Cut and Altered Maps of Super Mario 64 | Cut Content
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- เผยแพร่เมื่อ 26 เม.ย. 2024
- Super Mario 64 had a plethora of levels that changed drastically during development and some were even cut. Today, we shall explore these maps in a the complete detail we couldn't 3 years ago.
#Mario #Nintendo #SuperMario64 - เกม
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I enjoyed it and had been subscribed.
@@SIG7Pro Much appreciated :3
I love your videos🥰
One thing that strikes me is, if they stuck with the 1995 design, humans would likely never do a 0 star run, and with the mid 1996 design, it would have been significantly harder, but at least doable. The fact they added that slope there changed a lot about the history of sm64, both the challenge community and the speedrun community.
To think that the speed running community was about to be ultra boring if not for this. BLJ might have been obsolete :P
Random dev in 1995: I'm just gonna add a slope here. Why not?
20 years later
Dev: oh. Oh that's why not. This is all my fault
Hold up... Which slope? There were a lot of slopes.
@@lugbzurg8987they are talking about the main staircases in the castle that were changed from platforms to a walkable slope
You think that would stop humans?
it's impressive to learn that B3313 actually had to rebuild a lot of these beta levels just based on footage, i initially assumed it was built from leaked content haha
i wish i could play those levels without having to navigate the absolute labyrinth of B3313's castle though, even if i love getting lost in it
it's a labyrinth? guess they took some liberties?
@@TheObsessiveGamer Yup, B3313 combines various castle layouts from beta builds, urban legends & final release while also featuring numerous levels from said sources.
It's called the Internal Castle Plexus for a reason, a liminal labyrinth of castle layouts & levels familiar yet all so unknown.
@@sintheemptyone8108 wow sounds amazing. Thanks for letting me know! Planning to check it out!
@@TheObsessiveGamer It really envokes a feeling of "a game in your dreams", you can get completly lost but you want to keep going.
The B3313 Dev team has such incredible dedication
The Princess Peaches' castle original design looks like a somewhat unsettling 90s playroom facility..... It gives me the creeps!
Clarification: Dire Dire Docks was still called "Water Land" in the Japanese version… along with Lethal Lava Land being called "Fire Bubble Land." This is why they're still referred to as "Water Land" and "Fire Bubble" in the official OST.
Oh that's very interesting. Guess they only changed the English titles of these. Guess this is more a localization change.
@@TheObsessiveGamer It depends on what Japanese version you have. The original Japanese version had the original names. The remade Japanese version had the changes made in the English version with rumble pack support. I have a copy of the remade version, want to find a copy of the original someday.
@@backloggamereviewsOh, you mean the shindou version. 😂
@@backloggamereviewsdoes shindou pak change fire bubble and water land?
Yeah, the names are changed from the original release and the picture of Jolly Roger Bay in the original Japanese version is of a bubble underwater. The Shindou version changes it to the sunken ship.@@crystalmoon1
"Courtyard full of Boos".
I heard that as "full of booze". The fountain in the coutyard is full of whiskey.
Well no wonder Luigi was 24 years late after being at that fountain not knowing up from down :P
I recommend using the Japanese version for things like comparisons, as things like the key counter still work since the international versions scrubbed it out
Haha yeah I realized that after I already had uploaded the video.
@@TheObsessiveGamermake a part 2
I unironically crave your content.
Even though you do tread some old ground I like the way you explain it.
It helps clarify things I might have missed and you also provide some new information and clarity on recent findings.
haha glad you enjoy my content. Thanks for watching!
I ALWAYS love finding unused SM64 content, it's just so weird seeing what the levels could've looked like in an alternate universe.
I was only half paying attention and was very surprised to hear about the 'courtyard full of booze'
Hah, no wonder the Boo all looked off lol
Dang,can't believe B3313 has such accuracy in the beta content!
Yeah it’s insane, like I can’t tell which one is real or not
They did a solid job in adapting the beta into their build
13:39 Immana have to correct you there, this thing right here was mostly intended for a tv commercial, this means "Path to Nintendo 64" in spanish. I could be wrong here, but it doesnt seem something that would be in game, the image's resolution would be similar to the hud's
Actually it's from a Spanish show that had a segment talking about the N64 there. That was some early footage they got from Nintendo to show off for their show.
