Cut and Altered Locations of Ocarina of Time PART 2 | Zelda Cut Content

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  • เผยแพร่เมื่อ 1 พ.ค. 2024
  • With the discovery of the 1997 Spaceworld development cart, we now have even more maps available for Zelda 64! So today on Cut Content, we explore each of the Cut and Altered maps!
    And thank you for watching!
    Subscribe and hit the bell icon to our channel for more Zelda and other Cut Content related videos!: bit.ly/2HARQLN
    Facebook: / theobsessivegamer
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    ==============================================
    Credits to all the amazing people:
    Forest of illusion
    Attaining and dumping the Zelda 64 1997 maps from the F-Zero X Dev Cart
    / 1351592365467660288
    z64me
    Mod featuring all gameplay footage of cut maps + footage of beta Inside Jabu Jabu and Entrance to Hyrule Market, beta Kokiri Forest (older)
    / c64me
    xdanielDZD
    Early Lake Hylia, actor test (featuring Jabu Jabu) + DLViewer for viewing beta maps
    • Early Lake Hylia, acto...
    / xdanieldzd
    Zen64_
    Actor restoration in the Forest Building/Early Sacred Forest Meadow
    Zen64_/status/135...
    NintendoMovies
    Footage of Forest Temple, Dodongo's Cavern, Fire Temple, Gerudo Valley, and Gerudo's Training Grounds
    / nintendomovies
    ==============================================
    Chapters:
    0:00 - Cut and Altered Locations of Ocarina of Time PART 2
    0:54 - The 4 stages of Zelda 64's Development
    1:41 - Alpha Hyrule Field
    3:38 - Beta Hyrule Field
    4:34 - Beta Lake Hylia
    5:51 - Beta Fishing Pond
    6:10 - Beta Kokiri Forest
    7:11 - Beta Inside the Great Deku Tree
    8:10 - Alpha Inside the Great Deku Tree
    8:42 - Beta Sacred Forest Meadow
    9:17 - Beta Forest Temple
    10:20 - Beta Lost Woods
    11:38 - Beta Archery Range
    12:10 - Beta Kakariko Village
    12:32 - Beta Graveyard
    13:02 - Beta Tunnel
    13:23 - Beta Death Mountain
    14:24 - Beta Dodongo Cavern
    15:11 - Beta Death Mountain Crater
    16:01 - Beta Fire Temple
    17:07 - Beta Hyrule Market Town
    18:03 - Beta Temple of Time
    18:51 - Beta Hyrule Castle
    19:24 - Beta Zora River
    19:44 - Beta Water Temple
    21:06 - Beta Inside Jabu-Jabu's Belly
    21:19 - Beta Gerudo Valley
    21:59 - Beta Gerudo Training Grounds
    22:48 - Various Beta Prerenders of Zelda 64
    23:14 - Beta Chamber of Sages
    23:30 - Beta Fairy Fountain
    24:22 - Extro
  • เกม

ความคิดเห็น • 535

  • @TheObsessiveGamer
    @TheObsessiveGamer  2 ปีที่แล้ว +27

    Heck we got this video to 100K now. Thank you very much everyone! :)

  • @Iced9
    @Iced9 3 ปีที่แล้ว +224

    I love how unicorn fountain is basically the holy grail of oot cut content.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +45

      This and beta Hyrule Castle Town I say lol

    • @Robert-tl2vg
      @Robert-tl2vg 2 ปีที่แล้ว +5

      Why do you love it?

    • @edwardholder429
      @edwardholder429 2 ปีที่แล้ว +8

      Just imagine a 9 year old finds it

    • @shiftfire4511
      @shiftfire4511 2 ปีที่แล้ว +12

      @@Robert-tl2vg The Unicorn Fountain was shown off in previews of "Zelda 64", and as a result dozens of rumors bounced around the early internet and playgrounds at schools across the nation.
      Indeed, this entire generation of gaming had some of the most famous myths, and Ocarina's three big ones were the "Sky Temple", the Triforce, and the Unicorn Fountain.

    • @Riobink
      @Riobink 2 ปีที่แล้ว +1

      @@shiftfire4511 it's definitely a generational thing, the internet is just too ingrained and people investigate games too deeply so rumours like that now have a lifespan, a usually short one too

  • @literaltrash2275
    @literaltrash2275 3 ปีที่แล้ว +156

    Imagine being the person just getting a cart that you think is FZero and then you see all unreleased zelda content. This content is 20 years old and NEVER seen or been used till 2021. Crazy

    • @squilliamfancyson3552
      @squilliamfancyson3552 3 ปีที่แล้ว +3

      It really is, I love this content from one everyone’s favorite and well known/legendary game

    • @saladasss2092
      @saladasss2092 2 ปีที่แล้ว +4

      so, someone's uncle does actually work at nintendo

  • @binusbechbips758
    @binusbechbips758 3 ปีที่แล้ว +83

    19:55 Jesus Christ, those poor souls living in the timeline where they actually added that extra floor

    • @SSDARKPIT
      @SSDARKPIT 3 ปีที่แล้ว +9

      I actually wish we got that version instead.

  • @hebrides6354
    @hebrides6354 3 ปีที่แล้ว +104

    I'd love to see a remake of OOT with all the cut content now that hardware restrictions aren't much of a problem anymore

    • @LSTNSCRFN
      @LSTNSCRFN 2 ปีที่แล้ว +24

      Directors cut that’d be awesome let’s ask Nintendo abou….. wait nevermind they don’t care what fans want

    • @hondamanvtec2894
      @hondamanvtec2894 2 ปีที่แล้ว +9

      @@LSTNSCRFN Nintendo aint Nintendo anymore haha
      They were the best ...

