่แล้ว +71

    Elaborating on the topic of world orgin outside of OW. I played pokémon SV recently (i honestly really enjoyed it), and i belive the pokéball models are often stored at 0,0,0 / world orgin when not used. Certain rooms have some kind of pokéball slightly peakig above the ground at times, often either in the middle of the room or at the only entrance to said room.
    I will remark, i didn't find the game as buggy as many others have said
    Great video as allways, diving into the inner workings of OW.

    • @Gr3nadgr3gory
      @Gr3nadgr3gory ปีที่แล้ว +1

      I saw literaly one graphical glitch. I have about 8 level 90 pokemon right now. Wugtrio up their trainer's skirt was the glitch.

    • @sweethistortea
      @sweethistortea ปีที่แล้ว +2

      I’ve seen those Pokèball’s on the floor before in Violet, and fell through the hill once. That was fun. 😅

    • @blackm4niac
      @blackm4niac ปีที่แล้ว +3

      it's possible they factored in the default position of 0,0,0 expecting some bugs to occur with regards to that so they put it out of bounds to make such exploits as useless as possible.
      That or during the pre alpha phase of their maps what is now the origin was in bounds but the layout changed making the origin no longer be part of the play area. There is no real need for the origin of the map to be in the exact center, unless your engine has certain size limitations and you're making the biggest map ever. I did some unremarkable mapping back in the UT99 days using Unreal Ed 2.0 and in that engine you couldn't build geometry past a certain point, but there is nothing stopping you from putting the entire map in one corner as far away from the origin as possible. But there is also no reason to avoid it. It's just the default starting point.

    • @PhilipLL
      @PhilipLL ปีที่แล้ว +2

      @@blackm4niac I'm only talking about inside descreete rooms isnide builings. I expect the 0,0,0 in the overworld to be in an inaccessible or just unknown place.

    • @YormanGina
      @YormanGina ปีที่แล้ว +1

      Is that why there's always a random pokeball in each Titan's cave?

  • @Ivealwayswondered232
    @Ivealwayswondered232 ปีที่แล้ว +48

    Your videos are so high quality!

    • @frozen_storm_
      @frozen_storm_ ปีที่แล้ว

      Bro we watch the same counted lol

  • @Caspppui
    @Caspppui ปีที่แล้ว +16

    This channel is criminally underated and needs more attention from the community. His videos are so well made and thought through! You just have to love his videos!

    • @nail9310
      @nail9310 ปีที่แล้ว

      agreed

  • @Katster
    @Katster ปีที่แล้ว +34

    Hey Marblr, could you make a video on how POTG is decided? Since sometimes who the game awards play to can be extremely questionable

    • @luvrsou
      @luvrsou ปีที่แล้ว

      YAAAAS

    • @jewels3846
      @jewels3846 ปีที่แล้ว

      Liking and commenting this to boost.

    • @lanad3lreyyy
      @lanad3lreyyy ปีที่แล้ว

      😮😮

  • @ShoFox
    @ShoFox ปีที่แล้ว +22

    I love how tf2 and overwatch both have a channel like this
    for tf2 is shounic and for overwatch its this one
    I love these channels, their style and the topics

  • @dankeykang6257
    @dankeykang6257 ปีที่แล้ว +52

    Seems like the only time the exploit actually grants an advantage is on Esperanca, allowing you to instantly get to the bot and start moving it as soon as the game starts

    • @Marblr
      @Marblr  ปีที่แล้ว +64

      the bot is locked for the first 30 seconds of the match, similar to king of the hill -- but you would definitely surprise the enemy team.

    • @fukeiclozer2614
      @fukeiclozer2614 ปีที่แล้ว +5

      The bot hasn't unlocked itself yet though, that happens 30 seconds after the game starts. So it's only really useful to get to a better/more aggressive position for the first fight.

    • @passadelirious4947
      @passadelirious4947 ปีที่แล้ว +6

      It is only useful if you do it after the first fight

    • @xXunknownXx0000
      @xXunknownXx0000 ปีที่แล้ว +4

      @@fukeiclozer2614 or overtime

    • @ccricers
      @ccricers ปีที่แล้ว

      @@fukeiclozer2614 And I just saw a video from Reddit to see someone do this glitch, right as the match started. Kiriko teleported to the center of the map, get one early kill off the enemy team, then tp'd back to her team so they engage the fight 5v4

  • @itischief
    @itischief ปีที่แล้ว +2

    Ah! I love these videos, so high quality and informative. Great stuff as always dude!

