FIXING The Most HATED Special In Splatoon 3

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
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    Trizooka is the most hated special in the game right now, so today I want to highlight all my issues with the special and how I would change it to be more fun and more well balanced.
    Modded Zooka Footage From: / terretbutdumber
    Zooka Reload Sounds: / @ritznblitz
    Edited By: / logicreates
    Art In Video By: / 92kyuni
    If you liked this video you might enjoy these...
    Splatoon 3 Guides: • Splatoon 3 Guides
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    Thumbnail By: / maskavado
    Corner Gif: / cephalorock
    Outro By: / tanglerine
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    #Splatoon #Splatoon3 #prochara
    Music List:
    ♪ Crazy Chili Dog / Street Fighter III: Third Strike
    ♪ Mob / TEKKEN 4
    ♪ Battle! (Arven) / Pokémon Scarlet & Violet
    Issues With Trizooka - 0:00
    The Goal Of Changes - 3:11
    Nerfs - 3:52
    Reworks - 5:13
    Buffs - 6:12
  • เกม

ความคิดเห็น • 384

  • @SecretOrg09
    @SecretOrg09 3 หลายเดือนก่อน +416

    Chara is really rolling the dice by putting this up days before a patch - but tbh we may not get stuff to fix it anyway but would be pretty funny if it is immediately fixed in some of the ways he talks about
    Also giving an extra shot for directs seems a bit extreme considering getting a direct is good already. Maybe a max cap of 1 extra shot because otherwise that could get out of hand?

    • @lottiye
      @lottiye 3 หลายเดือนก่อน

      are there consistent days where patches come out? when’s the next one?

    • @SecretOrg09
      @SecretOrg09 3 หลายเดือนก่อน +5

      No not really we just know it is around the middle of the season so most likely sometime next week

    • @xraenon1664
      @xraenon1664 3 หลายเดือนก่อน +17

      I don’t think being able to earn multiple extra shots like that would be that big of a deal. Remember, the special ends regardless after 7.5 seconds, and even if you wipe the enemy team with directs, you have to wait out a respawn timer before they’re back in play. (And if they have Quick Respawn from Tacticooler and jump in, it’s their own fault if they picked a bad spot to jump to.)

    • @SecretOrg09
      @SecretOrg09 3 หลายเดือนก่อน +7

      @@xraenon1664 I guess but you never know how creative players can get (especially competitive) and I think it would block a very obvious loophole that might get exploited later down the line in advance so we don’t have to deal with it for at least 6 weeks (bc that would be a LOT worse than what we have now)

    • @tiesvanleeuwen3280
      @tiesvanleeuwen3280 3 หลายเดือนก่อน +6

      ​@@xraenon1664 You could run Special Power Up so that the duration is longer. But in that case if you miss your shots you would be stuck in the special for longer. Could be an option?

  • @Bazzoka
    @Bazzoka 3 หลายเดือนก่อน +292

    I'm just imagining if they added this reworked Trizooka to Salmon Run and you could get shots back from splatting boss salmonids. That'd be so fun and satisfying

    • @Theonewhom6148
      @Theonewhom6148 3 หลายเดือนก่อน +21

      So if you do it into a crowd of salmonids you just get like 15 shot

    • @trickygamer555
      @trickygamer555 3 หลายเดือนก่อน +16

      Trizooka more like A-Gazillion-Zooka

    • @SecretOrg09
      @SecretOrg09 3 หลายเดือนก่อน +7

      Now that’s a place we will always take buffs to weapons. But you would be to susceptible to smallfry you wouldn’t survive

    • @Ideenloser
      @Ideenloser 3 หลายเดือนก่อน +2

      Bye bye king salmonid 🫡

    • @anarkuu
      @anarkuu 3 หลายเดือนก่อน

      Boss salmonoids, not just regular salmonoids​@@Theonewhom6148

  • @z_alexolotl
    @z_alexolotl 3 หลายเดือนก่อน +131

    fans: _really creative idea on how to rework the special so its not completely impossible to play against_
    nintendo, probably: i think we should just keep it how it is 😊

    • @sabbatage1870
      @sabbatage1870 3 หลายเดือนก่อน +29

      Nintendo: Hmmmm.... our players seem to really hate Trizooka.
      *decreases Reefslider radius back to its pre-buff size

    • @Galiaverse
      @Galiaverse 3 หลายเดือนก่อน +19

      Nintendo: ...But just in case...
      (Insert another Stamper nerf here)

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 3 หลายเดือนก่อน +5

      really glad nintendo's going to change something this patch. im so excited for trinouveau 220p i cant wait

    • @batmanbud2
      @batmanbud2 3 หลายเดือนก่อน

      I still love this game, but is it just me, or were they somehow better at SSBU and MK8D nerfs than S2 and S3.
      Actually, nevermind. Rollers are still meta in MK8DX.
      And have been for 10 years.

    • @nmotschidontwannagivemyrea8932
      @nmotschidontwannagivemyrea8932 3 หลายเดือนก่อน +1

      "Playing against it" is looking at the issue wrong. If you generally position yourself safely, and are aware of where enemies are/could be, then you drastically reduce your odds of being hit in the first place. And besides, the fact that it can kill you quickly isn't in and of itself indicative of it being overpowered. Chargers can do that too.

