Love the genius of the Thumbnail. Not only does Ttar hit Shedinja with BOTH Dark and Rock moves but also nukes it with Sandstorm, but still my boy is scared.
@@tytar2132being able to hit super effective isn't an auto win, not only is unboosted shedinja too weak to probably even to get a guaranteed 2 hit ko on ttar, but it's also slower and dies to sandstream.
Amusingly, Innards Out ended up getting banned in metagames where Pokemon are allowed to have different abilities because people kept slapping it onto Chansey and Blissey.
It's hilarious to see Innards Out Chansey/Blissey in Pure Hackmons, where OHKOs from full pretty much just delete any poor attacker who hits them. I nicknamed mine The Landmine, which is very appropriate I think.
Ya it was pretty funny but imagine if it wasn't now that we have moves that can revive Pokémon mid battle you could've re deployed your landmine and just watch your opponent cry
I cannot fathom the image of a pink blob popping like a balloon and having it's...stuff splat all over the battlefield, yeah, I would also be knocked out after that.
Pretty much. Innards out also made WAILORD into an annoying stop-gap since it was arguably better at abusing the ability: enormous hp that very few pokemon pass and paper thin defenses on both sides.
@@noahtaylor1721 That actually gives it a small niche in Gen 3 OU. Because of the different game mechanics, having a pokemon faint in a Single Battle causes the turn to end, which can be exploited, and since U-Turn didn't exist back then this acts a sort of 1 time pivoting move.
In the Gamecube Pokemon game, Gale of Darkness, there was a Battle CD (basically simulation challenge battle) where you faced off against a team full of Shedinja, and had to find a way to KO them all in just one turn. The solution being a combination of Sandstorm (to kill the Shedinja currently on the field) and Spikes (to kill the rest of the Shedinja when they try to switch in). One of my favorite Battle CD's from that game lol
@@bulborb8756 yeah that also I have no idea why it's not on alolan sandslash considering it's covered with icy scales, but that would require giving a non-shillmon more than one ability that actually does anything meaningful and we all know GF can't do that
I think Squawkabilly is a really funny case since it has *4* good abilities with Intimidate, Guts, Hustle and Sheer Force. But its stats are so bad and its typing so generic that it's still one of the worst Gen 9 mons.
Can forget about Wo-Chien. Amazing ability with Tablets of Ruin, but held back by its awful typing, causing it to be the least used member in the Treasures of Ruin.
X-D Great Thumbnail! Tyranitar literally JUST HAS TO ENTER THE FIELD, for Shedinja to faint, due to Sandstorm. It can‘t even be protected with a Focus Sash! It‘s the literal example of: Tyranitar: Exists. Shedinja: I guess I‘ll die.
As someone who genuinely tried to use Cloud Nine Golduck to counter Primal Groudon, I can attest I've never felt so disappointed when I realized that Golduck is so bad that not only it can't out speed Groudon, but it also doesn't have a guarantee OHKO on the *4X WEAK GROUDON* with Surf using the Scarf set it needs to not get demolished by it.
Reminds me of this one item I saw on Twitter called the Waking Stone where you'd allegedly get it after the sixth gym. What it does is it gives a Pokemon its stats for the final evolution without actually evolving them. Like a... "Super Everstone" if you will. The catch? Only works on starter Pokemon. So if they did a Pokemon Yellow and gave you Pikachu as your starter, you could have Pikachu holding a Light Ball while rocking Raichu's stats. Or you could have two identical VGC cats by having Incineroar and Torracat as they'd have equal stats. Now imagine all sorts of other applications without the starter restriction: Vigoroth with Slaking's stats and no Truant JESUS CHRIST, Togetic would get to be a Togekiss rocking Eviolite, Clefairy would finally have Clefable's stats and the Friend Guard Ability for amazing new support in VGC, there's a lot to consider when you give unevolved Pokemon their final forms' stats!
@@georgecortes3416 won't the Pokemon not be able to hold any other item (like the Light Ball Pikachu and Eviolite Togetic you mentioned) because it's already holding the Waking Stone? Or is it supposed to be a Key Item that makes a permanent change to the stats? If it's the first case then the only situation I can see it being useful is when the pre evolution has a better ability than the evolved form (Like the Vigoroth and Clefairy you mentioned) which isn't very common. If it's the second case with permanent change then literally everyone would be spamming it alongside Eviolite on everything that doesn't require some other mandatory held item
@ Yeah, I don't know if it's meant to be a key item or a held item. I wouldn't be surprised if it was a key item since technically, it's only supposed to work on starter Pokemon. So if you're doing an in-game playthrough where your best items are those type raising ones like the Miracle Seed or Charcoal, it makes sense to give your starter's favorite form a power boost. So if you like Wartortle more than Blastoise, but want it to still hold a decent item, the Waling Stone wouldn't take up an item slot. By the same token, if it were a held item, then yeah, people would find ways to bypass species clause by having two or even three Incineroars by giving it to both Litten & Torracat (that itself is a meme, imagine Wolfe Glick winning Worlds with three of his favorite cats).
For Compound Eyes, Galvantula has a lot of success and Lokix sees play with Tinted lens, I’d also like to say Frosmoth’s Ice Scales ability, Frosmoth probably would have been better if its type wasn’t abysmal
If only Frosmoth's speed wasn't pathetic. That's the the only main thing that's separating it from Volcarona. Even getting a +1 speed boost off with QD isn't going to outrun much on a base 65 speed.
One cool to note about Shedinja is that the mon is actually very broken/uncompetitive in a setting with Terastallization. Mon is banned from Gen 9 NatDex Ubers and is one of the biggest culprits behind the collapse of the Gen 9 NatDex AG ladder. There is a reason why that mon is not in Gen 9 normally; GameFreak must've realized the game-breaking potential of this mon being able to change its type.
It's not wrong to say it had contributed to its downfall, but its completely false to say its a major culprit, that honour would go to revivecats. Ironically, Shedinja is pretty manageable even without Basculegion and tera Stellar in existence, just bait it out and click Toxic/Hail (yes it's still not healthy but it's not worst limitation to play around with, and still has some utility outside of baiting Shedinja)
It's not wrong that shedinja has somewhat contributed to AG's demise, but it's definitely not the main culprit (which case that would be revivecats) Ironically, Shedinja is quite manageable, with simply just baiting it out with Toxic/Hail aside from the usual Mold Breaker counters
@@josebuendiamartinez9944 Yep, that's the most infamous one. But the worst part is that there is a chance that is could be an entirely different set that completely walls a different set of teams. For example, it could be Boots or Safety Goggles + certain Tera combos. The situation is even worse in AG where there is no Species Clause, meaning that you could have multiple different Shedinjas that can walls different teams. It is not just that Tera Shedinja is impossible to beat, but there is too much variance and too much instances of teams simply losing to Tera Shedinja simply on preview, making it extremely unhealthy.
