Tracer used to Recall across the entire map

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
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ความคิดเห็น • 514

  • @SpktraSK
    @SpktraSK 2 ปีที่แล้ว +6817

    Fun fact: this used to work for Reaper and Sym too. Teleporting a Bastion into Hanamura point A was always hilarious and constantly resulted in.... nothing really since the enemy Ana always sleeps him with his tank sized hitbox but still it's the journey not the destination

    • @leonp.2171
      @leonp.2171 2 ปีที่แล้ว +94

      Am I missing something or is this bug from the beta so ana wasn't even out yet?

    • @SpktraSK
      @SpktraSK 2 ปีที่แล้ว +331

      @@leonp.2171 Reaper and Sym's version of this kept going for a good while. It just got more complicated to achieve

    • @DDracee
      @DDracee 2 ปีที่แล้ว +47

      well those cases werent the same at all, the teleports were just super lenient and sometimes clipped geometry in some area, people kept finding new teleport clips and blizz had to patch em one by one
      had nothing to with position references or world origin

    • @leonchen2770
      @leonchen2770 2 ปีที่แล้ว +2

      not muda showed this bug

    • @D-vb
      @D-vb 2 ปีที่แล้ว +1

      Wasn't there a rock where Bastion can cheat his hotbox?

  • @neon_light5608
    @neon_light5608 ปีที่แล้ว

    Love the tile of your videos. Super guy effort. Really appreciate it. One of a kind for sure

  • @fr6stfr
    @fr6stfr ปีที่แล้ว

    the editing feels so refreshing to watch i love it

  • @bellers5086
    @bellers5086 2 ปีที่แล้ว

    just wanted to say this channel has had a glow up! fucking fantastic editing and explanations, these are actually really interesting.
    Reminds me a little bit of Asum Saus in Super Smash bros Melee.

  • @dkcosonic
    @dkcosonic 2 ปีที่แล้ว

    The most surprising aspect of this, was the "Blinx the time sweeper" soundtrack.
    De ja vu canals i believe.

  • @Qugfvraceysgvigaivys
    @Qugfvraceysgvigaivys 2 ปีที่แล้ว

    BLINX THE TIMESWEEPER MUSIC!!! Nice Deja-vu canals

  • @I_am_a_cat_
    @I_am_a_cat_ 7 หลายเดือนก่อน

    Of course it has something to do with Mei's wall. That wall has broken so much

  • @m3m3d_
    @m3m3d_ 2 ปีที่แล้ว

    the shounic of Overwatch

  • @Marblr
    @Marblr  2 ปีที่แล้ว +1415

    I wanted to document one of my favorite old bugs before moving on to modern bugs with OW2...and trust me, there are a lot of them to cover.

    • @tinywest
      @tinywest 2 ปีที่แล้ว +32

      Thank god you have more videos to make! Such a joy to watch honestly.

    • @leonp.2171
      @leonp.2171 2 ปีที่แล้ว +3

      Can't wait!

    • @purplejay8030
      @purplejay8030 2 ปีที่แล้ว +11

      Hey Marblr, I have a video suggestion: I'd love to see a video of how exactly lucio's aura works, because I've noticed that for example you keep speed for a bit even if you're out of the aura, and I have a lot of questions about that for example what happens if the lucio switched aura during that time period, how long does the effect last, how high does the aura actually go, what shape is it, etc.

    • @staticsfs6823
      @staticsfs6823 2 ปีที่แล้ว +2

      Shounic but Overwatch?

    • @xeffary7390
      @xeffary7390 2 ปีที่แล้ว

      wrong that game is perfect

  • @zr0152
    @zr0152 2 ปีที่แล้ว +4877

    Imagine tracer IRL going on a road trip or something and she just recalls home by accident

    • @PaulHoleybatch
      @PaulHoleybatch 2 ปีที่แล้ว +455

      Useful!
      "Oh no, I don't remember if I locked the door/turned off the oven/closed the windows"
      [time and space manipulation pizzazz]
      "... yep!"

    • @the_r4ts
      @the_r4ts 2 ปีที่แล้ว +498

      Literally the Tracer's biggest problem before getting her harness was sporadic, uncontrolled travel

    • @casualIegume
      @casualIegume 2 ปีที่แล้ว +301

      Tracer recalls to the place she was born since that is her point of origin.

