5 Blender Tips That Have Saved Me 100+ Hours

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  • เผยแพร่เมื่อ 31 พ.ค. 2023
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ความคิดเห็น • 398

  • @Smeaf
    @Smeaf  11 หลายเดือนก่อน +30

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @g_niac
      @g_niac 11 หลายเดือนก่อน

      totally. anyone can make a to the point vid, which def has its purpose. but Smeaf levels up with cut aways that make me lol.

    • @DeathxStrike18
      @DeathxStrike18 11 หลายเดือนก่อน

      I use Cuda so I use GPU+CPU

    • @jonahoskow7476
      @jonahoskow7476 8 หลายเดือนก่อน

      I’m now becoming more brilliant

    • @shoshanna8475
      @shoshanna8475 4 หลายเดือนก่อน

      Brilliant is actually great for CS and programming tutorials. Tried it today - definitely happy that I did.

  • @dubblesnup4457
    @dubblesnup4457 11 หลายเดือนก่อน +388

    1. Noise Threshold
    2. Denoise
    3. Instancing (alt+d instead of shift+d)
    4. Light Paths
    5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @delights-35
      @delights-35 11 หลายเดือนก่อน +15

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @Synthanicmusic
      @Synthanicmusic 11 หลายเดือนก่อน +8

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @Jaimeal99
      @Jaimeal99 11 หลายเดือนก่อน +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @AdhiHargo
      @AdhiHargo 11 หลายเดือนก่อน +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @gunner6849
      @gunner6849 11 หลายเดือนก่อน +7

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

  • @iAmPyroglyph
    @iAmPyroglyph 11 หลายเดือนก่อน +52

    OptiX tends to be faster but has more artifacts, so a general rule of thumb is:
    - Optix for Viewport Rendering (speed preference)
    - OIDN for Final Rendering (quality preference)

  • @R3DBLAZE
    @R3DBLAZE 11 หลายเดือนก่อน +96

    One more thing I would like to add here, if you’re increasing the noise threshold from 0.01 to 0.1,
    You gotta increase the sample count too from like 500 to 2000👍

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N 11 หลายเดือนก่อน +5

      May I ask why it is so ? I would really appreciate knowing the reason behind the action.

    • @R3DBLAZE
      @R3DBLAZE 11 หลายเดือนก่อน +18

      @@H-A-L-O-G-E-N you can absolutely get a pleasant looking render from increasing noise threshold.. but for the commercial projects that I’ve done( from the eyes of the client) it was flickery.. so I tried increasing the sample count.. it made the render so much more stable

    • @R3DBLAZE
      @R3DBLAZE 11 หลายเดือนก่อน +18

      @@H-A-L-O-G-E-N basically the denoiser was only good for static frames.: but for animations, I had to increase the sample count to get a consistent noise

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N 11 หลายเดือนก่อน +3

      @@R3DBLAZE Thank you for the explanation!

    • @christopher-
      @christopher- 11 หลายเดือนก่อน +39

      I'd like to add to this addition just so there's no confusion. The two options don't really work in tandem as far as i know, it's one or the other. It's like having two goal lines, whichever is reached first stops the render.
      The reason you up the sample count is to make sure the render actually reaches the noise threshold before it reaches the sample limit.
      So just set the samples to something high like 10,000(something unreachable basically), it doesn't matter because the noise threshold is going to stop the render anyway, but it makes sure you actually reach the threshold you set and not the sample limit.
      The reason you didn't get consistent noise before was likely because your render reached the sample limit first.

  • @DestroyerV
    @DestroyerV 11 หลายเดือนก่อน +21

    OMG 2:27 THE MUSIC, all the childhood core memories unlocked!

    • @vaeiskii
      @vaeiskii 11 หลายเดือนก่อน +4

      Age of War music is core memory unlocker

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      It's just too good

    • @dopplesoddner2899
      @dopplesoddner2899 4 หลายเดือนก่อน

      Miragine War

  • @Achelon
    @Achelon 11 หลายเดือนก่อน +9

    I'm a 3D-graphics/gaming teacher, and I've been coding a 3D-engine myself for fun. It amazes me how much I learn about 3D-graphics when I've been doing something so low-level stuff that I didn't know before

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 11 หลายเดือนก่อน +109

    Smeaf, even if sometime i'm not intersted of your content, your editing is so satisfying that i can't switch for another video.

