Cut and Altered Locations of Ocarina of Time | Zelda Cut Content

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  • เผยแพร่เมื่อ 17 เม.ย. 2024
  • Zelda 64 had various stages of development. But as development went forward, many locations were either updated, heavily altered, or just cut all together. So today on Cut Content, we look at the Cut and Altered locations of The Legend of Zelda Ocarina of Time.
    And thank you for watching!
    Subscribe and hit the bell icon to our channel for more Zelda and other Cut Content related videos!: bit.ly/2HARQLN
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    ==============================================
    Credits to all the amazing people:
    Leaked "Ganon's Tower" Dungeon Mod:
    Dr. Disco
    z64.me
    • zelda 64 beta dungeon ...
    Footage of Leaked Beta Kokiri Forest:
    Dr. Disco
    z64.me
    • beta kokiri forest test
    Footage of "Team Beta Triforce"' Unreleased Restoration Mod:
    Unseen64: an Archive for Beta & Cancelled Games
    • Zelda 64 Beta Restorat...
    Zelda 64 Recreation Mod:
    - ChrisCube -
    • Zelda 64 Recreation - ...
    Footage of Leaked Beta Castle:
    PPLToast
    • Exploring zelda_tool_r...
    Breath of the Wild Horse Catching Footage:
    MrVile
    • How To Catch A Horse i...
    Ganondorf battle in Beta "Room 116" Footage:
    airikitascave
    • Ganondorf (Full Battle...
    Zelda 64 Beta Images:
    Zelda's Secret Ocarina (Through Waybackmachine)
    web.archive.org/web/200602082...
    ==============================================
    Chapters:
    0:00 - Cut and Altered Locations of Ocarina of Time
    0:27 - The 4 stages of Zelda 64's Development
    1:01 - Beta Castle Town
    2:15 - Beta Hyrule Castle
    2:58 - Beta Temple of Time
    4:13 - Beta Lon Lon Ranch
    5:01 - Beta Lake Hylia
    5:31 - Beta Graveyard
    5:53 - Beta Great Deku Tree
    6:29 - Beta Lost Woods
    7:14 - Beta Kokiri Forest
    7:53 - Beta Dungeon from the Giga Leak - Beta Ganon's Tower
    8:51 - Ganondorf Beta Boss Room - Debug Room - Room 116
    9:13 - Beta Stalfo Dungeon - Debug Rom - Room 120 & 121
    9:34 - Early Test Dungeon - Zelda 1 Remake Dungeon - Triforce
    10:09 - Wind Temple - Wind Medallion + Ice Temple - Ice Medallion
    10:50 - Beta Dodongo's Cavern
    11:19 - Beta Death Mountain
    12:11 - Beta Gerudo Desert
    12:35 - Beta Hyrule Field
    13:16 - Beta Great Fairy Fountain
    13:47 - Unicorn Fountain
    15:05 - Extro
  • เกม

ความคิดเห็น • 374

  • @rileycochrane8994
    @rileycochrane8994 3 ปีที่แล้ว +115

    That Ganondorf room looks like it was repurposed in Majora’s Mask

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +20

      Or even very much influenced its design

    • @rileycochrane8994
      @rileycochrane8994 3 ปีที่แล้ว +10

      @@TheObsessiveGamer it’s so cool to see what elements from previous projects carry over to others.

    • @nicolasmcclelland
      @nicolasmcclelland 2 ปีที่แล้ว +2

      I was just about to comment this I immediately noticed that the four walls resembled the four walls that held each of the masks and how they had a blue hue to them as well

  • @williamreely4431
    @williamreely4431 3 ปีที่แล้ว +118

    The datamined Great Fairy model looks like it might have been the inspiration for Fi.

    • @Jeshuakun
      @Jeshuakun 3 ปีที่แล้ว +18

      It actually reminds me of the Great Fairies in Wind Walker 🤔

    • @seancrosby6837
      @seancrosby6837 2 ปีที่แล้ว +11

      @@Jeshuakun Fi was actually made to look like the Great Fairy Queen from Wind Waker. It says so in the Hyrule Historia.

    • @HBGamingTD
      @HBGamingTD 2 ปีที่แล้ว

      It looks like what Navi would've looked like up close.

  • @nstar674
    @nstar674 3 ปีที่แล้ว +111

    I would have loved to see that beta lost woods, I think they used how it looked as inspiration for that opening area in majoras mask since it looks just like it.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +15

      Lost woods being as strange and as easy to get lost in only made sense for it to be what was at the start of Majora's Mask and thus I imagine as you say it might have been the inspiration indeed

    • @johnnyCahuenga
      @johnnyCahuenga ปีที่แล้ว +2

      I think they finally added it in Breath of the Wild

    • @ijumpshrooms707
      @ijumpshrooms707 ปีที่แล้ว

      @@johnnyCahuenga Now that the tech is there they can pull off some crazy expansive areas.

    • @ryanb4940
      @ryanb4940 9 หลายเดือนก่อน

      @@Balennnnnn😂 cut Verizon. Lol. I’ll wait for the cut AT&T version or the ultra rare mythical cut Virgin version

  • @NERDmNERDf
    @NERDmNERDf 3 ปีที่แล้ว +73

    Glad to see you enjoyed my early map recreation project! I'd like to let you know that we're working on a much more substantial related project amongst the wake of the new "leaked" maps and assets. Hope to be able to share more soon, we and the team are very excited to share what we have in store!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      Wow glad to see you here and yes it was a beautiful recreation you made. I'm glad to see you back on this. If anyone might make a proper recreation of Beta Zelda 64, it might be you! Would love to take that for spin. Thanks for watching!

    • @Gabricampus
      @Gabricampus 3 ปีที่แล้ว +1

      wait..... YOU DIDINT ABANDONED THE PROJECT !? That makes me so happy ^^ !

  • @NoobToob2014
    @NoobToob2014 2 ปีที่แล้ว +28

    Honestly it would've been awesome if Hyrule field had wild horses in OOT, it would've made the field feel like it was a lot more lively

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +4

      Indeed, but I guess they needed to give you a reason to go to Lon Lon Ranch

  • @CigaretteCrayon
    @CigaretteCrayon 3 ปีที่แล้ว +75

    I was today years old when I learned that Saria's name is actually very similar to other Kokiri names. Mido, Fado, etc all contain the musical notes that are used to teach scales. And Saria's name contained Aria all along.