  • @optiTHOMAS
    @optiTHOMAS ปีที่แล้ว +2

    Thats so interesting! Love the presentation and detail on this! The editing is top notch, man! Very cool stuff! Love seeing intricate workings behind the scenes of a game! 😁👍🏻

  • @MrScaryJoe
    @MrScaryJoe ปีที่แล้ว +27

    So that spot in Junkertown is 0,0,0?
    I find that quite interesting.
    Back when Junkertown got released, I accidentally found out that if you throw a Junkrat mine on the TV antennas around first point, the mines would sometimes teleport themselfs into that 0,0,0 spot and stay there. Had alot of fun experimenting with that tech before it was eventually patched out.

  • @StingrayOfficial
    @StingrayOfficial ปีที่แล้ว +2

    Seagull gave a shoutout a month or so ago and I am so happy he did, your videos are dope! Sick production/animations.

  • @LyrinaeSings
    @LyrinaeSings ปีที่แล้ว +2

    Always love your high quality videos, and I love the Zelda music, what a nice touch!

  • @Linkyop
    @Linkyop ปีที่แล้ว +5

    Tracer 0 0 0 Recall v2.0.

  • @lordsmorgasbord2646
    @lordsmorgasbord2646 ปีที่แล้ว +5

    as soon as you said it occurs when teammates swap characters I knew exactly what the hell was going on lmao

  • @ymeynot0405
    @ymeynot0405 ปีที่แล้ว +2

    Thank you for the Gerudo Valley music.

  • @sweethistortea
    @sweethistortea ปีที่แล้ว +4

    I love this docu-series about Overwatch glitches. I love learning about the inner workings of games.

  • @BringBackLFG
    @BringBackLFG ปีที่แล้ว +2

    I have always loved your videos and I hope to see even MORE!
    Thank you for all the hard work!

  • @KuzakoTheAvali
    @KuzakoTheAvali ปีที่แล้ว +6

    Pretty sure this happened to me today. Was playing Kiriko on Nepal, Village, and just as the round ended I teleported to our Echo who was inside one of the buildings and as the end of game screen came on where it goes into slow motion, I was falling under the map

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641 ปีที่แล้ว +3

    1:04 "let's call the teamate target entity" my dps whenever Widowmaker is clearly aiming the choke point

  • @kliveran
    @kliveran ปีที่แล้ว +1

    is awesome how a simple explanation one can easily see AND fix the problem at the same time like ow team had the time and resources but still manage to fail in something
    how he said this bug would be fixed if swift step gets the current coordinates when the key is pressed and not when the ability is casted

  • @iwadis180
    @iwadis180 ปีที่แล้ว +1

    Loving the Gerudo Valley from zelda sound track in the background

  • @styregt2006
    @styregt2006 ปีที่แล้ว +6

    Why is the world origin so random for each map? one is right on the point/payload the other one is under the ground hahaha

  • @theoriginalchefboyardee1740
    @theoriginalchefboyardee1740 ปีที่แล้ว +2

    “Hey, wait a minute! I’ve see this one before!”

  • @mr.pyromaniac628
    @mr.pyromaniac628 ปีที่แล้ว +1

    you’re like the asumsaus of overwatch lmao. keep on making great content man

  • @Klenzer
    @Klenzer ปีที่แล้ว +5

    I love your editing @Marblr and good video as always.
    Do you make all those motion graphics yourself? Do you use After Effects? I'm just really interested in editing :)

    • @Marblr
      @Marblr  ปีที่แล้ว +7

      yes and yes. I'd like to make a behind the scenes video in the future since it's a common request

    • @Klenzer
      @Klenzer ปีที่แล้ว +2

      @@Marblr +1 I’d be super interested, thank you!

  • @Lucarioux
    @Lucarioux ปีที่แล้ว +3

    The tracer recall to 0,0,0 is just so iconic to me that whenever I read that coordinate I always think of Mei and Tracer

  • @andreicecold4379
    @andreicecold4379 ปีที่แล้ว +1

    lol the little edit at 2:02 is superb

  • @althamese4494
    @althamese4494 ปีที่แล้ว

    The way you enphasized the P in the word map @ 3:39 left my tongue with a tingling sensation.

  • @cebrengirinis
    @cebrengirinis ปีที่แล้ว

    Really excellent breakdown! Thanks 😁

  • @dimitar5734
    @dimitar5734 ปีที่แล้ว

    I love your videos Marblr. Even though I am already aware of this and know why it is happening I still enjoyed your explanation.

