How To Fix Sombra

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  • เผยแพร่เมื่อ 10 ก.พ. 2023
  • As of Season 3, some information in the video is no longer accurate:
    • 2:47 Sombra should now do 9.375 damage per bullet rather than 8.75 to hacked targets.
    • 5:45 Ramattra no longer has a potential infinite duration ultimate, and is now capped at 20 seconds.
    Nonetheless it should not detract from the concepts discussed.
  • เกม

ความคิดเห็น • 812

  • @Yorishiriamori
    @Yorishiriamori ปีที่แล้ว +1283

    "The least satisfying gun in the game"
    Me, an SMG user, who loves smg, looking at sombra... The hero that has the only realistic looking smg in the game

    • @crossdix6972
      @crossdix6972 ปีที่แล้ว +75

      as another smg enjoyer, tottaly agree. we need more smg heros NOW! (not tracer it is a tottaly different gun)

    • @UltimateCerberus
      @UltimateCerberus ปีที่แล้ว +73

      True. How can someone say that an SMG is the least satisfying gun? Sombra goes BRRRRRRRRRRRR. He must be a Zennyata main.

    • @crossdix6972
      @crossdix6972 ปีที่แล้ว +5

      @@UltimateCerberus Yeah such smal but powerfull gun!!!!!!

    • @Mayorofsexytown1303
      @Mayorofsexytown1303 ปีที่แล้ว +4

      lol I know right. That shit hurt when he said it.

    • @possumwithacowboyhat5140
      @possumwithacowboyhat5140 ปีที่แล้ว +34

      Literally nobody is playing overwatch for realistic guns

  • @undefined69695
    @undefined69695 ปีที่แล้ว +1334

    I’ll play against a sombra instead of a widow/sojourn any day

    • @cookiedeau
      @cookiedeau ปีที่แล้ว +41

      Based fr

    • @Lani_Deer
      @Lani_Deer ปีที่แล้ว +93

      As a doom main Sombra is just an annoyance while fighting

    • @petergamer1641
      @petergamer1641 ปีที่แล้ว +24

      @@Lani_Deer Im also a doom main and I hate sombras

    • @toddharig8142
      @toddharig8142 ปีที่แล้ว +45

      @@Lani_Deer I started playing sombra because of annoying doomfist, appearing out of the skybox, insta kill combos. Turns out she was my favorite character all along. I get that they have to rework her but at this point she's just sad to play.

    • @Lani_Deer
      @Lani_Deer ปีที่แล้ว +2

      @@toddharig8142 I always see people play her wrong half the time used to use her alot

  • @SkaiaSkull
    @SkaiaSkull ปีที่แล้ว +361

    I actually do like the first two ideas and I agree that I wish blizzard would get more creative with exploring her hero identity, but I personally feel that the third option would feel really annoying and people would find themselves in endless hacking loops because one or two of your teammates doesn’t realize they’ve been hacked and won’t leave

    • @tkn2863
      @tkn2863 ปีที่แล้ว +6

      For the third one that’d be true…but then you’d learn that by playing the game more. It’s like anything when it comes to game knowledge. Like I JUST learned that Cassidy roll reduces damage taken and I’ve been playing for years.

    • @Ementily
      @Ementily ปีที่แล้ว +15

      @@tkn2863 Tbf, that Cass change is new to OW2

    • @HelalAndre
      @HelalAndre ปีที่แล้ว +3

      @@tkn2863 I didn’t know that about Cassidy LOL (I play since ow1 release)

    • @tbotalpha8133
      @tbotalpha8133 ปีที่แล้ว +6

      @@tkn2863 Alternatively, it gives players a way to grief their teammates.
      You have to be extremely careful about any feature that allows players to negatively impact their teammates directly. Because there will always be people who will abuse those features, whether for cheap jokes at others' expense, or because they're tilting at their teammates and want to ruin their team's fun.

    • @TobyTopF
      @TobyTopF ปีที่แล้ว

      True, but in a team based shooter, not playing is an arguably worse form of griefing. Sure you're not directly getting in the way of teammates but you are stacking the deck. With sombra's hack you would have to be close to your teammate, so on the frontline and thereby making you a damage sponge.
      Do point out how I am wrong though, as I have never played Overwatch. Much love from TF2

  • @dividedxzero2202
    @dividedxzero2202 ปีที่แล้ว +178

    I've always wanted to explore the option to hack team mates, and "unlock" their potential in some way by hacking them.
    Nothing over the top, but then you choose offensive or defensive approach like with Moira, but this would probably push her into a support role vs dps.

    • @Kasekuchen_LP
      @Kasekuchen_LP ปีที่แล้ว +54

      Sombra could easily be a support. I mean, she’s a hacker. Just hack your team mates extra health ig

    • @akira7752
      @akira7752 ปีที่แล้ว +1

      They originally designed her as a support, but then abandoned that idea when it didnt work.

    • @blue3149
      @blue3149 ปีที่แล้ว

      ​@@dry-cleaning6255they made doomfist into a tank lol
      also zen exists

    • @Kasekuchen_LP
      @Kasekuchen_LP ปีที่แล้ว +8

      @@dry-cleaning6255 Well I didn’t expect her to be a support now. I’m just saying that it could make sense with her character in the story

    • @larsg5290
      @larsg5290 ปีที่แล้ว +7

      ​@@dry-cleaning6255 they comoletely changed doom from a hardcore flanker that dies most of the times to cc into a tank that does no dmg and still dies to cc

  • @stef4oben88
    @stef4oben88 ปีที่แล้ว +244

    These are some pretty good suggestions, maybe for gms it's different but i can miss some sombra shots from time to time, and if you happen to miss your target you usually run out of ammo exactly when they are on 50 hp and have to translocate back or they just escape due to the 1.5 second window to kill them. Meaning you either need to hack at the perfect moment or have another hero help you. That wasn't the problem before because you can take any hero into a fair 'gunfight' by hacking them for 5 seconds. They lose all their flashbangs and helix rockets, but you don't have any damage abilities either, so better aim wins

    • @derrickrosespupil3607
      @derrickrosespupil3607 ปีที่แล้ว +19

      exept if your losing you can translocate out, they cant, not a fair fight at all

    • @toddharig8142
      @toddharig8142 ปีที่แล้ว +37

      @@derrickrosespupil3607 Where's the fun in playing fair?
      fr tho the fight itself is fair at that point, her being able to dip out is necessary for her to not be a throw pick.

