I’ve been modeling in Blender for about a year and this approach to making heads/faces is not only the most unique but also the easiest while still being extremely versatile. Excellent video!
I never thought modeling faces could be this simple but these methods are so intuitive that after I learned them it felt like something I should have thought of immediately, and I see that as a sign of genius (on the part of the teacher). Well done!
I've been getting great results with my face practice thanks to this. I'm sure a blender pro would advise something else for the semi-real style I'm working on, but this has been an excellent starting point as I work on practicing each part of the face and really nailing down my understanding of the loop cuts AND getting sculpting practice in! It's been really excellent using this method to get close to the face I want, then slapping on a multires and sculpting the finer details.
I'm a 2D person, and I basically got into Blender just for Grease Pencil. Your channel has already gotten me hooked on Geometry Nodes, but you've also been the first person to ever show me how to make a base for sculpting that actually makes sense for me. Could not recommend your channel more highly.
Thanks, Joey. This is a great primer on how edge loops work. YOne of the biggest mistakes I made in my Blender learning journey was not mastering basic box modeling concepts before attempting more ambitious & complex projects. I always ended up with scenes that had too much geometry & bad topology. My models were too difficult and time consuming to texture, and filling a scene with bad topology will bring even the most powerful computer to its knees. I ended up abandoning many projects for this reason. Understanding basic box modeling and good topology early will speed up your workflow & your learning process. For people who are new to Blender, master these concepts before using the subsurf modifier. This will literally save you years of aggravation.
@@Paul-mf7zx I became aware of my modeling deficits when I started to get into animation and sculpting. One phase of the sculpting process is to learn re-topology. It brings your poly count down and, if done right, makes your model easier to animate. It's tedious but instructive. You can't animate anything successfully that has bad topology. So, start here with Joey Carlino, he has a lot of material on modeling and animating characters, a potentially complex and difficult process that he makes very accessible with his approach. I also learned a lot from Grant Abbitt. He has a wide variety of material on TH-cam much of it focused on low-poly modeling. He also has several full-length paid courses focused on skill building. He tends to focus on creating assets for game development, which requires you develop good topology skills. These days there is a ton of high quality Blender learning material, compared to when I started. There is some great free material, so sample a lot of it but do invest in some full-length paid courses by people whose work & teaching style you like. You will support the community as well as save yourself a lot of time & aggravation by learning a topic from the ground up. A few things I have learned recently: Practice on simple things. Strive for quad based models; Avoid using Ngons, poles & triangles. While you are practicing, avoid using the subsurf modifier. Learn to use just enough geometry to get the shape you want. Focus on creating the overall shapes you want before you go into detail. Delete and start over, esp. if you start banging your head against the wall. Every time you start over, you approach problems from a different perspective.
@@chuctanundaspiderbone5407 thank you a lot for the detailed response, I really appreciate it! 🙏 I’m going to follow your recommendation. Have a great time on your path!
Ok I don’t comment on TH-cam videos but this was a really good tutorial that actually made me laugh on multiple occasions. The kiss sound was perfectly timed, the existential crisis while lingering on the sad face, and the chad render reveal were perfect. It also has me considering putting facial animations in my game, where I was going to do painted on reactions at first. Great job! Got my sub.
I love the simple, systematic way you make face topology, as well as how one can reshape the face. I'll definitely be using this tutorial as a reference going forward!
I've looking for face modelling tutorials for a while. I watched sculpting and then retopology, I watched making faces with vertex from scratch. However, this has to be the most amazing tutorial. Very easy to follow, fun to watch and most importantly, after you are done with the basic shape of the cube, you can actually use that as your template. Thank you so much for this!
This is super comprehensive and easy to follow and the weight of learning retopology feels so much lighter. Like this is an amazing jumping off point for learning topology AS you go. Thanks!
This is incredible. I think I will finally be able to model basic faces!! Something I have always struggled with even though I can model basically anything else! Thank you so much!
