Top 10 WORST CHANGES In The Splatoon Series

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 418

  • @PlasmaCore
    @PlasmaCore 11 หลายเดือนก่อน +724

    "Hey guys, we added two new abilities. They let you quickly climb walls, and you can walljump now."
    "We also removed almost every inkable wall in the game."

    • @HIMB667
      @HIMB667 11 หลายเดือนก่อน +7

      Is this comment from 2022 or what?

    • @dorf7219
      @dorf7219 11 หลายเดือนก่อน +82

      @@HIMB667 the game hasnt changed that since 2022 so its still relevant

    • @shanikabryan3149
      @shanikabryan3149 11 หลายเดือนก่อน +2

      ​@@HIMB667 😂

    • @jakcesleepingrn5739
      @jakcesleepingrn5739 11 หลายเดือนก่อน +4

      ​@@dorf7219welp not counting like 3 maps where inkable walls (not staircase step-like walle) exist

    • @lindseybrant7624
      @lindseybrant7624 8 หลายเดือนก่อน

      twp

  • @Prismark
    @Prismark 11 หลายเดือนก่อน +861

    I am really perplexed how Super-Jumping in Clams is STILL not blocking your ability to throw for at least 1 second.

    • @TorayNix
      @TorayNix 11 หลายเดือนก่อน +13

      @@yousquiddingmeTHIS.

    • @ZeusMakesDoodles
      @ZeusMakesDoodles 11 หลายเดือนก่อน +13

      @@yousquiddingmeor maybe not even be able to super jump at all like with rainmaker

    • @arttukettunen5757
      @arttukettunen5757 11 หลายเดือนก่อน +21

      ​@@yousquiddingmethe random direction of the dropped clam is cringe though, that has to be changed as well

    • @titaniumtogekiss
      @titaniumtogekiss 11 หลายเดือนก่อน +5

      this is a valid choice prismark: disabling POWER clams throw for a little bit on landing would solve this. not outright disabling jumping to a kraken or jumping with clams outright, because then clam blitz becomes a garbage shit mode

    • @Pearlina_DV
      @Pearlina_DV 11 หลายเดือนก่อน

      I’m perplexed clam blitz hasn’t been removed lol

  • @mr.trollsaur9996
    @mr.trollsaur9996 11 หลายเดือนก่อน +184

    Removal of squidbeats and the introduction of tetris was the worst change to splatoon of all time

    • @dewroot5176
      @dewroot5176 11 หลายเดือนก่อน +7

      And I intitially thought they meant a corn maze of walls. I was disappointed.

    • @Ag3nt-MC
      @Ag3nt-MC 9 หลายเดือนก่อน +12

      AND EVEN AFTER WE GOT THE PLAZA WHERE SQUID BEATZ 2 WAS WE DIDNT EVEN GET IT

    • @sl33py_Ramn
      @sl33py_Ramn 9 หลายเดือนก่อน +1

      Agreed

    • @squidsofty8507
      @squidsofty8507 8 หลายเดือนก่อน +17

      Side Order made this problem worse for me cuz there a whole ass elevator convo about SQUID BEATZ AND IT’S SEQUEL

    • @raviolinoob4435
      @raviolinoob4435 8 หลายเดือนก่อน

      But I like tableturf :( (not saying I don’t want squidbeatz)

  • @elifangiullo688
    @elifangiullo688 11 หลายเดือนก่อน +544

    Honestly, League Battle being removed and replaced with challenges despite being promised at the beginning of Splatoon 3 is up there for me. Challenges aren’t bad but as someone who tends to play open, it would probably be better for teams of players to be able to compete against each other in League rather than fighting against many people who could be playing ranked open solo

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 11 หลายเดือนก่อน +47

      If challenges were always available it'd be fine but as is, it's just not enough to be a replacement

    • @yggdrasilsaltar
      @yggdrasilsaltar 11 หลายเดือนก่อน +8

      it was probably for the best anyways since if they did league we would’ve had every mode available in rotation at once and stretch out the playerbase even more

    • @Prismark
      @Prismark 11 หลายเดือนก่อน +30

      I don't get why League couldn't stay League but when a Challenge is on, League gets temporarily replaced by a Challenge.

    • @sharkerrrAK
      @sharkerrrAK 11 หลายเดือนก่อน +5

      for competitive players it seems like instead of league we’re doing sendouq. i miss league in comparison though because it was a lot more low-key

    • @Photo0021
      @Photo0021 11 หลายเดือนก่อน +24

      I agree simply because it's made Open significantly worse for solo players, where you can't stay with teammates anymore and can't drop out of matchmaking using the - button (which was added the update prior to the change).
      At least you can change your gear now.

  • @seamuskills
    @seamuskills 11 หลายเดือนก่อน +509

    The worst change has to be the map design philosophy. It seems like splatoon 3 wants to force a lot of fights but they do this in the least fun ways possible. They limit routes, remove inkable walls, redesign classic maps like mahi and hammerhead to be unrecognizable and terrible, and just keep making changes that don't fix the issues their new design philosophy creates. It's really a surprise how good bluefin and robo-ramen turned out, like the designers were actually permitted to create a real map instead of the hot garbage they usually do. Fortunately the ranked modes have a bit more movement usually, but the issue is really really bad in turf war which is already not a fun mode.

    • @jsCP94
      @jsCP94 11 หลายเดือนก่อน +28

      Chara did put something about the maps on the list, it just would've taken too long and he just put the most egregious example. Also the two maps you mentioned just means that they heard the community and are designing the maps to be more enjoyable. They weren't going to commit to the design philosophy forever if people expressed that they hate it.

    • @Byakkoya11037
      @Byakkoya11037 11 หลายเดือนก่อน

      Oh hey, your pick was the same as mine :D

    • @ShriekScara
      @ShriekScara 11 หลายเดือนก่อน +16

      no wonder Splatoon 3 isnt as fun as it could be
      its maps are taking inspiration from Dustbowl

    • @m4rcyonstation93
      @m4rcyonstation93 11 หลายเดือนก่อน +5

      I'd honestly say I find the recent stages rly fun

    • @Byakkoya11037
      @Byakkoya11037 11 หลายเดือนก่อน

      @@m4rcyonstation93 Yeah, the recent ones are a LOT better tbh

  • @Byakkoya11037
    @Byakkoya11037 11 หลายเดือนก่อน +85

    There are a handful of things that get under my skin with Splatoon 3's design, but my ABSOLUTE least favorite change has to be the bizarre shift in Map Design Philosophy in Splatoon 3. So many maps in 3 feature things that are not only not fun to play on, but ignore core mechanics of the game. Why are there so many un-inkable srufaces? Why are there so many one-way drops? Why is there so little vertical height utilized in a game that introduces two new mechanics that would be great for it? Why bring back old maps if you're just going to horribly neuter them? Why are so many of the new maps designed like hallways that are practically made for steamroll matches? It honest to god feels the people designing this game don't even play it.

