Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
Pokemon has singlehandedly destroyed my perception of probability because now I see 30% odds as practically guaranteed and 70% odds as an impossibility
“After getting completely tooled by scheduling with my opponent changing times on me last minute and refusing to provide confirmation prior to the day of the match as to play times, losing this way somehow felt even worse than I had thought possible.”
My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not.
"I am done with competitive Pokemon, and you won't get a fond farewell. This community is infected to its roots with a degenerative disease that grows stronger over time but stops short of killing its host. Tournaments used to have a competitive spirit at their heart, this has been transplanted and replaced with an artificial organ that feeds on vitriol and mockery from insecure little boys that heckle by the sidelines and tear each other to shreds over scraps of attention."
@@GlacialStarChannel "The environment we fostered has trapped us all like this in a vicious cycle, and escaping it requires acceptance of the harshest reality we all scramble to explain away, that none of the countless straining efforts we put ourselves through here will ever amount to one single shining glimmer of significance."
Despite how cathartically long the scald section was, Iron Head Jirachi was some appropriately short. I think it's because it's so oppressive and deserving of the final spot that I don't even get mad, I'm just accepting of whatever fate the RNG doles out
@@celery791 opposing sneasler was hurt by ammoungus's rocky helmet. farigaraf used psychic it's super effective opposing sneasler fainted I CANT STOP WINNING
Burns are caused by continued exposure to the heat. Fire itself isn't sticky and skin doesn't tend to just burst into flames upon contact until a *very* high temperature. This is why you can run across coals and jump through campfires without bursting into flames. The reason napalm and white phosphorous are so reviled and oil/chemical fires are so dangerous is because the heat stays stuck to you. Water hot enough to cause 3rd degree burns has to actually run and drip off of you or be painfully osmosed into your dermis.
I mean Pokemon is one of the rare games to have true precnt chance which is the opsite of Xcom that is seemly weighted to ruin your day... Like seriously take any move in any generation and use it 100 times then spot that nonsense again...
A little surprised nobody's bringing up confirmation bias and negativity bias. We simply remember the times RNG fails us better because it makes us angry and feeds into our perception having bad luck.
This. I actually used to keep track on pen& paper how many times my RNG moves hit (comparing to move specification) vs how many times enemy RNG moves hit. No discrepancy there. Later checked the reverse engineered code in Emerald and HGSS, it's all working as supposed (that is, move code and move description match).
Scald always burns when my opponent uses it and Focus Blast always misses when I use it. That 30% never works in my favor. I can’t imagine being the only one who feels this way. 😩
The fact that scald was removed as a TM when SV first came out and even when it gained it status as a TM in DLC but many Pokémon can no longer learn it shows you how busted the move is.
@@TiagoODuelista I personally never understood why the hell Toxic of all moves was a universal TM for 7 whole gen's, but starting in gen 8 (specifically in BDSP) it's distribution would now be limited to almost exclusively poison types with only some exceptions which i find make sense (even if there are some oddities like bellossom, ferrothorn and mandibuzz)
@@bulborb8756Bellossom probably still learns it due to its pre-evolutions both learning it and being Grass/Poison. Mandibuzz is a vulture, and vultures are well known for eating rotting carcasses. I have no idea why Ferrothorn still learns Toxic.
15:00 Confusion's Self-hit chance was reduced to 33% in gen 7. This is also the same gen where Swagger's Accuracy was reduced from 90->85%. At least the pokemon company saw this and curtailed its power quite a bit. I know that this was mostly confusion's impact in gens 2, 4, and 6 but its interesting that they actually changed it eventually.
Honestly, I thinks its a bit overkill. Nerfing Swagger felt like more than enough to pull confusion back in line, but lowering the chance to 33% makes it virtually unusable, which is not what you want for any strategy. Conversely, nerfing paralysis speed drop felt pretty overdue, but lowering Thunder Wave's accuracy just felt like an unnecessary kick to the teath
@@munchrai6396 Good , t-wave still more accurate than will-o-wisp. If i have to deal with full para 25% of every turn, you can handle a t-wave miss 10% of the time you click it. They also made glare more accurate which is cool because not many mons learn it. Confusion can be very annoying to deal with, so I don't really mind the change.
@@EggscellentTree Personally, I'd much rather have a move be usable, regardless of how annoying I personally find it. Adds more variety to the game's combat and the more viable options their are for teambuilding the better
Unironically they might just have coded it to do that, there have been so many times I got the full para on the same turn, and then never again on that mon
So like, there is a threshold of RNG I think. SCALD firmly falls in the category of "you should have been prepared to get burned". Its not unreasonable to expect high level players, if they want to be safe, to play as if scald is ALWAYS going to burn you. Your well-crafted team should have a better scald switchin than a Ferrothorn. Honestly I think it more of a case of "wack RNG" when someone fires off several scalds and fails to get a single burn. But then like, where do you draw the line? Should I expect that ice beam will always freeze? That diamond storm will always miss? Scald walks the line for sure, but as soon as we got regenerator cores on every balance team circa ORAS it really was quite manageable.
