Blender 3.0 Tutorial | Human Meta Rig | Including Face Rigging

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • In this lecture,we'll make full character rigging using rigify addon,including face rig.You can download the character that is used in this video below link.
    ▶ www.cgtrader.com/free-3d-mode...
    Character Animation Tutorial ▶ • Character Animation | ...
    Create Rigged And Animated 3D Character With Mixamo ▶ • Create Rigged And Anim...
    1)Intro 00:00
    2)Enabling the rigify addon and preparing for rigging 00:30
    3)Adding Human Meta Rig And Adjusting For The Character 00:57
    4)Adjusting The Joints For The Character 2:04
    5)Adjusting The Shoulder And Arms Joints 3:31
    6)Adjusting The Finger Joints 3:51
    7)Adjusting Face And Head Joints 8:28
    8)Adjusting Teeth and Tongue Joints 14:27
    9)Place the Eye Joint 15:03
    10)Generating Control Rig 16:05
    11)Parenting The Rig To The Character 16:52
    12) Testing The Rig And Setting The Rig 17:13
    13)Parenting The Eyes And Teeth 19:54
    14)Weight Painting 22:04
    15)Face Expressions 26:01
    #blenderrigging,#blenderrigify,#blendertutorial

ความคิดเห็น • 108

  • @ibrahimayad6732
    @ibrahimayad6732 ปีที่แล้ว +8

    You are the greatest man on earth. I watched tens of tutorials. But yours here is the most complete and comprehensive one. Thank you for your great effort.

  • @RageousRaccoon
    @RageousRaccoon ปีที่แล้ว +13

    Far away THE BEST beginner rig / rigify tutorial I've seen, even better than some paid ones. TYVM for make things clear and be objective.

  • @mickyelmb
    @mickyelmb 5 หลายเดือนก่อน +1

    Meta Rig seemed confusing and overwhelming but after watching this video I see the value in it and feel more confident in using it. Your videos are really awesome and inspiring. Thank you for sharing.

  • @Leismar
    @Leismar ปีที่แล้ว

    I have to say, THANK YOU for actually make the full body rig

  • @hatsharmavethbheeka333
    @hatsharmavethbheeka333 ปีที่แล้ว +1

    That was very well done and explained. Thank you for sharing. God bless you.

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 5 หลายเดือนก่อน +2

    Thank you very much, this has actually helped me a lot.. very clear and easy to follow and providing good reference points to know where to place the bones

  • @RenTheBean
    @RenTheBean ปีที่แล้ว +3

    I had my doubts when I heard the text to speech but this has been very helpful. Thank You.

  • @justme3d
    @justme3d 7 หลายเดือนก่อน

    Thanks for this tutorial. It's very clear and easy to follow along.

  • @BR1.618
    @BR1.618 ปีที่แล้ว +5

    Perfect video.
    If anyone has a problem where the eyes don't move with the head like in 20:57 , the problem is because the eyes have double parenting, select the left eye in object mode, go to "modifier properties" (blue wrench), you have "Armature" and "rig" modifier objects, remove the one with the "rig" modifier object, do the same to the right eye (teeth and tongue too if they are also problematic). Now both eyes work with the head movement and eye controller.

    • @rr24creations
      @rr24creations 5 หลายเดือนก่อน

      Thank you, this fixed the issue I was having.

  • @germanruizsegura2653
    @germanruizsegura2653 ปีที่แล้ว

    This video is awesome, always i have some problem in all tutorials, but its not the case here. Thank you very much!

  • @FlashySenap
    @FlashySenap 2 ปีที่แล้ว

    Nice video. I shall use this video as my guide for my rigging ^^

  • @sajjadazizi614
    @sajjadazizi614 27 วันที่ผ่านมา

    I really appreciate you pal, your job is fantastic

  • @TiredTom67
    @TiredTom67 ปีที่แล้ว +2

    I wont lie, the opening robot voice and grammatical errors made me second guess, but damn did this really get my head moving and understand the basics real fast. Thanks for making this!

