Completely bought the blueberry model for the few seconds it was on screen. The difference between an amateur and a paid professional is knowing what's good enough and when to stop. It's also nice to see a useful video done well that DOESNT use geometry nodes. Gaaa. Everything is a geometry node tutorial now.
Thanks! I’d wanted to push the blueberries further and wouldn’t use this for production but I’m glad it held up for a few seconds. Sometimes it works and that buys time to do other shots lol. Yeah, geometry nodes… they change so often haha.
Thank you for being a human that likes to make things. I'm all for photoscans where useful, but I have no interest in learning art from people who don't like to do art in the program they're supposedly teaching. This was a breath of fresh air
To easily move and rotate all the instances at once in a more natural way: Select all instances>Object>Transform>Randomize Transform>Change XYZ Rotation and Translation values
Also a Very Quick Way of making things Different Sizes Press O on your Keyboard - and it to Random instead of Linear (you will see Blue thing Light Up on the top side).
I mean, at one point that was 100% true. Blender hasn't always been as sophisticated as it is these days. It was literally the butt of the joke for almost 20 years. It's only in the past few years that it has really caught up to the rest of the industry, and started truly competing with the exorbitantly profitable industry standards
Hot Take But Everyone who says "Blender can't do X" 1. has either really big Plans no 3D Program or modern Day Technology can do 2. is a 3DsMax / Maya Soyboy 3. is making Excuses Pretty much everything can be done in Blender these Days Even for the Things Blender can't do so well, like Texture Painting, there are Workarounds that can make it a Powerful Tool for Texture Painting - It's just not going to be a pleasant Experience ...
I’ll add: 1. In over 20 years of production experience, “big plans” checks out. Agreed. 2. Those applications have lots of legacy pipeline integration, and Maya still beats almost everything for character work, though Blender is gaining quickly, luckily. *Aside: “Soyboy” is a term coined by little internet scumbags who’s spelling is close to intel, or whom sell courses to them. Fanboy is better lol, though pipelines… 3. In over 20 years working in production, I’d never seen excuses (luckily) by those with jobs. Most use the tools the project demands. Blender is free so it usually goes the other way (based on interviews I’d conducted at work) but yeah… people like what they are comfortable with. That said, Blender is pretty awesome and getting better all the time.
@@KevBinge Haha tru that Sorry for using the Term "Soyboy" my Friends got me used to that bad Habit - I'll be thinking about it next Time But yeah I'm pretty much tired of them spawning under some Blender Videos or News Portals and looking down on us simply for the Fact that we use Blender and are Happy about how much it has grown over the past few Years It's no Secret that Blender will need more Time to even reach up to the big Players of the Industry and as someone who is working with Industry Standards from Time to Time myself, I have to say I appreciate them despite some of the Twerks they have But that's said, if I have the Choice and my current Project does not demand me to use ZBrush for Example, I'd do it in Blender Blender is just so much more welcoming and makes me feel like Home ZBrush has many awesome Tools, but I can't deny I hold a Hate / Love Relationship to it Blender is good enough for many Things and will do many Tasks just fine and at this Point it became really powerful, just gotta know how to utilise that Power It's not that much different from the Big Players anymore
blender actually CANT make food ads... not because blender is incapable, but because food ads are legally required to be practical (with the intent of not being misleading...)
Only if it’s the actual product, at least in the US. This is a glass of blueberries and is indicative of a product but not the product itself. You’d be correct though if they were selling an actual glass of blueberries and the image was fake. …Kind of reminds me of the scene with Michael Douglass in “Falling Down” in that fast food restaurant lol.
Hey lets say i want to ice-cream and have Chunks fall into it and make it kind of "Slide into" the Cream can you make a Tutorial about this topic (if it makes any-sence xD)
It totally makes sense, though doing that type of sim in Blender would better be done in Houdini. You can certainly do it in Blender but what a headache comparatively at the moment. Worth a shot though lol. Thanks!
