Why Splatoon 3's Sub Weapon Balance Is AWFUL

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 470

  • @Noobish_
    @Noobish_ ปีที่แล้ว +1055

    Nintendos gonna be laughing at this video once they give line marker enough paint to cover the map.

    • @stix_spl
      @stix_spl ปีที่แล้ว +82

      And it'll also be a 1 shot

    • @Noobish_
      @Noobish_ ปีที่แล้ว +33

      @@stix_spl one could only dream

    • @Galiaverse
      @Galiaverse ปีที่แล้ว +64

      lol Just call it "Map Marker" at that point.

    • @guillermocervisalmeron2209
      @guillermocervisalmeron2209 ปีที่แล้ว +3

      Then we will need to call it hack marker

    • @BadContentCreator193
      @BadContentCreator193 ปีที่แล้ว +2

      One day it will

  • @tex9419
    @tex9419 ปีที่แล้ว +753

    the fact that fizzy outclasses curling in every way possible (damage, ink cost, poking power, etc.) and they havent even LOOKED at adjusting curling in any way is insane to me

    • @radaf4429
      @radaf4429 ปีที่แล้ว +30

      Curling going slower can actually be really helpful because it can maintain pressure for longer. The sliding hitbox can be useful as well, for example on Reef Lux it combos with a 2 for 3. I agree fizzy is just better but not enough people experiment with the "cooking" function of curling as a mix up. I get plenty of kills with it.

    • @penguinflames707
      @penguinflames707 ปีที่แล้ว +5

      @@radaf4429I think getting even touched by the curling bomb itself puts you in 1-burst range for L-3

    • @squiddler7731
      @squiddler7731 ปีที่แล้ว +21

      also the fact that it does this while being better at painting than the sub weapon that does nothing but paint, lol

    • @kwayke9
      @kwayke9 ปีที่แล้ว +9

      Honestly, fizzy probably should go to 65%. It's just plain overtuned, and machine died for its sins. Oh, and curling bomb to 55%

    • @camera6309
      @camera6309 ปีที่แล้ว +2

      Curling when fully cooked can be useful for splatting people on ledges nearby and can be used as non air stopping splat bombs.

  • @eyelessthanthreeu
    @eyelessthanthreeu ปีที่แล้ว +266

    Don’t forget the fact that angle shooter’s reticle is still broken and its placement under the main weapon reticle really hurts your chances of getting directs when tapping R

    • @ThatOneSomethingg
      @ThatOneSomethingg ปีที่แล้ว +54

      Unfortunately, it's a side effect of splatoon being a 3rd person game and angle shooter having the longest range in the game

    • @Iinneus
      @Iinneus ปีที่แล้ว +17

      It's REALLY agonizing on Big Swig, where you need to aim in very particular ways if you want to get hits and damage with your flicks, and Angle Shooter is always, _always_ somewhere completely different. Bring it it into the training room at some time and see how awkward it is (as if it wasn't already that awkward with every other weapon it's on).
      Big Swig doesn't even WANT to spend time trying to combo with that thing, but you couldn't even do it if you wanted!

    • @jermm2183
      @jermm2183 ปีที่แล้ว +3

      always aim up a little extra and when you are aiming at opponents above you aim extra high. Slosher deco taught me that (though I've been getting big into the new rapid pro since I already used vanilla rapid pro a lot, seriously underrated weapon)

    • @chuchuraichu3329
      @chuchuraichu3329 ปีที่แล้ว +3

      @@ThatOneSomethinggt is certainly a side-effect of that yes, but the extra problem is that angle shooter comes out of the player’s hand instead of the weapon. If they were to adjust it so that the player flicks it at a height/angle that would match the main’s reticle (at least when aiming above when that is an issue), it would still solve a lot of problems. Or it could come out of the weapon itself, but that would likely require additional animation.

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 ปีที่แล้ว +3

      the thing is that the height of your reticle is based on your weapon and its range, the longer range the lower the reticle. angle shooter has a longer range than even the e-liter, meaning that it shoots at where its reticle should be.
      I agree it should be changed, but it's not a bug or something that needs to be "fixed," just a balance change. in the infamous words of... someone... "It's not a bug, it's a feature."

  • @PickPig
    @PickPig ปีที่แล้ว +220

    make the sprinkler itself bigger i want it to have more opportunities to be used as a shield
    such a cool use of it but looks so inconsistent

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว

      Well, there’s Splash Wall for that… so i don’t think it’s a great idea tbh and you shouldn’t really rely on it, but at least it could be used you could use it as a last-resort move if anything and all else fails or if you just need a big desperation move lol.

    • @melody3741
      @melody3741 4 หลายเดือนก่อน

      @@SimoneBellomonteI love multi use weapons though thats whats cool abt this game anyway

  • @StickMaster500
    @StickMaster500 ปีที่แล้ว +154

    I also personally feel like the Sprinkler should always have it's Stage 1 active all the time since even with all these buffs, it's still a bit underwhelming

    • @bluegem8582
      @bluegem8582 ปีที่แล้ว +12

      Only problem I see with them going that route is that it'd mean they'd be walking their development of the sub back to it's iteration from Splatoon 1, which I don't really see them doing and just giving up on their overhaul of it from 2

    • @Fenyx_Birb
      @Fenyx_Birb ปีที่แล้ว +16

      Honestly i'd rather make sub power up do more than just "stay in better stages longer", aka it would put a bigger paint glob when hitting the floor with a bigger radius

    • @TheodoreMalcomson
      @TheodoreMalcomson ปีที่แล้ว +13

      They should at least remove the third painting mode.

    • @babywizard9027
      @babywizard9027 ปีที่แล้ว +4

      They should make it so that you can have up to 3 sprinklers active at once, and the third mode should be removed, so that it always paints at least decently.
      That way you could have a huge paint empire on the map, and Sprinkler weapons would ACTUALLY give their team a significant advantage in terms of paint, so there would be a reason to want one on your team. If your team has bad paint, just get a Sprinkler weapon and you're good to go.