    • @pardoxia7242
      @pardoxia7242 2 ปีที่แล้ว +388

      @@casualIegume Her mom is going to be *pissed*

    • @Frank_but_with_a_C
      @Frank_but_with_a_C 2 ปีที่แล้ว +18

      @@pardoxia7242 😂😭

  • @cromanticheer
    @cromanticheer 2 ปีที่แล้ว +1558

    While it's absolutely a developer's nightmare, I love all the weird shit that happens from simply having stuff like a teleporting character and an object-summoning character in the same game.

    • @ZachAttack6089
      @ZachAttack6089 2 ปีที่แล้ว +78

      It's super interesting. Sometimes these unexpected interactions can even become an important part of the game. The term I've heard for it is "emergent gameplay."
      The classic example of this is the wavedash exploit in Super Smash Bros. Melee. There's one mechanic where you can press the trigger in midair to perform an air dodge, which gives you some invincibility and can be used to change your momentum, but leaves you vulnerable afterward. And you have another mechanic where landing on the ground cancels whatever move you're doing, but keeps your sideways momentum. By combining these, if you air dodge diagonally towards the ground, you get the momentum change, but then hitting the ground stops you from becoming vulnerable. So you can essentially give yourself a boost to the left or right any time you're on the ground if you can do the inputs, and immediately start another move while you're still sliding.
      Some other examples off the top of my head are rocket jumping, bunny hopping, backwards long jumps in Super Mario 64, counterstrafing in Counter-Strike, flip resets in Rocket League...
      Emergent gameplay is always fascinating to me because it's almost impossible to create good emergent gameplay intentionally. It's usually done well in "systems-based" games, where the game is designed with a lot of simple and interconnected systems to try to encourage unique combinations. Games like Breath of the Wild are basically built on emergent gameplay. It's super fun to find new way to combine all of a game's mechanics.

    • @LordJazz
      @LordJazz 2 ปีที่แล้ว +42

      @@ZachAttack6089 Lucio wallriding how it is now was actually just that. Speed gain was not intentional and the way it happened wasn't either

    • @borndrago
      @borndrago 2 ปีที่แล้ว +3

      Yoru/Omen and Sage on Valorant
      There used to have a lot of bugs involving those two

    • @chickenbob562
      @chickenbob562 2 ปีที่แล้ว +8

      @@ZachAttack6089 yeah true
      i also love that and you gave good examples for that actually
      i think what is also a thing, is in final fantasy 14
      there is a thing called "slide casting"
      in ffxiv you have cast times where you are not allowed to move
      if you move, it cancels the cast
      but if you start moving when the cast timer only has like 0,55 seconds left, you can move and still finish the cast
      it's because the delay from client to server, so the server thinks you already finished casting
      but you are still able to dodge boss mechanics and can cast your spells if you do it right
      since the developers can't really change that, they adjusted the newer very high difficulty content to the slide casting "mechanic"

    • @ZachAttack6089
      @ZachAttack6089 2 ปีที่แล้ว +6

      @@chickenbob562 Oh that's really interesting. So the worse your ping is, the more generous the timing? Weird.
      Couldn't you abuse this really easily? Like, you could set up a lag switch and bind it to the same key as your casts, so as soon as you cast a spell you can instantly start moving again. Or is there some reason why that wouldn't work?

  • @sable7687
    @sable7687 2 ปีที่แล้ว +1083

    honestly i think having the tracer recall into what could be a precarious position makes more sense with her lore, and would incentivize tracers to be more careful.
    it would also be funny if in lore tracer just does not trust any kind of vehicle in fear of recalling behind it(like the jets she used to fly)

    • @monokumasussy9685
      @monokumasussy9685 ปีที่แล้ว +11

      If she recalls, then can’t she blink back into it?

    • @outspade
      @outspade ปีที่แล้ว +76

      @@monokumasussy9685 depends on how fast its going. i also personally wouldn’t enjoy being teleported out of a moving vehicle even if i could re-enter it

    • @arhis1026
      @arhis1026 ปีที่แล้ว +23

      It's actually an interesting thought, because if tracer can recall and land on earth instead of space (because the earth, out galaxy ect... moves) then by that logic, souldn't she be able to recall safely in a plane or a train? It still seems somewhat counter intuitive. In the end it just comes down to the iner workings of her recall and general time-controlling abilities, which is not extremely clear in canon

    • @mythicvoid8568
      @mythicvoid8568 ปีที่แล้ว +17

      @@arhis1026 If I were to have a guess, I'd say that, when Tracer recalls, her body physically rewinds itself from the point of activation. This is in reference to the way the ability seems to function in the Alive cinematic, which I honestly think works perfectly for matters of spatial coordinates -even when accounting for the movement of celestial bodies. To give an example, recalling in a moving vehicle wouldn't result in her appearing outside because her body is rewinding relative to the motion of the vehicle.
      Were she to rewind after having recently left a vehicle, however, she should appear roughly where the vehicle was at the time rather than back on or inside. In that instance she'd likely retain the momentum of the vehicle after she finishes recalling, as well, which might... be unpleasant.
      Getting that to be reflected in game would probably be a pain in the arse, though, so we'll probably just have the coordinate system indefinitely.