    • @tofusage
      @tofusage 11 หลายเดือนก่อน +2

      That doesnt seem to please him lol

    • @bigdaddyproduction7266
      @bigdaddyproduction7266 11 หลายเดือนก่อน +1

      @@tofusage it should, not being intersted doesnt mean i find his videos not useful for other pples

    • @tofusage
      @tofusage 11 หลายเดือนก่อน +1

      @@bigdaddyproduction7266 Ah okay, good point!

    • @overlordbrandon
      @overlordbrandon 9 หลายเดือนก่อน +4

      It's the opposite for me, the meme edits are trying too hard to try to be funny and frankly it's more annoying than laughable at this point

  • @mega-ub6ef
    @mega-ub6ef 11 หลายเดือนก่อน +4

    Someone get an award to this guy for his music selection.

  • @GANONdork123
    @GANONdork123 11 หลายเดือนก่อน +28

    To add on to the texture optimization bit, you can get away with fairly low resolutions for the various information maps. In most circumstances, roughness and metallic maps can be 1k or lower, and you won't notice the difference. The key texture maps that should be kept high resolution are the Color/Albedo and Normal maps. Everything else can be downscaled drastically. Also it's a smart idea to combine the various information maps into one. Since they're all grayscale you can put each one into a seperate color channel on the same image. R-Metallic, G-Roughness, B-Ambient Occlusion, A-Displacement. Node Wrangler's automatic PBR setup won't know what to do with it, but it'll cut down greatly on how many textures will need to be loaded and will reduce the clutter in your node tree.

    • @thomas7726
      @thomas7726 9 หลายเดือนก่อน

      nice. thank u

  • @alinsavix
    @alinsavix 11 หลายเดือนก่อน +7

    For lighting optimization, take a look at "Super Fast Render" -- it's a free addon that will go through and test a bunch of different values for your lighting bounces and such, and figure out at what point increasing the bounce count stops making a difference, and leaves your settings configured with the exact number of bounces you need, and no more. Great way to get some performance back without much effort or any real quality loss.

  • @Naev_Studio
    @Naev_Studio 11 หลายเดือนก่อน +13

    Ho thank you so much!!! It comes at the right time, I rendered a scene yesterday which took 4 hours, I applied all the advice from the video (instance, bounce light, no 8k textures, and so on ) and now it only took 1h30 :)

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +2

      Yo that's sick!

  • @GrumpyWolfman
    @GrumpyWolfman 11 หลายเดือนก่อน +18

    Thx, Smeaf! I rendered out an animation and it took over 7 HOURS yesterday, can’t believe how perfectly timed this vid came out!

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      Oh nice! Hope this helps

    • @minox510
      @minox510 11 หลายเดือนก่อน +1

      and how long it took to render after optimization? just curious :)

    • @GrumpyWolfman
      @GrumpyWolfman 11 หลายเดือนก่อน +2

      @@minox510 it took roughly 5 1/2 hours afterward. It might not seem like too big of a difference but every little bit helps

    • @minox510
      @minox510 11 หลายเดือนก่อน +1

      @@GrumpyWolfman yeah 1 and 1/2 hours less of rendering time is really impressive, i hope to get that good results too. :D

  • @VictorBosich
    @VictorBosich 11 หลายเดือนก่อน +3

    This is awesome. Thank you SO MUCH for this. I'm very new to blender and it helped me A LOT. ❤

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      That's awesome!

  • @Desha_Designs
    @Desha_Designs 9 หลายเดือนก่อน +1

    thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥

  • @Osterprods
    @Osterprods 10 หลายเดือนก่อน

    nice video, the instancing can be a radical change as the other tips, thank you for sharing!

  • @rederreder686
    @rederreder686 11 หลายเดือนก่อน

    You always motivate me to work in blender. luv u

  • @ZaiFoxcoon
    @ZaiFoxcoon 6 หลายเดือนก่อน

    Thank you for all those tips ! 👍

  • @coder_lpstudios2032
    @coder_lpstudios2032 9 หลายเดือนก่อน +1

    What in the world did his tips do to my PC?!?
    It was like 207 samples from 4096 and suddenly it's done???
    This video deserves much more attention and likes, thank you Smeaf!

