15 Differences Between New Super Mario Bros. U and Super Mario Maker 2

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 464

  • @LooygiBros
    @LooygiBros  4 ปีที่แล้ว +232

    Don't miss the outro at 7:46: "Yoshi's Funky Beat"
    twitter.com/looygi

  • @turtleturtleturtleturtle
    @turtleturtleturtleturtle 4 ปีที่แล้ว +438

    another difference: in SMM2, things don't react to BUHs

  • @edsoncastillo7357
    @edsoncastillo7357 4 ปีที่แล้ว +156

    7:12
    That “peculiar animation” is still in Mario Maker 2, just when you get knocked back by a rolling snowball.

  • @pepearown4968
    @pepearown4968 4 ปีที่แล้ว +107

    Here’s a few more key differences, if you weren’t already planning a part two:
    • *YOU CAN SPIN JUMP ON ENEMIES YOU CAN’T NORMALLY JUMP ON*
    •Big enemies, such as big goombas and big piranha plants, only take one fireball to kill. In the original, it would’ve taken three.
    •Piranha plants don’t make that weird meowing noise when killed.
    •Mushrooms and fire flowers no longer twitch from side to side.
    •Bloopers are able to phase through blocks. They couldn’t in the original. (Nannies also don’t disperse their babies, unlike the original)
    •Big wigglers can’t survive poison.
    •Some Koopalings have different sound effects when killed.
    •The rainbow effect for when a player has a star is a lot more desaturated, and more akin to the NSMBDS star effect.
    •Lakitu clouds are much thinner.
    •P switches are a darker blue.
    •Pipes look more like the NSMBW pipes than the more plastic NSMBU pipes.
    •Every enemy can emit light in a dark area.
    •Fish bones don’t crumble upon impact with another fish bone, and their eyes don’t glow in the dark.
    •Bullet bills won’t shift Y-position when colliding with another bullet bill that’s on the same X-position as them.
    •Banzai bills are darker, and don’t rotate. (One of my least favorite differences)
    •Lava looks completely different.
    •The axe bridge looks more like the SMB axe bridge than the more bony NSMBU axe bridge.

    • @UltraAryan10
      @UltraAryan10 4 ปีที่แล้ว +7

      NSMBU? More like Mario Bros. 2.5D

    • @bluepit2227
      @bluepit2227 4 ปีที่แล้ว +12

      2 more, enemies don't dance to the music, and piranha plants' animations are completely different

    • @Underd0ggern
      @Underd0ggern 4 ปีที่แล้ว +2

      Actually, pipes look like the pipes from super mario run. So no. Its not from NSMBW.

    • @harrybest2041
      @harrybest2041 3 ปีที่แล้ว +1

      @@Underd0ggern Super Mario Run takes a lot of it's assets from the New Super Mario Bros. U style in Super Mario Maker, including the pipes. Super Mario Maker 2 wouldn't exist without the original game.

    • @chili675
      @chili675 2 ปีที่แล้ว +2

      Also, big enemies in MM2 are just bigger models of the normal enemies, unlike in NSMBU where the enemies are completely different models

  • @TeamBlueToad
    @TeamBlueToad 4 ปีที่แล้ว +290

    When the Mario's away, the Yoshies will play!

  • @supermariomemer
    @supermariomemer 4 ปีที่แล้ว +41

    Other 3 differences:
    1) In NSMBU Monty Moles can spawn from semi-solids
    2) In NSMBU you can't spin on spinies
    3) In NSMBU Koopalings' shells moved more regularly than SMM2 (in NSMBU they did three laps of the screen, in SMM2 they don't)

  • @campbellsonic
    @campbellsonic 4 ปีที่แล้ว +276

    Everything’s so much more animated in the original, SMM2 just looks static and boring next to it

    • @majimalover1
      @majimalover1 4 ปีที่แล้ว +66

      I mean, I'm pretty sure NSMBU uses actual 3D models while in Mario Maker 2 it's just prerendered sprites

    • @campbellsonic
      @campbellsonic 4 ปีที่แล้ว +37

      Exactly, but why? Maybe the Wii U couldn’t handle it in SMM1, but obviously the Switch can because 3DW is able to make everything use 3D models just fine.