  • @JosephHartfield
    @JosephHartfield 3 หลายเดือนก่อน +103

    1:41 I like the fnaf jumpscare sound lol

  • @Jamal_DX
    @Jamal_DX 3 หลายเดือนก่อน +133

    I agree to all of the changes, but I would also reduce it's damage to 180 so it can't kill trough spawn armor anymore because I think nothing should ever be able to do that (we could also make the spawn armor work like ink armor from Splatoon 2 so you can only take 80 damage trough it, that also fixes the problem)

    • @MKJBlewis
      @MKJBlewis 3 หลายเดือนก่อน +33

      I honestly think dying to, or even killing someone, with spawn armor should induce respawn punisher upon your next death. Spawncamping discouragement of any kind would be greatly appreciated in this game.

    • @Overhawk_Red1214
      @Overhawk_Red1214 3 หลายเดือนก่อน +2

      It kills through spawn armour because it hits multiple times, changing the damage won't fix it.

    • @dav4224
      @dav4224 3 หลายเดือนก่อน +4

      ​@alexanderwilton3154 it does tho. Stamp throw kills through spawn armor cuz it does 220

    • @Overhawk_Red1214
      @Overhawk_Red1214 3 หลายเดือนก่อน

      The damage first breaks the armour, than kills you with the second 180 hit

    • @Overhawk_Red1214
      @Overhawk_Red1214 3 หลายเดือนก่อน +1

      The amount of damage won't change it because if it does less than 100 it becomes the worst special in the game and will still kill through armour because 100x3 is obviously 300, max spawn armour protection is 180, Soo ultimately suck it buttercup, this ain't changing

  • @justanoreo2.0
    @justanoreo2.0 3 หลายเดือนก่อน +81

    Special id love to see a video on is super chump personally, it feels like there is a idea there but is just a bit weak

    • @Calypso-zw2cn
      @Calypso-zw2cn 3 หลายเดือนก่อน

      I had the same thoughts about Ink Vac actually

    • @babywizard9027
      @babywizard9027 3 หลายเดือนก่อน +11

      I feel like they really fumbled with the whole "fake super jump" idea.
      When i first heard of it, i was super excited, because it seemed like such a unique and fun concept, but in practice, it never actually comes into play.
      Super Chumps are effectively just a minefield that you can launch to a desired location, that just happen to look like super jumps for no real reason.
      If i had to rework the special, id put way more emphasis on this concept by allowing the player to have the option so super jump alongisde the Chumps, landing in place of one of the chumps. That way, every time you see a set of Super Chumps, youd have to guess if an enemy player will land alongside the chumps or not.
      This would make the special much more fun to use, more of a threat to enemies, and also make it a really interesting mind game for the enemies, having to guess if a player is jumping in with the Chumps or not.

    • @justanoreo2.0
      @justanoreo2.0 3 หลายเดือนก่อน +1

      @@babywizard9027 yeah, it really feels odd since they have your teammates name on the little landing circle like a regular super jump. Probably give like a press A to jump to it, also if it was good image the splashdown combo it would have lol

    • @babywizard9027
      @babywizard9027 3 หลายเดือนก่อน +2

      @@justanoreo2.0 Yeah. It really feels like the whole "fake super jump" concept was only used for the visual of the special, and has no real gameplay function.
      In the entire time that it has existed, I don't think I've ever seen Super Chump actually be used to hide a super jump, and I've personally never been tricked by it.
      To me, it's just a portable minefield that happens to look the same as a super jump, but this really doesn't make a difference.

    • @justanoreo2.0
      @justanoreo2.0 3 หลายเดือนก่อน

      @@babywizard9027 I do agree although now I'm wondering if this would be overpowered with the whole squad getting in on one location especially with the other chumps still being there to help, I'm not sure about the other two but splat zones and clam blitz would probably be a bit too good in.

  • @kinfmin443
    @kinfmin443 3 หลายเดือนก่อน +35

    1:41 - Nice Fnaf jumpscare lol, it does really feel like that when you're locking in and zooka kills you out of nowhere... 💀

  • @magic3734
    @magic3734 3 หลายเดือนก่อน +227

    Video 55 of commenting on Chara videos till brella is good

    • @adrianoctavio
      @adrianoctavio 3 หลายเดือนก่อน +16

      Does sorella tent being good count

    • @Icewater003
      @Icewater003 3 หลายเดือนก่อน +14

      @@adrianoctavioI think they mean the regular brella.

    • @netizen10008
      @netizen10008 3 หลายเดือนก่อน +3

      I don’t think it’ll happen this generation

    • @OctopusPrince
      @OctopusPrince 3 หลายเดือนก่อน +1

      Sir this is not the plaza 😂

    • @magic3734
      @magic3734 3 หลายเดือนก่อน +1

      @Icewater003 Yeah. Maybe next game it'll be good

  • @terretro3623
    @terretro3623 3 หลายเดือนก่อน +22

    I remember you telling me about this concept and this came out amazing! Glad I was able to contribute a Zooka clip (the one with the smaller spiral)! :D

  • @Nathan11107
    @Nathan11107 3 หลายเดือนก่อน +11

    I like how Chara's 7 Zooka problems are the same colors as the 7 chaos emeralds.
    3:12 Also those clips were YIKES.