I needed to go back for the sake of taking notes and realized you had defined so much of the face after putting putting the loop cuts through the eyes. Wow! Beautiful!
Love your tutorials, you're the reason I first opened blender (your various geometry nodes videos, especially the Lego one, and the skin modifier tutorial, that I used to make my first ever model)
I've watched at least 15 tutorials on creating heads in Blender, and your video has loads of great techniques and tools that no one else mentioned. Also clear instructions, perfect pacing, and even a few good jokes. Wonderful tutorial!
6:16 to save you some time, you could just enable the "Bisect" option on the mirror modifier, it will essentially delete the faces for you, it can cause some artifacts if you aren't careful with the center line though.
I am SO MAD that I didn´t found your channel earlier... all this information that would´ve been life changing and would´ve saved me so much time before. However, experience is experience and I can combine what I learned before with all the new knowledge you are giving and make my own process. God bless you Joey.
7:45: became Jack Horner lol. Great video as always! I definitely was waiting for this one you always do great making the super technical into very simple 😊
The absolute efficiency with which you create nightmares beyond human comprehension is incredibly commendable. I will be taking this method, thank you!
.....wow This is actually very useful trick. I've been struggling with getting the right topology for face this whole time. I wish I've seen this a lot sooner
Nice tutorial, this is one of the most creative ways to make faces that I have seen. As someone who wants to avoid the issues with sculpting this tutorial was exactly what I was looking for. So thanks
Joey, I've been following you for about 2 years now and I'd have to say that you probably explain the best within the blender community while keeping humor intact. Your videos always make my eyes pregnant. Thank you.
after having just spent days on trying to get the face topology of a humanoid squirrel correct... this video is going straight to my "tutorials that saved me" playlist. I could have quartered my time on it with this video! Thanks for sharing :D
IN general, studying topology really helps. Doing it over and over again builds a repository in your head. Once you start rigging and identifying aspects of your poses that need work you just start understanding what topology needs to look like at certain areas to get the bends you need.
This is amazing! Beginner Blender user here. Been Trying to create an anime face for days now, and I was so close to giving up. At my first try, I got so close using this method. It doesn't give me weird shading, the proportions as so easy to adjust. Thank you very much. You gained a sub from me.
This is a really awesome method for making and rigging faces..... I'm currently making some characters for an animation and will definitely use this method for them..... animating the faces was gonna be a bot daunting but this helps make it a bit better.... thanks so much. :)
This actually helped out a lot! I've never really been good at making faces (or heads in general) but this managed to get me to make heads MUCH better!
I mean, you have a great following on the shared slice of minecraft and blender communities after your quite successful Minecraft related videos so it makes sense.
Man, I really appreciate your tutorials! Most head-model tutorials are very "draw two circles, then draw the rest of the fuckin' owl", where as yours are in-depth and to the point!
This is one of the best tutorials I haver watched in a while! A quick and easy way to model a face from scratch is what drew me in. But learning how to effectively use the multiresolution modifier was an added bonus. I've been getting into sculpting and the multi-res has been giving me issues, but seeing it in use here was super cool. And then the ctrl + F2 to multi rename? I've never heard of that before but oh my gosh that is going to save me so much time! I cannot tell you how many times I've spent an hour going one by one through each bone and renaming them when building a rig. Thank you so much!
Thank you for solving my issues with box modelling. I've always been able to visualize in 3D but not topologize so much, this vid was like a solid blast of information I never got in my degree. 🙏
I'm glad I stumbled across this to try to learn to make faces. I do wish that you had gone a bit slower though. I found myself pausing and going back a few seconds every time you moved onto the next step so I could see again what you were doing.
awesome tutorial bro, I usually try to stay away from character modeling since topology is so damn difficult, but with this video I might expand my skill set a bit more!
thoughts while watching: -Haven't seen it all yet - but so far - holy shit, a actual good tutorial video on TH-cam lol. -Can confirm...it's amazing - I can't imagine it could have been illustrated better. -Zero bullshit - directly to the point... like - he really should charge for this lol. -I've watched weeks' worth of college course material that didn't cover this much detail... and he is fitting everything 1 quick video... -(Checking comments... making sure I'm not going crazy lol) Liked, Subbed, and Shared. Amazing.
