Tutorial: Tearing Vellum Grain - Part 1

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 29

  • @ryangame9515
    @ryangame9515 2 ปีที่แล้ว

    great tut. The breaking threshhold scale and long vertical noise is exactly what i needed!

  • @DynamicPhil84
    @DynamicPhil84 ปีที่แล้ว

    Awesome tutorial thank you so much! This really helped explain vellum grains and constraints so much for me. I discovered that if you put the glue constraint into the dop network, so you can allow it to calculate on every frame instead of only on the 1st frame, then you get much better results if you want to do multiple squishes. You are right that doing as much as possible in the dop network provides much better, more nuanced results.

  • @saifchowdhury974
    @saifchowdhury974 8 หลายเดือนก่อน

    This was exactly what I was looking for!

  • @uzaykisi1863
    @uzaykisi1863 2 ปีที่แล้ว +2

    Thank you for the tutorial, very well explained and very useful, more tutorials please

  • @Aaws424
    @Aaws424 2 หลายเดือนก่อน

    nice information ill try re making the whole solver in blender 😁😁

  • @theshadow6273
    @theshadow6273 ปีที่แล้ว

    Duuude!!! THANK YOU SO MUCH for this

  • @SarahBadr
    @SarahBadr 2 ปีที่แล้ว

    Excellent tutorial, thank you!

  • @demianpelos
    @demianpelos ปีที่แล้ว +1

    really cool tutorial and easy to follow =) what if i want to unglue from the top box after x time? or break that constrain?

  • @godbrz
    @godbrz 2 ปีที่แล้ว

    Lekker to see other south africans working in the vfx space!

    • @zybrandcg
      @zybrandcg  2 ปีที่แล้ว

      Dankie MP :)

  • @youngdevil131
    @youngdevil131 2 ปีที่แล้ว +1

    Very nice tutorial so far, but I'm hitting a block. Currently trying to get the collision to activate in the Vellum setup, I've done everything as you have and it still keeps going through the grains

    • @zybrandcg
      @zybrandcg  2 ปีที่แล้ว +2

      Hi DParagon! Glad you like the tutorial so far... the collision problem sounds frustrating though. It should work as I did it in the tutorial but if that isn't working for you for what ever reason you can try and create a collision object from the vellum shelf instead. It works best with the collision geometry in a separate object.

    • @youngdevil131
      @youngdevil131 2 ปีที่แล้ว

      @@zybrandcg Ok, thank you! I'll give that a try.

    • @scaprendering
      @scaprendering ปีที่แล้ว

      @@youngdevil131 same here !

  • @Skl_One
    @Skl_One 8 หลายเดือนก่อน

    usefull stuff!just thinking how can u achieve more glueish fluidy surface rather just grain points?

    • @zybrandcg
      @zybrandcg  7 หลายเดือนก่อน +1

      Thanks, you can play with grains property setting and the stiffness and dampening of the constraints. But being grain you are always fighting that look if you want it more fluid

  • @cgnico3978
    @cgnico3978 2 ปีที่แล้ว +2

    Why tf are your grains going up and not down (anyway nice tut mate)

  • @joestapleton6435
    @joestapleton6435 2 หลายเดือนก่อน

    for some reason gravity isn't effecting the grains in my simulation, can someone explain to me as to why?

  • @angelous4x
    @angelous4x 2 หลายเดือนก่อน

    Hi, wondering if any one know how to add uvs to the sim

  • @rennightmare
    @rennightmare 11 หลายเดือนก่อน

    is there any way i can achieve same effect using only sops? cant figure out why you dive in dop and have no idea what i am missing here

    • @rennightmare
      @rennightmare 10 หลายเดือนก่อน

      honestly this tutorial is smth;
      if you are experiencing some issues recreating this effect:
      in vellum attach constraint settings, make sure you have Max Distance set to your grain point radius (check that in Geometry Spreadsheet (ex i ve 0.01721 radius so i set 0.02 as a max distance) upd actually thats your Particle Size in grain constraint sop divided by 2 lol
      impact of settings in ur glue constraint which is on a SOP level in this vid is HIGHLY dependent on Particle Size setting in Grain Constraint node, so i'd recommend to follow EACH step exactly as it shown in video, so u can figure out some relations between settings and how simulation works, then adjust everything to ur liking
      u gotta crank up substeps and constraint iterations to achieve nice-looking results if u ve lots of grain particles
      and the most important thing is that u can recreate same effect in SOPs, can't see any reason to split ur workspace using DOP network (im not a specialist tho, but i cant find any good reason to use DOP here)

  • @alviszembergs1820
    @alviszembergs1820 ปีที่แล้ว

    Why did you give up in SOP level and dived into the DOPS?

    • @zybrandcg
      @zybrandcg  ปีที่แล้ว

      Just because some of the vellum grain settings are hidden at SOP level but it's personal preference really I am used to that workflow from using Houdini for a long time but I am slowly getting used to using the SOP level workflow more.

  • @cgnico3978
    @cgnico3978 2 ปีที่แล้ว +1

    I mean if I set the gravity to 9.80665 instead of -9.80665 evrything will be okay but that's not what you did

    • @plsreply
      @plsreply ปีที่แล้ว

      I'm also confused by this rn. Did you find it out eventually?

    • @joestapleton6435
      @joestapleton6435 2 หลายเดือนก่อน

      @@plsreply Mine is literally defying gravity and I have no idea why!

  • @Olenikowo
    @Olenikowo ปีที่แล้ว

    17:58

  • @anxhelo7383
    @anxhelo7383 2 ปีที่แล้ว

    where is the organic rock setup :(

    • @zybrandcg
      @zybrandcg  2 ปีที่แล้ว +1

      That one is for patrons only but all the simulation components you need in covered in the free tutorials.