    • @majimalover1
      @majimalover1 4 ปีที่แล้ว +44

      @@campbellsonic well all styles are pretty much the same with some exclusive items, moves etc.
      So NSMBU is actually a reskinned version of other styles with exclusive stuff, because I guess it was easier for them to do that than make a whole new style like 3D World .

    • @bluepit2227
      @bluepit2227 4 ปีที่แล้ว +10

      @@majimalover1 but theres still things like specific animations, like enemies dancing to the music, which got removed

    • @_G.C
      @_G.C 4 ปีที่แล้ว +4

      Even though it has the best controls imo, it's best to just use another style

  • @dootdoodle569
    @dootdoodle569 4 ปีที่แล้ว +101

    0:22 Yoshi dances before his inevitable demise, 2012, colorized

  • @JoSephGD
    @JoSephGD 4 ปีที่แล้ว +46

    Many of these issues stem from SMM2 using pre-rendered sprites instead of the actual models.

    • @HYP3RHyper
      @HYP3RHyper ปีที่แล้ว +10

      Another thing is that it uses the enemy sprites from Super Mario Run, which is odd.

    • @valexcx
      @valexcx 9 หลายเดือนก่อน

      @@HYP3RHyperhow can u tell?

    • @PipesTheVlob
      @PipesTheVlob 9 หลายเดือนก่อน +7

      @@HYP3RHyper Other way around. Mario Run uses enemy sprites from Mario Maker 1, which were reused in Mario Maker 2

  • @aaronrivera2511
    @aaronrivera2511 4 ปีที่แล้ว +25

    Some more differences are quite obvious. In NSMBU, Pokeys will become stompable for a few seconds after every "Bah" in the music that is playing. In SMM2, the pokeys act the same in all styles. In NSMBU, some of the level objects will stall or bounce after every "Bah" in the music, which includes the koopa, goomba, goombrat, Yoshi, and the power ups. In NSMBU, the night forest background depicts, well, a forest during the night. In SMM2, the night forest theme uses the stock night background. The same can also be said for the night snow, the night castle, and the night sky themes.

  • @geesegalore5594
    @geesegalore5594 4 ปีที่แล้ว +94

    I've always thought Mario Maker's Mario U was lacking a lot of visual polish compared to the original.

    • @hagollow
      @hagollow ปีที่แล้ว +6

      of course it is a lot of stuff is unnecessary in nsmbu

    • @superluig164
      @superluig164 ปีที่แล้ว +19

      It's because Mario Maker uses sprites for entities instead of models. In NSMBU, basically only terrain and blocks are ice. In SMM2, only Mario is a model - everything else is a sprite.

    • @Jayfym912
      @Jayfym912 9 หลายเดือนก่อน +1

      @@hagollownah

    • @Wongo-the-circle
      @Wongo-the-circle 9 หลายเดือนก่อน

      @@superluig164that’s just nsmb

    • @looeyg
      @looeyg 9 หลายเดือนก่อน

      @@hagollowhell no

  • @alexandermichalski7437
    @alexandermichalski7437 4 ปีที่แล้ว +65

    7:46 me partying with myself

  • @OchtendjasLama
    @OchtendjasLama 4 ปีที่แล้ว +98

    1:11 that triple jump looks really odd.

    • @UltraAryan10
      @UltraAryan10 4 ปีที่แล้ว +14

      its a glitch/exploit

  • @stevenmcburney8167
    @stevenmcburney8167 3 ปีที่แล้ว +45

    Official Mario game style: mint chocolate chip ice cream with strawberry sauce, marshmallows, chocolate sprinkles, and a flake to top it off
    Smm2: here’s plain vanilla

    • @Zesteas
      @Zesteas 9 หลายเดือนก่อน

      stevenmcburney8167

    • @Kendrick-vq2tq
      @Kendrick-vq2tq 9 หลายเดือนก่อน +5

      Did you just call vanilla plain...