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +1

      ⁠@@bluegem8582But as it stands now was it really that op in 1? Actually nvm i just remembered paint in general was worse in that game lol, so yeah as it stands now in this game actually (and really 2 as well too) it’s a useless sub because all it does is paint and even if you just destroy it you can still just… paint over it??? even if you just keep it at level 1 you can just destroy it before it paints it the ground below or just… destroy it and paint over it even after it’s done??? Like yeah the paint is actually useless tbh and for how little area it paints it’s actually useless regardless if it’s at level 1/2/3 or not, other subs have immediate paint along with… y’know… an actual threat… Sprinkler was just good in 1 because paint in general was horrible i think so that helped with both painting and special output, but nvm i really don’t remember that much how it was the meta, maybe it really was just for special output but regardless it was good somehow back then so that’s something so now that the circumstances are different it’s really won’t be as “broken” good to how it was back then.
      Also Pfp Sauce (Artist)? 🗿

  • @momsaccount4033
    @momsaccount4033 ปีที่แล้ว +156

    I think the change they need to make for Sprinkler is to, y’know, make it more similar to a real life water sprinkler. Y’know, the kind that generally shoots in one straight line as it slowly turns? That way, the sub can turn into a sort of turret area denial tool that is flexible since it can stick to walls. We can make it so that the range rivals Splattershot Pro or maybe even Squeezer, but only have the Sprinkler fire in a more fixed direction, making a sort of semi-circle or even triangular shot, instead of the full circle around it that we see in-game. Not only would that make it more similar to a real life sprinkler, but this also balances the new range that’d be given to it.

    • @ProChara
      @ProChara  ปีที่แล้ว +91

      I think the main issue from that is the paint being spread out as it inks is part of what it lets works well. Having it slow down would reduce the paint for damage.
      Not saying it can't work but the trade off is there that could hurt other sprinkler weapons.

    • @momsaccount4033
      @momsaccount4033 ปีที่แล้ว +12

      @@ProChara fair point. I still need more game design experience lol

    • @MizunoKetsuban
      @MizunoKetsuban ปีที่แล้ว +29

      Also there are absolutely real life sprinklers that function like the one in Splatoon, just an aside.

    • @_CNT_
      @_CNT_ ปีที่แล้ว +4

      A sentry-like sub could be cool, but it should be a new subweapon, the idea seems to differ too much from what the sprinkler is supposed to do

    • @mouth2548
      @mouth2548 ปีที่แล้ว +1

      ​@@_CNT_I've had two ideas for sub weapons that I'd really like to see, one would be like a claymore that can instakill to bring back S1 ink mine mechanics, but it would be a sea urchin, it's kill radius would be small, and it can be destroyed by being shot. When it explodes it would shoot out a small spray of low damage spikes to extend it's radius and area control a bit, and it can stick to walls. As for the other, it would be a sentry gun that looks like what octotroopers ride. It would shoot projectiles at splattershot pro range, but they would function like octotrooper bullets and dissapear at a certain range, but be shot at a somewhat faster velocity and fire rate, but still slow enough it doesn't get really annoying.

  • @Terotrous
    @Terotrous ปีที่แล้ว +95

    I think pretty much all of your ideas are spot on, but unfortunately, I think they sort of "intend" for these sub weapons to be worse, so they can give them to kits to nerf them. It's unfortunate because I think many of the ideas you suggested would make many kits a lot more interesting (it's generally way more interesting to have a strong kit with strong tools rather than mediocre ones) but I'm skeptical that they'll change it.

    • @Julian-um2om
      @Julian-um2om ปีที่แล้ว +34

      I agree, and it infuriates me. I hate the idea of holding a weapon back because it can’t get a sub or special

    • @mastrsonic375
      @mastrsonic375 ปีที่แล้ว +14

      That absolutely sounds like something Nintendo would do

    • @SuspiciousTemmie
      @SuspiciousTemmie ปีที่แล้ว +15

      Sometimes the devs' decisions in balancing this game baffle me, like do they seriously think that we'll have more fun if the weapons we play can't do their job well??

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว

      Tbh i really don’t think that’s the intended job intention of what they were trying to do but… y’know what? After thinking about it a little bit, maybe you’re actually right and they’re DEFINITELY just doing this to nerf kits…….
      But im optimistic they’ll eventually realize their mistake whether intentional or not and actually give us both balanced kits with both balanced subs and specials and main weapons.
      Like hey as long as it’s not an an a obviously too-broken kit with like an Eliter with Zipcaster (is that maybe why they haven’t given it and have since removed it from Squiffer back during the beta trailers???) or give us something more like a Carbon or Roller with both Torpedo and Missiles or again an Aerospray / with and Missiles as their special… okay maybe the Roller wouldn’t be too op especially since the main weapons are average at best given their garbage inconsistencies… and again the Aerospray too would just be mildly annoying at best but yeah… they haven’t really given any long-range weapon a Zipcaster, i may be onto something there….

  • @TECHNOBYT3
    @TECHNOBYT3 ปีที่แล้ว +29

    I thought about how cool it could be if toxic mist also functioned as a smoke bomb. It's opaque at first (for the enemy team) then it becomes translucent until the mist dissipates. It would help with both fighting and escaping and make the sub more unique

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 ปีที่แล้ว +6

      honestly this seems a bit extreme and maybe something they could do for a special, but letting players in friendly mist have like ninja squid without swim speed reduction would be neat, it's already hard to see in it and it wouldn't be broken since the mist being there already kinda indicates that someone's in the area, but it'd be a nice little thing for it

  • @digonotes7434
    @digonotes7434 ปีที่แล้ว +34

    I think it will be a really cool idea to make toxic mist into a MIST, blocking opposing team vision by making it opaque. That can make it dangerous to go through and apply pressure by blocking information from scouting and adding the ability for sneak attacks. Also, a bit of constant damage like storm would be nice.

