How to crush an almond - Secondary Fracture RBD

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 45

  • @BlenderMaster0
    @BlenderMaster0 3 วันที่ผ่านมา +2

    guys check for bounding box size if it's not animating properly!

  • @paoloricaldone6273
    @paoloricaldone6273 ปีที่แล้ว +4

    I like your tutorials because they are very effective.
    They give clear elements to be able to develop even more complex effects

  • @Davfav
    @Davfav 2 หลายเดือนก่อน +1

    Thank you for how each node works

  • @ShawarmaBaby
    @ShawarmaBaby ปีที่แล้ว

    That render looks exquisite

    • @ShawarmaBaby
      @ShawarmaBaby ปีที่แล้ว

      And the tutorial is fantastic, there is a lot of new and very useful information here

    • @flonkplonk1649
      @flonkplonk1649 3 หลายเดือนก่อน

      But not the rendering process included 👎🏻

  • @bharat5194
    @bharat5194 ปีที่แล้ว

    Amazing tutorial!
    Thanks for sharing ❤

  • @UrbanExplosionsGuy
    @UrbanExplosionsGuy ปีที่แล้ว +1

    Thanks! :)

  • @tiagocardoso4434
    @tiagocardoso4434 ปีที่แล้ว

    Awesome!!

  • @47winds11
    @47winds11 ปีที่แล้ว

    Thank you very much!

  • @kikofx
    @kikofx ปีที่แล้ว

    nice tutorial simple and easy! :D

  • @JoaquinPeMM
    @JoaquinPeMM ปีที่แล้ว

    Thank you!

  • @hoodboyslim
    @hoodboyslim ปีที่แล้ว +1

    Nice one dude

  • @seanlewkiw3784
    @seanlewkiw3784 ปีที่แล้ว

    Very well done!

  • @carlherner9458
    @carlherner9458 ปีที่แล้ว

    supernice!

  • @znbk5652
    @znbk5652 ปีที่แล้ว

    i wish you can also include rendering tutorial for this scene. as sometime ago i suffered with applying displacement on the outside without affecting the inside.. so i would appreciate it.. thanks

    • @dextermotion559
      @dextermotion559  ปีที่แล้ว +1

      Nothing crazy just had a material for the interior and a different one for the exterior, in case that does not work you can always use an attribute or a texture mask in order to mix different displacement

    • @znbk5652
      @znbk5652 ปีที่แล้ว

      @@dextermotion559 ok thanks i'll give it a try

  • @elzed24
    @elzed24 11 หลายเดือนก่อน

    Hello thank you so much for sharing this tutorial, I'm experiencing a problem: when I select first context geometry in the rbd packed object, nothing happen, I have to put SOP as geometry source to make it work but the whole almond is getting dynamic and doesn't stay in place and the particles are going crazy, they don't follow de constraints they emmit everywhere, does anyone knows how to fix it ?

  • @MrSunamo
    @MrSunamo 6 หลายเดือนก่อน +1

    Nice tutorial, the only problem I'm having is the normals not being corrected even though I'm using the facet and normal nodes with the attribute transfer. Any tips?

    • @dextermotion559
      @dextermotion559  6 หลายเดือนก่อน +1

      Send me your.hip ok discord and I'll take a look 😁

  • @fffsss-nz3og
    @fffsss-nz3og 9 หลายเดือนก่อน

    Hello, i have a question, when i trying split object head and lower_jaw and add 2 null node and type @class==1 i have only 1null - no one object 2null - all 2 object... I mean its didnt split on head and lower, its split on 0 object and 2 object, help me pls(((

  • @kowsik3518
    @kowsik3518 ปีที่แล้ว

    hi plz upload ice frozen effect any object

  • @왜못할거라생각해
    @왜못할거라생각해 9 หลายเดือนก่อน

    do to this being a old video i wasted my time
    like 1years old not work anymore so but i had fun playing with the node's even if it didn't work
    because the way nodes work in houdini changed in houdini uptade versions

    • @dextermotion559
      @dextermotion559  9 หลายเดือนก่อน

      I don't understand, this was made with Houdini 19.5. I haven't tested it on 20 but I'm pretty sure there is nothing that changed that dramatically to break the functionality

  • @doziefranklin2490
    @doziefranklin2490 ปีที่แล้ว

    In the split node, I'm only getting one of the constraints and not the other one. I even input the formula @constraint_tag=concrete_fracture1 like you did but it didn't show the second one. How can I make the split show the different contraints?

    • @dextermotion559
      @dextermotion559  ปีที่แล้ว +1

      Check the geometry spreadsheet make sure it exists and is named like that

    • @doziefranklin2490
      @doziefranklin2490 ปีที่แล้ว

      @@dextermotion559 Oh it worked! I just changed the "1" to "2", thank you ♥

  • @AndrewMATTsobi
    @AndrewMATTsobi 8 หลายเดือนก่อน +1

    GJ

  • @dattran6801
    @dattran6801 ปีที่แล้ว

    Hey awesome tutorial. Notice that the discord link is invalid

  • @OlgaTsybulina
    @OlgaTsybulina ปีที่แล้ว

    Hi, thank you for the tutorial! When I want to animate my constrains geometry - I just don't see it in the solver like in your tutorial. I can see it before solver, but by adding solver and checking the relationships geometry I see nothing.

    • @dextermotion559
      @dextermotion559  ปีที่แล้ว

      Make sure your constraint name matches

    • @OlgaTsybulina
      @OlgaTsybulina ปีที่แล้ว

      I ended up animating constraints outside of dopnet and it worked out 💪 thank you for your tutorial! Your machine is also way faster then mine lol

    • @DynamicDongDynamic_
      @DynamicDongDynamic_ ปีที่แล้ว

      @@OlgaTsybulina Could you please share your method? My constraint names are the same and dopnet doesn't recognize the constraint. Tutorial back and forth to see a few times, also did not find the problem, almost crash.

    • @OlgaTsybulina
      @OlgaTsybulina ปีที่แล้ว +2

      @@DynamicDongDynamic_ Hi, I animated constrains network outside of dopnet - right after the split node. And inside of dopnet I skipped part of the tutorial about adding aditional solvers. I wish I can send you a screenshot.

  • @flonkplonk1649
    @flonkplonk1649 3 หลายเดือนก่อน

    I come from Blender, not Maya or Cinema4D 🙄 Why no rendering setup ?!

    • @dextermotion559
      @dextermotion559  3 หลายเดือนก่อน

      My rendering workflow is to add an hdri, rotate it till it looks good, render :)) and I can't share the hdris cause I don't own them.

    • @flonkplonk1649
      @flonkplonk1649 3 หลายเดือนก่อน

      @@dextermotion559 no I'm asking for the workflow with Karma.. setting it up

  • @newgamers8028
    @newgamers8028 ปีที่แล้ว +1

    But how to render it with textures

    • @dextermotion559
      @dextermotion559  ปีที่แล้ว

      The original geometry keeps the original UVs, fracturing will give you both UVs for the internal faces and a group to separate interior and exterior faces, you just apply your materials to those two groups

    • @newgamers8028
      @newgamers8028 ปีที่แล้ว

      @@dextermotion559 hi actually I'm new to Houdini, previous i have learnt Maya, if possible can you share any link or can you create a short video please, will be much helpful. Thank you for creating such nice videos.

  • @evmlionel
    @evmlionel ปีที่แล้ว

    Thank you!