This Effect is CRAZY using just Blender Cloth!

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 323

  • @RaffoVFX
    @RaffoVFX 2 ปีที่แล้ว +202

    you have great flow in explanations :)
    my 2 cents on this:
    you might probably have already test it, but: after the cloth modifier, why dont you give a smooth modifier (increasing the "repeat" option many times) instead of using a level 50 quality steps?
    This way, you can:
    - fix that glitch
    - also have the same amount of details even with 5 quality steps!
    - you will simply need a subdivision level of 3
    In poor words, same cloth quality but 10 times faster calculations :)

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +51

      I’d forgotten about the smooth modifier lol. That would work and save some time. That’s what I get for using Houdini and stepping away from Blender for a couple of months lol. Thanks!

    • @valtabohm
      @valtabohm 2 ปีที่แล้ว +8

      dang bro u a wizzard!!!!!!

    • @RaffoVFX
      @RaffoVFX 2 ปีที่แล้ว +3

      @@KevBinge I would never blame you for using Houdini 🔥🔥

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +10

      @@RaffoVFX Yeah lol. It’s my day job and it’s all I’d been using at work for a while now. I switched from Maya after a solid decade. Blender is this channel and some freelance for me at the moment.

    • @gracedreamy2925
      @gracedreamy2925 2 ปีที่แล้ว +1

      Thanks man, that really helped. Quality steps increased my render time alot!

  • @greggmclaren5829
    @greggmclaren5829 ปีที่แล้ว +78

    Quick fix for the clipping: To avoid hassling with clipping through the cloth I just chose to not show the puppet in final render so it doesnt even matter if it clips a bit because you dont see it.

    • @KevBinge
      @KevBinge  ปีที่แล้ว +11

      Very true. That and self collisions, though that really ups the sim time.

  • @ManaLucune
    @ManaLucune 2 ปีที่แล้ว +63

    This is what we call it a tutorial, amazing and straight forward.. Thank you.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +3

      Thanks!!

  • @harril
    @harril 2 ปีที่แล้ว +6

    Nice result! I would highly suggest two things:
    Simulate a decimated (uneven triangles) or just a triangulated mesh and not quads, as they can't deform properly in a cloth simulation like this. It will also break up the evenly aligned creases that you see forming when you start the simulation. And finally but even more importantly always apply your scales when working with the modifiers or doing editing operations. It can very royally mess with your collisions or any other forces there might be if the simulation object/colliders have scales other than 1/1/1.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +2

      That’s true, I applied the transform but don’t remember if I’d mentioned that in the video. Also, triangles do deform better. I always use remesh when I do this stuff in Houdini. That naturally gives slightly uneven triangle distributions.

    • @harril
      @harril 2 ปีที่แล้ว

      @@KevBinge yeah man, you know the ways! Keep at it!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks!

  • @GabrielsLogic
    @GabrielsLogic 2 ปีที่แล้ว +10

    HOLY CRAP MAN! This tut is incredible. I'm so glad you're back! Incredible results. Seriously. Great work as always!!!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +2

      Thank you. I’m back. The breaks are nice but I like this too much haha!

    • @GabrielsLogic
      @GabrielsLogic 2 ปีที่แล้ว +1

      @@KevBinge you're too good at this to stop! Lol jk. Breaks are very important.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +2

      Thanks! I needed one as the day job took over. Commuting is hell.

  • @DavidWinstead
    @DavidWinstead 2 ปีที่แล้ว +33

    That looks real creepy and I LOVE IT!!! Thanks for sharing!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks David! You’re welcome 😁

  • @SuperlunarNim
    @SuperlunarNim 2 ปีที่แล้ว +6

    Great tutorial! Always nice to find one that's succinct and clear.
    To anyone having similar issues to the fingers popping through the cloth -- one other setting that can potentially help with this is, under the cloth Physics Properties tab, if you scroll down to the Collisions section there's "Object Collisions" and "Self Collisions". Under each of these there's a Distance setting, by tweaking that setting you can change the distance at which the cloth sim collides with collision objects, and also with itself (if you're getting a lot of weird twisting and thrashing).

