Houdini Redshift - Vellum softbody tearing tutorial - Part I - Softbody sim

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  • เผยแพร่เมื่อ 6 ต.ค. 2024
  • Welcome to this softbody tearing tutorial series.
    This is a 7 part tutorial series. 4 parts of these are available for free on youtube and the last 3 parts are available on the link as below.
    Project files & the last 3 parts of tutorial videos link
    gum.co/hhRhq
    In this part we will prefracture base model and setup tearing using vellum which forms the base of the rest of elements in this project.
    Hope you enjoy it
    Please like, share, comment & subscribe.
    Please do not forget to click on the bell icon for notifications.
    SOCIAL LINKS
    gr: gumroad.com/re...
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    insta: / resilientpicturecompany
    YT: / resilientpicturecompany

ความคิดเห็น • 121

  • @AshishIsha
    @AshishIsha ปีที่แล้ว +34

    That was gross. Loved it.

  • @Thrarm
    @Thrarm ปีที่แล้ว +6

    ive never heard of this program but this tutorial makes me feel like ive been using it for 16 years

    • @resilientpicture
      @resilientpicture  ปีที่แล้ว +1

      Houdini is the king of CG dynamics. Glad you like it.

  • @rickedeckard2006
    @rickedeckard2006 3 ปีที่แล้ว +15

    Thats outrageous. Its hard to get CG to look so repulsive. Nice work.

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว +1

      Thank you. Its much appreciated. :) Redshift made my life a little easy while rendering this. :)

  • @S1ayer585.
    @S1ayer585. 5 หลายเดือนก่อน +8

    This was brutal, love it

  • @oliverheid4254
    @oliverheid4254 2 ปีที่แล้ว +16

    one of these tutorial GEMS. Thank you.
    Of course everybody should pay , if possible, for this outstanding quality of tutorials.

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว

      Thank you. Much appreciated. And thanks for your support by purchasing the files. 🙂

  • @Moctop
    @Moctop 3 ปีที่แล้ว +5

    Some of your initial results are due to overlapping not because of the glue constraint. In this case it helps the stringy look, but it's not controlled...you can smooth the pieces in the for loop to solve this. Creating the glue constraint within the solver is only needed if you need to create the constraint during simulation...else you get the same result if you do it beforehand.
    To extract the constraints in a sop vellum solver you do the same as with a Dopnet, you just gotta point it to the dop within the vellum solver. It seems you are kind of winging it, but I learned something so good stuff.

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      Oh ok, thanks for the tip. Much appreciated. wrt SOP vellum solver constraint, I did try to point it to DOP within it but I still couldn't get the constraint, hence I mentioned I didn't know. It was not my intention to wing it though. Glad it helped you someway atleast. :)

    • @resilientpicture
      @resilientpicture  11 หลายเดือนก่อน

      An update here, if you enable multi-pass solve in the solver and adjust the Disable stretch ratio it will disable any points in tetrahedral being stretched. :)

  • @TalkThisOut
    @TalkThisOut 3 ปีที่แล้ว +5

    ty for the walkthrough! super fun! cool playlist!

  • @gotmemes7090
    @gotmemes7090 5 หลายเดือนก่อน +3

    This is amazing

  • @super-fc6tz
    @super-fc6tz 18 วันที่ผ่านมา

    Hey,That so simple and great. How great you are thank so much

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว +1

    Interesting approach, thank you for sharing your thoughts. I learned a lot from it, thank you for your time.

  • @TylerDurden-id6yp
    @TylerDurden-id6yp 16 วันที่ผ่านมา

    Reminds me of that scene in The Thing when a head grows from a victim's stomach and rips off itself in the most gruesome way possible.😱

  • @MelonadeFX
    @MelonadeFX 2 ปีที่แล้ว +3

    Hey, thanks for the tutorial, but i am in now way able to reproduce that stretching between the glue constrains at 11:15. I only get a view points glued together rather than clumps of primitives.

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว +1

      hmm, Can you please try increasing the remesh resolution and try again.

  • @mareknovotny5833
    @mareknovotny5833 10 หลายเดือนก่อน

    Very thanks trying to solve this for two nights now :D

  • @ilovecorpseparty8930
    @ilovecorpseparty8930 5 หลายเดือนก่อน +1

    I got a pad ad before I watched this 😂😂

  • @Starius2
    @Starius2 3 ปีที่แล้ว +2

    THANK YOU SO MUCH!

