Maybe Pixar uses Maya for models, but they use Presto for animating, and Renderman for renders. Though I've never seen any articles, or behind the scenes, or interviews that make any mention, of Maya in their pipeline.
If you begin in Blender you are best to stick to it. Being free doesn't make it inferior, in fact the opposite. It is unique because it is available on all platforms including linux, and for being a respectable open source software.
I believe Houdini is also available in Linux. Blender is good but I like Houdini more, there's a sense of freedom when using it, in terms of creativity
@@OST1350well da no shat of course zbrush is going to be better at sculpting, zbrush is litterally an application designed solely for digital sculpting so it's obviously going to have better features tailored towards digital sculpting where as blender is a powerful powerhouse 3d and 2D application so blender has to improve and update a lot of there modules and can't get too them all in a single or short few updates as theres just a lot of features to focus on so it stands to reason that for awhile certain blender modules will be left in the dust or barely updated for awhile until a complete overall comes. Though I believe when blender does get a update to its sculpting module it will blow away its competition aka zbrush in say 3 major updates so probably in blender 7
if you ever update this you should include Rhino, its a 3D NURBS based CAD software kinda like AutoCAD but much more adept at 3D design where AutoCAD is more for 2D. It also has powerful mesh and subD tools. And its plugin Grasshopper is kinda the OG procedural modeling tool - like geometry nodes in Blender but for CAD/NURBS. Also I think BIM softwares like Revit and Archicad deserve a spot, they're used in the architecture industry
Why do I feel that most people who talk about Blender tend to shame it for being an Alt. for people with no money, While it has tools that are enough to make powerful and stunning production (probably to erase their guilt that they paid for something as good as the FREE alt of it)
@ahellis8810 It's not as intuitive as Cinema 4D, doesn't have the high end plugin support of 3ds max by nature of the GNU license it requires, and isn't as good at organic shapes as Zbrush is. The reason why Blender isn't as good as other software is because it's an all-rounder that doesn't specialize in anything and doesn't have companies like Insydium investing a ton into developing plugins for it.
Plasticity is really an underrated gem, it integrated with blender seamlessly and has allowed me to create hard-surface models I never imagined I could. I can recommend the 30 day trial to anyone
Hi. I'm using the 30-day trial of Plasticity. I'm new to 3D modeling. I also have Blender and Freecad on my computer. At the moment, Plasticity seems easier to use and learn. Greetings from Argentina. 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
You knew that if you said anything about blender that wasn’t “It’s the best” you were going to get flack from the blender users. Anything that happens to you is your fault and completely justified. - A Blender User
Why is Blender for beginners? It can do for free modeling, sculpting, texturing, rigging, animation, particle sims, node based materials, compositing...something other paid sofwares can only dream of
Not for beginners, *great for beginners, because of the amount of tutorials, simple and clean interface and…, of course it’s powerful if that wasn’t the case why would i even use it myself
I have so much experience with so many software, but honestly I would not recommend Blender other than the fact that it's free with so many tools but it's not user-friendly
@@MrWannabeartist ive been learning blender for no more than 3 months. I had no experience other than pencil drawing and basics of "compositing quality art". id say another 3 months would put me in a level just beyond beginner. i don't have specific goals, im trying to "learn a little of everything" but my focus is on 3d/2d animation. so far, I have been able to study full time as I am enjoying a grant and help from loved ones. hope that helps.
@@MrWannabeartist it took me 3 months to make fun things, and one year to be good at it. Now i'm 1y and half in, and i'm rally happy of things do on it considering the short experience, still have much to learn
I use blender for modeling obj But most complete software is Houdini which includes different types of Geometry . Attribute, and ..... support USd and digital assets , L_system , Terrain For rendering Unreal is best selection
If Unreal was the best for rendering every VFX studio would replace Arnold, VRay or Renderman with it. There are way too many limitations with it being a game engine to be used for professional VFX work. For hobbyists that mainly do environments its a pretty cool tool.
You forgot to mention that 3ds Max is also great VFX software. It's like great overall for everything and has the power of Houdini ( w/ commonly used plugins ). It's only good for ArchViz just because of so many renderer choices especially Corona Renderer or FStorm and so many plugins related to interiors/buildings/exteriors. Imo the top 3 are: Houdini, Maya or Max depends what you do & Blender.