    • @unevennoble9363
      @unevennoble9363 6 หลายเดือนก่อน +2

      Thats because the director mains charger

  • @EchoesOfArson
    @EchoesOfArson 11 หลายเดือนก่อน +167

    Surprised mpu damage didn’t make the list, drastically reduced the amount of weapons ran, removed almost all gear expression in 99.X weapons, made even the most minor slip-up a massive risk, removed an entire class from play except for one, and overall made the game a much less enjoyable experience, especially considering the already chip-heavy meta

    • @ProChara
      @ProChara  11 หลายเดือนก่อน +59

      Didn't count as a change

    • @justsomewheel9379
      @justsomewheel9379 11 หลายเดือนก่อน +5

      @@ProChara I always thought of it as a more 'balanced' version of the Damage Up ability from Splatoon 1 because for some weapons mpu was exactly that like how for shooters it reduced the amount of shots needed to splat someone
      The downside of course is that Damage Up was a nowhere near balanced ability, so making a slightly more balanced version of it didn't do a whole lot because it was still unbalanced ahh hell

  • @Aego384
    @Aego384 11 หลายเดือนก่อน +52

    Remember when your main abilities would show up below the special gauge in Splatoon 1?
    Removing them was dumb. It would have been helpful for abilities like Comeback, LDE or Opening Gambit. It would let you know when they were active. Especially Gambit.

  • @MidX4
    @MidX4 11 หลายเดือนก่อน +37

    I low key hate the S3 ranking system the fact you can’t rank down makes rank an absolute joke

  • @bark9396
    @bark9396 11 หลายเดือนก่อน +42

    In the first game, the male inkling got a hole at the top of the Cap of Legend for his ponytail. They removed this is Splatoon 2, and its STILL gone. Unplayable.

    • @melia4294
      @melia4294 4 หลายเดือนก่อน +2

      this on top of uninkable trees…

  • @roobie_not_ruby
    @roobie_not_ruby 11 หลายเดือนก่อน +64

    I think having a finite update schedule is terrible for the game. We’ve seen how it can make later updates feel very lackluster in splat 3 with only 8 kits in the most recent update making third kits feel like it’s never gonna happen even though some weapons really really want it (Dapples and Tetra are the two that need it most imo). At the start of Splat 3 I liked the update schedule, now i’m not too sure.

    • @moonlitgalaxy5940
      @moonlitgalaxy5940 11 หลายเดือนก่อน +1

      there were 9 kits in the most recent update but i get what u mean

    • @maplemiles3381
      @maplemiles3381 11 หลายเดือนก่อน

      More and more still love the update schedule

    • @tetraxis3011
      @tetraxis3011 8 หลายเดือนก่อน +3

      And only 2 years? That’s a very low amount of active game lifespan.

  • @Tom-vx7qh
    @Tom-vx7qh 11 หลายเดือนก่อน +39

    It would be neat to see the reverse of this kind of video, showing off the best changes in Splatoon history. Things like Wiper getting its paint buff, or the addition of lightweights.

  • @waltterikoponen8426
    @waltterikoponen8426 11 หลายเดือนก่อน +86

    One dumb change for me was that in splatoon 2 you can order gear from a player who has gear from the splatnet, this was a lifesaver for me because I never got splatnet to work and I could get some of my favourite gear with better abilities
    But in splatoon 3 I cannot order anything other than the normal gear what I can just buy from the store :/
    I know that ability chunks excists but it takes too long and too many chunks to change primary abilities

    • @Pacster650
      @Pacster650 11 หลายเดือนก่อน +1

      Bruh that sucks💀I missed out😭

    • @OneMindReezy
      @OneMindReezy 11 หลายเดือนก่อน +12

      You can still do that, the likelihood is just very low and if it does happen, it’s just very expensive

    • @jjQlLlLq
      @jjQlLlLq 11 หลายเดือนก่อน +2

      Seconding the comment above.

    • @ShadowSkyX
      @ShadowSkyX 10 หลายเดือนก่อน +2

      Salmon run is your main option if you want chunks. You can get the same gear but it can have different main and sub slots. When you get it, you can swap for chunks instead of replacing the current piece of gear in your inventory. Still time consuming, but it requires no money or super sea snails. Buying star power so the gear needs less exp to unlock abilities on the sub slots sooner gets way too expensive. It'd be nice if splatfest made most things less expensive, including the shellout machine. Just make it 15,000 over the weekend or something.

  • @ninjacrafter2215
    @ninjacrafter2215 11 หลายเดือนก่อน +30

    I think that when you land from a super jump you should drop any power clam you’re holding like when you use a special weapon. This would keep the strategy of sneaking behind enemies while also preventing people from jumping right in front of enemies

  • @Nemesis0729
    @Nemesis0729 11 หลายเดือนก่อน +118

    Main power up should be on the list. It caused 99.9 damage weapons problems, nevertheless the effects on different weapons were simply unfair. Some weapons hugely benefited from it and some didn’t even make a difference. Not to mention it was introduced so late into the game

    • @omegasmesh
      @omegasmesh 11 หลายเดือนก่อน +16

      This should've gotten an honorable mention. Its insane for a dev to go "yeah we kinda don't wanna bother dealing with power creep so we're gonna make everyone busted" like that

    • @ProChara
      @ProChara  11 หลายเดือนก่อน +35

      MPU didn't count as a change for this list (it was bad)

    • @sonicrunn3r895
      @sonicrunn3r895 11 หลายเดือนก่อน +1

      Every single slosher besides base slosher having an MPU effect that just effected paint output (explosher getting it only on the TRAIL, not even the explosion), meanwhile .52, Splattershot and N-Zap got ACCURACY BUFFS ON THE GROUND AND IN THE AIR

  • @SomeGalNamedEve
    @SomeGalNamedEve 11 หลายเดือนก่อน +17

    I'd honestly love to see a video going over the best changes in the Splatoon series. This community can get overly negative sometimes, so it would be awesome to get a more positive video to balance that out a bit

  • @TrentMkw
    @TrentMkw 11 หลายเดือนก่อน +12

    The change of making X rank basically S+ part 2 instead of needing S+ 10 is up there for me as a mid level player, it made ranked feel so much worse than in 2. If rank resets were the reason they could've just made it like 2 where if you don't have the current required rank in anarchy but you had 2000+ power in a mode last season you keep X for that mode and will need to hit S+ 10 again for any modes you didn't.

  • @AurelianBedwars
    @AurelianBedwars 11 หลายเดือนก่อน +37

    region split for x battles is just a wtf moment in my mind im ngl

    • @syylent
      @syylent 11 หลายเดือนก่อน +32

      Imo the region split was fine, but giving you the option to swap regions completely defeats the purpose of having seperate regions.
      Either have separate regions and don't let people switch, or don't have separate regions.