    • @JasonKutchma
      @JasonKutchma 3 ปีที่แล้ว +4

      Oo good spot!!

    • @disma4191
      @disma4191 3 ปีที่แล้ว +6

      Wasn't saria's name a reference to The Adventure of Link

    • @seancrosby6837
      @seancrosby6837 2 ปีที่แล้ว +9

      Saria was actually a town in Zelda II: Adventure of Link. Same with Ruto I believe. There's a few others but I can't remember off the top of my head.

    • @Mari_Izu
      @Mari_Izu 2 ปีที่แล้ว +6

      @@seancrosby6837 All OoT's sages names (except Impa) came from Adventure of Link's towns.

    • @seancrosby6837
      @seancrosby6837 2 ปีที่แล้ว

      @@Mari_Izu that's what I thought, but I didn't want to say it just in case I was wrong

  • @lionheart1827
    @lionheart1827 3 ปีที่แล้ว +8

    Its crazy how I remember being obsessed with these pre release shots from nintendo power, and now over 2 decades later, I'm seeing them in motion. Never thought Id ever see what it actually looked like. That one room with the stalfos and the light shining through the windows really brought me back.

    • @edumcl2607
      @edumcl2607 4 หลายเดือนก่อน

      Same here. Back then I would never though of seeing those areas beyond the screenshots. Even though the OoT we got is almost perfect as it is, its great to get to see what it could have been coming to life on this video!

  • @bioman1hazard607
    @bioman1hazard607 3 ปีที่แล้ว +72

    I love how the town level looks, it's so amazing to see what would have been compared to what we got

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +10

      Indeed. Wish the N64 wasn't so limited

    • @Nutty151
      @Nutty151 3 ปีที่แล้ว +6

      @@TheObsessiveGamer If the N64 DD had succeeded, they could've done a lot more.

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว +4

      @@Nutty151 Going through some recent Iwata Asks interviews, I noticed Iwata said they switched from 64DD to (a much larger) cart because the 64DD couldn't access all of Link's movement animations fast enough to even have him working properly. Seems they might have made a smart move there!

    • @Nutty151
      @Nutty151 3 ปีที่แล้ว +4

      @@shadowledastray I had read the opposite, that in the beta with the DD Link had faster swings, the environments were larger, there were more npc's, more developed day/night cycle, among others. The cut Temple of Light was allegedly taken out because of the DD's failure. I think the later "Expansion Pack" was developed to bring back some of these features, hence why Majora's Mask is technically more advanced than OoT.

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว +7

      @@Nutty151 I honestly assumed the same for over two decades, dreaming of what 64DD Zelda 64 could have been. But here is the actual quote:
      Iwata:
      ROM cartridges don’t have any moving mechanical parts, so they can read motion data in an instant, no matter where it’s stored. However, with a magnetic disk, it takes time for the mechanical parts to move around meaning you have loading time while it’s locating the data. As a result, we couldn’t get Link’s motions to work. If there hadn’t been as many motions, we could’ve gotten the game to read them to memory from the disk in advance, but we had around 500 motion patterns.
      Ozawa:
      That’s right. That’s the reason that Koizumi was saying “My Link won’t work on the 64DD,” at the time.
      Koizumi:
      Right. Consequently, when it was decided that OoT would be released on a ROM cartridge instead of the 64DD, there might’ve been a few people who were disappointed, but I think the happiest guy in the world was probably… me. *laughing*
      ^ It sounds like using the 64DD for the base game had some major downsides, so they created a standard cart with more storage capacity instead. I still hope we can uncover the Beta Castle Town someday though!

  • @TheObsessiveGamer
    @TheObsessiveGamer  3 ปีที่แล้ว +24

    Jan 20th Update: Hey everyone who might have stumbled here cause of the new Zelda 64 leaked maps, I plan to make a sequel to this video covering this very soon, so subscribe and stay tuned! Also I got plenty of other Zelda 64 Cut Content for those interested

    • @ThePikkutyyppi
      @ThePikkutyyppi 3 ปีที่แล้ว

      Was going to comment that you need to do update video

    • @Aka60thChip
      @Aka60thChip 3 ปีที่แล้ว

      Are there any leaks showing the area where originally Ganons castle was supposed to be a hub like in Mario 64?

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      @@Aka60thChip Nothing as far as we know. That was also before Stage 1 of development technically, so it might have not even ever been there for long enough to leak.

  • @hellomyself1205
    @hellomyself1205 3 ปีที่แล้ว +74

    It so cool looking at the beta and cut content of Ocarina

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +10

      Indeed. It's why i've been looking at it for around 17 years myself

    • @marijuanaknowsomething6743
      @marijuanaknowsomething6743 2 ปีที่แล้ว +1

      It always will be. I can literally watch this stuff all year. Okay, maybe not that much, but you get my point. Lol

  • @Darkman9000
    @Darkman9000 3 ปีที่แล้ว +26

    Lon Lon ranch possibly being in its own area away from Hyrule Field kind of sounds like what we got with Ordon in Twilight Princess. And since it was confirmed that Twilight Princess reused a lot of unused/discarded elements from Ocarina of Time, that does make the theory seem extremely likely.

  • @load-bearingcoconut5586
    @load-bearingcoconut5586 3 ปีที่แล้ว +23

    In regards to the theory that the Unicorn shrine giving the triforce: perhaps it was an area Young Link could access, but wouldn't be important to the story until returning as Adult Link, and would give one piece after completing specific dungeons? Or an area meant to represent the Sacred realm beyond just the chamber of the sages and Master Sword chamber.

    • @silverwolf9k902
      @silverwolf9k902 3 ปีที่แล้ว +2

      Now that you say that, they never really gave link the triforce in the game, he kinda just... Had it.... (where as Gannon and Zelda mention that it was given or acquired) Maybe like you said, they had originally planned on it being an acquirable item rather than a story plot. But they cut that from the story to make it shorter/smaller?