To understand 3ds Max Supremacy take a look at these: TyFlow=VFX=🔥🔥🔥 CAT animation system=quick rigs with flexibility which can't be achieved without without scripting in custom rigs, like strechable bones💥💥💥
I get that blender is free, but when there’s a new version and you install it, you better pray it works with your add-ons, if you want to build something for a business it’s better you get something stable, especially if you are not a developer who can easily make changes and fix whatever issues you come across
this is basically an industrial designers nightmare… i had to learn all adobes, ph ilu indesign ect, rhino, catia, sw, zbrush, ks, ect.. since we are transitioning to ai, yes i had to learn unity, coding,circuitry, even cs … the most useless is zbrush, keyshot is slowly becoming useless too since its super slow.. the best king would be blender..
Talk? (replay the background music, and feel the rhythm) "Revit... is a BIM software... for architects. BIM... stands for... Building... Information... Modeling." (A bonus) «It's being used... not only... for 3d rendering... but also for keeping track of... all construction entities... and attributes. It can also produce... 2D drawings... as good as... if they were created in AutoCAD, ...though, in my previous video... I introduced it... as a 3D modeling software."
it's a common misconception that Pixar and Disney exclusively use their own software for animation. While they do have proprietary tools and software developed in-house to support their creative processes, they also extensively use industry-standard software like Maya. both Pixar and Disney have publicly acknowledged the use of Maya in their production pipelines Pixar has openly discussed its use of Maya alongside its proprietary software in various stages of production for movies like "Coco," "The Incredibles 2," and others. Maya is used for modeling, rigging, and certain animation tasks. Disney Animation Studios, similarly, has integrated Maya into its pipeline. Movies like "Frozen," "Zootopia," and "Moana" have had significant portions of their animation created using Maya. While these studios do have their own tools and software tailored to their specific needs, the use of Maya remains prevalent in their workflows, especially for its versatility and widespread adoption in the industry. This combination allows them to leverage both proprietary and industry-standard software for different aspects of animation production.
oof, I really wish it was finally banned by geneva conventions... The only reason it still exists is that old companies and old people in the industry force this software on others, because they dont want to learn new stuff and tweak the pipelines (that are very robust in big studios..)
@@Itsyesfahad I was talking about 3ds, not a word about Maya, Maya still has a lot of niche especially in animation and so on.. But literally the only thing that 3ds is maybe somewhat better than other leading software is hard surface maybe (with plugins, and in that case why not already use Inventor??...) It used to had some pseudoprocedural advantages but is very obsolete now and brutally inferior even to blender (even with all the plugins)... PS: 3ds was my first art 3D software after CADs and I sadly have to use it in my workflow
3ds Max and Maya are literally the same thing just different UI and workflow but damn man it seems like you guys hate 3ds Max so much for some reason which is weird usually a blender user who just makes backrooms xD !@@milansvancara
It's not really "All The 3D Software Packages" their much more out but you go enough for 6:30 minutes if you really add them all may need more than this.
Wait! they use zbrush for video game sculpting I thought the high poly count wont make that possible People are telling me yes and no i am so confused 🤔😕
They first model a high-poly version in Zbrush plus a low-poly version of the same model, then they bake the details of the high-poly version into a normal map, at the end they apply that normal map to the low-poly version, and now you have a detailed model that is optimized for in game use
I understand that it's not really "All" the 3d software packages, but there are so many of them to cover, so please accept my apology
Maybe Pixar uses Maya for models, but they use Presto for animating, and Renderman for renders.
Though I've never seen any articles, or behind the scenes, or interviews that make any mention, of Maya in their pipeline.
How do you came across these many softwares ? 😢
0:01 @@akuunreachI feel difficult to use with blender itself
I have hard time with it LOL 😂😂
Apology accepted. Also can you explain Umodeler x? As a person learning blender for Unity, I want to know if it’s worth it.
If you begin in Blender you are best to stick to it. Being free doesn't make it inferior, in fact the opposite. It is unique because it is available on all platforms including linux, and for being a respectable open source software.
I believe Houdini is also available in Linux. Blender is good but I like Houdini more, there's a sense of freedom when using it, in terms of creativity
Exactly, Blender is a revolution. And much easier to learn, with thousands of tutorials available on internet.
I never achieved anything with Blender. Zbrush is just better at sculpting.