  • @halloeverybodhi613
    @halloeverybodhi613 ปีที่แล้ว +25

    So basically because the floor doesn't exist anymore tracer teleports to the big bang location?

    • @Vamp601
      @Vamp601 3 หลายเดือนก่อน

      big bang location 😂

  • @deathlessgamer
    @deathlessgamer 2 ปีที่แล้ว +801

    2 fun facts
    1. If the play of the game is not noteworthy to show a player character then it will automatically default to 0,0,0
    2. This was also possible with Reaper's teleport though it was in a different way

    • @videojenico
      @videojenico 2 ปีที่แล้ว +128

      For 1:
      It's almost impossible no not get POTG unless nobody pick a hero
      Even placing a spray, using voice lines or emoting do add "POTG points"

    • @Ygr3ku
      @Ygr3ku 2 ปีที่แล้ว +64

      @@videojenico While this might be true, it's funny to see it happen. I'll try it in a custom DM. But I have a different question:
      HOW are potg's prioritized? I mean... (and I'll give a few examples from, let's say 1 competitive match)
      So, in this match, we have:
      > 1 Junkrat that kills 3 players with his Riptire, but 1sec after those kills, gets killed by (whoever) and his passive nades kills that person (so 4 kills in total in less than 5sec)
      > 1 Reaper that has 4 kills with his ult
      > 1 Widow that does 1 body shot, 1 headshot and kills said Reaper while he's still in his ult, right after he gets the 4 kills (Widow's order of kills might differ, but the point of dmg done and hits still stands)
      Who will get POTG? How is it prioritized? By dmg done in said amount of time? By dmg and order of dmg? Shutdown plays an more important role if it's at the start or at the end of kill streak?
      All the kills listed above could be outshined by a Ana that Nano a Rein and heals all his dmg taken while being Nano'ed? Or by an Moira or Zen that heals all the dmg taken, while all the players are caught in a Graviton (Grav+Dragon, Grav+Reaper, Grav+Soldier ult, you get the idea)
      I'm just curious about how the potg system works.

    • @videojenico
      @videojenico 2 ปีที่แล้ว +36

      Myself, can't really tell what the game prioritizes to pick a POTG.
      I have experienced pretty much any kind of POTG, and I believe there are too many factors for it.
      I'd say one of the main priorities are environmental kills + the damage you deal by killing enemies that way. As an example, I got POTG last week by killing a roadhog and a sigma by pushing them to the water on Rialto by using whole hog. They were just 2 kills, but they were environmental kills + around 1000 damage + being done with an ultimate. The game chose my play instead of the 4k rocket barage or the 3k death blossom happening later in the game.
      I'd say ultimate usage is also a priority for the choice of a POTG since a 3k ult usually gets picked over a 4-5k with abilities/fires.
      I'd say assists have not really a huge impact, since it's still really hard to get a POTG as Ana with nano or nade. Rein and Zarya ults work differently tho. You'd get assists if a teammate kill the shattered/grav'd enemies, but they actually count as kills for Rein/Zarya.
      For Shutdown POTGs I believe you must kill someone during their ult before they kill any of your teammates, which I believe, it's prioritized over multikills.
      And for support POTGs, you must heal a LOT, absorb a lot of incoming damage or get 2-3 kills in combination with heals/assists. I think rezing a teammates might have the same value as a kill.
      In the end, I have not much of an idea in how the system works

    • @Ygr3ku
      @Ygr3ku 2 ปีที่แล้ว +24

      @@videojenico You sum it up pretty well, not gonna lie. In 6 years of playing, seen loads of odd POTG's, so odd that in some cases, I've seen Reaper getting 4 blossom kills losing to a Junkrat that used mine to drop someone out of the map and hit some other players with primary weapon (no further kills).
      Whenever I have an idea of how it works and I think I've figured it out, gameplay sometimes proves me wrong and gets me back to square 1.
      I don't know anymore. I think it's time to drop the quest of finding how this works!
      Thanks for your reply!

