Zybrand Jacobs
Zybrand Jacobs
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Tutorial: Tearing Vellum Grain - Part 3
In part 3 we will look at how to mesh the simulations we have using the constraint network
Part 4 will be for Patreon members only and I walk you through the Organic Rock setup to show you how I put the methods from the tutorials in to practice with a more production like setup.
Organic Rock: th-cam.com/video/wTWDhTR3hT0/w-d-xo.html
For more tutorials like this check out my Patreon page: www.patreon.com/zybrand
Enjoy!
มุมมอง: 6 467

วีดีโอ

Tutorial: Tearing Vellum Grain - Part 2
มุมมอง 12K2 ปีที่แล้ว
Following on from part 1 in this video we will be using VEX to build our own custom stitch constraints to glue the grains together. In the process I will setup another simulation using different setting to get a different look to the simulation than the first one. In part 3 I'll cover meshing the simulation. Part 4 will be for Patreon members only and I walk you through the Organic Rock setup t...
Tutorial: Tearing Vellum Grain - Part 1
มุมมอง 34K2 ปีที่แล้ว
In part 1 of this tutorial I will show you how to simulate a tearing jelly like mass using vellum grain. I'll show you what constraints you need and what gotcha to watch out for. In part 2, I'll make some custom constraints and in part 3 I'll cover meshing the simulation. Part 4 will be for patreon members only and I walk you through the Organic Rock setup to show you how I put the methods from...
Organic Rock
มุมมอง 3.5K2 ปีที่แล้ว
This abomination of a flesh ball came into being after doing some RnD with Vellum and after seeing what the sim looked like I knew how it needed to be rendered and it's not pretty. The simulation: th-cam.com/video/Bq_6wNDR_gg/w-d-xo.html There is a three part tutorial live now on my Patreon page and it will be free for everyone soon. Part 4 will be a patron only walk through of this shot. The f...
Vellum Grain Sticky Setup RnD 02
มุมมอง 2.4K2 ปีที่แล้ว
I am testing some setups to get my old pop grain setup working in vellum. In preparation for a new tutorial about how to simulate and mesh it. A lot of the functionally is built into vellum which makes things easier but I am having to make a few tweaks to get the results I want.
Vellum Grain Sticky Setup RnD 01
มุมมอง 1.1K2 ปีที่แล้ว
I am testing some setups to get my old pop grain setup working in vellum. In preparation for a new tutorial about how to simulate and mesh it. A lot of the functionally is built into vellum which makes things easier but I am having to make a few tweaks to get the results I want.
Tutorial: Crown Splash From Scratch
มุมมอง 20K2 ปีที่แล้ว
In this tutorial I show you how to setup a crown splash from scratch with FLIP fluids in Houdini. I have made a few tutorials about small scale FLIP fluids and surface tension in the past but this has been requested a couple of times and even if you watched the other ones I think this is useful to get a better understanding of how to control your small scale simulations. For more tutorials like...
Tutorial: POPs Custom Shield Force
มุมมอง 7K2 ปีที่แล้ว
Another one of my older free tutorials I am moving over to TH-cam. For more tutorials like this check out my Patreon page: www.patreon.com/zybrand In this tutorial I'll show you one way of setting up a custom shield force in POPs using a combination of force fields setup in SOPs and updating point positions in POPs. Little glitch in the middle of the recording so sorry about that! But I point o...
Milky Splash 2
มุมมอง 8232 ปีที่แล้ว
Made this splash as a preview for my latest tutorial on making a crown splash from scratch in Houdini. For now it's a patron only tutorial: patreon.com/zybrand
Milky Splash 1
มุมมอง 6522 ปีที่แล้ว
Made this splash as a preview for my latest tutorial on making a crown splash from scratch in Houdini. For now it's a patron only tutorial: patreon.com/zybrand
Cymascope 3
มุมมอง 5272 ปีที่แล้ว
This one is the version I came up with recording the tutorial. You can find a full tutorial on how to make this over on my Patreon: www.patreon.com/zybrand
Stroking Grass
มุมมอง 1K2 ปีที่แล้ว
Made this one as a preview for my new tutorial about setting up basic plasticity with Vellum in Houdini. The free tutorial is on youtube or over on vimeo: vimeo.com/manage/videos/601093926 You can find more tutorial over on my Patreon: www.patreon.com/zybrand
Tutorial: Vellum Grass (Basic Plasticity)
มุมมอง 38K2 ปีที่แล้ว
Hi Everyone! In this tutorial I create a grass patch in sops and simulate it with vellum as hair strands. I then go through using plasticity to make the grass stay in place when bent by collision objects. As a bonus I also turn the collision object into a dynamic vellum object at the end. For more tutorials like this check out my Patreon page: www.patreon.com/zybrand
Quick Tip: Mask Surface Tension
มุมมอง 4.1K2 ปีที่แล้ว
Hi everyone! In this video I show how you can mask surface tension using a volume field from SOPs. In it I demonstrate two ways of getting SOP data into the DOP network and how to get it to affect the simulation. For more tutorials like this check out my Patreon page: www.patreon.com/zybrand
Cymascope 2
มุมมอง 4612 ปีที่แล้ว
Another render this time more of a top down shot. You can find a full tutorial on how to make this over on my Patreon: www.patreon.com/zybrand
Cymascope
มุมมอง 9873 ปีที่แล้ว
Cymascope
Liquid Spinner
มุมมอง 5823 ปีที่แล้ว
Liquid Spinner
Sticky Torus
มุมมอง 3435 ปีที่แล้ว
Sticky Torus
Crown Splash Particles WIP
มุมมอง 1.5K5 ปีที่แล้ว
Crown Splash Particles WIP
Melt slice
มุมมอง 1K6 ปีที่แล้ว
Melt slice
beach test 01 render
มุมมอง 8056 ปีที่แล้ว
beach test 01 render
sticky gum render
มุมมอง 5K6 ปีที่แล้ว
sticky gum render
Swirly Cube
มุมมอง 1846 ปีที่แล้ว
Swirly Cube
Wavy Lines
มุมมอง 1416 ปีที่แล้ว
Wavy Lines
Welcome Liquid Text Morph
มุมมอง 8406 ปีที่แล้ว
Welcome Liquid Text Morph
VFX Ocean Breakdown - Roots Night One
มุมมอง 29K7 ปีที่แล้ว
VFX Ocean Breakdown - Roots Night One
vfx reel 2015
มุมมอง 4208 ปีที่แล้ว
vfx reel 2015