  • @GalaxyHighMarshal
    @GalaxyHighMarshal 2 ปีที่แล้ว

    i wish there was a paypal checkout, id would have bought it! great tut!

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว

      Thank you, Unfortunately whatever gumroad offers is what is available. Not sure why paypal is not part of it. But thanks though, I appreciate it.

  • @psycotoz3302
    @psycotoz3302 3 ปีที่แล้ว

    Thanks, I'm begin to Houdini. There a lot of things on Houdini 😅

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว +1

      You are welcome, all the very best to you.

  • @attilakovacs8329
    @attilakovacs8329 3 ปีที่แล้ว +2

    Great tuto Man ;)

    • @Fart_tf2
      @Fart_tf2 5 หลายเดือนก่อน

      Tuto

  • @battleaxeproductions2218
    @battleaxeproductions2218 2 ปีที่แล้ว +1

    love the tutorial- is there a way to do skin instead of fur?

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว

      Thank you. I'm sure you can. Maybe not add fur and add texture to skin instead I guess.

    • @battleaxeproductions2218
      @battleaxeproductions2218 2 ปีที่แล้ว

      @@resilientpicture how would i stiffen the softbody? at the moment its liquidy when my collision object cuts into it, jiggles around too much for skin

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว

      You can set the stretch stiffness to like 1e+10 and try. This is the parameter you adjust for the look you are going for

  • @maxmt_hip
    @maxmt_hip 3 ปีที่แล้ว

    I am amazed. Thanks man!

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว +1

      You are most welcome 🙂

    • @maxmt_hip
      @maxmt_hip 3 ปีที่แล้ว

      @@resilientpicture Really nice to meet you bro. Never give up!🔥🔥🔥

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว +1

      @@maxmt_hip Thanks, You too. Its NOT in my plan to give up. :)

  • @maximumeffort1006
    @maximumeffort1006 5 หลายเดือนก่อน

    I'm sorta getting asmr from this

  • @tunatopaloglu4770
    @tunatopaloglu4770 3 ปีที่แล้ว

    Damn.. Amazing!

  • @yavkoch1071
    @yavkoch1071 3 ปีที่แล้ว

    thank you so much

  • @IvanDCosta12
    @IvanDCosta12 3 ปีที่แล้ว +2

    Too much blood for that area of flesh, apart from that this was a great tutorial. Keep it up

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว +1

      Thank you. In part 4 of this tutorial series I explain how to generate blood for this. Using the techniques, you can choose to use amount of sourcing for blood. hope that makes sense.

  • @MGrey-qb5xz
    @MGrey-qb5xz 4 หลายเดือนก่อน

    where's the skeleton?

  • @mhze
    @mhze 3 ปีที่แล้ว

    wow!

  • @AabirAhammed
    @AabirAhammed 2 หลายเดือนก่อน

    I'm on houdini 20.5 and when I use vellum softbody from shelf like you've shown. polyreduce, remesh, and yet config doesn't show up. what should I do?

    • @resilientpicture
      @resilientpicture  2 หลายเดือนก่อน

      It's due to new versions, try and build it one by one as per the node tree. Or download the previous version and use the shelf tool.

  • @СеменКочетов-л4к
    @СеменКочетов-л4к 3 ปีที่แล้ว

    Great tutor, sorry that I am very poor to donate for you. What's your computer hardware inside?

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      Thank you. No problem. It's ok. Thanks for considering though. I use alienware m15 core i9 RTX 2080maxq. Hope this helps.

  • @CameronCrichtonVFXArtist
    @CameronCrichtonVFXArtist 8 หลายเดือนก่อน

    Just bought this series on Gumroad but all of the files require Redshift to be installed or they don't open.

    • @resilientpicture
      @resilientpicture  8 หลายเดือนก่อน

      Thanks for the purchase, I have replied to your email.

  • @theoadamsiv7844
    @theoadamsiv7844 3 ปีที่แล้ว +1

    Do you know if this could be used in Unreal Engine via a Hodini -> UE4 workflow? I've really been pulling my hair out trying to find some visceral meaty dismemberment/damage systems but can't seem to find what I'm looking for.

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว +1

      Unfortunately, I am not familiar with Houdini UE4 workflow but I am sure there are some tutorials out there to show you that. If you follow this tutorial and create what you want in Houdini then use Houdini UE4 workflow tools I am sure you'll be able to pull this off. Sorry that I am unable to help you.