  • @kirisuma2186
    @kirisuma2186 2 ปีที่แล้ว +6

    wait... a tutorial that isn't totally dumb and ignores a lot of things? Nice. Good job.

  • @falsejaguar
    @falsejaguar 5 หลายเดือนก่อน

    Very good video. Tons of useful info great work!

  • @hugomejia7826
    @hugomejia7826 5 หลายเดือนก่อน

    Thanks for this video, you explained very clearly what I have been trying to understand for hours reading at the Blender manual and checking other videos, THANKS A LOT for your effort !

  • @qaistudio1013
    @qaistudio1013 8 หลายเดือนก่อน

    Perfect guidelines. thanks for this.😍😍🤩🤩🤩

  • @mohammadnabeel1369
    @mohammadnabeel1369 8 หลายเดือนก่อน

    Thanks for the tutorial man!!

  • @albalara2415
    @albalara2415 10 หลายเดือนก่อน

    Thanks! You saved my life!

  • @edowloadarquivos
    @edowloadarquivos ปีที่แล้ว

    melhor video aula parabens👏👏

  • @TerryHuang-fj4yt
    @TerryHuang-fj4yt ปีที่แล้ว

    VERY USEFUL!!!

  • @user-hd8hu6ve1f
    @user-hd8hu6ve1f 27 วันที่ผ่านมา

    Thank you!!

  • @kartiksadvij
    @kartiksadvij ปีที่แล้ว

    Thank you!

  • @julio1750
    @julio1750 2 ปีที่แล้ว

    Thanks so much for You videos is really cool

  • @semihaksoy8182
    @semihaksoy8182 ปีที่แล้ว

    This is the best metarig tutorial but I want to indicate something. If you seperate tshirt from body as a new mesh and parent the tshirt to rigify, you dont have to make extra weight paint arrangements.

  • @oneservicerealty
    @oneservicerealty 10 หลายเดือนก่อน

    thank you so much yaar.. you have solved my many problems..

  • @shadowhiden
    @shadowhiden ปีที่แล้ว

    Remarkable!!!

  • @VozdOfUsce
    @VozdOfUsce 2 ปีที่แล้ว

    well done sir and thanks a lot . have a nice day. :)

  • @dekojan3075
    @dekojan3075 ปีที่แล้ว

    Thanks a lot sir, really

  • @ehabelbrolosy6877
    @ehabelbrolosy6877 ปีที่แล้ว

    Perfect

  • @user-lw7fc7up4f
    @user-lw7fc7up4f 10 หลายเดือนก่อน

    fantastic my dear ,

  • @tonidorotic2726
    @tonidorotic2726 ปีที่แล้ว

    Thank you sir! :)

  • @clawcakes
    @clawcakes ปีที่แล้ว

    every time it said "rijify" i squeaked out of pure horror. thank you for this tutorial

  • @haliluzdil
    @haliluzdil 2 ปีที่แล้ว

    thanks so much bro

  • @amineesra6801
    @amineesra6801 ปีที่แล้ว

    Thanks a lot.

  • @just4funmagicchess574
    @just4funmagicchess574 ปีที่แล้ว

    COOL THANKS A LOT

  • @alexvasquez7559
    @alexvasquez7559 ปีที่แล้ว +1

    Great and thorough tutorial. I weight-painted all of the bones in my character, but after I was done my metarig was split into separate controllers, not just one rig with selectable controls. Not sure what happened, but how do I get my metarig "whole" again, or if this has something to do with my bone layers. Help! Thanks.

  • @md.nurulhakim5725
    @md.nurulhakim5725 8 หลายเดือนก่อน

    thanks

  • @junofall
    @junofall ปีที่แล้ว

    Thanks man, you helped save my awful first and seconds attempts at rigging, third times a charm. Btw, is there any particular reason you make sure the bone joins are just popping out of the surface? Some other tutorials I've seen all say to keep the bones within the mesh itself.