    • @derrickrosespupil3607
      @derrickrosespupil3607 ปีที่แล้ว +8

      @@toddharig8142 the fight is not fair, the target loses all their abilities and is left to 1v1 the sombra aim wise, if they are the better player, sombra can just tp out, if the sombra is winning they are forced to less, it is litteraly a 90% of the time risk free situation for the sombra, plus if she locks out the tanks abilities for 5-6 seconds, the tank will just straight up die, she would be the by far the best hero in the game, without a tank a fight is basically unwinabble

    • @toddharig8142
      @toddharig8142 ปีที่แล้ว +7

      ​@@derrickrosespupil3607
      As mentioned in the vid, sombra has low damage by design. Her being able to dip out is the counter balance to that.
      We dont have such lockdowns anymore though and even if we did she was never really OP besides her ult, just frustrating for people facing her which is why they changed her.

    • @derrickrosespupil3607
      @derrickrosespupil3607 ปีที่แล้ว +1

      @@toddharig8142 she wasnt never op in 6v6, she just wasnt op for the latter half of ow1 however she would be op in 5v5, leave a hog with no moves for 5 seconds when hes 300 hp and hes toast, same for sig, or ram, or most tank with a few exclusions, she would genuinely completely ruin almost any tanks expereince, and in an actual 1v1 sure even without moves a sombras gonna have a hard time out damaging u, but hitting her small hitbox is a problem for all the ppl in gold and below, which is the ppl the game is balanced for, sure a plat diamond or etc wouldnt have the hardest 1v1 but a silvers player worst nightmare would be sombra, shed be like the dps moira who doesnt actually need to heal her team.

  • @jackthegeat2234
    @jackthegeat2234 ปีที่แล้ว +68

    I think they could do something incredibly creative and make sombra a support. Hack could affect allies, giving them a damage boost similar to mercy’s boost, and instead of hack increasing damage on opponents, it decreases their damage. An alternative to hacking health packs, she could create a temporary, hacked health pack, or hacked allies get a passive healing like a Zen orb.

    • @jaidengreene8275
      @jaidengreene8275 ปีที่แล้ว

      I had the same idea but now I'm a bit sad I didn't come up with it first :(

    • @IStillHaveLight
      @IStillHaveLight ปีที่แล้ว +1

      This is worst than tankfist being an actual thing.

    • @jackthegeat2234
      @jackthegeat2234 ปีที่แล้ว

      @@IStillHaveLight well fortunately for you I highly doubt they will ever do this.

    • @senzmaki4890
      @senzmaki4890 ปีที่แล้ว +1

      zen balls

    • @Idk-kz2fk
      @Idk-kz2fk ปีที่แล้ว +2

      I would love that, I currently usually main support heroes and I would love or sombra to be added to the bunch

  • @EliqzART
    @EliqzART ปีที่แล้ว +11

    I feel Sombra fits more in a support class because for one she inflicts debuff to enemies, but also can hack medpacks for herself and teammates

  • @cookiedeau
    @cookiedeau ปีที่แล้ว +65

    An idea I had was just changing the hack cast time based on the range. If you're like right next to the target, it is instant but if you are 15 meters away(max hack range) it would take 1.5 seconds.

    • @razrv3lc
      @razrv3lc ปีที่แล้ว +1

      1.5 seconds is an eternity for an ability that isn’t mobility or deals damage

    • @justincain2702
      @justincain2702 ปีที่แล้ว +19

      @@razrv3lc I think that's the idea. It incentivizes getting closer to danger since she can go invisible.

    • @mezzotrop8901
      @mezzotrop8901 ปีที่แล้ว

      But then every sombra would go right up your ass and one clip your head (if youre 200 hp healthpool) right after hacking. You would have to constantly move to prevent or minimalize the damage but some charaters cant do that. The thought alone is maddening. It would be yet another thing in OW that brings you to the edge of insanity.

    • @EnanoPancracio
      @EnanoPancracio ปีที่แล้ว

      ​@@justincain2702 she already has to, hack's effective distance is not that large

    • @cookiedeau
      @cookiedeau ปีที่แล้ว +1

      @@EnanoPancracio that's the point, 15 meters is the max distance you can cast Hack at, so it incentivizes risking yourself to get quicker hacks on targets

  • @KalavinkaK
    @KalavinkaK ปีที่แล้ว +3

    Awesome ideas! I really hope Blizzard sees your video, you clearly have a strong grasp of game design.

  • @whynotanyting
    @whynotanyting ปีที่แล้ว +1

    7:10 I can already hear the raging Pharah as the Mercy flies towards them. Would be hilarious to witness in a match.

  • @firstnamelastname9237
    @firstnamelastname9237 ปีที่แล้ว +1

    This is an absolutely incredible suggestion. I don't struggle against her too much right now, but I would probably enjoy this version much more against or as.

  • @insertcleverjoke8383
    @insertcleverjoke8383 ปีที่แล้ว +1

    You know I was pretty dubious about most of what you said at the beginning but not gonna lie, those last two changes could be kinda sick. Also thank you form making custom footage to show these off, it helped a lot with understanding what you meant and looked very cool

  • @meru_lpz
    @meru_lpz ปีที่แล้ว +4

    You're the most underrated overwatch tuber atm. Amazing videos ❤

  • @masterofthecontinuum
    @masterofthecontinuum ปีที่แล้ว +30

    I really like this rework.
    Another thing I thought was to make hack take a variable amount of time to pull off, and if you get to do a longer hack, they are disabled for longer. There's the minimum time that it is now, and it locks out for the 1 second. If you don't get interrupted or stop the hack, you can get even longer than 1 second.

    • @evangonzalez7732
      @evangonzalez7732 ปีที่แล้ว

      It'd be neat, but I think you should be able to shoot while doing it.
      You can hack them for longer, and you can defend yourself if you get attacked, but if you get found out, you gotta be a dodging pro in order to keep that lockout duration.

    • @Devil1426D
      @Devil1426D ปีที่แล้ว

      @@evangonzalez7732Nah thats pushing it

    • @evangonzalez7732
      @evangonzalez7732 ปีที่แล้ว

      @@Devil1426D just an idea.

  • @jerrysandoval2001
    @jerrysandoval2001 ปีที่แล้ว +17

    Cool ideas. I like the idea of doing damage to keep hack up, although I like the EMP damage ngl cause it makes it possible to do really good ult combos with Sombrero

    • @MB-ux9me
      @MB-ux9me ปีที่แล้ว

      Yeah but I think it's just way to easy to use for it to have any right to do the amount of damage it does.
      You shouldn't be able to do literally hundreds of damage just by pressing a button and being in range of someone

  • @niklasreisinger5215
    @niklasreisinger5215 ปีที่แล้ว +86

    you’re actually a good ow channel, that I didn’t think could exist until now you bring prolific new ideas to the table, that could make the game better. Keep it up man!