  • @ShortcakeAngle
    @ShortcakeAngle 3 หลายเดือนก่อน +10

    glad someone talked about how flukey the special feels
    pressing the right stick and then either killing 2 people in .1 seconds or doing nothing does not feel satisfying imo and every "zooka changes" thing i've ever seen doesn't address that
    also the hex-zooka is terrifying

  • @jackbob83
    @jackbob83 3 หลายเดือนก่อน +17

    Doesn’t talk about trizooka one-shotting through respawn armor

    • @ProChara
      @ProChara  3 หลายเดือนก่อน +21

      I get this complaint but this is less to do with zooka and more to do with spawn armor, slider and hammer throw can kill thru armor too, i think this would be more a tweak that reverts the armor to s2 where it doesnt have a cap and can always tank 1 hit. Is that better or not eh idk

    • @metayoshi1712
      @metayoshi1712 3 หลายเดือนก่อน

      Armor - only gives 100 additional HP.
      Specials that do 220 damage. 🤡🧠

  • @MeloniestNeon
    @MeloniestNeon 3 หลายเดือนก่อน +49

    Splatoon 3's devs not nerfing Trizooka or Pencil yet makes way more sense after the Worlds promo video, seeing as they STILL somehow think BP is meta (they are working off of almost year-old footage for all of their buffs and nerfs)

    • @jpuc5568
      @jpuc5568 3 หลายเดือนก่อน +10

      It’s Nintendo why would they ever understand how to run an online game

    • @mintystingmoon4787
      @mintystingmoon4787 3 หลายเดือนก่อน

      don’t worry, reeflux will just get nerfed again

    • @FinnishArsonist
      @FinnishArsonist 3 หลายเดือนก่อน +2

      not neccecarily, remember they did nerf shot and zooka. I think it was more of a case of more resources being on Side Order.

    • @theghostcreator776
      @theghostcreator776 3 หลายเดือนก่อน +4

      Not really, they just used footage they have full licenses too, which was last year's worlds iirc

    • @eonstar
      @eonstar 3 หลายเดือนก่อน +4

      I don't think the same people making the patches is the ones who made that video. At least I'd hope so

  • @Pepperknight341
    @Pepperknight341 3 หลายเดือนก่อน +7

    One idea I had for Trizooka is it's interaction with SpPU. Instead of increasing it's duration, it reduces the arc of the shots, trading the ability to fire over obstacles for more precision.

    • @yukioacumora4430
      @yukioacumora4430 3 หลายเดือนก่อน +5

      Spu is so underutilized **please** nintendo

    • @nmotschidontwannagivemyrea8932
      @nmotschidontwannagivemyrea8932 3 หลายเดือนก่อน

      Removing the arc doesn't make it more precise. If you learn the arc, then the arc is the exact same at a given angle every time. Making it a straight line makes it objectively worse, even if it would be a bit easier for a newcomer to use.

  • @jetbluefinjames9952
    @jetbluefinjames9952 3 หลายเดือนก่อน +6

    I honestly love the reworks and ideas, most of the time when I use trizooka, I feel like I’m aiming blindly. The guide and the impact shots just sound so much better and it gives the trizooka more counter play.

  • @iandanielo
    @iandanielo 3 หลายเดือนก่อน +6

    RITZNBLITZ MENTIONED!! 6:52

  • @ChristochatBTW
    @ChristochatBTW 3 หลายเดือนก่อน +6

    You know what was consistent had a skill based hitbox and thus fixes 2 if these issues? The original inkzooka

    • @MysteriousStranger50
      @MysteriousStranger50 3 หลายเดือนก่อน

      Yeah it’s nuts how the new version is just so fundamentally flawed. They could’ve easily made it one big main shot and two, consistent, angled shots to keep the tri part in too.

  • @Ecogarden_Creations
    @Ecogarden_Creations หลายเดือนก่อน +2

    Chara want's every special to be inkjet

  • @NorthernDruid
    @NorthernDruid 3 หลายเดือนก่อน +3

    I really like the idea of tightening the bullets' total hitbox, and in general I think focusing the changes on making the special less spammy is a good take.
    I'm really unsure about giving it extra shots in any capacity though, that seems like it would bring as much feel-bad as it would feel-good. (for one it would be more taxing to count the shots if you have to pay attention to how your ally went down, getting sniped by a shot you didn't realize they had doesn't seem like it'd feel great. Another is getting a shot refresh just as the duration ends.)
    But overall, really inspiring video to watch, there's so much innovation that could be had.

  • @medom3710
    @medom3710 3 หลายเดือนก่อน +3

    Remember the times when Trizooka was considered weak due to being inconsistant?