    • @looeyg
      @looeyg 9 หลายเดือนก่อน +4

      @@Kendrick-vq2tqit is plain dude

    • @Ludwig_VonKoopa
      @Ludwig_VonKoopa 5 หลายเดือนก่อน +2

      ​@@Kendrick-vq2tqI love it, but it's plain

    • @the_Wally_man
      @the_Wally_man 5 หลายเดือนก่อน +1

      theyre not gonna make a one-to-one copy of the game bruh

  • @agrady7216
    @agrady7216 3 ปีที่แล้ว +17

    For the Thwomps, their spikes are slightly different in Super Mario Maker 2, as they seem to be bigger and more white than they were in New Super Mario Bros. U, and the corner spikes on the SMM2 Thwomps seems to be more pointed up.

  • @incognito6751
    @incognito6751 4 ปีที่แล้ว +591

    The NSMBU style in Mario Maker 2 looks so cheap compared to how NSMBU actually looks

    • @isleling5191
      @isleling5191 4 ปีที่แล้ว +87

      I know it bothers me

    • @gamerdudetm9558
      @gamerdudetm9558 4 ปีที่แล้ว +72

      Yes I know right similar to what they did with the NSMBU Style in the 3DS version of Mario maker one they made it look like NSMB DS back in 2006 and it looks worse than NSMB2

    • @thisisaloadofbarnacles921
      @thisisaloadofbarnacles921 4 ปีที่แล้ว +87

      The enemies and stuff are pre-rendered sprites while they are 3D models in the original.

    • @KC_Garcia
      @KC_Garcia 4 ปีที่แล้ว +16

      Yep

    • @harrybest2041
      @harrybest2041 3 ปีที่แล้ว +27

      They actually improved it a lot in Super Mario Maker 2. Compare it to the first Super Mario Maker.

  • @UltraAryan10
    @UltraAryan10 4 ปีที่แล้ว +65

    Some of these seem to have performance reasons, some are just bit too weird and unfitting for MM2, some are obvious glitch fixes and rest is being lazy and not programming a new entity data for NSMBU and just using what SMB has.

    • @Raddish-is-radd
      @Raddish-is-radd ปีที่แล้ว +2

      If they can get a whole style that only uses 3d models u wouldn't have been too hard

    • @superluig164
      @superluig164 ปีที่แล้ว +1

      It's because they elected to replace all the models (besides Mario) with 2D sprites, despite having the 3D world style, which keeps 3D models for everything. It's really obvious once you realize that's the reason - shells stop spinning in profile because they didn't make sprites for every direction. Dry bones doesn't lose its head because they didn't make a separate sprite for it. In NSMBU, all that stuff is dead easy, because they're already 3D models.

  • @RedTHedge
    @RedTHedge 4 ปีที่แล้ว +19

    I normally just go "Oh these are some pretty cool facts" then leave but I had to like because of the outro.

  • @Flopper58
    @Flopper58 4 ปีที่แล้ว +32

    0:22
    Yoshi: Bye
    Game: nope

  • @GoofballPaul
    @GoofballPaul 2 ปีที่แล้ว +14

    I think you were able to triple jump in U because you touched the ground a bit before the shell, and in MM2 Mario might be losing speed on the slope slides because of the single flat tile in the middle.

  • @podiacider
    @podiacider 4 ปีที่แล้ว +27

    What about the fact that in the acorn suit, you can glide after spin jumping in the original, but not in MM2

  • @Zkyball
    @Zkyball 4 ปีที่แล้ว +159

    *So basically the original is better.*

    • @Pixility
      @Pixility 3 ปีที่แล้ว +5

      N o

    • @edoardobernasconi129
      @edoardobernasconi129 3 ปีที่แล้ว +2

      Oh yes, true story.