    • @viacomsspy5439
      @viacomsspy5439 2 ปีที่แล้ว +14

      @@videojenico I feel like the game prioritizes diva. She could get 2 kills with her ult and get potg over a dps who got a quad kill

  • @ChopsAnimation
    @ChopsAnimation 2 ปีที่แล้ว +343

    The quality of your content is insane. Keep it up!

  • @loganji2130
    @loganji2130 2 ปีที่แล้ว +253

    Interesting how blizzard decided to make the world origin of some maps so far away from the actual map

    • @leeunsworth8603
      @leeunsworth8603 2 ปีที่แล้ว +59

      I think thats mainly koth maps as its 3 areas on one map so its roughly in the center of all of them

    • @avangard1446
      @avangard1446 2 ปีที่แล้ว +51

      Its engine origin. Because the maps in overwatch go through a long development process, and can change significantly, so at some point it looks like the 0-0-0 coordinate was some kind of room where the player could pass, but then it was changed (and it was too late to change the coordinates of the world, because then other parts of the map were done)

    • @DDracee
      @DDracee 2 ปีที่แล้ว +50

      its not really something you actively decide, you often just plop the model into the engine and take what it gives you

    • @barbarasantos9150
      @barbarasantos9150 2 ปีที่แล้ว +7

      it's not something blizzard devs decide they only decide to take the scene they created away from the origin point

    • @chemsed
      @chemsed 2 ปีที่แล้ว

      That's why I wanted to tinker with the workshop, but these weird world origin made it too complicated so I gave up quickly.

  • @Justus-ev2md
    @Justus-ev2md 2 ปีที่แล้ว +226

    I would love to see an explanation of the mei wall spawn door bug that tilts the players view, one of the most imfamous overwatch bugs

    • @iilwy
      @iilwy 2 ปีที่แล้ว +38

      more than that. tilted the whole character

    • @LulledLion
      @LulledLion 2 ปีที่แล้ว +8

      The tilt feature already existed in-game albeit very limited with Lucio wall rides and dva boosters

    • @FullyChargedSRG
      @FullyChargedSRG 2 ปีที่แล้ว

      The thing is I feel like with definitely a few of the most infamous game bugs the majority of people Blizzard won't even understand why it happens/happened. I wouldn't at all be surprised if there's just that one coder who was specifically assigned to fix it and realized how after weeks and no one else asked why because it was a very complicated answer.

  • @jana5z
    @jana5z ปีที่แล้ว +3

    Its like Im watching shounic but in overwatch. great content!

  • @carlosa.4516
    @carlosa.4516 2 ปีที่แล้ว +143

    3:23 If I had a nickel for every time tracer's recall bugged with Mei's wall to let me get out of spawn, I'd have 2 nickels. Which isn't a lot... but it's weird that it happened twice

    • @fohbliv
      @fohbliv ปีที่แล้ว +6

      i just watched that part and immediately scrolled down to find this comment LMFAOOOO

    • @evanflores7225
      @evanflores7225 ปีที่แล้ว

      I was just thinking about this! Thank you!

  • @rajkanishu
    @rajkanishu 2 ปีที่แล้ว +41

    The Blinx music is what makes this truly special

    • @LeonKuwatathe53rd
      @LeonKuwatathe53rd ปีที่แล้ว +2

      What’s the specific ost called? If you know. I’ve been trying to find it

  • @reddieredtoonsss
    @reddieredtoonsss 2 ปีที่แล้ว +67

    I really hope I see this channel blow up when OW2 comes out, the quality is out of this world

  • @divineanzu
    @divineanzu 2 ปีที่แล้ว +8

    i had a Mercy bug on Volskaya recently that propelled me to the World Origin :D
    i was trying to superjump to Echo that was running out of ult and i managed to time it just right for (i think) Mercy's fly-to coordinates to return as 0, 0, 0 (probably because the Echo ult copy is sent to these coordinates and then deleted)
    great video as always!

  • @jasont12
    @jasont12 2 ปีที่แล้ว +53

    Genuinely inspired, high quality, and educational overwatch content is so refreshing and is highly appreciated!

  • @nemotzu
    @nemotzu 2 ปีที่แล้ว +31

    I remember clearly back when this still existed in the game, and I never found out the reason as to why this would occur. Thanks for clearing it up for me, Marblr. I've finally found out now after a little over 6 years.