  • @KoiFeeish
    @KoiFeeish 11 หลายเดือนก่อน +19

    Mahi Mahi Resort in Splatoon 3 should be renamed to Mahi Fillet Resort with how much they butchered it from S1 to S3

  • @PascalTyranitar
    @PascalTyranitar 11 หลายเดือนก่อน +20

    Already before watching: The removal of weapon-dependent special depletion! It's incredible how many weapons would be so much better designed in both S2 and S3 if they had altered special depletion

    • @datdramaplant4792
      @datdramaplant4792 11 หลายเดือนก่อน +12

      The replacement for special depletion was individualised points for special, which would have been fine if they didn't make certain weapons have questionably low points for special.

  • @Korafoya
    @Korafoya 11 หลายเดือนก่อน +10

    Lots of Crypt of the Necrodancer music in this one, loved it :)

  • @pavo116
    @pavo116 11 หลายเดือนก่อน +13

    Loved the Crypt of the Necrodancer music on this one, editor has good taste 💪

    • @twobadour
      @twobadour 11 หลายเดือนก่อน

      Agreed!

  • @daltongibson1033
    @daltongibson1033 11 หลายเดือนก่อน +35

    Man... Between Stingray's broken-ness and KW 5.1's underwhelming-ness... We really should've just. Kept the original Killer Wail.

    • @koveltskiis8391
      @koveltskiis8391 11 หลายเดือนก่อน +5

      nah, original killer wail was also pretty bad for gameplay

    • @mitchellbrown4454
      @mitchellbrown4454 9 หลายเดือนก่อน +2

      I just wish they kept Splatoon 1 specials as they were.

    • @A3N.A2B
      @A3N.A2B 8 หลายเดือนก่อน +1

      I know this is debatable but maybe stingray could be a fai special if it did not go through walls, this would make it where they would have to have a line of sight to aim

  • @JakoBpyroTech
    @JakoBpyroTech 11 หลายเดือนก่อน +21

    Going into S3, some of the matchmaking ques (Series being the worst offender of this) changed to use team based matchmaking ( it matches people into teams, then matches those teams together (I'm pretty sure, anyway)) and this makes those Ques feel so much worse at times, and half the time it feels like the outcome of the game was decided by the matchmaking.

    • @MooneyBabbler
      @MooneyBabbler 8 หลายเดือนก่อน +1

      Sometimes I will literally pause a series only to immediately continue just to reset my team

    • @JakoBpyroTech
      @JakoBpyroTech 8 หลายเดือนก่อน

      @@MooneyBabblerYeah, I do this, too. Really, who doesn't do it?

  • @Nemesis0729
    @Nemesis0729 11 หลายเดือนก่อน +50

    Honourable mention
    The net-code change from splatoon 2 to splatoon 3 is just simply horrible. Latency kills happen much more often when you were hit in impossible angles especially by Eliter, and unfair trades happen too!
    Playing with oversea friends feel a lot worse because of that, the ping and latency were unbearable

  • @holdthis3545
    @holdthis3545 11 หลายเดือนก่อน +11

    -Adding Trizooka with half the startup as late S1 Zooka and then buffing its MASSIVE outside hitbox to a 2HKO is noteworthy
    -Jr's extra big tank in S2's 3.2.0 update was an entirely pointless addition considering Jr already was the most ink efficient main in the entire game, and it got more efficiency buffs later in the game's life
    -S2 Splashdown's special depletion rework was making it more stupid in design, the special's incentive shifted from using it as a well-timed assault from a blind spot to a dumb panic button

  • @WereJustCephalopods
    @WereJustCephalopods 11 หลายเดือนก่อน +2

    3:48 the fact that the mincemeat rework added a pole just makes it all the more hilarious

  • @loading...948
    @loading...948 11 หลายเดือนก่อน +6

    It feels like with the splat zones cheese in Splatoon 3 the devs are looking at how bad reefslider is and look at it cheese splatzones and decide "well it has this stupid good thing about it therefore it is balanced"

  • @demonslyr722
    @demonslyr722 11 หลายเดือนก่อน +4

    Hearing music from Crypt of the Necrodancer isn't what I expected from today's video, but I'll say I'm pleasantly surprised and pleased

  • @zalamazu
    @zalamazu 11 หลายเดือนก่อน +44

    Splatoon 3's three-way Splatfest has been one of the worst changes in the franchise. As a concept it's a fun idea, but in practice it's frustrating. Mirror battles are rampant which skew results, the question to the theme is either vague or not opinionated, multiple repeat fests from previous games but with a pointless third option, lack of original Splatfests maps (and if it is original it's REALLY bad), unbalanced point system for every category, most fests aren't region blocked (also skewing results and causes more lag), and so much other problems. I really hope they go back to the 1v1 Splatfests in the next game with something like Shifty Stations back because that was when Splatfests were actually fun :(

    • @__dudeman
      @__dudeman 11 หลายเดือนก่อน +10

      I used to look forward to splatfests to play cool new maps. I can't believe they not only got rid of the shifty stations, but then introduced the super lame 2x2x4 mode. Once I got a couple dozen snails I stopped caring about splatfests at all 😢

    • @dewroot5176
      @dewroot5176 11 หลายเดือนก่อน +1

      @@__dudeman or is it 2+2 vs 4?

    • @GUCFan
      @GUCFan 11 หลายเดือนก่อน +6

      Because Splatoon 4 will probably have 4 hosts due to the fact that Splatoon 3 has three of them, they need to go back to two way Splatfests.
      Split the two teams between the four of them. For example Diva 1 and Diva 3 form team Dog and Diva 2 and Diva 4 form Team Cat.
      Just go back to two teams per Splatfests, we're seeing what it causes with Shiver almost winning every Splatfests and teams coming dead last because of poor popularity vote numbers and having no chance to fight for points.