  • @nmotschidontwannagivemyrea8932
    @nmotschidontwannagivemyrea8932 3 หลายเดือนก่อน +2

    The Twitter example is silly. A charger would have killed him in the exact same way. The zooka user said that before that clip, the guy had tried rushing in that exact same way multiple times. Acting in a predictable manner can get you killed in any shooter. I'm not saying the special doesn't need changes, but I am saying that the argument of "there's no counterplay" is flawed.

  • @lunarcowboy
    @lunarcowboy 3 หลายเดือนก่อน +5

    6:52 ayo? Ritznblitz mentioned??

    • @lenzeru
      @lenzeru 3 หลายเดือนก่อน +1

      AYO?!

  • @silvadic2207
    @silvadic2207 3 หลายเดือนก่อน +3

    I’m honestly excited to see how Chara fixes Ink Vac, it’s honestly my favorite special because of the counter attack potential.
    That and getting 2 triple kills (with one having a follow up Charger shot for a team wipe) is really satisfying.

    • @tacenda3250
      @tacenda3250 3 หลายเดือนก่อน +2

      It just needs to be able to fire whenever you want by pressing R

  • @platy4700
    @platy4700 3 หลายเดือนก่อน +10

    Can’t wait for the devs to completely ignore this video (and everyone else’s complaints) and nerf Stamp while giving Zooka another buff lol

  • @Spaghettitron
    @Spaghettitron 3 หลายเดือนก่อน +2

    logi you absolutely cooked with the editing in this video!

  • @FemmeEnby3
    @FemmeEnby3 3 หลายเดือนก่อน +1

    i love that detail of it's direct dealing 220 dmg when the original zooka was a 220p special

  • @B4FT
    @B4FT 3 หลายเดือนก่อน +7

    I'm not a game designer or good player, but I think an interesting change could be making the shots weaker and have them start more spread out before converging over distance. making the weapon less effective as a panic button and weaker against enemies behind cover. and placing it more as tool for dealing with ranged enemies

  • @Ideenloser
    @Ideenloser 3 หลายเดือนก่อน +2

    I just want to yay that i love your videos, they're just so fun to watch 👍

  • @Angel..L
    @Angel..L 3 หลายเดือนก่อน +2

    2:34
    I think this is more of a problem with the Maps.
    A lot of those one ways drops and abysmal cover makes it hard to retreat .once you get hit by one outside hit you don’t really have a lot of options to move out of way.
    Many times I’ll see the second shot coming and I just can’t go anywhere bc there’s little cover or I can’t move away as easily.
    Personally I’d slow down the fire a tiny bit .
    So my idea is
    Nerf-Fire rate a tiny bit.
    Nerf -S1 start up time
    Nerf -Brief indicator of impact (Or louder activation sound)
    Buff- Land a direct hit on the first shot and ONLY the first shot you get an extra shot .
    Buff-Use sub weapons
    Buff -Use trizooka while super jumping

  • @KiwiUwU9090
    @KiwiUwU9090 3 หลายเดือนก่อน +1

    Oh my god wow i didnt expect my clip to actually be used in a prochara video :0

  • @hyperion284
    @hyperion284 3 หลายเดือนก่อน +1

    The extra shot on direct would be very fun. If it would happen I would love to hear a very satisfying sound effect like the Double Donk sound effect for the loose cannon in TF2.

  • @treehousegames7903
    @treehousegames7903 3 หลายเดือนก่อน +1

    I was today years old when I learned that each of the swirling blobs in a Trizooka shot was a separate projectile

  • @Hario338
    @Hario338 3 หลายเดือนก่อน +2

    I would love it if nintendo just hired some comp players to give advice for this kinda thing, chara out of anyone has some amazing ideas for how to fix these things

    • @MacZephyrZ
      @MacZephyrZ 3 หลายเดือนก่อน

      Some game companies other then Nintendo have tried iirc, and while it sounds great on paper there tends to be a huge conflict of interests when competive players have sway over a game's balance. Especially when that player is actively competing.
      I don't think this would be a problem for Prochara specifically but top players can also tunnel vision on high level play, when the gane should be balanced for all levels of play.

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 3 หลายเดือนก่อน

      @@MacZephyrZthe games already perfectly balanced for low level play though

  • @octo_gab
    @octo_gab 3 หลายเดือนก่อน +3

    ok but the editing of this video goes fucking crazy

  • @Iinneus
    @Iinneus 3 หลายเดือนก่อน +1

    I like the new weaknesses this special has in this rework! It's so often that it feels really obnoxious to fight against this special, and any time I get to take advantage of its weaknesses, it feels very interesting. It's the kind of thing where just about every other special really makes you rethink how you approach an opponent, but Trizooka is like "well let's just hope this one goes ok"

  • @knehzoo
    @knehzoo 3 หลายเดือนก่อน +1

    really good editing

  • @Ballistic2770
    @Ballistic2770 3 หลายเดือนก่อน +11

    I thought it was going to be reef slider ;-:

    • @thewhttt
      @thewhttt 3 หลายเดือนก่อน +12

      slider isnt hated its just sad :(

    • @yggdrasilsaltar
      @yggdrasilsaltar 3 หลายเดือนก่อน +10

      that special is hated but not like “grrr i hate you” but moreso like “this doesnt even work”

    • @SaltyToad00
      @SaltyToad00 3 หลายเดือนก่อน +2

      That's not hated. It's just bad.