Great video man, I didn't know when Nintendo patented the N64 they included screenshots and documentation of a game map. Gathering all this information, going through all the differences, comparing them, and editing it all to be side-by-side is highly impressive feat and I appreciate the amount of work and effort that you put into it. You kept everything relevant and didn't add any unnecessary information or cuts. Awesome video man, I look forward to seeing more!
Thank you very much! Yeah the patent surprised me too but amazing what even something like that held
I have a profound facination with Super Mario 64 and it's early builds. I hope to see it released in some form some day!
Here's hoping!
I enjoy beta Super Mario 64 and Mario Kart 64 beta.
Bro, seeing unused content in classic games is one of the coolest things ever!
it's always insane to me seeing how different this game I know like the back of my hand could have potentially been
Honestly. Especially having memorized the game, this would have been jarring
Lovely video! I don't know why but seeing the beta footage of this game just fills me with such a deep nostalgia that I can't explain.
It might also be the reason why I get attracted to beta content this much lol
This was really cool! there are a lot of things I didn't know about before, which is crazy because I spend way too much time watching these kinds of videos than I'm willing to admit.
Yeah and i'm amazed by how much I had originally missed too in my old video here. Glad I finally could make a video like this for everyone :D
LETS GO!!!! i love your zelda 64 and mario 64 content, some of the best ive seen around, if not the best. I like your in depth coverage even of small details, the more the merrier
Thank you very much! I try to be as thorough as possible
I think this is the first video I've watched from your channel and I really enjoyed it. I really liked your fun and welcoming narration style. I find it extremely entertaining and somewhat funny.
I know I’m 7 months late, but I think the reason for early Shifting Sand Land’s pyramid design is because it could’ve started as some middle-eastern desert temple or shrine. Also, there’s actually at least 2 SpaceWorld prototypes for SM64 that date back to 1995. (Screenshots and footage shows evidence of this.) There’s less data about the other build however, because most of what we know about it comes from screenshots, and little footage of it has been found. It’s actually suspected that the early Jolly Roger Bay was in that build.
Super Mario 64 has to be the most famous beta build in history! I wish all of it could be released to be played!
"And her child that mario is about to yeet". I cracked up hard to this! Fantastic video brother!
Heh glad some got that rofl
This video was brilliant! It was so well-researched and I loved how you explained things thoroughly without stating the obvious. Well done for making such quality content! :)
Thank you very much! It was a lot of work but glad to have covered it well
the most mysterious game of all time, i just cant explain the feeling
Every time I find out you release a new video, I yell "Return of the king!!!!!" even if a new video came out last week
Heh nice. I look forward to keep being the third movie in the LOTR trilogy XP
@@TheObsessiveGamer lol
I love your videos! Underrated channel!
Another great video as usual! Keep up the good work!
Thank you!
So glad to see you in my recommended again
Glad to be back in recommended lol
I can’t believe they made a movie about the map called Donjon.
When they had deep understanding of the beta before any of us and even made a movie out for it lol
This looks really interesting. Definitely gonna watch after I wake up
Hope it was worth the wake up for it lol
@@TheObsessiveGamer Yes it was! Great video. I'm tired again though, I might go sleep some more now
It's always fascinating seeing early versions in comparison to final release.
Hey man, been watching your videos for years and never really comment but you do a great job. Thanks for sharing these types of videos. They are very interesting and informative! I also think it would be cool to check out the development of popular rom hacks as well. Maybe there is something interesting there? Thanks for sharing your videos with us!
Heya and much appreciate the support and glad you've been enjoying all this content! I have definitely gotten a lot of requests for checking out Rom Hacks, so I guess I should eventually look into them one day haha
@@TheObsessiveGamer I highly suggest Legend of Zelda: The missing link. It’s a fairly short game and it takes place between OOT and MM. I think you will seriously enjoy it.
Love your videos! It's honestly a crime that you don't have way more subscribers
Thank you! haha hopefully one day. Always assists us if shared to more people :)
You deserve more subs. Great video!
Thanks for the video! Always love your Nintendo content! :) ♥
Thank you very much! :3
Another great video! Love your content !
Thank you!
I love your channel!
Thank you!
Donjon is literally the french for dungeon
Oh, I can't wait to watch the video!
Hope you enjoy it!
Thanks for the great content keep it up!
Thanks!
This video is gonna be awesome
Yup!