    • @Gfors85
      @Gfors85 3 ปีที่แล้ว

      maybe each triforce would take shape of the godessess and tell link stuff? :)

  • @saikawanderer9166
    @saikawanderer9166 3 ปีที่แล้ว +32

    Honestly this just makes me appreciate both ocarina and breath so much more, kinda feel like breath did alot of what they wanted to do on ocarina. Plus modern twists

  • @zaizen4359
    @zaizen4359 3 ปีที่แล้ว +16

    I appreciate the amount of detail you went into, especially regarding the Unicorn Fountain. I didn’t realize it was shown so late in development....with that being the case, I find it even more strange that so little information can be found about it, and that there’s no remnants of it in the code for Ocarina of Time.
    It’s so frustrating! I’d like to learn more about this fountain. It has such an awesome look to it , it would be great if Nintendo would put it in a future Zelda game in some form.
    The day someone leaks the info for this fountain will be a miracle. However, we DID get L is Real so there’s still hope LOL

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +5

      Thank you! I try especially since i've been in Zelda Cut Content for 17ish years now. I imagine Unicorn Fountain would be tot this game what Luigi was to SM64 if ever leaked. I just hope we get more than just its model to understand its purpose though.

  • @TheObsessiveGamer
    @TheObsessiveGamer  3 ปีที่แล้ว +24

    Hope you all enjoy this video. This one took longer than any video to make to date for this series, but that explains the length of this being longer too.

  • @zaizen4359
    @zaizen4359 3 ปีที่แล้ว +7

    That beta, untextured version of Hyrule Castle Town and the hi-res images of the pre-rendered Temple of Time/Castle Town area made my day! I actually really enjoyed the pre-rendered backgrounds in OoT, and I think it would be super cool to have a version of the Temple of Time with its interior given a similar treatment. I think it could have leant the temple a very cool vibe.
    I’ve noticed a lot of the earlier versions of areas in OoT tend to be so much larger than their final counterparts. I think I would have enjoyed Kokiri forest and the Lost Woods a lot more in their earlier forms.
    I wonder if these areas got smaller primarily because of the N64DD cancellation. I would imagine the N64 would have a much harder time loading these larger areas.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +3

      Yeah I imagine the N64 couldn't handle those whatesoever which is why they were downscaled. It is somewhat believed that the game was originally gonna be developed for the 64DD as well, which may explain why we had these larger areas.
      I too late the prerenders, but in this modern age, when blown up HD, they really do show their age nowadays

  • @sgillman16
    @sgillman16 3 ปีที่แล้ว +23

    There is a video someone took from either E3 or spaceworld that had Link participating in a timed horserace in Hyrule Field

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +7

      Oh? I've never seen that in all the time i've ever looked into it? Mind if you can toss me a link to the video?

    • @sgillman16
      @sgillman16 3 ปีที่แล้ว +1

      @@TheObsessiveGamer sure! I think the beta market I mentioned is actually in the same video. I'll try and find it

    • @sgillman16
      @sgillman16 3 ปีที่แล้ว +4

      @@TheObsessiveGamer
      th-cam.com/video/b0bOGi-tKGQ/w-d-xo.html

    • @sgillman16
      @sgillman16 3 ปีที่แล้ว +1

      This was E3 1998, so these were all last limit cuts too!

    • @sgillman16
      @sgillman16 3 ปีที่แล้ว +2

      @@TheObsessiveGamer here's more
      th-cam.com/video/b2emCmpdRcY/w-d-xo.html
      Beta Kokori Village footage too!

  • @TheFireballboy
    @TheFireballboy 3 ปีที่แล้ว +3

    Man im so glad i found this channel. I love what you're putting out 😊

  • @Eric-yt7fp
    @Eric-yt7fp 3 ปีที่แล้ว +1

    Honestly I've seen a lot of videos on this subject and yours have been the best ones. Super glad the algorithm brought your stuff to me.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Thank you! Glad the algorithm finally is on my side to bring you this stuff lol

  • @woweezowie5826
    @woweezowie5826 3 ปีที่แล้ว +6

    I can't believe you got the son from Bob's Burgers to narrate

    • @fabianscheinost9763
      @fabianscheinost9763 3 ปีที่แล้ว

      made my day.

    • @Gfors85
      @Gfors85 3 ปีที่แล้ว

      you think he sounds like Gene? no way! not even close! xD

  • @canaricassius8323
    @canaricassius8323 3 ปีที่แล้ว +2

    Love your stuff man, cut content is such a joy to see, keep up the great work~!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Thank you! Got a sequel video covering more maps planned soon!

  • @Ness-op2uy
    @Ness-op2uy 3 ปีที่แล้ว +2

    Wow this video was amazing. It's really facinating to see a masterpiece like Ocarina of Time, that heavliy influcenced my childhood, in a completly different light.

  • @elviswjr
    @elviswjr 3 ปีที่แล้ว +3

    This is very interesting to look back on now that the new maps are out. We now know that there were at least two early versions of Hyrule field, one of which matches the screenshot at 13:04. We now know that the fence pictured goes along the stream and there are several other fences around the edge of the map that were likely used to fence off unfinished areas.

  • @kobaltsteel6418
    @kobaltsteel6418 2 ปีที่แล้ว +1

    These areas are very interesting to see; glad we get to see what they look like up close

  • @paraco6083
    @paraco6083 3 ปีที่แล้ว +1

    I'm not a super fan of Zelda but I do love learning about cut video game content and digging into games to see what we could've had. This is a really informative video, honestly gonna start watching more LOL

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Thank you very much! I do got plenty more Cut Content overall planned

  • @flyforce16
    @flyforce16 3 ปีที่แล้ว +4

    Fantastic video as usual! I really love your approach that mostly sticks to the facts and when forced to rely on speculation does so pretty pragmatically.
    What is one game beta/prototype that we don't have access to that you'd love to see? Mine is the Sonic 1 beta.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Thank you! Yeah I try to present the facts as is and anything else mentioned more a personal or community theory as to not mix it in with the real facts that we have.
      The one beta i'd really like to see would be the beta of Twilight Princess and Breath of the Wild actually (A tie I guess lol). Twilight Princess cause a lot of the beta looks quite different from the final game and Breath of the Wild cause of how little we know of the beta stage of it.

