Fixing The WORST Splatoon 3 Weapon Class

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  • เผยแพร่เมื่อ 26 พ.ย. 2023
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    Brushes might just be the worst class in the game right now, so let's give them and rollers some needed buffs.
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ความคิดเห็น • 271

  • @z_alexolotl
    @z_alexolotl 6 หลายเดือนก่อน +356

    rollers and brushes are so fun to play its so sad to see they're just not that good right now

    • @Maryam-.-
      @Maryam-.- 6 หลายเดือนก่อน +8

      Yeah, especially splat roller

    • @TheLaXandro
      @TheLaXandro 6 หลายเดือนก่อน +1

      I think it's not that they are bad, but rather that some other things are too good.

    • @osiohanu8166
      @osiohanu8166 6 หลายเดือนก่อน

      @@TheLaXandrolike what

    • @fortunemuderhwa9318
      @fortunemuderhwa9318 6 หลายเดือนก่อน

      ​@Maryam-.- Splat roller is good tho. It has some good results

    • @libertyadams5961
      @libertyadams5961 6 หลายเดือนก่อน +3

      ​@@fortunemuderhwa9318pre-buff it was a bit tragic (roller main here). Half of the point is to be rewarded with using ur close ranged hori swing in calculated ways so when it just....didnt work properly 20% of the time it sucked hard. If the first swing doesnt land properly you're just dead , weapons that outclass or match your firerate would just destroy you. Now it's in a better position i can actually run more ggro kits on it again since the weapon functions as intended more often

  • @Anubonek
    @Anubonek 6 หลายเดือนก่อน +206

    I am so glad brushes are getting some attention, i feel like the class isnt talked about much

    • @giveitupforbeebadoobea
      @giveitupforbeebadoobea 6 หลายเดือนก่อน +11

      No literally as a brush main the fan base is non existent

    • @howardyates4848
      @howardyates4848 6 หลายเดือนก่อน +7

      The swipers stole half the brush fans and they never looked back.

  • @azurajae
    @azurajae 6 หลายเดือนก่อน +53

    As an inkbrush main I totally agree with these changes. Its already super physically taxing to play this weapon so having a little bit more consistency so I don't have to swing 6-10 times just to make sure I kill would be very kind to my poor fingers.

  • @franciscofuentes4518
    @franciscofuentes4518 6 หลายเดือนก่อน +42

    Rollers big problem is inconsistency and not being able to close the gap with long range shooters. I die too many times when I'm in range due to inconsistent 1shots or I'm still in the winding up frames. The narrow map design also makes it hard to close the gap between the other team if your teammates don't paint. That's just imo

    • @pasta_boi8266
      @pasta_boi8266 2 หลายเดือนก่อน

      Idk sounds like a skill issue 😬

  • @swampygaming2975
    @swampygaming2975 6 หลายเดือนก่อน +29

    It’s unfortunate because the rollers and brushes are, imo, the most iconic weapon in the Splatoon series.

  • @CaravanNoobs
    @CaravanNoobs 6 หลายเดือนก่อน +72

    Brushes have always been my favorite class in the series. Been using em since they were first added to 1.
    I wholeheartedly agree with these changes, the amount of times I stop swinging assuming I landed every hit I need to kill is immeasurable. Having it be more consistent would do wonders.

    • @geedii_3703
      @geedii_3703 6 หลายเดือนก่อน +4

      dude I always thought I was the only one who experienced that. I have died SO MANY TIMES cause I just assume they will be dead.

  • @hallaloth3112
    @hallaloth3112 6 หลายเดือนก่อน +17

    I love Painbrush. . .its what I want in a brush honestly. . .but I rarely play it because that windup means every fight is so dangerous. You either have to shark. . .which means no cooler. . .or you have to be really good at surprising people. That windup means you're usually going for a trade at best against a LOT of match-ups.

  • @ShurikanBlade
    @ShurikanBlade 6 หลายเดือนก่อน +81

    I feel like flingza and dynamo could also get some white ink frame buffs and the class should get slightly better object damage.

    • @bruh3401
      @bruh3401 6 หลายเดือนก่อน

      wedding frames

  • @mcwildo2617
    @mcwildo2617 6 หลายเดือนก่อน +24

    In my opinion all vertical flicks should be a two shot minimum, they're harder to hit than most things in the game at range, and given how slow they are it's justified. Long range shooters like 96 and jet would still have faster kill time than everything except carbon and swig. But given the short range of carbon and small hitbox of swig it would be a lot more fair.

    • @helion_ut
      @helion_ut 6 หลายเดือนก่อน

      He is speaking from a competitive perspective and if you assume high level play then these flicks just ain't gonna miss. I get the whole "Hard work should be rewarded" thing, but it will harm competitive play if one weapon class is just objectively better than another.

    • @kirbyofthestars2269
      @kirbyofthestars2269 6 หลายเดือนก่อน +8

      ​@@helion_utThe kill time and distance from a (somewhat) similar class, the splatanas, will still outpace the rollers with this buff. A stamper would easily be able to combo a roller to death before the second swing. They can hit above ledges, can one shot, and have consistent ink-trails.
      The DPS and kill times for most weapons would be faster still. But in the context of S3 level design in particular, I would say the 50 damage would help during forces encounters, as there are little to no flank routes.
      The weapon class is designed for stealth and getting a one-shot. Unfortunately, the game doesn't support that well.

    • @osiohanu8166
      @osiohanu8166 6 หลายเดือนก่อน +4

      @@helion_utI really don’t think it would be better even with the two shot. Mind you this with shooters having lighting quick frame data and things like naut, stamper, and squeezer in the game

  • @tinyclover3849
    @tinyclover3849 6 หลายเดือนก่อน +19

    I feel like rollers and brushes are some of the most inconsistent classes in this game and are falling off due to more consistent classes like sloshers and splatanas taking their niche. If they were to fix the damage values to feel less random (and remove the universal possibility to deal 99 damage) then it would boost them a lot. Also LET THEM PAINT THEIR FEET MORE EASILY

  • @judecattermole7306
    @judecattermole7306 6 หลายเดือนก่อน +11

    Give brushes and rollers actual buffs from run speed up and tacticooler it would be the funniest thing to see inkbrushes speeding around at light speed

    • @brettwood1351
      @brettwood1351 6 หลายเดือนก่อน +2

      Wait, they don't get a speed buff? Oh dear, I've got a friend whose gear build isn't doing as much as it should...