    • @theoadamsiv7844
      @theoadamsiv7844 2 ปีที่แล้ว

      @@resilientpicture hey well at the very least you gave me hope instead of saying "nah its impossible" hahaha. I'll give it a shot!

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว

      Lol, that's the best word there is, without it we all will be lost. All the very best to you.

  • @王叶军-g9m
    @王叶军-g9m 3 ปีที่แล้ว

    帅~谢谢

  • @nopenopenopex100
    @nopenopenopex100 2 ปีที่แล้ว

    So curious if this could be added to unreal engine 4/5. Would it be very performance heavy? Me personally I want to recreate how glory kills are done from the current DOOM games but make it even more gore like

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว

      Unfortunately, I haven't played around with Houdini and Unreal as off yet, however, there's a lot of tutorial on sidefx.com/tutorials webpage where you'll find info about the integration between these platforms. In my opinion if you add this directly it will be heavy as the flip sim is probably too much to handle, so maybe there's a work around. Hope this helps.

  • @sungerbob1786
    @sungerbob1786 2 ปีที่แล้ว

    do you think we can follow along the tut with mantra?

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว

      Sure thing, the principles are the same. Should be ok. Of course you need to use mantra related materials etc.,

  • @genkidama7385
    @genkidama7385 3 ปีที่แล้ว

    wow so crazy and gore.

  • @BongbokCG
    @BongbokCG 2 ปีที่แล้ว

    🔥🔥🔥🔥

  • @asklapios
    @asklapios 3 ปีที่แล้ว

    hello i am so impressed to your tutorial but i got some problem because i got error always when i am making copy nodes to vellum meat from sphere1 04:10 , how can you make it? could you explain?

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว +1

      Thank you. What is the error you are seeing? You can send me your file if you like to resilientpicture@outlook.com

    • @asklapios
      @asklapios 3 ปีที่แล้ว

      @@resilientpicture thank you i made it , really you are best teacher because you are explaining so easy and well this hard case.

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      I'm glad you managed. Well done. Your kinds words are much appreciated. Thank you.

  • @lemmonsinmyeyes
    @lemmonsinmyeyes 3 ปีที่แล้ว

    am I nuts? is there a sound fx that plays every couple minutes in the background?

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      Lol, no you are not. There is low music playing in the background.

  • @vivincentable
    @vivincentable 3 ปีที่แล้ว

    Is there a way to transfer the initial UV to the meat vellum object?

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      In part 6 of this series, I prep sim'd geo for render. There instead of creating uv and then transferring it, you can just simply bring in your original uv and transfer that across. If you have any trouble you can always email me resilientpicture@outlook.com

  • @zenbeasttv6259
    @zenbeasttv6259 ปีที่แล้ว

    anyone else having the issue of the group nam pinned not showing up for the vellumattach? i've recreated the setup 3 times now from scratch to no avail

    • @resilientpicture
      @resilientpicture  ปีที่แล้ว

      I can have a look at it for you if you share the file. resilientpicture@outlook.com

  • @9AFilms
    @9AFilms ปีที่แล้ว

    Can we get this type stuff, for Character going in a grinder?

    • @resilientpicture
      @resilientpicture  ปีที่แล้ว +1

      Woah, character into grinder, LOL, I don't know but I guess you can, just replace the sphere with character I would say. Obviously it's not that simple but in simple terms yes.

    • @9AFilms
      @9AFilms ปีที่แล้ว

      @@resilientpicture I got a idea, Antman Shortfilm but R rated and he gets into the grinder and someone turn it on 😂😂😂😂😂

    • @resilientpicture
      @resilientpicture  ปีที่แล้ว

      LOL, interesting 🤔

  • @michel_chartier99
    @michel_chartier99 ปีที่แล้ว

    At 22:16, when i copy-paste the tetsoftbody_vellum into the vellum_meat geo, when I press the blue button for display, all I see is the sphere falling down and I no longer see the sim. Why is that? I copied the node of the meat_sim into the DOP Network and added it to the DOP Node with the /velllumobject1.
    I also tried adding the null after the vellumpostprocess1 node (and clicking the blue display button) and it still just falls down

    • @michel_chartier99
      @michel_chartier99 ปีที่แล้ว

      I fixed it by watching the video a second time but i don't know what changed.