    • @haijehiemstra2883
      @haijehiemstra2883 2 ปีที่แล้ว +5

      @@hondamanvtec2894 were were
      WERE

    • @Perroden
      @Perroden 2 ปีที่แล้ว +4

      This is how remakes should be

    • @billythomas119
      @billythomas119 ปีที่แล้ว +1

      Yes everyone right Nintendo uses too care about their fans Thay don't no more

  • @ZeldaMaster285
    @ZeldaMaster285 3 ปีที่แล้ว +141

    It really looks like a lot of the cut or changed content was simply due to unfortunate hardware limitations, and nothing more. I really would have loved to have seen some of these areas in the game, perhaps in a true remake, but alas, Nintendo will never do that.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +26

      Truly. 64DD was really gonna give it the boost it needed. Even the Expansion Pass might have done enough to run some of it if it was out at the time. I do hope for a true remake one day that puts it on the scale or BOTW but with all the OOT conventions there but expanded

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว +17

      @@TheObsessiveGamer Funny you should mention that. I was just flipping through an old Iwata Ask interview and saw this:
      Iwata:ROM cartridges don’t have any moving mechanical parts, so they can read motion data in an instant, no matter where it’s stored. However, with a magnetic disk, it takes time for the mechanical parts to move around meaning you have loading time while it’s locating the data. As a result, we couldn’t get Link’s motions to work. If there hadn’t been as many motions, we could’ve gotten the game to read them to memory from the disk in advance, but we had around 500 motion patterns.
      Ozawa:That’s right. That’s the reason that Koizumi was saying “My Link won’t work on the 64DD,” at the time.

    • @ZeldaMaster285
      @ZeldaMaster285 3 ปีที่แล้ว +9

      @@TheObsessiveGamer If Nintendo really does love their fans, they'll do a true remake of it for the anniversary this year. Now that the hardware allows it, why not add wild horses and the gigantic lost woods? Might not be able to add all the magic arrows or effects, but they could re do the areas and work the game as a true love letter to the Zelda fans. They could even include the original with all of the glitches it's famous for. That would be something that would truly thrill all the fans. Sadly, if Super Mario 3d all stars is anything to go by, they'll only pretty it up a bit and fix undesirable glitches. At least we'll get Skyward Sword on the switch. That'll be fun.

    • @kargaroc386
      @kargaroc386 3 ปีที่แล้ว +4

      @@ZeldaMaster285 Nintendo is *extremely* conservative with rereleases.

    • @gloriouspurpose_
      @gloriouspurpose_ 3 ปีที่แล้ว +7

      @@ZeldaMaster285
      I've gotta fill you in on something, no company does anything because they love you lol.
      But yea it'd be cool, probably won't cost much time or money to develop, and would have a sizeable enough amount of people wanting to play it.. Though at this time it'd just be a less impressive version of newer zelda games

  • @AJ-ed7mx
    @AJ-ed7mx 3 ปีที่แล้ว +69

    This gives me hope for ura zelda to be discovered once again

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +14

      And hope it's beyond what we have of Master Quest and the 2 areas from the Gigaleak.

    • @AJ-ed7mx
      @AJ-ed7mx 3 ปีที่แล้ว +9

      @@TheObsessiveGamer im glad this community of nerds exists who also share my love and passion for oot, everyone here im sure is overwhelmed with joy at these recent discoveries . Oh yeah brother, i have hope that the full fledged ura is out there somewhere!!🙏🏻

    • @Bung-ms9jc
      @Bung-ms9jc 3 ปีที่แล้ว +3

      Ura zelda exists, it is master quest. Miyamoto wanted to incorporate features of the DD into Ocarina, but all that came out of that planning were remixed dungeons. Ura zelda became master quest

    • @magoria1382
      @magoria1382 3 ปีที่แล้ว

      @@Bung-ms9jc URA ZELDA IS NOT MASTER QUEST. Ura Zelda was so much more than Master Quest, you really need to look it up and see what Uta Zelda was supposed to be! ❤

    • @Bung-ms9jc
      @Bung-ms9jc 3 ปีที่แล้ว +8

      @@magoria1382 it's not, Ura Zelda is literally Master Quest, another journey. Yes, the Ura Zelda Miyamoto planned was much different than simply remixed dungeons, but we have no evidence Ura Zelda ever made it past the planning stage thanks to the 64DD's failure. Whatever was planned for Ura Zelda was either taken and implemented into Majora's mask, or was included in a later zelda game. If you want a playable Ura Zelda, its Master Quest, that's it. Its disappointing, but Master Quest is literally called Ura in Japan.

  • @jmjedi923
    @jmjedi923 3 ปีที่แล้ว +141

    man, i wish the cartridge wasn't overwritten, that seems really interesting

    • @totallynotkhobsessed
      @totallynotkhobsessed 3 ปีที่แล้ว +34

      This is just proves that unwritten versions exist, have hope. We'll find them.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +47

      I imagine multiple versions must exist since each demo station would have one of these carts in for people to play. Hopefully not all of them were rewritten after

    • @Supersonicblue1027
      @Supersonicblue1027 3 ปีที่แล้ว +6

      @@TheObsessiveGamer I'm sure there's probably like one or two versions where they put all the data on them as backups of the stuff but those ones are probably at Nintendo for ya know safe keeping cause I'd image they'd wanna keep all the stuff just in case so reserving extra cartridges for the specific games just makes seems like a Nintendo like thing to do.

    • @Teh_Random_Canadian
      @Teh_Random_Canadian 3 ปีที่แล้ว +4

      I was thinking the same thing, would have been amazing to see a full playthrough of the old beta version

    • @Teh_Random_Canadian
      @Teh_Random_Canadian 3 ปีที่แล้ว +5

      @@Supersonicblue1027 Im sure they have intact copies of all versions. I seriously doubt Nintendo would ever give them up tho.