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      That works as well, though I usually use it as a last resort. Anyone reading this should try it though as it can fix things in tight spots. Thanks Superlunar.

  • @MiDaY_i
    @MiDaY_i 2 ปีที่แล้ว +10

    Nice work... actually love the idea behind and yes baking sims in blender is hectic most esp liquid sims which is harder to tell if it looks ok at a lower res.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Liquid in Blender is doable but a headache. Thanks!!

  • @graphguy
    @graphguy 2 ปีที่แล้ว +2

    Really appreciate you using your time to get through all the error correction iterations.... :)

  • @littlebacchus216
    @littlebacchus216 2 ปีที่แล้ว +29

    Nice and ridiculously simple to get an top notch looking effect. I've been trying to do something like this but the horror effect where a face / hands press through a wall like it is a rubber sheet like in Nightmare on Elm street.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +9

      That’s my next one coming soon. Thanks!

    • @littlebacchus216
      @littlebacchus216 2 ปีที่แล้ว +3

      @@KevBinge That'a so cool will be great to see how someone with more knowledge and skill approaches it. I was having real trouble getting a good definition on concave areas and played with simulation parameters but all I got was a very hot gpu and a headache.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +3

      @@littlebacchus216 Oh yeah, the computer can scream on these sims. For the next one I’m going to use some things I’d forgotten about here, and was kindly reminded of and then some.

    • @littlebacchus216
      @littlebacchus216 2 ปีที่แล้ว +1

      @@KevBinge Just don't try a force to "blow" the cloth into the details... When I got that desperate I knew it was time to save and go to bed!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +2

      Oh yeah! I thought this would be fun in Blender, but Houdini is much more forgiving.

  • @KonJonnorMusic
    @KonJonnorMusic 2 ปีที่แล้ว +2

    So this is kinda spooky, earliier today I thought "Hey, wonder what Kev Binge is up to, not seen him about for a while?" Binged a few videos that I hadn't seen of yours (and picked up a few cool tricks). Few hours later, here you are haha! Looking forward to get into this one, thanks man!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +2

      Ha! That’s awesome. I’d been super busy and finally caught a break 😁

    • @KonJonnorMusic
      @KonJonnorMusic 2 ปีที่แล้ว

      @@KevBinge Hey if you ever want to outsource, this guy I know has a lot of free time rn and could do with catching a break haha. Happy new whatever dude!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks! I’ll keep that in mind. It gets crazy at times, but mostly with the day job and life stuff haha!

  • @DECODEDVFX
    @DECODEDVFX 2 ปีที่แล้ว +1

    Great video Kev, the result looks great.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks!! Can’t wait to see your next one!

  • @user-ct8my8rv9c
    @user-ct8my8rv9c 2 ปีที่แล้ว +1

    This is unique and a cool effect

  • @GaryParris
    @GaryParris 2 ปีที่แล้ว +1

    good work Kev, yeah i do tend to use the smooth modifier too, helps a lot.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks Gary! Rafo reminded me of it. He’s damn good, check out his channel if you haven’t.

    • @GaryParris
      @GaryParris 2 ปีที่แล้ว +1

      @@KevBinge Yeah i saw that, nence my reference :) all good regardless, appreciate that i will indeed check his out too anyway, you can never have too many Blender reference channels for quick access of knowledge :) have a great New Year!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      That’s true. There are lots of good channels now. Happy New Year to you as well Gary!

  • @siete-g4971
    @siete-g4971 2 ปีที่แล้ว +1

    impressive results, thanks for showing how to do that.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks for watching!