8:58 this conversation appears in every game capable of competitive play, I swear to Arceus. "Prep for the RNG" for Pokémon, "Dies to Removal" for MTG, hell even "Git Gud" for Soulsborne PVPers. Having a few niche outs doesn't remove something's absurd power. I wish people used their brains for five seconds before trying to defend something with this type of argument.
I also like when they ignore the difficulty/complications of those supposed counters: if you need to counter 3 specific cards on the opponent's side or you auto lose then you can't just run 3 counters because that's not consistent, you'll likely need to run at least 5 to be able to see them often enough(depending on deck size). When the only counterplay to a strategy is "be a better player AND get good luck" yeah maybe that strategy is too good
It still boggles me that I heard somewhere online (probably twitter) that someone thought electro web should have been the electric version of sticky web and paralyze people that switch in. That would be the unfun rng fest just waiting to happen.
Played pokemon white and did the part where you have to battle N and Ghetsis back to back. Between them they used focus blast and it hit 6/6. I tried blizzard on his hydreigon and missed 5/5 times. Classic pokemon rng
Evasion is my nightmare. Not only can every Pokemon learn Double Team, but in the Emerald battle frontier, damn near EVERY Pokemon has a way to boost their evasion, whether it be Double Team, Minimize, Bright Powder, or Lax Incense. That's why you practically NEED moves like Swift and Shock Wave to stand a chance at getting all gold symbols.
"with the exception of evasion clause and OHKO moves, which ofc are so ridiculous they receive clauses banning them" And yet you get people who think they're perfectly ok because you could play around evasion with aerial ace and OHKO moves with immunities. Ofc, those people never actually play in competitive and just visit forums for some reason, but yeah.
They can't OHKO if you KO them first y having a faster more plowerfull mon... Like as far as I know most OHKO moves have a count down timer which in a nomal high teri cccompative match it won't matter unless the match is slow... Then it would a be a solution to win etehri be OHKOing the stalling mons or stopping the swap dance by forcing action. But yeah a move ffirst OHKO move with 100% hit chance even at once use would be op as a gurrtied KO agasnt all mons... Though it would be balanced like all OP moves in pokemon are and would give players an out in the case of a complet counter... so if anything it would be mata and would massively fix compative mon by elemating OP mon all together. Also lolike how can you ban a mon evading OHKO mobves anyway without banning the OHKO moves? As you can just swap to a "lesser" mon even if the OHKO mon was at full health and you race had no chance of KOing it that fast.
Evasion and OHKO moves definitely illustrate two very different extremes for luck based moves. Evasion moves are the luck based strategy where the odds are the most in your favor, while OHKO moves are a great example of a move with very little strategy to it. There's no setup and very little consideration for what you are facing. Just click the move and hope you get lucky. In contrast, even strategies like paraflinch can get blocked by a bulky enough resist or an Electric type in later gens. Jirachi ain't doing jack to a Magnazone and it would take a herculean number of flinches to actually get it in range for it. Sure, you can throw it out there and pray it works, but its often better to sculpt the team around buffing up your odds with Paralysis and Sticky Web rather than just pure gambling.
There should be more type passive immunities like Fire immune to burn, Ice immune to Freeze and such that takes care of Flinch. Fighting or Rock types make the most in character sense to me.
@@enoyna1001Even if I agree with the first sentence, I think having abilities doing what a type could do isn’t inherently bad. I mean, you have Termal Exchange, Well-Baked Body and others for example.
Scalllllllld *Feral barking* The absolute bane of my competitive existence, I got into Competitive around early BW2 and really learned the ins and outs by XY And Scald constantly threatened my career as a Monotype Ground user, the sheer fact that it was a widely distributed reliable water move that did not require much effort to use aside from brainlessly clicking a button until you see the red letters in the corner of your opponent caused me nothing but constant dread. In the past I fiercely debated that scald either needed to a much lower effect percentage or significantly less learnable Pokemon it was just simply too easy to keep using it until your opponent gets burnt and cripple the team if they didn’t have counter measures and Ground types had none of those fancy heal bells or aromatherapy just Water Absorb Quagsire/Seismitoad or Storm Drain Gastrodon I’m eternally grateful for the absence from Scald in recent years and the fact that it can’t be learned by every single water type but these scars run deeper than a Kingambit’s guillotine
i think there’s too many great topics that didn’t make it in (see: the waterfalls that caused lavos’ breakdown, focus miss, gen 1 freeze). this video deserves a sequel!
I do not wish anyone the discomfort of losing a game in Gen 1 OU because of the infamous “Gen 1 Miss” (for those unaware, there’s a 1/256 chance you can miss moves with 100 accuracy). I’ve had it happen and it high-key tilted me more than any other hax I’ve experienced through all of Pokemon.