  • @RoseBleueDuRosierSec
    @RoseBleueDuRosierSec 3 ปีที่แล้ว +48

    Ok, now that I've watched... That water temple is so much prettier :c now I'm a bit sad it got cut.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +9

      Honestly, I love the way it looks. Being my favourite temple already, it would have just made it even better.

    • @Supersonicblue1027
      @Supersonicblue1027 3 ปีที่แล้ว +2

      Well it's not that it got cut they just changed it honestly the dragon's hanging in the boss room are just place holders for the zora version of the dragon you see the water temple was always meant too be this way but while they were making they planned to combine there culture with the zora like in final game so the dragon's are the placeholder for the zora version of that dragon and honestly I'm sure they wanted too keep all 4 floors but they probably realized that they themselves kept getting lost in the massiveness of it so they probably reluctantly decided to get rid of the 4th floor and keep 3 floors instead and I believe at one point they considered putting the bridge on the third floor as a result of this but them realized that'd make it too easy too fight the boss but if you at the room in here and look at the final games you'll see they salvaged as many rooms as possible while keeping organized enough not to get extremely lost in the temple so it's the same temple just one less floor and less confusing to navigate.

    • @firesnakex8
      @firesnakex8 3 ปีที่แล้ว +2

      The grander scale made it look like an actual giant temple as opposed to a toy play set or something. I would have loved this

  • @neoqwerty
    @neoqwerty 3 ปีที่แล้ว +10

    The grave on the side of the castle sounds like the Royal Family's grave, if that makes sense? The game teased a lot about the grave having a secret passage from the castle to the fields-- so perhaps that was why Impa can take you back out of the courtyard and you end up at around that spot? And how Zelda escapes from Ganondorf's pursuit? (It's interesting, because real-world castles HAD these features-- especially smaller castles surrounded by a town, they would have a hidden passage to evacuate in case of an attack on the town inside a holy place (usually the local church or the lord's chapel).

  • @RaveNinja1401
    @RaveNinja1401 3 ปีที่แล้ว +31

    9:40 they should have kept that skylight in the temple's main room, it looks beautiful, through probably they had to do away with it because of the whole Poe Sisters' mechanic and the showdown against Meg.

  • @canaricassius8323
    @canaricassius8323 3 ปีที่แล้ว +27

    Love seeing developers original visions and how they change overtime, you're like an archeologist for video games XD
    Keep up the great work!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +3

      Thank you very much! I got plenty more cut content to dig through.

  • @jalen4945
    @jalen4945 3 ปีที่แล้ว +25

    4 levels of water in the water temple: *cries*

    • @grandsome1
      @grandsome1 3 ปีที่แล้ว +7

      That's how you change the water levels, with player tears.

    • @shintruth2716
      @shintruth2716 3 ปีที่แล้ว +2

      Would have quit the game with that level of bullshit x'D

  • @Hazardus
    @Hazardus 3 ปีที่แล้ว +55

    This video is super interesting and really well made, 5k super well deserved.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      Thank you! let's go for 10K!

    • @dewyocelot
      @dewyocelot 3 ปีที่แล้ว

      I hope you get even more. Your effort and quality are far above your current sub count.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      @@dewyocelot Thank you! we are on rapid growth, so maybe it'll match the quality and effort soon :)

  • @Saiyan0X
    @Saiyan0X 3 ปีที่แล้ว +19

    Man, imagine the game we could have get if the technology didn't limited it.

  • @supernintendro
    @supernintendro 3 ปีที่แล้ว +10

    Great video. I'll never forget how as a kid, I'd stare at the beta screenshots and wonder how the game used to be, prior to release.

  • @TheObsessiveGamer
    @TheObsessiveGamer  3 ปีที่แล้ว +52

    Thank you for watching everyone! and thank you all for making us finally hit the big 5K mark! We'll plan to keep making more Cut Content videos as we go forward so make sure to subscribe and stay tuned!

    • @dakotakirkpatrick1335
      @dakotakirkpatrick1335 3 ปีที่แล้ว +2

      Still getting my hopes up for ura Zelda disc to be found maybe next year

    • @Hazardus
      @Hazardus 3 ปีที่แล้ว

      Congratulations on hitting that 5k mark, very big achievement and can't wait to see you at that 10k mark.

    • @dakotakirkpatrick1335
      @dakotakirkpatrick1335 3 ปีที่แล้ว

      I wonder if the GameCube could have handled it beta Lost woods

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      @Zylo Wolf 2.0 GameCube likely could easily enough. Just wish we could convert these OOT Roms to GameCube files to try them on Dolphin

    • @Hens1123Minecraft
      @Hens1123Minecraft 3 ปีที่แล้ว

      I have used a certain emulator that allowed to allocate more ram than intended. If you used this emulator do you think it would be possible to load the beta lost woods with the trees?

  • @ZonnexNecton
    @ZonnexNecton 3 ปีที่แล้ว +6

    Right. Modders with skills get cracking and unleash your imagination to life. But... finish it completely and release it for download before Nintendo takes it down. Don't show anything less than %99.

  • @Zephor
    @Zephor 3 ปีที่แล้ว +3

    It's amazing that this cartridge was leaked at all but it really makes me wish it wasn't overwritten. I guess we just have to be grateful for what we have. Keep up the good work. You are the best in the cut Zelda content community.

  • @rexellate
    @rexellate 3 ปีที่แล้ว +4

    I love that this cartridge dump happened shortly after your first episode. Perfect timing

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Been overall an excellent half year wit h these leaks for the channel. From the Gigaleak and now to this. Hopefully it keeps coming

  • @1993Southparkfan
    @1993Southparkfan 3 ปีที่แล้ว +14

    It might be just me but it feels like the great fairy fountain in the beta version of Hyrule Castle is a lot closer to the one at Ganon's Castle than it did in the final version. Which is funny because I always thought the path to the great fairy fountain in Hyrule Castle did not match up with the path to the one in Ganon's Castle.