    • @judecattermole7306
      @judecattermole7306 6 หลายเดือนก่อน

      i think they sorta do it's just basically unnoticeable so it would be good if it were buffed @@brettwood1351

  • @roykooper902
    @roykooper902 6 หลายเดือนก่อน +10

    I really want to see a animation/mechanic change to rollers where holding ZR puts you in roll mode first and releasing performs a underhand flick upwards. Hitbox, wind up time, and damage can all stay the same.This would allow Rollers to start rolling for mobility or the crushing hitbox faster without losing the speed or utility of flicking.
    If you did the same change for Brushes, think of how much better Painbrush would be if you could roll then flick, rather than wait 23 frames flick and then gain your mobility. I also believe this would help rollers and brushes slightly by painting their feet when you start the flick since they will have a really short time on the ground to paint in front of them before the flick comes out.
    I feel this is a really cool idea and I'm not sure if I'm explaining it properly with just 1 comment. Please ask me questions in the replies and I will try to explain better.

  • @Vigilanta333
    @Vigilanta333 6 หลายเดือนก่อน +9

    As a vanilla inkbrush main who's been playing it for 8 years and 5 starred in back in march of this year, I've been waiting for my weapon to get better for a long time. Unfortunately, because of its nature, I think it's always going to be at a bit of a disadvantage. The recent wail buff was very nice though and I can't complain too much about where it is rn. But it's not in a great spot compared to other weapon classes who are getting way more attention and buffs. But I loved the thought of improving the falloff damage. Thanks Chara for the great vid!

  • @fukamatsu
    @fukamatsu 6 หลายเดือนก่อน +38

    im so glad you pointed out the god awful damage falloff for brushes, im sick of hitting someone like 6 times with inkbrush and them still surviving😭 i can only pray they add these changes to the class

  • @riley1099
    @riley1099 6 หลายเดือนก่อน +4

    I think one thing they could do for the painbrush is give a wind up cooldown, so basically every time it flicks or rolls, at the end a timer starts to where if you flick within that time frame it cancels the wind up. Basically making it so that it can do long fights better and its roll becomes more useful to keep up the pressure

  • @iforgor3904
    @iforgor3904 6 หลายเดือนก่อน +15

    I totally agree, the brushes and rollers definitely need a buff

  • @remix7345
    @remix7345 6 หลายเดือนก่อน +10

    surprised the global roller changes didnt include stuff like toning down the roller bump or letting rollers start at top speed like brushes. carbon and swig are kind of the only rollers that get mileage from even having rolls to begin with.

  • @Squirtle128
    @Squirtle128 6 หลายเดือนก่อน +6

    As an Octobrush enjoyer it’s been kind of crazy seeing it get pushed aside so easily, I feel like Splatanas are better slayers, and now the Paintbrush has way more range than it which was one of the few reasons to pick it over Inkbrush. Tbh I’d be happy if they just leaned into it being the fighter of the brush class by giving it more consistent damage

    • @babywizard9027
      @babywizard9027 6 หลายเดือนก่อน +5

      I kind of wish they would completely lean into this style and rework it.
      Heres my idea for a reworked Octobrush:
      Basically, it now deals damage like a roller, instead of dealing the same damage for the whole hitbox, now the center of the attack deals more damage, but the sides do less.
      For example, now the sides would deal a maximum of 35 damage, so its almost always a 4 shot, but the center now deals up to 50 damage at melee range, making it a very reliable 3 shot, or even a 2 shot if you land 2 max damage hits.
      These changes would allow Octobrush to be much better at getting quick kills, and would also make it require you to aim at least a little bit, so casuals can stop whining about it being "no skill".

    • @Squirtle128
      @Squirtle128 6 หลายเดือนก่อน +2

      @@babywizard9027 that would be pretty neat actually. It helps keep the spread damage that it’s known for but also gives it a good option to kill

  • @bombpwr
    @bombpwr 6 หลายเดือนก่อน +9

    Rollers in my opinion are already in a decent spot, especially after the maximum damage buff, swig has genuinely become one of my favorite weapons due to the paint and speed, angle isn’t too good but it’s not useless like people give it out to be, and ink storm has always just been alright, but since the paint is already cracked on swig you can output a really solid ammount. One thing I wanna say is that people don’t seem to understand the difference between competitive and casual. If you are NOT PLAYING IN TORNAMENTS, YOUR A CASUAL. JUST CAUSE YOU PLAY THE RANKED GAME MODES DOESNT MEAN YOUR A COMPETITIVE PLAYER. So many weapons just get overshadowed or left in the dust because there not good in comps even though there fine in solo que

  • @JamUsagi
    @JamUsagi 6 หลายเดือนก่อน +3

    As a former Inkbrush main, I think there’s one simple change that could REALLY help Rollers and Brushes out: The ability to hold L to roll without flicking, for a reduced/removed startup time.
    SO many times when I was splatted playing Inkbrush, it was because I was forced to flick before I could roll - it stalls your momentum on a class that’s supposed to be defined by its mobility, often making it slower than a lot of Shooters in practice. Letting you skip the startup time imo would have a huge effect to its speed over the course of a game.
    (As a side-note, this could also allow you to hold ZR to continuously flick instead of having to spam it, which by itself would make me want to go back to Inkbrush. My fingers are stiff, damnit)

    • @sevirakalau2171
      @sevirakalau2171 หลายเดือนก่อน

      this, painbrush would be a lot more bearable if you could for example for all brush and roller classes have this as an option "If swimming and you hold L you start off rolling" this would make it a LITTLE slower to come out of ink aggressively but its just changing it so you have to let go of swim before flicking

  • @dark_moth7
    @dark_moth7 6 หลายเดือนก่อน +9

    As a Brush main, I'm drooling at that 30 minimum dmg Painbush buff. 🤤

  • @SuspiciousTemmie
    @SuspiciousTemmie 6 หลายเดือนก่อน +4

    Painbrush is one of my favorite weapons to play, but I find myself playing something else a lot because of just how much the 23-frame windup hurts the weapon. I am praying so hard that it's toned down in the next balance patch