ความคิดเห็น

  • @Aaws424
    @Aaws424 12 วันที่ผ่านมา

    nice information ill try re making the whole solver in blender 😁😁

  • @user-qe8we6iy3z
    @user-qe8we6iy3z หลายเดือนก่อน

    Thanks, great tutorial

  • @psclip3309
    @psclip3309 3 หลายเดือนก่อน

    polywire invalid attribute "pscale"

  •  4 หลายเดือนก่อน

    Hi, nice tuto, thank you for sharing, it seem not working for me, the density Fog VDB is X by the number of surface tension? for example 0.2 voxel size in VDB x 15 surface tension + 3?

  • @tilakrajgolari1577
    @tilakrajgolari1577 4 หลายเดือนก่อน

    Thank you,Sir.

  • @twist6020
    @twist6020 4 หลายเดือนก่อน

    Hello. Just subscribed to your patreon :) Some really nice stuff you have there. I'd be very interested to see a revisit to this concept of suction + surface tension.

  • @yunusemreklnc5321
    @yunusemreklnc5321 4 หลายเดือนก่อน

  • @lemmen7420
    @lemmen7420 5 หลายเดือนก่อน

    great tutorial man! one question can you tell who you mentionne in patreon please in the first second ?

    • @zybrandcg
      @zybrandcg 5 หลายเดือนก่อน

      Thanks, I should have put his name on screen as well. His name is Jackton Okore, you have probably seen some of his work by now. Check out his Instagram :)

    • @lemmen7420
      @lemmen7420 5 หลายเดือนก่อน

      thank you so much and really great tutorial! @@zybrandcg

    • @lemmen7420
      @lemmen7420 5 หลายเดือนก่อน

      he have patreon ?@@zybrandcg

  • @Skl_One
    @Skl_One 5 หลายเดือนก่อน

    usefull stuff!just thinking how can u achieve more glueish fluidy surface rather just grain points?

    • @zybrandcg
      @zybrandcg 5 หลายเดือนก่อน

      Thanks, you can play with grains property setting and the stiffness and dampening of the constraints. But being grain you are always fighting that look if you want it more fluid

  • @user-gz3pq7im7e
    @user-gz3pq7im7e 5 หลายเดือนก่อน

    cool

  • @saifchowdhury974
    @saifchowdhury974 5 หลายเดือนก่อน

    This was exactly what I was looking for!