  • @treerich1858
    @treerich1858 3 ปีที่แล้ว +47

    Beta Lake Hylia ran perfectly fine on my everdrive, so the n64 can handle it fine. I think it was changed because all that empty space may have been thought of as boring to traverse. Also, it may have been worth noting that the famous sunset scene was very likely taken place in the forest building map, as someone on Twitter has discovered. Lastly, I don’t think that beta lost woods matches the screenshot. I think that screenshot takes place along the castle walls, as it can be seen in the background.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +6

      oh yeah it doubt this can (though I imagine it's Everdrive + expansion pack to get MM level of big areas)

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +6

      Also the Famous Sunset scene I can 100% confirm wasn't in the Forest Building area as the sky was never meant to be seen and the person on Twitter who showed it off showed it without realizing there is supposed to be a large forest surround the entire thing all along that the N64 just couldn't handle loading all at once.
      As for the Lost Woods, the ones in the screenshots are of stage 1/2 so it would be very different vs this one which is stage 3/4. However, since we now got the Stage 1/2 of Hyrule Field which shows the Castle Walls and it not having any forest near it, we can confirm that structure behind the lost woods in the screenshot is definitely not hyrule castle walls. It's very possible there were other ruins or something back then in the Lost Woods which would fit the whole build up to the Sacred Forest Meadow I say

    • @Supersonicblue1027
      @Supersonicblue1027 3 ปีที่แล้ว +2

      Well the lost woods here is the version of that lost wood but in stage 4 development but if you load it up you can clearly see the same exact fog and when z64me played around in this lost woods the fog was even denser as dense as the fog from that screen shot of the stage 1/2 lost woods so it's definitely that same forest from the stage 1/2 build but in a later stage of development where they probably cut back a lot of it but it was still too many trees so that's why we ended up with the one in the final game instead.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      @@Supersonicblue1027 Oh good call on the fog. I wasn't sure at first if it was just the N64 messing up rendering something or what but yeah now that you mention it, it makes sense

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว +3

      I was thinking the same thing: once the initial thrill of having such large areas wore off, how quickly would tedium set in? People did complain about WW and TP overworlds being too "empty", despite being designed for more powerful consoles.

  • @legacytag
    @legacytag 3 ปีที่แล้ว +19

    The fences in the stage 3 Hyrule field were actually from a demo of a nearly complete version of the game, it's a stage 4 version of the field and the horse jumping areas were cause the demo allowed people to play around on epona

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +6

      This has been a theory at least, nothing truly confirmed. The fences have been there even in screenshots outside of the demo so we know it wasn't just for demo purposes. I still do theorize the fact that many horses were roaming the field are why fences are around for them to jump over and for you to play with the horses.

    • @Supersonicblue1027
      @Supersonicblue1027 3 ปีที่แล้ว

      I believe they showed a part of it in a small scene in a old VHS for the gane but they only showed Epona and link in front of a finished part probably trying to hide all the fences and unfinishedness.

    • @zerobyte802
      @zerobyte802 3 ปีที่แล้ว +3

      This makes sense. I got to play OOT demo at E3 ‘98. You started at a menu where you could pick from (I think) 4 scenes: Phantom Ganon fight, A fight against some lizalphos in a fire cave, the Hyrule Castle stealth section, and a fourth option that I’ve forgotten.
      The 4th could have been an Epona demo in that archery target practice map.

    • @Ashley6100
      @Ashley6100 2 ปีที่แล้ว +2

      You are correct. The Cutting Room Floor makes it clear that this version of Hyrule Field was the one playable at SpaceWorld '97, which is why areas were all newly fenced off. This also applies to the alternate Gerudo Training Ground, demo players were challenged to complete a task in each of the three areas. One was to hit targets with a bow, one was to find and defeat 4 hiding poes and the third (and most interesting) was to chase after a fleeing poe. This was the area which was identical to the Dampe area, so they stuck with both the location and idea right into the final. I strongly suggest checking out TCRF for more excellent info! tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump/3D_Maps

  • @Bruno-fz5ef
    @Bruno-fz5ef 3 ปีที่แล้ว +4

    This video is sick, it reminds my why I love Zelda community so much

  • @load-bearingcoconut5586
    @load-bearingcoconut5586 3 ปีที่แล้ว +8

    I wonder if the Great Deku Tree dungeon being way more complex meant that it wasn't originally meant to be the first dungeon? I recall in the first part there being a comment about the possibility of Link starting in the Castle Town early in development, and having to go on a large journey to reach the Deku Tree.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +4

      The story of that stage (as presented in the last Zelda video I uplaoded) still does have the Great Deku Tree as the first dungeon. The Castle Town start was theorized as an even earlier stage of 1 and 2.

  • @dontdodrugs8538
    @dontdodrugs8538 3 ปีที่แล้ว +6

    Thank you so much for this.
    I replay this game at least once a year and constantly wish there was more

  • @BreloomsGarden
    @BreloomsGarden 3 ปีที่แล้ว +1

    I love this so much. Thanks for keeping coverage on cut content coming!

  • @coolnightskate
    @coolnightskate 3 ปีที่แล้ว +2

    I love seeing the locations from old screenshots. Anytime there was a screenshot in a magazine it was like gold.

  • @jackkearney9668
    @jackkearney9668 3 ปีที่แล้ว

    you never disappoint with the cut content videos! i was so keen to watch this as ocarina of time is so nostalgic and is definitely one of my favourite games. this was such an interesting and quality video with so much depth. nice work, it’s honestly your best video yet!