    • @EvelynMedrano-s3q
      @EvelynMedrano-s3q 11 หลายเดือนก่อน

      Yes

    • @SplendidIntrepid
      @SplendidIntrepid 9 หลายเดือนก่อน

      My yosh tho

    • @YSTVOfficial
      @YSTVOfficial 7 หลายเดือนก่อน +1

      Honestly, It Has More Themeing Options For The Castles And Outside Levels, So I Agree

  • @IMayBeParanoidButNotAnAndroid
    @IMayBeParanoidButNotAnAndroid 3 ปีที่แล้ว +7

    Another difference
    When mario jumps on spiky enemies (not actual spikes) in NSMBU, he gets hit when mario in SMM2 can spin on them

  • @daffyfable1983
    @daffyfable1983 4 ปีที่แล้ว +59

    Imagine being a visual downgrade from New Super Mario Bros U.

  • @drwadda
    @drwadda 4 ปีที่แล้ว +15

    The outro in this video is maybe one of the best 🤣🤣

  • @TheSpikyOfficial
    @TheSpikyOfficial 5 หลายเดือนก่อน +2

    You have my respect for putting the Yoshi safe at the start while still showing the fact!

  • @Droseph101
    @Droseph101 4 ปีที่แล้ว +9

    5:20 the slopes angles here aren’t aligned but in the mm2 version they are so it works in mm2

  • @ASmarterThanAverageSeel
    @ASmarterThanAverageSeel 4 ปีที่แล้ว +38

    1:06 That is so weird

    • @JeriTheJerryFan
      @JeriTheJerryFan 11 หลายเดือนก่อน +1

      Bro Mario having a spin stroke💀

  • @CaveMiner
    @CaveMiner 4 ปีที่แล้ว +7

    I was today years old when I realized Yoshi bops to the music in NSMBU

  • @mfgdude7158
    @mfgdude7158 4 ปีที่แล้ว +8

    In the original, with the acorn suit, you can spin jump and glide, in SMM2 you can’t glide after spin jumping, I hate that

  • @locogato3488
    @locogato3488 4 ปีที่แล้ว +10

    Seems that there are many more differences than i thought they were.

  • @TheAmazingPeterB
    @TheAmazingPeterB ปีที่แล้ว +5

    5:59 this is because new super mario bros u has 3d animation but the style has pre rendered sprites

  • @buildermonkey2229
    @buildermonkey2229 4 ปีที่แล้ว +2

    No yoshis were harmed during the making of this video

  • @XxTheGreat
    @XxTheGreat 4 ปีที่แล้ว +2

    0:00 When mom isn't watching (fine minecraft music)
    3:06 When mom is watching

  • @elesfinter9753
    @elesfinter9753 4 ปีที่แล้ว +20

    3:06 AMLO

  • @amik2066
    @amik2066 2 หลายเดือนก่อน +1

    Here's 15 differences between the original New Super Mario Bros. U and its Super Mario Maker 2 version:
    1. 0:09 Don't leave Yoshi on Donut blocks in NSMBU, Yoshi makes Donut blocks fall down even if you're not riding him! 0:29 In SMM2, Yoshis are very, very light on their feet!
    2. 0:48 Shell Acrobatics. In NSMBU, you can complete a triple jump while holding a shell. 1:16 In SMM2, the final somersault doesn't come out if you pick up a shell!
    3. 1:28 Triple Ghostly Difference. In NSMBU, Mario looks directly at Boos! … and they get emotional and sweat when Mario is looking at them! 1:55 In SMM2, Mario keeps looking straight ahead when a Boo's not in his line of slight. Boos don't glow and leave no wake and they don't shed drops of sweat.
    4. 2:14 Resurrection Animations. In NSMBU Dry Bones lose their heads when hit and then regain it even from afar.

  • @ddrobnjakovic8188
    @ddrobnjakovic8188 4 ปีที่แล้ว +10

    0:39 Yoshi in diet

  • @emmslite6246
    @emmslite6246 3 ปีที่แล้ว +8

    the style isnt too bad, but enimies literally just flip when they turn. They could've at least added all the animations and the pokeys look awful.