@@OST1350well da no shat of course zbrush is going to be better at sculpting, zbrush is litterally an application designed solely for digital sculpting so it's obviously going to have better features tailored towards digital sculpting where as blender is a powerful powerhouse 3d and 2D application so blender has to improve and update a lot of there modules and can't get too them all in a single or short few updates as theres just a lot of features to focus on so it stands to reason that for awhile certain blender modules will be left in the dust or barely updated for awhile until a complete overall comes. Though I believe when blender does get a update to its sculpting module it will blow away its competition aka zbrush in say 3 major updates so probably in blender 7
@@junechevalieryup
if you ever update this you should include Rhino, its a 3D NURBS based CAD software kinda like AutoCAD but much more adept at 3D design where AutoCAD is more for 2D. It also has powerful mesh and subD tools. And its plugin Grasshopper is kinda the OG procedural modeling tool - like geometry nodes in Blender but for CAD/NURBS. Also I think BIM softwares like Revit and Archicad deserve a spot, they're used in the architecture industry
Yup. I can’t believe there are some real niche products, but no Rhino. WTF indeed.
Don't forget MOI 3D
Add catia and alias to this list
Also add Autodesk Alias to the list! It is a vehicle modelling software.
That's so cool all the 3D software options
thanks for including EmberGen 👍🙏🔥
Haven't heard of a couple of these, thanks for making this!
Why do I feel that most people who talk about Blender tend to shame it for being an Alt. for people with no money, While it has tools that are enough to make powerful and stunning production (probably to erase their guilt that they paid for something as good as the FREE alt of it)
Because its not as good as others, it's that simple.
@@randomnickifyAnd why is that?
@ahellis8810 It's not as intuitive as Cinema 4D, doesn't have the high end plugin support of 3ds max by nature of the GNU license it requires, and isn't as good at organic shapes as Zbrush is. The reason why Blender isn't as good as other software is because it's an all-rounder that doesn't specialize in anything and doesn't have companies like Insydium investing a ton into developing plugins for it.
@@shamaiahellis8810 Why do you think studios use Maya instead of Blender? Maya is just better, no debate.
(I use blender)
it's industry standard man
Mate Blender is a power house LEGEND.👊🏽🛡️
I didn't there where this much amount of 3d software with there specific uses . Great information .
Next year, apart from EmberGen, GeoGen (real-time terrain generations) and LiquiGen (real-time liquid water simulation) will be released! :D
blockbench, wing3d, feather3d, MoI 3d, Vroid, PicoCAD, Fusion 360, cascadeur, material maker, lumion, twinmotion, rhino and more
Mari
Silo, softimage, light wave
revit, real flow
Daz3d
what a hero are you , thank you a lot ❤
Plasticity is really an underrated gem, it integrated with blender seamlessly and has allowed me to create hard-surface models I never imagined I could. I can recommend the 30 day trial to anyone
or the crack
Hi. I'm using the 30-day trial of Plasticity. I'm new to 3D modeling. I also have Blender and Freecad on my computer. At the moment, Plasticity seems easier to use and learn. Greetings from Argentina. 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
You knew that if you said anything about blender that wasn’t “It’s the best” you were going to get flack from the blender users. Anything that happens to you is your fault and completely justified. - A Blender User
True that 💀
Maya and max only
@@damon5350screw auto desk and their outrages pricing plans
I was gonna attack too. XD
If you are going to apply for jobs in big studios then blender isn't going to help you. It is useful if you are a solo cg artist
Wasn't prepared for that blender intro 🤣🤣
If few missing from the list which is used extensively in the 3D modelling industry are Rhinoceros 3D, Autodesk Alias, CATIA and Siemens NX.
If you mention CAD software like Soliworks or AutoCAD, you should also mention the even better ones like Creo Parametric, CATIA or Siemens NX!
wheres rhino?
Good Job on this video. Quick and clear.
Unity, Mixamo, DAZ3D, MadView3D, ... and you can definitely add more to the list.
I Think Blender Was My Preferred 3D Software and I Used It In My FNATI Fangame
ooh this pretty pretty interesting bro,I thank this content
maya and blender are the king
Hey what about Rhino?
how about mari, unity, mudbox and Keyshot? Not on your list.
Mari is epic
Kind of shocked to see World-Machine isn't on the list. :D
It will be cool to include Fusion 360, Rhinoceros 3d and Matrix design
Rhinoceros 3D deserved to be on this list
and also "Make Human": Amazing free of photorealistic humanoids software
Why is Blender for beginners? It can do for free modeling, sculpting, texturing, rigging, animation, particle sims, node based materials, compositing...something other paid sofwares can only dream of
Not for beginners, *great for beginners, because of the amount of tutorials, simple and clean interface and…, of course it’s powerful if that wasn’t the case why would i even use it myself
I have so much experience with so many software, but honestly I would not recommend Blender other than the fact that it's free with so many tools but it's not user-friendly
@@sheliad4165 How long did it take you to assess Blender. Or did you?