    • @GraphicsMK
      @GraphicsMK  ปีที่แล้ว +1

      Thanks for ur nice comment. As for ur question,it is really doesn't matter the joints whether pops out the mesh or in little bit.Just be sure the bone deform ur mesh correctly.

  • @speedoflight1136
    @speedoflight1136 4 หลายเดือนก่อน

    Большое спасибо...
    Лучше смотреть английские видео с субтитрами, чем уроки на русском, где упущено много деталей.

  • @stylie473joker5
    @stylie473joker5 ปีที่แล้ว

    Thanks btw any idea how to export the rig to Cascadeur ?

  • @hanoiramirezmorgan5804
    @hanoiramirezmorgan5804 ปีที่แล้ว

    Donde puedo encontrar personajes 3d con ojos lengua dientes? Gracias buenos dias

  • @henniedevilliers7570
    @henniedevilliers7570 ปีที่แล้ว

    Can one use this procedure on a Daz Character. It would satisfy two worlds, a great character without the Daz character which is not so good. This is An excellent tutorial. The speech is clear the pace is good and has attention to detail. Many thanks will like and subscribe.

  • @SydorenkoTV-zb9xz
    @SydorenkoTV-zb9xz 6 หลายเดือนก่อน +2

    Idk why but when i generated rig it dosen't work, i can can move only rig but model not moving. Is there any way to fix it?

  • @happydesigner3511
    @happydesigner3511 5 หลายเดือนก่อน

    thank you next part?

  • @OHYESFACTS
    @OHYESFACTS ปีที่แล้ว

    the best tutorial, but i want to ask, why if i move model hand, the feet also move? 😔

  • @cometnight0
    @cometnight0 2 ปีที่แล้ว +1

    I have two issues i'm trying to solve, If anyone could please help it would be appreciated.
    I have an issue when i try to rig the eyes, it says "No Active Bone"
    Secondly, the Rig Main Properties menu is entirely missing, no matter what I select!

  • @rohossomoymahadi9280
    @rohossomoymahadi9280 ปีที่แล้ว +1

    hello,
    at 6:48, what's the contribution of rolling? & explain briefly about bone roll about how to do it properly.

    • @GraphicsMK
      @GraphicsMK  ปีที่แล้ว +2

      You can watch my the latest tutorial about character rigging. There is a section about bone rolls. th-cam.com/video/IFV3v76lp4k/w-d-xo.html

    • @rohossomoymahadi9280
      @rohossomoymahadi9280 ปีที่แล้ว +1

      @@GraphicsMK okay thank you so much ❤️

  • @subsidisation
    @subsidisation 3 หลายเดือนก่อน

    is there a way to rig a character where it is not all 1 mesh and I dont want it to all be 1 mesh, like clothing and hair seperate but still in the same rig

  • @ahmetomercicek5848
    @ahmetomercicek5848 ปีที่แล้ว

    Peki karakteri bu şekilde rigleyip , generate rig dedikten sonra , kemiklerden herhangi birini silebilir veya ekleyebilir miyiz ? Bu işlemde herhangi bi bozulma olur mu , teşekkürler .

    • @GraphicsMK
      @GraphicsMK  ปีที่แล้ว

      Tabiki bozulma olur.Her kemiğin isminde vertex group lar vardır. Yeni eklediğin kemik için bir group ataması olmadığı için hata verecektir.

    • @deadofjustice1360
      @deadofjustice1360 ปีที่แล้ว

      @@GraphicsMK bu kanal türk müydü ya

  • @MajdAf
    @MajdAf 2 ปีที่แล้ว

    The feet still stretch even when IK stretching is 0 any ideas how to solve

  • @wilholland100
    @wilholland100 11 หลายเดือนก่อน

    "The existing Armature modifier is already using a different armature object" is what the metarig (rigify) object that I just inserted (just inserted) is telling me. . .I just inserted it because the last rig I inserted was parented and the parenting would absolutely not clear (????). Do you know how I might force blender to work . . .Have been searching websites for a while.