A long time ago, I added a Kings Rock TWave, ASlash, Substitute and Wish Togekiss to my team, and in the first battle I had with it on my team against my friend, I literally swept the entire match with that Togekiss alone
I have a theorem: The Frustration % Theorem. It states that as you approach 20%-30% of something happening or not happening, the more frustrating it is. Meanwhile the closer something is to 50% of something happening or not happening, the less frustrating it is. When something is more likely to occur, such a Malignant Chain Poisoning a target, a person will go “well its common enough that I should have seen this coming” When something is extremely rare, like Fire Blast Burning a target, a person will go “that is upsetting but at least its not so common”. Moves like Scald Burning or Stone Edge missing are in that “sweetspot” where its common enough to appear always but rare enough to not fully expect.
I just wanted to say that i was playing usum battle tree today and i got quick claw sheer cold 3 times. Couldn't have been a better day to upload this video
If pokemon was deterministic it would be just boring, you know how animals get bored of a button that rewards them unless it's rng baby then they love it and get addicted.
Also it would be insanely un balanced as their would only be a few sets of teams in any league that would be meta and anything else just wouldn't be. Also if pokemon didn;'yt hyave RNG mon customization would be limited to just moves which would be insaly limited erregardless if pokemons move sets were reduced or made RNGless.... Like no RNG pokemon would be a much more limited and deffernt expernce then we know it as. Also in ENG less pokemon fuunly enough the most RNG you would get whould be in online and torment battles... As you still would not know whould had what combo of pokemona and moves. Meaning the single most hated aspact of games like pokemon having to play against large rosters of characters whould still be apart of tghe pokemon expernce... So if you want Pokemon to fail removing RNG but the most hated RNG even RNGless games have and really is a fact of life would do it.
I once lost a gen 9 random match with a friend because he paralyzed me and i was stuck paralyzed for 5 turns on our last pokemon, all i needed was a single attack to win and i had to watch him set up on me and then beat me
On sneasler: when Sneasler was running around OU, you didn’t even have to run a poison move on Seedler (unburden grassy seed acrobatics) and if you did it would likely be gunk shot to not get owned by the soft counters Zapdos and Moltres.
Competitive players spam Scald and Para because they want to win. I spam Scald and Para because it's unbelievably annoying and that's hilarious to me. We are not the same.
At the Baltimore VGC regional, I beat a former regional champion in part because Dire Claw went insane in that game. I played well and had a solid match up, but I can’t complain about putting his Volcarona to sleep allowing mine to Quiver Dance pretty safely. Dire Claw is absolutely ridiculous and I would say Sneasler is quite a bit stronger than Incineroar right now.
I've always been confused as to why cleric strategies aren't talked about more. Outside of gen 9 they're pretty well available and they alleviate the annoyance of so many status strategies.
Flinch and Confusion gotta be the most brutal cuz they can basically affect anyone outside of having an ability that negates the effects or, in the case of confusion, a berry to cure the effect as soon as it lands.
That relatable moment when your thunder punch jirachi that would have killed gyrados gets flinched after taking a waterfall, and then your sash explosion heatran also gets flinched by waterfall
A few months ago, I was playing a lot of gen 6 OU. I had a specs Volcanion who missed 3 or 4 Steam Eruptions consecutively over the course of 2 or 3 games. I still, to this day, hesitate to click the 95% accurate move because of that
Many years ago I tried a team that played around sand, paralysis, confusion and flinch from rock slide. Was terrible to set up but felt satisfying to watch if it worked out
No one is talking about Tackle. The move everyone forgets is not 100% accurate in gen 4 and below, and made at least 3 of my starters to die in a Nuzlocke.
Not bad. I will say one of my favourite RNG combos is Skill link and King’s rock. Can be easily countered but it’s a little fun seeing your Cloyster, Cinccino or Maushold so some nasty stuff.
My most hated move of all is Hypnosis. I already feel discouraged to use it myself because it’s 60% accurate, and that 60% chance could very likely favor my opponent. Yes, while Sleep Powder and Spore are more accurate, Grass types are immune to it. The only Pokémon immune to Hypnosis are Pokémon with sleep immune abilities…
I remember Dragon Rushing an opponent and flinching them. They were tilted about that, no one plays Dragon Rush because it doesn't always hit. But I like it.
I’m a bit surprised rock slide didn’t make it. I get this is more of a singles channel but it’s the best rock spread move that just so happens flinch BOTH your Pokemon
everybody knows that the 30% chance of your opponent flinching you in an important moment is infinitely more likely than the 30% chance of your OHKO move saving the game
Go to buyraycon.com/fsg to get up to 30% off sitewide!
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
no
Why so salty against scald? Nobody has claimed Scald is that broken, relax.
30%… fitting
Raycons are absolute trash. They crapped out on me during the first month of use.