Gonna pleased if expectations are met lol
TIL that B3313 is _way_ more authentic than I thought.
How is your content so underrated? Wild, good stuff man, keep it up
Potentially has to do with not enticing people with the titles who don't play those games. But idk! I see trends like "The Hidden Secret in" or "What you didn't know about" maybe just to build intrigue even if you're not interested in that specific game
Thanks man! Interesting ideas there to build some mystery and interest. Will plan to consider. Thanks again!
7:18 that level really looks like it has more boats, its more obvious in still screenshots from the 1996 company report though
-if it did have more than 1 then it was probably just a rendering test-
I kinda was thinking that is a possibility and that maybe the beta version had a secret entrance to a separate area with the Jolly Roger boat... however at the same time we do know they were making other maps too outside of the accessible ones in the castle at the time and thus Jolly Roger Bay may still have indeed been separate.
I like the idea of the boulders shattering when Mario hit them. Good that they brought that back in SM64DS for when giant Wario walks into them.
Yeah but I guess Mario's head wasn't THAT hard to break it lol
Wario can also break them without the super mushroom. You just need to time your strikes correctly.
Mario 64 is the ultimate comfort game…
The area of the tower was the top floor of the castle, it was originally meant to have a night sky background before it turned into. The other alternate level where you climb to the top of the tower was an alternate unfinished version of Whomp's Fortress.
Do we have a source on either of these?
@@TheObsessiveGamer there is some very old information already floating about. Even back in the day magazine footage Next Generation Gaming and so on showed it atthe time showed that version of the top level of the castle.
It looks like what is a very early build, but you can tell by the texture that its the top level of the castle.
The method of getting to the top of Whomp's Fortress changed over the years also. You were meant to collect a star by reaching the top of the hill in that version, instead of the one at the top of the tower. It seems like they made it deliberately more difficult.
There are other videos here on TH-cam that talk about it if you go down the rabbit hole deeply enough.
I'd love to see a new Mario game that would basically remix Super Mario 64. Throw in the unused levels, enemies, music, and concepts that couldn't be in the original game. Have Mario (and Luigi) explore various castles with pictures that teleport you to various levels. Doesn't have to be long, either. Maybe a star per level (with a few other collectibles and secret stars). End each castle with a boss. Once the game is completed, have Peach's Castle from the released version of Super Mario 64 available to explore. Will we see that? No. Would I love it? Yes.
Would be lovely. Maybe one day someone will stumble on this comment at Nintendo and take inspiration lol
There's a hackrom that has real beta levels, mixed with creepypastas/ARGs, the sm64 icebergs, references to other hackroms, etc.
I have found like 10 references to super mario 64 classified already
The hackrom is called B3313
And it got an update recently with new contenr
Wish there was prototype of it, to experience the maps literally. It was interesting to see the development of Mario 64, one of my fav games from Nintendo
Hopefully one day these map reach the wild and someone makes a room out of them
@@TheObsessiveGamer yeah, hopefully we can see how they supposed to be used even in prototypes before the final game.
8:04 i think that blue coin box had the beta coin texture but blue on it since they were still using the beta coin icon at that time
Ah good observation!
@@TheObsessiveGameri do import beta stuff in sm64 from the leak for a living lol
Waited all day for this vid. Wooo
Hope you enjoyed it!
@@TheObsessiveGamer yeah it was really great. Thank you
Interesting. In the beta, the painting for Dire Dire Docks was what eventually got used in the DS version. Wild to me that a beta asset like that would make it into a DS port a decade later.
Not actually a beta asset. The Japanese version uses that art actually
Finally more Mario 64 content in my recommended. Thank you algorithm.
Heh glad you enjoyed it!
key counter is glitched in NA version,in the japanese version it was keys and in europe,a u of sorts
Yeah I realized that after this video lol
Seeing so many things from these betas also being in the hackrom B3313 gives me years of life
The creators of the hackrom really made their homework about the betas
And creepypastas/ARGs/sm64 horror videos
And other hackroms
Yeah it is pretty impressive how much they adapted and properly. Neat part being that we got a way to play it through them
@@TheObsessiveGamer yeah, but there's a downside tho, it's VERY hard to find an specific level if it's not near the entrance
Idk if you played the hackrom, so let me explain this
You know mario 64 is divided in 3 main areas, the lobby, the basement and the third floor, right?