  • @carstereobandits
    @carstereobandits 2 ปีที่แล้ว +2

    Back in 1998 I couldn't be happier with the finished product, it was perfection, every aspect of this game I cherished.

  • @Chr0notr1gger
    @Chr0notr1gger 3 ปีที่แล้ว +5

    Great video! I find these old 3D graphics so fascinating.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Indeed, it's how I originally got into cut content almost 17 years ago with this game I say

    • @PopCultureFan_
      @PopCultureFan_ 3 ปีที่แล้ว

      Im a fan of your profile pic. I loved that show! lol. Daria is amazing...

    • @Chr0notr1gger
      @Chr0notr1gger 3 ปีที่แล้ว

      @@PopCultureFan_ Agreed! I always wanted friends like Jane and Daria so bad. They were always so witty and independent. If only mtv would show reruns...

  • @troloinkto
    @troloinkto 3 ปีที่แล้ว +7

    we need a mod with the original kokiri forest and castle town

  • @MykelLinden
    @MykelLinden 3 ปีที่แล้ว +2

    The beta version of the "top of Ganon's Tower" bears a HEAVY resemblance to how the tower looks in Wind Waker.
    If you use a cheat device to "leave" the arena you fight Ganondorf on, you can see the doorway leading back into the Puppet Ganon chamber cut into the side of the tower under the arena just like it is shown in that beta image. The only major difference is the low walls around the top are not present, nor are the stairs.

  • @zachhawkins5005
    @zachhawkins5005 ปีที่แล้ว +1

    Found you by mistake, now subscribed. Good work.

  • @YlowX7
    @YlowX7 3 ปีที่แล้ว +3

    very interesting how you can make connections to how some of these cut features were reused in later zelda games. majora's mask with the cool jump flip thing you can see link doing sometimes in one of the beta versions, the wild horses brought back in botw, and large castle town in twilight princess, the wind puzzles in wind waker and twilight princess, and you can probably find more. oot was a huge leap for the zelda franchise because it inspired ideas that are used in all zelda games to this day.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Indeed and it shows how just cause an idea wasn't used in one game, that it can still be used for the next. Still waiting for the Goron Golem of TP to make its appearance :P

  • @liamanims
    @liamanims 3 ปีที่แล้ว +18

    9th comment. By the way, I love your videos. You dont scream and make stupid intros like other youtubers. And you're not annoying like other youtubers. That's why I love your channel. You make it simple, straight to the point, and awesome.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +3

      Thank you! These are informative and stylized documentries, so I try to stay to the point and without going off rails like some lol

  • @shadowledastray
    @shadowledastray 3 ปีที่แล้ว +1

    Im revisiting this great video after the recent beta find and ... Woah, your theorized location for early Lon Lon Ranch seems to have been spot on!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Thanks! even it being in that corner seems to have been correct too that I think about it retrospectively lol

  • @LinkolnG333
    @LinkolnG333 3 ปีที่แล้ว

    Thank you for this info!

  • @chilling-boy
    @chilling-boy 3 ปีที่แล้ว +1

    Awesome videos high quality im happy that I found this channel

  • @zjsfiercefame
    @zjsfiercefame 3 ปีที่แล้ว

    Thanks for this, crazy guy!!!

  • @tvrmvc3616
    @tvrmvc3616 3 ปีที่แล้ว +1

    You’re making really good content and I commend you for it, I don’t even care about oot this much but you make it so interesting

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Thank you! glad you enjoy these even if it's not about a care you know much about. Hopefully I hit more games you like too soon.

  • @ep6253
    @ep6253 3 ปีที่แล้ว +2

    The unicorn fountain could've just been a beta fairy fountain, like those ones you can find with all the fairies to catch in bottles.

  • @eddy-fw7hv
    @eddy-fw7hv 3 ปีที่แล้ว +20

    I hope I’m not the only one but does anyone else like the N64 graphics ??

    • @papapelisservant6260
      @papapelisservant6260 3 ปีที่แล้ว

      It seems charming to me and I'm way to young to have grown up playing it

    • @StarShine480
      @StarShine480 3 ปีที่แล้ว

      I've always loved it more. Made the world feel real but in a cartoony way, somewhat like Wind Waker. I also grew up with it so maybe it's just nostalgia but it still feels very fun.

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว

      @Icebound Snowman As much as I want a proper HD remaster of the 3DS version, if they did release such a game on Switch I really hope it also includes a remaster of the N64 version as well. As you mentioned, the atmosphere feels very different. Even a simple touch up like they did with Mario 64 on 3D All-Stars would make me happy.. smoothing out the pixelated 2D assets. That would benefit Ocarina of Time (even more than Mario 64) because it has so many static 2D backgrounds that are horribly pixelated when viewed on anything after the N64 console. But I digress.. I do prefer the N64 graphics overall for it's atmosphere.

  • @no_name8826
    @no_name8826 3 ปีที่แล้ว

    Nice video man !

  • @MVM_DND
    @MVM_DND 2 ปีที่แล้ว +1

    i really like the idea of a massive lon lon ranch, i think an amazingly large open space in any game would just be incredible, and would really build the feeling of the entire world of hyrule
    its easy to see why this wouldnt be a good idea for the game - as it would be an unnecessarily sort-of-boring area to explore, but thinking of games with such defined landscapes like seemingly endless fields will always interest me

  • @Superkid33
    @Superkid33 ปีที่แล้ว +2

    I wish they made a remastered OoT where we got to play the cut content along with the other aspects of the game. (I wish the light temple was a thing. It’s disappointing how the guy just gives you the medal

  • @robintst
    @robintst 2 ปีที่แล้ว +3

    It seems like they were looking over all of their previous production design from the 2D Zelda games and just seeing what they could adapt in some way to a 3D space and left a ton of it in as is up until stage 4 of development where everything got revamped into styles that worked better with what the hardware could produce and the story started to come together. That's really what I find most interesting about it as Zelda I & II have always been my favorites. Look at that supposed test dungeon with the Stalfos that seems like it's mimicking Zelda 1, level 1... yeah, you could make that, but would it actually work in a 3D space with new mechanics or be any fun? This was absolutely a learning process for them as it rolled on.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      No doubt it was a huge test for them for a while I imagine with them taking their experience from Mario 64 and jumping many steps up and thus having to adjust. Well worth it in the end

  • @CamilleLeon21
    @CamilleLeon21 3 ปีที่แล้ว +3

    This is probably THE best and most in-depth video on this subject that I have ever seen. Have a like and a sub!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Wow thank you! A lot of effort was put it into. Glad the payoff was well.