  • @oxyd4654
    @oxyd4654 2 ปีที่แล้ว

    " Report : Error. Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-teeth.T" not found. Please help me, how to fix that error?.

  • @stanbee6380
    @stanbee6380 2 ปีที่แล้ว

    hello sir I have a question when I generate my rig the legr(ik) get mix with legk (ik) do you know why?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      Hello. You mean that ur left foot moves when you move the right foot ik control?

    • @stanbee6380
      @stanbee6380 2 ปีที่แล้ว

      @@GraphicsMK yeah it's like this to and legr (ik) and legk (ik)they to connect with eachother

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      @@stanbee6380 Enable the X axis mirror while you adjust the joints.Then try to generate the rig again.I dont have any idea.

    • @firoovision
      @firoovision 2 ปีที่แล้ว

      th-cam.com/video/rUMCm-xrm0Q/w-d-xo.html

  • @judypostcardcafe4388
    @judypostcardcafe4388 ปีที่แล้ว

    👍💫😄✨🙏

  • @ruegenthedragon
    @ruegenthedragon ปีที่แล้ว

    weight paint always doesnt work. i clicked on a bone and it turns everything into pink

  • @che-che8027
    @che-che8027 2 ปีที่แล้ว

    Hello, I have a problem, since in the Object Data Properties section I only get Rigify Bone groups, Rigify Layer Mames and Rigify Samples , I don't have Rigify Buttons, what can I do?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      You mean generate rig button? You dont see it anyway?Sometimes it can be seen disabled.

  • @thebuniverse6739
    @thebuniverse6739 6 หลายเดือนก่อน +2

    Version 4.0 makes it hard to follow uggh, need a new version of this tutorial please!

  • @vivekpanchal8920
    @vivekpanchal8920 5 หลายเดือนก่อน

    I have a problem while generating the rig upper portion of the rig goes above from the head .It's not in line with the shoulder and not similar to body .can someone solve these problems?

  • @cerquiglini6513
    @cerquiglini6513 ปีที่แล้ว

    when i importe charactor from makekuman, I do not arrive to animate it with my own rig, Can you help me thanks !

  • @burakgl
    @burakgl 6 หลายเดือนก่อน +1

    Hello. I did all the same steps as you but; When I pressed "genarete rig" at 16:33 no structure appeared on the skeleton we had created. A separate skeleton emerged. what is the reason of this?

    • @chris09423
      @chris09423 6 หลายเดือนก่อน

      Did you figure it out? I'm also having this issue

    • @vivekpanchal8920
      @vivekpanchal8920 5 หลายเดือนก่อน

      @@chris09423 did you figure out? i'm also having this issue

    • @chris09423
      @chris09423 5 หลายเดือนก่อน

      @@vivekpanchal8920 Yes I did, I accidentally moved the head bone and spine bone in front view which caused the error. I did a new meta bone structure, and I only moved the bones from the side view to match my characters body. In front view if you move it slightly to the left or right then the generate button won't work

    • @chris09423
      @chris09423 5 หลายเดือนก่อน

      @@vivekpanchal8920 All the other bones in the face, hands, legs, ect your good, just the dead center of the bone structure you don't wanna mess with to much in the front view

  • @unixity_WasTaken
    @unixity_WasTaken 10 หลายเดือนก่อน

    how do i make a rig for a roblox r15 character with 15 bodyparts?

  • @user-hb1qw6gy4y
    @user-hb1qw6gy4y หลายเดือนก่อน

    when i click on generate rig my face rig did'nt generate can you help me and please reply me pleaseee

  • @rainpsww4623
    @rainpsww4623 ปีที่แล้ว

    can't connect spin04 idk why.

  • @aristonfernandes8701
    @aristonfernandes8701 2 ปีที่แล้ว

    Hi, when I scale the fingers in pose mode, they move in diffrent direction. How can I solve this Problem?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +2

      You need to align finger bones. You can watch this tutorial from 3:55 min to to 8:20.