The fact that in the Simple section Swoobat doesn't get a mention means he made it work at one point in his life. Waiting to know how good was swoobat actually now
electric seed + calm mind + stored power? it would still be pretty bad 'cuz it's a Swoobat (67/55/55 defences, 77 SPATK and not enough speed to outrun scarfers), but it probably had lower tier potential at some point
Ohh I wish stakeout was on this, it is the most underrated broken ability but the pokemon that only has it are bad mons like thievul, gumshoos, and mabosstiff
It was so hilarious in fact that Innards Out was banned in Almost Any Ability, a fanmade metagame where pokemon are allowed to have Almost Any Ability (Go Figure). They would do that and it was perhaps too funny
Special Mention for me: Guts on a fire type. Yes, I'm calling out Flareon. The other guts mons can take advantage of a Flame Orb to burn and ignore the attack loss for it, but the fluffy fire eevee cannot because it is fire type. And with toxic stacking damage every turn and Guts not removing paralyze's speed drop, Flareon has basically nothing viable to use to get the guts boost (outside of flame orb and Tera "something not fire" with something decent physical)
One of my favorite such case: Ambipom. Ambipom has two great abilities in Technician and Skill Link, but doesn't really have a good movepool to make use of them. For Skill Link, it only has Tail Slap, and nothing else of other types. For Technician, there are indeed a couple usable moves, but there's usually much better options (Knock Off > Thief, for example). And because it lacks the power to one-shot anything and has paper-thin defenses, it just dies before it gets to contribute enough to the battle. It still feels strong though, meaning you still see someone trying to use it anyway. So in Smogon XY, it got a moveset named "DON'T USE AMBIPOM".
I didn't even realize Lickilicky got Cloud Nine. Shedinja has always fascinated me because in spite of it's bad stats, it has had some legitimate strategic use over the years. It seems like it just needs that one tiny thing of something to really get it going. And yet, all it took was the ban for air balloon, electric tera Shedinja in Smogon's Gen 9 national dex to see how it could be pushed too far.
@@M_Alexander I think it's more like something that is overly successful, as in it requires that you have a very specific strategy, or one or two Pokémon specifically on your team to counter that one thing. For example, I remember Seismitoad was a common sight in early Gen 8 OU because it was the only thing that could stop Dracovish from dominating. Then it fell all the way to RU eventually after Dracovish was banned. Or at least that's what I understand the idea is behind bans.
@@GWFanSoftcoreBrony when the top ten teams use only ten different Pokémon between them, anything that requires a different strategy sounds better than "Meta Strategy 1/2 vs Meta Strategy 2/2“
Thinking on it, a lot of newer abilities and moves could really spice up some older Pokemon. Haxorus with Sharpness, various shelled monsters with Anger Shell, 'healer' mons like Audino with Hospitality, Kingdra getting Snipe Shot, so on. What are your ideal examples?
a less well known/obvious example: Protean Kecleon; Kecleon got Protean as a Hidden ability, and Protean (as well as it's clone Libero) are one of the most powerful Abilities in the game, but unfortunately it's just not good enough to make use of it in anything put the lowest tiers (and sadly is amongst the Dexit'd 'mons).
honestly, id like some colour change buffs (at least in fangames), like being able to toggle if it will switch to the incoming moves typing or stay in for some stab. Maybe A 120bp move that changes type depending on the colour change adaption would be great, or sends away said typing instead and has an extra effect maybe
I maintain that the weather wars of Gen 5 would've never been an issue had Cloud Nine removed weather completely instead of just temporarily blocking it.
I think a good candidate for a Pokémon that is bad but with a great ability has to be Mightyena. This thing has three potentially great abilities in Moxie, Intimidate and Quick Feet. However, even when gifted all three of those things Mightyena just can’t get by. It’s so weak and isn’t fast enough to be considered over any of its competitors. As a moxie sweeper it is outclassed by better mons like Gyarados, Salamence, Heracross and Krookodile. Even in the lowest tiers Scrafty and Honchkrow leave more of an impact. The only Moxie mon who is worse is debatably Pyroar but that is only because it’s a special attacker that doesn’t really care about Moxie. On the intimidate side there are still better options that provide more utility. Mightyena sadly sucks.
Poor Cherrim… At the very least, Cherrim is a god in Mystery Dungeon. Being able to boost the stats of 2-3 other teammates is a godsend compared to normal Pokemon, and the attack disparity between it and other Pokemon is less meaningful because it still deals decent damage with things like Bullet Seed and Solarbeam. Cherrim/Jumpluff is one of the strongest combos you can have in PMD, and I love it.
Butterfree with Compound Eyes did have a pretty solid placing during Gen 8 VGC. Before any of the DLC came out, it had a lot of things going for it. Accurate Hurricanes and Sleep Powder were good, but also strong support moves like Pollen Puff, Tailwind, even Electroweb and Rage Powder. Whimsicott was the better tailwind setter, but it also hated going up against Butterfree’s Hurricane. And in a pinch, Butterfree’s Gmax exclusive move was potentially game-ending.
Shoutout to Frosmoth who gets Ice Scales which doubles its special defense, but is still in the lowest tiers due to its bad speed and atrocious typing.
Cherrim deserved better. Have it change types under each weather effect. No weather. Grass. Sun. Fire grass. Rain. Water grass. Sand. Grass ground. Hail ice grass. It would be a better version of castoform and be able to have some viability as well as counter use if the foe is using weather teams meaning a free switch in. Also weather ball for coverage
Seeing Shedinja get KOed by a critical Flamethrower was totally overkill. 2:20 - Altaria didn't gain Cloud Nine until Gen V as a hidden ability. It was stuck with Natural Cure as its sole ability in Gens III-IV.
Cherrim with Flower Gift is an INCREDIBLE Pokémon in the Dynamax Adventures from Sword and Shield's DLC. That Attack & Special Defense boost given to 3 ALLIES works wonders on legendary boss Pokémon with high Special Attack but who also don't have the greatest physical Defense such as Lunala 😊
the worst thing about sheddy is that it is a support pokemon with no support moves, like just give it u turn like ninjask has and watch it shoot up, it will wall something than u can get offensive momentum off of it, which is better than just an sd from a pokemon with base 45 speed. i would go further and add destiny bond and taunt to it's move pool and maybe even knock off, a move that i would give ninjask as well that would improve both of their utility massively.
The cherry on top is Shedinja being Ghost-Type. Meaning it gets 2 immunities to Fighting and Normal when it already gets an immunity to those types with that ability.
It’s literally the “screw fighting in particular” Pokémon considering it’s bug which resists fighting, ghost is immune to fighting, and then wonder guard exists.