    • @Tailzy26
      @Tailzy26 10 หลายเดือนก่อน +1

      agreed the past couple of splatfests i've mostly given up on Tri color because it just ends up becoming mirror match with a bunch of try hards who are acting like Shiver or frye is gonna come out of the game and personally thank them for fighting. it just gets so tiring.
      and also the bazzar color choices for the splatfest the odd color choices, still using white ink, the Red, yellow Blue one being used a few times
      like the handshake, fistbump, hug splatfest made me turn on color lock just because at one point I was having a hell of a time tying to tell the difference between Fist bump and Hug's colors

    • @mricci07
      @mricci07 9 หลายเดือนก่อน +5

      Finally someone said!! NOT only that, the horrible maps in turf war make splatfests even worse to play. They make me feel like I'm playing in ranked, because the map design favors "staying in middle and splatting enemies only" strategy

  • @n7a7lb
    @n7a7lb 11 หลายเดือนก่อน +6

    An underdiscussed aspect of adding Kraken to S3, was that before Kraken was added, not only were there no invincible specials in the game, but every special that gave you more HP limited your movement, like crab. I think it's what made S3 feel so much more balanced during the testfire; after being stuck in ink armor meta for the entirety of S2, it was really refreshing feeling like you could actually pick and hold fights with your main weapon. It felt like an actual cohesive design philosophy and at launch, it kind of made up for the bad maps for me. The map design was worse, but the weapon/special balance was enough of an improvement that the game still felt a lot better (even if crab meta was annoying while it lasted.)
    Kraken didn't end up being nearly as bad as something like Bubbler or Ink Armor but it kind of felt like a philosophy shift for me. IMO there weren't really like, dedicated cheesy panic special weapons in the game before it. There were strong specials but like, crab isn't really a panic button? And this was before the paint buffs to vacuum and reefslider, so that wasn't a huge problem either. Even Baller at least had breakable HP, it did what Kraken did while being a little more fair to people who didn't have a special ready.
    I don't wanna sound like I'm blaming Kraken specifically for all the issues I have with S3, because it isn't really up there. But it was kind of a wake up call for me that the decent balance & cohesive design they had early in the game was kind of a happy accident, or at least that it wouldn't last for long in a game whose identity relies on having upwards of 100 kits.

    • @durdleduc8520
      @durdleduc8520 4 หลายเดือนก่อน

      not quite sure why this is specific to Kraken. the special's existence introduced cheese tactics, but they were fixed and HP being cheesy was never unique to the special. as for the comparison to Crab, there's an important distinction where one of the main features of Kraken is invincibility, but the extra HP of Crab is not the core design of the special. they wanted to make a slow, hydra-explo murder machine and realized it needed extra health to be balanced.
      if anything, Kraken seemed to be much, much easier for the devs to properly balance than the other specials. kraken as a panic button provides invincibility, but unlike basically any other panic button in the game, you need to work to get any more value out of it. once you survive your vulnerable frames in Reefslider, you're guaranteed to cause a big explosion. Triple Splashdown is one of the most effective "get off me" buttons in the game. Booyah Bomb lets you throw a super saiyan bomb. but when you turn into a Kraken, you can very easily miss every single charged attack, wander around aimlessly, and get splatted the moment your invincibility ends -- a net zero compared to if you had just died before ever popping the special. the payoff is nowhere near guaranteed.

  • @wheatbread2944
    @wheatbread2944 9 หลายเดือนก่อน +3

    splatoon 3's stage design is like if a new smash bros game came out with only omega form stages. no hazards. no gimmicks. every stage is just the same flat surface designed solely for competitive play. its miserable if you just want to have fun

  • @z-r-e7056
    @z-r-e7056 11 หลายเดือนก่อน +3

    still genuinely insane to me how little the mahi rework actually did. sure spawn is better and mid is more open but those are very zones specific adjustments. the islands remain useless on every other mode (whyyyy arent they used as a route 2 on rm????) and the map still too small and linear. with how good romen was im praying Nintendo puts some more work into making sure whatever the next rework is addresses everything

  • @CliaxGamesCoco
    @CliaxGamesCoco 11 หลายเดือนก่อน +3

    For me personally, it's the way content is distributed now. Instead of getting a new stage every month, we have to wait three months for two stages at once, not to mention all the other stuff that comes with the season instead of being spread out evenly.

  • @ProfessorHeavy1
    @ProfessorHeavy1 11 หลายเดือนก่อน +3

    I was there at Splatoon 2's launch and I've genuinely never seen a bigger buff in Splatoon than I have with the Sting Ray change. A flat out improvement, a gigantic radius increase, you could tell the weapon wasn't playtested at first and they panicked trying to make it viable with the buff.

  • @hallaloth3112
    @hallaloth3112 11 หลายเดือนก่อน +7

    Just glad the Clams cheese is here. Do people make that frame perfect throw all the time? No, but three people jumping in with clams can be a point sway that on some maps you'll never make up. Yes, my team has used it before for maps we can use it best in, but that doesn't mean it doesn't feel unfair. You can say 'get gud' for something like that all you want. . .but it does make what can be the most fun mode in the game a bit tilting at times.

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน

      fr like on mincemeat if the opponents manage to land clams cheese ur done cause it is damn near impossible to make it on to the enemies plat

    • @mrmelonman2893
      @mrmelonman2893 11 หลายเดือนก่อน

      Skill issue

    • @hallaloth3112
      @hallaloth3112 11 หลายเดือนก่อน

      @@mrmelonman2893 You literally cannot shoot someone jumping in fast enough to splat before they throw. Sure, its a skill issue in getting a lethal bombs timing down. . .but we're talking a window of like, 3-4 frames.

  • @arttukettunen5757
    @arttukettunen5757 11 หลายเดือนก่อน +9

    Not really a change, but timelocked splatoon 2 salmon run. Need I say more?
    Also why do challenges have to be competitive and why can't we play the modifiers when we want even with friends?

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน +1

      I just thought abt it but they should add recon to challneges

  • @Jme_hde
    @Jme_hde 9 หลายเดือนก่อน +2

    The worst change that has impacted practically every other change is Nintendo capitalising on FOMO. I would like Splat 3 a LOT more if they didn’t keep all the Splat 3 new modes as time-limited events…

  • @Sqwivig
    @Sqwivig 11 หลายเดือนก่อน +2

    My least favorite change has got to be the resetting of your rank every season. The matchmaking seems to be a lot worse as well, which means it makes it a slog to get back to the rank you had previously, if you get there at all. I've only gotten X battles ONCE. And I want them back because the matchmaking seems to be a lot better in that mode. But I don't get to enjoy it at all because I'm stuck in S rank hell!

  • @leothepuma4915
    @leothepuma4915 11 หลายเดือนก่อน

    Love you for using Crypt of the Necromancer OST! Great video as always

  • @bathilra5364
    @bathilra5364 11 หลายเดือนก่อน +4

    Who ever chose the music has great taste in music and indie games

  • @garrettbrothers6989
    @garrettbrothers6989 9 หลายเดือนก่อน +1

    Aw man, you showing the challenge mode trailer at the end made me sad. I still haven't been able to play foggy notions or extreme jump battle.

  • @guillermocervisalmeron2209
    @guillermocervisalmeron2209 11 หลายเดือนก่อน +4

    One of the most forgettable but missed things is the fact that you cannot recon night stages, even we didnt get the recon in lobby until much later and also we cant recon challenges

  • @sunmarsh
    @sunmarsh 8 หลายเดือนก่อน +1

    For me the worst change was the move away from strategy (Splat 1) to skill and the subsequent increase in fast-paced action gameplay. In Splat 1 it felt like the gear you wore really affected your playstyle, now it doesn't matter so much, and it's more about how skilled you are at using a given weapon or playing a certain map or game type. As someone who is more interested in casual gameplay, rather than competitive play, this made PVP not very fun anymore. The terrible map design in S3 solidified this shift.