    • @rouge-ish324
      @rouge-ish324 ปีที่แล้ว +1

      Imo, Toxic Mist should AT LEAST halt health regeneration like it does for ink

  • @jetbluefinjames9952
    @jetbluefinjames9952 ปีที่แล้ว +34

    Angle shooter is really interesting as a utility sub, it sucks that its underwhelming… I had 2 ideas of buffing it, (1. If the marker hits an opponent it will ricochet to another player closer to the opponent you hit.) (2. If the market hits a wall it’ll do a mini explosion and continue on it’s normal route.) I really like your ideas for Angle Shooter/Line Marker buffs as well!

    • @game4us_Splatuber
      @game4us_Splatuber ปีที่แล้ว +2

      If the market hits a wall it’ll do a mini explosion and continue on it’s normal route. That one is really nice. Tho maybe a bit op, with how the maps are in splatoon.

    • @ShadowSkyX
      @ShadowSkyX ปีที่แล้ว +2

      Imagine if the ink trail was special and acted like a pressure sensor to alert you someone stepped in the line marker ink.

    • @jetbluefinjames9952
      @jetbluefinjames9952 ปีที่แล้ว

      @@game4us_Splatuber True, it would make it a little op. But it’ll at least help out with chip damage. I had another weird/dumb idea for buffing it. Giving it triple the amount of object damage then it already has.

    • @A3N.A2B
      @A3N.A2B 6 หลายเดือนก่อน +1

      I think a possible buff to angle and locator is to make a effect where marked oppents take more damage

  • @Typi
    @Typi ปีที่แล้ว +28

    One idea I had for a Speinkler rework was a Sprinkler-G. Basically a Destroyable Squee-G enemy that carries a sprinkler towards Enemy Ink. It moves more slowly than the one in single player and can be destroyed. It also does not destroy your teams ink.

    • @game4us_Splatuber
      @game4us_Splatuber ปีที่แล้ว +9

      Little roomba friend with a small turret on top, i like it!

    • @possumorb3770
      @possumorb3770 ปีที่แล้ว +3

      ​@@game4us_SplatuberClaymore Roomba

  • @MaeIsOkay
    @MaeIsOkay ปีที่แล้ว +11

    I think a fun buff for Sprinkler might be halving the ink cost and letting you have two out at a time. That way it could compete with bombs for painting power, and dividing the enemies attention between two different painting spots would be useful

    • @dartagnanlopez1179
      @dartagnanlopez1179 3 หลายเดือนก่อน +1

      I love that idea and no I wish it were real

  • @SpHyperspeed
    @SpHyperspeed ปีที่แล้ว +7

    Nintendo is gonna make line marker one shot and paint the entire map and will still be F tier.

  • @redcyan72
    @redcyan72 ปีที่แล้ว +16

    I def think that Curling Bomb should be 45% of your ink tank, but remember that by lowering the trail it goes it has a bigger explosion, so I think the amount of ink used for curling should increase as you charge the bomb, up to 60%.

    • @ashley_bl2
      @ashley_bl2 ปีที่แล้ว +7

      nah, the tradeoff is that u have to charge it up. it makes sense that its stronger bc u have to invest time into it, its slower.

    • @rouge-ish324
      @rouge-ish324 ปีที่แล้ว

      Also in this case I'd want more range per charge cause it doesn't go anywhere if you actually try to use it like a bomb

  • @magic3734
    @magic3734 ปีที่แล้ว +5

    Video 155 of commenting on Chara videos till brella gets fixed [properly]

  • @KrisSplatana
    @KrisSplatana ปีที่แล้ว +13

    Worth noting that they decided to give all the new kits this season utility subs but haven't even touched them balance-wise. Hopefully they'll actually get around to that in the mid season patch

  • @swifyeet2687
    @swifyeet2687 ปีที่แล้ว +6

    I personally like the idea that toxic mist becomes a smoke grenade. Increase the range of by like 20 or 15% and make the most for enemies a thick cloud that you can’t see through, while teammates see it less opaquely (same thickness as today’s mist). This would allow better team support for tri-stringer and more of an option for things like tri-sloshed.

  • @AnnaGealach
    @AnnaGealach ปีที่แล้ว +3

    For toxic mist I would find it interesting if it works like point sensor. Like, we throw the mist and when the player is only touched by it, it got the same effects than it already have, but during a certain time. So the player can play, but is slow down and can't recharge his ink, even if he's not anymore in the mist. Maybe it would give it more usefulness.

  • @arttukettunen5757
    @arttukettunen5757 ปีที่แล้ว +6

    If toxic mist would ever recieve buffs, it shouldn't be more spammable. In lower levels (S and below) it can already be a menace bc people avoid it more. You can already deny 2 snipe areas without sub saver and block areas quite effectively or help teammates kill enemies, all more effective in lower level games. It needs buffs but they should try to make it better in higher level games

  • @duplecian2893
    @duplecian2893 ปีที่แล้ว +6

    I'd love to see a new mechanic that would make sprinkler focused on both painting and keeping a hold of that area for just a little longer. Maybe they could add a change where upon being destroyed it will have a breakdown animation and then cause a weak explosion of 60 damage, the radius of the explosion would be dependent on the strength phase it was on, where the first 5 seconds it's radius is a torpedo explosion (with pellets), the next 10 seconds would be a burst bomb radius, and the weakest would be an uncharged fizzy bomb. Of course this wouldn't apply to throwing another sprinkler, in which it would just disappear like normal. This would make sprinkler a little better for aggressive weapons and give other weapons a way to affect areas they normally can't if they don't have map control.