    • @MKJBlewis
      @MKJBlewis 3 หลายเดือนก่อน +3

      @@yggdrasilsaltaryeah I hate using it not fighting it lol

    • @ProChara
      @ProChara  3 หลายเดือนก่อน +5

      @@thewhttt Slider and splashdown could be their own vid if its requested, my idea involves combining them.

  • @josiahtheawkward6008
    @josiahtheawkward6008 3 หลายเดือนก่อน +1

    I would love to see a video like this on Ink Vac

  • @Zorconic
    @Zorconic 3 หลายเดือนก่อน +2

    1:20 yo is that a Zorconic reference?

  • @Placeholder501
    @Placeholder501 3 หลายเดือนก่อน

    The swirling around opponents explanation explains a lot.

  • @osimdra1063
    @osimdra1063 3 หลายเดือนก่อน +2

    I think showing th location where the sots are gonna land is a bit too much, however, when you activate your special, a special sound could be heard by the ennemy team informing them that a trizooka has been used

    • @blunderbus2695
      @blunderbus2695 3 หลายเดือนก่อน

      A sound when an enemy pops a Trizooka is already in the game, and I think it got made more obvious pretty early on. It's just that it's still unreactable because zero startup

  • @gnilraps8392
    @gnilraps8392 3 หลายเดือนก่อน +1

    one more buff we should totally give it is to use it like in splatoon 1 where we could super jump while using it, hitting clips like that is so satisfying

  • @rhikke07
    @rhikke07 3 หลายเดือนก่อน +8

    This is probably one of the most interesting but also insane reworks I've seen on this channel. Giving shots back on it's on to me just sounds absolutely bonkers to think about.

  • @a_shrxydud
    @a_shrxydud 3 หลายเดือนก่อน +1

    that would be a very fun change to zooka, reminds me of the 'one more' system in persona

  • @shinyhero306
    @shinyhero306 3 หลายเดือนก่อน +2

    I think this rework is remarkably elegant. It makes trizooka stronger in the way that it feels like the devs were trying to make it powerful
    Namely
    1. Directs
    2. Collateral directs
    The reason this is the way I think the devs intended it to be is because design wise this special’s primary strength is its ability to wipe teams from across the map. That is is integral to the special’s design, however with patches and with the current state it’s in it has become more about this generalist special that can wipe teams rather than it’s specialist capabilities to wipe teams without being very mobile or being very effective at managing closer targets. This rework makes that niche shine and it’s great.

  • @spaceace9103
    @spaceace9103 3 หลายเดือนก่อน +1

    The direct hits reloading ammo sounds great for a single player campaign, like a skill tree upgrade.

  • @Anonymous_world5000
    @Anonymous_world5000 2 หลายเดือนก่อน

    I have one question, how did you change and add features to the zooka in game?

  • @merP.-YT
    @merP.-YT 3 หลายเดือนก่อน +1

    Tightening the shot spread should also mean that you manage to curve a bullet around cover it‘s more likely since the weapon was aimed at and edge or corner of the cover. Which at high level could be a nice little bit of skill expression and adds a little bit of a which side should I aim for mindgame

  • @user-bb2op9he1x
    @user-bb2op9he1x 3 หลายเดือนก่อน +1

    wait if the special only has 3 shots and you dont get your main weapon back after the third shot how are you supposed to continue the push subs alone arnt enough especially when its something like point sensor youre just going to stand there completely vulnerable, i think that you can get your weapon back but you still need to wait the duration just like tacticooler because it is right now doesnt sound very ngl

  • @light6666
    @light6666 3 หลายเดือนก่อน

    A neat buff i would give it is the ability to tighten the spread by holding the fire button this goes up to the point where it feels like your firing one large bullet of course your *really* vurnable if you go for this and you cant charge hold it

  • @abra_escaped
    @abra_escaped 3 หลายเดือนก่อน +2

    I think a change that could make it feel a lot more fair without being nearly as drastic as this is to simply make the shot one big hitbox instead of three smaller ones (without changing how the projectile visually looks). Thay way it would at least be more consistent feeling and wouldn't be able to get, or miss, kills for seemingly no reason. That plus more startup and either a radius or indirect damage nerf would put it in a good spot I think

  • @ASpaceOstrich
    @ASpaceOstrich 3 หลายเดือนก่อน

    Ah, I was going to suggest the one shot detonating with a big AOE. Refunding ammo on one shot is a great idea.

  • @Dan-tq5vn
    @Dan-tq5vn 3 หลายเดือนก่อน

    Nice! I also wonder what would happen if you’d reworked Ink armor and sting ray to Splatoon 3? Just wondering.

  • @BlueLeef
    @BlueLeef 3 หลายเดือนก่อน +1

    Big fan of the idea of dual mechanics for specials. Too many splatoon specials feel one note and the direct shot refill is a great upgrade in that direction, Ink vac comes close with its protection and retaliation, but its one of the few to implement the idea in part. hopefully we see more diverse special usage in the future! (I know super chump could use something in this area for sure...)