  • @Beevee
    @Beevee ปีที่แล้ว +4

    Hey Marblr, another fantastic video. I know it's probably weird for me to have a video suggestion but I investigated a bit of this and it's always puzzled me how it actually works but when Echo Duplicates heroes. What logic determines what abilities' effects stay after the Duplicate expires? There's so many interactions in the game and you're very thorough and you would do way better than my crack at it.

    • @Marblr
      @Marblr  ปีที่แล้ว +6

      to my knowledge, pets created by echo persist up to 3 seconds after her ult ends. this includes things like bob, turrets, immortality field -- anything you build. this is in contrast to status effects like nano boost or zenyatta's orbs, which do not persist after duplication. it has been a long time since I've checked this, though

    • @Beevee
      @Beevee ปีที่แล้ว +4

      @@Marblr Looking at my old notes on it, you're right. Though, Stuns go for as long as they do (probably not applicable now since OW2 release). DoTs and HoTs run their whole length I believe. And so will EMP. But I remember Mei's Wall being something that dies with her.

  • @cmc0683
    @cmc0683 ปีที่แล้ว +1

    I saw this on TikTok earlier today and now my favorite overwatch creator is talking about it

  • @rexoverwatch
    @rexoverwatch ปีที่แล้ว

    another banger of a vid, well done marblr!

  • @blackdaisy2263
    @blackdaisy2263 ปีที่แล้ว

    The fact you took the time to figure this out to tell everyone. Sir, you are a hero saving our confused brains

  • @goldiedan5567
    @goldiedan5567 ปีที่แล้ว +1

    This feels like a Shounic video from an alternative universe. A universe where he decided to play Overwatch instead of TF2.

  • @FWU100
    @FWU100 ปีที่แล้ว +3

    I had a game as Sombra where this happened, the Kiriko was so confused she went from one side of the map to the other in seconds, I went to pick her up from the spawn and immediately translocated bringing her to the enemy backline, but everything ended well, we spawncamped a Ana 4 times until their DPS came to help her.

  • @madara992
    @madara992 ปีที่แล้ว +1

    Very situational but that point origin in esperanca is actually useful and critical especially in overtime and you can do it when you and a teammate got picked off and you need to be in the team fight as soon as possible

  • @pharahmain8978
    @pharahmain8978 ปีที่แล้ว +3

    This also happened to me once when I teleported to an echo in ult as kiriko the moment they died and turned back into echo

  • @justcallmexen
    @justcallmexen ปีที่แล้ว +1

    I don't know what is in the code, but my first thought is to report where the hero is when selected to teleport to and if no value can be found when the swift step actives, then to default to this previously reported position.

  • @Newslnside
    @Newslnside ปีที่แล้ว

    the best overwatch technically explained videos are only for the marblr xD

  • @NovaStorm93
    @NovaStorm93 ปีที่แล้ว

    "hey i've seen this one before"
    "what do you mean you've seen this one before, it's brand new?"

  • @mooommo14
    @mooommo14 ปีที่แล้ว +3

    If you trade 2 players each in a team fight, this could allow kiriko to tp to center on push maps making it 4v5. Essentially revere mercy revive.

    • @aleclenzen8347
      @aleclenzen8347 ปีที่แล้ว

      Or even at the start and kiriko can wait for someone around a corner and 2 tap them lol.

  • @MetalSam25
    @MetalSam25 ปีที่แล้ว +1

    Kiriko casually teleports into the backrooms

  • @R3nz0-_-
    @R3nz0-_- ปีที่แล้ว

    you're a smart cookie you silly scallywag, I sub

  • @mateusneves589
    @mateusneves589 ปีที่แล้ว

    The other day i saw a clip of this and I said " oh yeah she's going to the world origin duh"
    Tysm marble for teaching us

  • @Physi0ninja
    @Physi0ninja ปีที่แล้ว

    Funny thing is because of a fix for a glitch with mei it is impossible to tp to the map origin on New queen street and colosseo, sence you end up in a place where you are within a wall. And btw. if you do it just right you can actually survive the tp on Parisio and stay oob. On Eichenwalde you can do something simular by climbing right after the tp. This even allowes you to stay outside the spawn room if you hugg the spawn door. Also this glitch can be used to escape TDM maps if you tp to a duplicating echo, since many of the 000 coordinates are outside of the tdm boundaries.

  • @mslmp-.-
    @mslmp-.- ปีที่แล้ว

    Love your videos!

  • @plsbuffme5470
    @plsbuffme5470 ปีที่แล้ว

    I already understood this bcs of the guy with his iconic sym vids and glitches and explanations ever since the mei Wall glitch in the past.