  • @angrychicken7097
    @angrychicken7097 8 หลายเดือนก่อน +3

    This is a super niche change that I feel as though I’m the only one that dislikes, but I REALLY miss when you could see what special weapon your teammate is using when they use it.
    For those who don’t know, in Splatoon 1 and 2 the name of your teammate’s special weapon along with their avatar would appear on the right of the screen just under your special weapon gauge whenever they use their special weapon. It was super helpful for me to know that a special weapon I hear during a match was used by my teammate and not my enemy.
    Now in Splatoon 3, only some special weapons appear on the screen but as small dots in the direction of where the special weapon was used. In a game as vibrant, intense, and quick-paced as Splatoon, I have no time or ability to squint at what special my teammate just used and instead have to rely only on sound cues, hoping that it is my teammate’s special weapon and not my enemy’s.

  • @LiamWins
    @LiamWins 11 หลายเดือนก่อน +1

    10:53 oh wow, that sure is a lot of sting ray nerfs shown on screen

  • @jackbob83
    @jackbob83 11 หลายเดือนก่อน +2

    -Deep Inhale-
    All those 52 gal buffs(I’m an og 52 gal hater”
    -Challenge time restrictions
    -removal of league battle
    -No Octo Expansion music in jukebox
    -can’t skip news during big run
    -Mahi getting gutted
    -Killer Wail 5.1 being a stingray instead of a killer wail

  • @cam_nsx
    @cam_nsx 11 หลายเดือนก่อน +24

    I liked how splatoon 1 and 2 had some of those “broken” weapons/specials mainly because it was just stupidly fun, granted I’m happy for splatoon 3 finding a fair and equal balance to MOST weapons I just kinda miss the whole “broken af” mechanics

    • @bluecreamsoda7543
      @bluecreamsoda7543 11 หลายเดือนก่อน +9

      I kinda agree but balanced gameplay makes skill that much more rewarding, cuz then your "overpoweredness" isn't thanks to the game it's thanks to your hard work and practice.

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 11 หลายเดือนก่อน +9

      Splatoon 1's broken mechanics were broken in that fun way you're describing but splatoon 2's aren't fun. Launching tenta missiles doesn't feel good. It feels annoying for your opponents and really unsatisfying for you. Stingrays can feel fun but also not in the same way that the rest of the game is, it feels like you're going from a multiplayer game to a point and click adventure. Ink armor gives absolutely no satisfaction even when it blocks a killing shot and just invalidates like 3 weapon classes

    • @OriginalGameteer
      @OriginalGameteer 11 หลายเดือนก่อน

      ​@apersonwhomayormaynotexist9868 I completely disagree as a Tenta user
      I've loved the super ever since it's conception. Quickly became a favorite of mine, and I still enjoy using it to this day. Tagging 3 or all 4 of my opponents with a Tenta is hella satisfying

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน +2

      same why can't slosher, eliter, and bamboo not get a burst bomb again

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน

      @@apersonwhomayormaynotexist9868 ur right splatoon 1s was more of a interactive broken typa fun 2s rewarded uninteractive gameplay

  • @pickle3346
    @pickle3346 11 หลายเดือนก่อน +7

    One change I really don’t like is the ink physics. In s3 the ink is sometimes really jank(as shown in the last clip in this video) and if I’m recalling correctly that was never an issue in s2. Along with this painting on walls has gotten a lot worse and you can’t paint trees anymore either

    • @ShadowSkyX
      @ShadowSkyX 10 หลายเดือนก่อน

      I don't like seeing the ink bullets splash on the ground. They're huge and distracting. I get its meant to convey their weight, but i prefer the splash to not be so big and noticeable. It's a really small thing but it's nice to go to splatoon 2 and not have that.

  • @notyou3442
    @notyou3442 11 หลายเดือนก่อน +3

    Crypt of the Necrodancer background music is hype!

  • @Skipatronic
    @Skipatronic 11 หลายเดือนก่อน +2

    My least favorite change was how they changed Hammerhead Bridge to Hammerhead Hallway. Seriously barely any height, only 2 ways to mid, can be camped with a competent team on any mode, and ultimately just a shell of what it used to be. The best part of Hammerhead is the Octo Expansion Easter Egg.

  • @Foxgace0
    @Foxgace0 11 หลายเดือนก่อน

    Really like videos about the game’s history like this, thanks for making it

  • @knifedera
    @knifedera 11 หลายเดือนก่อน +3

    With the CB Kraken cheese, the change I'm dying for is for it to work like inkjet and zipcaster - you can jump to it, but you'll jump to where the Kraken was activated instead of where it is under the basket qq

    • @Dula8207
      @Dula8207 11 หลายเดือนก่อน

      No offense, but that would be the most stupid way to nerf it, it's super easy to kill a kraken user because of its endlag, making it have a squid jump would just ruin it's area of effect, besides the fact that the special isn't very good right now besides cheese, but that's a problem of the mode not the special

    • @ArtzyZero
      @ArtzyZero 11 หลายเดือนก่อน

      I don't know how reliable that'd be as a fix, couldn't someone just activate Kraken near the basket?

    • @knifedera
      @knifedera 11 หลายเดือนก่อน +1

      @@ArtzyZero Yes, but people can already do that exact same thing with inkjet or zipcaster - harder to get under the basket to get that jump spot than it is to just kraken-charge there while invincible. A zipcaster can activate under basket, zip away to safety and give free jumps the same way but you pretty much never see anyone do that

    • @ArtzyZero
      @ArtzyZero 11 หลายเดือนก่อน

      @@knifedera That's fair. Though I still think implementing it for the Kraken would be more trouble than it's worth. I think just adding a natural delay to throwing a clam after a super jump would be a better alternative, it's a flat balance change for all kinds of players so in theory it shouldn't cause any unfair advantages.