Here before the self proclaimed uu fans that don't actually play the tier mention how lokix does one bugillion damage to basically everything thanks to tinted lens
I was kind of hoping Kecleon would be here, seeing the one you get in Mossdeep Space Station happens to have Protean as its Hidden Ability. You know, the one that made Greninja absurd even in its debut generation. Though even Kecleon doesn’t necessarily need an explanation when it’s obvious.
I'm surprised you didn't mention Comfey, with its OP ability Triage. I mean this ability gives +3 priority to all healing moves, even the ones that DO DAMAGE, like Giga Drain for example.
Cherrim’s Sunshine Form actually has better stats as of Legends: Arceus, with it’s Attack getting buffed to 90 and it’s Special Defense getting buffed to 117. Hopefully this change remains for the next mainline game it’s available in.
That’s the same 50% boost to its attack and special defense that it normally gets, just instead of being applied to its actual stats, it’s applied to its base stats, which is actually worse because it doesn’t apply the boost to EVs and IVs
@@noahtaylor1721 exactly, which is why I hope that Sunshine Cherrim keeps these base stat changes alongside Flower Gift to get boosted even further whenever it’s available again. If my math isn’t wrong, a 90 base Attack Cherrim with the Flower Gift boost and max investment + positive nature would have an effective base Attack of 159, so 1 turn Solar Blades off of that would mean business.
Cherrim could have been fantastic if it's ability turned it into a fire grass type who's immune to water thanks to being under sunlight and a grass type meaning it'd absorb the water. Immune to grass as it'd Burn the grass before contact is made. Then it'd be an interesting sun Mon
Possible upgrades: Castform as a trapper; When weather is up, Water pokemon cannot escape during Rain Dance, Fire pokemon during Sunny day and so on. Blunder Guard: Protects only from Super Effective damage, put it on a Grass/Ice or something and intentionally switch into fire moves
Butterfree with compoundeyes helped me out a lot in my old Heartgold nuzlocke! Status with greater accuracy was quite useful for catching pokemon in the first half of the game.
Shedinja knows its strengths. It waits in the shadows until it is needed, a true ninja master. Cherrim would probably see some use in Doubles if it was allowed in Gen 9. You know how brutal Roaring Moon and Great Tusk are? And how they already benefit from Sun? Now give them a free bonus Assault Vest and Choice Band boost. EDIT: I made a Sun team in NatDex Doubles with Hisuian Lilligant, Roaring Moon, Great Tusk, Mega Charizard Y, Torkoal, and Cherrim. Further testing is needed, but the team looks promising so far.
in Gen 6, Shedinja is nuts in triple Battles. There's a strategy to give skill swap Sturdy onto Shedinja by replacing it's ability with Insomnia or Simple via Worry Seed or Simple Beam, then Paralyze it so it can't get burned or poisoned. Also Safety Goggles so it's immune to chip damage from weather. The Stratgey also involves using final Gambit to take out your own Pok'e Mon and any hazard setters the opponent sends out first so you don't get hit with spikes, toxic spikes or stealth rock. If the strategy goes off without a hitch, you end up a with a Shedinja that can't be killed at all except by Leech Seed, Recoil, struggling, or hitting something with Rocky Helmet or an ability or attack that causes chip damage on contact like Rough Skin or Spiky Shield.
I definitely like the “many Pokemon got this and it didn’t really help” instead of “here’s a cool unique ability that that would be broken if anyone else got it”
I'm surprised that you didn't choose to put a spotlight on Cramorant with Gulp Missile. Gulp Missile is excellent, but Cramorant doesn't have the stat spread to use it properly. Anytime it uses Surf (or Dive, if you are weird), it enters Gulping Form or Gorging Form, and automatically deals 25% to an attacker in response, even if it gets knocked out. If it is above half health, it enters Gulping Form, and additionally lowers the foe's defense. If it is above half health, it enters Gorging Form, and instead paralyzes the foe, along with that 25% free attack. In a world where Cramorant had some bulk, Gulp Missile would be metagame-defining. In fact, even without any stat boosts, in hackmons formats, Cramorant can enter battle while starting in Gorging Form, and immediately paralyze an attacking for and deal 25% to them, regardless of whether it survives the attack or not.
At 11:56 that word is pronounced “uh-swayj” btw. At 16:22 that one is pronounced just like the bird, a crow. While I’m at it, I’ve heard “aplomb” a few times but that one doesn’t rhyme with “bomb,” it rhymes with “plume.”
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
Shedinja copied by a Mew or Ditto using Transform can be a great option. Same with using moves that change a Pokémon's type such as Soak to change the weaknesses the Shedinja has. In doubles, these options can be used on your own Shedinja instead for more strategic options. While still in doubles, Wonder Guard can be given to other Pokémon on your team that can further abuse it, such as an Arcanine with Burn Up to become fully immune to direct damage.
Worth mentioning about Shedinja though is that in NatDex it is banned to Ubers. The reason is likely the same reason Shedinja is not in Gen 9; Tera Electric + Air Balloon makes it invincible to all direct damage, making it EXTREMELY DIFFICULT to deal with in the right contexts.
I've seen someone make an unbeatable shedinji through some shenanigans involving that fire move that makes you lose your fire type and then using a pokemon with a move that swaps types.
Shoutouts to Shedinja being one of the causes behind the collapse of Gen 9 NatDex Anything Goes because of Tera Electric Air Balloon. Ally Switch actually got nerfed in Gen 9 so that it fails if it was used successfully the previous turn, due to how much of an annoyance Shedinja was with it. Futureproofing for upcoming generations.
Shield Dust is an actually quite good ability that is only on shitty bug-type Pokemon (and Ribombee). Complete immunity to secondary effects means youre immune to Fake Out, functionally immune to Freeze, and so much more
Cherrim Sunshine form actually did get a buff to its base stats in Legends Arceus! ...Which doesn't have abilities so it's literally just a boost to its stats equivocal to what the Flower Gift would've been giving it 90 base attack and 117 base sp. def... Which is actually worse because of how base stats are calculated vs how boosts are calculated in battle.
Researching gen3, every major opponent at/after the point Nincada should evolve has access to a move that can hit Shedinja, the devs understood what they created and made sure it was taken care of. Fun fact: in the original sapphire, none of Team Aqua's pokemon know any water moves.
If you will do a sequel to this video, shiftry is a recent example of this. I was so hyped when he got wind rider because it makes him immune to many moves and get an attack boost too but he is so weak i was disappointed
Serious question: What if Wonder Guard was only affected by super effective attacks? No weather, no status, no entry hazard, etc. I feel like that makes the ability better, also giving Shedinja an increase in attack with swords dance would be nice. Is this too much?
With Cherrim, it's all fun and games until Koraidon and Cherrim are legal together. I can actually see Cherrim turning Koraidon into an even bigger monster than it currently is.