Pokemon has singlehandedly destroyed my perception of probability because now I see 30% odds as practically guaranteed and 70% odds as an impossibility
Something something 50%
When a 95% move miss twice...
“30% odds as practically guaranteed” unless it’s a OHKO move like Fissure
@@typemasters2871 Unless it's the opponent using the move 😅
I feel this, I got 3 bodyslam para in a row one game, then 3 focus miss the next
What if you
Wanted to win on the DPP OU ladder
But Arceus said
"Jirachi used Iron Head!"
...but they want to ban Machamp, tho
The sisyphean task of Flinching Heatran to death from full with Jirachi
Unfortunate does not begin to describe...
Iron head, body slam, wish, and protect Serene Grace Jirachi carried me through many randomizer nuzlockes at least? 😅
"Unfortunate doesn't begin to describe..."
“my series, this game rewards blind luck and nothing else, I am beyond convinced at this point.”
“After getting completely tooled by scheduling with my opponent changing times on me last minute and refusing to provide confirmation prior to the day of the match as to play times, losing this way somehow felt even worse than I had thought possible.”
My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not.
"I am done with competitive Pokemon, and you won't get a fond farewell. This community is infected to its roots with a degenerative disease that grows stronger over time but stops short of killing its host. Tournaments used to have a competitive spirit at their heart, this has been transplanted and replaced with an artificial organ that feeds on vitriol and mockery from insecure little boys that heckle by the sidelines and tear each other to shreds over scraps of attention."
@@GlacialStarChannel "The environment we fostered has trapped us all like this in a vicious cycle, and escaping it requires acceptance of the harshest reality we all scramble to explain away, that none of the countless straining efforts we put ourselves through here will ever amount to one single shining glimmer of significance."
You can tell BKC wrote this because of the scald rant is by far the longest and hardest to defend
Not just the Scald rant but also the Jirachi bit at the end lol
Ah, it seems this weird af bashing of specific portions of the video has become trendy now.
@@grydon6422 I thought I was alone in thinking it's a bit weird
@ ??? No one is bashing anything
Despite how cathartically long the scald section was, Iron Head Jirachi was some appropriately short. I think it's because it's so oppressive and deserving of the final spot that I don't even get mad, I'm just accepting of whatever fate the RNG doles out
"Let's go gambling!"
-Sneasler using Dire Claw
dude my amoongus is built specificly to mess with sneaslers cause that thing is so annoying thank god farig can land easy ohkos with psychic
*Bzzzzzt* aw dang it
*Opposing Sneasler used Dire Claw*
*It’s not very effective.*
*Sneasler fell asleep*
I CAN’T STOP WINNING!
@@celery791 opposing sneasler was hurt by ammoungus's rocky helmet.
farigaraf used psychic
it's super effective
opposing sneasler fainted
I CANT STOP WINNING
I mean you’re using Farig which isn’t good in this format like it was in past formats so…
You forgot the biggest RNG move: Focus Miss
What are you talking about? That move doesn’t use RNG. It’s specifically programmed to miss whenever you need it to hit.
But they already made a video on it
It's not an RNG move if you always expect it to miss
They didn’t forget, it missed as per usual
Dont use it 3 options
Use other moves
Use hidden power fighting
Switch
This is a Scald video with cameos from other moves
Nah fr bec this section taking forever 😂
classic pokelogic
>Flamethrower burn%: 10%
>hot water: 30% 😵
Glanced by fire and you'll probably be fine. Get scaling water on you and that stuff is coating your hand.
Burns are caused by continued exposure to the heat. Fire itself isn't sticky and skin doesn't tend to just burst into flames upon contact until a *very* high temperature. This is why you can run across coals and jump through campfires without bursting into flames. The reason napalm and white phosphorous are so reviled and oil/chemical fires are so dangerous is because the heat stays stuck to you. Water hot enough to cause 3rd degree burns has to actually run and drip off of you or be painfully osmosed into your dermis.
Yep
@@Sigh487 Eruption burn%: 0% 🫠
that water is hot as a mf 😂
It actually makes sense, tho. Water burns are fucking gnarly.
You can tell BKC writes these because Scald is the first move on the list.
And the amount of the video allocated to it
If it's not 100% accurate it's 50% accurate.
😂
And if it's 50%, it's 100%
@matthewlong7547 that one guy who hits several Fissures and Guillotines in a row with no misses
I mean Pokemon is one of the rare games to have true precnt chance which is the opsite of Xcom that is seemly weighted to ruin your day... Like seriously take any move in any generation and use it 100 times then spot that nonsense again...
Goated reference 🗿
A little surprised nobody's bringing up confirmation bias and negativity bias. We simply remember the times RNG fails us better because it makes us angry and feeds into our perception having bad luck.
That's human psychology for you...
This. I actually used to keep track on pen& paper how many times my RNG moves hit (comparing to move specification) vs how many times enemy RNG moves hit. No discrepancy there.