  • @NiceIntelligentGamers
    @NiceIntelligentGamers ปีที่แล้ว +9

    This is how I felt about mei's change. I like crowd control. So these two were my favorite characters 🥺

    • @NiceIntelligentGamers
      @NiceIntelligentGamers ปีที่แล้ว +2

      All they had to do was give tanks tenacity so we couldn't lock out the tanks with crowd control

    • @mysticalknight1004
      @mysticalknight1004 ปีที่แล้ว

      How the hell is sombra crowd control?

    • @NiceIntelligentGamers
      @NiceIntelligentGamers ปีที่แล้ว +12

      @@mysticalknight1004 Sombra used to silence people. silence is crowd control . Sombra use to lock people out of using their skills for 4 seconds at a time. silence stun freeze slow blind And more are all crowd control!

    • @mysticalknight1004
      @mysticalknight1004 ปีที่แล้ว

      @@NiceIntelligentGamers key words “used to”

    • @NiceIntelligentGamers
      @NiceIntelligentGamers ปีที่แล้ว +10

      @@mysticalknight1004 I said "were" in my original post. 🤣

  • @chukadoo1871
    @chukadoo1871 ปีที่แล้ว

    well presented and thoughtfully explained, nice vid!

  • @brotato654
    @brotato654 ปีที่แล้ว +30

    The last one was the most realistic and most creative one i think. It's fair for both parties to play around with.

  • @twoshell
    @twoshell ปีที่แล้ว

    This is a very good video keep up the great work!

  • @camoguana
    @camoguana ปีที่แล้ว

    There are so much honestly they could do I love the concepts you made I personally believe translocator cast time could be interesting where she has to fully commit to the fight and can't just teleport away as soon as she meets resistance.

  • @mr.rabbit5642
    @mr.rabbit5642 ปีที่แล้ว

    I like it, I really like it. I was always missing a part of Sombra as a hacker since they shortened the ability lockout so much, this is refreshing, imteresting and makes sense

  • @DARDOO99
    @DARDOO99 ปีที่แล้ว

    Bruh i watched this video and i was like wow this is really good and a big effort video.
    Then i went to subscribe and realized you only have 432 subs and damn you deserve so much more.

  • @dylbotzz4802
    @dylbotzz4802 ปีที่แล้ว

    Finally someone spoke out👏I am all for and agree with everything in this video

  • @nonameguy3
    @nonameguy3 ปีที่แล้ว

    Since the Brig video you’ve earned a new sub ❤

  • @StaleCookies
    @StaleCookies ปีที่แล้ว

    Great ideas! More fun for everyone with these changes 🎉

  • @furizagold
    @furizagold ปีที่แล้ว

    The final one is really creative, i love it

  • @Zipperskull_
    @Zipperskull_ ปีที่แล้ว +7

    I hope they add a hero that can steal abilities, and use an ability as resource.

    • @TheNommerz
      @TheNommerz ปีที่แล้ว +1

      I love that idea

    • @StockTM
      @StockTM ปีที่แล้ว

      Echo does that. Although I get what you're talking about.

    • @brotato654
      @brotato654 ปีที่แล้ว

      Echo....

  • @reddragon2943
    @reddragon2943 ปีที่แล้ว +7

    This is how you fix Sombra. buff damage to 8 and hacked damage to 10.
    Drop her HP to 175. EZ fix.
    Or keep her the way she is and just make it so any hacked target she hits heals her.
    0:55 Sombra was not OP, players just Sucked ass to deal with her and took the easy way out by crying like always.
    2:20 players like that have no ears or awareness. you won't get away with that shit in High Ranks. as soon as anyone hears that shit 3 - 4 players will turn around and dump on you EZ not even giving you a chance to shoot.

    • @TypicalCynic_
      @TypicalCynic_ ปีที่แล้ว +1

      POV: Bronze player

    • @Bighoodiekid
      @Bighoodiekid ปีที่แล้ว +3

      seriously, i’ll admit she can be a noob stomper. outside of that she’s damn near a throw pick in the state she’s in now

    • @Equinox6683
      @Equinox6683 ปีที่แล้ว +2

      Speaking facts

    • @reddragon2943
      @reddragon2943 ปีที่แล้ว +1

      @@TypicalCynic_ Are you Bronze? cuz if you are Bronze Sombra should be EZ AF to kill anyone. try GM or Top 500. players are faster and more awake much harder to get kills as Sombra.

  • @Cop13r
    @Cop13r ปีที่แล้ว +2

    Dude great vid, love the ideas, I'm always annoyed when I play Sombra because hack barely does anything so the only skill needed is aim for damage

  • @CrumbCCM
    @CrumbCCM ปีที่แล้ว

    I am in disbelief at how small of a sub count and view count this has. I will share the video because this is so well made.

  • @biggreenmantis5639
    @biggreenmantis5639 ปีที่แล้ว +7

    as well thought out as this rework is. people would still complain about it just bc it's sombra.

    • @danielkiemes1143
      @danielkiemes1143 ปีที่แล้ว +2

      The problem lies in the fundamental concept of Sombra herself. Her role is to disable other heroes and taking away their control of their own abilities and the situation. Losing control of your hero in any way as a consequence of another heros actions (like old flashbang or other full stuns) that dont really take any skill (auto lock-on like hack), is a fundamentally bad feeling and the reason for the whole rework in the first place.
      TLDR: being hacked isnt fun, even when well balanced

    • @cynthiahembree3957
      @cynthiahembree3957 ปีที่แล้ว

      @@danielkiemes1143 honestly yup this is true.

  • @mk_bread
    @mk_bread 9 หลายเดือนก่อน

    as a sombra main i personally REALLY like the last 2 and we should build and tweak them but in concept it seems good !

  • @lynneko1304
    @lynneko1304 ปีที่แล้ว

    I actually really love your sombra ideas. And frankly speaking, "Hack extends based on you dealing damage" is just so obvious, that Im flabbergasted that isnt how it works in-game.

  • @dusk299
    @dusk299 ปีที่แล้ว +1

    Honestly I love the final idea as this could give some counterplay to pharmacy without outright nerfing them also the los one is interesting all in all solid suggestions

  • @AidanLaGrasta
    @AidanLaGrasta ปีที่แล้ว +10

    I like the idea of hacked enemies not actually being hacked unless they're close together. I think the duration would have to be fair, and the cooldown would have to be fairly low, but it would space out the team in an interesting way, and it's a unique way to counter pharah-mercy. I also like the idea that when Sombra ults, she's simultaneously hacking every enemy within its range like the hyper-smart cyber girl she is. Like you said, it'd emphasize her identity so much more.