Still thinking on what could've been with the theoretical Air Balloon Tera Electric Shedinja. It would still crumple to weather/hazards, but it would've been very funny.
You didn't mention it here. But Pyukumuku doesn't learn any offensive attacks. It has no way to directly lower the enemies HP stat making innards out even worse on this pokemon. If it could land a surf or scald on something that would do even a bit of chip suddenly innards out would be significantly scarier.
I always felt that cloud nine and air lock should've forced the weather to end rather than nullifying it's effects. Would that be broken? No, it would be just as balanced as other weather spawners and it would at least give golduck a niche, dunno about altaria, lickilicky and drampa.
The thing about cheer I’m is if they gave it it’s stat boost from LA it would be a decent grass type. It had 70/90/70/87/117/85 (when its ability activated)
I'd like to think of Shedinja as something similar to an "Alternative win condition" in yugioh, in this case getting rid of pokemon that can hurt shedinja on the opposing side like yes you can win in the traditional way, but once you pull off the win con all you opponent can do is either give up or watch as their team crumble in the face of a soulless bug, which is even funnier.
"Prepare a Coffin". Shedninja says grimly, all the way up in OU on a quirky team comp. The T-Tar will come out, and if Shed doesnt switch, theyre done for. *Shedninja Used Sunny Day. or so the TTar would think. Now to get sand back up, Ttar would have to switch out and back in, and the momentum swing is occuring. If Ttar switches, Shed could get something going, and also bait it into returning back into the fight. Also, Shed can run hidden power fighting to get TTar out Early at the cost of its life. Serenes Grace Fire Blast Blissey in Sun or shielding from water attacks is blursed, and theres a chloropgyl aromatherapy mon out there. (in the greater picture, i suck at gen 3 OU, but ive definetly done a bit of some game steals when i have a status blocking pivot in the form of Rest Shedninja and other Stupidass strats like that. Sometimes Gengar doesnt run ghost moves and goes for the burn on shed, just to get rested up and be able to hit Gengar for free if Gengar stays in since Shed moves (and wakes up) slow, after a willo.
Love the genius of the Thumbnail. Not only does Ttar hit Shedinja with BOTH Dark and Rock moves but also nukes it with Sandstorm, but still my boy is scared.
X scissor is super effective on tytar
@@tytar2132 Shedinja is slower than Tyranitar, and even with adequate EV spreads, Tyranitar would tank X-Scissors without Swords Dance
@@tytar2132being able to hit super effective isn't an auto win, not only is unboosted shedinja too weak to probably even to get a guaranteed 2 hit ko on ttar, but it's also slower and dies to sandstream.
To be fair, National Dex made everybody fear Shedinja.
Yeah that's weird. Kyogre should be in the thumbnail instead
Amusingly, Innards Out ended up getting banned in metagames where Pokemon are allowed to have different abilities because people kept slapping it onto Chansey and Blissey.
It's hilarious to see Innards Out Chansey/Blissey in Pure Hackmons, where OHKOs from full pretty much just delete any poor attacker who hits them. I nicknamed mine The Landmine, which is very appropriate I think.
Ya it was pretty funny but imagine if it wasn't now that we have moves that can revive Pokémon mid battle you could've re deployed your landmine and just watch your opponent cry
I cannot fathom the image of a pink blob popping like a balloon and having it's...stuff splat all over the battlefield, yeah, I would also be knocked out after that.
Pretty much. Innards out also made WAILORD into an annoying stop-gap since it was arguably better at abusing the ability: enormous hp that very few pokemon pass and paper thin defenses on both sides.
I think even a Pokémon like Wiggly tuff could be viable with the innards out abillity due to it’s sky high up and paper thin defenses.
Okay, but you gotta admit the pure comedy of Shedinja being OHKO’d by Stealth Rock the moment it appears on the battlefield.
I prefer sandstorm or old hail or status. This way they survive until the turn ends, then just blips out of existance
It gets KO’d by a single layer of spikes
@@noahtaylor1721 That actually gives it a small niche in Gen 3 OU. Because of the different game mechanics, having a pokemon faint in a Single Battle causes the turn to end, which can be exploited, and since U-Turn didn't exist back then this acts a sort of 1 time pivoting move.
Shedinja I choose YOU! SHEDINJA NO!
In the Gamecube Pokemon game, Gale of Darkness, there was a Battle CD (basically simulation challenge battle) where you faced off against a team full of Shedinja, and had to find a way to KO them all in just one turn. The solution being a combination of Sandstorm (to kill the Shedinja currently on the field) and Spikes (to kill the rest of the Shedinja when they try to switch in). One of my favorite Battle CD's from that game lol
“If +4 attack in one turn can’t save you, nothing will”
Well, nothing except a little ability called Moody I guess.
Yeah, because Moody doesn't give +4 in a single turn, two turns maybe.
@@breloommaster12if you’re lucky
the nerve of gamefreak to make an ability thats basically fluffy for ice types, and ONLY GIVE IT TO 1 POKEMON has got to be acknowleged
Ice Scales?
@@bulborb8756 yeah that
also I have no idea why it's not on alolan sandslash considering it's covered with icy scales, but that would require giving a non-shillmon more than one ability that actually does anything meaningful and we all know GF can't do that
@@specs.weedle i wouldn't say those are "scales" per say on alolan sandslash, more so frozen quills in my opinion
@@specs.weedleClefable? Gyarados/Salamence/Krookodile? Excadrill? Yanmega? Swellow?
@@goGothitaLOLNone of those pokemon are even ice type, for Salamance and Krookodile Marvel scales from Dragonite might be a good pick though.
Fun Golduck ADV fact: Showdown is currently bugged such that Cloud Nine stops working once Golduck switches out for the rest of the game
I think Squawkabilly is a really funny case since it has *4* good abilities with Intimidate, Guts, Hustle and Sheer Force.
But its stats are so bad and its typing so generic that it's still one of the worst Gen 9 mons.
Since when was hustle a good ability?
It dont got Sheer force big dawg
@@furretthefuzzynoodle3896 uhhh there’s Durant in gen 5 , Durant in gen 8 and uh yeah, pretty much Durant and nothing else
I didn't even know that was a pokemon until I had to google it per your comment. These recent generations now are bleeding in all together.
@@eat_6429Blue and Green have Guts instead but Yellow and White have Sheer Force. Unfortunately it lacks any good moves for Sheer Force too.
Can forget about Wo-Chien. Amazing ability with Tablets of Ruin, but held back by its awful typing, causing it to be the least used member in the Treasures of Ruin.
It’s gotten some top 8 cuts in tournaments.
live wo-chien reaction
live moxie boosted reaction
pre-recorded wo-chien reaction:
X-D
Great Thumbnail!