Well, in B3313 that's not how it works
There are DOZENS of different areas
In terms of lobbies alone
We have first the 4 beta lobbies entering the castle, the plexal lobby, the vanilla lobby, the nebula lobby, the fake beta lobby, the rainbow lobby
And more
Then there are different versions of the third floor, aswell as a fourth floor (or more than one fourth floor, ik one of greenio's is in it, aswell as stanley and the core)
Even a FIFTH floor
There are even different castle grounds
Beta castle ones, inverted castle grounds, grey castle grounds, red/destroyed castle grounds, foggy castle grounds
There's just SO MUCH
SO MANY REFERENCES TO SO MANY THINGS
It's a giant rabbit hole that i think everyone should experience
Beta castle grounds*
@@axl256gamesx7 That sounds pretty nuts. I really gotta try this out now lol
@@TheObsessiveGamer you really should
this is cool man good job
New sub here. This video was awesome!
Appreciate it! Thanks!
I love your videos dude
Thank you!
2:59 - that's actually what the Jolly Rodger Bay painting looks like in the _original_ Japanese release.
Oh I know, which is why I didn't bring it up
I kinda like the aesthetic of the '95 build more than the final game. It feels like a more natural evolution of SMW and moreso echoes the classic mario style imo. Anyone else feel like this?
For a lot of those screenshots of mario in a later part of a level looking down on a earlier level, you don't know if some missing objects is due to it actually being missing or mario collected it already like in the bowser in the sky part.
Actually we know those weren't there as red coins weren't implemented until the late stage of development actually
Im so fried rn and the music its a real vibe
subtitles: "the courtyard that was full of booze"
I wish
theres another cut level we have evidence of. it is just referred to as "cave dungeon". no footage exists for it afaik. the only evidence of it existing is the dynamic music definition for it. it would've occupied the slot for stage38
May I have a source on this?
@@TheObsessiveGamer i think alieneer came across the name of the dynamic music definition for stage38 in a .o file in the gigaleak. "scn_msc_cavdg". he also found evidence that there mightve originally been 46 stages in the game. all of the info about names and stage counts were gotten from the gigaleak. the info about cave dungeon is on tcrf in the sm64 development section. he also found a null reference to a dynamic music definition for one of the secret levels.
I do have a theory if the weird map was for a hub of sorts. I feel like the map would've in a room inside the castle. You would've entered the castle and then enter another room to get to that map
Kinda wild how major this game is in speedrunning culture and is both important in developing the practice early on and making it more mainstream. And all that could have been different
The One Map you called a "beta hub" i think it was "great tower" or something, made me think of these "all copies of Mario 64 are Personalized" and i do like that feeling, i wonder tho what it was supposed to be like in the end
it's strangeness does indeed make it feel like that lol I still think it was part of the beta castle in some form. Either upper floor/tower or the main area.
@@TheObsessiveGamer definitly sounds Likely to me too, i mean, what else could be really?
To me the newest beta hacks will never reach the old ones. Since there was only a few info back at that time it was way more creative and fun, now hacks tend to almost follow the same formula and almost all of them are the same hack but with slightly modifications.
I think the Donjan map would've been smaller relative to Mario, because you wouldn't want the player to not be able to go up regular slopes in the hub, right?
B3313 rom hack showed these beta maps so well
oh what is that Rom Hack?
@@TheObsessiveGamer it's essentially the culmination of the "every copy of mario 64 is personalized" trend in one hack, and it's awesome. it's very confusing to navigate though, with doors leading to rooms with more doors to more rooms and you start to feel like the castle might just go on forever. it's got a lot of beta-inspired content as well, and inspiration from mario 64 horror videos like greenio's beta tapes!! it reminds me a lot of yume nikki and LSD dream emulator, if you've heard of those
@@fridaykitty very well put!
@@fridaykitty oh how interesting. I should play that. Does it actually have that "Wario Apparition" thing in it too? lol
@@TheObsessiveGamer No, don't think so, it just uses the themes of a constantly changing and "personalized" SM64 beta build. Would love to watch you stream this
Hopefully if there's any footage locked away in Nintendo's locker, I'd love to see some unreleased footage if any at all of Super Mario 64 2 for the DD! I'd love to see how it could've turned out in the long run of what could've been!
This is awesome❤
Thank you! :3
the beta clock in the front of the castle looks like an eye to me.