@@KevBinge IMHO, your "grumpyness" is part of the charm of this channel. It's hard to explain, but it helps take the fear of the complex out of it. It never feels directed at the audience. It's much like my internal dialog when I'm working a problem. :)
Who said it can't thou? 🤔 Blender can do pretty much everything. It just takes alot more effort. Like almost 4 times the effort to achieve certain things. Which I personally don't enjoy so I prefer to use a software that makes it easy to achieve the results I want effortlessly and blender isn't always the best option for that.
The answer is on screen as the video starts 😀. That said, I tend to agree. I use Houdini at work, and used Maya for a solid decade before that. Blender is great as it’s free but yeah, for lots of things, it certainly does take way more effort, and time is money unless it’s a hobby.
fun to be a human and make things
This is the way.
Completely bought the blueberry model for the few seconds it was on screen. The difference between an amateur and a paid professional is knowing what's good enough and when to stop. It's also nice to see a useful video done well that DOESNT use geometry nodes. Gaaa. Everything is a geometry node tutorial now.
Thanks! I’d wanted to push the blueberries further and wouldn’t use this for production but I’m glad it held up for a few seconds. Sometimes it works and that buys time to do other shots lol.
Yeah, geometry nodes… they change so often haha.
Thank you for being a human that likes to make things. I'm all for photoscans where useful, but I have no interest in learning art from people who don't like to do art in the program they're supposedly teaching. This was a breath of fresh air
Thanks! I love the process, and have for a very long time 😀.
Blender is one of the greatest things tat happended in my life, really
It’s definitely changed many lives.
@@KevBinge oh and I almost forgot, I hope that you too have a great day
You too! Thanks.
To easily move and rotate all the instances at once in a more natural way: Select all instances>Object>Transform>Randomize Transform>Change XYZ Rotation and Translation values
Thanks! Geometry nodes would be even better with random scatter and attributes.
I have a blendtec, I was able to do blueberries like this in a blender for years.
Yeah lol!
The idea of drinking candy corn made me shiver. 😨Cool tutorial and easy to follow!
Haha! That went through my mind as well lol! Thanks!
might use this for a project. thanks for the inspiration!
Go for it! I’d love to see the results.
Also a Very Quick Way of making things Different Sizes
Press O on your Keyboard - and it to Random instead of Linear (you will see Blue thing Light Up on the top side).
That’s something I hadn’t seen or don’t remember lol. Thanks!
" YoU nEeD tO bUy A rEaL 3d SoFtWaRe"
Lol. I always try to type like that but never have the patience.
@@KevBinge Was worth it!
I mean, at one point that was 100% true. Blender hasn't always been as sophisticated as it is these days. It was literally the butt of the joke for almost 20 years. It's only in the past few years that it has really caught up to the rest of the industry, and started truly competing with the exorbitantly profitable industry standards
@@gloriouslumi true but why live into past
That’s very true, and part of the title of the video was speaking directly to my old co-workers, who still see Blender like it was even 8 years ago.
Liked and Subscribed.
Thanks!!!
Thank you kev 🤘
No problem 👍
"Mostly..." Shout out to Newt. Great tutorial, as well!
You got the reference, awesome! Thanks!
@@KevBinge Right on, Kev! Most welcome!
@@Katana2040 Seriously one of the best movies ever.
great work again Kev
Thanks again Kevin!! Check out the stuff on the inside, it’s better 😀. I’ll be uploading the Carmel and Candy soon, just because lol.
👍
Hot Take
But Everyone who says "Blender can't do X"
1. has either really big Plans no 3D Program or modern Day Technology can do
2. is a 3DsMax / Maya Soyboy
3. is making Excuses
Pretty much everything can be done in Blender these Days
Even for the Things Blender can't do so well, like Texture Painting, there are Workarounds that can make it a Powerful Tool for Texture Painting - It's just not going to be a pleasant Experience ...
I’ll add:
1. In over 20 years of production experience, “big plans” checks out. Agreed.
2. Those applications have lots of legacy pipeline integration, and Maya still beats almost everything for character work, though Blender is gaining quickly, luckily. *Aside: “Soyboy” is a term coined by little internet scumbags who’s spelling is close to intel, or whom sell courses to them. Fanboy is better lol, though pipelines…
3. In over 20 years working in production, I’d never seen excuses (luckily) by those with jobs. Most use the tools the project demands. Blender is free so it usually goes the other way (based on interviews I’d conducted at work) but yeah… people like what they are comfortable with.