  • @versenetic
    @versenetic ปีที่แล้ว

    pro tip, you can set the starting frame to -48 for the sim that way you dont need 48 frames of settling

  • @Andee...
    @Andee... 2 ปีที่แล้ว +1

    Baking all dynamics instead of pressing space gives a better result from my testing.
    When I hit space, I had issues with objects going through the cloth because they moved too fast.
    When I hit bake all dynamics the issue was gone and the overall quality of the simulation looked a lot better.
    I had the quality on 8 for both the cloth sim and the collisions.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks. It’s definitely trial and error, and lots of coffee 😁

  • @IncredibleXvision
    @IncredibleXvision ปีที่แล้ว +1

    i also had big problems with the cloth simulation at first... guys you need to add much more mesh to the blanket! just subdivide or apply another subdivision modifier and at best a smooth modifier with some repeats. then you can also go down to half with the quality steps 😉 enjoy

  • @kiemyunJung
    @kiemyunJung ปีที่แล้ว

    What an amazing tutorial!!! Thank you for sharing! This helps me a lot :)

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Glad it was helpful! Thank you!

  • @cgndev
    @cgndev 2 ปีที่แล้ว

    Wow!!! Impressive FX !! Thanks for sharing . I will try!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Go for it!!

  • @Katana2040
    @Katana2040 2 ปีที่แล้ว

    “…mostly.” Shout out to Newt! Happy New Year, man!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      You picked it up, awesome! Happy New Year to you too Michael.

    • @Katana2040
      @Katana2040 2 ปีที่แล้ว

      @@KevBinge That movie is in my Top 10! Keep up the great work, Kev!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Mine too. I’d probably watched it 20 times since 1987 or so. Thanks!!

    • @Katana2040
      @Katana2040 2 ปีที่แล้ว

      Same here, man! Same here!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      I’d recommend “River of Pain” if you hadn’t read it. It’s the story of Hadley’s Hope before the fall. It’s more in depth than the Newt’s Tale comic.

  • @patrikbaboumian
    @patrikbaboumian 2 ปีที่แล้ว

    This is great stuff!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thank you!

  • @javadahmadi
    @javadahmadi 2 ปีที่แล้ว

    Much easier than I thought. Thanks

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      You’re welcome.

  • @AnwarsSideQuest
    @AnwarsSideQuest ปีที่แล้ว

    i subscribed because i Like the way you speak. Love from London UK :D

    • @KevBinge
      @KevBinge  ปีที่แล้ว +1

      Haha! Awesome! Welcome 😁

  • @valtabohm
    @valtabohm 2 ปีที่แล้ว +2

    Me watching this with a GeForce GTX 1050:
    "I set the subdivision level to 4..."
    ....
    Thanks, now the police thinks im testing home-made explosives.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Haha! Actually, look at Raffo’s comment in here. The smooth modifier might help you.

  • @Clases3d
    @Clases3d 2 ปีที่แล้ว

    so cool man, happy holydays!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks! Happy holidays to you as well.

  • @liv69420
    @liv69420 2 ปีที่แล้ว

    nice tutorial! i would suggest turnung on self collisions in the cloth tab, to minimize the holes and sharp fold edges

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      I think I’d had it on off screen but might have not. I always miss something in a video for TH-cam.

  • @VisualistAyush07
    @VisualistAyush07 2 ปีที่แล้ว

    Favourite for a reason

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thank you!

  • @mastanarts
    @mastanarts 2 ปีที่แล้ว

    best teaching style

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks!!

  • @GarageFab
    @GarageFab ปีที่แล้ว

    I don’t even animate… yet I was totally entertained. Thank you, Brother!
    Have a great… whatever.

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Very cool Brother!! I’m glad I was entertaining haha! Have a great whatever as well.

  • @renovatiomovies3574
    @renovatiomovies3574 ปีที่แล้ว

    "There he is, groaning in Blender, like he just spent five minutes on Twitter" had me dead XDDDD

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Lol! Thanks!

  • @Jaimeal99
    @Jaimeal99 ปีที่แล้ว

    Great tutorial! Thank you.

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Glad it was helpful!

  • @multimagical3137
    @multimagical3137 2 ปีที่แล้ว

    Clo3d is the right software for this purpose. A beginners can do this in a day.

  • @3dsmaxrocks699
    @3dsmaxrocks699 2 ปีที่แล้ว

    Still can't believe Mixamo is free. It wasn't when it 1st came out and before Adobe bought them out. Plus the fast and easy auto rig and and auto skin, while not perfect, is amazing and saves hours of time.