Later checked the reverse engineered code in Emerald and HGSS, it's all working as supposed (that is, move code and move description match).
Scald always burns when my opponent uses it and Focus Blast always misses when I use it. That 30% never works in my favor. I can’t imagine being the only one who feels this way. 😩
For me it's confusion, I always hit myself and the opponent never gets stuck. I don't use focus blast, and if I do it's with no guard
@@angterrastrikerwhat pokemon gets both Focus blast and no guard while also being a special attacker?
Candice @@magicfish8213
Istg the enemy using Poison Sting against me has like 99% chance to poison
I’ve had my Pokémon be fully paralyzed for 6 turns in a row, and I’ve had my opponents not be affected by paralysis for 7 turns in a row
The fact that scald was removed as a TM when SV first came out and even when it gained it status as a TM in DLC but many Pokémon can no longer learn it shows you how busted the move is.
Same as Toxic, that before gen 8 was available for basically everyone for some reason.
Not only that, the only Pokemon that even learned the move by level-up in base SV is Volcanion... they pretty much shadow-removed the move
@@TiagoODuelista I personally never understood why the hell Toxic of all moves was a universal TM for 7 whole gen's, but starting in gen 8 (specifically in BDSP) it's distribution would now be limited to almost exclusively poison types with only some exceptions which i find make sense (even if there are some oddities like bellossom, ferrothorn and mandibuzz)
yeah Scald in general was just stupid, so gen 9 nerfing its distribution significantly might be for the best
@@bulborb8756Bellossom probably still learns it due to its pre-evolutions both learning it and being Grass/Poison.
Mandibuzz is a vulture, and vultures are well known for eating rotting carcasses.
I have no idea why Ferrothorn still learns Toxic.
The thumbnail is amusing because Cynthia is likely most people's introduction to paraflinching via her Togekiss.
15:00 Confusion's Self-hit chance was reduced to 33% in gen 7. This is also the same gen where Swagger's Accuracy was reduced from 90->85%. At least the pokemon company saw this and curtailed its power quite a bit. I know that this was mostly confusion's impact in gens 2, 4, and 6 but its interesting that they actually changed it eventually.
Thundurus too strong, they nerfed 2 status effects.
Honestly, I thinks its a bit overkill. Nerfing Swagger felt like more than enough to pull confusion back in line, but lowering the chance to 33% makes it virtually unusable, which is not what you want for any strategy. Conversely, nerfing paralysis speed drop felt pretty overdue, but lowering Thunder Wave's accuracy just felt like an unnecessary kick to the teath
@@munchrai6396 Good , t-wave still more accurate than will-o-wisp. If i have to deal with full para 25% of every turn, you can handle a t-wave miss 10% of the time you click it. They also made glare more accurate which is cool because not many mons learn it.
Confusion can be very annoying to deal with, so I don't really mind the change.
@@EggscellentTree Personally, I'd much rather have a move be usable, regardless of how annoying I personally find it. Adds more variety to the game's combat and the more viable options their are for teambuilding the better
Iron head serene grace jirachi against paralyzed foe trying to use focus blast… 21 % chance to hit ahh moment
Literally worse than an ohko move chance
Moving once before your ko’d in that situation feels like godly luck
New title: “Scald Burn is Why We Have Trust Issues: A Memoir” 😂
i like to call sneasler "the auto win weasel" because of how braindead a wincon it is when placed in psychic terrain
Sneasler: LET'S GO GAMBLING!
I heard that scald section in BKC’s voice. Don’t think you can hide from us!
I think you're just imagining that.
In Literary terms this 100% true since BKC is a fsg writer and this is most definitely his style of expression and his beliefs.
@@D461Sage that’s what I was getting at. Loquacious and hating on scald
0:10how i look at my friends when the hangout is so fun
LMAOOOO MY FRIEND DOES THIS ALL THE TIME
I'm utterly convinced that whenever thunderbolt paralyzes, the full para chance for that turn is secretly 75%.
When it’s you, it’s never fully paralyzed to your opponent lol
@@ragnaricstudios5888 it never paralyzes my opponents to begin with
Unironically they might just have coded it to do that, there have been so many times I got the full para on the same turn, and then never again on that mon
“Hypnosis always seems to miss but Akira chi always seems to flinch.”
OMG TRUE! That math ain’t mathing there. 😅
So like, there is a threshold of RNG I think.
SCALD firmly falls in the category of "you should have been prepared to get burned". Its not unreasonable to expect high level players, if they want to be safe, to play as if scald is ALWAYS going to burn you. Your well-crafted team should have a better scald switchin than a Ferrothorn. Honestly I think it more of a case of "wack RNG" when someone fires off several scalds and fails to get a single burn.
But then like, where do you draw the line? Should I expect that ice beam will always freeze? That diamond storm will always miss?
Scald walks the line for sure, but as soon as we got regenerator cores on every balance team circa ORAS it really was quite manageable.