    • @Peter-qp7vc
      @Peter-qp7vc 3 ปีที่แล้ว +3

      Yeah the pokeys are just pathetic. It looks like they added it in 10 minutes maybe even less honestly.

  • @YashBeanz
    @YashBeanz 4 ปีที่แล้ว +4

    You can create a perpetual motion machine in SMM2 using a seesaw titled at a specific angle and a star.

  • @pawsplaya1254
    @pawsplaya1254 4 ปีที่แล้ว +13

    Wish they started to giving Mario Maker 2 minor updates or paid dlc so the U style can feel more like the one in the actual Mario U game

    • @nintendoboy3605
      @nintendoboy3605 4 ปีที่แล้ว +1

      They didnt give any paid dlc to SMM2

    • @pawsplaya1254
      @pawsplaya1254 4 ปีที่แล้ว +1

      @@nintendoboy3605 I’m saying that they SHOULD, because this game has so much support still, more than animal crossing, it’s time for Nintendo to branch out to other games an give those games support than just animal crossing 24/7

    • @SuperDupTNT
      @SuperDupTNT 4 ปีที่แล้ว +1

      If the paid dlc stops mario maker 3 my wallet (if I had one) would be starving

    • @pawsplaya1254
      @pawsplaya1254 4 ปีที่แล้ว +2

      @@SuperDupTNT I rather have paid dlc instead of Mario maker 3, I’M NOT WAITING 3-4 YEARS JUST FOR THE 3RD GAME JUST TO GET WHAT I WANT

    • @SuperDupTNT
      @SuperDupTNT 4 ปีที่แล้ว +1

      @@pawsplaya1254e nether

  • @ПавелВетер-ы4я
    @ПавелВетер-ы4я 5 หลายเดือนก่อน +3

    The Whistling At 0:09 Is So Cute!❤

  • @death_sh3ll
    @death_sh3ll 4 ปีที่แล้ว +2

    i have the feeling that why the details are missing is that the enemies aren't 3D Models and actually sprites

  • @kylecunns
    @kylecunns 4 ปีที่แล้ว +2

    Well that was a missed opportunity for Pokeys to hang on the ceiling

  • @MedAnimations
    @MedAnimations 4 ปีที่แล้ว +3

    0:21 Yoshi falls on the dounet blocks
    *Yoshi* : Hi !
    *Mario* : Oh no ! Yoshi is gone !
    Yoshi falls for a moment then he gets pushed by the water pressure
    *Mario* : Yoshi you're back wahoo !

  • @alexsam7202
    @alexsam7202 2 ปีที่แล้ว +2

    I realize that despite the different times that both versions date back. The Wii U version is better adapted and has more detail while on Switch everything is more simplified.
    It looks more like a Port of the Wii U version than a new game in itself because although it has improved certain mechanics, it leaves a lot to be desired.

  • @musquitin7516
    @musquitin7516 4 ปีที่แล้ว +5

    man i love your job u are amazing thank you so much for what u do for us keep it up and u will grow very fast Now towards the one million subscribers will it be possible CONGRATULATIONS Friend Could you give me a serious little heart

  • @pumpsuki4375
    @pumpsuki4375 4 ปีที่แล้ว +5

    Yoshi seeing his tax bill 8:00

  • @coreyinman5609
    @coreyinman5609 3 ปีที่แล้ว +2

    Don't miss the outro at @: "Yoshi's Funky Beat"
    @t

  • @viktorvalkov-gu7qr
    @viktorvalkov-gu7qr 13 วันที่ผ่านมา +2

    I also want to mention that in the original NSMBU, dry bones' head is pretty much their entire life force and if only the heads get destroyed (for example getting crushed) then the rest of the body will just lay there, lifeless

  • @StealthNinjaBricks
    @StealthNinjaBricks 4 ปีที่แล้ว +4

    5:33 this was probably taken out because u might have a level with a coin clear condition, fire flower and enemies. U see the problem?
    7:44 woah i never knew that animation was even in smm2!