  • @HeyItsAlexCZ
    @HeyItsAlexCZ 2 ปีที่แล้ว +28

    Hello! I recently stumbled across your channel and I gotta say that the editing you do on these videos is phenomenal. I usually click off videos after a while because I find myself focusing on different stuff, but the way you present things is honestly really fun and enjoyable. Keep it up ❤️

  • @BringBackLFG
    @BringBackLFG 2 ปีที่แล้ว +17

    I'm SO happy you are making content about overwatch and its history! The demonstrations you used to show what could have been possible were amazing!

  • @stopsign4395
    @stopsign4395 ปีที่แล้ว +8

    I like how you can see how they designed certain maps with this. Like with hanamura it felt like it was literally copy paste a shrine and go from there. To places that were more built by making a spawn wall, make a spawn room, then build out

  • @owlenderg
    @owlenderg 2 ปีที่แล้ว +36

    I just want to hop in here and say
    I'm blown away by the production quality of your videos-
    Please keep making videos like this, I find game design so fascinating in this format-
    You've almost convinced me to start my dream of game design

    • @PizzaForeverAndEver
      @PizzaForeverAndEver 2 ปีที่แล้ว

      Dude I felt the same. I’m a designer currently, albeit not for video graphics but I’m inspired.

  • @Neehize
    @Neehize ปีที่แล้ว +5

    Fun fact: the position being relative to the platform the player is standing on is also an important requirement for networking. If it wasn't implemented, your game could display other players standing on top of invisible geometry, because you see the players as they were in the past but you see the platform as it is in the present.
    Try to play in a different region and you will notice players slightly "snapping" and "unsnapping" from moving platforms. The bigger the lag, the further the teleport.

  • @Veilure
    @Veilure 2 ปีที่แล้ว +2

    You are like Shounic for OW! Love your content!!!

  • @superkota5440
    @superkota5440 ปีที่แล้ว +3

    Wheres the orgin of the practice range map?

  • @Elkarimi
    @Elkarimi 2 ปีที่แล้ว +8

    I only found out about you around an hour ago, and I'm upset that you only have a few videos uploaded. I never thought I would be so interested in Overwatch mechanics until you showed up in my recommended. Amazing quality that is super enjoyable to watch, keep up the great work and can't wait for more vids from you!

  • @Kelvoraax
    @Kelvoraax 5 หลายเดือนก่อน +1

    Prediction rn is that it’s because the game hadn’t stored any previous positions since the player hadn’t moved yet, so it defaulted to the Map’s origin which I’m like 90% sure is the first point
    Edit: Almost got it :(

  • @garrettellison9061
    @garrettellison9061 2 ปีที่แล้ว +8

    This is such an obscure interesting fun fact and a very well presented one at that! Thank you for sharing!

  • @zachoween7816
    @zachoween7816 2 ปีที่แล้ว +7

    You have a perfect voice for this kind of informative content! Love what you are doing, I learn so much although I’ve played for 4 years.

  • @ShiftK
    @ShiftK 2 ปีที่แล้ว +3

    Can u make a video about ult charges? Would be interesting to see the exact numbers you get between damage done, healed, blocked VS how much ult charge you get for those

  • @Itschotsch
    @Itschotsch 2 ปีที่แล้ว +4

    Wasn't there a Tracer bug that allowed you to recall into/beneath the payload if it moved in the last few seconds?

  • @metrofireOW
    @metrofireOW 2 ปีที่แล้ว +7

    Overwatch workshop coder here. When working with coordinates you often memorize the world origin of some maps, I have memorized Hanamura, Temple of Anubis, Route 66, and Blizzard World.

    • @Deboned_butter
      @Deboned_butter ปีที่แล้ว +1

      Hollywood is an easy one too!

    • @metrofireOW
      @metrofireOW ปีที่แล้ว

      @@Deboned_butter yup

  • @icarbonised4655
    @icarbonised4655 5 หลายเดือนก่อน +4

    youre like shounic for overwatch

    • @Cashbans
      @Cashbans หลายเดือนก่อน

      I agree as a fan of tf2 and overwatch

  • @j4ymoon
    @j4ymoon 6 หลายเดือนก่อน +2

    My God, you’re the Shounic of Overwatch.