  • @revolverocelot2552
    @revolverocelot2552 3 ปีที่แล้ว +11

    loving this channel!! your voice is so appealing and soothing to listen to and i just cant stop lapping up all this unused zelda content haha

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Thank you! I never really like my voice but I always appreciate when others do like it :)

    • @radishpineapple74
      @radishpineapple74 3 ปีที่แล้ว

      @@TheObsessiveGamer I found your channel two days ago, and I was going to comment about your manner of speech, but someone else did so I'll add to this one. I would say that your idiosyncratic manner of speech is charming and nice to listen to. It has a different pattern of intonation which could be described as "sing-songy". It's a breath of fresh air compared to the generic presenter's voice which you hear everywhere, and it'd be a shame if you tried "cultivate" your manner of speech by imitating theirs. So, please don't get rid of your unique voice.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      @@radishpineapple74 Thank you very much! well I don't think I can do much about getting rid of my voice, but I do like that you guys like its uniqueness lol

  • @taki1838
    @taki1838 3 ปีที่แล้ว +1

    Hey man, thanks for this awesome video! I hope your channel keeps growing more and more!

  • @mrt8bit692
    @mrt8bit692 3 ปีที่แล้ว

    This has got to be the most interesting thing i have seen in a wihle! I got super into all of these cut locations a couple months ago, and totally thought they would never been seen or found

  • @seeenkun3826
    @seeenkun3826 3 ปีที่แล้ว

    Truly underrated channel. You definitely deserve more. Revitalizing beta content, amazing edits, with the perfect voice to do so. Keep it up!

  • @qb1007
    @qb1007 3 ปีที่แล้ว +2

    I stumbled upon this channel looking for this kind of content. I am so happy that I did! I'm looking forward to more of your videos and I hope you cover cut content of Majora's Mask eventually. You do a great job at being thorough, keep it up!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Thank you! Majora's Mask is planned to happen eventually, but got plenty more OOT still prior (and and ura Zelda video too)

  • @wesselvanengelenburg325
    @wesselvanengelenburg325 3 ปีที่แล้ว

    You deserve more man! Amazing videos!

  • @DenkyManner
    @DenkyManner 3 ปีที่แล้ว +1

    I've watched a few different videos about this recently and this is by far the best one. You know your stuff

  • @Sharpstoned
    @Sharpstoned 3 ปีที่แล้ว +2

    Dude this is good quality and really well put together. This deserves more views great work.

  • @MissFJONES
    @MissFJONES 2 ปีที่แล้ว

    I've been binging your videos and you make the best Zelda beta content videos I've seen, most people seem to just read off TCRF but you actually going through the maps is so cool and shows how interested you are in the topic

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Thank you! Whenever I have the ability, I try to go and access the map or content itself. TCRF is a good resource to reference, but not the only one that should be imo

  • @RyanLeCocq
    @RyanLeCocq 3 ปีที่แล้ว +3

    Nice work! Love it.

  • @LeraxxCreedy
    @LeraxxCreedy 3 ปีที่แล้ว

    You're pretty spot on about the early version of The Great Deku Tree dungeon being similar design to the Bomb-omb battlefield's mountain, I thought the same thing when I had a little playthrough of it.

  • @rexellate
    @rexellate 3 ปีที่แล้ว +10

    The “torch lighting” of that gerudo map is very similar to the final Ganon’s Tower torch lighting rooms

  • @sampletext5215
    @sampletext5215 3 ปีที่แล้ว +15

    CAN SOMEONE PUT THIS TOGETHER AND FINISH IT LIKE IT WOULD BE THE GAME INSELF I REALLY WOULD LOVE TO SEE THIS SO AWESOME

  • @twistedninjafishz2683
    @twistedninjafishz2683 3 ปีที่แล้ว +1

    Love your videos keep them up man

  • @majoraslayer64
    @majoraslayer64 2 ปีที่แล้ว

    This is the holy grail of content. I've dreamed for 20 years of getting to see all of this outside of grainy screenshots, and I really hope someone puts together some emu games using these assets to try and recreate the different versions of the game. So many incomplete concepts can be finished out to be able to work since we're working without the limitations of retail hardware now. We could have a series of Beta World Tour versions that allow different experiences, such as a version dedicated to just exploring maps as well as several versions that try to interpret what the experience may have been like at different stages of development if they hadn't changed direction. I bet the large maps like Lost Woods weren't meant to be ultimately loaded all at once the way we currently load them, and they were abandoned when the dev team failed to find an effective way to implement culling that looked good. With it being an unofficial build, we essentially have unlimited system resources (in terms of 1997 technology) available to build them.

  • @Nr.1Mimir
    @Nr.1Mimir 3 ปีที่แล้ว +8

    Lol I thought you’re like a famous TH-camr because your content is sooo good but man you deserve so much more! Keep it up and stay safe. :)
    Ps: you got a new sub ✨💅🏻

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Thank you very much! We are growing fast, so hopefully i'll be a famous TH-camr to reflect my content :)

    • @Nr.1Mimir
      @Nr.1Mimir 3 ปีที่แล้ว

      @@TheObsessiveGamer yea :)

  • @toxickle
    @toxickle ปีที่แล้ว

    This is by far the most underrated channel on TH-cam. Every video you make is filled to the brim with interesting I formation. I hope this channel blows up quick.

  • @flyforce16
    @flyforce16 3 ปีที่แล้ว

    RIP Kamek in Mario Kart 64 1995-1995
    ...also great video as usual! lol!

  • @RoseBleueDuRosierSec
    @RoseBleueDuRosierSec 3 ปีที่แล้ว +6

    Can't wait!

  • @saffronnie3969
    @saffronnie3969 3 ปีที่แล้ว +6

    Dammit! He knew I was watching his vids way too late last night so he did a continuation of the one that got me on his videos!