    • @PlotagonRockssChannel123
      @PlotagonRockssChannel123 3 ปีที่แล้ว +1

      its actually a change re used from smm1
      smm1 didnt have clear conditions

  • @NurulWulan-q4e
    @NurulWulan-q4e 3 หลายเดือนก่อน +2

    4:53 i guess you forgot the track to make a celling

  • @kingshark422
    @kingshark422 4 ปีที่แล้ว +4

    The reason SMM2 is worse (I’m sure all of you already know this) is because in NSMBU they have only that game in a way to worry about whereas SMM2 has to have 5 different themes and so they can’t put immense detail in everything

    • @Mobyr
      @Mobyr 4 ปีที่แล้ว +4

      And it's because they decided to put 2D sprites instead of 3D model for ennemies

  • @amazingcereal2686
    @amazingcereal2686 3 หลายเดือนก่อน +1

    I really hope mario maker 3 makes the NSMBU style look as good as it did in NSMBU, and not as cheap as it does in SMM2 and 1

  • @stick_guy6420
    @stick_guy6420 4 ปีที่แล้ว +3

    In NSMBU, Koopa Troopas sometimes freeze and do some pose.

  • @pomona_pomitos
    @pomona_pomitos ปีที่แล้ว +4

    4:26 i guess that makes sense, because pokeys are spiky

  • @tonalspace1942
    @tonalspace1942 4 ปีที่แล้ว +2

    Don't Miss The Outro At 7:46. It's Yoshi Saying Baa Everytime Until The Video is Over. Hope You Like It :) And Remember That I'm Yasir, Not Looygi.

  • @ПавелВетер-ы4я
    @ПавелВетер-ы4я 4 หลายเดือนก่อน +2

    The Music At 0:09 Is So Cute!❤

  • @Coolmanerik_Z
    @Coolmanerik_Z 3 ปีที่แล้ว +6

    6:58
    unless night theme

  • @ilikeminecraft1232
    @ilikeminecraft1232 4 ปีที่แล้ว +4

    2:25 you hurt the drybones

  • @出田貴大-v6q
    @出田貴大-v6q 4 ปีที่แล้ว +1

    Finally, Yoshi, what are you doing......

  • @ireallydontknowifiamhonest
    @ireallydontknowifiamhonest 4 ปีที่แล้ว +3

    i wonder if they used the new super mario bros wii engine instead of new super mario bros u engine in mario maker 2, cause most of the things are missing from the wii version as well.

  • @TheYoshiChannel-7
    @TheYoshiChannel-7 5 หลายเดือนก่อน +1

    It’s kind of disappointing how little detail is in the nsmbu game style a lot of these little details are really cool and it’s sad that the graphics and effects are so watered down

  • @roykoopabestboy
    @roykoopabestboy ปีที่แล้ว +1

    I know I’m super late but I just want to say Merry Christmas everyone 😊

  • @Chubby_Bub
    @Chubby_Bub 4 ปีที่แล้ว +2

    The worst difference is that enemies and Yoshi don’t vibe to the “bah”s

  • @justinevilofficial
    @justinevilofficial 3 ปีที่แล้ว +3

    3:05 this scares me 😳

  • @the_Wally_man
    @the_Wally_man 5 หลายเดือนก่อน +1

    SMM2 looks worse because:
    1: theyre not 3d models
    2: Nintendo had more freedom on NSMBU than we have on SMM2
    3: some of these things could break the game/make some levels almost impossible (example: if the enemies reacted to the"Buh"s, someone could make a level where you have to crouch under a goomba while its jumping to the "Bah"s, which im guessing is extremely hard)
    4: theyre not gonna make a one-to-one copy of the game (of course not)

  • @xfreakz
    @xfreakz 4 ปีที่แล้ว +1

    I Don't Ever Think Enemies On Ceilings Will Ever Happen In SMM2, The Only Option Is To Make The Level Night Underground And Make Them Upside Down But You'll Also Be Upside Down.