Joey you are a hero man , the most useful tutorial i have ever watched , every easy to understand i was really hopeless to learn how to make character faces thank you so much dude!
Honestly, your videos are extremely helpful. I applied all the principles found in this video to a character I'm creating and he's starting to look so much more realistic. Works very well when modeling the chest/abs, too. Thank you!
When I’m designing I do the duplicate thing as well so I don’t mess up the original and then I can do mini variations as well sometimes I make variations of the variations but nice videos this tutorial helped out with making faces a lot
I just started using blender, and while i suck at making characters at least this video has given me somewhere to start that is easy to follow, thank you for this tutorial.
I’ve been modeling in Blender for about a year and this approach to making heads/faces is not only the most unique but also the easiest while still being extremely versatile. Excellent video!
I agree
Your cool
I have been using blender for 3 years and this is true but I prefer speed sculpting and then just retopo because I have no life
@@OrangeJani And your results are probably better because of it
True
I never thought modeling faces could be this simple but these methods are so intuitive that after I learned them it felt like something I should have thought of immediately, and I see that as a sign of genius (on the part of the teacher). Well done!
This tutorial was amazing. Thank you so much.
dOnAtiOn
@@antinityfx ?
@@aizatiqbal5b411 he did a super thanks comment andd donated the youtuber
as someone self teaching rn the quantity of tips and tool exposure in this video is bananas, this is easily one i'm going to rewatch dozens of times
I've been getting great results with my face practice thanks to this. I'm sure a blender pro would advise something else for the semi-real style I'm working on, but this has been an excellent starting point as I work on practicing each part of the face and really nailing down my understanding of the loop cuts AND getting sculpting practice in! It's been really excellent using this method to get close to the face I want, then slapping on a multires and sculpting the finer details.
I'm a 2D person, and I basically got into Blender just for Grease Pencil. Your channel has already gotten me hooked on Geometry Nodes, but you've also been the first person to ever show me how to make a base for sculpting that actually makes sense for me. Could not recommend your channel more highly.
I love the fact the thumbnail keeps changing, I'm enjoying the randomness lol
Thanks, Joey. This is a great primer on how edge loops work. YOne of the biggest mistakes I made in my Blender learning journey was not mastering basic box modeling concepts before attempting more ambitious & complex projects. I always ended up with scenes that had too much geometry & bad topology.
My models were too difficult and time consuming to texture, and filling a scene with bad topology will bring even the most powerful computer to its knees. I ended up abandoning many projects for this reason. Understanding basic box modeling and good topology early will speed up your workflow & your learning process. For people who are new to Blender, master these concepts before using the subsurf modifier. This will literally save you years of aggravation.
which resources would you recommend to learn those concepts?
@@Paul-mf7zx I became aware of my modeling deficits when I started to get into animation and sculpting. One phase of the sculpting process is to learn re-topology. It brings your poly count down and, if done right, makes your model easier to animate. It's tedious but instructive.
You can't animate anything successfully that has bad topology. So, start here with Joey Carlino, he has a lot of material on modeling and animating characters, a potentially complex and difficult process that he makes very accessible with his approach. I also learned a lot from Grant Abbitt. He has a wide variety of material on TH-cam much of it focused on low-poly modeling. He also has several full-length paid courses focused on skill building. He tends to focus on creating assets for game development, which requires you develop good topology skills.
These days there is a ton of high quality Blender learning material, compared to when I started. There is some great free material, so sample a lot of it but do invest in some full-length paid courses by people whose work & teaching style you like. You will support the community as well as save yourself a lot of time & aggravation by learning a topic from the ground up.
A few things I have learned recently:
Practice on simple things.
Strive for quad based models; Avoid using Ngons, poles & triangles.