  • @tacenda3250
    @tacenda3250 6 หลายเดือนก่อน +3

    Brush
    Ink
    ▲Minimum damage: 19> 22
    Octo
    ▲Increase max damage range by 17.5% (33> 40 du)
    ▲rolling speed increase by 4.5% (1.72> 1.80)
    ▲Minimum damage: 20> 25
    ▲Improve damage consistancy
    ▲player is invulnerable to enemy Ink that they walk on while rolling
    Pain
    ▲Decreases wind up speed: 23 > 20 frames
    ▲Gived the same ink resistance of ink brush
    ▲Minimum damage: 15.5> 30
    ROLLERS
    SPLAT
    ▲increase Turf coverage by 7%
    ▲Increases minimum horizontal damage: 35> 40
    ▲Increase object damage against rainmaker shield by 30%
    DYNAMO
    ▲Decrease ink recovery lag after flick by 10 frames (93> 83)
    ▲5% Better Turf coverage only on horizontal flick. (High-paint vertical is Flingza's niche)
    ▲more consistent ink coverage
    ▲more consistent hitbox
    ▲Decrease ink consumption from 18%> 17%
    ▲ minimum damage from vertical flicks increase: 40> 60
    ▲Increase vertical flick wind up speed by 3 frames: 61> 58
    ▲Increase roll damage by 125> 180
    ▲Increase object damage against rainmaker shield by 30%
    CARBON
    ▲Increase ink coverage by 7%
    ▲Increase roll damage: 70> 80 / 90
    ▲Increase object damage against rainmaker shield by 50%
    FLINGZA
    ▲Increases minimum horizontal damage: 35> 45
    ▲Increase object damage against rainmaker shield by 30%
    BIG SWIG
    ▲roll damage 70> 125
    ▲Vertical swing min damage 40> 45
    ▲ horizontal swing min damage 35> 40
    ▲ horizontal swing max damage 70> 80
    ▲Increase object damage against rainmaker shield by 10%

  • @egreaterthan753
    @egreaterthan753 6 หลายเดือนก่อน +6

    i think something that i would change about rollers is actually making rolling useful in some way. how exactly, i dont know. maybe make it faster or bigger range. likely it should be different for each roller but overall just make it have SOME niche cause its sad that rollers never roll

    • @ebluegamer5397
      @ebluegamer5397 6 หลายเดือนก่อน +1

      Roll instantly starts at max speed, no stupid acceleration gimmick

    • @neocraftz1553
      @neocraftz1553 6 หลายเดือนก่อน +3

      ​@@ebluegamer5397run speed up increases acceleration and top speed for rollers and brushes?

    • @TheLaXandro
      @TheLaXandro 6 หลายเดือนก่อน +1

      I'd make all rollers have same top rolling speed as Carbon, just a bit shy of Octobrush's roll speed, with gradual acceleration curve to that speed. Carbon remains as it is, getting to top speed almost immediately, Flingza and Splat will take a second to get there, and Dynamo will spend 1.5 seconds. To compensate the inking, Carbon will start with narrow trail it has now and widen to same width as Dynamo after 1.5 seconds, and the midweights will follow same trend.
      Big Swig is exempt from these changes and retains the speed it has now, though with gradual speed increase too. The acceleration curve will be a buff to it.

    • @babywizard9027
      @babywizard9027 6 หลายเดือนก่อน +3

      Maybe Rolling could deal massive damage to objects?
      Rollers have always had a problem with breaking objects, but what if the roll had a 3x damage multiplier on all objects? That could give it a good reason to be used.
      It would still be slow and bad against players, but a roller in melee range could now absolutely CRUSH stuff like Rainmaker shields, Big Bubbler, Wave Breaker, etc.

    • @ebluegamer5397
      @ebluegamer5397 6 หลายเดือนก่อน

      @@babywizard9027 I mean if you're using crab and a roller has enough time to run you over, you definitely deserve to lose that crab.

  • @MAZakir2
    @MAZakir2 6 หลายเดือนก่อน +1

    I think the reason they made the big swig vertical just slightly thinner than the other rollers is the trade off with the longer distance it paints,
    Or it could just be the animation for it similar to lobbing the ink like sloshers, thinner at launch to travel further and pool up at the end

  • @sashasscribbles
    @sashasscribbles 6 หลายเดือนก่อน +3

    Maybe a significant windup reduction for painbrush if triggered a few frames after squidrolling? Might be casual brain here but I feel like giving more reward to a kinda difficult movement tech would be cool.
    I'm thinking it should stale like the roll itself too; maybe a 10 frame reduction to start but if you use it again within a certain window its only an 8 frame reduction, reducing by 2 each time until it doesnt help at all.

  • @Bean.punkin
    @Bean.punkin 5 หลายเดือนก่อน +1

    Back in Splatoon 2 I mained flinza roller and both brushes, I still main flingza but try to branch out. I like how unique each class is compared to Shooter based weapons, playing with the paint/art theme. I hope to see them fixed or more options coming out. Though I play flingza in a more aggressive way, I don't like just staying mid to back lines even if it's risky

  • @tomdaturtle5792
    @tomdaturtle5792 6 หลายเดือนก่อน

    This is one of my favorite kinds of videos you do! I hope you do more like this, it's really enjoyable.

  • @mro.p.9093
    @mro.p.9093 6 หลายเดือนก่อน +3

    Being a huge brush main the thumbnail gave me depression

    • @DeletedCharacter
      @DeletedCharacter 6 หลายเดือนก่อน +1

      As a fello brush main I feel you.

  • @BigPro1123
    @BigPro1123 6 หลายเดือนก่อน +4

    As a big swig express user who 5 stared it you did an amazing job with the changes. Buffing what should be buffed with the minimum damage being increased and the vertical flick being wider to match the others. You chose a good kit for it as well. Very good video!