    • @Kumakaree
      @Kumakaree 3 ปีที่แล้ว

      SAME HERE

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      and I delivered :P

    • @saffronnie3969
      @saffronnie3969 3 ปีที่แล้ว

      @@TheObsessiveGamer Yes you did! I just finished watching the video (Took me so long cos I excitedly spamming a friend bout all the finds) and I HAD NO IDEA that some of these places had been found! When I saw the old Deku Tree dungeon! DUDE! We had only had like one or two screenshots of that!!! That was AMAZING!
      I personally wanna see old Dodongo's cavern cos they actually scrapped the dungeon and redid the whole thing, and I wanna see the old Hyrule Castle town! Maybe... Maybe one day! Still though! The old lake Hylia! The old Hyrule/Ranch! All of those were things talked about A LOT! So seeing them is amazing!

    • @saffronnie3969
      @saffronnie3969 3 ปีที่แล้ว

      @@Kumakaree Pffft XD Last night and by last night I actually mean 4-5 in the morning I was like "I need to sleep.. But Beta content.."

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      @@saffronnie3969 haha glad you enjoyed it! It truly has been an exciting time. Probably the most exciting since the original Debug Rom came I say

  • @pootisbirb6158
    @pootisbirb6158 3 ปีที่แล้ว

    We need more! These are gold, GOLD!!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Plenty more planned! Got a livestream of these tonight infact planned

  • @salduchi1785
    @salduchi1785 3 ปีที่แล้ว +2

    Fantastic video!

  • @lowmax4431
    @lowmax4431 ปีที่แล้ว

    Man I wish we had a the whole rom. But it's amazing that even this much was recovered.

  • @alexandreamaral
    @alexandreamaral 3 ปีที่แล้ว

    Amazing work, you deserve more subs!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Thank you! we are growing so hopefully we will keep doing so

  • @Tvz_lol
    @Tvz_lol 3 ปีที่แล้ว +1

    Nice video dude!

  • @PopCultureFan_
    @PopCultureFan_ 3 ปีที่แล้ว

    I love your voice!.
    Edit : Ohh and i also love uncut content in games lol. Ive already watched your other uncut content vids, guess i will sub now..

  • @NFITC1
    @NFITC1 2 ปีที่แล้ว +7

    I really like this idea of the Deku Tree. I can see why it was scaled down though. It seems pretty intimidating for a first dungeon to be an enormous spire. The first dungeon should be short and simple.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +2

      Indeed. I do think it should have been used for Master Quest though. Such a shame that it wasn't

  • @andrewwillard5773
    @andrewwillard5773 ปีที่แล้ว

    I love and still own my Ocarina of Time. This video was awesome

  • @suikasuika4157
    @suikasuika4157 2 ปีที่แล้ว

    it's pure happyness to see all of theses unused content

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      That it is and I got plenty more too!

    • @suikasuika4157
      @suikasuika4157 2 ปีที่แล้ว

      @@TheObsessiveGamer i started a new game on OOT yesterday after watching your videos XD

  • @shadowledastray
    @shadowledastray 3 ปีที่แล้ว +2

    I was definitely looking forward to you covering the latest beta content! I especially love that early Hyrule Field.. Though, for what it's worth, the final build did keep the interconnected river flow from Zoras River to Lake Hylia.. It just goes from behind the castle off into Gerudo Valley, then to Hylia (I always liked how it all connected). But that grave stone behind the castle is pretty interesting. That's where a big Poe is in the final, I wonder if there is any connection there?
    Overall, this beta leak has been surreal, both in how drastically different areas looked, but also in showing just how refined the final game was. A good example is the Fairy/Deku Tree, it's basically a tree shaped structure inside a tree, whereas the final felt like a more organic environment inside a tree. Man.. Zelda 64 just keeps on giving after all these years.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      Thank you! I did look up the final map and wow I never noticed that way they may it flow through practically every major area space for Death Mountain and the Forest.
      The final games Deku Tree I feel doesn't take advantage of it being a tree so much like this does as it practically lets us climb a whole tree which feels just more right. Hopefully we get even more like this. Most exciting time since the Debug Rom happened

  • @chrosh-225
    @chrosh-225 3 ปีที่แล้ว

    Love your content ist so interessting too See beta Versions of so Many Games

  • @hyperhedgehog7
    @hyperhedgehog7 3 ปีที่แล้ว

    ooh that thing with the dampe race area is super interesting

  • @dynogamergurl
    @dynogamergurl 3 ปีที่แล้ว

    I really want to see more of Zelda game cut content. if 64 version had this much cut content imagine some of the more modern ones

  • @nstar674
    @nstar674 3 ปีที่แล้ว

    Man, so much of the beta Zelda 64 stuff is really interesting. I'm definitely more interested in version 1 and 2 of development myself, and if we can ever find enough to build off the stuff that's there it would be really cool I someone made a playable version of the beta

  • @NvFongyy
    @NvFongyy 3 ปีที่แล้ว

    The entrance to the Gerudo Valley in the beta looked so much better!

  • @danielbarrios4379
    @danielbarrios4379 3 ปีที่แล้ว

    Thank you very much for the video it is the best video I have seen on this subject, hopefully one day you can rebuild the entire beta in its different stages 1-2 3-4 ... I am looking forward to seeing the great beta fairy of color blue :(

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Thank you! While I do cover cut content, i'm definitely no modder lol but there are alot of talented people who are working on reconstruction so here's hoping!

  • @dayman38xP
    @dayman38xP 3 ปีที่แล้ว

    this is amazing!