  • @jonathanplooij3666
    @jonathanplooij3666 ปีที่แล้ว

    thanks for the video

  • @moonlight_sparkle6659
    @moonlight_sparkle6659 3 ปีที่แล้ว +2

    In my opinion, I think whenever OOT comes to the switch, Nintendo should bring back some of the old beta stuff like the temples and town that they were going to use just to give it a new but familiar feel since the switch is obviously programmed better and has more memory than the n64 did. That would be really cool!
    I also noticed in a lot of the cut dungeons and rooms, they're very similar to the ones in games like Majora's Mask, Twilight Princess, Wind Waker and even Breath of the Wild

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      With how low effort the Mario collection was I doubt we'll see them bring those back. Now if they do a full from the ground up remake that is something I do absolutely hope they do.
      And yeah they seem to reuse some cut ideas in later games and has been confirmed. MM used some, Twilight Princess especially used a large chunk

    • @moonlight_sparkle6659
      @moonlight_sparkle6659 3 ปีที่แล้ว

      @@TheObsessiveGamer YES!! I'm all for a remake from the ground up! They clearly had some ideas in mind and could very well do that now with the technology AND some of the medallions in the game can actually match to the lost temples since we were supposed to get an ice and wind temple (I think) since the ice temple is the ice cavern and the wind temple is obviously the forest temple. Just my two cents haha

  • @nenasana623
    @nenasana623 3 ปีที่แล้ว +1

    The blue parts of the wall in the beta Ganon boss arena almost look like they should hold paintings, similar to the Phantom Ganon arena, and maybe the unicorn fountain would be used to revive Epona or horses in general, like the horse god in botw?

  • @Micolash_is_behind_you
    @Micolash_is_behind_you ปีที่แล้ว +1

    That town creeps me out like the hidden town in Wet-Dry World -Mario 64

  • @shadowledastray
    @shadowledastray 3 ปีที่แล้ว +1

    Great video! Some other cool stuff I saw following all the Nintendo leak talk on twitter (MrCheeze's page I believe), is the spiritual stones originally lost their color when you became an adult. You had to beat the first 3 temples to restore them, and return to being a child again (right in time for next two dungeons including a child section).
    Also, Zeldas cutscene before Ganon Castle is where you originally got Light Medallion instead of Light Arrows (makes sense, considering Medallions original arrows/magic uses). This was found looking through older cut scene data.. Fascinating stuff.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Thanks! and yeah the story did change alot through development and I have been trying to piece together some of the original story to maybe one day make a video around it. Actually can you toss over a link to what you stated there? I do want to read further

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว

      @@TheObsessiveGamer mobile.twitter.com/MrCheeze_/status/1295160148542083076
      Hope that shows correct the tweets.. Might have to scroll down a couple posts and click on the one showing Link getting Light Medallion. There's a lot of interesting stuff on that thread.
      They show the original scene after Link returns to the temple of time after pulling out the sword. He's back in the entrance area talking to Shiek instead of the room with the sword pedestal. This is where the spiritual stones would be clear/colorless like in some old screenshots. Door of Time closed until they are restored, and so on.

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว

      mobile.twitter.com/M_1_RLG/status/1289315762658713602
      Also of interest, that central Castle structure can be seen in the background of early lost woods screenshots!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      @@shadowledastray Yeah which is interesting. If that is Hyrule Castle, maybe the other end of it was to lead into these woods originally? Thanks for t the link, i'll give these further look

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว

      @@TheObsessiveGamer I wonder if it was like Clock Town, one side's entrance leading out near the forest, another side the desert (that old pic you showed in video always looked like a desert temple entrance to me, for what it's worth lol), and so on .. All just speculation, but nice we finally got new clues after all these years. Haha

  • @PLPlushies
    @PLPlushies 3 ปีที่แล้ว +10

    Th buildings in the beta town were reused in Wet Dry World in Mario 64

    • @PLPlushies
      @PLPlushies 3 ปีที่แล้ว +3

      Infact in a promotion trailer Dark Link used Metal Mario's texture

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +3

      Well the town was made after Mario 64 as ai understand, so rather it's possible the downtowm area of wet dry world was somewhat used as a basis for this beta town

    • @flyforce16
      @flyforce16 3 ปีที่แล้ว +3

      Something something *NEGATIVE EMOTIONAL AURA* something something *PERSONALIZED*

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +3

      @@flyforce16 Every copy of OOT is personalized clearly. This is why some of Ganon with red blood, some with green blood :P

    • @TheBreakingBenny
      @TheBreakingBenny 2 ปีที่แล้ว

      @@TheObsessiveGamer Manual jumping too, which was replaced with the auto jump feature!

  • @overpricedhealthcare
    @overpricedhealthcare ปีที่แล้ว +1

    am i the only one that actually likes the brown-sleeved link model and his weapons? if only there were a mod that makes him look like that

  • @tafferchuck1349
    @tafferchuck1349 8 หลายเดือนก่อน

    From all the people that still wring videos out of this game, you're the only one that doesn't just release content out of their ass just because, your videos actually have a point and actual content in them. Opposite to WhAt wOuLd hApPeN iF LiNk wAs In mARio 64, hERe's A vIDeO wHeRE i dONt eVEn sHOw you, I jUSt tALk oUT oF mY aSS

  • @Brand-pn5yz
    @Brand-pn5yz 7 หลายเดือนก่อน

    My theory Based on this:
    The castle town was suppose to be huge like you said.
    It has a massive amount of buildings.
    Their may be more mini games then their was in the finished stage.
    One of them probably was used to upgrade your arrows to silver arrows by doing shooting galleries.
    The shooting galleries was not like the new one definitely.
    I think the shooting gallery lets you shoot the targets found on the other side which is known as moving paper things that includes slimes and such.
    The other mini games could be and it wasnt in the final verson: fire and ice mini game where you have to douse the fire and melt the ice this could be done to upgrade the fire/ice rods if they made it.
    Now the other buildings could be: that one of them may be links house. And he would able to customize it with the stuff he collected. Like new furniture and storage for equipments and such.
    If the storage was possible, link would have limited inventory. He would have let go of some of the items or materials.
    Now the other buildings are just residential. And one of them may have a mayor.
    Now beside the massive castle town, if theirs a large number of npcs, link could of help people in town and that would help develop the town or something.