  • @sailingsential
    @sailingsential 3 หลายเดือนก่อน +4

    the old inkzooka was better, ngl tornado's make everything better

    • @batmanbud2
      @batmanbud2 3 หลายเดือนก่อน +1

      I've had enough of tornados after fighting Meta Knight and Galacta Knight in the Kirby games.

  • @Garomasta
    @Garomasta 3 หลายเดือนก่อน +1

    For me some of this feels needlessly complicated. Instead of being forced to carry the zooka after all 3 shots, giving it swim glow and the ability to use subs I'd just make it unable to swim.

  • @micaiuslucian
    @micaiuslucian 3 หลายเดือนก่อน

    The getting extra shots on direct seems scary to me, but if you can see where the shots are going beforehand then yeah I guess that'll be pretty fair

  • @ObliviousNaz
    @ObliviousNaz 3 หลายเดือนก่อน

    Bro that REALLLLLY long startup is absolutely broken, there's no way this guy infront of me can just pop zooka right away and obliterate m-

  • @miningboy
    @miningboy 3 หลายเดือนก่อน

    Omg imagine Chara talking about Reworks for stuff like Ink armor and Sting Ray, that would be interesting

  • @cosie1336
    @cosie1336 3 หลายเดือนก่อน

    I think it would be funny if instead of there being a light you were a big lump of ink while swimming because the trizooka is huge.

  • @Koopa126
    @Koopa126 3 หลายเดือนก่อน

    You sure came up with a lot of ideas on fixing specials. In fact, Nintendo could you hire you to help make Splatoon 4.

  • @meta4240
    @meta4240 3 หลายเดือนก่อน +2

    Yo chara, I've got a question. So I'm doing my senior project on how pencil is a huge problem right now, and I'm wondering if I can use your sendouQ usage rates chart in my project. Just trying to do the right thing and get permission first

    • @LogiCreates
      @LogiCreates 3 หลายเดือนก่อน +1

      Oliy posted them on his Twitter for people to use! Just make sure you give credit 👍

    • @meta4240
      @meta4240 3 หลายเดือนก่อน +2

      ​@@LogiCreatesthank you so much! My teacher isn't requiring me to have a works cited, but I'll make sure to write that down in case he wants me to provide proof.
      Have a good morning/day/evening/night!

  • @yggdrasilsaltar
    @yggdrasilsaltar 3 หลายเดือนก่อน +1

    a nerf i would do is less of a actual nerf and more so a visual thing: reduce the screenshake when a a shot hits the ground near you.
    i get its meant to showcase its impact but it can be really disorienting sometimes and i think reducing it somehow would help alot!

  • @FaisalBashir1
    @FaisalBashir1 3 หลายเดือนก่อน

    When I started playing this game, I thought the marker for where you could shoot your trizooka was very inconsistent. I don’t mind it too much, but it could definitely change.

  • @thedalekditto15
    @thedalekditto15 2 หลายเดือนก่อน

    Also while this is a bit late, I genuinely think the social you should cover next is super chump. Super interesting concept that is close to being amazing but isn’t quite there

  • @lilharm
    @lilharm 3 หลายเดือนก่อน

    the movement penalty hardly feels like a drawback considering you can’t hold onto it for very long anyways

  • @DanielP-jq4dj
    @DanielP-jq4dj 3 หลายเดือนก่อน

    I really like these ideas

  • @delitaheiral3268
    @delitaheiral3268 3 หลายเดือนก่อน

    I think adding a start lag + a bit more lag between shots would solve a lot of issues. Also remove the ability of holding the button to fire the 3 shots would help a lot

  • @Djiimon
    @Djiimon หลายเดือนก่อน

    It feels weird that Nintendo does not introduce more drastic changes with each patch; especially since the longest one lasted a month, while the shortest was a litle over a week and most last around 2-3 weeks.

  • @darrinfix199
    @darrinfix199 3 หลายเดือนก่อน

    agree with a few of these. biggest change it looks like needed is fixing glitches. how many of those shots went through whatever cover instead of into them? understand the spiral shot but needs to be better on actual misses.