That said, Blender is pretty awesome and getting better all the time.
@@KevBinge Haha tru that
Sorry for using the Term "Soyboy" my Friends got me used to that bad Habit - I'll be thinking about it next Time
But yeah I'm pretty much tired of them spawning under some Blender Videos or News Portals and looking down on us simply for the Fact that we use Blender
and are Happy about how much it has grown over the past few Years
It's no Secret that Blender will need more Time to even reach up to the big Players of the Industry
and as someone who is working with Industry Standards from Time to Time myself, I have to say I appreciate them despite some of the Twerks they have
But that's said, if I have the Choice and my current Project does not demand me to use ZBrush for Example, I'd do it in Blender
Blender is just so much more welcoming and makes me feel like Home
ZBrush has many awesome Tools, but I can't deny I hold a Hate / Love Relationship to it
Blender is good enough for many Things and will do many Tasks just fine and at this Point it became really powerful, just gotta know how to utilise that Power
It's not that much different from the Big Players anymore
Amazing vid.
Thanks!
Great Video ❤
Thank you!
Juicy !
Lol, thanks Joe 😀
how do you scan blueberrys? there so small
Photo scanning and lots of cleanup lol.
My teacher said "its just a tool, the result based on who use it"
That teacher is wise. 😀
Know what's funny, there is a way to make the cube not be at the beginning and no one does it... including me
Haha, yeah, me either lol.
Awesome animation! Is the .blend file available on your Patreon page?
Thanks! Yes it is. Most of my video blend files are actually 😀
I can't explained it, but yeah, deleting the default cube it's still funny :D
blender actually CANT make food ads... not because blender is incapable, but because food ads are legally required to be practical (with the intent of not being misleading...)
Only if it’s the actual product, at least in the US. This is a glass of blueberries and is indicative of a product but not the product itself. You’d be correct though if they were selling an actual glass of blueberries and the image was fake. …Kind of reminds me of the scene with Michael Douglass in “Falling Down” in that fast food restaurant lol.
Hey lets say i want to ice-cream and have Chunks fall into it and make it kind of "Slide into" the Cream
can you make a Tutorial about this topic (if it makes any-sence xD)
It totally makes sense, though doing that type of sim in Blender would better be done in Houdini. You can certainly do it in Blender but what a headache comparatively at the moment. Worth a shot though lol. Thanks!
@@KevBinge i don't mind it being on a Different software. im more curios on the how xD.... thanks will do some Searching.
Oh certainly! I totally get that.
dalla
Okay this is my kind of turorial. Deleting dCube is never entertaining when im trying to get shit done
Awesome!
You're so grumpy, lol)
Jaded.
@@KevBinge ;(
Nah, it comes and it goes after years in this stuff lol. It’s all good 😀
@@KevBinge IMHO, your "grumpyness" is part of the charm of this channel. It's hard to explain, but it helps take the fear of the complex out of it. It never feels directed at the audience. It's much like my internal dialog when I'm working a problem. :)
@jimmeyers8960 Thanks! I’m not that grumpy in real life unless I’m driving lol. Maybe I’m just jaded about social media and it bleeds through lol.
Who said it can't thou? 🤔 Blender can do pretty much everything. It just takes alot more effort. Like almost 4 times the effort to achieve certain things. Which I personally don't enjoy so I prefer to use a software that makes it easy to achieve the results I want effortlessly and blender isn't always the best option for that.
The answer is on screen as the video starts 😀. That said, I tend to agree. I use Houdini at work, and used Maya for a solid decade before that. Blender is great as it’s free but yeah, for lots of things, it certainly does take way more effort, and time is money unless it’s a hobby.
@@KevBinge When you mean work do you mean like working in an industry or you do contract and stuff?
Industry for over 20 years. Maya, Lightwave, XSI, some Max, and now all Houdini.