Tyranitar literally JUST HAS TO ENTER THE FIELD, for Shedinja to faint, due to Sandstorm. It can‘t even be protected with a Focus Sash!
It‘s the literal example of:
Tyranitar: Exists.
Shedinja: I guess I‘ll die.
Unless Shedinja is wearing safety goggles
@@davidtoomey4712 stealth rock says hi :)
As someone who genuinely tried to use Cloud Nine Golduck to counter Primal Groudon, I can attest I've never felt so disappointed when I realized that Golduck is so bad that not only it can't out speed Groudon, but it also doesn't have a guarantee OHKO on the *4X WEAK GROUDON* with Surf using the Scarf set it needs to not get demolished by it.
I ran surf Rayquaza to nuke any unsuspecting Primal Groudon
@@HylianWindRider Congratulations, you are smarter than me. I guess I thought using Golduck would be funny.
I've always ohko P.Groudon with surf with Golduck. Did you give ev's?
@@ekonthungcyrusngullie4391 I had to run Timid so that he doesn't gets demolished by other faster Pokémon since he is so sluggish for some reason.
Golduck definitely needs a buff.
Video ideas:
- Items that save Pokémon
- Dream items that can save Pokémon
heavy duty boots and every pokemon
Reminds me of this one item I saw on Twitter called the Waking Stone where you'd allegedly get it after the sixth gym. What it does is it gives a Pokemon its stats for the final evolution without actually evolving them. Like a... "Super Everstone" if you will. The catch? Only works on starter Pokemon. So if they did a Pokemon Yellow and gave you Pikachu as your starter, you could have Pikachu holding a Light Ball while rocking Raichu's stats. Or you could have two identical VGC cats by having Incineroar and Torracat as they'd have equal stats. Now imagine all sorts of other applications without the starter restriction: Vigoroth with Slaking's stats and no Truant JESUS CHRIST, Togetic would get to be a Togekiss rocking Eviolite, Clefairy would finally have Clefable's stats and the Friend Guard Ability for amazing new support in VGC, there's a lot to consider when you give unevolved Pokemon their final forms' stats!
@@georgecortes3416 won't the Pokemon not be able to hold any other item (like the Light Ball Pikachu and Eviolite Togetic you mentioned) because it's already holding the Waking Stone? Or is it supposed to be a Key Item that makes a permanent change to the stats? If it's the first case then the only situation I can see it being useful is when the pre evolution has a better ability than the evolved form (Like the Vigoroth and Clefairy you mentioned) which isn't very common. If it's the second case with permanent change then literally everyone would be spamming it alongside Eviolite on everything that doesn't require some other mandatory held item
@ Yeah, I don't know if it's meant to be a key item or a held item. I wouldn't be surprised if it was a key item since technically, it's only supposed to work on starter Pokemon. So if you're doing an in-game playthrough where your best items are those type raising ones like the Miracle Seed or Charcoal, it makes sense to give your starter's favorite form a power boost. So if you like Wartortle more than Blastoise, but want it to still hold a decent item, the Waling Stone wouldn't take up an item slot. By the same token, if it were a held item, then yeah, people would find ways to bypass species clause by having two or even three Incineroars by giving it to both Litten & Torracat (that itself is a meme, imagine Wolfe Glick winning Worlds with three of his favorite cats).
Focus sash saves a lot of pokemon from dying i think
For Compound Eyes, Galvantula has a lot of success and Lokix sees play with Tinted lens, I’d also like to say Frosmoth’s Ice Scales ability, Frosmoth probably would have been better if its type wasn’t abysmal
And its speed wasnt so mediocre.
If Frosmoth had a 100 base speed like Rona, she'd be 10x better.
Ice scales Frosmoth is actually a phenomenal Tera captain in draft.
@@RoninofCrimsonMaplespeed’s more forgiving due to Quiver Dance
I don't think you listened to what he said
If only Frosmoth's speed wasn't pathetic. That's the the only main thing that's separating it from Volcarona. Even getting a +1 speed boost off with QD isn't going to outrun much on a base 65 speed.
One cool to note about Shedinja is that the mon is actually very broken/uncompetitive in a setting with Terastallization.
Mon is banned from Gen 9 NatDex Ubers and is one of the biggest culprits behind the collapse of the Gen 9 NatDex AG ladder.
There is a reason why that mon is not in Gen 9 normally; GameFreak must've realized the game-breaking potential of this mon being able to change its type.
It's not wrong to say it had contributed to its downfall, but its completely false to say its a major culprit, that honour would go to revivecats.
Ironically, Shedinja is pretty manageable even without Basculegion and tera Stellar in existence, just bait it out and click Toxic/Hail (yes it's still not healthy but it's not worst limitation to play around with, and still has some utility outside of baiting Shedinja)
Still gets nuked by status and sandstorm
Let me guess, Electric Teratype and Baloon as the held item, right?
It's not wrong that shedinja has somewhat contributed to AG's demise, but it's definitely not the main culprit (which case that would be revivecats)
Ironically, Shedinja is quite manageable, with simply just baiting it out with Toxic/Hail aside from the usual Mold Breaker counters
@@josebuendiamartinez9944 Yep, that's the most infamous one. But the worst part is that there is a chance that is could be an entirely different set that completely walls a different set of teams. For example, it could be Boots or Safety Goggles + certain Tera combos. The situation is even worse in AG where there is no Species Clause, meaning that you could have multiple different Shedinjas that can walls different teams.
It is not just that Tera Shedinja is impossible to beat, but there is too much variance and too much instances of teams simply losing to Tera Shedinja simply on preview, making it extremely unhealthy.
The fact that in the Simple section Swoobat doesn't get a mention means he made it work at one point in his life. Waiting to know how good was swoobat actually now
electric seed + calm mind + stored power? it would still be pretty bad 'cuz it's a Swoobat (67/55/55 defences, 77 SPATK and not enough speed to outrun scarfers), but it probably had lower tier potential at some point
@andreescalona8902 I hope so. Swoobat is one of my favorites
Swoobat has Stored Power and Calm Mind. It's never been great, but with those two moves, it's had a place in lower tiers
@@andreescalona8902 thank you. nice idea for a battle tree doubles team. I always thought swoobat was completely utterly bad.
Ohh I wish stakeout was on this, it is the most underrated broken ability but the pokemon that only has it are bad mons like thievul, gumshoos, and mabosstiff
I ran some calcs with Stakeout Thievul out of curiosity, and yeah, it's definitely a good thing that the Pokémon that get it are bad.
@@starmantheta2028 Guess we’ll never know how good it will actually be with Game Freak in charge.
why is tyranitar in danger on that thumbnail 😭 isnt ttar the most anti-shedinja pokemon of all time 😭😭
the hidden Golduck behind the chair letting Tera Electric Air Baloon Shedinja not die to sand:
@@beanslinger2Or tera ground
That's the joke
@@SeriousStrikerwhat's the joke
That it’s actually the shedinja in danger
Innards Out Chansey/Blissey would be hilarious.