  • @DaBoy2187
    @DaBoy2187 11 หลายเดือนก่อน

    im soo glad you mentioned the healing speed of splat 2, this one patch full on turned range blaster from bad to the worst. Turning a 2 shot that you need to hit back to back into a 3 shot if you miss the second shot. it can even become a 4 shot if the damage was to far away. it made Range into a high risk, mid reward weapon with bad ink efficiency

  • @overthegardenwall7143
    @overthegardenwall7143 11 หลายเดือนก่อน +2

    splatoon: when you make a live service game like a single player title

  • @qwargly
    @qwargly 8 หลายเดือนก่อน +1

    I think my most hated change is just the general change in map design philosophy in splatoon 3. Every map feels small, claustrophic and uninteresting

  • @Hasiruh
    @Hasiruh 11 หลายเดือนก่อน +7

    Most terrible change to me is probably the rank decay and overall system in splatoon 3. I don't know why they insist on having rank decay active at all. I can kind of understand that it forces players to keep playing the game. But this is more of a downgrade than an actual fix in my eyes. It forced X rank players down to S, two entire ranks underneath X rank. You might say that they could play until they reach S+10 but that is WAY more effort than just taking the Rank decay every 3 months and then going from S to S+ which is just one rank you have to climb instead of 10. This creates the massive problem of me seeing people with a silver and sometimes even golden X rank stamp in S rank. Both S and S+ rank is infiltrated by players that are so high above that skill level it is genuinly not fun to play. The entire decission to have S+ and X be kind of the same rank is also terrible. They should've kept the X rank seperate with an open and a series because now we have S and S+ ranks that are just X ranks in disguise. I don't have the drive to "aim higher" each season when I find myself get beat up by someone with an golden X rank stamp. I already know what games I will lose right at the start by just spotting those stamps. And they are pretty common to see in S and S+. I don't even blame the competitive players for this either they just work with what everyone else also has to work with.

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน

      even as a competitive X rank player I get those matchups in my open matches. Don't just think you're gonna lose the second you see that badge cause with that mentality you definitely won't beat them. I played a top 10 X ranker today and my team managed to pull through. All I can say is just try to focus them and take them down

    • @syylent
      @syylent 11 หลายเดือนก่อน

      ​@@unl3ash3d95nah man I'm nowhere near the level of top 500 or top 10 players. Usually I don't even look at the badges at the start of the match to prevent nerves from seeing a really good player. I just can't compete with players at that level yet.

    • @Hasiruh
      @Hasiruh 11 หลายเดือนก่อน

      @@unl3ash3d95 Of course I agree that the mindset when playing is also a factor into winning or losing. But the fact remains that placing top 10 and top 500 X rank players into S and S+ ranks is an unfair match up for those lower ranks. I hear this type of answer from a lot of higher X rank players and I think it's disingenuous at best and tone deaf at worst. And I mean no offense with this btw. I have massive respect for those higher ranked players, but they simply should not be in S+ and sometimes even S rank lobbies. The fact that I can sometimes win against them ( which is very rare btw ) does not make it a suddenly fair match up. That's like running against a Olympic type sprinter and hoping he'll trip so I can bag the win after all. The truth is that this kind of system as it is benefits players like you more than it does me. Of course you have an easier time there you are also an competitive X rank player. I still simply think that X should've been a different rank all together with it's own series and open. Cause I don't think top500 or Top10 in the world should be in S or S+ ranks. That's just plain unfair.

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน +2

      @@Hasiruh I hear ya the overall point u were making is that people in X rank especially the upper echelon of it shouldn’t be in ur S S+ matches. But yeah the matchmaking in this game can be pretty unforgiving

    • @Hasiruh
      @Hasiruh 11 หลายเดือนก่อน

      @@unl3ash3d95 Don't I know it xD I still enjoy playing the game though. This is just my biggest complaint that I have about it and the new system.

  • @goombasinastack6625
    @goombasinastack6625 11 หลายเดือนก่อน +3

    removal of clouds :( stages feel so FLAT now....

  • @DevinY1
    @DevinY1 11 หลายเดือนก่อน +6

    Things I don't wanna see in Splatoon 3. Ink armor and Sting ray. No thank you.

    • @PenguinXD4
      @PenguinXD4 11 หลายเดือนก่อน +2

      if they are planning on Bringing
      Sting Ray back they should
      get rid of it's shockwaves
      If they plan to bring Armor at least get rid of it's Global Range at minimum
      and Make it so breaking it keeps it's special cooldown to reduce it's spam

    • @zalamazu
      @zalamazu 11 หลายเดือนก่อน +2

      I think we might see at least one special return from Splatoon 2 in the next update but definitely not Sting Ray or Ink Armor. Killer Wail 5.1 is too similar to SR and Ink Armor... idk I just forbid we see it again it would mess with the meta. I could definitely see Bubble Blower coming back and that not being too big of a deal

  • @azura2552
    @azura2552 11 หลายเดือนก่อน +2

    I remember playing S2 at the beginning of its lifespan and thinking any player who picked string ray was stupid. Then it got shock wave and I felt stupid.

  • @avantgardemetalfan
    @avantgardemetalfan 11 หลายเดือนก่อน +7

    I really hate how the salmon run reward capsule system was changed in Splatoon 3 compared to how it was in 2. The reward capsules and superbonus reward capsules you can get are completely random now instead of a guaranteed type of superbonus capsule with that guaranteed type never showing up as a normal capsule. Salmon run gear also can't be exchanged for money anymore because of the changes to how those drops work. Salmon run gear now comes with random amounts of secondary slots with those slots always having a random ability on them instead of always having 3 slots with 0 to 3 random abilities in them. You can't exchange gear with no secondary abilities for money anymore because all gear is guaranteed to have a minimum of 1 secondary ability on it.

  • @Moss_Dude
    @Moss_Dude 9 หลายเดือนก่อน +1

    On top of my favorite map Mahi Mahi, being butchered, my SECOND favorite map, Flounder Heights, HAD THE HEIGHTS TAKEN AWAY! Now it just flounders in mediocrity...

  • @agk3
    @agk3 11 หลายเดือนก่อน +5

    turf war matches ending if someone dcs in the first minute of the match is such an unnecessary change

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน +5

      its not just turf its every other mode too

    • @mitchellbrown4454
      @mitchellbrown4454 9 หลายเดือนก่อน

      This

  • @FrahdChikun
    @FrahdChikun 9 หลายเดือนก่อน +1

    When you only focus on the competitive side of the community and neglect the casual side, you get Splatoon 3's map design philosophy.
    Tetromino-shaped maps with no stand-out stage gimmicks that make playing the main mode of the series not fun, and this isn't even including the large amount of competitive players you'll constantly be going up against. I just want maps like Saltspray Rig, Walleye Warehouse, Blackbelly Skatepark, Camp Triggerfish, and Ancho-V Games again...