    • @SirPhoton
      @SirPhoton 6 หลายเดือนก่อน +1

      I'm a V Big Swig user, and I wholeheartedly agree with Chara's ideas! I have found that the original's kit can also be quite useful in Rainmaker. The wall is a hard counter to an enemy rainmaker carrier, its paint output creates tons of room for your team, and it gets Ink-Vacs often.

  • @rubberchickensfoot8912
    @rubberchickensfoot8912 6 หลายเดือนก่อน +1

    This is such a well edited and paced video

  • @parchmentengineer8169
    @parchmentengineer8169 6 หลายเดือนก่อน +1

    As someone who only plays Autobomb weapons and really enjoys vanilla Carbon, I'd love to see them bring the Hydra's kit to the Big Swig!

  • @maxminerva3620
    @maxminerva3620 6 หลายเดือนก่อน

    As the resident Big Swig One-trick, you're spot on with the hurtbox on the vertical flick. Hitting moving targets is absurdly difficult for the value. I'm not too upset by the lack of a one-shot horizontal since if I'm close enough to land a hit, I can usually just take a step forward and run them over.
    A problem that I don't think is discussed enough is how map geometry will occasionally eat your horizontal flicks due to the way the projectiles are formed. Horizontal flicks against the tower will be deleted by the pole in the center. Hitting enemies that are up against walls can be pretty inconsistent. For a weapon that has to hit enemies multiple times to splat, this can be pretty frustrating.

  • @SuperMagicUnderwear
    @SuperMagicUnderwear 6 หลายเดือนก่อน

    One thing I think they should do for Flingza is, after a vertical flick, it can move around like a brush. If you notice, its vertical flick shows the pen tip that this weapon is based on. Additionally, Foil-brand weapons are known for their flexibility. This could also reference the funny visual glitch from Splatoon 2.

  • @DJCrazyFresh
    @DJCrazyFresh 6 หลายเดือนก่อน +1

    Big swig roller with fizzy bomb and crab tank🗣️🔥🔥🔥

  • @weirdreapr
    @weirdreapr 6 หลายเดือนก่อน +2

    As a Flingza Roller main who hasn’t dropped it since the game began (even after the Tentamissiles fiasco), a little bit of love goes a long way and the fixes you proposed would definitely help it in the long run! And the Painbrush fix would definitely help a ton too (I used that weapon every so often myself)!
    I genuinely had no idea the class was considered the worst until today, but I can definitely see now why that’s the case!! :0
    Sorry for the long comment! Good video! Hope you have a good day!!! ❤❤❤❤

  • @Captain0ct0
    @Captain0ct0 6 หลายเดือนก่อน +2

    As a dynamo main, I can confirm we need fixes

  • @dinobox8002
    @dinobox8002 6 หลายเดือนก่อน

    really liking the idea of the class change to rollers, especially alongside your suggested flingza idea. the horizontal flick feeling weirdly weak or inconsistent on it is one of the flaws that most stand out to me while I'm playing it and I would Love for it to be more flexible in general.
    I like using flingza now, but that added flexibility would make it a lot more fun

  • @gamingkitten9080
    @gamingkitten9080 6 หลายเดือนก่อน

    As an inkbrush main, I love all the ideas here for the brushes.

  • @benro6564
    @benro6564 6 หลายเดือนก่อน +1

    There should be a roller that allows you to launch the actual paint roller part in front of you, which paints a wide trail behind it. While it's down, the weapon attacks faster but deals less damage and paint output.

    • @CoolMintMC
      @CoolMintMC 6 หลายเดือนก่อน +1

      So basically similar to a Splat Brella?

  • @kirbyofthestars2269
    @kirbyofthestars2269 6 หลายเดือนก่อน +2

    ROLLER CLASS CHANGE: Vertical flick is activated by holding ZR instead of jumping. This will allow a roller to choose the right attack for the situation more easily, as well as allow more effective horizontals out of a squid roll. This also allows Dynamo to bypass the horrible vertical out of things like squid surge.
    I also think that while it may seem overtuned, roller verticals should be a minimum of 50. A roller is exposed, often for a very long time, while doing a vertical. Being able to be killed by most weapons, especially shooters, during one vertical but it can take three swings to kill, is too slow paced. But, the damage buff isn't necessarily about speed, it is more of a compromise with level design.
    Rollers are severely impacted not just by being power crept, but also by the map design. Splatoon 3's hallways, as we all know, have not been kind to flanking or stealthy playstyles. There are many times where one is forced to engage, with little cover, and no alternative routes. This damage buff will help bridge the gap in scenarios where positioning is forced by design upon the player, and helping to level the playing field.

    • @shaba22
      @shaba22 6 หลายเดือนก่อน

      Being able to horizontal out of a surge or roll would go such a long way

    • @OOFUS4103
      @OOFUS4103 6 หลายเดือนก่อน

      Wait but then how would you smoothly go from horizontal flick to rolling

    • @shaba22
      @shaba22 6 หลายเดือนก่อน

      @@OOFUS4103 my preference would be to hold ZR and ZL to roll, allowing you to bypass the flick coming out of squid form

  • @henrydikeman2692
    @henrydikeman2692 6 หลายเดือนก่อน +2

    Best buff for all of these weapons: Add a flank to each map without one.

  • @DieGo367
    @DieGo367 6 หลายเดือนก่อน +1

    I'd like to see Painbrush be able to roll without having to wait for the first flick to come out. I get having the windup on flicking in place, but having to wait 23 frames just to move sucks.

  • @randomboy481.
    @randomboy481. 6 หลายเดือนก่อน

    Always see rollers and brushes in soloq, but never thought about how good they were in a comp setting. Great vid and changes!

  • @Keizer0724
    @Keizer0724 6 หลายเดือนก่อน +1

    In the future, if Permanent Inkbrush gets Burst bomb and a decent special like Kraken (reference to Splatoon 1), I would main that weapon with the bottom of my heart. Though brushes in all three games never received burst bomb. I wonder why?

  • @bro748
    @bro748 6 หลายเดือนก่อน +1

    I find it a bit funny how none of the roller changes relate to the actual rolling. In my opinion as a casual player and competitive viewer since Splatoon 1, the real problem with rollers is that their main mode, the rolling, is just not competitively viable, and 'fixing' the class will come from changing that. The flicks are often kinda weak since they're not supposed to be the point of the weapon, otherwise they basically just turn into a very funky shooter. But also don't ask me how to make the roll itself actually useful lol, I've got no ideas.