  • @NathanTekaya
    @NathanTekaya 7 หลายเดือนก่อน

    Thank you !

  • @rennightmare
    @rennightmare 8 หลายเดือนก่อน

    is there any way i can achieve same effect using only sops? cant figure out why you dive in dop and have no idea what i am missing here

    • @rennightmare
      @rennightmare 7 หลายเดือนก่อน

      honestly this tutorial is smth; if you are experiencing some issues recreating this effect: in vellum attach constraint settings, make sure you have Max Distance set to your grain point radius (check that in Geometry Spreadsheet (ex i ve 0.01721 radius so i set 0.02 as a max distance) upd actually thats your Particle Size in grain constraint sop divided by 2 lol impact of settings in ur glue constraint which is on a SOP level in this vid is HIGHLY dependent on Particle Size setting in Grain Constraint node, so i'd recommend to follow EACH step exactly as it shown in video, so u can figure out some relations between settings and how simulation works, then adjust everything to ur liking u gotta crank up substeps and constraint iterations to achieve nice-looking results if u ve lots of grain particles and the most important thing is that u can recreate same effect in SOPs, can't see any reason to split ur workspace using DOP network (im not a specialist tho, but i cant find any good reason to use DOP here)

  • @bbrother92
    @bbrother92 8 หลายเดือนก่อน

    renderer?

    • @zybrandcg
      @zybrandcg 8 หลายเดือนก่อน

      It was rendered with Redshift

    • @bbrother92
      @bbrother92 8 หลายเดือนก่อน

      @@zybrandcg Thanks, sir, what do think about karma render?

    • @zybrandcg
      @zybrandcg 8 หลายเดือนก่อน

      @@bbrother92 I haven't tried it yet. Might give it a go when my Redshift license runs out. Although I am waiting to see what the Redshift volume updates brings as well. At work I use Arnold and Redshift at home so not sure I have space for another render engine in my brain haha

    • @bbrother92
      @bbrother92 8 หลายเดือนก่อน

      @@zybrandcg One more think, does Redshift have easier to use materials than Arnold? Which one is easier to set up?

    • @zybrandcg
      @zybrandcg 8 หลายเดือนก่อน

      @@bbrother92 I wouldn't say one in easier than the other. Depends what you are used to. If anything maybe Redshift materials are more complicated because you have more controls on the shader. What I like about Redshift in Houdini is it feel better integrated with Houdini than Arnold

  • @jamesli3705
    @jamesli3705 11 หลายเดือนก่อน

    Hello, I don't understand why the "Attribute Adjust Vector" node uses Points, but the "Guide Process" node is using primitives. I thought we were controlling @benddir with a point attribute? So, when I change primitives to points, these lines don't bend..

  • @tomtaylor3d
    @tomtaylor3d 11 หลายเดือนก่อน

    Great series of tutorials, thanks a lot! I was wondering if you cover uv unwrapping in part 4 on your patreon?

  • @Olenikowo
    @Olenikowo 11 หลายเดือนก่อน

    17:58

  • @demianpelos
    @demianpelos ปีที่แล้ว

    really cool tutorial and easy to follow =) what if i want to unglue from the top box after x time? or break that constrain?

  • @zoeychen8487
    @zoeychen8487 ปีที่แล้ว

    I am not sure why but after I after I merged them and try to see the frame , the sphere is deforming and goes in nuts, before merging it works fine, but I follow your tutorial step by step, does anyone know what went wrong????

    • @zoeychen8487
      @zoeychen8487 ปีที่แล้ว

      I mean merging them into vellumsolver

  • @dreamsprayanimation
    @dreamsprayanimation ปีที่แล้ว

    How would you say use attribute paint or a point group that you want to control the surface tension on?