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 8 หลายเดือนก่อน

      Didn’t know competitive players wanted the map design dumbed down so new players wouldn’t get lost

  • @lemonquacklol
    @lemonquacklol 11 หลายเดือนก่อน +1

    17% more accuracy on shooters was one of the biggest slip ups of all time

  • @nojus0708
    @nojus0708 11 หลายเดือนก่อน +1

    The sprinkler-phase-addition. Something completly unnessecary

  • @risu_spl
    @risu_spl 11 หลายเดือนก่อน +4

    Chara you didn't have to expose me like that

    • @Vore_AniEdits
      @Vore_AniEdits 11 หลายเดือนก่อน

      RIP Risu Lmao

    • @Coddd.
      @Coddd. 11 หลายเดือนก่อน

      😭 😭

    • @staralul
      @staralul 11 หลายเดือนก่อน

      he on ya head😭😭

  • @nnoxx_PK
    @nnoxx_PK 11 หลายเดือนก่อน +3

    the worst decision for splatoon 3 is when nintendo said "hey lets replace splashdown" and then a year later realized it sucked and just put it back in the game without replacing all the slider weapon kits

    • @maplemiles3381
      @maplemiles3381 11 หลายเดือนก่อน

      Reefslider is fire

    • @Regigigas_YT
      @Regigigas_YT 2 หลายเดือนก่อน

      @@maplemiles3381 Tetra Dualies eating good

  • @GrimmRiot
    @GrimmRiot 11 หลายเดือนก่อน +2

    I only played spaltoon 2 very casually, and learned how to play ranked modes in 3. So going back to splat 2 with the skills I have now is really interesting and fun but holy hell, listening to what the meta was like when the game had an active user base…. It’s so scary lol I couldn’t imagine what is was like to be in those trenches 😂

  • @mudkip984
    @mudkip984 11 หลายเดือนก่อน +1

    My least favorite change was the fact you cant go on top the shell out machine to squid party anymore in splatoon 3

  • @JermTheSigma
    @JermTheSigma 9 หลายเดือนก่อน +1

    I guess these changes are the reason why I didn’t play Splatoon for a long time.

  • @drakithu8025
    @drakithu8025 11 หลายเดือนก่อน +1

    I've played since Splatoon 1 and the worst one to me was when they removed deranking from ranked battle. It puts everyone so near each other by being able to advance to S+ by attrition alone to the point where it feels pretty easy to get paired against a team that is clearly far outside your skill level and then you end up in rank debt after losing so many times to the point of not being able to recover ever. And somehow sinking so far in negative hell is somehow more demoralizing than just straight up losing your rank and having to climb back up. And only one reset per season? So what if you got into the negative -2000s the first time around, reset only to end back there again? At that point it makes you feel liek why bother when you'll only stay in debt and not feel rewarded in the same way being able to regain your rank feels.

  • @Subatomic625
    @Subatomic625 9 หลายเดือนก่อน +1

    The complete removal of dual squelcher from the second and third games was my least favorite change

  • @thekidwholeviates9418
    @thekidwholeviates9418 11 หลายเดือนก่อน +1

    As someone who pretty much cheesed tower control in splatoon 2, I can heavily agree that stingray is the worse special. Being completely far away and when your about to aim you get thermal ink, while I do think it's a good strategy to have some members of the opposite team go for you, but not everytime.

  • @squirtle747
    @squirtle747 11 หลายเดือนก่อน +2

    We forgot Splatoon advertising, especially circa Splatoon 1

  • @PenguinXD4
    @PenguinXD4 11 หลายเดือนก่อน +17

    Splatoon 2's 3.0 meta ending is the worst change tbh

  • @flz_5848
    @flz_5848 11 หลายเดือนก่อน +17

    One honorable mention is the devs asking "How can we make Missiles and Inkstorm worse?" and they responded with Super Chump and Splat Screen, but yet Missiles and Inkstorm are still in the game.

  • @Pinkatie
    @Pinkatie 11 หลายเดือนก่อน +2

    Love all of the Crypt of the Necrodancer songs!!

  • @justsomewheel9379
    @justsomewheel9379 11 หลายเดือนก่อน

    At around the first half of Splatoon 3's lifespan Dynamo Roller was like, sometimes inconsistent but still did its job. Then at a random point the hit detection on it got really screwed over in a nerf and I was seeing a bunch more people saying they hit someone point blank with the Dynamo and the opponent survived. This also happened to me a couple times and it's been making it real hard to use Dynamo since

  • @Angel..L
    @Angel..L 11 หลายเดือนก่อน +1

    One day the King known as Dynamo will return and crush everything in its path.

  • @WeeklyMusicalShitposts
    @WeeklyMusicalShitposts 11 หลายเดือนก่อน +1

    Adding multiple shooters with 0 shot spread in Splatoon 2 was a huge mistake. The whole point of that mechanic is to balance rapid-fire weapons to make a tradeoff between having consistent damage and being defensively mobile. Now those weapons are just better than others in that class

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน +1

      as a splash main it gets dogged on by .52

  • @magic3734
    @magic3734 11 หลายเดือนก่อน +40

    Video 18 of commenting on Chara videos till brella gets fixed

    • @brendanrockwood6535
      @brendanrockwood6535 11 หลายเดือนก่อน +5

      Good luck man, they have to do it eventually

    • @OSG100
      @OSG100 11 หลายเดือนก่อน +2

      🙏🙏🙏

    • @Pecktor56
      @Pecktor56 11 หลายเดือนก่อน +3

      Comment 3 of replying to your comments until a new semi shooter gets added

  • @youareaprettybigguyforme.2929
    @youareaprettybigguyforme.2929 11 หลายเดือนก่อน +8

    Run Speed Up getting super nerfed from S1 to S2 making it applicable to significantly fewer weapons will always be one of my least favorite changes.

  • @AlfredoPuente8
    @AlfredoPuente8 8 หลายเดือนก่อน +1

    Number 1: no minigames during loading screens.

  • @JakoBpyroTech
    @JakoBpyroTech 11 หลายเดือนก่อน +1

    It is my opinion that they buffed the wrong hitbox for Ultra Stamp. They should have buffed the protection hitbox so you can't get shot through the hammer PERIOD, instead of overtuning the splash damage hitbox to the degree that the duration got nerfed shortly afterward.
    This buff took away the healthiest of the back and forth that came with using and fighting Ultra Stamp. Now it's impossible to squeeze past a rushing stamp in most places, meaning stamp users don't need the skill of reacting to those kind of plays anymore. I loved catching people out who tried doing this with a well placed jump swing or the like, but now it's just done automatically, and that gets boring after a while. Yeah, the Splash damage shockwave was pretty small before, but it's far too big now, almost impossible to escape most of the time. It makes Stamp less fun to go up against.
    It also didn't solve the core issue Ultra Stamp has always had: the vulnerability from the front, which is advertised as being protected. The at times nonexistant protection hitbox Stamp STILL suffers from makes closing even a splattershot ranged gap to engage someone feel like a coin flip, and the higher up you go skill wise, the more likely it is that the Stamp will die first. If anything, that Splash damage hitbox buff reinforced this vulnerability, because it's harder to get around the hammer to the side that is meant to be vulnerable, and it's also harder to escape from, so people have to gun it down from the front instead. I never tried to gun someone down through their hammer in S2, but it's all I find myself doing now in S3, because if a Stamp is targeting me, I feel like I don't have any other choice.
    Being able to skirt around a rushing Ultra Stamp is part of what made fights with it more interesting and fun, and required more skill on the part of the Stamp User to either prevent that from happening or work around it when it did. I feel the handling buff helps that skill, but the shockwave buff ruined that dynamic completely. It made the special stronger, sure, but also less fun to use and to fight.