  • @sword1066
    @sword1066 2 ปีที่แล้ว +2

    Fun Fact: Because of the new change to put tracer in the air instead of the world origin, made it so tracer could glitch into the bell in hanamura and almost be unkillable. (aoe dmg shot underneath the bell and hanzo dragon would kill her). super fun glitch

  • @Thermalfusi0n
    @Thermalfusi0n 2 ปีที่แล้ว +3

    I love the OST choice. Im glad Im not the only guy that played Blinx

  • @EliteG375
    @EliteG375 ปีที่แล้ว +2

    INCREDIBLE description and easy to understand. Would love to see more content alike this. Instant sub from me :)

  • @raptoricooo5553
    @raptoricooo5553 2 ปีที่แล้ว +4

    These are very well made vids! Pleasantly surprised and looking forward to seeing more!

  • @khalilodst
    @khalilodst 2 ปีที่แล้ว +1

    I love that you used blinx the time sweeper music. ❤️

  • @soapbroker0095
    @soapbroker0095 ปีที่แล้ว +1

    This same bug can now be done with Kiriko's swift step teleporting to someone switching characters (or Echo's ultimate changing characters).

  • @omarasfari4974
    @omarasfari4974 2 ปีที่แล้ว +1

    Marblr are you familiar with Pannenkoek2012? Your videos very much remind me of his and that's high praise.

  • @butter_0021
    @butter_0021 7 หลายเดือนก่อน +1

    There’s an old Muselk video where he goes into a random custom game when there are no cooldowns so everyone is doing this glitch on Horizon to get to an out of bounds place.

  • @parity9256
    @parity9256 2 ปีที่แล้ว +8

    The fact that each one of your videos is of such high quality amazes me. Keep up the good work 👍.

  • @peaceow5053
    @peaceow5053 2 ปีที่แล้ว +3

    You VO, writing, and animation quality are spectacular! Keep it up!

  • @pearsareawful9006
    @pearsareawful9006 2 ปีที่แล้ว +1

    Get a lot of Shounic vibes from this guy. Seeing similar content but for OW is neat

  • @allenbolina2304
    @allenbolina2304 2 ปีที่แล้ว +1

    Another video, let's go

  • @Michaela_ZC
    @Michaela_ZC 2 ปีที่แล้ว +2

    This was interesting for me simply because you get to see the maps from a wide out view. There's a lot of thought put into these settings visually, but you don't really think about that when you're focus is securing objectives and shooting people.

  • @PizzaForeverAndEver
    @PizzaForeverAndEver 2 ปีที่แล้ว +8

    Wow. Whenever I watch your videos I am engrossed. Your attention to detail is second to none. Your voice I could listen to forever. You put so much effort into making this content. Congratulations on being amazing. Continue your journey, you’re going to smash it.

  • @TheOdysseyHadAPurpouse
    @TheOdysseyHadAPurpouse ปีที่แล้ว +1

    the guy is literally just shounic but for overwatch

  • @juvan6744
    @juvan6744 2 ปีที่แล้ว +1

    This channel is solo reviving the overwatch community

  • @nezcron
    @nezcron ปีที่แล้ว +1

    all of this makes me question where all of the ow1 maps went for ow2

  • @mrfrankdog1234
    @mrfrankdog1234 ปีที่แล้ว +1

    Wow love the low key use of the Blinx soundtrack

  • @critamine
    @critamine 6 หลายเดือนก่อน +1

    So what is this channel shounic but in overwatch?

  • @Im49th
    @Im49th ปีที่แล้ว +1

    I'd like to see a video about another ice wall glitch where you could place it down as the shuttle doors opened on KOTH maps to place the wall at an angle, then anyone standing on the wonky ice wall as it broke would have their perspective shifted so it looked like they were tilting their head, and to other players the entire character model was leaning over. This also allowed you to literally fly if you held whichever direction key now corresponded to up as if you were walking into the sky. Easily one of the funniest and weird bugs I've ever seen in a game.

  • @fcnth
    @fcnth 2 ปีที่แล้ว +1

    This guy is basically Overwatch's shounic

  • @TheJooJq
    @TheJooJq ปีที่แล้ว +1

    your style of editing reminds me of shounic's videos

  • @semmyuel
    @semmyuel 2 ปีที่แล้ว +1

    heavily underrated acc, great quality vids :D

  • @challengerdrakava1198
    @challengerdrakava1198 2 ปีที่แล้ว +1

    i actually remember doing that in beta xD

  • @luis4rod
    @luis4rod 2 ปีที่แล้ว +1

    Such a cool video! Great explanation and visuals and topic, would've loved to see it once in game.

  • @mrRiverbear45
    @mrRiverbear45 2 ปีที่แล้ว +1

    You demonstrate and explain things pretty well. I like the graphics you make to show what you’re talking about

  • @NotMuda
    @NotMuda 2 ปีที่แล้ว

    if you recall as the wall raise, you still can oob.