  • @SmoggyLambGG
    @SmoggyLambGG ปีที่แล้ว

    _"Aye, where's that stupid Kiriko at!?"_
    *[Kiriko screaming beneath the map]*

  • @c-doubleyou5093
    @c-doubleyou5093 ปีที่แล้ว +1

    something ive noticed that Im surprised no ones talked about is somwthing to do with briggites ow2 character silloute and how it was changed during I think the season 1 mid patch or the seson 2 update if you could look at it I think it shows some stuff about what briggites new ow2 look was supposed to be

  • @highnootnoot7254
    @highnootnoot7254 ปีที่แล้ว

    Great content as always!

  • @wysh6107
    @wysh6107 ปีที่แล้ว +3

    could you use sombra to pick up kiriko and bring her back to point really quickly? i could definetly see games where getting the support to point 5-10 seconds faster could win games

  • @somedude4087
    @somedude4087 ปีที่แล้ว +4

    lemme make a guess
    is it teleporting to a player at the same frame as they leave the game
    *crosses fingers*

    • @somedude4087
      @somedude4087 ปีที่แล้ว

      aw close enough

    • @Marblr
      @Marblr  ปีที่แล้ว +3

      this also happens when you swift step to a player that leaves the game, or to an echo right as duplication ends

    • @somedude4087
      @somedude4087 ปีที่แล้ว

      @@Marblr well fair, but suppose with player leaving its a lot harder...wait I'm thinking of the case where internet connection drops where the hero stays there for a while, then no it should be same as if teleporting to somebody who's changing heroes or something else yea

  • @TheMalleges
    @TheMalleges ปีที่แล้ว

    You should do a making of to one of these episodes. Your animations and overlays look so cool

  • @MathewSan_
    @MathewSan_ ปีที่แล้ว +1

    Great explanation 🔝👍

  • @seven7seven547
    @seven7seven547 ปีที่แล้ว +1

    you have no idea how many times ive died in those 0.2 seconds it takes to actually TP

  • @encyclochameleon6751
    @encyclochameleon6751 ปีที่แล้ว +1

    OW: Sees this. Due to an unfortunate bug with Kiriko, we have disabled Bastion to fix this

  • @Minencraftin
    @Minencraftin ปีที่แล้ว

    your editing is so pretty

  • @jamesisaperson9600
    @jamesisaperson9600 ปีที่แล้ว

    Awesome video!

  • @blacklight683
    @blacklight683 ปีที่แล้ว +1

    Dam it I've seen every video now I need to wait

  • @kevinsierra9791
    @kevinsierra9791 ปีที่แล้ว

    Bro always drops bangers

  • @NbLumineIzHere
    @NbLumineIzHere ปีที่แล้ว +1

    a way this could be abused in maps like espranca is if the whole teams killed near the end, kiriko could get to the robot to stall time much faster (assuming the robot isnt close to the kirikos spawn) and could also be used to disorient the enemy team

  • @VRWarLab
    @VRWarLab ปีที่แล้ว

    Oh it's Kiriko from the world famous Snort Ark Porline anime

  • @kissgergo5202
    @kissgergo5202 ปีที่แล้ว

    One way I can see this being fixed is the ability grabbing the target player's coordinates at the beginning of the casting as well as at the end then if at the end of the casting the target player doesn't have a valid coordinate, the ability can default to the coordinates grabbed at the beginning.

  • @user-xt4el5lf8p
    @user-xt4el5lf8p ปีที่แล้ว

    i don't play overwatch but it's good to know some development stuff of some games

  • @nonvous6633
    @nonvous6633 ปีที่แล้ว +1

    Like the old Tracer bug. Also a lot of bugs stem from Kiriko, and yet she never gets disabled.

  • @TiroFinale39
    @TiroFinale39 ปีที่แล้ว

    I remember that at some point in OW1 when Reaper teleported onto Mei's ice wall right as it broke it would also teleport him to 0, 0, 0.

  • @borecMATEJAS
    @borecMATEJAS ปีที่แล้ว +1

    Rialto has now a new hidden added part at 0, 0, 0.

  • @mano_alexpt4954
    @mano_alexpt4954 ปีที่แล้ว

    Great video!