  • @jeffrywen99
    @jeffrywen99 ปีที่แล้ว

    Hey this tutorial is amazing, just wondering how to create the mesh? Im just dive into houdini please help

  • @bramcardondbd
    @bramcardondbd ปีที่แล้ว

    For anyone stuck at 4:47 Here is the solution: in the "create_surface" node inside "sphere1" > change the attribute "voxel Size" to: ch("/obj/AutoDopNetwork/fliptank/particlesep") * ch("/obj/AutoDopNetwork/fliptank/gridscale") and down to "Particle Separation" change to: ch("../../AutoDopNetwork/fliptank/particlesep") What was happening is that it was linked to the previous deleted "flipfluidobject", so change that to our currently created fliptank named "fliptank". Hope this helps :D

    • @mintmercer2386
      @mintmercer2386 ปีที่แล้ว

      Thank you very much guy

    • @hoanglee69
      @hoanglee69 ปีที่แล้ว

      Thank you very much

    • @michaeldavids2407
      @michaeldavids2407 6 หลายเดือนก่อน

      Thank you so much

    • @Pocky059
      @Pocky059 5 หลายเดือนก่อน

      Thank you very much!

  • @DynamicPhil84
    @DynamicPhil84 ปีที่แล้ว

    Awesome tutorial thank you so much! This really helped explain vellum grains and constraints so much for me. I discovered that if you put the glue constraint into the dop network, so you can allow it to calculate on every frame instead of only on the 1st frame, then you get much better results if you want to do multiple squishes. You are right that doing as much as possible in the dop network provides much better, more nuanced results.

  • @carloshidalgo92
    @carloshidalgo92 ปีที่แล้ว

    Dude do you have a tutorial of this in your patreon? I became a memmber thinking you could have it and I can't find it.

    • @shivdholakia
      @shivdholakia ปีที่แล้ว

      No, I don’t have it yet.

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      Hey Carlos! Thanks for becoming a partron. I don't know a tutorial about that setup specifically. I made in years ago for the first post on my blog old blog. The closest thing I have to it is my suction force logo build tutorial.

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Sensational !! ✔⬆💫

  • @massimobaita7178
    @massimobaita7178 ปีที่แล้ว

    Thank You very muchI

  • @mac231000
    @mac231000 ปีที่แล้ว

    This is sooooo cool hope you good buddy, been looking for something like this to brush up on my houidini

  • @mdp7193
    @mdp7193 ปีที่แล้ว

    Amazing, thank you!

  • @edersouza1881
    @edersouza1881 ปีที่แล้ว

    Sorry man, but you would have to show how you fixed the connections. As a tutorial at least redo the process for those who are not familiar with Houdini. I had to stop the tutorial because I couldn't go ahead. I got stuck there. Good intention perhaps next time you show the whole process. the troubleshoots are important as well.

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      Hi Eder, sorry about that. Your point is valid I wasn't thinking about all users when doing that and should have gone through the whole process. Will try and remember that next time.

    • @edersouza1881
      @edersouza1881 ปีที่แล้ว

      @@zybrandcg Btw great stuff.

  • @Lukes3D
    @Lukes3D ปีที่แล้ว

    It appears that the ship and the water splash on the bow was created on set, so why would you have to make them again in 3d? I can understand creating a proxy model for collision reasons, but it looks like the model is as detailed as the real one and textured as well.

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      Hi Lukes, It's been a while but if I remember correctly there were more shots and angles of the ship in the show than what they had budget to shoot that is the reason for the detailed ship, I also think the on set ship was missing some piece which were replaced by the cg model. For the water they wanted more splashing and we needed interaction around the ship but the on set splashes helped a lot to sell the final shots. I was only responsible for the water fx.

  • @Timelyexploration
    @Timelyexploration ปีที่แล้ว

    from where will get the models

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      I got it from mixamo.com

  • @theshadow6273
    @theshadow6273 ปีที่แล้ว

    Duuude!!! THANK YOU SO MUCH for this

  • @karo_dr1p_fx
    @karo_dr1p_fx ปีที่แล้ว

    if your grass goes completely nuts when you try to simulate it (did for me in h19), try putting the color nodes after the vellum solver.

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      Not sure what it would be, a lot of things can make vellum hair go nuts.

    • @karo_dr1p_fx
      @karo_dr1p_fx ปีที่แล้ว

      @@zybrandcg very true, I'm still figuring that out project by project. Vellum is an interesting one :D Nevertheless, amazing tutorial! Thanks for that

  • @bondell1840
    @bondell1840 ปีที่แล้ว

    Is there a way to attach the vellum hair to an rbd sim that i had cache?

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      I haven't tried that yet but depending on what you are creating I would rather create the rigid bodies in vellum as well with the shape match constraint and attach the hair to that.

  • @shugordesign4848
    @shugordesign4848 ปีที่แล้ว

    😍 thanks a lot

  • @tondann
    @tondann ปีที่แล้ว

    I learned a lot and by the way that render is just fabulous, looks photoreal!!