  • @SaviorAssassin1996
    @SaviorAssassin1996 2 ปีที่แล้ว

    Very cool stuff there. :)

  • @shadowledastray
    @shadowledastray 3 ปีที่แล้ว

    Unicorn Fountain theory: In the final game, you could play Zelda's Lullaby at Gossip Stones to release a fairy. Perhaps thats why the "Unicorn Fountain" had the Triforce symbol, to get players to play a song at the Unicorn statue to release a fairy? (Basically an alternate idea they had for Fairy Fountains)

  • @tamed4171
    @tamed4171 2 ปีที่แล้ว +1

    as much as I love the final product of what we got, the beta areas look so cool, its insane tbh

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Honestly. Some of these like the beta Hyrule Town I wish made it in

  • @josuebarros-desenvolvedorw2490
    @josuebarros-desenvolvedorw2490 3 ปีที่แล้ว

    Ohhhh, this is awesome!!! I want to playyyy

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      There is a mod to play some parts of it, check the description of the video :)

    • @josuebarros-desenvolvedorw2490
      @josuebarros-desenvolvedorw2490 3 ปีที่แล้ว

      @@TheObsessiveGamer awwwww thank yooooou!!! I'll download it right now ;)

  • @bigangenbygang
    @bigangenbygang 3 หลายเดือนก่อน

    The big castle town's art style combined with the NPC Saria makes me think that they were drawing a lot on Zelda 2. OOT already draws very heavily on Zelda 2 (Town names became Sage names, general art style, structure of dungeons, etc), so it wouldn't surprise me at all if the early development was shooting for Zelda 2, But Bigger and then shifted once they realized their ambitions were outside the scope of what the hardware could handle.

  • @SulettaForgetta456
    @SulettaForgetta456 ปีที่แล้ว

    It's very interesting to see beta lost woods here. I was confused on where the opening of Majora's mask was in Hyrule because those woods look nothing like the lost woods but when looking at this version it becomes very clear, if you applied the same textures from mm to here it would be 1-1

  • @TheObsessiveGamer
    @TheObsessiveGamer  3 ปีที่แล้ว +3

    Jan 30th Update: We got a sequel to this video now with a ton of new maps and updates to maps mentioned here: th-cam.com/video/e2l7TGwSoF4/w-d-xo.html

  • @kostas3577
    @kostas3577 ปีที่แล้ว

    In 9:30 Beta stalfo Dungeon i think that Nintendo put the particular design in Majoras mask in the Ikana region or to be exact in the Ikana castle boss fight with the king and his minions if you remember the room is almsot identical with the windows in the wall and the skeleton boss fight

  • @johanjohan5881
    @johanjohan5881 3 ปีที่แล้ว +1

    You were right about it being hyrule castle, wow

  • @rexdynamo3566
    @rexdynamo3566 ปีที่แล้ว +1

    When I was a kid, this type of stuff would have been so boring to me. Now that I’ve completely beat the game inside and out over the span of 24 years I just want to know more and more.

  • @gustav5473
    @gustav5473 7 หลายเดือนก่อน

    About that wind/forest temple. Doesn’t one of the NPCs in Kokiri Forest say something about wind coming from the forest?

  • @eljosafatespinoso3087
    @eljosafatespinoso3087 3 ปีที่แล้ว +1

    My theory is that the three unicorns was something that later was replaced by the regular giant naked crazy fairy lady divided in 3 different places for giving you the 3 special magic crystal items.
    Before that change I believe you would have access to the unicorn shrine easily, but you'd have to do advances in game before getting a crystal from each of theme. You would get the green one after having the esmerald stone; fire after having the Dodongo stone; and blue after lord jabu jabu).
    The only role of the big naked fairy by this phace of game was just giving you magic, upgrading the magic bar, healing or upgrading the bombs bag.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      I would agree...except we do also have a model of a beta Great Fairy from the same stage of development. So I do think this was a special case here. Nintendo sure was pointing out on their site as to how special the statues were.

    • @eljosafatespinoso3087
      @eljosafatespinoso3087 3 ปีที่แล้ว

      @@TheObsessiveGamer i saw the beta fairy. And you don't have to agree or believe what I say but I don't get how the fact that the fairy looked different by the time changes anything in the theory 😅

    • @eljosafatespinoso3087
      @eljosafatespinoso3087 3 ปีที่แล้ว

      @@TheObsessiveGamer I also don't entirely believe myself tbh xD
      But I think the chances of that having being so is high.
      Btw, as long as it's about this topic I often see people theorizing the entrance to the unicorns fountain was underwater in Zora's Domain. My guess is that it just was the previous entrance to the Zora's shop, which later they moved to where it actually is in the oficial version, and left the old entrance useless underwater.
      Any guess of your own regarding that little square hole there?

  • @ShadowEl
    @ShadowEl 3 ปีที่แล้ว

    At 4:00 I wish you had talked about how the fencing (behind the gossip stones) wasn't there in the original render. Fans have been theorizing about that blocked off path going back decades, and it's interesting to see it confirmed that the path originally wasn't blocked off at all.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      Yeah I use to also speak about those but ever since we got that beta prerender that shows beyond what is the barriers of the outer area of the Temple of Time, it kinda solved that it was never meant to be seen or explored in the end.

  • @fullspeedgaming529
    @fullspeedgaming529 3 ปีที่แล้ว +2

    Thank you I love you forever

  • @door-chan
    @door-chan 2 ปีที่แล้ว

    I like those sick flips Link does when doing a jumping sword attack

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Still in the data too actually if one hacks the game.

  • @JapaneseTop1
    @JapaneseTop1 3 ปีที่แล้ว

    Aria looks like the Cucco's Lady from Kakariko Village, also. It can be an early version of Malon. It really give me that vibe.