  • @dorkfishieSailor
    @dorkfishieSailor 3 ปีที่แล้ว +2

    Wayyy to late on this one, but I think some of these are changed because almost everything in the NSMU style are actually 2D sprites…

  • @harrybest2041
    @harrybest2041 3 ปีที่แล้ว +1

    In New Super Mario Bros. U, you can't spin-jump on Piranha Plants. In Super Mario Maker and Super Mario Maker 2, you can spin-jump on Piranha Plants.

  • @Pipro8049
    @Pipro8049 4 ปีที่แล้ว +3

    7:49 yoshi is dancin

  • @PomPomthePigtailGirl
    @PomPomthePigtailGirl 4 ปีที่แล้ว +1

    In NSMBU, Every Bah Makes Goombas Jump And Koopas Dance, In SMM2, That Action No Longer Happens

  • @MarioThePlumber_1997
    @MarioThePlumber_1997 2 ปีที่แล้ว +1

    You missed that they don't do the "bah bah" dance

  • @solitarioerrante4296
    @solitarioerrante4296 4 ปีที่แล้ว +3

    I love the attention to the details , i would probably miss all those facts if wasn't for this video. It's interesting to know that the developers cared so much about their game to do those little modifications.

  • @localloser_idk
    @localloser_idk 4 ปีที่แล้ว +5

    0:23
    Bye!

  • @Flash_Pro_14
    @Flash_Pro_14 5 หลายเดือนก่อน

    0:15 The water : *There’s a starman, waiting in the sky...*

  • @amik2066
    @amik2066 14 วันที่ผ่านมา +1

    There's more differences between the original New Super Mario Bros. U and its Super Mario Maker 2 version:
    Yellow Toad, Nabbit and the Miis aren't playable characters in SMM2.
    Power-ups like the Ice Flower, Penguin Suit, Mini Mushroom, P-Acorn and Super Crown didn't return in SMM2.
    Baby Yoshis do not appear in SMM2.
    Monty Moles don't pop out of semi-solid platforms in SMM2.
    Big Wigglers don't survive in poison in SMM2.
    Big Buzzy Beetles don't survive in lava in SMM2.
    You can't spin jump on spiky enemies in NSMBU but you can in SMM2.
    The Cheep Chomp does not appear as an enemy in SMM2, it only appears in the background in the NSMBU underwater theme.
    Rotten Mushrooms, Blue Spike Tops, Snow Pokeys, the Angry Sun, the Moon, Blasta Mechakoopas, Zappa Mechakoopas, Fire Junior Clown Cars and Bull's-Eye Banzais appear in the NSMBU game style in SMM2 despite not appearing in the source game itself.
    Fire Bros and Porcuffers are only exist in the SM3DW game style in SMM2, they are not exist in the NSMBU game style.

  • @Traumachu
    @Traumachu 4 ปีที่แล้ว +1

    Haha I used to bully the drybones and try to make them lose their head from as far as possible for ages lmfao

  • @ADsDecoratingadventures2.0
    @ADsDecoratingadventures2.0 4 ปีที่แล้ว

    7:46 was so funny that I can't stop laughing😂😅😆

  • @RGC_animation
    @RGC_animation 4 ปีที่แล้ว +1

    How to have Pokey walk on ceilings: Put a track

  • @Toadallythebest
    @Toadallythebest 4 ปีที่แล้ว +6

    Bah's are always there, no matter that version

  • @TheLatitia45
    @TheLatitia45 4 ปีที่แล้ว +8

    7:22 So mario do not know how to punch he is forced to have a luma 😂😂😂

  • @Chaotixsoda-r3v
    @Chaotixsoda-r3v 4 หลายเดือนก่อน +2

    Yoshi run form super smash bros 0:39

  • @yoyovideos-zd5vp
    @yoyovideos-zd5vp ปีที่แล้ว +1

    3:05 what is Blud doing to Yoshi 💀

  • @disdained_
    @disdained_ 4 ปีที่แล้ว +1

    IVE BEEN WAITING FOR THIS!!!