  • @GaryParris
    @GaryParris 11 หลายเดือนก่อน +4

    good work! all things i use currently, but it's always good for people to hear these in case we missed something or are new to it :)

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Always good to have a refresher!

  • @gugu5285
    @gugu5285 11 หลายเดือนก่อน

    the transitions and illustrations being just random videos you saved is honestly pretty fun

  • @ColePatterson-mw2gy
    @ColePatterson-mw2gy 7 หลายเดือนก่อน

    Oh my gosh! This video will revolutionize the way I use Blender. Thank you so much. 💓

  • @Echidna23Gaming
    @Echidna23Gaming 9 หลายเดือนก่อน +1

    Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!

  • @wavetro
    @wavetro 11 หลายเดือนก่อน +2

    i keep forgetting these basic render optimizations, thanks for putting them all in one video!

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Ayyy, thanks man!

  • @TeekayMaxxx
    @TeekayMaxxx 9 หลายเดือนก่อน

    Smeaf's videos are amazing ❤

  • @jaimmiranda
    @jaimmiranda 24 วันที่ผ่านมา

    Thank you so much for this!

  • @crunch.dot.73
    @crunch.dot.73 11 หลายเดือนก่อน +1

    All of this is information I already know, but your content is just so entertaining and I can't stop watching! Not to mention your perfect soundtrack choices

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Ayyy, thanks!

  • @soirema
    @soirema 11 หลายเดือนก่อน

    Im in BLender since 2015 so I have bee throught some stuff ;D but i had no idea that instancing also reduces the time of render....
    THANK YOU SO MUCH

  • @Anebarone
    @Anebarone 9 หลายเดือนก่อน

    Thank you for sharing! I appreciate the funny editing as well ✌✨

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations 5 หลายเดือนก่อน

    You are great, Smeaf!

  • @PowerfullUs
    @PowerfullUs 11 หลายเดือนก่อน +1

    dude your edit is god like, congrats and keep up the good work!

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Thanks!

  • @3dmockingbird
    @3dmockingbird 11 หลายเดือนก่อน +1

    This video was super helpful.. Thank you so much.🙏🏼🙏🏼🙏🏼

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Glad it was helpful!

  • @Denis9ROCKSTAR
    @Denis9ROCKSTAR 11 หลายเดือนก่อน +1

    Props for using foregone destruction!!! :D

  • @thatcanadianguy3327
    @thatcanadianguy3327 8 หลายเดือนก่อน

    sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge

  • @user-ou7wd2gx9z
    @user-ou7wd2gx9z 5 หลายเดือนก่อน

    Bro i don't really like this kind of fast edits but yours is really funny, had a good laugh and difference between your calm voice and fast edit is working good! And ofc thank for tips!

  • @WW_Studios
    @WW_Studios 11 หลายเดือนก่อน +2

    Great vid - and love the merch!!

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      Thanks!

  • @matasskudra2909
    @matasskudra2909 4 หลายเดือนก่อน

    The choice of music & stock footage feel like the editing equivalent of jangling keys in front of a baby to keep it interested and im here for it

  • @mikerusby
    @mikerusby 9 หลายเดือนก่อน

    I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times

  • @alvarobcneto
    @alvarobcneto 11 หลายเดือนก่อน +1

    Wonderful tips,thank you so much friend!!

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      No problem 🙏

  • @Venous_fx
    @Venous_fx 10 หลายเดือนก่อน

    multipass+temporal denoising does wonders

  • @zallesyn4686
    @zallesyn4686 8 หลายเดือนก่อน +1

    heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man

  • @olivierklompkes6692
    @olivierklompkes6692 11 หลายเดือนก่อน

    Thank you so much, thats a new pin in my favs 🙏🙏🙏

  • @-_-Woopsy-_-
    @-_-Woopsy-_- 9 หลายเดือนก่อน

    Thanks, this saved me a LOT of time!

  • @katyusha06
    @katyusha06 11 หลายเดือนก่อน +1

    This video is brilliant. Thank you.

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      I see you

  • @KaizenTutorials
    @KaizenTutorials 11 หลายเดือนก่อน +2

    This video is truly.... Brilliant!

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @TheBigfootdood
    @TheBigfootdood 11 หลายเดือนก่อน +7

    I strongly suggest experimenting with 1 sample rendering because can be really helpful to highlight things that generate noise that you otherwise wouldn't have thought of! Like area lights can make or break a render if not optimized well.