It was so hilarious in fact that Innards Out was banned in Almost Any Ability, a fanmade metagame where pokemon are allowed to have Almost Any Ability (Go Figure). They would do that and it was perhaps too funny
Special Mention for me: Guts on a fire type. Yes, I'm calling out Flareon. The other guts mons can take advantage of a Flame Orb to burn and ignore the attack loss for it, but the fluffy fire eevee cannot because it is fire type. And with toxic stacking damage every turn and Guts not removing paralyze's speed drop, Flareon has basically nothing viable to use to get the guts boost (outside of flame orb and Tera "something not fire" with something decent physical)
One of my favorite such case: Ambipom. Ambipom has two great abilities in Technician and Skill Link, but doesn't really have a good movepool to make use of them. For Skill Link, it only has Tail Slap, and nothing else of other types. For Technician, there are indeed a couple usable moves, but there's usually much better options (Knock Off > Thief, for example). And because it lacks the power to one-shot anything and has paper-thin defenses, it just dies before it gets to contribute enough to the battle. It still feels strong though, meaning you still see someone trying to use it anyway. So in Smogon XY, it got a moveset named "DON'T USE AMBIPOM".
I didn't even realize Lickilicky got Cloud Nine.
Shedinja has always fascinated me because in spite of it's bad stats, it has had some legitimate strategic use over the years. It seems like it just needs that one tiny thing of something to really get it going. And yet, all it took was the ban for air balloon, electric tera Shedinja in Smogon's Gen 9 national dex to see how it could be pushed too far.
It's always funny to me when Smogon bans something for being unexpectedly successful
@@M_Alexander I think it's more like something that is overly successful, as in it requires that you have a very specific strategy, or one or two Pokémon specifically on your team to counter that one thing. For example, I remember Seismitoad was a common sight in early Gen 8 OU because it was the only thing that could stop Dracovish from dominating. Then it fell all the way to RU eventually after Dracovish was banned. Or at least that's what I understand the idea is behind bans.
@@GWFanSoftcoreBrony when the top ten teams use only ten different Pokémon between them, anything that requires a different strategy sounds better than "Meta Strategy 1/2 vs Meta Strategy 2/2“
@@M_Alexander
"anything that requires a different strategy sounds better than "Meta Strategy 1/2 vs Meta Strategy 2/2“"
- Except Revival Cats
@@rossthemoss6827 I don't know what that means
Thinking on it, a lot of newer abilities and moves could really spice up some older Pokemon. Haxorus with Sharpness, various shelled monsters with Anger Shell, 'healer' mons like Audino with Hospitality, Kingdra getting Snipe Shot, so on. What are your ideal examples?
This might be too broken but giving pokemon with sniper 100% crit moves, like drapion having wicked blow, oh god
@@yuvalwh That would actually be a good idea. Better than anything Game Freak has come up with.
I could see innards out Lickilicki but... I wish I hadn't
a less well known/obvious example: Protean Kecleon; Kecleon got Protean as a Hidden ability, and Protean (as well as it's clone Libero) are one of the most powerful Abilities in the game, but unfortunately it's just not good enough to make use of it in anything put the lowest tiers (and sadly is amongst the Dexit'd 'mons).
honestly, id like some colour change buffs (at least in fangames), like being able to toggle if it will switch to the incoming moves typing or stay in for some stab. Maybe A 120bp move that changes type depending on the colour change adaption would be great, or sends away said typing instead and has an extra effect maybe
I maintain that the weather wars of Gen 5 would've never been an issue had Cloud Nine removed weather completely instead of just temporarily blocking it.
Appreciate you still narrating this either while really sick or recently mummified. Thanks for the hard work, hope you're feeling better.
Note that Innards Out is banned in Balanced Hackmon because of Chansey. Just to show how powerful this ability is.
I think a good candidate for a Pokémon that is bad but with a great ability has to be Mightyena. This thing has three potentially great abilities in Moxie, Intimidate and Quick Feet. However, even when gifted all three of those things Mightyena just can’t get by. It’s so weak and isn’t fast enough to be considered over any of its competitors. As a moxie sweeper it is outclassed by better mons like Gyarados, Salamence, Heracross and Krookodile. Even in the lowest tiers Scrafty and Honchkrow leave more of an impact. The only Moxie mon who is worse is debatably Pyroar but that is only because it’s a special attacker that doesn’t really care about Moxie. On the intimidate side there are still better options that provide more utility. Mightyena sadly sucks.
Poor Cherrim…
At the very least, Cherrim is a god in Mystery Dungeon. Being able to boost the stats of 2-3 other teammates is a godsend compared to normal Pokemon, and the attack disparity between it and other Pokemon is less meaningful because it still deals decent damage with things like Bullet Seed and Solarbeam.
Cherrim/Jumpluff is one of the strongest combos you can have in PMD, and I love it.
Butterfree with Compound Eyes did have a pretty solid placing during Gen 8 VGC. Before any of the DLC came out, it had a lot of things going for it. Accurate Hurricanes and Sleep Powder were good, but also strong support moves like Pollen Puff, Tailwind, even Electroweb and Rage Powder. Whimsicott was the better tailwind setter, but it also hated going up against Butterfree’s Hurricane. And in a pinch, Butterfree’s Gmax exclusive move was potentially game-ending.
Shedninja fears no gods, but fears the rocks...
Also potential thereom maybe? Why stab mores are/aren't everything: The Gengar thereom.
Shoutout to Frosmoth who gets Ice Scales which doubles its special defense, but is still in the lowest tiers due to its bad speed and atrocious typing.
I wish that you made a video about the "100 base speed" which you mentioned in your charizard video.
Cherrim deserved better. Have it change types under each weather effect. No weather. Grass. Sun. Fire grass. Rain. Water grass. Sand. Grass ground. Hail ice grass.
It would be a better version of castoform and be able to have some viability as well as counter use if the foe is using weather teams meaning a free switch in.
Also weather ball for coverage
Shedninja is basically a teambuilding check. If your team consistently finds itself in a position where it gets walled, you have a bad team.
Seeing Shedinja get KOed by a critical Flamethrower was totally overkill.
2:20 - Altaria didn't gain Cloud Nine until Gen V as a hidden ability. It was stuck with Natural Cure as its sole ability in Gens III-IV.