  • @aron9620
    @aron9620 ปีที่แล้ว +9

    imo I think it would be better to move sombra to the support class, putting more influence on her hack would encourage disrupting abilities and denying health packs for the enemy team without directly doing damage to contribute, after all support doesn’t necessarily mean healer, even though every support can heal

  • @julianpumarejo8719
    @julianpumarejo8719 ปีที่แล้ว +2

    What do you think of changing her to support? Changing hack to promote faster cool downs, DMG reduction, speed, etc?

  • @erubeypablo
    @erubeypablo ปีที่แล้ว

    i don’t agree with some of the points in this video, but i gotta give MASSIVE credit to the presentation. seeing the characters you’re talking about sitting at the table is super neat.

  • @t.7124
    @t.7124 ปีที่แล้ว

    this is a really well made video!

  • @DrFeho
    @DrFeho ปีที่แล้ว

    Hmm, these sounds nice, im your 400th subscriber btw

  • @Everl997
    @Everl997 ปีที่แล้ว

    Wait this is actually a brilliant unique take

  • @medwut
    @medwut ปีที่แล้ว

    I like this very creative ideas love the vids !

  • @LIMIT-73
    @LIMIT-73 ปีที่แล้ว +13

    Not saying some of these ideas aren't worth considering, but a number of them would only serve to exacerbate the problems people have with her abilities like hack. Personally, I'd like to see Sombra's health total brought more in line with a character like Tracer's given how much utility it given to her in being able escape a situation freely, especially when we consider the impact that abilities like hack can provide to swaying a team fight. From there, I believe some power can be returned to her kit in small doses, making larger adjustments where needed.

    • @fauxparadox
      @fauxparadox ปีที่แล้ว +4

      Reducing her health to the lowest in the game would make her completely useless. She barely survives any damage thresholds already so this would just make her worse then tracer and nobody would pick her

    • @beanlegion8529
      @beanlegion8529 ปีที่แล้ว +5

      She’s already still too underpowered. Taking a quarter out of her health would seriously make her unplayable. Not to mention it would pretty much make her identical to tracer except for the fact she’s worse equipped for flanking than tracer.

    • @cynthiahembree3957
      @cynthiahembree3957 ปีที่แล้ว

      The only way they could do this is if they give Sombra the burst damage of Tracer. She doesn't do enough damage to warrant this kind of change.

  • @NA-et7yh
    @NA-et7yh ปีที่แล้ว +10

    I was also thinking of making it where sombra does increased damage to any target 100hp or lower. This really empowers her assassination / secure potential and would replace her stupid increased damage on hacked targets

    • @MB-ux9me
      @MB-ux9me ปีที่แล้ว

      That would be extremely busted and also basically echos beam but not on cooldown

  • @Coaxyy
    @Coaxyy ปีที่แล้ว +13

    Sombra is fine how she is

    • @MarkDavis-pp1kh
      @MarkDavis-pp1kh ปีที่แล้ว

      Fax

    • @reddragon2943
      @reddragon2943 ปีที่แล้ว

      she was fine the way she was before the nerf.

    • @Sylite
      @Sylite ปีที่แล้ว +4

      @@reddragon2943 She was too overpowered in that specific patch, but she is in a good spot now. Not too strong, not too weak.

    • @Coaxyy
      @Coaxyy ปีที่แล้ว

      @@reddragon2943 no she needed a small nerf but then she was overnerfed now she could be considered balanced but maybe a little underpowered in terms of damage, the problem is no matter what people are going to complain about Sombra even if she's the weakest dps in the game but that can be chalked up to their own lack of skill

    • @Bighoodiekid
      @Bighoodiekid ปีที่แล้ว +3

      as a dps you really don’t get the same value out of her as most of the cast

  • @micaiuslucian
    @micaiuslucian ปีที่แล้ว

    This is very beautiful

  • @CardinalV1111
    @CardinalV1111 ปีที่แล้ว +2

    This is exactly why we shouldnt let the community balance the game. Sombra was fine on release, only issue was that she could hack you repeadetly on a 4 second cooldown, but that has been fixed. Sombra wasnt even meta when she got her rework, maybe at the start of season 1, but towards the end i didnt see any sombras in my games, once people came to the conclusion : Why should i bother going on a flank, prey on a lonely target, hack them, spray them down, repeat; if i can just go pick sojourn and oneshot rail them all. Cut out the middleman, straight to the source.

  • @biwitch6475
    @biwitch6475 ปีที่แล้ว

    Really well presented video

  • @L0NGSH0T808
    @L0NGSH0T808 ปีที่แล้ว

    Prioritizing Counter play is an awesome way to go. I've been wondering what they could do and I really hope they take your approach.

  • @nixtypikal
    @nixtypikal ปีที่แล้ว

    This is a really cool video! The first idea is one I really like. I have a few of my own that I'd like to share
    One idea I had about how to increase the impact of Sombra and her hack while retaining its "anti-ability" functionality is to change it from straight up disabling (active) abilities and instead have it increase the cooldown duration of any ability on cooldown when they are hacked and any ability used while hacked (abilities without cooldowns would be given them and effectively be her normal hack). This would result in the person she's attacking have to make a choice between using an ability to kill, run away from, or force a teleport from Sombra and not have that ability for awhile or preserve that ability but have a harder time fending her off.
    Another idea for Opportunist is that instead of dealing extra damage to hacked targets Sombra deals more damage (say like 15%) to targets under 50% health sort of like Echo's Focusing Beam. I know this goes against the idea that she shouldn't just be doing damage but I feel it goes along with the rest of Opportunist quite nicely as it incentivizes you to pick off weak targets that you can see through walls.
    Another thing that fits with Sombra's character both in personality and her gameplay in some fashion is the control of information. Making hacked targets be able to be seen through walls by your allies was a good idea imo. An extension of providing information to your allies is denying information to your enemies. What if being hacked made the hacked target not be able to see their allies through walls and vice versa? In higher level games or any with a full team in vc it wouldn't be too much of a problem other than for Kiriko. But in games with less cohesion it would further enable Sombra or her allies to pick off enemies through a denial of information. Another thought I've seen in this direction is to make it so that hack conceals the UI of the target for its duration.
    Lastly a couple more smaller things that I feel would make Sombra less annoying to fight against are
    1. Make it so that there is either a maximum range Sombra can teleport to for her translocator and/or have it make a small beeping sound so it is easier to find and destroy.
    2. Make stealth have a time limit that discourages being in stealth for a long time by making it have an increased cooldown if it ends naturally or from taking damage.