@@MrWannabeartist ive been learning blender for no more than 3 months. I had no experience other than pencil drawing and basics of "compositing quality art". id say another 3 months would put me in a level just beyond beginner. i don't have specific goals, im trying to "learn a little of everything" but my focus is on 3d/2d animation. so far, I have been able to study full time as I am enjoying a grant and help from loved ones. hope that helps.
@@MrWannabeartist it took me 3 months to make fun things, and one year to be good at it. Now i'm 1y and half in, and i'm rally happy of things do on it considering the short experience, still have much to learn
I use blender for modeling obj
But most complete software is Houdini which includes different types of Geometry . Attribute, and ..... support USd and digital assets ,
L_system , Terrain
For rendering Unreal is best selection
Houdini Great for procedural generative stuff, but is not great a modelling or fast implementation
@@hectorescobar9450 exactly, you can't do Archviz in Houdini, for example.
If Unreal was the best for rendering every VFX studio would replace Arnold, VRay or Renderman with it. There are way too many limitations with it being a game engine to be used for professional VFX work. For hobbyists that mainly do environments its a pretty cool tool.
You forgot to mention that 3ds Max is also great VFX software. It's like great overall for everything and has the power of Houdini ( w/ commonly used plugins ).
It's only good for ArchViz just because of so many renderer choices especially Corona Renderer or FStorm and so many plugins related to interiors/buildings/exteriors.
Imo the top 3 are: Houdini, Maya or Max depends what you do & Blender.
To understand 3ds Max Supremacy take a look at these:
TyFlow=VFX=🔥🔥🔥
CAT animation system=quick rigs with flexibility which can't be achieved without without scripting in custom rigs, like strechable bones💥💥💥
What about Lightwave 3D? That still has a following.
Forgot 'Spline 3D', which is also gaining popularity for creating web 3D.
Great information 👍
really nice video, maybe add rhino and keyshot in the video.
Thank you very much for this Video
rhino 3D not mentioned
I think pixar use their own in house 3D model software, witch is non availiable to the public.
fusion 360 ? and moi 3d ? col 3d ?
Modo is not abandoned. Fantastic software. Still thriving!
I have used it everyday for the past 8 years in my 3D workshop. Modo magic was not a marketing lie. Cheers.
I get that blender is free, but when there’s a new version and you install it, you better pray it works with your add-ons, if you want to build something for a business it’s better you get something stable, especially if you are not a developer who can easily make changes and fix whatever issues you come across
this is basically an industrial designers nightmare… i had to learn all adobes, ph ilu indesign ect, rhino, catia, sw, zbrush, ks, ect.. since we are transitioning to ai, yes i had to learn unity, coding,circuitry, even cs … the most useless is zbrush, keyshot is slowly becoming useless too since its super slow.. the best king would be blender..
where is mari
I wish you mentioned Keyshot, which is an excellent rendering and animation package and a swiss army knife for importing different 3D and CAD formats.
how skilled at you in keyshot
this is a 3d software used for modeling sculpting and rendering. Bro said this line 28 times
Nice 👍🏿 video 👊🏿 thanks for making it
If you want to work in game industry, you need to know at least 4
this is actually really helpful. thanks man
Nice, but where Mari at? I feel it should have been included since it is still used widely in film pipelines, despite what some would have you think
Maya, 3dsmax ,houdini ,unreal engine ,marvelous designer , zbrush.
Was Embergen covered?
Although Blender is free, it can compete with paid software. Thanks to them for still keeping it free.
You forgot the best of all: Rhino.
Bro that intro had me rolling💀🤣
lol that blender joke got me laughing out loud bro you trolled me good, c4d for life though im a fanboy
May be next time can talk about Rhinoceros and REVIT. They are popular in the industry.
Talk?
(replay the background music, and feel the rhythm)
"Revit... is a BIM software... for architects. BIM... stands for... Building... Information... Modeling."
(A bonus)
«It's being used... not only... for 3d rendering... but also for keeping track of... all construction entities... and attributes. It can also produce... 2D drawings... as good as... if they were created in AutoCAD, ...though, in my previous video... I introduced it... as a 3D modeling software."