  • @Crowstada
    @Crowstada 3 หลายเดือนก่อน +1

    My grandma loved this video :000

  • @nick3805
    @nick3805 3 หลายเดือนก่อน +1

    We desperately also need a Video like this for Ink Vac. I like the Idea of a defensive Weapon that works on Range and allows Movement, but I feel like that almost never works effectively.
    Rarely I've had Success using it as a Way to destroy the Barrier in Rainmaker or to escort fellow Players in that Mode or Clam Blitz, but given how many Backliners and Long Range Weapons have that Sub (Jet Squelcher, 96 Gallon, Charger, Ballpoint) you hardly ever get in a Situation where you escort others in close Proximity while it doesn't really work to protect yourself either (you die before you equip the Special even after activating it, you die before you are able to shoot your Shot, you get killed by a frontal Attack despite the Special being activated because the Opponent in close Proximity shoots below the Cone in which the Ink is sucked in, you are easily outmaneuvered in open Terrain due to the Vac slowing you down, yet it is of little Use when you are cornered too and when you are facing more than one Opponent you are effed anyways etc. pp.).
    An Idea of mine I could see working is to abandon the Opinion of the long-range Shot in Favour of a close to mid Range Attack that activates automatically (maybe something akin to basicly a larger Blaster Explosion or multiple smaller explosive Shots being fired off in a Fan-Shape). The Idea is that Enemies could be sure that your Shot - if charged - will go off in any Case and quickly at that, making it more attraktive for them to run instead of lurking around to kill you when you'll have to fire and aim your Shot. It would basicly a Panic-Button Special that doesn't aim to kill, but still helps the Player by forcing Enemies into a certain Distance. But it could also kill if someone is foolish enough to stay in its Range or in Synergy with some other Specials like Killer Wail 5.1 or Tenta Missiles that could cause an Opponent to move into its Range or make him unable to flee.

  • @Champeonic
    @Champeonic 3 หลายเดือนก่อน +1

    Trizooka is just the sharingan special, fuckin broken 😭💀

  • @DotApricot
    @DotApricot 3 หลายเดือนก่อน +1

    How I understand trizooka is that the biggest problems it has is no startup and the damage being too high on the aoe. This seems to only need two changes in my mind
    - increased startup
    - a weaker outside hit box (like EVERY OTHER EXPLOSION IN THE GAME)

  • @thatgreyhat2208
    @thatgreyhat2208 3 หลายเดือนก่อน

    nintendo needs to straight up hire you to do reworks, this is tremendously better than what we have

  • @DallyFoxician
    @DallyFoxician 3 หลายเดือนก่อน

    I had an idea of making the meter work like how Tenta missiles work. A 6 second cool down before you can build another.
    You basically are locked out of recharging special for a few seconds after spaming shots, and Cooler no longer saves your special further reducing out put.
    A narrowing spiral for the shots was also a good idea I thought of a while back.
    Slightly nerf the start up too.
    And I feel like Zooka is a bit more fair to face and use.
    My balancing idea was to reduce random deaths, give more reaction time, and reduce the special out put which has been my three problems with it.

  • @user-qm1ly4gb8k
    @user-qm1ly4gb8k 3 หลายเดือนก่อน

    If this video came one year ago I would have thought about missiles

  • @Me_Myself_Maly
    @Me_Myself_Maly 3 หลายเดือนก่อน

    Honestly the kill streak type idea is really cool if not….ambitious to say the least.

  • @redi.c.e.6046
    @redi.c.e.6046 3 หลายเดือนก่อน +1

    ….I…. Never knew you could use subs with it in 1

  • @Goggles109
    @Goggles109 3 หลายเดือนก่อน +1

    Rework for BOOYAH bomb?

  • @CurbyluvCurbs
    @CurbyluvCurbs 3 หลายเดือนก่อน

    Hey, do you know what is scr or src?? I actually don't know, I saw many people posted scr or src in splatoon 3🤔

  • @RegularSammykid2
    @RegularSammykid2 2 หลายเดือนก่อน

    It’s scary looking when it has a start up time

  • @The21stGamer
    @The21stGamer 3 หลายเดือนก่อน +1

    Just in case, I'd add a cap to the amount of shots it can get from hitting directs. Like, maybe at 5 or 6. Otherwise zooka spam could get a hit ridiculous.

  • @GamesAndAnimes
    @GamesAndAnimes 3 หลายเดือนก่อน

    If Tri-Zooker get a shot for a direct, then I want a some ink back for Chargers and Stringer hitting with a 100+ damage shot.

  • @kintri27
    @kintri27 3 หลายเดือนก่อน

    This sounds like it would be great and not extremely broken

  • @octoguygmod
    @octoguygmod 3 หลายเดือนก่อน +1

    I feel like if the tri-zooka was replaced with the regular inkzooka from Splatoon 1, with some tweaks, and no one would have a problem with it.
    Chara's 7 issues (mostly) fixed with just having the inkzooka in S3:
    1. The 3 spiraling shots doesn't exist with the regular inkzooka meaning there's no broken hitboxes
    2. Again, no broken hitboxes, no problem (unless i'm missing something).
    3. I'm not really sure about the start-up time of inkzooka in S1 so idk about this one.
    4. Inkzooka (as far as i'm aware) doesn't have an explosion so, no explosion, no broken 2-shot hitbox
    5. In S1, when you shoot the inkzooka, it just has creates a line from where it got shot from, and if you got hit, tough luck.
    6. Inkzooka was made to spam so this issue isn't fixed sadly.
    7. I don't think there was even a slowdown when swimming with inkzooka but Nintendo can tweak that.