  • @NagisaStreams
    @NagisaStreams ปีที่แล้ว

    I liked the touch at 1:58 in the bottom left lol

  • @reptilechurrasquero9048
    @reptilechurrasquero9048 ปีที่แล้ว

    Youre the shounic the overwatch comunity needed

  • @mcslam_
    @mcslam_ ปีที่แล้ว +2

    i had it happen to me in a game on oasis, i teleported to an echo as she was exiting ult, in the short time inbetween being another character and being echo again, and it took me to 0,0,0. I also was wondering if you knew how precise the timing on that would be to theoretically recreate it? like how long echo doesnt exist for when exiting ult?

  • @theodoric7335
    @theodoric7335 ปีที่แล้ว +1

    mom wake up new marblr video

  • @neputendo
    @neputendo ปีที่แล้ว

    Appears Kiriko took a lesson out of the Endermen books.

  • @stickyfox
    @stickyfox ปีที่แล้ว

    "Thou shalt not follow the null pointer; for chaos and madness await thee at its end."
    Would you believe this expression is coming up on fifty years old?

  • @xxxxRouvenxxxx
    @xxxxRouvenxxxx ปีที่แล้ว

    As a game dev, im shaking my head right now. There are easy ways to 'fix' this bug - also preventing to tp to very far targets like the example with sombra

  • @iops4324
    @iops4324 ปีที่แล้ว +1

    Great video like always, but i wanna add one thing that this glitch also works with sym's tp.

  • @Staymare
    @Staymare ปีที่แล้ว +2

    Can also be used outside of spawn by teleporting on an expiring echo ult

  • @joshuawiener5003
    @joshuawiener5003 ปีที่แล้ว

    People who saw your Tracer video: "Hey, I've seen this before!"

  • @sivoutroi9166
    @sivoutroi9166 ปีที่แล้ว

    your content is very helpful to learn from, from a game developing pov

  • @mtasty1767
    @mtasty1767 ปีที่แล้ว

    please do a video explaining how play of the game works/ how it's determined! i've been so curious

  • @terrariku2010
    @terrariku2010 ปีที่แล้ว

    I immediately found out about teleport deciding coordinates on the teletport and not the button press day one. Because of this, she can actually teleport to a different ally than the one you targeted. Which can be very annoying and even deadly not going to your intended target. Because of this flawed logic in the code; I actually set her teleport sensitivity lower to prevent this from becoming a problem. Sure it technically makes her targeting more strict, l but it's a lifesaver when multiple allies are lined up for your teleport at varying distances in a team fight. I believe I have it set to 20 sensitivity. While it's technically trickier with a greater need of precise aiming to your target; I think it's ultimately worth it so long as teleport can change targets on you during the casting animation.

  • @bashful3026
    @bashful3026 ปีที่แล้ว

    It’s mind boggling how easy it would be to fix this with just a cancellation to her original location(coordinates on the plane)

  • @finalflash1359
    @finalflash1359 ปีที่แล้ว

    An easy fix is to make it so that they teleport to the players last position when the cast time is active so during that 0.2 sec cast if the player moves then Kirikos position won’t change

  • @personagenerator
    @personagenerator ปีที่แล้ว +3

    I did this in a comp game on Rialto tping to a teammate right when they died and the world origin is on the PVE side of the map. Game put me on timeout for a teamfight.

  • @stryfe4620
    @stryfe4620 ปีที่แล้ว

    For your next video you have to show off the CP map dragon and mercy glitch. It’s on TH-cam. It is a visual glitch that makes you have a dragon with you( on genji) or have a staff/gun hybrid (on mercy). It can also allow you to ult on reaper and pharah.

  • @angzarrpsyco
    @angzarrpsyco ปีที่แล้ว

    The Push map Esperansa (how ever you spell it) looks like it could be a good roll out tech

  • @SpktraSK
    @SpktraSK ปีที่แล้ว +3

    So this is interesting. If Kiriko tp's to the coordinates of her teammate, doesn't that mean she should spawn right inside them? But she spawns next to them instead.

    • @Nennai
      @Nennai ปีที่แล้ว +1

      Its not shown here beacuse I assume it's assumed we as the viewer would infer this, but ofc there is an offset added to the target's coordinates in the x and/or y planes (and sometimes z if an incline is present) in order for Kiriko to arrive next to a teammate, and not inside them

    • @theReimy
      @theReimy ปีที่แล้ว +2

      Check top right corner at 1:14. Surely there's other logic to prevent her from teleporting into colliders and stuff like that.

  • @asumiluna9066
    @asumiluna9066 ปีที่แล้ว +2

    This also can happen by accident if a kiriko decides to teleport to a dying duped echo.

  • @SaraiSunsurfer
    @SaraiSunsurfer ปีที่แล้ว

    Ironically, this happened to me today on Busan and then YT showed me this video...