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      It really does!

  • @Arvolve
    @Arvolve 2 ปีที่แล้ว

    Great stuff!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks!!

  • @jenkem4464
    @jenkem4464 2 ปีที่แล้ว

    Very cool and to the point. Like!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks Jen!

  • @R0NINnoodles
    @R0NINnoodles 2 ปีที่แล้ว

    Fire in the sky, a family movie....had me dying! 🤣🤣

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      That scene gave me nightmares for about a year lol.

  • @larisdalley7383
    @larisdalley7383 2 ปีที่แล้ว +2

    Wasnt aware that Blender cloth could do that!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Blender is pretty capable and improving all the time. Thanks!

  • @KRUNKBEATZPRO
    @KRUNKBEATZPRO 2 ปีที่แล้ว

    thats amazing

  • @robossbomb0000
    @robossbomb0000 2 ปีที่แล้ว

    Great tutorial one thing to make it simpler is to not offset the key frames since you can just set the cloths sim to start at a negative frame in the bake panel

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Blender allows that, and it’s definitely simpler, but it’s generally not “great” practice if you can avoid it.

  • @anNto999
    @anNto999 ปีที่แล้ว

    u really deserved that subscribe and notifications

  • @chardioic
    @chardioic ปีที่แล้ว

    fire in the sky being a "great family movie" 💀 💀 💀

  • @brt5273
    @brt5273 2 ปีที่แล้ว +1

    Very nice tutorial. Really appreciate it. Subscribing.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Awesome, thank you!

  • @dragerx001
    @dragerx001 2 ปีที่แล้ว

    that was pretty cool :)!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks!!

  • @Karabanka
    @Karabanka 2 ปีที่แล้ว

    yesss, this is a awesome tutorial

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thank you!!

  • @Tamer_Gomaa
    @Tamer_Gomaa 2 ปีที่แล้ว

    Nice work, thanks for sharing 😊

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks!! You’re welcome.

  • @DowerArt
    @DowerArt 2 ปีที่แล้ว

    Sickk thanks For the tutorial 👌🏼

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Any time!

  • @zen1thar
    @zen1thar 2 ปีที่แล้ว

    Very fun tutorial!

  • @linguafrancainitiative9748
    @linguafrancainitiative9748 ปีที่แล้ว +4

    My cloth likes to consense into a big glitchy ball. I added collisions, played with normals, and messed with solidify. Messed with cloth collision distance settings and different types. Nothing :(

    • @mariadakh5016
      @mariadakh5016 ปีที่แล้ว

      I have the a same problem. Did you fix that?

  • @prathamms3127
    @prathamms3127 2 ปีที่แล้ว

    that was crispy 😃

  • @onzpo
    @onzpo 2 ปีที่แล้ว

    It's possible that you can lower the quality steps and just have the person hidden from render view since they're not in the shot anyway. Also, you can just move a key frames by pressing g while hovering over the timeline.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Not if you deride to have the sheet be transparent or translucent. Also, just moving keyframes isn’t as easy as just doing it on import,

    • @onzpo
      @onzpo 2 ปีที่แล้ว

      @@KevBinge True, my brain is always in saving space mode because my computer cannot handle all of this. I do apologize if my comment seemed like I was criticizing. I've just had to learn an ultra simplistic way to use blender.

  • @TheDeepDiveOriginal
    @TheDeepDiveOriginal 2 ปีที่แล้ว +1

    Kev, 3 words: Sample UV Surface

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Kun, 4 words: Not using geometry nodes. 🤪

    • @TheDeepDiveOriginal
      @TheDeepDiveOriginal 2 ปีที่แล้ว

      dont worry time's ahead of ya ))

  • @eLemonadeR
    @eLemonadeR 2 ปีที่แล้ว

    This is an awesome effect, and I was immediately excited with how simple and clear your explanation is!!! Subbed, shared this video and can't wait for more boss!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thank you! Hopefully I’ll have another one sooner this time lol.

  • @davidroddick91
    @davidroddick91 ปีที่แล้ว

    That would be great for a morgue in a horror movie!

