Hey, happy to hear:) I'll have a video about how to do it in mid August (sorry for the delay, have a few videos lined up before then). One of the ways to do it is to align it with your body mesh, approximately where it should be, and join the two items together, then select each vertex from the base of the head and the top of your character, and merge the vertices by the centre. That should work
Whenever i try to install the core library (Either online or from disk) I get the error message “Error (1090): the installed Core is corrupted. The file you’ve tried to install seemed to be corrupted. Please try to download and install it again. Note that versions of the add-on and the Core library should match.” Any help would be appreciated, Thanks.
Thats really really strange, I haven't experienced that before, and can't seem to find anything online, or within the KeenTools documentation. I'd potentially suggest removing the addon an reinstalling a new version if you haven't tried that yet? Otherwise, I'm using Blender 2.92, so maybe see if you can use that version of Blender? Sorry, I don't know what error message actually means or why theres nowhere online that explains the error messages.
It uses the images to estimate and generate a unique head shape, and then combines and projects these images onto the head .It's not perfect but its a decent way to create a quick and easy model of a head.
but facebuilder price $149 after 15 days.
lost comapny
@@JMD-Prasad and?
Dont work for Blender 4.0 versiom
Again… you rock.
haha cheers:))
Can this diftware be used to make an actual STL of my face for printing?
That moment when your face isn't symmetrical
Excellent video ...............................Thank You !!!
kindly tell how i can join this heat to any body I have a difficulty in doing this after creating texture thanks
Thanks for your video. I've tried it. Goes perfectly. And the body of the character? How do I put this on it? Thanks in advance!
Hey, happy to hear:) I'll have a video about how to do it in mid August (sorry for the delay, have a few videos lined up before then). One of the ways to do it is to align it with your body mesh, approximately where it should be, and join the two items together, then select each vertex from the base of the head and the top of your character, and merge the vertices by the centre. That should work
Hey Cindy, just finished the video! It's uploaded to my channel now:) Called Attatch a 3D model head to a body
Hi , can you help me to install, I have some problems , TX
Whenever i try to install the core library (Either online or from disk) I get the error message “Error (1090): the installed Core is corrupted. The file you’ve tried to install seemed to be corrupted. Please try to download and install it again. Note that versions of the add-on and the Core library should match.” Any help would be appreciated, Thanks.
Thats really really strange, I haven't experienced that before, and can't seem to find anything online, or within the KeenTools documentation. I'd potentially suggest removing the addon an reinstalling a new version if you haven't tried that yet? Otherwise, I'm using Blender 2.92, so maybe see if you can use that version of Blender? Sorry, I don't know what error message actually means or why theres nowhere online that explains the error messages.
@@JovanTutorials Using blender 2.92 worked! Thanks!
isnot free
so it only projects texture into a generic head?
It uses the images to estimate and generate a unique head shape, and then combines and projects these images onto the head .It's not perfect but its a decent way to create a quick and easy model of a head.
Hi there...great tutorial...When I export it and re open it the face and head come out weird...not sure what's going on
Is this add on free permanently?
Nah it's not unfortunately
the add on is expensive AF and surely there are many other ways...
What are other ways? Can you tell I really need to make it.
its not free. thanks for the clickbait
ITS NOT FREE!!! FALSE TITLE!!
Sa
$500 just to align a face? No way I'm paying that much.