Para flinch jirachi has a lower chance to fail than focus blast
Actually not accurate the odds are effectively identical. 40% chance to not flinch and 25% after that leaves you at exactly 30%
8:58 this conversation appears in every game capable of competitive play, I swear to Arceus. "Prep for the RNG" for Pokémon, "Dies to Removal" for MTG, hell even "Git Gud" for Soulsborne PVPers. Having a few niche outs doesn't remove something's absurd power. I wish people used their brains for five seconds before trying to defend something with this type of argument.
I also like when they ignore the difficulty/complications of those supposed counters: if you need to counter 3 specific cards on the opponent's side or you auto lose then you can't just run 3 counters because that's not consistent, you'll likely need to run at least 5 to be able to see them often enough(depending on deck size). When the only counterplay to a strategy is "be a better player AND get good luck" yeah maybe that strategy is too good
It still boggles me that I heard somewhere online (probably twitter) that someone thought electro web should have been the electric version of sticky web and paralyze people that switch in. That would be the unfun rng fest just waiting to happen.
Played pokemon white and did the part where you have to battle N and Ghetsis back to back. Between them they used focus blast and it hit 6/6. I tried blizzard on his hydreigon and missed 5/5 times. Classic pokemon rng
It’s so crazy to me that physical attackers have been so consistently good despite having to deal with intimidate, scald, etc.
Evasion is my nightmare. Not only can every Pokemon learn Double Team, but in the Emerald battle frontier, damn near EVERY Pokemon has a way to boost their evasion, whether it be Double Team, Minimize, Bright Powder, or Lax Incense. That's why you practically NEED moves like Swift and Shock Wave to stand a chance at getting all gold symbols.
You can tell this was BKC's idea because first thing up is scald
"with the exception of evasion clause and OHKO moves, which ofc are so ridiculous they receive clauses banning them"
And yet you get people who think they're perfectly ok because you could play around evasion with aerial ace and OHKO moves with immunities.
Ofc, those people never actually play in competitive and just visit forums for some reason, but yeah.
Or they play competitive formats where those things are legal.
They can't OHKO if you KO them first y having a faster more plowerfull mon... Like as far as I know most OHKO moves have a count down timer which in a nomal high teri cccompative match it won't matter unless the match is slow... Then it would a be a solution to win etehri be OHKOing the stalling mons or stopping the swap dance by forcing action. But yeah a move ffirst OHKO move with 100% hit chance even at once use would be op as a gurrtied KO agasnt all mons... Though it would be balanced like all OP moves in pokemon are and would give players an out in the case of a complet counter... so if anything it would be mata and would massively fix compative mon by elemating OP mon all together. Also lolike how can you ban a mon evading OHKO mobves anyway without banning the OHKO moves? As you can just swap to a "lesser" mon even if the OHKO mon was at full health and you race had no chance of KOing it that fast.
Evasion and OHKO moves definitely illustrate two very different extremes for luck based moves. Evasion moves are the luck based strategy where the odds are the most in your favor, while OHKO moves are a great example of a move with very little strategy to it. There's no setup and very little consideration for what you are facing. Just click the move and hope you get lucky.
In contrast, even strategies like paraflinch can get blocked by a bulky enough resist or an Electric type in later gens. Jirachi ain't doing jack to a Magnazone and it would take a herculean number of flinches to actually get it in range for it. Sure, you can throw it out there and pray it works, but its often better to sculpt the team around buffing up your odds with Paralysis and Sticky Web rather than just pure gambling.
It all makes you wish that Pokemon had its own version of "Heart of the Cards"
There should be more type passive immunities like Fire immune to burn, Ice immune to Freeze and such that takes care of Flinch. Fighting or Rock types make the most in character sense to me.
Flinches barely play a roll, and if they would, abilities already exist to take care of that.
@@enoyna1001Even if I agree with the first sentence, I think having abilities doing what a type could do isn’t inherently bad. I mean, you have Termal Exchange, Well-Baked Body and others for example.
Scalllllllld *Feral barking*
The absolute bane of my competitive existence, I got into Competitive around early BW2 and really learned the ins and outs by XY And Scald constantly threatened my career as a Monotype Ground user, the sheer fact that it was a widely distributed reliable water move that did not require much effort to use aside from brainlessly clicking a button until you see the red letters in the corner of your opponent caused me nothing but constant dread.
In the past I fiercely debated that scald either needed to a much lower effect percentage or significantly less learnable Pokemon it was just simply too easy to keep using it until your opponent gets burnt and cripple the team if they didn’t have counter measures and Ground types had none of those fancy heal bells or aromatherapy just Water Absorb Quagsire/Seismitoad or Storm Drain Gastrodon
I’m eternally grateful for the absence from Scald in recent years and the fact that it can’t be learned by every single water type but these scars run deeper than a Kingambit’s guillotine
Another monotype fan, glad to see it. Monorock in gen 9 is hilariously good, little to no answers vs ground in my team tho 😔
My favorite is when moves with 85% accuracy missing 4/8 times.