  • @QuickstickD
    @QuickstickD 2 ปีที่แล้ว

    Computers is on fire now from this render

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Yeah, sorry about that lol.

    • @QuickstickD
      @QuickstickD 2 ปีที่แล้ว

      @@KevBinge i also have a quick question, the cloth keeps crumbling into a ball once i play the animation. i increased the weight to 5 kg and still not a difference, do you know how to keep the corners from moving?

  • @spearcy
    @spearcy ปีที่แล้ว +3

    Did you enable self collisions? Ordinarily, that can help the cloth wrinkles look better, but sometimes checking that box makes the cloth start floating around.

    • @KevBinge
      @KevBinge  ปีที่แล้ว +3

      I think I did off-screen, or maybe left it off so the solve would go faster as I wasn’t getting too many intersections.

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว

    Oh crap that looks spooky. If you got a rubber material it could be like Girl in the Spiders Web. That asphyxiation bag scene was pure dread 😱😱😱😱

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Oh man, ideas haha! Thank you!!

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว

      @@KevBinge that and The Frighteners. Man I shat myself with that one.

  • @lxic-bz8hf
    @lxic-bz8hf 2 ปีที่แล้ว

    amazing 🤩

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thank you!

  • @ccx_ReadyOrNot
    @ccx_ReadyOrNot 2 ปีที่แล้ว +1

    Nice tut but when i render the cloth glitches

  • @brandonjacksoon
    @brandonjacksoon 2 ปีที่แล้ว

    Thanks!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      You’re welcome.

  • @GraveUypo
    @GraveUypo 2 ปีที่แล้ว +1

    cloth mesh is better when made of tris and in a more chaotic, random pattern. 3dsmax does this automatically iirc, idk how to go about it in blender. this subdivided quad grid thing looks pretty bad and forms an unnatural texture, and needs way more tris to get the same smooth look.
    maybe also increase cloth simulated thickness? it looks too thin, like a very fine silk, or, idk, magical party balloon rubber

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      To be honest, this is me playing with cloth in Blender. You can hit tab and select faces, then make triangles out of them. It does look better. If I do these things for clients, I use Houdini Vellum with custom setups.

  • @pbzz_22
    @pbzz_22 ปีที่แล้ว +1

    thanks for the tutorial , do u mind if I ask why in the end , I end of with a lot of intersection and turned into a ball

    • @KevBinge
      @KevBinge  ปีที่แล้ว +1

      It could be lots of things. Think of it like springs between points. If they are too tight, it balls up. Too loose, and you get super stretch. The trick is finding the right settings. Sometime that takes a lot of time.

  • @valuedbyvaluable2922
    @valuedbyvaluable2922 2 ปีที่แล้ว

    "and have a great, whatever" XD

  • @minhthuanportfolio3790
    @minhthuanportfolio3790 ปีที่แล้ว

    video rất hữu ích ạ, cảm ơn anh Huy đã chia sẻ vì em thấy ít ai nói về vấn đề này lắm

  • @technoviking9999
    @technoviking9999 2 ปีที่แล้ว

    Nice!

  • @FedocaVernieri
    @FedocaVernieri 2 ปีที่แล้ว

    great tutorial for great ideas
    tks
    😉

  • @mtd3v
    @mtd3v 2 ปีที่แล้ว

    10% less whatever, and your got yourself a sub and a bell. Great content. Thanks for sharing.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks Michael! I’ll take it 😀

    • @mtd3v
      @mtd3v 2 ปีที่แล้ว

      @@KevBinge ...sssSUBBED!

  • @yesyes-om1po
    @yesyes-om1po ปีที่แล้ว

    shouldnt you put the subd modifier after the clothsim? it really smooths out sharp edges in the cloth without adding to the sim time, smooth modifier works surprisingly well too on cloth

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Quite honestly, probably lol.

  • @MustafaSE
    @MustafaSE 4 หลายเดือนก่อน

    Hello, I did what you did, but there are wrinkles everywhere (vertexes are intertwined), I wonder what is the reason.