"stuck" wouldn't be the word I'd use tbh
Cherrim with Flower Gift is an INCREDIBLE Pokémon in the Dynamax Adventures from Sword and Shield's DLC. That Attack & Special Defense boost given to 3 ALLIES works wonders on legendary boss Pokémon with high Special Attack but who also don't have the greatest physical Defense such as Lunala 😊
the worst thing about sheddy is that it is a support pokemon with no support moves, like just give it u turn like ninjask has and watch it shoot up, it will wall something than u can get offensive momentum off of it, which is better than just an sd from a pokemon with base 45 speed. i would go further and add destiny bond and taunt to it's move pool and maybe even knock off, a move that i would give ninjask as well that would improve both of their utility massively.
The cherry on top is Shedinja being Ghost-Type. Meaning it gets 2 immunities to Fighting and Normal when it already gets an immunity to those types with that ability.
It’s literally the “screw fighting in particular” Pokémon considering it’s bug which resists fighting, ghost is immune to fighting, and then wonder guard exists.
Here before the self proclaimed uu fans that don't actually play the tier mention how lokix does one bugillion damage to basically everything thanks to tinted lens
I was kind of hoping Kecleon would be here, seeing the one you get in Mossdeep Space Station happens to have Protean as its Hidden Ability.
You know, the one that made Greninja absurd even in its debut generation. Though even Kecleon doesn’t necessarily need an explanation when it’s obvious.
i thought you were going to mention ice scales (though i don't blame you for forgetting frostmoth)
I'm surprised you didn't mention Comfey, with its OP ability Triage.
I mean this ability gives +3 priority to all healing moves, even the ones that DO DAMAGE, like Giga Drain for example.
It’s not terrible?
Comfey actually is pretty decent
Hey, lets give Cherrum some credit, it has at least seen some niche use in VGC to boost Groudon
tinted lens made venomoth of all things utterly terrifying
Cherrim’s Sunshine Form actually has better stats as of Legends: Arceus, with it’s Attack getting buffed to 90 and it’s Special Defense getting buffed to 117. Hopefully this change remains for the next mainline game it’s available in.
That’s the same 50% boost to its attack and special defense that it normally gets, just instead of being applied to its actual stats, it’s applied to its base stats, which is actually worse because it doesn’t apply the boost to EVs and IVs
It’s the same reason why a Pokémon with base 100 attack has effectively lower attack than a Pokémon with base 50 attack and huge power
@@noahtaylor1721 exactly, which is why I hope that Sunshine Cherrim keeps these base stat changes alongside Flower Gift to get boosted even further whenever it’s available again. If my math isn’t wrong, a 90 base Attack Cherrim with the Flower Gift boost and max investment + positive nature would have an effective base Attack of 159, so 1 turn Solar Blades off of that would mean business.
I love the thumbnail omg
Shield dust is another cool ability not mentioned in this video!
Cherrim could have been fantastic if it's ability turned it into a fire grass type who's immune to water thanks to being under sunlight and a grass type meaning it'd absorb the water. Immune to grass as it'd Burn the grass before contact is made.
Then it'd be an interesting sun Mon
God, that's thumbnail is so well drawn it drew me into this video and it was worth it, coming back to this channel was a great idea
Imagine if Shedinja was legal in Gen 9, it would be a menace with tera electric or normal
I was looking for the Wishiwashi ability!
Thats insane, huge stat boost
Hoping for next part!
Possible upgrades:
Castform as a trapper; When weather is up, Water pokemon cannot escape during Rain Dance, Fire pokemon during Sunny day and so on.
Blunder Guard: Protects only from Super Effective damage, put it on a Grass/Ice or something and intentionally switch into fire moves
Why fire?
@@deadlydingus1138 ....because fire is 4x effective???
@@lenientrider Yeah, I know, but there are already several abilities that make a pokemon immune to fire.
@@deadlydingus1138 but blunder guard would make it immune to a lot more than fire
How about Mons that are successful despite their typings? Or conversely, Mons that aren't effective despite their typing?
Volcarona in Gens 5 to 7 would be way high on that list probably
Bug fire is actually a good combo@@Jfrost9101
The T-Tar theorem
Definitely Weavile
Mega zard y. Rocks or not, its gonna pick up a couple ko's just like volc
Butterfree with compoundeyes helped me out a lot in my old Heartgold nuzlocke! Status with greater accuracy was quite useful for catching pokemon in the first half of the game.
Trivia: Drampa is tied with MEGA PIDGEOT *AND* BLOODMOON URSALUNA for having the highest Special Attack of any Normal-Type Pokémon.
Shedinja knows its strengths. It waits in the shadows until it is needed, a true ninja master.
Cherrim would probably see some use in Doubles if it was allowed in Gen 9. You know how brutal Roaring Moon and Great Tusk are? And how they already benefit from Sun? Now give them a free bonus Assault Vest and Choice Band boost.
EDIT: I made a Sun team in NatDex Doubles with Hisuian Lilligant, Roaring Moon, Great Tusk, Mega Charizard Y, Torkoal, and Cherrim. Further testing is needed, but the team looks promising so far.
Yet another FSG banger on this fine Sunday morning 😍
Your thumbnails are OP
Sturdy Shedinja in BH: I’m your God now
Flower Gift is an amazing abilty in doubles. Had so much fun paring it up with chlorophyl mons.
Cherrim Regional Form:
- Swap physical & special stats
- Flower Gift alt that boosts DEF & SpATK.
- Secret Effect if used together: Boosts SPD.
I thought for sure #1 would be levitate Rotom-Fan
Leafeon with Flower Gift would be a fire combination. Dishing out more damage and maybe able to tank a Flamethrower.
in Gen 6, Shedinja is nuts in triple Battles. There's a strategy to give skill swap Sturdy onto Shedinja by replacing it's ability with Insomnia or Simple via Worry Seed or Simple Beam, then Paralyze it so it can't get burned or poisoned. Also Safety Goggles so it's immune to chip damage from weather. The Stratgey also involves using final Gambit to take out your own Pok'e Mon and any hazard setters the opponent sends out first so you don't get hit with spikes, toxic spikes or stealth rock.
If the strategy goes off without a hitch, you end up a with a Shedinja that can't be killed at all except by Leech Seed, Recoil, struggling, or hitting something with Rocky Helmet or an ability or attack that causes chip damage on contact like Rough Skin or Spiky Shield.
Compound Eyes Butterfree using Sleep Powder in Adv is so funny, I love bootleg Spore lmao.
I definitely like the “many Pokemon got this and it didn’t really help” instead of “here’s a cool unique ability that that would be broken if anyone else got it”
Clicking the video because of its great content ✖
Clicking the video because the thumbnail has a baby tyranitar in a meme format ✔
i've invented Venonat in adv OU, pass it agility, compound eyes sleep/stun spore 2 mons, then baton pass to pass the agility back out.