  • @Bucketeer924
    @Bucketeer924 6 หลายเดือนก่อน +3

    to be perfectly honest especially after the reveal of reeflux deco’s kit I feel like stringers are now the worst class in the game, at the very least worse than rollers since carbon deco and vroller are semi relevant whereas no bow is above a mid tier rn and all 4 of their kits range from eh to awful

    • @BigPro1123
      @BigPro1123 6 หลายเดือนก่อน

      Reflux is one of my favorite weapons and was crushed to see it get the worst special and one of the worst subs for it. I agree as they are probably the worst weapon class and all have mid kits at best.

    • @TheLaXandro
      @TheLaXandro 6 หลายเดือนก่อน

      @@BigPro1123 The sad part about D-Flux is that it could've been good with either of these, just not with both.
      Replace the sub with something like Marker or Fizzy and you get a fun hyper-aggressive throw-everything-and-the-kitchen-sink-at-em kit that Flux can pull off.
      Replace the special with something like Storm or Wail and you get a fast-paced defensive weapon that can quickly move up and hold ground, not the first thing you'd think of with Flux but it has potential to be strong.
      All three together just don't synergize. Reefslider wants you to go forward while wall wants you to stay back, so you end up in the middle where Flux is at its weakest. I bet the only reason we got it is because of Shiver, her fan and her shark.

    • @helion_ut
      @helion_ut 6 หลายเดือนก่อน

      ​@@BigPro1123I feel you man. That kit is utter trash, I couldn't believe my eyes when I saw it lmao.

  • @thesupernintendokid4012
    @thesupernintendokid4012 6 หลายเดือนก่อน

    I actually think Big Swig Roller Express has a pretty ok kit for it. Inkstorm is essentially an AOE ontop of big swigs AOE which allow a lot of map control in mid. And while there definitely could be a better sub weapon, you can combo point sensor with a horizontal flick up close for a two shot, which is nice.

  • @ZIRKKeoe
    @ZIRKKeoe 5 หลายเดือนก่อน +1

    I will say as a carbon player it’s super annoying that the flingza is so close in speed with the horizontal flick. I’m not saying it’s necessarily a flaw with the game bc I’m not educated enough in balancing weapons, but it sucks going up against a weapon that has better range than you and then even if you get up close to do a quick kill it has a very easy option to get a trade. Like you can only get it by VERY carefully sharking and it’s not safe to try and get it on a ledge bc you’ll probably get traded. And idk I think carbon shouldn’t have an easy time getting most long ranges but i feel flingza gets a really good horizontal flick for how short it is.

  • @klaptrap1131
    @klaptrap1131 6 หลายเดือนก่อน

    Here’s a idea, rollers only; however, every roller has prepatch Splatoon 1 1.0.0 hit boxes as a challenge

  • @HoverMelon2000
    @HoverMelon2000 6 หลายเดือนก่อน +1

    I WANT THAT BIG SWIG KIT SO MUCH

  • @julian0496
    @julian0496 6 หลายเดือนก่อน +1

    I main the inkbrush, mainly playing turfwar and can assure you, brushes are far from being the worst in the game if you‘re not playing competitively.

  • @chiptuni
    @chiptuni 6 หลายเดือนก่อน +1

    1) I'm pretty sure the flingza is based on a fountain pen cap
    2) flingza needs a new kit purely because whenever I use missiles, it feels like the enemy team is glaring at me judgementally. Having the gold missile badge feels like having a crime on my permanent record.

    • @osiohanu8166
      @osiohanu8166 6 หลายเดือนก่อน

      It’s based on both

  • @localnekonia6830
    @localnekonia6830 6 หลายเดือนก่อน

    Another thing that rollers suffer from especially dynamo is that the flicks don’t paint your feet

  • @isturma
    @isturma 6 หลายเดือนก่อน +1

    I get that people got tired of the tenta missile spam, but the Flingza needs to have it reset to 180p to bring it inline with the Splatana wiper deco. I switch between the two and it feels like my wiper fills up in half the time. I find that I play better with the "not gun" weapons, and the Flingza was the first one I got really good at. I'd really like to see it become more viable again. Alternatively, a Foil Flingza with a different kit - say the suction bomb from Splat 2 and maybe a tacticooler (I really want ink storm or super chump, but thought that might be greedy) could be a nice second kit.
    For context: I really only play Turf War and Salmon Run: I'm bad with FPS games and older than the intended playerbase, so I have anxiety about trying ranked. I also think the regular inkbrush is really strong, but the neuveau kit is weaksauce. I like to pair regular with ninja squid, stealth jump, swim speed up, and ink resist. Shark around and murk unsuspecting inklings.

  • @algernon6358
    @algernon6358 6 หลายเดือนก่อน

    i think unfortunately big swig will go without any major changes like the ones being suggested in the video, at the very least i hope theyd make the vertical easier to hit by either increasing the velocity of the ink flung or just giving it a wider hitbox - but i dont think that is going to happen given the very reluctant and non-effective changes we've seen to it so far that have tapered off in the updates following its release. the reason i think theyre so reluctant to buff it is because of how little delay the horizontal/vertical flicks are and how well they paint, same kind of reasoning with why they havent adjusted inkbrush in salmon run (because of its rolling speed) when its easily the worst weapon there - they love giving weapons individually great attributes but are scared of making them good overall. and its frustrating.
    express has a lot of potential that is locked behind a weak special and a sub it cant combo with and assuming the main and special see some changes that make them more useful its for sure going to be a weapon ill pick up again cause right now its abysmal to use. a few moments of fun that are locked behind fighting for your life with a roller that cant hit its verticals reliably

  • @loadingname4947
    @loadingname4947 6 หลายเดือนก่อน +7

    I think one final change for brushes would be to increase the shot velocity. Should make it less dangerous for the user and make it easier to consistently hit, while making the weapon feel a lot better to play.

