Houdini Tutorial - Understanding Vellum Grains Simulation Basics

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 26

  • @graphicINmotion
    @graphicINmotion  8 หลายเดือนก่อน

    🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🎬🔗 www.patreon.com/graphicinmotion

  • @anastasiiadots3848
    @anastasiiadots3848 ปีที่แล้ว +2

    Thank you for your tutorials!!!! Will be joining Patreon soon. You are very good at explaining 😊

  • @sheldondrake8935
    @sheldondrake8935 6 หลายเดือนก่อน +1

    hey man, your tutorials are great, thank you very much.

  • @0x0abb
    @0x0abb ปีที่แล้ว

    great tutorial! How about a tutorial using grains to make explosions - the kind you see on beaches or in deserts

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ ปีที่แล้ว

    Thank you for the helpful lessons. Will there be training on motion graphics? with simple examples of low-polygon objects

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      Depends on what you understand under motion graphics. It’s a wide field.

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      Do you have some references?

  • @JuanGea-kr2li
    @JuanGea-kr2li 11 หลายเดือนก่อน

    I'm watching it, when you enable the particle size check the randomness of the pscale is lost, does that mean that we cannot have grains of different scales?

  • @LiMaking
    @LiMaking ปีที่แล้ว

    this is great!! I'm just wondering how I can change the form of the actual grain? where can I input for the grain to be shown as a specific objects? like a nuts or a rasberries?

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      Check out instancing.

    • @LiMaking
      @LiMaking ปีที่แล้ว

      @@graphicINmotion ok I will!! Thank you!

  • @Elkebabbaro123
    @Elkebabbaro123 2 หลายเดือนก่อน

    Anything about particle sleep and awake from geometry? :(

    • @graphicINmotion
      @graphicINmotion  2 หลายเดือนก่อน

      Interesting topic. Maybe Ina future tutorial.

  • @mansurnassybulin
    @mansurnassybulin ปีที่แล้ว

    Is it possible to repeat the behavior of ferrofluids?

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      In Houdini everything is possible. But I don’t know enough about ferrofluids, to give you any direction how to achieve that.

  • @TheNemoff
    @TheNemoff ปีที่แล้ว

    Hi, excellent tutorial very apreciated, I have a basic question that its give me problem, I have 3 objects ( same OBJ import file) sharing the vellum solver, I want the 3er object star the simulation in a certain frame, I keyframe it but nothing happends, the simulation star in frame 0, if u can give me a tips would be apreciated

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว +1

      Use a DOP network setup with three Source nodes. You can animate each activation separately.

    • @TheNemoff
      @TheNemoff ปีที่แล้ว

      works for me! thanks, houdini is really hard, and even more hard if your not english speaker 😅, I will keep in tone with your future content

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      @@TheNemoff yes, it’s really hard. I started five times with learning Houdini and gave up four times over the years 😄 But at some point it started to come together. Now I absolutely love it, but it is a constant struggle.

  • @ClapClap4Sim
    @ClapClap4Sim ปีที่แล้ว

    Hello ! Is there a way to change the shape of a grain ? Im trying to make them look more like rice. Thanks !

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      Sure, grains are just particles. Check out instancing. The only problem with a rice shape will be that the shape will not be taken into account by the collision calculation.

    • @ClapClap4Sim
      @ClapClap4Sim ปีที่แล้ว

      @@graphicINmotion So theres no way to simulate rice falling into a bowl ?

    • @danteuss88
      @danteuss88 7 หลายเดือนก่อน

      @@ClapClap4Sim since it's unanswered, there is, with rbd solver

    • @ClapClap4Sim
      @ClapClap4Sim 7 หลายเดือนก่อน

      Yeah I figured it out haha@@danteuss88