  • @zackwolfe4794
    @zackwolfe4794 ปีที่แล้ว +5

    I would love sprinkler to have a burst fire period, maybe for the first 1-2 seconds that paints the area much faster. The effective time of the normal painting mode could be reduced to compensate for this, but it would make it possible to paint yourself an area while being aggressive

  • @Starman1029
    @Starman1029 ปีที่แล้ว +4

    An idea I had for the point sensor sub is that if an opponent that's already marked gets close to a teammate, then they will also get marked by the point sensor for a shorter duration. Kind of similar to how the bubbler worked with sharing it's shield

  • @MeloniestNeon
    @MeloniestNeon ปีที่แล้ว +3

    Idk what everyone's talking about, Sprinkler is clearly OP! Why else would it be the most common sub weapon in the game?

  • @bleh5430
    @bleh5430 ปีที่แล้ว +3

    i have always thought that the direction at which sprinkler sprays ink should track opponents that enter its painting range allowing it to take on more of a "Turret" role and fit in better with weapons that want an aggressive sub and can combo off the 20 damage like light tetra

  • @zeabunny
    @zeabunny ปีที่แล้ว +7

    It is pretty disappointing that they haven’t touched the sun balance patch at all yet especially we have subs like sprinkler, line marker, and curling. As a dedicated explo main I know it’ll get a utility sub for its 2nd kit (probably sprinkler) I hope it gets changes soon so I won’t be totally disappointed.

    • @trickygamer555
      @trickygamer555 ปีที่แล้ว +2

      line marker is useful
      it's to scare off the enemy e-liter 4K. And that's all it can do.

  • @dean9472
    @dean9472 ปีที่แล้ว +8

    ngl, I think suction bomb should be able to break a squid roll. It'd make it stand out a bit more instead of just being the tower control bomb. Maybe make it slightly more ink hungry as a trade off for the buff.

  • @brogoyle
    @brogoyle ปีที่แล้ว +2

    I mean honestly tho, just to be a peak contarian, i thought this before watchin’ the Pikadave guide on it back when slosher deco came out, but especially after watching him i legitimately believe Line Marker is a pretty good sub. Burst Bomb is a harsh comparison, i mean… They’ve had to tone down that damn thing ever since the first game and seem to continue to do it lol. But even then, you got a super low comital, very long range, instant speed projectile that can paint your feet while attacking far away enemies in the same line due to it bouncing at very shallow angles off floors, it’s the ACTUAL cheapest sub weapon now due to burst bomb’s nerfs, it’s not honestly too bad to hit people with, i’ve gotten a fair few kills. But even then, your constellation prize for missing is a lingering lil’ location, which is VERY nice for gettin’ accurate shots for somethin’ as precise as a slosher or rapid blaster. I think it IS worth the cost of using the marker alot of the time, (especially cuz ya know, it’s super cheap) it’s at least way better imo than stuff like curling bomb or sprinkler to me. Just throwin’ it put between every 3 or 4 sloshes just FEELS good.

  • @meta4240
    @meta4240 ปีที่แล้ว +4

    I think that a good point sensor buff would be if it showed how much damage someone has on them while they're marked. It would have the thermal ink effect on the person, but only up to how much damage they've taken. For example: if someone marked by the point sensor has taken 50 damage (half health) then the thermal ink glow effect would be halfway up the enemy's body

    • @TheLastPot
      @TheLastPot ปีที่แล้ว

      Could… could they not just use the damage indicators used on the training dummies? It’d probably be both easier to implement and more useful that way. Otherwise it’s actually a really great idea.

    • @meta4240
      @meta4240 ปีที่แล้ว +1

      @@TheLastPot do you mean how the training dummies have splotches of ink on them, or do you mean how the dummies show the exact damage above their head? If it's the latter, there's no way Nintendo would ever do that

  • @lukasluky9878
    @lukasluky9878 ปีที่แล้ว +2

    Hi Prochara i was thinking about the Splatana stamper and i want to use it as my main (i have a full gear just for splatana stamper 90% of it is main saver😩) and I've seen some videos withe u playing the stamper and it woud be nice if u coud give me any advice because i am pretty knew to Splatoon 3 and when i played the Demo i loved the splatana.👍

  • @squiddler7731
    @squiddler7731 ปีที่แล้ว +2

    One idea I like as a toxic mist buff is giving it the ability to do damage over time. But rather than just a flat amount of damage over time like ink storm, it should be based off movement speed and be non-lethal like standing in enemy ink (so imagine a player trying to speed through the cloud taking 20-30 damage, while standing still would do no damage and only drain ink). I think this would nicely compliment toxic mist's design as a tool for area denial, as currently it's far to easy for an opponent to just rush through it. With this change they would suffer a small but lingering punishment for it, one that's weak on it's own but could be vital for certain weapon combos or team fights.
    Additionally, I think angle shooter is actually the sub weapon that should get the effect of splatoon 1 disrupter on a direct hit. Like you said, the reward for landing a hit with the most difficult sub weapon in the game is painfully small, and though the damage and tracking could be increased I feel like there's never going to be a happy middle-ground where it's enough to be satisfying without also being kinda broken (looking at you burst bomb). With a disrupter effect though, even just 1-2 seconds of slowing down an enemy mid-fight can be really impactful without enabling sniping from across the map like we'd see if it did as much damage as burst bomb. And finally if they really wanted, they could also lean into the "angles" aspect by having the disruption time increase for every time the angle shooter bounces before hitting it's target.

  • @StoryTeller796
    @StoryTeller796 ปีที่แล้ว +2

    When I first saw Line Marker, I jokingly thought to myself that it looked like an ink rail. Do with this headcanon what you will.