  • @johndelanie3649
    @johndelanie3649 3 หลายเดือนก่อน

    I just need it to not come out frame 1, literally every other special has a window on startup where you're vulnerable, but a zooka can just panic pop it and shoot you before you can even register it's been activated

  • @yukioacumora4430
    @yukioacumora4430 3 หลายเดือนก่อน +4

    While I tend to agree with Chara most of thr time thisnis something I never really agree on. Specials are supposed to be these big and powerful weapons you pull out and so they should be generally really strong and potential tide turners if used right. It's why so many disliked platoon 2 a lot bc the specials were all so limp and niche in what they were capable of. Usually requiring multiple specials to be used at once unless it was one of the few that could be effective by itself.
    This being said I would like it to be more consistent snd maybe have the splash damage slightly reduced, although I feel explosions have really restrictive and at times ineffective hitboxs...zooka I would feel more fine with being a little more precision based even if thr explosion size and visuals suggests it shoukd do way more. Is quite strong already so I coukd live with that.

    • @nick3805
      @nick3805 3 หลายเดือนก่อน +5

      While this is true, they also shouldn't be too powerful either. They should be strong, but still have Drawbacks and be able to be avoided if you play cleverly.

    • @Pyrobaconstudios
      @Pyrobaconstudios 3 หลายเดือนก่อน

      yeah, i agree. i feel like this is one john the competitive community continually makes that gets on my nerves(and is why imo we have a ton of extremely underwhelming to use feeling specials like kraken royale or as i like to call it the "please hit me while i go through a entire dragon ball z transformation sequence oh and don't worry too much about running away i'm actually going to be slow as hell have a near useless jump attack and my charge attack will be so heavily telegraphed you'd have to be blind not to see it coming long before it reaches", zipcaster(it's basically just a limp version of inkjet), most of the specials in splatoon 2 as you said, etc.

  • @timabbott5698
    @timabbott5698 3 หลายเดือนก่อน

    In addition to the changes suggested, what if instead of 3 spiraling bullets, you have 1 larger one? The larger bullet would paint the same amount and have the same hitbox size, but then you eliminate the randomness of directs not hitting and the ability of bullets to curve around cover.
    Plus, one larger bullet is thematically more accurate for a bazooka

    • @frozenflame1723
      @frozenflame1723 3 หลายเดือนก่อน

      I guess when called it "tri"-zooka, they really obsessed over 3s instead of fair game design

  • @keiyakins
    @keiyakins 3 หลายเดือนก่อน

    The lockin might be a problem for salmon runners though

  • @jubs4383
    @jubs4383 3 หลายเดือนก่อน +1

    Hey! Thats me being owned by a Trizooka at 0:50! How did this happen? XD

  • @ZaraUnityMasters
    @ZaraUnityMasters 3 หลายเดือนก่อน

    > Fixing the most hated special in splatoon
    > Look inside
    > Unhated special

  • @sk45293
    @sk45293 3 หลายเดือนก่อน +1

    Trizooka is fine. I’m tired of triple splashdown spammers. That’s a real panic button

  • @SJrad
    @SJrad 3 หลายเดือนก่อน

    Prob still be nice to add some additional lag between shots (aka fire rate nerf) for additional counterplay

  • @desmondruhling
    @desmondruhling 3 หลายเดือนก่อน

    I love your reworks for the special!! However, there are a few super specific things relating to brellas that I would have loved to see-
    -If any of the trizooka shots hit a brella shield, all of the shots will be destroyed and no damage will be dealt to the user.
    Sometimes when fighting against the special, especially when using a splat brella can feel dumb because you lose your brella AND you get hit for 53 damage :/
    -Trizooka shot indirects will only slightly damage splat brella and tenta brella shields
    To the best of my knowledge, you can hit an indirect on the brella shield with a trizooka and still break the entire thing which feels super silly and I think it shouldn’t be that way
    -It will take two direct shots from a trizooka to break a tenta brella’s shield
    I don’t know it kind of feels wrong to me that a single shot will break the entire shield when it’s supposed to be the beefiest one in the game
    Anyways those are some of my hopes, (can you tell I play brellas?) I just hope Nintendo changes the special at all 😭

    • @theghostcreator776
      @theghostcreator776 3 หลายเดือนก่อน

      Shields tanking more than one shot of a special is waaay too strong for being a main weapon, especially non tent weapons since they can pull up said shields super quickly

    • @desmondruhling
      @desmondruhling 3 หลายเดือนก่อน

      @@theghostcreator776 yeah, that’s why I only made tent do it

  • @Staceymt7
    @Staceymt7 3 หลายเดือนก่อน

    THAT IS A GOOD IDEA

  • @neodragonwyvern
    @neodragonwyvern 3 หลายเดือนก่อน

    I think it should have a start up sound effect. Something letting others know it was just popped out. Can't tell you how many times I was blind sided by multiple users

    • @frozenflame1723
      @frozenflame1723 3 หลายเดือนก่อน

      There is one actually, but it can be pretty difficult to notice. Maybe if the shot velocity was toned down a little bit, that would help as well.. Alongside startup frames

  • @NamenloserX28
    @NamenloserX28 3 หลายเดือนก่อน

    Big bubbler needs a rework next

  • @Vwemmy
    @Vwemmy 3 หลายเดือนก่อน

    I agree with pretty much every except the reloading mechanic, I feel that it might be really unhealthy but I’m unsure

  • @user-jt3jb7eb7f
    @user-jt3jb7eb7f 3 หลายเดือนก่อน

    What do you think of booyah bomb?