    • @resilientpicture
      @resilientpicture  ปีที่แล้ว

      Glad to hear you got it figured. The devil is in the details :)

  • @none53
    @none53 2 ปีที่แล้ว

    hey, i have a model and its rigged and animated but i want it to make it work like a rubber body creature , so how can i do that in houdini, do u have tutorial on it , thanks must reply :)

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว +1

      Hi, I am unsure to what you want to make out of it, however, Houdini vellum tools are what you are looking for. There are plenty of vellum types, Please have a look at them here, www.sidefx.com/docs/houdini/vellum/index.html I have a bunch of vellum tutorials here. th-cam.com/play/PLi9R7ToKlBz1m-hfEKxK8l8olH6Eupx4y.html You may need to look at a few of these and read some docs etc to combine effects and techniques to get your desired result. I hope this helps.

    • @none53
      @none53 2 ปีที่แล้ว

      @@resilientpicture ​ hey, thanks i appreciate it, and i found it what i was looking for, i was looking for fem in houdini, so why i needed that , bcz i have a creature , which needs to deform when it moves so , i think i have to go with organic mass or organic tissue !

    • @resilientpicture
      @resilientpicture  2 ปีที่แล้ว +1

      @@none53 Nice one, i am glad you figured. All the very best to you.

    • @none53
      @none53 2 ปีที่แล้ว

      @@resilientpicture thank you :)

  • @vivincentable
    @vivincentable 3 ปีที่แล้ว

    where are the ABC on the gumroad file you're selling?

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      They are alembic files. Instead of caching houdini native file format, I have cached alembic

  • @udderhippo
    @udderhippo ปีที่แล้ว

    What CPU(s) do you have? My Ryzen 9 takes soo much longer just on the first sim (around the 5 min mark) in comparison.

    • @resilientpicture
      @resilientpicture  ปีที่แล้ว +1

      I have Dell Alienware Aurora R10 Ryzen Ed - RTX 3090. Not sure why its taking longer for you. But, Please bear in mind, in the tutorial, the sim and renders have been sped up.

    • @udderhippo
      @udderhippo ปีที่แล้ว +1

      @@resilientpicture That makes sense, I'm on basically the same CPU - maybe I just need to be a little more patient! Great channel BTW and thanks for the reply :)

    • @resilientpicture
      @resilientpicture  ปีที่แล้ว

      @@udderhippo no worries and thank you. Much appreciated

  • @ShawarmaBaby
    @ShawarmaBaby 3 ปีที่แล้ว

    Do you render with Redshift?

  • @headcrap6152
    @headcrap6152 3 ปีที่แล้ว

    is this possible in blender ??

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      Honestly, I don't know is the answer but I don't see why you can't. May need some trials, tests and good understanding of softbody physics in Blender which I don't have right now. Maybe one day. 🙂

    • @headcrap6152
      @headcrap6152 3 ปีที่แล้ว

      @@resilientpicture if you can use Houdini this well, then blender should be a peace of cake, but blenders softbody sim is really not that good, most people use cloth insted, that which gets you better softbodies than softbody it self, it also dose not have this vellum tearing thing i dont think its possible on blender yet..........
      edit: unless you try it with molecular script.

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว +1

      Thank you. I may try and do it in blender but I'm still a newbie in blender land. So, gonna have to learn a lot. Thanks for your insights. I'll try and learn stuff you suggested.

  • @JeansJones
    @JeansJones 5 หลายเดือนก่อน

    *leopard ball*

  • @Zero-hu3yk
    @Zero-hu3yk 3 ปีที่แล้ว

    GOD

  • @vladgovoruha1
    @vladgovoruha1 3 ปีที่แล้ว

    It looks nasty. But cool

    • @resilientpicture
      @resilientpicture  3 ปีที่แล้ว

      Thanks, that's the look I was after 🙂

  • @Commander_Appo
    @Commander_Appo 5 หลายเดือนก่อน

    I’m disgusted, and I don’t get disgusted by much anymore. I think I kinda have to buy this out of respect now

  • @Bigfathunkleberryisyummy
    @Bigfathunkleberryisyummy 5 หลายเดือนก่อน

    that’s a fleshy volleyball!

  • @balls12324
    @balls12324 5 หลายเดือนก่อน

    bro invest in a 10 dollar mic how is this so buttcheek

  • @attilakovacs8329
    @attilakovacs8329 3 ปีที่แล้ว

    Great tuto Man ;)