  • @ryanames4168
    @ryanames4168 ปีที่แล้ว +3

    i love how every issue w this game comes down to the map layouts 😭 really disappointing work by them that they haven’t done anything to address the maps radically

  • @LilPhant0m
    @LilPhant0m ปีที่แล้ว +3

    Nintendo just need to sought out the balance of them then we’d all be fine. Especially line marker, sprinkler

  • @voguefurret
    @voguefurret ปีที่แล้ว +1

    As for Toxic Mist and Line Marker I'd change it around a bit, Strengthen the effect for the former and have it disable Squid Roll/Surge, Instead putting the Distruptor effect on Line Marker as a reward for hitting a direct which allows it to pin down enemies trying to escape

  • @zachattack1279
    @zachattack1279 ปีที่แล้ว +2

    An idea I have for sprinkler is to turn it into a sentry. When a player is in its range it’ll start shooting at them and be a 5 shot to not make it busted. It’s vertical range will be smaller than its horizontal range to prevent certain sprinkler spots from being to broken

  • @mexicanhonoka
    @mexicanhonoka ปีที่แล้ว +1

    Nintendo pls fix Splat Bomb and Suction Bomb hit box radius!!
    These maps are too small and they give so much easy and secure control >:(

  • @YoutubeCommonman_Totas
    @YoutubeCommonman_Totas ปีที่แล้ว +1

    I had an idea to make line marker better, or two separate ideas.
    The first idea is to have a line of paint underneath, maybe have a small explosion when hitting a player (similar to hitting a wall)
    The second idea is to make it like a throwing knife. Reduce the ink cost to 35 percent to 30, maybe even 25, percent. Then greatly reduce the end lag after throwing one, or something to allow you to rapidly throw them one after another.
    If that sounds too op, reduce the damage or the track time.

  • @fluffy698
    @fluffy698 ปีที่แล้ว +2

    Also for Line Marker, just make it aim with your reticle! It’s so unintuitive to have it aim underneath your weapon, especially with weapons that shoot in straight lines!

  • @penguinflames707
    @penguinflames707 ปีที่แล้ว +1

    I wonder if Nintendo’s idea of curling bomb is to be flexible between normal throwing it for mobility and charging it for poking with a larger AoE 1-shot. Here’s my idea
    While it does need to be cheaper, 45% feels too cheap. I think 55% will do for it, making it slightly cheaper than fizzy bomb. However, charging the curling bomb is faster, making it quicker to throw out a short fuse curling to poke. There would be a tiny delay before it begins to charge though, so you can still throw out a no charge curling for max distance by simply tapping the sub weapon button

  • @undercovergrey
    @undercovergrey ปีที่แล้ว +1

    Yeah 2 years and fizzy still X/S glad my main ( tri slosher ) got it way better that toxic mist.

  • @GameKing972
    @GameKing972 ปีที่แล้ว +1

    Something i thought about for curling
    Now that the splash gets bigger woth charge, what if the curling was a base 40-45% but took more ink the more you charge, going up like 20% at max? It makes sense and you basically never charge it so it would be a net buff anyway

  • @Flip123
    @Flip123 ปีที่แล้ว +2

    A sprinkler buff I also had in mind would have been to give weapons 2 sprinkler (similar to beakons).That way, you at least have some more opportunities for map control and it might be pretty decent with another small buff on top of that.

  • @blitzkrieg9800
    @blitzkrieg9800 ปีที่แล้ว +2

    Ok but you don't count the fact that point sensor acts like a flash bang as part of its utility

  • @CL000ooo
    @CL000ooo ปีที่แล้ว +2

    Personally, I think a upgrade to toxic mist is it would be really cool if your vision is a bit blurry when in the mist and out of it for a few seconds!

  • @aberranttek
    @aberranttek ปีที่แล้ว +4

    I wanna use angle shooter so bad but i hate it not being lined up with the reticle, havent played in months but that change could be really helpful to try and get chip damage vs inkjet

    • @xaro9982
      @xaro9982 ปีที่แล้ว

      this is the only change I really want for it, I wanted to pick up Rapid pro deco because the combo seemed cool but Its just such a headache trying to aim it reliably in a heated match

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 ปีที่แล้ว

      ​@@xaro9982a tip as a RBPD pocket, shots that you aim at the ground don't bounce back up, they run parallel with the ground, so if the person you want to hit is at a lower or same elevation as you, you can just fire for the ground in front of them and it becomes a much more lenient hit, plus the reticle height doesn't matter

  • @charlesbarthel4329
    @charlesbarthel4329 ปีที่แล้ว +1

    I also like Sprinkler but sadly I usually only toss if i'm spawning at base. The cost reduction and hp boost would be a huge help so people don't instantly kill it leaving us just short a huge chunk of ink.

  • @stupidflandrs4856
    @stupidflandrs4856 ปีที่แล้ว +1

    So as a new player, what I'm getting out of this is that Nintendo is a lot like Morshu. "Bombs? Bombs? Bombs? You want it? It's yours my friend! As long as you have enough Power Eggs!"

  • @thesimiccombine3192
    @thesimiccombine3192 ปีที่แล้ว +1

    So I’ve got a wild idea for toxic mist. What if we gave it dps, like an actual poison effect? Nothing significant, but enough where if you stood in it for like 3/4 duration you’d be one shot away

  • @Toramo22
    @Toramo22 ปีที่แล้ว +1

    add the ability to ride inside the curling bomb in squid mode, so that you can go fast without needing swim speed up

  • @Iciest_Ice
    @Iciest_Ice ปีที่แล้ว +2

    I swear the shrugging chara(cter) pic is gonna be one of, if not the, most used for your vids. I see it everytime

  • @magnuspetersonhorner1926
    @magnuspetersonhorner1926 ปีที่แล้ว +1

    Ur angle shooter buff is smart but I’m also thinking if 4 people ran that with subsaver they can just wall off an entire hallway for an entire match, and I guess people could swim under all 4 line markers but still. I think that would just be too broken and would ruin comp.