  • @yaxxydesu5776
    @yaxxydesu5776 2 ปีที่แล้ว +2

    i'm prepared to see another masterclass.

    • @yaxxydesu5776
      @yaxxydesu5776 2 ปีที่แล้ว +2

      and that's was an other masterclass, gg

  • @justincruz8050
    @justincruz8050 2 ปีที่แล้ว +1

    You are Overwatch's Shounic

  • @Very_Okay
    @Very_Okay 2 ปีที่แล้ว +1

    the quality of your videos is unreal dude. keep up the good work!

  • @blacklight683
    @blacklight683 ปีที่แล้ว +1

    You can call it "back into the future"

  • @Aaron-ww3ov
    @Aaron-ww3ov 2 ปีที่แล้ว +1

    Great video, shows some of the interesting struggles of game development👍

  • @ClaraBennett
    @ClaraBennett 2 ปีที่แล้ว +1

    Interesting. I recognize some of these world origin points. There was a weird spectator bug I encountered a few times ages ago that got my spectator camera stuck in a fixed position on the map, which appears to align with the coordinate origins.

  • @bunnygummybear9818
    @bunnygummybear9818 2 ปีที่แล้ว +1

    I hope this channel is gonna blow-up!

    • @hinepare_
      @hinepare_ 2 ปีที่แล้ว

      it's already doing just that

  • @Newslnside
    @Newslnside 2 ปีที่แล้ว

    you can tell the story of old spawn on watchpoint gibraltar, it's behind walls on the U ramp before the first point, on the left that have a MEGA HEAL, the old spawn it's on possitve wall of this MEGA.

  • @connor.chan.jazzman
    @connor.chan.jazzman 2 ปีที่แล้ว +1

    You seriously deserve a million subs. Your videos are so well edited and interesting

  • @TotallyNotToby_
    @TotallyNotToby_ 2 ปีที่แล้ว +1

    Wake up new Marblr video dropped

  • @senorsquidman278
    @senorsquidman278 2 ปีที่แล้ว +1

    YEAAAAHHH BLINX MUSIC WOOOOH

  • @spacecat810
    @spacecat810 ปีที่แล้ว +1

    yo what are your coordinates?

  • @maggotswag
    @maggotswag 2 ปีที่แล้ว +1

    all lie, she is just too fast to see

  • @Physi0ninja
    @Physi0ninja 2 ปีที่แล้ว +1

    Extremely well made video. I love making theories of how bugs like these work but its nice to see it in a video from someone who knows more about games than i do.

  • @waIIhack
    @waIIhack 2 ปีที่แล้ว +1

    bro came out of nowhere with the best ow content in years, awesome

  • @IsM1ku
    @IsM1ku 6 หลายเดือนก่อน

    I can think of 2 ways to fix this kind of thing from breaking the game in the future, have both teams have a failsafe location in their spawn (that would update with forward spawns) and or have 0,0,0 be out of bounds with a death barrier intersecting it in case something goes even more wrong

  • @mrosskne
    @mrosskne 3 หลายเดือนก่อน

    with the platform thing, what happens if your recall position is in midair? for example, you're on a platform, jump, and then recall exactly three seconds after you were at the peak of your jump.

  • @EdenPorterMusic
    @EdenPorterMusic 2 ปีที่แล้ว

    incredibly inconsequential grammar note: "comprise" by itself is the correct version of how you said "is comprised of"; i.e. "a country comprises twenty states" or "coordinates comprise an x, y, and z component". absolutely love the videos and can't wait for more looks at ow2 bugs and stuff!

  • @abdaroth
    @abdaroth 2 ปีที่แล้ว

    5:43 I get now why for a period torbs turret used to tp from spawn trash to this origin location !

  • @JacketCK
    @JacketCK ปีที่แล้ว

    A little fact about tracers Recall, if it was accurate to our understanding of time and space, teleporting 3 seconds into the past will either have you 51 miles up in the air or 51 miles underground, thanks to the fact that the earth moves through space at around 64,000 miles per hour, which is roughly 17.7 miles per second of course height or depth varies in conjunction to where you are at the time you tried to recall
    Edit: to simplify a bit, the earth moves through space at around 64,000 miles per hour, meaning that the exact place you were in time and space 3 seconds ago has moved 51 miles away from your current location in both space and time

  • @Biggestsonicfan
    @Biggestsonicfan 2 ปีที่แล้ว

    I am glad you are archiving content like this before OW1 shuts down for OW2. These maps, as they currently stand, will never become accessible again.