  • @AI-Hallucination
    @AI-Hallucination 2 ปีที่แล้ว

    I am new to everything here and just finding things is hard and even so the www to use for props 😂❤

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      It’s hard to learn the language. Once you know what things are called it gets easier.

    • @AI-Hallucination
      @AI-Hallucination 2 ปีที่แล้ว

      @@KevBinge thanks kev

  • @marshallschulman7959
    @marshallschulman7959 ปีที่แล้ว +1

    Hey my cloth keeps getting all wrinkled up and small on top of my models stomache. Do you know a fix to this? I also didnt see the same "Ch36" file that you used for the collision on the model. Thx!

    • @mariadakh5016
      @mariadakh5016 ปีที่แล้ว

      I have that problem too. Did you fix that?

  • @gamerslobyt6680
    @gamerslobyt6680 2 ปีที่แล้ว

    Time to do a jumpscare scene with Blender :)

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Oh hell yeah!!!

  • @chillywilson
    @chillywilson 2 ปีที่แล้ว

    try the new pressure setting, you'll get it to wrap the object faster

  • @MustafaSE
    @MustafaSE 4 หลายเดือนก่อน

    Hello, How can I fix the edges to the ground like in the beginning of the video?

  • @frosted1030
    @frosted1030 2 ปีที่แล้ว

    The greatest "whatever" ever!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks lol!!

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 2 ปีที่แล้ว

    Remembers me to Hellraiser 2 xD!

  • @jasondelatorrebermudez2515
    @jasondelatorrebermudez2515 ปีที่แล้ว

    And how could you make the same animation so that it was not a sheet, but a sack, I have tried applying pressure to the parameters but it does not work unless I have a vertex group. How would you do it?

  • @hoag5295
    @hoag5295 2 ปีที่แล้ว

    It's litteraly SUPER creepy !

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      It turned out that way.

  • @pile333
    @pile333 2 ปีที่แล้ว

    Now you could simulate the wonderful sculpture The Veiled Christ in Sansevero Chapel in Naples.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      That would be chill, good idea. Thank you.

    • @pile333
      @pile333 2 ปีที่แล้ว

      @@KevBinge Yeah. It would be interesting to see how it works with transparency and internal springs and collisions.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      @@pile333 That it would, but might be a headache too lol.

    • @pile333
      @pile333 2 ปีที่แล้ว

      @@KevBinge 😄

  • @sarmadfarooq4329
    @sarmadfarooq4329 4 หลายเดือนก่อน

    Why does the cloth gets all combined and rolled in to the centre of the body? please help

    • @KevBinge
      @KevBinge  3 หลายเดือนก่อน

      This is an issue I’m trying to recreate but without your scene I have no idea. I have the file on Patreon. I’ll check to make sure it still works in 4.2.

  • @MIDNIGHTCVLT
    @MIDNIGHTCVLT 2 ปีที่แล้ว +1

    Followed the tutorial a bunch of times I never get the same amount of quality as you lol

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Try subdividing the mesh manually instead of using subdivision modifiers.

  • @koulikdas8133
    @koulikdas8133 2 ปีที่แล้ว +1

    did you get the wrinkles with 2 levels of subdiv ?
    or did you subdivide it in edit mode too ?

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      2 levels did the trick, but you may need more depending on your scene and initial subdivision, etc…

  • @DouArts
    @DouArts 2 ปีที่แล้ว

    This is amazing, though Blender's cloth sim is not really great, leaving a lot of clipping and tripping geometry even with such a high quality steps value. But this was very simple and awesome to see!🔥

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Thanks! I like Blender and did this for fun. I use Houdini for stuff like this if clients need it though. It’s way more malleable, faster, and easier.

  • @SkiLLsZ
    @SkiLLsZ 2 ปีที่แล้ว

    Awesome

  • @DJNAS454
    @DJNAS454 2 ปีที่แล้ว

    I can see this in a horror game!!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Certainly! Thanks!

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 2 ปีที่แล้ว

    Must be nice to be good at blender

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      It would be nicer to be a doctor saving lives tbh, but we all have something we do at least decently.