  • @seir323
    @seir323 3 ปีที่แล้ว

    3 minutes in, and my jaw is dropping at how gorgeous hyrule field is. You can totally see how the river system in the final game would have been connected, how Lon Lon Ranch had to be put behind a wall because of load limitations, etc. The castle gates are textured now! Already watched other vids, and it's just so amazing seeing the tiny screenshots I pored over in game magazines were real at some point, but this is just on a whole other level!!!!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Truly is amazing seeing this actually fully playable and explorable after all these years. Really felt like a breath of fresh air

  • @dw9932
    @dw9932 3 ปีที่แล้ว

    I've been playing around with it on my wii lol the maps resemble the maps for a link of the past maps

  • @noradosmith
    @noradosmith 2 ปีที่แล้ว

    Fascinating!

  • @zsck
    @zsck 3 ปีที่แล้ว +1

    I liked the Forest Temple with that light coming from the ceiling, it had a very oniric aura, though I love the final design too, it's scarier
    As always, a very interesting and good video!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      I do love it a lot but I almost theorize that maybe they got rid of it cause of the Poes?

    • @zsck
      @zsck 3 ปีที่แล้ว

      @@TheObsessiveGamer I think that too, perhaps also to maintain a darker atmosphere for Phantom Ganon and make the lighting issue less complicated in case of entering the temple at night

    • @Shrek_es_mi_pastor
      @Shrek_es_mi_pastor 3 ปีที่แล้ว

      @@bastienlafleur5838 Dude post this theory somewhere else! It deserves to be viewed and discussed, not to be found randomly in a reply section (seriously, why you post it here of all places?)

  • @1claytonic1
    @1claytonic1 3 ปีที่แล้ว +2

    this channle going to blow up with content like this

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Hopefully! it's doing rather well these day

  • @AS34N
    @AS34N 3 ปีที่แล้ว

    Its theorized the grave stone may of been the original spot for the royal tomb. Good vid man.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Thanks! and good idea on that. Would I say make more sense in a way

  • @meeksshoes8621
    @meeksshoes8621 2 ปีที่แล้ว

    I have played this game countless times, watching this video made me appreciate HOW MUCH they really shoved into 1 single catrigue!

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Indeed. It's still amazing how much they can compress

  • @jonathanplooij3666
    @jonathanplooij3666 ปีที่แล้ว

    thanks for the video

  • @chikato7106
    @chikato7106 8 หลายเดือนก่อน

    11:00 coming back to this, now i'm thinking maybe they were trying a culling system that could load the trees in and out but it didn't work so they reduced the scope and then made the newer lost woods similar to the LTTP lost woods with the maze. Making the map so big might have still been a "lost woods" because of the fog and not being able to navigate through it, similar to the garudo desert.

    • @TheObsessiveGamer
      @TheObsessiveGamer  8 หลายเดือนก่อน +1

      I fully agree with you. I believe this was likely still an extension of the old lost woods so the. fog would have been there to mask the culling that happened

  • @aril33113
    @aril33113 3 ปีที่แล้ว

    I still have hope for the Ura Zelda
    I like your channel greats videos! You make them so interesting

  • @slob5041
    @slob5041 ปีที่แล้ว

    The hidden entrance reminds me of a spot you can pray in link to the past to enter a fairy fountain

  • @bigangenbygang
    @bigangenbygang 4 หลายเดือนก่อน

    The path off to the side of the Lake Hylia map has the same kind of textures as the early Hyrule Field's exit to the Gerudo Desert. The Gerudo Valley is connected to Lake Hylia in the final game, so it probably was connected here too. Just by a path rather than the river.

  • @JTu8925
    @JTu8925 3 ปีที่แล้ว

    That Deku tree was awesome.

  • @experienceevents6951
    @experienceevents6951 3 ปีที่แล้ว +1

    Great video

  • @zigazav1
    @zigazav1 3 ปีที่แล้ว +1

    The A+B system was later implemented in Minish Cap by Capcom, as I imagine they had some connection to Nintendo's games for reference. In Minish Cap, you had no fixed equipment buttons that could not be changed like the sword being mapped to the B button in OoT. Be it any item, bottle, or your current sword, you could map them to either the A or B button. Your choice.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Yeah though that was the case since Zelda 1 actually, so Minish Cap just continued that trend

  • @peredia500
    @peredia500 3 ปีที่แล้ว

    Why are we so obsessed with this game!!! I love it

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      OOT is special (though I do other Cut Content too)

    • @peredia500
      @peredia500 3 ปีที่แล้ว

      Can’t wait for it good work!

  • @wasdwazd
    @wasdwazd 3 ปีที่แล้ว +2

    This stuff would be cool to be seen remade in some kind of romhack.

  • @user-jl7cz2pe6d
    @user-jl7cz2pe6d 3 ปีที่แล้ว +1

    That version of Kokiri Forest and Hyrule Field were from playable demos. That's why most of their paths were blocked off.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      It's actually for two reasons. One is what you said, the other is cause it's unfinished and they didn't want people to go there as I showed. The Hyrule Field fence was also there in screenshots outside of the demo, so it definitely had a purpose beyond being part of the demo

    • @user-jl7cz2pe6d
      @user-jl7cz2pe6d 3 ปีที่แล้ว +1

      @@TheObsessiveGamer I don't disagree with you or anything but I think it's kinda weird how they had to put those fences up then considering that they of all the people would know what's unfinished or not lol. By the way, this was a great video! It's a shame that most of this stuff was overwritten by F-Zero though.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      @@user-jl7cz2pe6d A fine way to track it I say lol Also good think Zelda 64 was so massive that we still got a massive chunk of it lol

  • @studioarentain3960
    @studioarentain3960 2 ปีที่แล้ว +1

    It's amazing how much would change. I would love if someone made these unused maps into a full game that stood on its own

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Well a TH-camr named Zel. with a team of people are doing just that actually if you want to check them out!

    • @studioarentain3960
      @studioarentain3960 2 ปีที่แล้ว

      @@TheObsessiveGamer I will! Thanks!