  • @CubeTerminaI
    @CubeTerminaI ปีที่แล้ว

    Blizzard needs to hire this person

  • @youtubenotifications2150
    @youtubenotifications2150 ปีที่แล้ว +4

    Really liked this video as a beginning point of discussion
    In regards to your first idea, I think the concept that this makes sombra into a dual character very cool
    We could reinforce this by making sombra not want to teleport away from battle which adds a greater risk vs reward sentiment to the engagement
    Maybe hack duration is reduced by a second or two when she teleports away and the sound translocator makes is louder so you'll want to place it further from the fight
    Forcing sombra to actively stay in combat and risk death if she can think she could win the dual
    This also means if she loses the dual without dying (by teleporting out) the greater distance from the fight + the reduction of the back duration will effective make sombras tp away into a mini respawn

  • @sspositionss
    @sspositionss ปีที่แล้ว +1

    As I Sombra main I do like these ideas and wouldn't mind it if they actually implemented it. I wonder what they'll bring us in Season 4.

  • @caseyhurst6267
    @caseyhurst6267 ปีที่แล้ว +6

    I really like your ideas on sombra she’s my favorite but im really fearful of what her “rework” will do to her. I lived without the damage boost in overwatch 1 so that would be fine but I would be devastated if she lost invis because that is one of the reasons I loved her to begin with.

    • @beximus
      @beximus ปีที่แล้ว +6

      if they took away the cloaking then they would have completely ruined her character. The name itself Sombra implies that she is a stalking shadow. it makes enemies paranoid which i love. They cannot take that from her.

    • @Yehoshua66
      @Yehoshua66 ปีที่แล้ว +1

      translocater too. i fell so in love with her in her whole cinematic and the way she could just evaporate into thin air. it would just kill me for her to basically lose all her connection to that original introduction.

    • @caseyhurst6267
      @caseyhurst6267 ปีที่แล้ว

      @@Yehoshua66 same from the cinematic i knew i was gonna play this character, i can only pray this isnt a symettra incident where she gets vastly changing abilities 😥

    • @Yehoshua66
      @Yehoshua66 ปีที่แล้ว

      @@caseyhurst6267 So real… luckily i feel like sym is cooler now. that’s moving barrier was always strange to, it was just so fast so you only really got protection for like 2 seconds maybe. Now being able to transport your entire team to any level of high ground or cross any divide at any point that you desire is just so swaggy🤯

    • @tommiee3591
      @tommiee3591 ปีที่แล้ว

      @@Yehoshua66 yea being able to leave from a fight you’re losing every single time to go heal and go back again is such fun 😑

  • @n00dle_ow
    @n00dle_ow ปีที่แล้ว

    I really like the idea of damage extending the ability lockout instead of hack just being discount discord orb

  • @cherrycola4476
    @cherrycola4476 ปีที่แล้ว

    I think seeing the hacked above enemies is super helpful because I know who sombra is shooting at in the given moment.

  • @darioignaciocontrerasruz5861
    @darioignaciocontrerasruz5861 ปีที่แล้ว +1

    High quality videos, i tought u had 100k subs not 200

  • @starpower1884
    @starpower1884 ปีที่แล้ว +1

    I think they should make it where if Sombra hacks at Target their screen is filled with pop up links and ads like a virus. so it's harder for the Target to see you and the more damage she deals to them the more their screen gets crowded

    • @darthplagueis13
      @darthplagueis13 ปีที่แล้ว +1

      I want one of the pop-ups to read "hot single Mercy's in your area looking for someone to pocket"

  • @blacklight683
    @blacklight683 ปีที่แล้ว +1

    As they said more D A M A G E THAT'S A LOT OF D A M A G E

  • @FallenEvaneskyro07
    @FallenEvaneskyro07 ปีที่แล้ว

    This is the best thing ever!

  • @tahabrida1223
    @tahabrida1223 ปีที่แล้ว

    Ok i subscribed, don’t let me down !
    (more videos pls)

  • @tacitrhyme2254
    @tacitrhyme2254 ปีที่แล้ว +1

    These are some good suggestions but I don’t think a lot of people understand why the devs wanted to make her more dmg based. She had the lowest win rate in the game in Overwatch 1. Removing the amount of dmg she has makes it where she has to depend on her teammates which at least in a comp setting are random players. It’s the same reason why Zen is meta in higher elo and not played in Gold, Silver, and Bronze. Characters need to be playable when you are alone and Sombra wouldn’t be with these changes. The damage buff has to stay. Also based on annoyance the most annoying thing prior to ow2 was the ability lock. Making it harder for her to be able to go on targets is the best method to make her less of a nuisance to the player base. I think either making a range for translocator, getting rid of perma stealth, or having to wait a second or two uncloaked to be able to hack a target

  • @yoni5919
    @yoni5919 ปีที่แล้ว

    I like your first hack rework idea, since it basically locks both sombra and the hacked target to a duel (unless someone decides to join in, that is

  • @nicbok11
    @nicbok11 8 หลายเดือนก่อน

    I'm weird and i've always thought Sombra should just be a support who can also heal people directly with a hack

  • @deadeye6647
    @deadeye6647 ปีที่แล้ว

    As a sombra main, i think this would be amazing! Most of my games i get poor dmg outputs while barely doing anthing for my team when i hack, but i also get games where i do well dmg and elims wise but feel like i couldve just played soldier. These changes would make me embrace the hacker playstyle more and actually bring value to the team

  • @wichiwachi
    @wichiwachi ปีที่แล้ว +1

    they should make sombra a support, honestly, buff hacking healthpacks to make it somehow heal your team, she'd be a support similar to lucio where healing is NOT the main focus, her main focus would be shutting down enemies pushes, it'd fit her a lot more imo.

  • @kio9906
    @kio9906 ปีที่แล้ว +1

    Him: sombra's hack is frustrating to play against so lets make her have to earn it
    Also him: let give her ult 3 second of ability disables.
    This would make her ultimate the a must have on almost every team.
    Sombra's kit as a whole is flawed she needs a rework and to be moved to support if they're wanna keep the invisibility and tp or else she'll always not be valuable to the team without being overly tuned.

  • @lewispayne2254
    @lewispayne2254 ปีที่แล้ว

    I love this person's voice :)

  • @Crimson_moon
    @Crimson_moon ปีที่แล้ว

    Absolutely love the first idea. This fixes all the problems with her. Instead of her being some dumb hero who can just mindlessly harass the enemy, she actually has an important role on the team and can be countered with some communication and awareness

  • @kannkarry
    @kannkarry ปีที่แล้ว

    My take on how to fix Sombra:
    - Change to support hero
    - Remove stealth
    - Revert hack into a powerful interupt ability but on a long cooldown that requires a skillshot similar to sleep dart that now uses stealth's old keybind (Shift on PC)
    - Translocator can now only be placed on healthpacks and will hack it
    - Add ability to heal allies with old hack keybind (Right click on PC) and can offer burst healing when her hacked healthpack is avalible
    - Remove the damage effect from her ultimate and rework into a defensive ult that if timed well interupts enemy abilities and buffs allies
    There are some issues with this design but I feel like this is the kind of direction I would like to see blizzard take. Changing Sombra to a support would allow her to regain some of her more powerful utility while aligning with the new role identities established in OW2. Removing her steath, making hack a skillshot ability and changing her playstyle to play behind her team will allow her enemies to better track her movements and play around her powerful abilities.