Could be anything lol the clock is a guess
Funny how sm64 doesn't look at all a mushrooms kingdom. Just adding the right texture would had done the job
Not me actually thinking the game was in black and white in 1995 💀
Maybe it was actually in Red and Black actually and for the Virtual Boy the whole time :P
Nice vid
Thanks!
Just play B3313 if you want to see all the beta Mario 64 stuff. Except, you know, cursed :p
wow cool video! But how did you found all of those informations?? I thought Nintendo was quiet about his stuff... or maybe you worked with the gigaleak?
Well outside of the cut maps, the rest was literally just scrubbing through old footage, screenshots, and various sources to get a complete picture on all the levels
Okay, I see... where do all these images come from? To me, that would be like lost media. Nintendo took images during development, but I'm not sure they'd share it all.
@@Prisma___7 The Cutting Room Floor is where alot of them are found which were pulled from various magazines and websites of the era.
at first it was fake to me like bad fan made and i've never trusted this kind of footages...
@@Prisma___7my guy, tcrf is like the most trustable place.
The checkerboard map looks similar to the one from SM64DS so it could be the same where it was to test the tox boxes.
Possibly as objects were found in these leaks so maybe those did not transfer over
You forgot to mention big boo's message in the beta when you first get into the level
Oh? Do elaborate
@@TheObsessiveGamer in the beta when you first enter big boo haunt the ghost will greet u wit this message:
Eh he he...
You're mine, now, hee hee!
I'll pass right through
this wall. Can you do
that? Heh, heh, heh!
Such a great video, well done. Liked and subbed. 🫡💚
Earned my sub
Appreciate it :)
@@TheObsessiveGamer BTW
I'm a sm64ds og fan so if you wanna do. Vid about their lost levels I would be glad to help
Is there by any chance you have a discord so I could contact ya
wait did we found more i thought the only ones the gigaleak test levels
Not really more found but rather there is ALOT of beta info about the existing maps that never were covered that I finally got around to doing so with this video.
12:55 "most of the background platforms were missing".
You mean there was even less walking surface BEFORE?
Yep, welcome to extra hard mode :P
Lethal Lava Land in the japanese version of the base game is still called "Fire Bubble land" or Faia Baburu Rando/ファイアバブル ランド
Yeah seems this was a localization change more. Didn't realize till after.
i have never once used the map in hazy maze cave
Yeah I didn't realize it was there till I made this video lol
What is that entire cut fortress level shown? Does it have a name? Can I look at a mesh of it anywhere?
The level can be found within the assets of the Gigaleao which you might find via a Google search
That cut fortress level could be called Mega Jump Fortress or Super Jump Fortress.
Sounds like a name for a Mario Galaxy level lol
Very nice :)
Thanks!
@@TheObsessiveGamer anytime
That big yellow boo paiting looks similar to the DS version
I'm french and I can tell you, you made your life complicated with your translation of "donjon". It literally just means "dungeon" ^^'
haha interesting. I normally see it translated to "the great tower or innermost keep of a castle." but hearing it from the source here shows how it is probably get mistranslated quite often
@@TheObsessiveGamer I made some research and it seems that "great tower or innermost keep of a castle" is the original meaning of donjon and the word was used both in french and english during the Middle Ages.
While french people kept the word donjon and made its meaning evolve over time until it became what we know now, english people changed it for dungeon and donjon still has its original meaning for them. Well I'm not 100% sure, but that's what I understood.
And if the beta room was indeed meant to be the castle's main floor, it makes sense for it to be called a donjon, since the donjon was the tower in the center of the castle and the main area.
this is just my sm64 nightmares
we really need a remake of this game and the ds version omg
Especially the DS version needs it badly
There's the PC port of Mario 64 along with the render96 mod. It's really good. I think there's also fan recreations on the beta build. 🤔
Lethal lava land is really similar to the lava worlds in star Fox 2
Maybe an inspiration in the end?
2:59 and Dire Dire Docks on the WHAT
Why do you think the monarchist, Bowser hid behind that level :P
10:16 old version of Bob-omb Battle field
Man tell me why the boo design in 1995 looks better, and more like the boo we know today
More eerie look I guess
0:08 Team Fortress Classic
?
@@TheObsessiveGamer tfc
The Grindels need to lay off the smokes!
At least it's not ashamed of its smile lol