  • @RelixJesus
    @RelixJesus 3 ปีที่แล้ว

    I think 17:59 Is a beta castle maze section where you first meet zelda, because there was fountains there. But idk where they would use graphics in that part. But also could still be the market

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Potentially, though it would mean the courtyard was entirely prerendered back then,

  • @NanaBowana
    @NanaBowana 3 ปีที่แล้ว

    This is literally my favorite Zelda game of all time I will obsessively absorb any information I can find about it like a sponge 🧽

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Good thing I still got more cut content to come for it :P

  • @Midnight_Narrations
    @Midnight_Narrations 3 ปีที่แล้ว +2

    Keys weren’t used in beta deku tree someone restored all the actors and puzzles available for the dungeon at the top of the tree is theorized to hold Navi as you were supposed to rescue her in the dungeon

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      I saw that "restoration". Now here's the thing, alot of the actors were guesswork. Opening it myself in a level editor, the actors didn't match anything existing in the final game in many parts, so it was a alot of guess work on his part. That treasure chest might have had a key requiring to open the final door otherwise it be very easy to get to once you activate that platform. But of course it's all a theory here on what may have been there. Also there was another door past the top of the tree that wasn't explore which might have contained Navi all along. It's all our guess at this point.

    • @Midnight_Narrations
      @Midnight_Narrations 3 ปีที่แล้ว +1

      @@TheObsessiveGamer the majority of the actors of Enemy placement and general layout had matching data for the final game the only thing that he couldn’t make sense were of the chests many of which probably held the fairies you were supposed to save while small keys may have been used all the doors are able to be opened by solving the puzzles while I could be wrong I’m just going off of what I’ve seen and what he has stated in the comments section

    • @Midnight_Narrations
      @Midnight_Narrations 3 ปีที่แล้ว +1

      @@TheObsessiveGamer either way fantastic video keep up the good work

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      @@Midnight_Narrations Oh I agree and that's the issue, we can't tell what doors were used and if the chest contained a key. I feel that if a door leading to the boss is so easy to get to, it likely would need some key. I could be wrong of course lol just a theory and thank you! :)

  • @arempy5836
    @arempy5836 3 ปีที่แล้ว +1

    I love those super basic houses. Reminds me of Zelda 2.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      True lol. ib4 "I am Error" would have made an easter egg appearance.

  • @Gamer_Dylan_6
    @Gamer_Dylan_6 2 ปีที่แล้ว

    9:00 the shape of the temple reminds me of zelda 2. Considering the elevator, the forest temple might be a lowkey reference to those dungeons

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Well we do have evidence that the Forest Temple may have even been the first dungeon they designed due to what developer Giles Goddard showed off, so it might very well have been a reference.

  • @obakamaster
    @obakamaster 2 ปีที่แล้ว

    The beta Lost Woods screenshot mentioned in this video looks like Hyrule Field location close to the Market entrance.

  • @solarz8505
    @solarz8505 ปีที่แล้ว

    11:30 the trees are probably objects so the game can load them based on proximity, so if you tried using trees that all load at once the crash definitely makes sense.

  • @livetorek4723
    @livetorek4723 8 หลายเดือนก่อน

    Is there a way to play these like with roms?

  • @zacharyconfer1828
    @zacharyconfer1828 2 ปีที่แล้ว

    That old deku tree would be PERFECT for a dungeon used as a transition area between Termina and Hyrule, if one were going back up the liminal log in some kind of fan project combining the games.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Indeed, though one would have to figure how the Great Deku Trees interiors would change? I do think that beta lost woods would work really well

  • @chompythebeast
    @chompythebeast 2 ปีที่แล้ว +1

    *18:49* Wow, I've never seen that full image before. That's... oddly fascinating. Like it was always there, just out of view. The other buildings nearby, those fun reflective objects... It looks a lot more like something from a Final Fantasy game here than it ended up looking in the final. Reminds me of historical reconstructions old cities and settlements, now in ruin, in their heyday

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Technically it's actually not there in the final game. What you see is what it is. They cropped it to just that in the final game when it was more this originally and let you explore those extra areas at that. But yeah in the prerenders I say definitely put it closer to FF during the PS1 era more than anything lol

  • @basedaudio1
    @basedaudio1 3 ปีที่แล้ว

    Very interesting

  • @MagnumForce51
    @MagnumForce51 3 ปีที่แล้ว +2

    The beta version of the Water Temple looks super familiar. I think they reused that idea in Twilight Princess for that game's water temple? Some aspects of it's design are similar like the center tower thingy. :P
    (mostly the part with the bridge)

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Twilight Princess did use a lot of old beta ideas from Zelda 64, so wouldn't surprise me if there was some inspiration here too

  • @redneon06
    @redneon06 2 ปีที่แล้ว

    Unicorn Fountain is in the Sacred Forest Meadow. It only has fairies to bottle.

  • @SultanHardin
    @SultanHardin 3 ปีที่แล้ว

    What's interesting (and I haven't seen anyone note on this) but oddly enough the beta Deku Tree looks somewhat reminiscent of Wind Waker's Forbidden Woods (I am referring to the room with the big tree in the middle acting as a tower). Maybe it's somewhat of a stretch, but it could've been later reused. I do remember hearing some scrapped OoT dungeons were indeed rehashed into later Zelda games as dungeons/puzzles for dungeons.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Maybe so. I know the Zelda team revisits old ideas all the time

  • @Tekape
    @Tekape 2 ปีที่แล้ว

    5:00 not 100% sure right now but I think oot was originally developed as release title for the DD console extension but the they realized it's selling underwhelmingly so they had to make it a lot smaller, which was for the better ifyou ask me

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      No it wasn't that reason. They did explain in an interview that they moved it form the 64DD to a regular Cartridge because of load time issues. I plan to actually cover this in my new video on Ura Zelda actually. Also 64DD came out a year after OOT's release, so it would have no impact on that decision