    • @aristonfernandes8701
      @aristonfernandes8701 2 ปีที่แล้ว +1

      Thank you sir ....

  • @tunrayoolabimi6918
    @tunrayoolabimi6918 2 ปีที่แล้ว

    Good evening sir...there is an error when trying to generation the rig

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      What kind of an error?

  • @rofinatheirin9929
    @rofinatheirin9929 4 หลายเดือนก่อน

    I have a character that already has an armature attached. I can't generate rig, presumably because it's already been generated, but I don't know how to make it look like what you've shown. It just looked like a normal armature no matter what I do. I'll update if I figure it out.

    • @GraphicsMK
      @GraphicsMK  4 หลายเดือนก่อน

      I couldn't understand what u mean exactly. But,you can not use rigify rig by adding your own armature. U need to use a human meta rig.

  • @relaxingnatureasmr9306
    @relaxingnatureasmr9306 2 ปีที่แล้ว

    how to you delete parts of the rig . i only need the face.

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      Go to edit mode,select the bones u want to delete,and press the delete key,choose the delete bones.

  • @sajidaparveen6345
    @sajidaparveen6345 ปีที่แล้ว

    sir I followed tutorial completely but rig is not being generated.it is giving error of chin bone

    • @GraphicsMK
      @GraphicsMK  ปีที่แล้ว

      What the error says exactly?Pls be sure u place the chin bone properly.

  • @TheSillybits
    @TheSillybits ปีที่แล้ว +1

    That looks good but what an awful lot of work! I understand the character comes from “Make Human”, that free software also offers to add a rig, why don’t you use that one? Doesn’t it align the rig well enough?

  • @NightWolf198
    @NightWolf198 2 ปีที่แล้ว

    Binding the rig to the character doesn’t work for me, when I do with automatic weights nothing happens, and when I move the rig the character doesn’t move.
    It says, “Bone Heat Weighting: failed to find solution for one or more bones”

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      U downloaded the character I use in this video?Or you have another character?If you use another character mesh,pls control ur character mesh topology.

    • @sonario0074
      @sonario0074 2 ปีที่แล้ว +1

      @@GraphicsMK how exactly?

  • @UNLIMITED-DAN
    @UNLIMITED-DAN ปีที่แล้ว

    When I click "Generate Rig" it doesn't do it properly, firstly, the upper part of the rig is too high and separated from the metarig. Secondly, the weights are completely off and when I wanted to attach the eyes, teeth and tongue to the rig it did not work.

    • @rg_space_05
      @rg_space_05 9 หลายเดือนก่อน +2

      U can use the hotkey( ctrl +A ) to apply rotation and scale and try generating rig

    • @user-cx1po4tz2l
      @user-cx1po4tz2l 7 หลายเดือนก่อน +1

      @@rg_space_05 thank you so much
      I have same problem but resolve it because of you
      thanks!

  • @ranarajpoot6581
    @ranarajpoot6581 3 หลายเดือนก่อน

    skeleton layer not show why ?

    • @kit_ma.
      @kit_ma. 2 หลายเดือนก่อน +1

      in blender 4.0.0 now we have bone collections. If you need green bones, go down and turn on DEF.

  • @alondrahernandez1794
    @alondrahernandez1794 9 หลายเดือนก่อน

    16:37

  • @reaper0004
    @reaper0004 3 หลายเดือนก่อน

    started off great, but it got way to fast.

  • @Candylab005
    @Candylab005 9 หลายเดือนก่อน

    bravo wow che video inutile

  • @rg_space_05
    @rg_space_05 9 หลายเดือนก่อน +1

    I have a problem while generating the rig upper portion of the rig goes above from the head .It's not in line with the shoulder .can someone solve these problems?

    • @vivekpanchal8920
      @vivekpanchal8920 5 หลายเดือนก่อน

      did you figure out? i'm also having this issue

  • @andreaeverywhere7693
    @andreaeverywhere7693 ปีที่แล้ว

    11:15