  • @Link2855
    @Link2855 ปีที่แล้ว +1

    As long as Sombra is able to have infinite invis and hack from invis, she cannot be balanced from changing damage numbers alone. She'll either be broken or useless, and we've already seen both those poles since the release of OW2.

    • @johncook9638
      @johncook9638 ปีที่แล้ว +2

      I mean good Sombras will unstealth when they start hacking so they can shoot the target faster anyway. If all you're doing as Sombra is running around invis hacking people you're not doing anything other than being a fly in their ear. The only thing that would realistically do is make her setup at health packs take a second longer. And she's detectable when hacking anything so someone can turn around and see her. Brig swinging her mace around, mei using her spray, dva spam, etc. There's a lot of ways for Sombras to be caught out if they aren't playing well. And most don't know how to play well. Honestly if you made invis have a timer (Let's say 15 seconds) you wind up incentivizing Sombras to be more active in the fight rather than run around in stealth half the time hacking someone and running away.

  • @WalterWorldGames
    @WalterWorldGames ปีที่แล้ว

    The rework turned hack into a cancel skill against Reinhardt's Charge and some ults (Dead Eye, Rocket Barrage, Death Blossom, Terra Surge, etc., but no longer Whole Hog).
    Hacking an enemy while stealthed may sound overpowered, but after uncloaking there's barely one second before your target can use skills again. It's like Hack is now a poor man's Discord Orb, as you said.
    I basically only play Total Mayhem and Sombra used to be my go-to pick whenever there was a Doomfist harassing our backline or a Hammond contesting the point/payload. Now I don't even play her anymore.

  • @firetrap6706
    @firetrap6706 ปีที่แล้ว

    about her tp i have an idea
    1 , if she tp out of fight she get the hack effect on her self , it will make people give effort into hiding their tp far away and you need to take the risk of throwing in middle of battle to run instead of no brainer
    2 , she could attach it to an Allie to teleport to and on the ground but if the teammate dies or someone breake the tp she instantly force teleport
    to her trance locator this way she need be aware of her placement and force her to play safe and place it far ( so she take more time to get into the objective) or risk it and maybe het flanked

  • @BlueV205
    @BlueV205 ปีที่แล้ว

    This is honestly a really good idea for a rework, if not for the fact that Overwatch is a spaghetti of codes like League. Adding complicated mechanics like this would break the game further, and the devs surely have known this, thus they went with the band-aid approach that is the Sombra that we have now.

  • @miennai9448
    @miennai9448 ปีที่แล้ว

    If the last one infused a cleanse of all hacks on Sombra's death, it might be my favorite version of hack so far

  • @stagnant5028
    @stagnant5028 ปีที่แล้ว

    I love that you call her gun a pea shooter

  • @jelruv6721
    @jelruv6721 ปีที่แล้ว

    I agree with the Sombra rework suggestions in this video, but at the end of the day, I think her play style makes way more sense for the support role. Honestly, in most movies, games, shows, books, etc hackers tend to work behind the scenes to enable their teammates to complete a goal. They're not usually the ones running around doing direct damage to enemies. And that's why her existence as a damager in this game is a pain and kill joy.
    It would great if there was a character that was a hard counter to Sombra. Kiriko can cleanse a hack, but that only goes so far. Torb's turret used to be good against her, but for some reason the devs wanted to allow Sombra to hack it comfortably without it shooting back.
    Sombra can be invisible as long as she wants, hack while invisible, lock players abilities briefly, has increased damage to hacked targets, can teleport away instantly with no delay, shuts down a lot of ultimates, and her ultimate does damage (which honestly makes no sense). She either needs to be a support that focuses heavily on hacking not so much on damage or a damager with less convenient/annoying gimmicks that has more direct damaging abilities. She could be hacking summoned objects as her damaging abilities instead of players for once. I mean, That's clearly what she was doing in her animated short (without the summoning part). I know that wouldn't happen though.
    Although Overwatch is not a typical shooting game, this is the only shooting game I've played that has a character with annoying stuff like this. The only counter to Sombra is good teamwork, where teammates actually actively help each other survive, but that is unbelievable RARE to find in solo queue. No one gives a shit about their support. When I play dps, I'm very aggressive against Sombra to get her to back off my teammates if I can.