    • @leecaste
      @leecaste 10 หลายเดือนก่อน

      Just AOVs to know exactly where noise is coming from instead of guessing.

    • @sarayupalanivel3148
      @sarayupalanivel3148 7 หลายเดือนก่อน

      ​@@leecastewhat is aov?

    • @leecaste
      @leecaste 7 หลายเดือนก่อน

      @@sarayupalanivel3148 AOV stands for “Arbitrary Output Variables”, just a fancy name for passes.
      If you make passes for direct or indirect diffuse, direct or indirect specular, etc. when you watch them independently you can see which ones have more noise and adjust render settings accordingly.
      I’m not sure how it works in Blender, I use Arnold.

  • @SinghalLouis
    @SinghalLouis 8 หลายเดือนก่อน +1

    Bro, you are amazing 🎉

  • @obsidian295
    @obsidian295 11 หลายเดือนก่อน +9

    in regards to texture optimization for heavy scenes - as a basic guide i take a full size render, then measure the object in pixels and whatever the dimensions are i double or triple them depending how far away the object is and that's my required texture size. You can resize the textures in blender but I use powertoys with windows explorer because it's faster.

  • @HarryTheLoser_
    @HarryTheLoser_ 7 หลายเดือนก่อน +1

    Dawg, i don’t even know how to thank you for this amazing video, like dawg my renders are like 10x times faster, I didn’t know more than half of these options❤

  • @lemekicampbell1226
    @lemekicampbell1226 8 หลายเดือนก่อน

    WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.

  • @filipemecenas
    @filipemecenas 11 หลายเดือนก่อน +1

    Thanks smeaf !!

  • @miruww
    @miruww 4 หลายเดือนก่อน

    amazing tips thanks

  • @adambernau8991
    @adambernau8991 8 หลายเดือนก่อน

    This is actually the first time I heard "Foregone Destruction" (at 1:22) while not playing Unreal Tournament or listening to it on purpose. Great track, thanks for making me smile

  • @mohammadasheernomankhan919
    @mohammadasheernomankhan919 3 หลายเดือนก่อน

    Great job thank you so much you saved me 5 days time

  • @oofie4801
    @oofie4801 11 หลายเดือนก่อน +4

    Thank you smeaf ❤

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Thanks! I hope this helps!

  • @fire-edits
    @fire-edits 11 หลายเดือนก่อน +1

    I'll start with Blender 3d soon and your videos will give me more motivation for blender 🔥

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      That's awesome!

  • @FOAMfratStudios
    @FOAMfratStudios 11 หลายเดือนก่อน +1

    Very helpful!

  • @bayazid314
    @bayazid314 11 หลายเดือนก่อน +1

    THANK YOU VERY MUCH🔥
    I LOVE YOUR CONTENTS✨

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Thanks! Glad you like it 🔥

  • @mythicalhacker5
    @mythicalhacker5 11 หลายเดือนก่อน +4

    This is probably the most useful rendering tutorial I have seen so far, keep up the good work!

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      That's so good to hear!

  • @DaniilGavrilenko
    @DaniilGavrilenko 11 หลายเดือนก่อน

    Big thanks💥

  • @Jaakeup
    @Jaakeup 11 หลายเดือนก่อน +3

    I really appreciate the effort you go through to edit these tutorials with modern style edits of memes and trends. It's the personal touch that makes this go from a single watch for some quick tips into multiple returning viewers just for an enjoyable and relatable video to a niche community.

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      Thank you! It's a lot of work

  • @EastElbow
    @EastElbow 9 หลายเดือนก่อน

    Really good video. Thank you

  • @IchBinRocker
    @IchBinRocker 11 หลายเดือนก่อน +1

    Your editing kills me 😂 you have my sub 🔥🔥👏🏻👏🏻👏🏻

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      It’s one of the many things I love about my job 😌

  • @jonahoskow7476
    @jonahoskow7476 8 หลายเดือนก่อน

    Killing it! 🎉

  • @Danklovic
    @Danklovic 11 หลายเดือนก่อน +1

    so helpful, thanks alot

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Thanks for checking it out!

  • @vrj_animation
    @vrj_animation 11 หลายเดือนก่อน

    Not making an amongus joke in that last tip must have taken immense restraint.
    Keep up the great work!