  • @springlink3188
    @springlink3188 ปีที่แล้ว +1

    3 ideas for Curling:
    Charging curling bomb makes it go faster, with the fully charged version going twice or maybe even three times as fast
    Or, you could give curling bomb a sprinkler making it the ultimate inking tool, but make the end explosion less lethal
    OR, you could give curling a tiny bubble shield, allowing the user to safely do mix-ups

  • @SpeedsterGT7913
    @SpeedsterGT7913 ปีที่แล้ว +2

    Translated by Google:
    With the beacons you can as a
    "Teleporter Support"
    A tip for the beacon:
    Place beacons in unnoticed parts of the map to keep you and your allies on the move safely.

  • @saige_your_majesty1652
    @saige_your_majesty1652 ปีที่แล้ว +1

    Regarding toxic mist, if it’s meant to be an area denial tool, giving it a similar damage effect to ink storm would definitely help. While this is a relatively large overhaul of the sub, it would preform its job much better.

  • @arjunbaweja7755
    @arjunbaweja7755 ปีที่แล้ว +1

    I actually disagree with the line marker change you proposed. I don’t want it to be easier to get the line value, I want it to just be stronger when hitting someone
    I would do the 40 damage thing still but instead of longer location, give it a ramping up slowing effect instead over 4 seconds. This would make it the best chasing sub in the game and give it a niche

  • @P3RSONA
    @P3RSONA ปีที่แล้ว +1

    An idea for sprinkler to make it better with more aggressive weapons, give it an inside radius that if an enemy is in it will vaguely target them, not beam them or anything crazy, but help force the enemy to think a bit more and distract them potentially creating a needed opening to close distance and take a fight

  • @PunchDotOrg
    @PunchDotOrg ปีที่แล้ว +1

    burst bomb is useless on mini splatling you can’t change my mind

  • @DAYLENDUVAL
    @DAYLENDUVAL ปีที่แล้ว +1

    9:25 Like I said, you have to have a huge IQ to know how to use it. My opinion A tier.👍👍

  • @phase623
    @phase623 ปีที่แล้ว +1

    its so funny and tragic that every single issue in this game is compounded by the map design being so one-note, and yet nintendo just refuses to fix it

  • @S41tyPr3tz31
    @S41tyPr3tz31 ปีที่แล้ว

    12:31 I'm sorry Chara but this sounds like Sprinkler Stockholm Syndrome to me gshfshshs

  • @Nononononononow
    @Nononononononow ปีที่แล้ว +1

    Omega Strikers music is soooo cool during your explanations 😍

  • @Nihonguy
    @Nihonguy ปีที่แล้ว +1

    I think toxic mist should have a lingering effect of like 2 to 3 seconds after you leave it that way it can be a sub you actually might need to worry about

  • @sofernucarfloo8870
    @sofernucarfloo8870 ปีที่แล้ว +1

    Reagarding point sensor and toxic mist I actually have an idea.
    What if they are merged to one?

  • @BigPro1123
    @BigPro1123 ปีที่แล้ว +2

    For line marker I think it would be cool to make it do extra damage to scanned enemies

  • @lckerrcdes5797
    @lckerrcdes5797 ปีที่แล้ว +1

    Every since I started playing Splatoon 3 I have always said that line marker should have a trip wire function. I think that would make the sub actually useful. Hopefully the devs actually add that to the game

  • @nightfqlls
    @nightfqlls ปีที่แล้ว +1

    ngl im suprised they didnt add any actual bomb subs into the game

  • @iloveallrats5553
    @iloveallrats5553 ปีที่แล้ว +1

    If I were a sub weapon I would be the curling bomb because I can run fast

  • @autismandgaming4532
    @autismandgaming4532 ปีที่แล้ว +1

    Never thought Lego Yoda would be in a Chara vid

  • @zugiii1086
    @zugiii1086 ปีที่แล้ว +1

    I just watched the Splatoon 2 video yesterday lol

  • @DAYLENDUVAL
    @DAYLENDUVAL ปีที่แล้ว +1

    2:02 This bomb is practical in large airspaces it takes IQ to know how to use it.👍👍 my opinion A tier

  • @kewpieqt
    @kewpieqt ปีที่แล้ว +1

    the roller clip from 8:37 was extremely satisfying

  • @remix7345
    @remix7345 ปีที่แล้ว +1

    you know how annoyingly efficient fish sticks are at covering turf? it's pretty difficult to paint over, right? i've always thought the sprinkler would be much better with this kind of paint, so on top of your changes, i'd like to see the individual paint droplets get a radius increase of about 40%. this would massively increase the consistency and speed of sprinkler's burst paint, especially with the extra staying power it has due to health increase.

  • @rubberchickensfoot8912
    @rubberchickensfoot8912 ปีที่แล้ว +2

    Not only is curling among the most expensive at 70% it also has 20 more white ink frames than splat or suction. Curling is literally the highest cost sub in the game

    • @batofdestiny
      @batofdestiny ปีที่แล้ว

      White ink frames?

    • @osiohanu8166
      @osiohanu8166 ปีที่แล้ว

      That would be Beakon actually, curling is second

    • @rubberchickensfoot8912
      @rubberchickensfoot8912 ปีที่แล้ว

      @@batofdestiny white ink frames means the amount of frames after using a sub or main that you cant recover ink

    • @rubberchickensfoot8912
      @rubberchickensfoot8912 ปีที่แล้ว

      @@osiohanu8166 fair lol, tho its not like you use beakon in combat

  • @Shardandy
    @Shardandy ปีที่แล้ว +1

    I also think that lethal bombs need a better cue to let you know that you have one exploding next to you, i love the fact that they use sound instead of a visual indicator like every other game to reduce visual overload but a lot of times i think it’s not effective enough, and not everyone plays with headphones either because they can’t or just don’t want to and shouldn’t be expected to do so. I noticed that it’s worse in Splatoon 3 compared to 2, so maybe it has something to do with the worse latency and bombs just explode sooner that their audio cue, specially when the connection isn’t perfectly stable. Also i have ADHD so i just don’t immediately notice them lol, although I always found that Splatoon has always been really good at not being too much, always riding that sweet spot between lots of stimulation and overload

    • @PerfectDarkly
      @PerfectDarkly ปีที่แล้ว

      I miss Bomb Sniffer from Splatoon 1, I truly do. I mostly only started running it because I got sick of dying to Ink Mines (remember when those were lethal traps?), but it turned out to be really good for processing when you were close to enemy splat and suction bombs as well.