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      Thanks Anton, glad to hear that

  • @97DarkSkull
    @97DarkSkull ปีที่แล้ว

    What's common use of that thing? Hard to imagine what I can use that for

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      I don't think there is a common use case for this it's a bit niche. One of my patrons kept asking how to do that until I gave in and did it. :)

  • @alviszembergs1820
    @alviszembergs1820 ปีที่แล้ว

    Why did you give up in SOP level and dived into the DOPS?

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      Just because some of the vellum grain settings are hidden at SOP level but it's personal preference really I am used to that workflow from using Houdini for a long time but I am slowly getting used to using the SOP level workflow more.

  • @lemmonsinmyeyes
    @lemmonsinmyeyes ปีที่แล้ว

    Epic, thanks for sharing!

  • @nictanghe98
    @nictanghe98 ปีที่แล้ว

    anny way to not render as a tube but as geo ?

  • @gauravthakur2244
    @gauravthakur2244 ปีที่แล้ว

    Milk material tutorial class plz

  • @mightyshrimp1221
    @mightyshrimp1221 ปีที่แล้ว

    This was a great tutorial!! Thank you so much for making this!

  • @gamatoszaras
    @gamatoszaras ปีที่แล้ว

    Did they steal your work in Rings Of Power?

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      Maybe but I wasn't the first one to do something like this and I made my setup available as a tutorial. If they got it from there I should have changed more :)

    • @Al1987ac
      @Al1987ac ปีที่แล้ว

      @@zybrandcg It's Chladni plates, right?

    • @zybrandcg
      @zybrandcg ปีที่แล้ว

      @@Al1987ac Yes that's right, is a Chladni plate setup.

  • @SarahBadr
    @SarahBadr ปีที่แล้ว

    Excellent tutorial, thank you!

  • @blenderdelusions3310
    @blenderdelusions3310 ปีที่แล้ว

    4:39 How did you solve this??

    • @bennyiga70
      @bennyiga70 ปีที่แล้ว

      the same problem with me,... I can't follow tutorial

    • @blenderdelusions3310
      @blenderdelusions3310 ปีที่แล้ว

      @@bennyiga70 Don't delete any of the nodes! Simply unplug them, it worked for me.

    • @JohnSlaughterND
      @JohnSlaughterND ปีที่แล้ว

      @@blenderdelusions3310 You are the real MVP here.

    • @chargedbystars
      @chargedbystars ปีที่แล้ว

      That was honestly the biggest bullshit I have ever witnessed in a tutorial. "Let me pause this video while I solve the problem"...

  • @abhimanyukr5209
    @abhimanyukr5209 ปีที่แล้ว

    my particles are not colliding with the blocker please help..

    • @namdhis
      @namdhis ปีที่แล้ว

      Me too. Don't understand!

    • @soyringo180
      @soyringo180 ปีที่แล้ว

      that happened to me and i just had to put a vdb from polygon below the poly extrude node. if your particles don't change color check that you don't have one of these ; in the IF

    • @soyringo180
      @soyringo180 ปีที่แล้ว

      and if you have the blast node above the wrangler attribute put it above the scatter

  • @RoN43wwq
    @RoN43wwq ปีที่แล้ว

    great

  • @pacoconsejos
    @pacoconsejos ปีที่แล้ว

    Realiza un Tutorial plz

  • @jancordero7045
    @jancordero7045 ปีที่แล้ว

    Thank you so much for this! Had one question though. When adding the vellum cloth and the rest of vellum nodes to the sphere and finally getting the animation running the grass is sticking to the ball as if it had lots of friction. To the point where the grass gets insanely long and bad. Cant seem to see how to make this work. Any ideas? Anyways, great tutorial, thank you!

    • @joshuamallek1937
      @joshuamallek1937 ปีที่แล้ว

      Add more Edge Length Scale and check for any intersections in your geo at the start of your simulation

    • @celestesanja5836
      @celestesanja5836 ปีที่แล้ว

      I had the same problem, but solved it by moving the sphere further away on the x axis, so it doesn't touch the grass at frame 1.

  • @uenals-3dworld
    @uenals-3dworld ปีที่แล้ว

    Hi looks really good great work. Is there also a tutorial about this ocean or can you recommend me something? I have been working with Blender for a few years and have created some scenes. I would be interested to see how this looks in Houdini. Thanks in advance Greetings Ünal 👍