  • @Pacster650
    @Pacster650 6 หลายเดือนก่อน +5

    Tbh I think Nintendo is not gonna buff brushes too hard because trust me, it is DEFINITELY gonna chase new players away from the game.

    • @helion_ut
      @helion_ut 6 หลายเดือนก่อน +1

      Why brushes specifically? Considering noobs mostly play against other noobs, who I doubt can abuse the brushes' mobility too well I doubt brushes specifically would cause frustration?

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 6 หลายเดือนก่อน

      Idk most new players are just gonna run away, also new brushes would have bad movement so they’d likely just get shot down anyway

    • @Pacster650
      @Pacster650 6 หลายเดือนก่อน

      @@helion_ut well I just said brushes cause that's the topic, id say buckets (tri slosher) would annoy players too.

    • @helion_ut
      @helion_ut 6 หลายเดือนก่อน +1

      @@Pacster650 Any person being good with any weapon can annoy new players and have them mistakenly think that the weapon is op, I don't think these weapons are particularly noob killers - The only class I'd consider to maybe be one are dualies. New players have a much harder time dealing with the rolls because they don't have a great aim yet, if assuming everyone who is playing has a similar level of skill dualies might have an advantage among new players that they don't have on higher ranks.

  • @TGCPhilip
    @TGCPhilip 6 หลายเดือนก่อน

    I love Rollers, you are 100% correct 💀
    The direction I wanna go in has made me dedicate myself to Dapple Dualies Noveau but I will forever love Rollers, with the main two being the Kensa Splat Roller from Splatoon 2 and Vanilla Dynamo Roller from Splatoon 3

  • @Totas_funnynumber
    @Totas_funnynumber 6 หลายเดือนก่อน +3

    No damage falloff on Dynamo roller. It'll finally be mid tier

    • @notimportant1659
      @notimportant1659 6 หลายเดือนก่อน

      It has fall off?

    • @Totas_funnynumber
      @Totas_funnynumber 6 หลายเดือนก่อน

      @@notimportant1659 IDK, that's just what I call it because I'm a TF2 player.
      The joke is that I want it to always deal the full 180

    • @metayoshi1712
      @metayoshi1712 6 หลายเดือนก่อน

      Every roller has damage fall off.

  • @ambrose8386
    @ambrose8386 6 หลายเดือนก่อน

    As a casual big swig enjoyer, your dream kit for it would be perfect. I was so sad when they gave it dart :(

  • @Kunari05
    @Kunari05 6 หลายเดือนก่อน

    Accessibility buff for ink brush [ & maybe octo brush] by doing a single tap you will now swing 3 to 2 times, if you hold you do one swing and start running.
    This would help reduce the amount of mashing required to play the weapon well

    • @shaba22
      @shaba22 6 หลายเดือนก่อน

      I like the idea of holding ZR for constant swinging and adding a hold of ZL while swinging will put the brush down to run, and letting go of ZR will get you back to squid

  • @libertyadams5961
    @libertyadams5961 6 หลายเดือนก่อน

    Personally I think swig having a smaller vert hit box is intentional and honestly acceptable, othersise it would kind of outclass carbon a bit too much imo. They tradeoff is that it has insane range, great paint and a fast flick speed. It has great niches as a paint supporting roller and has amazing object damage, so if the vert requires s bit more skill to land that's just something to master. I think the buffs they gave it post introduction are perfect and honestly it doesnt need much more otherwise it would be way too efficient at everything. Even the hori not being a ko doesnt matter too much, since with its speed and the paint it provides, you can likely get the second hit in anyways. Plus it combos very well with rain

  • @reti5828
    @reti5828 6 หลายเดือนก่อน

    I feel like Run Speed should affect the roller class while rolling like how MPU worked for brushes (And make it more significant), It just makes sense
    As for brushes, increaed strafing speed while flicking should help a lot on its damage and closing the gaps, again, run speed should also buff this too

  • @Sparkle8205
    @Sparkle8205 6 หลายเดือนก่อน +1

    Flingza is my favorite weapon so I hope it gets some buffs in game. I’d love another flingza kit to have rain and an option to poke like having auto or torp.

  • @dairyblitz
    @dairyblitz 6 หลายเดือนก่อน

    as a inkbrush nevo main, a buff to speed might be needed. i know inkbrush has a rep with speed but sometimes its still too slow. you need to pour in 20+ hours just to learn the skills it takes to use inkbrush well (eliters can charge, fire and hit me in the time it takes to paint to the other side of mahi mahi)

  • @michaeleanthonyjr
    @michaeleanthonyjr 6 หลายเดือนก่อน +1

    Enemies that get bumped by rollers that don't one shot from rolling, should be the ones to get pushed back, not the roller.

  • @Hardlight27D7
    @Hardlight27D7 6 หลายเดือนก่อน

    As a flingza main I’m grateful that someone acknowledges the need to…FLING, With the weapon.

  • @Dr_Nig
    @Dr_Nig 6 หลายเดือนก่อน

    What if vertical flick worked a bit like chargers? I mean, you could add a "tap" variant of the flick that could be faster but dealing less damage and keep the current flick as a "held" variant. This way rollers could also poke enemies in a safer way and have a chance to kill already weakened ones more efficiently. The only roller I wouldn't give this would be Carbon, as it's already fast as it is.
    About Dynamo, since it's the slowest and the most powerful, the vertical flick could also change in a way similar to Explosher maybe?: with a closer and narrower sourspot and a widened long range sweetspot. Like a "blaster" roller. Damage is unchanged.
    If you want to buff Painbrush then I think you should diminish the swing ink consumption reduction it had in 4.1 from 25% to 20%: it would still have enough range to to challenge other mid-to-close range weapons and the increased minimum would allow to do it even better so a bit more ink consumption seems the good trade off.