A good word for bad RNG is Hax.
Zap cannon hitting 0/8
I literally didn't land a zap cannon until sv.
i think there’s too many great topics that didn’t make it in (see: the waterfalls that caused lavos’ breakdown, focus miss, gen 1 freeze). this video deserves a sequel!
Jirachi players flinching: 🫣🤭
Jirachi players getting flinched: 👹🤬
something something unfortunate series
*This is a certified Lavos ragequit moment*
My eyes widened when I saw my Sneasler's Dire Claw had gone from 60 power to 80 when I transferred it to Scarlet.
Suprised gen 5 wow wasn't mentioned... RIP Aaron Cybertron Zheng
This scald rant screams BKC and i love it.
I (Scald) have a 30% Chance to Burn.
🙏
You (Focus Blast) have a 30% Chance to Miss.
🗿
We are not the same.
incoming focus blast SpDef drop
0:01 STILL waiting for “How Good Was Amoonguss Actually…”
(It’s been over a year of me asking for this and I’m not gonna stop until we get it.)
Mee too
Don't say it don't say it don't say it
Literally, a 2 hour video
@@bohavinlol1947 it better be at this point
As former World Champ Wolfe Glick says, Luck is a skill.
I do not wish anyone the discomfort of losing a game in Gen 1 OU because of the infamous “Gen 1 Miss” (for those unaware, there’s a 1/256 chance you can miss moves with 100 accuracy). I’ve had it happen and it high-key tilted me more than any other hax I’ve experienced through all of Pokemon.
A long time ago, I added a Kings Rock TWave, ASlash, Substitute and Wish Togekiss to my team, and in the first battle I had with it on my team against my friend, I literally swept the entire match with that Togekiss alone
Paraflinch Togekiss still haunts my nightmares
There should be a sequel to this about the moves infamous for missing like Focus Blast and Stone Edge
They kinda already did that. It’s “why accuracy is almost everything” or the heatran theorem
This video IS technically the sequel, cause FSG already did a video on focus miss and stone miss
Just remember the famous words of Sun Tzu: If it’s not 100%, it’s 50%.
Unless it’s Focus Blast - that’s one’s practically 0.
I have a theorem: The Frustration % Theorem.
It states that as you approach 20%-30% of something happening or not happening, the more frustrating it is.
Meanwhile the closer something is to 50% of something happening or not happening, the less frustrating it is.
When something is more likely to occur, such a Malignant Chain Poisoning a target, a person will go “well its common enough that I should have seen this coming”
When something is extremely rare, like Fire Blast Burning a target, a person will go “that is upsetting but at least its not so common”.
Moves like Scald Burning or Stone Edge missing are in that “sweetspot” where its common enough to appear always but rare enough to not fully expect.
A dishonorable mention would have to be Durant's Hustle antics terrorizing gen 5, as it was the strongest and fastest user of Hustle at the time.
I just wanted to say that i was playing usum battle tree today and i got quick claw sheer cold 3 times. Couldn't have been a better day to upload this video
7:53 'Effortlessly' he says as the Latios takes around a third of its health coming in
0:51 This feels intentional somehow.
“If it isn’t a 100%, it’s a 50%.”
If pokemon was deterministic it would be just boring, you know how animals get bored of a button that rewards them unless it's rng baby then they love it and get addicted.
Also it would be insanely un balanced as their would only be a few sets of teams in any league that would be meta and anything else just wouldn't be. Also if pokemon didn;'yt hyave RNG mon customization would be limited to just moves which would be insaly limited erregardless if pokemons move sets were reduced or made RNGless.... Like no RNG pokemon would be a much more limited and deffernt expernce then we know it as. Also in ENG less pokemon fuunly enough the most RNG you would get whould be in online and torment battles... As you still would not know whould had what combo of pokemona and moves. Meaning the single most hated aspact of games like pokemon having to play against large rosters of characters whould still be apart of tghe pokemon expernce... So if you want Pokemon to fail removing RNG but the most hated RNG even RNGless games have and really is a fact of life would do it.
Got a full para 6 times in row this week. This video spoke to me 🙏
somewhere, Aaron Zheng is crying
This script has BKC written all over it
Meteor beam? If that move was accurate it would be a decent move that forces you to be itemless but that move misses way way more than it should
BKC had fun with this one
You know Scald is a hated move when it takes up 1/3rd of the video.
I once lost a gen 9 random match with a friend because he paralyzed me and i was stuck paralyzed for 5 turns on our last pokemon, all i needed was a single attack to win and i had to watch him set up on me and then beat me
I will always ask you about the Blastoise remake and I will *die on this hill until one is made*
I could tell BKC was foaming at the mouth during the scald section, I get it
"not all rng moves are bad" - proceeds to list pretty much all rng moves commonly used
Yeah, uh, the other ones aren't used specifically because they are insignificant
On sneasler: when Sneasler was running around OU, you didn’t even have to run a poison move on Seedler (unburden grassy seed acrobatics) and if you did it would likely be gunk shot to not get owned by the soft counters Zapdos and Moltres.