  • @ChillFinity2000
    @ChillFinity2000 11 หลายเดือนก่อน +1

    OH MY GOD INSTANCING IS THE ANSWER TO ALL MY PROBLEMS YYYAAAAAYYY THANK YOU SO MUCH GOD BLESS THE ALT KEY

  • @AyushBakshi
    @AyushBakshi 11 หลายเดือนก่อน +2

    Broooo... I don't even use blender.. but watched for the memes.
    But the concepts still applies in other popular tools. 👌

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      Thanks! Yeah exactly

  • @villandwoodshop
    @villandwoodshop 11 หลายเดือนก่อน

    Thanks for the advice! On instaces - I have a specific use I’m experimenting with. I’m making a zombie movie, so I need HORDES of zombies. The models are super dumbed down, but I’m still running into slowdown issues. I don’t want the entire swarm to be walking in sync, and they don’t always walk on a flat ground-surface, so I can’t copy their animation completely. Here’s my plan- make instances of 3 or 4 with their movements staggered, scatter them evenly, and instead of animating the Root controller in Pose Mode for their position and rotation, animate their position in Object Mode.
    One advantage I have is that this is a rough animatic- final result will be hand-drawn in Grease Pencil, so no worries about high-res models. If anyone has a better plan for the swarm, I’m all ears.

  • @JoeyCarlino
    @JoeyCarlino 11 หลายเดือนก่อน +1

    Smeaf delivers the goods, once again

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +1

      Baked fresh 🍞

  • @qbukhari
    @qbukhari 11 หลายเดือนก่อน +1

    Thank you

  • @Attucky
    @Attucky 11 หลายเดือนก่อน +1

    Amazing as always

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Thanks Attucky!

  • @RuffRaider69
    @RuffRaider69 11 หลายเดือนก่อน +1

    Thanks smeaf

  • @ombra30
    @ombra30 4 หลายเดือนก่อน

    Really, REALLY usefull, thank you

  • @gvardiecky9507
    @gvardiecky9507 9 หลายเดือนก่อน

    INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU

  • @polynormal4038
    @polynormal4038 11 หลายเดือนก่อน +5

    Just want to add that if you are trying to use the optix denoiser with glossy surfaces like smooth counter tops, and those surfaces have some kind of roughness map on them you might have a LOT of denoising artifacts, a way around this is to use the composite denoise node instead. I love the Impostor idea, I hadn't thought of baking in the normals.

  • @QuantayPeoples
    @QuantayPeoples 11 หลายเดือนก่อน +1

    Insightful

  • @MarcelE80
    @MarcelE80 11 หลายเดือนก่อน +2

    Suuuper useful tips! Thanks a lot Smeaf!
    (Btw which song do you usually have for the end of a video?)

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +2

      Thanks!
      It's Called Sojourn

    • @MarcelE80
      @MarcelE80 11 หลายเดือนก่อน

      @@Smeaf Yay! Thank you

    • @MarcelE80
      @MarcelE80 11 หลายเดือนก่อน

      It's so good and relaxing, been dying to hear the full song. For other people searching:
      th-cam.com/video/VLb93KXlqUU/w-d-xo.html

  • @pirateshadesproductions
    @pirateshadesproductions 11 หลายเดือนก่อน

    Thanks u so much on the Alt + D. Cuz 😭😭😭 blender n PC crashes were real

  • @heramaaroricon4738
    @heramaaroricon4738 11 หลายเดือนก่อน +1

    Thank you for mentioning that "Instanced" method. I guess I have to go fix my entire Cathedral scene I am currently making now.

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Lol, good luck!

    • @heramaaroricon4738
      @heramaaroricon4738 11 หลายเดือนก่อน

      @@Smeaf already did it 5 days ago. My scene dropped by 400k polygons

  • @yasaskasun
    @yasaskasun 8 หลายเดือนก่อน

    Really helpful

  • @ardoos
    @ardoos 11 หลายเดือนก่อน +1

    Everytime I randomly watch your videos I get reminded howww good this editor is mannn

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Thanks for complimenting me

  • @haroldsdesigns7352
    @haroldsdesigns7352 11 หลายเดือนก่อน +1

    thankyou smeaf for saving my life again in this 3D world❤

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน +2

      No problem!

  • @llamamc
    @llamamc 11 หลายเดือนก่อน +1

    Nice vid!