  • @Jokervision744
    @Jokervision744 2 ปีที่แล้ว

    TF2 custom maps and Gmod held their magical feel with how easy it was to fly around.
    Constant racing and competition for whatever the game has as its objective wipes away from the realism and firmness of the game itself.
    I don't know if I'm able to find my way to custom maps or maps with custom objectives to find the chill factors that gave TF2 its special place in my memories.
    Some maps were god damn beyblade arenas with almost no space, but one or two levels providing a one or two more ways to push on enemy spawn. Engineers had their own spot on the map and if did well you could hold position on the shortcut and build tps, dispensers, and turrets, then just chilling out there.
    Oh yeah there was no objective to end the game, and so you could build a setup to push the enemy team out, but as how the map was it still was possible for them to fight their way pushing the opponent out.
    So it was just fun, and no factors to make you think about your skills or whatever mmr rankings are these days with ranked games and such.
    Even quick matches/games are loaded with

  • @blackbirdnoodle9546
    @blackbirdnoodle9546 2 ปีที่แล้ว

    Damn. I got a feeling like you gonna reach a million subs soon and especially when the OW2 drops..OHHH
    Name: Marblr
    Subs: 27.3k
    Current date: June 24, 2022

  • @newguy3588
    @newguy3588 ปีที่แล้ว

    unsure how so many bugs skipped passed the devs for overwatch 1.25 (that's a joke btw, relax). Bastions game breaking bug is so easy to replicate I just don't get how it wasn't accidentally caught. Who hasn't pressed mb1 while executing q just on accident? I get gamers don't reveal secrets willy nilly, but this is such a HUGE oversight.

  • @amberhernandez
    @amberhernandez ปีที่แล้ว

    Default position is something else I learned from speedruns; wrong warps in games like Dark Souls can be abused with default spawn locations to reach parts of the map not normally accessible at that point. A great example of this is the wrong warp from Firelink Altar (a place you can visit mid-game) to the Kiln of the First Flame (the ending area of the game). The default position for the area to load you in is right past the door between the areas, so you can warp or use a teleport spell and force-quit at the right time to make the game lose track of your position and drop you in the default position.
    Neat little bit of carry-over in game design.

  • @florian2508
    @florian2508 2 ปีที่แล้ว +1

    Great Video, keep it up👍

  • @roshango125ab
    @roshango125ab ปีที่แล้ว

    In other words: this bug would've been BUSTED on Hananura attack point A.....and completely useless everywhere eles

  • @Manavine
    @Manavine ปีที่แล้ว

    ...wait ice wall is a "moving platform"?
    okay, that MIGHT explain the rubberbanding issue Mei suddenly has which absolutely destroys her already cut in half kit.

  • @Littlefighter1911
    @Littlefighter1911 2 ปีที่แล้ว

    Horizon Lunar Colony also kills you quickly when you get OOB and into the the enemy spawn.
    I didn't know that Overwatch basically had an "anti-fountain-dive" mechanic before.

  • @PH0B0PH1L1A
    @PH0B0PH1L1A ปีที่แล้ว

    i remember a bug in ovw1 where if you melee hit a specific server-wide basketball (the one that respawned with the button you could use to make baskets with) out of a spawn room, placed your translocator on it as sombra, and had a mei on your team put the ice wall right under the basketball/translocator, it would SHOOT up in to the air, and if you translocated at the right time, you'd be teleported ABOVE the map limit, and be floating above everyone. you would usually get sniped immediately, but it was fun to dick around in skirmishes with this trick.

  • @Fasteroid
    @Fasteroid ปีที่แล้ว

    This video reminds me a lot of shounic's TF2 bug explanations. The style is very similar. Pretty cool,

  • @hoog_the_doog
    @hoog_the_doog ปีที่แล้ว

    “If I had a nickel for every time [(Mei and Tracer could clip out of spawn)], I’d have 2 nickels, which isn’t a lot, but it’s weird it happened twice.”

  • @Egol1
    @Egol1 2 ปีที่แล้ว

    I noticed when you showed the 0,0,0 coordinates on the map, that it said: in bounds. But when I hear other TH-camrs say it for example mario oddysey speed run, I recall that they say: 'in bounce' instead of in bound, is it just me who hears it wrong? Or is it that the official term is bound and bounce just sounds better? Or another explanation? Love the vids btw keep it up!