  • @julialexi3833
    @julialexi3833 ปีที่แล้ว

    That you great video

  • @jason20599
    @jason20599 3 ปีที่แล้ว +1

    i really wanted to see the full-on dungeon of the *Ice Temple*

  • @Magikarp-yk7io
    @Magikarp-yk7io 7 หลายเดือนก่อน

    Perhaps you could clue me into a mystical journey that I've always wanted to take but can't find the right game shark for my system, the ice lake, far behind it up on an unreachable level is a deep forest, I read officially that a long time ago it was going to be a shortcut from the lost woods, makes no sense tbh but I've always wondered if a loading zone was still there, you wouldn't think so but a pretty legit TH-camr once offhand commented that there was something there, but didn't elaborate, so I've always wanted to know if any of that is true and how long did the forest shortcut survive since it's in the final version almost

  • @AFellowDoktuh
    @AFellowDoktuh ปีที่แล้ว

    2:34 I like to imagine that Link is being held by one of his feet by a giant crane game claw.

  • @dasten123
    @dasten123 3 ปีที่แล้ว

    Wouldn't it be awesome if we somehow got our hands on some of these old versions of the maps?

  • @miniandrewmini1
    @miniandrewmini1 3 ปีที่แล้ว +2

    The stalfos room was brought back in by Cendamos about a decade ago

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      Yes it was, I was there when it was infact and it was a heckin' crazy time too with that Debug Rom leaking then.

    • @miniandrewmini1
      @miniandrewmini1 3 ปีที่แล้ว

      @@TheObsessiveGamer I remember when the majoras's mask debug leaked as well. I don't think much came from it unfortunately. I think cendamos disappeared from the internet

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      @@miniandrewmini1 Yeah Majora's Mask unfortunately didn't have much more. I think we need a serious leak of the old 7 day calendar of that for real substance. I imagine he left once OOT Cut content dried up for a decade till more recently.

  • @steinis6409
    @steinis6409 3 ปีที่แล้ว

    Awesome,
    I personally think the early -beta artstyle looks alot better then the final product. I really like the colours, the less-edgy 3D objects and more comic-like, smoother drawing style.
    The forest also looks alot better then the current each room a sware with 4 directions, thingy.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      It reflected ALTTP a bit more looking cartoony like that. I do like a mix of the two style as I like some things better than the other, but the final games is still perfect in terms of mood and feel to me

  • @inendlesspain4724
    @inendlesspain4724 3 ปีที่แล้ว +1

    Since I don't see anybody mentioning it, at 7:18 Saria says "I'm Saria of the Kokiri tribe, nice to meet you... Jara" ("Jara" apparently being the name the player gave to Link). It sounds like Saria is introducing herself to Link for the first time, which of course would be odd for what are suppossed to be long-time friends, so it seems like even at that late point in the development of the game the story was going to be different.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      He was Jara in Zelda 64 but Link in Ocarina of Time xP but I wouldn't take what Saria said at face value here regarding story. I imagine it might have been just a place holder text at that point or maybe the developers simply had it that somehow Link and her never met in such a small village

    • @inendlesspain4724
      @inendlesspain4724 3 ปีที่แล้ว

      @@TheObsessiveGamer It could be that, though my hypothesis is that at that point in development the Kokiri were this tribe of forest kids who were all dressed up similarly to Link but there was no real connection between him and the tribe; as silly as it sounds, it's more likely than Link and Saria never ever meeting despite living in the exact same little village, plus none of the prior games actually gave an explaination as to why Link was dressed up the way he was while most npcs wore more generic clothes, so the Kokiri could've started off as just a silly idea for a new location that later got further development. I also think that it could've been that Link being dressed up similarly would let him "infiltrate" the Kokiri Forest as no one from outside was allowed in (if that plot point is also true at that point in development).

  • @suikasuika4157
    @suikasuika4157 2 ปีที่แล้ว

    great video

  • @AlinktoPersona
    @AlinktoPersona 2 ปีที่แล้ว

    I have a theory: The skulltula Dungeons were meant to be in Ocarina of Time as a reward for destroying all 100 skulltulas.
    This idea was nixed after Miyamoto and pulled his team pulled the plug on OoT, feeling that they had spent too much time on the project. They were going to featured Ura Zelda . However, Aonuma had little to no interetest on working on the latter . He was reassigned to the Zelda the Gaiden project. In order to help him meet the deadline, he was was sent extra features that they had completed and meant for Ura Zelda the Blade Beam and the Skulltullas Houses.

  • @AnimeLoveLover123
    @AnimeLoveLover123 ปีที่แล้ว

    The places I would have loved to see it the game would be the large, free-roaming lost woods and a fully 3D castle town.

  • @rainbowshadow2768
    @rainbowshadow2768 3 ปีที่แล้ว

    What’s the very first song from? It sounds like hyrule field but I know OOT’s Hyrule field didn’t have the Hero’s theme in it, only traces of it...

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว

      Heh, this is probably one of the more forgotten tracks, but it was an exclusive track made for the menu of Ocarina of Time for the GameCube. I always really liked this rendition of it, thought i'd bring this forgotten track to light.

    • @rainbowshadow2768
      @rainbowshadow2768 3 ปีที่แล้ว +1

      @@TheObsessiveGamer omg wow! I’ve been a Zelda fan all my life but have never heard it until now, it really is forgotten. I listened to it and I really like it!

  • @aurafox1
    @aurafox1 2 ปีที่แล้ว

    If I had to guess, since the original build didn't feature the c-buttons in the hud and we've been told that Zelda 64 ran on a modified Mario 64 engine, I'd say the C-buttons were probably used to move the camera originally, just like in Mario 64. This might have been important for exploring these early areas and might also explain why so many areas had to be redesigned so that the camera would work better for players who might not think to use the z-button to center the camera behind them in the later builds.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      That would be my guess too. As much as I wish I had a free camera in that game, the c-buttons definitely got better use here. I do think the redesign was more because the regular N64 couldn't handle such huge areas unlike the 64DD

    • @aurafox1
      @aurafox1 2 ปีที่แล้ว

      @@TheObsessiveGamer Many of the early maps definitely couldn't have been handled on the N64. But some of the later ones definitely could. That's why I think the camera was also an influencing factor.