  • @hi_D-j9z
    @hi_D-j9z 9 หลายเดือนก่อน

    4:55 i mean, if its nighttime underground then they will be upside down, but everything else will too

  • @blueknight4274
    @blueknight4274 4 ปีที่แล้ว +7

    2:34 the mario looks at you with disappointment for not killing the drybones completely.
    *now he is going to die

  • @ROMANEMPIRE69
    @ROMANEMPIRE69 3 ปีที่แล้ว +1

    “That’s creepy” 🤣🤣🤣

  • @carloso5910official
    @carloso5910official 2 ปีที่แล้ว +3

    You forgot some:
    1. In New Super Mario Bros. U, Toadette doesn't slip on ice (regardlessif she had the Penguin suit or not). In Super Mario Maker 2, Toadette is no longer resistant to slipping on ice, and will still slip
    2. In NSMBU, Toadette could swim properly like if she had the Penguin suit. That's not the case in SMM2, as she swims like the others.

    • @Raddish-is-radd
      @Raddish-is-radd ปีที่แล้ว +1

      Because that wouldn't be unfair at all

  • @GoldenTheLegenderyOre
    @GoldenTheLegenderyOre 9 หลายเดือนก่อน +1

    Nintendo should improve the NSMBU style for Mario maker 3 in 2024 or 2025 cuz they better stop being lazy and make the style more like the original game. More polished, more models and better quality!
    (Edit 1: Ok I’ve changed my mind. I think that they should change the style to the deluxe version in SMM3 and use 3D models there cuz I’ve seen levels in the 3D world style where they are kaizo och enemy spam levels with the 3D MODELS and it worked just fine. So why not do let nsmbu style have 3D models to for that matter? Like it would make the style look so much better and it would make the Mario Maker series stand out more. (Fun fact: in the first original Mario maker test game they used the actual 3D nsmbu style.)

  • @cosmiccatalyst6448
    @cosmiccatalyst6448 3 ปีที่แล้ว +1

    When you complete a triple jump while holding the shell, the shell doesn’t rotate with Mario!

  • @manjuegazos4672
    @manjuegazos4672 4 ปีที่แล้ว +5

    0:10, you just made an anxiety machine out of a non-creator game!

  • @e_t_1_7
    @e_t_1_7 4 ปีที่แล้ว +2

    1:04 mario was harmed turing the making of this video he broke his arms

  • @mauriciominicuci6544
    @mauriciominicuci6544 3 ปีที่แล้ว

    Good one, one extra, in NSMBU/NSMBUD in especific moments of gameplay Koopa Troopas dance, but in SMM2 the don't, like Nintendo XD

  • @doriyanpetkov8510
    @doriyanpetkov8510 3 ปีที่แล้ว +1

    Very informative video

  • @d-manimator5000
    @d-manimator5000 2 ปีที่แล้ว

    Maybe having the same smooth animations from NSMB in Mario Maker would actually be really cool too!

  • @pescepalla20
    @pescepalla20 4 ปีที่แล้ว +1

    Hey looygi i looked old your oddisey videos and are you italian?

  • @guillermogazanol1729
    @guillermogazanol1729 4 ปีที่แล้ว

    That dancing Yoshi in the final LoL

  • @gabrielb921
    @gabrielb921 4 ปีที่แล้ว +5

    another difference: SMM2 Probably has a scarier anti-piracy screen then NSMBU

  • @wickmilla
    @wickmilla หลายเดือนก่อน +1

    i think SMM2 has less quality in order to fit more important things without going over the storage limit

  • @crazycarlos08
    @crazycarlos08 4 ปีที่แล้ว +2

    The NSMBU theme always annoyed me because it just looks really bad compared to the source material, and they did nothing to fix that in SMM2...