  • @alexx5303
    @alexx5303 2 ปีที่แล้ว

    good tutorial thanks whatever

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      No problem!

  • @xxxsuppacarlo1995
    @xxxsuppacarlo1995 2 ปีที่แล้ว

    Hiii, nice video, congratulation. One question. Why does the veil turn into flakes when I render? i'm going crazy ahahha

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks! Make sure to cache the sim as the very last thing you do before shading and rendering. See if that helps. If you cache then change resolution, crazy things can happen in the render.

  • @bichevich1451
    @bichevich1451 2 ปีที่แล้ว

    Hello, I have a cloth does not cover the character as you have in the video and always rolls down what is the problem?

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Do you have a floor collider?

    • @bichevich1451
      @bichevich1451 2 ปีที่แล้ว

      I can barely make out the outline of a person

  • @jester7169
    @jester7169 2 ปีที่แล้ว

    Creepy. Reminds me of a bad nightmare I had but then I woke up and still found out I was in that nightmare. Oh well.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      All the time lol.

    • @jester7169
      @jester7169 2 ปีที่แล้ว

      @@KevBinge you know it bro.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      @@jester7169 I most certainly do. Sometimes TH-cam is that sheet lol.

    • @jester7169
      @jester7169 2 ปีที่แล้ว

      @@KevBinge well then now you can understand why we're able to get along with each other so well. See? It works perfectly.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Haha! Shared sense of humor.

  • @rededwards3479
    @rededwards3479 2 ปีที่แล้ว

    what were the MIXAMO terms of service you were trying to AVOID...I thought it allowed for FREE use both Personal and commercial..

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      As FAR as CONTENT CREATED, not as a right to GIVE AWAY their assets to ANYONE you want, especially when you charge for Patreon.

  • @ENORMOUS26
    @ENORMOUS26 ปีที่แล้ว

    what about making some tutorial on Houdini, I think many people love to learn houdini from you.

    • @KevBinge
      @KevBinge  ปีที่แล้ว +1

      Thanks! I have some up on Patreon and more coming.

  • @irisortega9796
    @irisortega9796 ปีที่แล้ว

    hi sorry, I've read all the comments but I don't get how to fix the roblems with the fingers. Even i've done the same steps as you I dont get it, and also myy computer almost crashed with de 50 steps, If you could give me some advice

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Sure. Try triangulating the mesh. I didn’t do it in this video but cloth does work better with triangles. You may or may not get artifacts, but try that without too many steps and see if it works.

  • @michaeldriver127
    @michaeldriver127 2 ปีที่แล้ว

    Could you use this as a translucent layer around someone? Like a aura of light?
    This makes me want to learn blender.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      Yes, you absolutely can. It’s all about the shader for that.

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC 2 ปีที่แล้ว

    have a great whatever too

  • @13th_Shots
    @13th_Shots 2 ปีที่แล้ว

    is it possible to export the animation of the cloth and model to Unreal Engine?

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว +1

      I haven’t tried from Blender. Try Alembic or Collada.

    • @13th_Shots
      @13th_Shots 2 ปีที่แล้ว

      @@KevBinge Thanks! I'll have a look.

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      As long as you can bake out the animation, it should work… should lol.

  • @louroboros
    @louroboros 2 ปีที่แล้ว

    Any advice for fixing self-intersection artifacts in the cloth?

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Self-collision might help though it slows things down a bit. The pinned comment can help too, so try that.

  • @work3151
    @work3151 ปีที่แล้ว

    Hey man, great video but when I go to render the animation, the cloth becomes this spiky mess in the rendered out version but is completely fine in the viewport and have no clue how to fix it?, don’t worry I fixed it, I forgot to set the render the same strength as the viewport on the subdivision surface modifier 😅

  • @ermacless
    @ermacless ปีที่แล้ว

    how did u block the edges of the cloth in the box???

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      I used a pin group. Nothing special, just create a point group and choose that in the cloth settings.

  • @xdavis2919
    @xdavis2919 ปีที่แล้ว

    Now after I create this how do I save and export to unreal engine?