  • @hri7566
    @hri7566 2 ปีที่แล้ว +1

    Farore's wind makes a lot more sense with wind as a mechanic of the forest temple

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      With how all over the place that dungeon is, it really is

  • @WinVisten
    @WinVisten 2 ปีที่แล้ว

    I was thinking the Unicorn Fountain was either an early generic Fairy Fountain, or it was a special one where you got the Sword Beam.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      The sword beam is a theory, but more a wishful one since there is no proof for that. But as for ti being an early generic fairy fountain is a possibility since it was one of the earliest instances of a fairy fountain we had at that point and the fairy found from the Overdump is similar to it too.

    • @WinVisten
      @WinVisten 2 ปีที่แล้ว

      @@TheObsessiveGamer Agreed, it's likely just a fancy generic Fairy Fountain.. Although it COULD also be the Great Fairy Fountain too. I really want to make a papercraft of it, but since a 3D model of it hasn't leaked, I'd probably have to make it from scratch.

  • @domadorerrante4207
    @domadorerrante4207 ปีที่แล้ว

    Unicorn fountain? Is for a power up to Epona?

  • @superdaveozy7863
    @superdaveozy7863 3 ปีที่แล้ว +5

    Beta reminds me of Quest 64.

  • @sebastiaanhols9103
    @sebastiaanhols9103 2 ปีที่แล้ว

    Is there uncompiled C code in this giga leak? Would love to learn about how they coded OOT 😎🙏

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      I think there is? I did find something on Google that had it uncompiled. Course it was way beyond me, so I couldn't do much. Give Google a search, it should still be around

  • @TheDarkFuryKnight
    @TheDarkFuryKnight 5 หลายเดือนก่อน

    I actually think it would have been nice if the cave dungeon led to outside rooms, it would be a nice change of pace.

  • @chloeobermiller5254
    @chloeobermiller5254 3 ปีที่แล้ว

    LET’S GOOO

  • @JoeBoynton87
    @JoeBoynton87 2 ปีที่แล้ว

    Maybe Unicorn fountain was going to be similar to Horse God Fountain in botw. But instead of reviving Epona, it probably contained an upgrade/magic ability to horse riding mechanic of Oot. Maybe the idea for Horse God Fountain in botw came directly from the uncut content of Oot.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Would be a hilarious slap to those who kept thinking it was triforce related, but maybe it could have been related to Epona as you say. They do use old ideas in later Zelda games afterall, so maybe

  • @TitansTracks
    @TitansTracks 3 ปีที่แล้ว

    @11:32 Yo!!! did link actually run and swing his sword like in the Megaman Zero games!? That would have been SICK!!

  • @AgnusCavichioliPereira
    @AgnusCavichioliPereira 3 ปีที่แล้ว +1

    12:30 Is it me or Link has the exact same Fighting Stance from Twilight Princess on the right image?

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +2

      Alot of inspirations from the beta were used in TP, so maybe.

  • @risdorc
    @risdorc 2 ปีที่แล้ว +1

    Does anyone know what rom is he using to enter these locations? I really want to get one, to explore those places by myself

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      I have a recreation mod of these in the description that links to the guy who made them; ChrisCube

  • @shadowledastray
    @shadowledastray 3 ปีที่แล้ว

    As many have theorized, the beta castle town (once filled with NPCs) was probably too much for the N64.. But interestingly, I get the impression that having the large castle town walls in the center of beta Hyrule field was to help with streaming the overworld map.
    Instead of having a huge open space like in the final game's field, Link would have to walk around those central castle walls, allowing the game to load new sections of the map as he circled the structure. The walls would keep this process hidden from the player's view, like a clever loading tunnel. This way they wouldn't have to display an entire overworld at once.
    (The castle walls and entrances can be seen in early screenshots of both the lost woods and the desert.. So, perhaps it was like Majoras Mask, with a different region on each side?)

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 ปีที่แล้ว +1

      A Majora's Mask like overworld would have made more sense with this if we do assume the beta castle town was in the centre of hyrule field and the evidence does point to that now well too considering how that contrasted screenshot of the lost woods even shows a side of the beta Hyrule castle too point right next to it.
      Makes one realize Twilight Princess which was stated to have take some beta OOT content also took this concept too as Hyrule Castle was in the centre of the overworld

    • @shadowledastray
      @shadowledastray 3 ปีที่แล้ว

      @@TheObsessiveGamer I certainly appreciate how Nintendo doesn't let cool ideas that are cut go to waste! They always seem to show up in a later game.

  • @chompythebeast
    @chompythebeast 2 ปีที่แล้ว

    My guess is that the Unicorn Fountain is the Sacred Realm, and that we might have actually seen it and the Triforce at one point before Ganondorf would come in to steal it. The whole segment was cut down, and what we ended up with was just the screen going white and Ganondorf butting right in. The segment _is_ a little underdeveloped, when you think about it. So maybe the Fountain "is" there in the Sacred Realm, but unlike Blade Runner, we don't get to see the Unicorns in the Final Cut

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      I personally think Unicorn Fountain may either have been an earlier fountain design overall or a unique one that gave us a special move. Many have made wild theorizes on it like having the triforce, but aside from it having the trifroce symbol on it (which is all over the game already), I don't see anything that may point to it being that special that it was in the sacred realm.

  • @bottombarrelbudgetfilms1854
    @bottombarrelbudgetfilms1854 3 ปีที่แล้ว +1

    I'm most interested in the AU where we can play A+C because way more work done but also very old

  • @kyle_lg1077
    @kyle_lg1077 3 ปีที่แล้ว +1

    I wish that nintendo can create
    The beta cause I've been playing
    Ocarina for countless days maybe
    Even years and i always feel like
    Its empty or needs more adventure
    Than just quest and side quest

  • @Scottyboy2000
    @Scottyboy2000 2 ปีที่แล้ว

    This is the kind of content I expected to see in the Hyrule Historia book...

  • @aylasabatini7122
    @aylasabatini7122 3 ปีที่แล้ว +1

    The headpiece from beta Dodongo's Cavern look like Komata-kun from Shin Godzilla.