  • @ekubo954
    @ekubo954 6 หลายเดือนก่อน

    6:33 I had to drop brush bc shit like this kept happening wayyyy too often lmaoo

  • @RyanSumthn
    @RyanSumthn 6 หลายเดือนก่อน

    Yes, I’ve wanted a wider vertical hitbox on swig since the weapon released lol

  • @Shnoz591
    @Shnoz591 6 หลายเดือนก่อน +1

    You should have made one of the brush buffs be it doesn’t give you carpal tunnel >:(

  • @iapr18
    @iapr18 6 หลายเดือนก่อน

    The problem with buffing Dynamo, is that there's still no role lock in Splatoon, if it becomes a stronger fighter and painter, then theres nothing preventing people from stacking it. With a role lock, we can finally buff it to have it be a proper backline weapon and be able to compete with the other backlines

  • @Aqua-Ash
    @Aqua-Ash 6 หลายเดือนก่อน +1

    I actually really like dynamo because it forces me into good positions. I feel like it's taught me a bit how to get the most out of a situation through good positioning.

  • @bigcheese6417
    @bigcheese6417 6 หลายเดือนก่อน

    To be honest I'd like a curling bomb buff. Splat rollers launch kit is perfect. And Curling bomb as an effective bomb for poking is SO CLOSE.
    The bomb has a lot of depth to it, and I'd say I use it in quite inventive ways for movement, offensive and defence.
    The explosion randius minimum on an un-charged curling bomb is very very poor. And the hit box for the full damage is inconsistent, until you get to around 90% charge. Where it becomes like a regular bomb consistency.
    I'd like these changes
    • The minimum explosion radius from 0-20% charge is increased
    • Maximum damage of outer explosion radius starts scaling higher past 20%
    • Explosion full damage radius increased by 5% (Scaling faster)
    • Damage from being hit by the curling bomb increase from 20-35
    I'm very happy with defualt roller. And Curling bomb has always shown me it's potential as potentially an INSANELY versitile setplay tool/trap.
    I'm not wanting it to be a splat bomb, I want to be rewarded for snipes and traps, and being to follow up 35 hits with swings while also using the higher minimum explosion radius to create more situations that give favourable combo damage that gives the roller player the blood in the water effect from fast mid ranged options like splattershots.
    Plus I want more curling bomb trickshot clips XD

  • @YahBoiCyril
    @YahBoiCyril 6 หลายเดือนก่อน

    There’s actually a better fix for the painbrush imo. Get rid of the wind up, but have the damage ramp from a weak first hit to full damage on the third. That way nothing about it’s offensive power changes, but it can actually paint and dash at a reasonable speed.

  • @kyogrecrown5869
    @kyogrecrown5869 6 หลายเดือนก่อน

    Make it so everytime you fluck with dynamo its a horizontal flick, but if you press zr during the windup, you transition to a vertical flick.
    Lets you mix up and do horizontals fron things luke squid rolls

  • @Angel..L
    @Angel..L 6 หลายเดือนก่อน +1

    Good video but can we talk what on earth are those chargers doing at 0:46.
    No way two people with the exact same weapon make the exact same mistake.

  • @tsunamikw8883
    @tsunamikw8883 6 หลายเดือนก่อน

    An idea from me for the dynemo is that the vertikel dose nock back ore something... I mean its a powerful weapon that you slam downwords leaving a slash, like stemp and wiper and it gets the knock back from it. It needs something that makes it unique...

  • @justmikoto9880
    @justmikoto9880 6 หลายเดือนก่อน

    Lost to a roller with two full sub saver in splat zones in brinewater springs cuz they were able to send out two curlers at a time and sneak behind our back line. So yeh I agree with no changes.

  • @CCL13CN
    @CCL13CN 6 หลายเดือนก่อน +1

    I was main Roller in Splatoon 2 and in 3 I ditched them. The main problem is the vertical flip is now so weak that I have to wish for luck for a critical hit. It used to be that as long as I aimed on the target, I got a kill. And the horizontal is so bad with all of them now that again it is too much randomness.

    • @shaba22
      @shaba22 6 หลายเดือนก่อน +1

      Main weapon power up on vertical flicks in splat2 truly made such a difference at max range

  • @monolyth2191
    @monolyth2191 6 หลายเดือนก่อน

    One problem that's always irked me, especially with the brushes, is the paint flinging RNG. If you have your crosshair right on someone when using Octobrush and they're in range you don't even have a guaranteed damage flick center screen. I've lost so many fights because even though it feels like I'm aiming right at them or I'm on top of them my paint just flies off to the left or right for no good reason and I deal no damage.

  • @luovalola6022
    @luovalola6022 6 หลายเดือนก่อน

    as a 5 star flingza main. yeah the horizontal flick is really underwhelming 😭 I've had so many instances where I felt that it sould've crushed or at least one-shot an opponent an dit just. didn't. and then I die lmao I'm also a more aggressive player and a horizontal flick buff would play so well into that

  • @shaba22
    @shaba22 6 หลายเดือนก่อน

    Things I'd like to see on rollers as a Flingza main:
    - run speed up applies to rollers while rolling
    - nerf white ink frames
    - massive object damage while rolling
    - 25% buff to paint width while rolling for all rollers
    - horizontal flick consistency buff
    My way-out-there idea: while rolling, you can tank damage from the front but it drains your ink tank. When you run out of ink you have no more shield, or mobility, or fighting power aside from the trail you left, so I think this is a pretty fair idea as an alternative to a brella for entry. I mostly just want to see the roller be used as a ROLLER for the sake of pure variety in play styles. A dynamo being able to one or two shot a crab or wave while rolling would be so satisfying (Flingza and splat roller probably a 2 and swig/carbon 3+)

  • @A-Dasher
    @A-Dasher 6 หลายเดือนก่อน +3

    If it wasn’t for Stringer absolutely destroying rollers Stringer would be the worst

    • @celestialspark5697
      @celestialspark5697 6 หลายเดือนก่อน

      IMO stringers are absolutely the worst class now and it's not even particularly close. A really good tri-stringer player might scare me that they will randomly one-shot me once or twice in a game and will otherwise annoy me a bit. A really good charger player will pop my entire team repeatedly, make me play in cover the entire game, and constantly catch my off-guard with suddenly popping up with a stored charge or off-angle shot. As Kyo put it, it's really telling when tri-stringer clips are all of getting exactly one splat like it's a big deal. Reef-lux is a bit more useful because it's a paint bot that can theoretically kill someone better than a Jr. or Aerospray, but it's still questionable if this is worth a slot outside of turf war (it does get picked a lot in Koshien though).
      Brushes aren't in the best spot, but Inkbrush and Octo Nouveau at least have some use cases. Rollers require a specific team comp, but a few are absolutely playable. Blasters have several viable options; I would say there are use cases for every blaster except vanilla Rapid right now, even if they're kind of middling performance-wise, because there isn't a dominant AoE option that crowds them out. Tent carries the brella class really hard, but brellas at least have a certain role and some matchups where they do pretty well.