  • @kingkillaway1617
    @kingkillaway1617 ปีที่แล้ว

    I do really enjoy these ideas. Honestly, one thing I feel needs fixed for sombra is a minimum damage requirement to stop a hack. Because, right now 1 point of damage can stop a potential hack, making Dva the best character to counter her. When, Dva is one of the characters that Sombra should be focused on hacking in order to shut down a dive comps. I feel as though a minimum damage of say, 30 or even 20 damage in order to stop the hack. Still easy to achieve, yet opens a window of opportunity for Sombra's to be able to pull off more hacks in the long run. It also makes it easier for Sombra to play with her team in team fights as she can scour the edge of fights, rather than needing to completely backline flank.
    I also agree with some of the other comments around her invisibility, it should not be infinite, or in a more radical case shouldn't exist at all. A more agreeable ability in my mind would be something akin to Hanzo's sonic arrow allowing both her and her team to scout enemies, or Moria's fade, where she can dip in and out of the fight giving her more survivability. These are just suggestions but I feel her invisiblity is worth looking at even further.
    In terms of translocation, it's.... Well, it's not fun, either to play with or against. It's a panic button and often times is utterly worthless at actually doing anything unless you have a set location to teleport back to. But, in a fight without it already being set or it was destroyed, it's a worthless button, when something more useful could be there. If, we were to give Sombra a speed boost fade like ability on a mid to long cooldown and short active timer, that say, allows her to travel through a wall, it would allow her to get to hacked health packs and back faster to rejoin team fights than what she's currently capable of. It would also do well for her as a flank, making her decide whether to use it to get a possible pick on an enemy support/backline, or to regain health during fights, or even as a way to disengage in bad situations. (I realize that this suggestion is going to be very controversial and I could absolutely see how it could be extremely broken, but it is just an idea so please don't yell at me.)
    As for what could replace translocation, I feel a small disrupting pulse wave around Sombra could fit with her kit and work well. Perhaps maybe 5 to 10 meters around her? As Sombra needs to get close to deal optimal damage anyway, something that punishes diving enemies could work well in her favor. It could perhaps slow enemies that get too close, or apply the hack debuff while in range without locking their abilities. Or as a way to reduce enemies damage output by say... 10% as if she's hacking their weapons themselves? Or even as a type of debuff to healing, not a full anti-heal but it reduces healing received similar to cauterize in Paladins?
    Something that I feel could be added to her hack is also perhaps a bit controversial. Allowing her to instead of disabling certain deployables like Sym's/Torb's turrets and Ashe's Bob, instead turning them against the enemy team for a few seconds. Imagine Ashe throws out Bob and Sombra hacks it and for 3 seconds Bob turns against the enemy team surprising them and possibly getting a few kills in the process. It would incentivize the enemy team to carefully plan when and where to use these as it could backfire on them if a Sombra is skilled enough to capitalize on poor placements or defensive lines. I feel that that could make Sombra feel both more engaging to play and more of a viable threat to certain playstyles. (This idea also follows the line of thought that Sombra could hack a Sym teleporter and use that with her team to rush the enemy). It also requires careful planning and team play from the Sombra to use this well.
    As for EMP. It's not worthless mind you, perhaps one of the better tools in her kit, yet it feels rather lackluster in game. Applying the Hack debuff and disabling shields fits... But imagine if Sombra could fully lock down an aggressive team, by literally locking them in place? It wouldn't freeze them like Mei, but would instead throw up circular walls around anyone caught inside making it impossible for them to escape. Enemy supports could still heal their team from the outside, but anyone caught inside wouldn't be allowed to disengage from the fight, nor the Sombra's team. This could perhaps last maybe 4 - 6 seconds? Plenty of time to capitalize.
    Or if that idea isn't something you'd enjoy (as I'm sure it could get frustrating and perhaps too useful at winning fights). Why not instead an AOE effect where anyone that enters is debuffed with reduced healing (or anti-heal that could be cleansed) and the hack debuff? Perhaps it lasts 7 - 10 seconds in a 15 meter circle from where Sombra cast it?
    Although, I do feel her EMP could also just be left alone as is.
    Regardless, this was really long, but I do hope this spurs more ideas in everyone as to how Sombra could be come a more engaging and satisfying Hero to both play as and against. Please let me know your ideas, I love coming up with ways that Sombra in particular could be reworked.

  • @ihavethisusername1513
    @ihavethisusername1513 ปีที่แล้ว

    I wish they brought experimental mode back and made these kind of changes to test if they work

  • @TheOriginalStarwalker64
    @TheOriginalStarwalker64 ปีที่แล้ว +7

    I disagree with the idea of making hack damage and attack based. I do however, like making it a radius thing, and making it an indefinite thing only as long as sombra stays within range of an opponent.

  • @gavinmorton7682
    @gavinmorton7682 ปีที่แล้ว

    This needs to get blown up I think

  • @soloshottie
    @soloshottie ปีที่แล้ว

    I love the 3rd idea the most, but I have ny own idea I want to throw on the table
    still no opportunist damage buff, and not sure how this would affect emp, but what if hack was a channeled ability? as in, if you want to keep an enemy hacked, you have to hold the button the whole time, still with an initial delay and breaking the hack and putting it on cooldown if she gets shot while using it so there can be some counterplay. the idea would then be to interupt or disable key enemy abilities at opportune times to enable your teammates to do their work. I believe this would be less frustrating to play against because if a Sombra tries to pick you off you know you'll have your abilities for her, and when you are hacked she cant use anything else either, but that's also where a concern rolls in; is it good to disable your enemy abilities (importantly still leaving their primary fires available) while you disable yourself entirely to do so? it might be worthwhile to have targets take damage while being hacked by Sombra so that hacking enemies doesnt leave you as disabled as the enemy you're hacking, or if not that then have the ult charge allies build up on targets you have hacked also apply to your own ult charge so that it contributes to your ult economy much more, then rework EMP to be much more fun and interesting so it feels worth it but still fun and fair to play against
    fantastic editing btw

  • @justsatan6747
    @justsatan6747 ปีที่แล้ว

    The pharmercy counter potential is what I'd like to see.

  • @gir5o1
    @gir5o1 ปีที่แล้ว

    Sombra could be reworked to be sort of in between support and dps. I had this idea where you could drop her damage but give her the ability to stockpile hacked health packs that she can drop for teammates (or can be picked up by quick enemies, like lifeweaver's leave the battlefield effect.)

  • @biscoito2174
    @biscoito2174 ปีที่แล้ว

    ur pretty underrated, +1 sub

  • @Kintaku
    @Kintaku ปีที่แล้ว +1

    The best way to change Sombra imo would be to buff her impact on Health Pack hacking and put her in the Support class.
    She’s like the perfect example of non-healing Support, which is why as a Support main, she’s one of my go to DPS heroes.

  • @YellowScar2014
    @YellowScar2014 ปีที่แล้ว

    I'm only at the halfway point of the video as of writing this, but I think hack should make abilities go on short cooldowns proportional to their original cooldowns. Like, somewhere between 10 and 25% of the original, turning a 10 sec ability into a 1-2.5 sec cooldown.
    Edit: The "shoot enemy to extend/shorten hack" idea is pretty good too.

  • @sunofabeach9424
    @sunofabeach9424 ปีที่แล้ว +1

    This damage-duration based mechanic looks very inconsistent. I think that her short hack is perfect for now. It's not designed for solo diving, it's designed to, for example, mute Baptist so he can't lamp Sigma ult right before impact, or to cancel Orisa terrasurge, or to prevent Kiriko from suzuing or tping away for a second during team dive etc. It needs coordination

  • @goopypegasus-7740
    @goopypegasus-7740 ปีที่แล้ว

    Finally someone who agrees with me about sombra's gun!

  • @HungNguyen-jk5ll
    @HungNguyen-jk5ll ปีที่แล้ว

    I have an genious sombra balancing idea that popped into my head in my sleep no kidding. I just wanted to share this mechanic. So make hack a slow moving projectile wave similar to symettra's right click, that, when hit, deals some damage, but does not immediately hack you, but gives you 2-4 seconds to either: stand still and remove the hack akin to removing a cyphercam dart or get hacked for the full duration. IF the hack is ignored, the player will have their abilities locked out for 5 seconds like in the main game. With this design, sombra can choose to shut down tanks forcing them out of the fight or disable support abilities from afar to help cleanup low hp targets. Adding risk (hack being a skillshot) and massive reward with plenty of counter play. You can completely ignore the hack if you're an Ana and wants to utilize your long range healing potential risking your self, or remove the hack, which takes invaluable time where your teammates can get killed. This also makes her not a must pick hard counter against doomfist or wrecking ball or genji. Fighting against sombra should feel fair whenever she lands a hack on you. One downside is that this might not be intuitive for the avg normie player.