  • @Chickkennn10
    @Chickkennn10 ปีที่แล้ว +1

    Am I the only one who loves procharas outro?

  • @ShurikanBlade
    @ShurikanBlade ปีที่แล้ว +1

    I think ink mine should still get a buff:
    -Imo it should go from 60% consumption to 50%.
    -you should be able to place 3 instead of two (like beacons)
    -and if the devs want to make it a great special having throwable mines would be amazing but that could make it op. The reason I say throwable mines is because the risk reward benefit isn't a lot for mines. You have to put it at a choke point or somewhere where someone will 100% cross or else you get no value and at that point then you basically have no sub. It's one if the few subs you can only use when you're actively safe and no where near harms way. The only weapon that has actual good utility with mines ino is inkbrush because it can put them anywhere meanwhile weapons like e liter and flingza get that as a "just in case" kind of sub.

  • @DualTheEggist
    @DualTheEggist ปีที่แล้ว +4

    We need line marker buffs!

    • @Fanican
      @Fanican ปีที่แล้ว +2

      I want the trail hitbox to be a bit larger and the damage to be (hopefully) 40 direct. ALSO WHY IS THE LOCATION ONLY 5 SECONDS :(

    • @Iciest_Ice
      @Iciest_Ice ปีที่แล้ว +1

      Sub power up greatly increases the tracking time, you should try it

    • @trickygamer555
      @trickygamer555 ปีที่แล้ว

      Version 6.9
      -doubled line marker's paint
      -increased line marker usage cost by 5% to balance it out

  • @soycastroman7636
    @soycastroman7636 ปีที่แล้ว +1

    Great vid, loved It wasnt a normal tier list

  • @roamingtheinternet8652
    @roamingtheinternet8652 ปีที่แล้ว +2

    Why are they so afraid of buffing the utility subs

  • @WeeklyMusicalShitposts
    @WeeklyMusicalShitposts ปีที่แล้ว

    I'm pretty sure the devs purposely make some subs weaker than others in the same way they make some specials noticeably weaker or stronger than most. In their eyes, restricting weapons to kits with weaker subs/specials helps balance out weapons that they believe would be too powerful with the "perfect kit".
    Why they thought the Big Swig, VNova, and Snipewriter needed to be balanced by bad kits is beyond me though

  • @arcanejester_
    @arcanejester_ ปีที่แล้ว

    So do people just forget Sub Power Up exists? Nintendo has already shown that they are willing to make changes to specific interactions like the change to SubDef targeted directly at burst and fizzy and they are ok with changing how an entire class works with gear like blasters and IA. for the utility subs like Mist, they are treated the exact same as a bomb, all it gets is throwing speed/power. If it added another interaction like improving the slow effect or size of the mist it would allow players to spec into those and create a new playstyle.
    In the Map Design video FLC made the comment that there is basically only 1 playstyle for each weapon unlike in S2 where there were at least a couple for each weapon. Making other interactions better would give players a reason to change their playstyle and actually explore other options than respawn, movement, or special charge. Sub Saver could also have different scaling for different subs. Just a 6 AP of sub saver might not get you double suction, but it might be able to get you double curling.
    People focus too much on the base functionality of things without looking at the big picture. Nerfing burst and crab might hurt splash a little, but it could dumpster a different weapon beyond repair. If crab gets hit, but curling gets much better scaling on saver and power, Vanilla L3 can now divert some of it's AP that would go into special charge into it's sub. This then doesn't change where Vroller is because it relies on swim and ninja to get in. OR it could even then invest in subsaver/power and now there are more viable and varied loadouts for roller. If curling itself gets a buff that can make roller too strong.
    Should the base stats (ink consumption, damage, duration, etc.) of the weaker subs be increased ABSOLUTELY, (I agree with basically everything said in the video) but once you add a new perk (LM having tail damage), it can then be enhanced with Sub Power. (that damage then scaling up with Power)

  • @anubiscerberus4348
    @anubiscerberus4348 ปีที่แล้ว

    "Line Marker's line should be able to hurt you just once".
    Ok but imagine 4 people running Line Markers and getting yourself cheese-grated just by walking by accident into 4 lines.
    That would be hilarious.

  • @JakoBpyroTech
    @JakoBpyroTech ปีที่แล้ว

    Overall, I like these buff ideas.
    Edit: coming back to this 8 months later, I still really like these buff Ideas, Sprinkler in particular.

  • @melody3741
    @melody3741 4 หลายเดือนก่อน

    What? Point sensors are one of the most helpful things EVER particularly with chargers or dual squelch

  • @Timmothy_plays
    @Timmothy_plays ปีที่แล้ว

    I think that Curling bomb should consume more ink the longer you charge it, so the utility of using it for mobility means you use less ink.
    Also for Sprinkler, either they make it so it explodes when destroyed painting the immediate area and doing damage, or allow you to throw TWO Sprinklers!..... also seriously atleast lower the ink consumption of it!

  • @a-j-o-l-o-t-3
    @a-j-o-l-o-t-3 ปีที่แล้ว

    While I find your videos so helpful and I always agree with your ideas, this time I have to disagree with the rework of Point sensor. What you said is not bad, but is not something all the player will take advantage of.
    Seeing this in a casual POV, players don't see the map so often so It will not help.
    A little buff like increasing your special for each player you located would be a very nice Buff and very decent to make Point sensor useful for those for example Who want to be more supportive throwing them and localize enemies so teammates Carry the kills or arr more offensive.
    Is an opinion but is something everyone would take advantage of pretty easily.