I'm surprised that you didn't choose to put a spotlight on Cramorant with Gulp Missile. Gulp Missile is excellent, but Cramorant doesn't have the stat spread to use it properly. Anytime it uses Surf (or Dive, if you are weird), it enters Gulping Form or Gorging Form, and automatically deals 25% to an attacker in response, even if it gets knocked out. If it is above half health, it enters Gulping Form, and additionally lowers the foe's defense. If it is above half health, it enters Gorging Form, and instead paralyzes the foe, along with that 25% free attack.
In a world where Cramorant had some bulk, Gulp Missile would be metagame-defining.
In fact, even without any stat boosts, in hackmons formats, Cramorant can enter battle while starting in Gorging Form, and immediately paralyze an attacking for and deal 25% to them, regardless of whether it survives the attack or not.
At 11:56 that word is pronounced “uh-swayj” btw.
At 16:22 that one is pronounced just like the bird, a crow.
While I’m at it, I’ve heard “aplomb” a few times but that one doesn’t rhyme with “bomb,” it rhymes with “plume.”
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
Shedinja copied by a Mew or Ditto using Transform can be a great option. Same with using moves that change a Pokémon's type such as Soak to change the weaknesses the Shedinja has. In doubles, these options can be used on your own Shedinja instead for more strategic options. While still in doubles, Wonder Guard can be given to other Pokémon on your team that can further abuse it, such as an Arcanine with Burn Up to become fully immune to direct damage.
Worth mentioning about Shedinja though is that in NatDex it is banned to Ubers. The reason is likely the same reason Shedinja is not in Gen 9; Tera Electric + Air Balloon makes it invincible to all direct damage, making it EXTREMELY DIFFICULT to deal with in the right contexts.
I've seen someone make an unbeatable shedinji through some shenanigans involving that fire move that makes you lose your fire type and then using a pokemon with a move that swaps types.
Ally Switch Shedinja is so conceptually funny to me. I imagine its ally Pokémon picking it up and holding it as a shield to block incoming attacks
* Sits patiently and waits for Shedinja to get Destiny Bond for switch-in shenanigans. *
Shoutouts to Shedinja being one of the causes behind the collapse of Gen 9 NatDex Anything Goes because of Tera Electric Air Balloon.
Ally Switch actually got nerfed in Gen 9 so that it fails if it was used successfully the previous turn, due to how much of an annoyance Shedinja was with it. Futureproofing for upcoming generations.
Can yall do a vid on random battles? There’s so much that’s worth talking about
Shield Dust is an actually quite good ability that is only on shitty bug-type Pokemon (and Ribombee). Complete immunity to secondary effects means youre immune to Fake Out, functionally immune to Freeze, and so much more
Cherrim Sunshine form actually did get a buff to its base stats in Legends Arceus! ...Which doesn't have abilities so it's literally just a boost to its stats equivocal to what the Flower Gift would've been giving it 90 base attack and 117 base sp. def... Which is actually worse because of how base stats are calculated vs how boosts are calculated in battle.
Researching gen3, every major opponent at/after the point Nincada should evolve has access to a move that can hit Shedinja, the devs understood what they created and made sure it was taken care of.
Fun fact: in the original sapphire, none of Team Aqua's pokemon know any water moves.
The thumbnail should of been the “call the ambulance, but not for me”meme
Shedinja was always one of my favorites just for the concept
If you will do a sequel to this video, shiftry is a recent example of this. I was so hyped when he got wind rider because it makes him immune to many moves and get an attack boost too but he is so weak i was disappointed
Correction about Could Nine Altaria in Gens 3 and 4: The bigger issue was that Hidden Abiities didn't exist yet so Altaria only had Natural Cure.
Serious question:
What if Wonder Guard was only affected by super effective attacks?
No weather, no status, no entry hazard, etc. I feel like that makes the ability better, also giving Shedinja an increase in attack with swords dance would be nice. Is this too much?
Shedinja is amazing, you just gotta somehow get sturdy onto it, while it's wearing safety-goggles and paralyze it
Cant wait for the pure electric type pokemon with the wonder guard ability. Bouta invest in the air balloon
I miss natdex AG. I loved spamming liepard so much. I once had 6 opponents forfeit in a row at team preview and was briefly #3 on the ladder
0:01 STILL waiting for “How Good Was Amoonguss Actually…”
With Cherrim, it's all fun and games until Koraidon and Cherrim are legal together.
I can actually see Cherrim turning Koraidon into an even bigger monster than it currently is.
the animation in Pokémon Battle Revolution is so good some model looks good too i hope Game Freak will do the same way
There’s a reason Shedinja isn’t in Gen 9 though, surprised that didn’t even get a mention
Still thinking on what could've been with the theoretical Air Balloon Tera Electric Shedinja. It would still crumple to weather/hazards, but it would've been very funny.
You didn't mention it here. But Pyukumuku doesn't learn any offensive attacks. It has no way to directly lower the enemies HP stat making innards out even worse on this pokemon. If it could land a surf or scald on something that would do even a bit of chip suddenly innards out would be significantly scarier.
Shield dust. The cover cloak ability that exist since gen 3 but was only on worms pokemon.
I always felt that cloud nine and air lock should've forced the weather to end rather than nullifying it's effects. Would that be broken? No, it would be just as balanced as other weather spawners and it would at least give golduck a niche, dunno about altaria, lickilicky and drampa.
The thing about cheer I’m is if they gave it it’s stat boost from LA it would be a decent grass type. It had 70/90/70/87/117/85 (when its ability activated)
I'd like to think of Shedinja as something similar to an "Alternative win condition" in yugioh, in this case getting rid of pokemon that can hurt shedinja on the opposing side like yes you can win in the traditional way, but once you pull off the win con all you opponent can do is either give up or watch as their team crumble in the face of a soulless bug, which is even funnier.
"Prepare a Coffin". Shedninja says grimly, all the way up in OU on a quirky team comp. The T-Tar will come out, and if Shed doesnt switch, theyre done for. *Shedninja Used Sunny Day.
or so the TTar would think.
Now to get sand back up, Ttar would have to switch out and back in, and the momentum swing is occuring. If Ttar switches, Shed could get something going, and also bait it into returning back into the fight. Also, Shed can run hidden power fighting to get TTar out Early at the cost of its life. Serenes Grace Fire Blast Blissey in Sun or shielding from water attacks is blursed, and theres a chloropgyl aromatherapy mon out there.
(in the greater picture, i suck at gen 3 OU, but ive definetly done a bit of some game steals when i have a status blocking pivot in the form of Rest Shedninja and other Stupidass strats like that. Sometimes Gengar doesnt run ghost moves and goes for the burn on shed, just to get rested up and be able to hit Gengar for free if Gengar stays in since Shed moves (and wakes up) slow, after a willo.
6:13
Its really funny to watch these videos without playing competitive pokemon. Cause like, yeah. That sure hasn't happened to me