  • @Irrationaaaaal
    @Irrationaaaaal ปีที่แล้ว +1

    I like Sombra, but I wish she was a debuff-focused support or something I guess

  • @LocalKeegs
    @LocalKeegs ปีที่แล้ว +1

    Sombra is such a hard character to balance imo.
    shes somewhat of a support but still a dps, she supports her team by stopping enemies and giving good info to her team, and she can do a good amount of damage, its kind of like how current Symmetra is, her tp and turrets are mostly her support usage but still her kit is still damage focused.
    Her whole kit is so fitting for a character with her playstyle, which is a backline killer and an ability stopper, anything that gets removed from her kit just makes her feel so weird and not right.
    I think if her rework removes a single ability from her kit she may get used even less, because she is 100% one of the most fun characters to play with, being able to teleport, stay invisible and sneak around, and cancel things. Anything that gets removed won't feel anything like the same character and more like a new character with an old ones few abilities.
    Just praying her rework doesn't remove translocator or EMP because they are some huge parts of her kit, I can 100% invis being a long cooldown ability or giving it a certain amount of time you can be invis just like 1.0 OW1 sombra was.
    idk if any of this makes sense but I will say you have some pretty good ideas for fixing a character who is such a hard character to balance, just because 1 small buff she can be broken or 1 small nerf she can be literal F tier.

  • @neroptah
    @neroptah ปีที่แล้ว

    I also spent some time thinking about sombra, i really like her, your rework sounds like a very fun way play sombra and also, here's my humble rework:
    - hack duration 6 seconds. cooldown 2, no hacking to already hacked heroes.
    - hack fx 1: abilities blocked for 1.5 seconds
    - hack fx 2: during the first 3 seconds of the hacking, every source of ult charge will give the victim NEGATIVE ult charge x2 if your ult charge is between 5% and 95%
    - hack fx 3: If an ability is used under hacked condition, that ability will go on cooldown with extra 10 seconds
    - hack fx 4: 20% less damage to sombra, hacking sombra will do 20% extra dmg to the victim, both dmg modifications apply unless you are an enemy sombra.
    - EMP: applies these fx to every enemy, but EMP hack extends 10% extra dmg to allies.
    - Keeping actual passives, role/heroe
    - translocator and invisibility partially lost when hacking are cool to me
    i would love to try these in experimental

  • @tbotalpha8133
    @tbotalpha8133 ปีที่แล้ว

    The problem is that Blizzard is extremely hesitant to let any character become too specialized. They're so intent on turning characters into combat generalists with some support utility, instead of letting any character (combat or support) specialize into their particular "gimmick".

  • @craftyplayz8150
    @craftyplayz8150 ปีที่แล้ว +6

    Honestly I think apart from the last one (due to simple movement speed) these changes could definitely work to fix some of sombra’s issues and make her less annoying to play against.
    I think these would also pair well with a change to stealth, with something like reducing its duration from an infinite amount of time, down to like 6-8 seconds and give it a longer cast time, but make it where she isn’t knocked out of invis when shot. That way it becomes a way to fade in and out of fights rather than being something to sneak attack a target which imo is the worst part of her playstyle.

    • @ReunionMana
      @ReunionMana ปีที่แล้ว

      tbh at that point just make her support, her low dmg, impactful but slow abilities, and her lack of hp would end up qualifying her in that role, the only thing shed be missing is a heal, she already has a support ult lol

    • @craftyplayz8150
      @craftyplayz8150 ปีที่แล้ว

      @@ReunionMana I don’t see how that qualifies as support. I mean sure it moves most of her kit towards reactive gameplay rather than proactive which is uncommon for dps and common for support, but the overall utility is still entirely based around offensive utility rather than supportive.

    • @minemagicplayz
      @minemagicplayz ปีที่แล้ว

      What you just said is turn her from a bad character to one that might as well just be deleted due to how trash she is

    • @craftyplayz8150
      @craftyplayz8150 ปีที่แล้ว

      @@minemagicplayz not really sure why that’s the case. She needs changes that make her less of an invis assassin and a change like this would move her out of that role while leaving her flank pressure style intact.

  • @prxncejae
    @prxncejae ปีที่แล้ว

    I completely understand. sometimes when I’m playing sombra it’s feels cringe wiping out a entire tank oblivious to me. However let’s keep in mind Sombra is a damage hero and she needs to do as much damage as quick as possible so taking damage off of her Ult and making her hack need more action to be useful creates a gap. Causing her damage time to be come too long and making her useless. I believe that damaging a Sombra should remove hack or maybe some type of action should be available to block hacking. Like maybe Sombra get slowed down when she hacks and becomes visible. This would make her ability necessary for a more strategic time and place then her doing it shooting and running away.

  • @nathanielnagano-deschamps7181
    @nathanielnagano-deschamps7181 ปีที่แล้ว +1

    I think Sombra should play in the Support Role instead of the DPS role. This change would 1 dilute the DPS category and add another to a less represented role and would add a new design idea to it.
    2, introducing this new idea into support role would widen it's design space. The disruptor role which she would fill would be one that is excellent at skirmishes: Hacking health packs to support team mates instead of outright healing them herself.
    This could also be an interesting trade off: sacrifice a healer for someone who can shut down enemy abilities?
    To do this I would change hack to silence enemy players for 2s but have a debuff place that lasts longer. During this debuff period, enemies would have an effect that will tell the player that a hack is being performed and if they don't damage sombra before it is completed it will have additional effects.
    These effects could be:
    -an additional 1s silence
    -ultimate charge decrease
    -antiheal
    -slow
    -Sonic Arrow effect
    -or direct knowledge of how their ability cooldowns for 3s.
    Because she is moved to healer her hack will also further boost health pack regen, grant increased healing after pick up, and will highlight it for every player on your team.

  • @astupidlylongnamethatstoolong
    @astupidlylongnamethatstoolong ปีที่แล้ว +1

    Adding skill to hacking targets sounds like the best way to make it less frustrating and unfair. And this is coming from a guy who kept getting chain hacked back in OW1 as a tank (please, let me play) and hacked often enough that I wasn't allowed to make space at all (Zen Sombra is a surprisingly painful combo, Allowing people to hurt the discorded target if they try to make space is big pain)

  • @candy1049
    @candy1049 ปีที่แล้ว

    One of the most evil suggestions I've ever seen is to make objects Sombra hacks (Torb, Bob, Symm Tp, etc) basically switch teams for its duration.