  • @SuspiciousTemmie
    @SuspiciousTemmie ปีที่แล้ว

    Utility subs are such a good idea, they deserved to be way better than this
    Especially if they're going to be putting them on so many weapons, it's baffling to me that the devs still haven't given any of them the buffs they need, especially with every single new weapon this season having one

  • @TommySkywalker11
    @TommySkywalker11 ปีที่แล้ว

    What I've wished for sprinkler is having a cap of 2 instead of 1 so it can actually be used for painting

  • @ObliviousNaz
    @ObliviousNaz ปีที่แล้ว

    I have no idea what kind of drug the Devs are on when they had the idea to put Line Marker's reticle SLIGHTLY below the crosshair

  • @gamefreakDX
    @gamefreakDX ปีที่แล้ว

    I was, and still am, astonished that the Line Marker doesn't have trip wire mechanics on it. I mean, it does, but just not for damage. It's the least they can do to make it in any way better than it is right now.

  • @batofdestiny
    @batofdestiny ปีที่แล้ว

    They probably wont touch curling bombs. I really dont think they’d care what players want in terms of sub balance

  • @sonicrunn3r895
    @sonicrunn3r895 ปีที่แล้ว

    Admittedly I do think that fizzy and torpedo's additions artificially put similar subs much lower, Torp is insanely oppressive as it is on top of its attributes and fizzy does far too much for one sub for the insanely low cost

  • @Papayaaaal
    @Papayaaaal 11 หลายเดือนก่อน

    I really need them to give jet squelcher something other than line marker.
    Your'e killing it nintendo
    Give it torpedo or something
    Please

  • @desmo-ciel
    @desmo-ciel ปีที่แล้ว

    Bro why do they keep giving the wrong subs to sploosh, it sucks for anyone who actually mains that weapon, sploosh has a very fun playstyle

  • @jermm2183
    @jermm2183 ปีที่แล้ว

    come to think of it I actually made my own little version of this a long while ago since I always hated this issue... what do you all think?
    Curling bomb
    * Ink consumption reduced from 70% --> 50%
    * Contact damage from curling bomb increased from 20 --> 35
    * Splash damage from curling bomb increased from 35 --> 50
    Ink Mine
    * Ink mines can now be launched by throwing. Mines launched by throwing will echolocate opponents but not damage them
    Toxic mist
    * Players 1 unit from toxic mist can no longer squid roll
    * Sub power up now increases radius of toxic mist
    Sprinkler
    * Sprinklers launched facing upward no longer slows down after being thrown
    * Radius of damage inside sprinkler where every shot hits players is roughly doubled
    * Sub Power Up gear ability increases damage of every sprinkler shot (capped at 33) as well as sprinkler health (capped at +100%)
    Squid Beakon
    * Squid beakon no longer shows on the map for the enemy team unless they are in range of its sound effect
    * volume and distance travelled of sound effect of squid beakon from afar is increased by 50%
    * Sub power up additionally increases health of squid beakons (capped at +100%)
    Fizzy Bomb
    * Total explosions changed from 3 --> 2
    * Splash damage for explosion changed from 35 --> 40
    Angle Shooter
    * Ink consumption changed from 40% --> 33%
    * Tracking duration of angle shooter is roughly doubled
    * Base damage of direct shot from angle shooter changed from 35 --> 40
    * Trail of angle shooter now slows opponents and increased opponents ink consumptions and nullifies opponents ink recovery for 90 frames
    * Direct shots of angle shooter now slows opponents and increased opponents ink consumption and nullifies opponents ink recovery for 180 frames
    Last-Ditch-Effort
    * Ink Saver Sub is no longer applied to Last-Ditch-Effort
    * All affects of Last-Ditch-Effort are decreased by 25%
    Object Shredder
    * increased effects of object shredder to Blaster class weapons by 100%
    * All non-sub objects with exception to splash wall will no longer be affected by object shredder
    did this months ago so some of these subs might have been buffed/nerfed since but I think it still holds up to look pretty good (only thing I see now is that maybe beakons would be a bit too op on large maps and point sensor needs some love but that's about the gist of the issue I see)

  • @squidkid419
    @squidkid419 ปีที่แล้ว

    I want the splatoon 1 version of sprinkler back, except it should still paint my feet, and let us have 2 or 3 active at once

  • @ashtongiertz8728
    @ashtongiertz8728 6 หลายเดือนก่อน

    Since subs and specials are attached to the main weapon instead of being equipped separately, I think Nintendo's design theory is powerful main weapons should get weak subs and specials, and vice versa. The bloblobber, sloshing machine, jet squelcher, and tri-slosher are good examples of this. However, I think they overestimate how useful certain subs are (splash wall)

  • @orangecrush8787
    @orangecrush8787 ปีที่แล้ว +1

    Day 1 of commenting on chara videos until sprinkler is good.

  • @ZtotheMills
    @ZtotheMills ปีที่แล้ว

    I've always loved the idea of sprinkler, but its never QUITE done enough.... As somebody who plays a lot of Blob and Turf War, I kinda love Sprinkler as a pushing tool. Planting it right behind cover is a great way to ensure theres a sort of 'safe zone' where your feet are always covered.
    With this in mind, I've always wondered if Sprinkler could have a sort of buffing effect within its radius. I get that this would change it too drastically and never happen., but the idea of a small deployable mini buff sounds very fun to me, and Sprinkler needs SOMETHING. With increased ink output it would make players really choose how to use it.

  • @fleromor
    @fleromor 15 วันที่ผ่านมา

    This video actually has a clip of what the recon gear ability looked like in S1:
    th-cam.com/video/QJs_ox1_MU8/w-d-xo.htmlsi=nlqq26rZQgHmF97M