  • @uglynoob5041
    @uglynoob5041 11 หลายเดือนก่อน +1

    Off-topic but, NECRODANCER MUSIC SPOTTED IN 2024‼️‼️ 5:43

  • @emilymartic7120
    @emilymartic7120 10 หลายเดือนก่อน +1

    so im playing salmon run rn, bro said "stingray" and then i died to a stinger

  • @RoseFielden
    @RoseFielden 10 หลายเดือนก่อน

    The brela nerfs from Splatoon 2 is one that comes to mind. Going from a commonly used weapon to not being used as much.

  • @Thundervolt888
    @Thundervolt888 11 หลายเดือนก่อน

    There’s so many good and bad changes it’s insane in all the Splatoon games since 1

  • @crashur3600
    @crashur3600 11 หลายเดือนก่อน +4

    Can you make a video on the Giga-Tower challenge? I want to hear your thoughts and opinions about it.

    • @unl3ash3d95
      @unl3ash3d95 11 หลายเดือนก่อน +3

      seriously the whole rotation I was fucking around placing beakons on the top stack in hagglefish and this little corner on undertow. It was cool that the mode allowed for some new movement in a way

  • @Hihi-pv3qg
    @Hihi-pv3qg 11 หลายเดือนก่อน +3

    Not going to lie? Even if we have a massive amount of specials, and even if it's a horrid special in its base game, I hope Sting Ray returns, but NOT how it was. I like the idea of a long-range piercing weapon made to pressure people off of specific points , but the way it was designed before made it oppressive and horrible to fight against.
    In my opinion, the range should be reduced significantly. Not infinite, but not close range either. Around E-Liter or Splat Charger range would make it good, especially for weapons which can't attack easily from that range. The shock waves should stay, but take longer to activate, are smaller, and deal half as much damage. To compensate, I think the beam should move quicker.
    This means it takes more skill and situational awareness to use it. If you pop it without the support of your team, then you're leaving yourself completely vulnerable to an ambush and can be picked off quickly, and you can't fire it from spawn, so if you want to have value, you have to put yourself somewhere risky. At the same time, it's a great displacement tool, especially for long-range weapons like chargers and splatlings which can often create stalemates, especially if your team doesn't have a long range weapon (which usually happens in casual and not competitive, but oftentimes Nintendo focuses on casual more than competitive).
    I can definitely agree that in Splatoon 2 it was garbage that ruined the game, but when I played Dynamo during that time, I really appreciated having that extra range to deal with chargers which could pick me off while I played support for my team (which is a way better way to play it than aggressive Dynamo). I think tapping into the displacement more rather than the area of effect is better, and having it be more reliant on skill would make it a more balanced special.

  • @timoth4529
    @timoth4529 11 หลายเดือนก่อน +11

    okay, about the clam blitz thing, I actually want the jumping with power clams to stay, id nerf it slightly like giving you a bit more frames to kill the jumper and not b eing able to jump to Kraken but all in all I like the mechanic, I geniunely find it fun. It has only become a major problem now with kraken and cooler.

    • @triggerhappy4199
      @triggerhappy4199 11 หลายเดือนก่อน

      Same clams is fun just remove the cheesing

    • @ShadowSkyX
      @ShadowSkyX 10 หลายเดือนก่อน

      ​@triggerhappy4199 no cheese will make it go stagnate and boring

    • @timoth4529
      @timoth4529 10 หลายเดือนก่อน

      @@ShadowSkyX they still should get rid of the kraken cheese like that's just frustrating. The other stuff can stay imo.

  • @ouh.my_
    @ouh.my_ 11 หลายเดือนก่อน +2

    i got an in my opinion cool video idea: giving one change to every weapon to make them either broken or garbage (for example giving Squiffer Jump RNG or giving Range Blaster Clash blaster‘s fire rate)

  • @LunarKelsey
    @LunarKelsey 11 หลายเดือนก่อน +1

    The completely unnecessary brella nerfs at the end of S2 STILL hurt S3 brella players. It sucks

  • @jaredparks4713
    @jaredparks4713 11 หลายเดือนก่อน +1

    It's funny, Ink Armor would only need one change to be a much more acceptable Special: make it so that ANY damage exceeding the 30 Armor given is dealt to the player.
    Example: deal 85 with a Rapid direct? The Armored player loses the Armor and takes the extra 55 damage to their HP. (Basically, make it work like Overheal from TF2.)

  • @EdgyArmando
    @EdgyArmando 11 หลายเดือนก่อน +1

    There’s this character in Brawl Stars called Mandy and her special fires a beam of sugar that goes through walls and does 5000 damage. Best parts that its sorta slow and doesn’t allow you to control it for a set amount of time. Best parts if you hit 2 people with it you charge your special up fully. 😻

  • @Scarletrillon
    @Scarletrillon 9 หลายเดือนก่อน +1

    My least favorite change from splatoon 2 to 3 is how dc’s work. One person dc’s in the first min and the game ends for everyone. Like why??? 😭😭😭

  • @MrRukrio1
    @MrRukrio1 11 หลายเดือนก่อน +7

    personally? while it doesn't count as a "change" per say, i'm glad we're no longer in the Splatoon 1 era where Quick Respawn ended up the meta.
    y'know how Quick Respawn these days only activates if you don't get a kill? yeah. that used to not be the case and i'm glad it got changed. (EDIT cause comment corrected me in replies)

    • @freuner-merris
      @freuner-merris 11 หลายเดือนก่อน +4

      If I recall, QR can still activate if you get an assist. It's just getting a kill that will deactivate it, or some other conditions involving self-deaths as well.

  • @Mafia34251
    @Mafia34251 8 หลายเดือนก่อน +1

    Honestly, I hate the new emotes. Only because they remived the ability to see your team lose, and instead watch the other team gloat. I would way rather see my character feel as crushed as me, while now it feels... Unsportsmanlike almost? Just feels like the teams rubbing it in, especially if you just suffered a really bad loss.

    • @koveltskiis8391
      @koveltskiis8391 2 หลายเดือนก่อน

      honestly I prefer it this way, seeing my character in a dramatic defeat animation made me feel really bad and the way 3 has the opponents do their winning poses and the defeat jingle feeling more like a lesser win jingle makes it a lot more palatable for me

  • @taputrainer8463
    @taputrainer8463 9 หลายเดือนก่อน

    I’m surprised the roller aerial fling change wasn’t brought up. I’m not a competitive player but I just really hated it because the roller was my main weapon in splat 1 and still is one of my favorite weapons to use now but I either have to rely on ground fling or be very careful to press the roller before I jump which really messes with me because when I play other weapons I don’t have to worry about that, especially when I play octobrush. I do understand that some may like this change and they did design the flingza rollers around this but I’m kinda annoyed for splat 3 they haven’t given us an option between the two