"scalding each other until something happens"
My stoned ass just imagined two people completely numb throwing boiling water at each other.
Iron Head Jirachi killing a Heatran from full is very cool
Hilariously unlikely, but very cool
yeah bkc wrote this one just off of that philosophical opening sentence
Hearing people complain about potentially game-winning variance in the competitive scene as a MTG player is an amusing chuckle.
this guy has the best scripts and narration
Competitive players spam Scald and Para because they want to win.
I spam Scald and Para because it's unbelievably annoying and that's hilarious to me.
We are not the same.
If you’re not trying your best to ruin your opponent’s day, are you truly playing competitive Pokémon?
@@jpbo98 I mean... yeah honestly we kinda are the same.
Making the opponent ragequit _is_ technically a win condition, after all XP
Where is focus blast?
it missed the video
you can hear the creator also hates scald
This absolutely was not a False Swipe; this video pulled no punches 😂
At the Baltimore VGC regional, I beat a former regional champion in part because Dire Claw went insane in that game. I played well and had a solid match up, but I can’t complain about putting his Volcarona to sleep allowing mine to Quiver Dance pretty safely. Dire Claw is absolutely ridiculous and I would say Sneasler is quite a bit stronger than Incineroar right now.
Dire Claw is 100% getting nerves into the ground next gen
Well I say this but they never nerfed Xerneas despite players begging for it so who knows
For Thunder Wave and Scald, I wish Heal Bell had a better distribution in Gen 9, my Sylveon set was shot in the kneecaps by the limited distribution
I've always been confused as to why cleric strategies aren't talked about more. Outside of gen 9 they're pretty well available and they alleviate the annoyance of so many status strategies.
@@munchrai6396like I feel that pokemon like arboliva or sinischa would have been more interesting if they had aromatherapy
There's a reason why I almost always find myself saying "the 10% always fucking gets me."
That patron naming themselves Quetzalcoatl no Throatpie is crazy.
Flinch and Confusion gotta be the most brutal cuz they can basically affect anyone outside of having an ability that negates the effects or, in the case of confusion, a berry to cure the effect as soon as it lands.
This reminds of when my Meowscarada's Play Rough missed 3 times in a row
so there i was in the torterra raid, and my serperior missed 3 consecutive leaf storms 🐍
That relatable moment when your thunder punch jirachi that would have killed gyrados gets flinched after taking a waterfall, and then your sash explosion heatran also gets flinched by waterfall
A few months ago, I was playing a lot of gen 6 OU. I had a specs Volcanion who missed 3 or 4 Steam Eruptions consecutively over the course of 2 or 3 games. I still, to this day, hesitate to click the 95% accurate move because of that
Many years ago I tried a team that played around sand, paralysis, confusion and flinch from rock slide. Was terrible to set up but felt satisfying to watch if it worked out
Pokémon with Limber: I feel for the less fortunate.
No one is talking about Tackle. The move everyone forgets is not 100% accurate in gen 4 and below, and made at least 3 of my starters to die in a Nuzlocke.
This is a competitive Pokemon channel, no one would be talking about Tackle. Scratch and Pound also exist, so it's not too big of a problem anyway.
Not bad.
I will say one of my favourite RNG combos is Skill link and King’s rock.
Can be easily countered but it’s a little fun seeing your Cloyster, Cinccino or Maushold so some nasty stuff.
My most hated move of all is Hypnosis. I already feel discouraged to use it myself because it’s 60% accurate, and that 60% chance could very likely favor my opponent. Yes, while Sleep Powder and Spore are more accurate, Grass types are immune to it. The only Pokémon immune to Hypnosis are Pokémon with sleep immune abilities…
I remember Dragon Rushing an opponent and flinching them. They were tilted about that, no one plays Dragon Rush because it doesn't always hit. But I like it.
I’m a bit surprised rock slide didn’t make it. I get this is more of a singles channel but it’s the best rock spread move that just so happens flinch BOTH your Pokemon
surprised at the lack of vgc rock slide
A rework for Scald:
hits ice type for super effective damage, maybe grass too, instead of burn it decreases special attack by 1 stage with 20% proc
my heart when my favorite scald outhere takin strays.
Pokemon taught me that anything thats not 100% accurate is a 50/50, it either happens or it doesnt.
everybody knows that the 30% chance of your opponent flinching you in an important moment is infinitely more likely than the 30% chance of your OHKO move saving the game
the scald section is just BKC scald video
Dire claw is absolutely ridiculous who thought that was a good idea
Serene Grace would be such an awesome Ability without Flinching existing.
…Actually it’s still pretty great.