    • @A-Dasher
      @A-Dasher 6 หลายเดือนก่อน

      @@celestialspark5697 I hate how true this is Nintendo just hates Stringer no cap :(

  • @stevetopop2028
    @stevetopop2028 6 หลายเดือนก่อน

    My main issue with inkbrush is in clam blitz most ink brushes users just to ham for the goal and their speed makes them difficult to hit at low skill levels,
    I think a reasonable nerf is if they just hold down and run for too long they should be slowed down a little until they do a flick again, this would allow for the strategy to remain viable but gives low skilled players time to react better

  • @ClangVe3ms
    @ClangVe3ms 6 หลายเดือนก่อน

    As an Octo 1-trick I want octobrush to get its s1 damage overlap back along with these changes, as octobrush is HARD countered by tons of weapons like tri and 52, and it would allow octobrush to actually fight them at point blank range.

  • @Pepperknight341
    @Pepperknight341 6 หลายเดือนก่อน

    1:06 I think the Carbons specifically, should get the Jr.'s ink capacity. As one of the weaknesses of the Roller class is that the damage is weakned with less ink you have in your tank. A higher capacity could mean it will deal it's max damage a bit longer, or makes it's splats more consistent. As for the Deco's Burst Bombs, the only reason it was nerfed was because of Splash, and it wasn't fair that the Carbon recieved this nerf because of a Shooter. So, a higher capacity would bring it back to what it was pre Burst Bomb nerf.
    As for the V Carbon, it would definantly change it's play style, focussing on displacement with Autobombs. As well as Zipcaster lasting longer. In addition, I think Rollers in general should deal 105 damage when rolling or flicking, the latter of which only applies when the roller itself makes contact with a player, with a percentage of ink higher than 0%. There are moments where I literally smack players on top of there heads, but because it was slightty off center, it doesn't register as a splat. Furthermore, Rollers should 1 shot any object when either rolling, or flicking (Rules regarding the 105 damage apply to the 1 shot on objects.), to give the class a little niche.

  • @theoctolingsociety1004
    @theoctolingsociety1004 6 หลายเดือนก่อน

    2:32 i feel called out 😅

  • @DJCrazyFresh
    @DJCrazyFresh 6 หลายเดือนก่อน +1

    As a Big Swiggian , I think big swig should kill when rolling so you can defend yourself better in close quarters. Also I feel like 40 minimum would be a Godsend to whoever Big Swiggian are out there.
    Big swig with crab and fizzy PLEASE NINTENDO 🗣️🗣️🗣️🔥🔥🔥🔥🔥

  • @alexaistrying
    @alexaistrying 6 หลายเดือนก่อน

    I used to main carbon roller back in 2, and i just retried it (deco this time, the zipcaster puts me off), but i felt pretty useless and helpless to pretty much everything else 💀
    Thankfully, i like the inkbrush more now since it feels like the best of both worlds (attacking and painting), but i just wish it wasn't so physically demanding to attack

  • @bloxyjola6040
    @bloxyjola6040 6 หลายเดือนก่อน

    if a hypothetical 3rd big swig kit isnt called the diet big swig im going to scream

  • @nekiguess8304
    @nekiguess8304 6 หลายเดือนก่อน

    As an octobrush main, god I wish I could actually turn around, nintendo why did you refuse me the juice

  • @SJrad
    @SJrad 6 หลายเดือนก่อน

    I think the brellas as a main class still suck and are only being propped up by good kits.
    Also for a global change to both rollers and brushes, run speed up now works for the roll mode.
    Dynamo vertical flick should have an increased lethal damage range or be faster. like something so slow should at least one shot most of the time. A fully charged squiffer is faster and they have about the same range (76 vs 75)

  • @silvadic2207
    @silvadic2207 6 หลายเดือนก่อน

    The only way I had some fun with Rollers and Brushes was by playing like Assassin’s Creed. Even more so with the Brushes, because of how funny it was yet stupid.
    It worked, I laughed, and I had a good time.

  • @thegoldenblob69
    @thegoldenblob69 6 หลายเดือนก่อน

    My turf ratio is 6 - 3, and my ranked is 13 - 7. I main mostly Inkbrush and also Tentatek, so my stats are pretty 50/50. Sometimes I can pull off 18 or more splats with Inkbrush, but yeah it struggles without ninja squid. It's on too much of a crutch, unlike other weapons which can run on their own with zero gear abilities and just skill alone

  • @blue-flare7060
    @blue-flare7060 6 หลายเดือนก่อน

    I was hoping the swig would have fizzy and crab since well it can combo into and with crab to help with its lack of damage at least/

  • @chakuchallua6250
    @chakuchallua6250 6 หลายเดือนก่อน

    One thing i noticed with brushes is that if you happen to be in a trade situation were you and the enemy are on the same spot, for some reason the shooter gets to hit you but you... with a giant brush... dont?

    • @Psycho0Noob
      @Psycho0Noob 20 วันที่ผ่านมา

      It's because as Chara said in the video it's the randomness in the shots which means if they're just a bit away from you you could be straight up looking at them and spamming Zr and you still might not hit them at all, meanwhile if a shooter is looking at you and press Zr it's a guarantee kill lol

  • @zeveria7206
    @zeveria7206 6 หลายเดือนก่อน

    Honestly just remove the vertical flick altogether. Or add a variant that doesn't have it. It just makes rollers cumbersome to use, which isn't good considering it's meant to be an easy casual weapon.

  • @pulsnat3241
    @pulsnat3241 6 หลายเดือนก่อน

    What if rollers deal damage twice, the starting motion(upward swing), then the current one downward swing.
    With the upward swing dealing less damage less, paint and range.