Knew all of those 🗿
Nice video fam
Part 2 needed...
I was very funny that you didn't mention Unity, like and sub!
Where is Lightwave 2023?
What's a tree D software ?
Wait why do I have every free software mentioned 😅
Modo is not abandoned.
In the first seconds the guy just say something totally wrong! Pixar and Disney use their OWN software.
it's a common misconception that Pixar and Disney exclusively use their own software for animation. While they do have proprietary tools and software developed in-house to support their creative processes, they also extensively use industry-standard software like Maya.
both Pixar and Disney have publicly acknowledged the use of Maya in their production pipelines
Pixar has openly discussed its use of Maya alongside its proprietary software in various stages of production for movies like "Coco," "The Incredibles 2," and others. Maya is used for modeling, rigging, and certain animation tasks.
Disney Animation Studios, similarly, has integrated Maya into its pipeline. Movies like "Frozen," "Zootopia," and "Moana" have had significant portions of their animation created using Maya.
While these studios do have their own tools and software tailored to their specific needs, the use of Maya remains prevalent in their workflows, especially for its versatility and widespread adoption in the industry. This combination allows them to leverage both proprietary and industry-standard software for different aspects of animation production.
You didn't have to say the word "Broke"
Someone should say it
Your voice gives me strong Danger Dolan vibes.
NX Siemens design N1
Which program is used for the movie pixels?
Nice but where is Rhino? 11 years of use in it and 5 years in Blender. :)
hah what can I say!
rhino is out!(joking)😂
@@crossedorbit8808 :)
the last one i think you forgot is daz and softimage
you didn't mention keyshot and so many others
You included Autocad but didn't include Revit, Archicad or Rhinoceros?
3ds Max is just supreme.
oof, I really wish it was finally banned by geneva conventions... The only reason it still exists is that old companies and old people in the industry force this software on others, because they dont want to learn new stuff and tweak the pipelines (that are very robust in big studios..)
@@milansvancara What is the new stuff? The industry is nothing without 3ds Max and Maya.
@@Itsyesfahad I was talking about 3ds, not a word about Maya, Maya still has a lot of niche especially in animation and so on..
But literally the only thing that 3ds is maybe somewhat better than other leading software is hard surface maybe (with plugins, and in that case why not already use Inventor??...)
It used to had some pseudoprocedural advantages but is very obsolete now and brutally inferior even to blender (even with all the plugins)...
PS: 3ds was my first art 3D software after CADs and I sadly have to use it in my workflow
3ds Max and Maya are literally the same thing just different UI and workflow but damn man it seems like you guys hate 3ds Max so much for some reason which is weird usually a blender user who just makes backrooms xD !@@milansvancara
VRoid for 3d anime type character creation/modeling
What a time to be alive!
Did u just call me poor🤣🤣
Start of each: (“”) is a 3D software
-you don’t say
whats the easieeeeest one?????????. btw thanks for the video
Thank you so much 😊👍
i was expecting Rhino 3D in the list.
Hahaha man amazing video !
How did bro forget about daz 😭
I dreamt of creating a dragon 🐉 with fire 🔥
But my result was a lizard 🦎
😂😂 shit happens 😂😂
آرتین ویو هات ترکونده
دمت گرم الان دیدم😂
Adobe dimension?
Why you had to do blender like that?
u forgot Rhino, Grasshopper, Alias, Catia, Inventor, Fusion 360, Shpr 3D, Solid Edge, NX, Creo, Revit and Archicad
And daz
If you want to make your own studio, then go with blender, because its your own studio so you dont need to care about industry standart
or just create in blender and use company software just for exporting... most people I know do it this way
It's not really "All The 3D Software Packages" their much more out but you go enough for 6:30 minutes if you really add them all may need more than this.
U did not state freecad
GAOT Bro
Wait! they use zbrush for video game sculpting
I thought the high poly count wont make that possible
People are telling me yes and no i am so confused 🤔😕
They first model a high-poly version in Zbrush plus a low-poly version of the same model, then they bake the details of the high-poly version into a normal map, at the end they apply that normal map to the low-poly version, and now you have a detailed model that is optimized for in game use
0:45 is me😂
Catia 3D,Archicad 3D
Moi 3d my love ❤
The audience of Blender is partially correct, with the broke ones there are also the fanatics that want to throw upside down corporate :D
You said true i used blender and left within a week its has some awesome interface but its so much boring to navigate.😢
lmao i subscribed just because of the intro hahaha