  • @Ansett1994
    @Ansett1994 8 หลายเดือนก่อน

    I've been shifting+D for so many years and I didn't know alt+D doesn't affect polygon count. GOSH DAMN IT!

  • @sebastianodibusti
    @sebastianodibusti 11 หลายเดือนก่อน +1

    I like your videos Smeaf💪🏻

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      Thanks!

  • @thomas7726
    @thomas7726 9 หลายเดือนก่อน

    that is a really useful video.

  • @nelyrions1838
    @nelyrions1838 8 หลายเดือนก่อน +1

    !! Final render -> persistent data. Check this one unless you get memory problems. This solves the issue of Blender reloading every asset into the render each frame. It will save your life if you're rendering a long scene by shaving off anything from 20 seconds to a minute of of the render on each frame depending on complexity.

  • @ApocalypticCerberus
    @ApocalypticCerberus 9 หลายเดือนก่อน

    oh my god i was about to flip my table when i learned about the alt d thing, i had been doing it the add object everytime and i had 4 million polygons. i have restarted 4 times and now its the fifth. thank you so much for the tips cause it was crashing my computer a lot. you can add different textures though i hope.

  • @lakshraghav4273
    @lakshraghav4273 8 หลายเดือนก่อน

    that cult of the lamb music got me man

  • @mcdogagent8368
    @mcdogagent8368 11 หลายเดือนก่อน +1

    tank you for tips

    • @Smeaf
      @Smeaf  11 หลายเดือนก่อน

      No worries

  • @vendorfrostblood5481
    @vendorfrostblood5481 9 หลายเดือนก่อน

    To add-up to the list, Glass-type and SSS-including materials are very fun to compute for Blender, since it adds up a bunch more light paths calculations
    So adding scattering everywhere probably isn't that good of an option

  • @ChaselessTV
    @ChaselessTV 11 หลายเดือนก่อน +2

    Bro's memes are so good XD

  • @JackBob.
    @JackBob. 11 หลายเดือนก่อน +1

    I tested Open Image Denoiser VS Optix in one of my projects and it went from 45 seconds (Open Image) to 24 seconds (optix) on the same test frame. So in some circumstances it does seem to work better. So definitely test out both for your projects, just to be sure.

    • @ajtatosmano2
      @ajtatosmano2 11 หลายเดือนก่อน

      but the image quality is way worse

    • @JackBob.
      @JackBob. 11 หลายเดือนก่อน +1

      @@ajtatosmano2 No not at all. I compared the 2 side by side and even showed a colleague. They couldn't tell which was which. Although I'm sure it depends on what you're rendering.

    • @RinateZ
      @RinateZ 8 หลายเดือนก่อน

      I'm getting the same results about both the speed increase and image quality being about the same.

  • @christianlagadec5960
    @christianlagadec5960 2 หลายเดือนก่อน

    Wow. Night and day. Thank you so much. The ALT+D made a dramatic difference...

  • @nielsversporten5988
    @nielsversporten5988 11 หลายเดือนก่อน +1

    best Blender content creator

  • @studiojohnny
    @studiojohnny 11 หลายเดือนก่อน +1

    UNREAL TOURNAMENT SONG!

  • @MetalAnimeGames
    @MetalAnimeGames 9 หลายเดือนก่อน

    Is there a way to batch downsample textures in blender? Sometimes, when you download detailed models, they look great and all but having to go at each material, find the texture, change the size is a pain...

  • @ted_van_loon
    @ted_van_loon 3 หลายเดือนก่อน

    Hi when you use billboards for such "imposter" objects.
    is there a easy way to for example set a sequence of images so it selects which image it displays based on the angle, so objects less far away will also work better with this. I know this can be done by using a movie texture, but that would require manually planning out the movement. and if you instead can use a sequence of images and have the plane automatically rotate towards the camera and then select which image to display based on it's rotation(whatever comes closest), then that might really work well for just reusable assets which are actually just billboards.

  • @HalfAsleepSam
    @HalfAsleepSam 7 หลายเดือนก่อน +1

    Another good trick is if you have foliage that's too far or too blurry to make out you can use a flat image of the foliage instead of a whole model

  • @oglothenerd
    @oglothenerd 9 หลายเดือนก่อน +1

    Him: "You are probably 20+ and love video games."
    Me: "Actually, I am 14, and I basically never play games! I use Arch Linux, btw."