While you are practicing, avoid using the subsurf modifier. Learn to use just enough geometry to get the shape you want.
Focus on creating the overall shapes you want before you go into detail.
Delete and start over, esp. if you start banging your head against the wall. Every time you start over, you approach problems from a different perspective.
@@chuctanundaspiderbone5407 thank you a lot for the detailed response, I really appreciate it! 🙏 I’m going to follow your recommendation. Have a great time on your path!
Ok I don’t comment on TH-cam videos but this was a really good tutorial that actually made me laugh on multiple occasions. The kiss sound was perfectly timed, the existential crisis while lingering on the sad face, and the chad render reveal were perfect. It also has me considering putting facial animations in my game, where I was going to do painted on reactions at first. Great job! Got my sub.
15:20 At this moment, I cried because of how wonderful and emotional it is😥
14:53 - You just made the fastest moai face tutorial I've seen 🗿
I love the simple, systematic way you make face topology, as well as how one can reshape the face. I'll definitely be using this tutorial as a reference going forward!
Thanks!
Thanks!
Once in a while you come across a legendary game changing video on your Blender journey. This is one of them. Thanks for sharing these tips!
For a 2d animator experimenting with 3d, this tutorial is gold.
Thank you so much!
I've looking for face modelling tutorials for a while. I watched sculpting and then retopology, I watched making faces with vertex from scratch. However, this has to be the most amazing tutorial. Very easy to follow, fun to watch and most importantly, after you are done with the basic shape of the cube, you can actually use that as your template.
Thank you so much for this!
This is super comprehensive and easy to follow and the weight of learning retopology feels so much lighter. Like this is an amazing jumping off point for learning topology AS you go. Thanks!
After weeks of getting nowhere, I just finished my first not-terribly-awful face because of this video. Very helpful! Eager to try again.
love your tutorials and how easy you make them to follow, I cant get enough!
freaking genius man i am glad i found you
Wow, Wow, Wow!! This is pure gold! BIG THANKS JOEY!!!
This has got to be the best formulaic approach to modeling good facial topology I have seen and experienced. Absolute win.
I super appreciate that you actually explain WHY you're doing the cuts and the process behind it instead of "Well, just cut here bevel here cut here."
This is incredible. I think I will finally be able to model basic faces!! Something I have always struggled with even though I can model basically anything else! Thank you so much!
I needed to go back for the sake of taking notes and realized you had defined so much of the face after putting putting the loop cuts through the eyes. Wow! Beautiful!
Love your tutorials, you're the reason I first opened blender (your various geometry nodes videos, especially the Lego one, and the skin modifier tutorial, that I used to make my first ever model)
I've watched at least 15 tutorials on creating heads in Blender, and your video has loads of great techniques and tools that no one else mentioned. Also clear instructions, perfect pacing, and even a few good jokes. Wonderful tutorial!
6:16 to save you some time, you could just enable the "Bisect" option on the mirror modifier, it will essentially delete the faces for you, it can cause some artifacts if you aren't careful with the center line though.
I have been modelling in Blender since 2019 and this is one of the best tutorials I have seen! Thank you, Joey!!!
I just discovered box modeling about 2weeks ago. I've completely switched to this method so this has come at such a good time. 😊
This is hands down the best face modelling technique/video I have ever seen!
I am SO MAD that I didn´t found your channel earlier... all this information that would´ve been life changing and would´ve saved me so much time before.
However, experience is experience and I can combine what I learned before with all the new knowledge you are giving and make my own process. God bless you Joey.
7:45: became Jack Horner lol.
Great video as always! I definitely was waiting for this one you always do great making the super technical into very simple 😊
The absolute efficiency with which you create nightmares beyond human comprehension is incredibly commendable. I will be taking this method, thank you!
.....wow
This is actually very useful trick. I've been struggling with getting the right topology for face this whole time. I wish I've seen this a lot sooner
Nice tutorial, this is one of the most creative ways to make faces that I have seen. As someone who wants to avoid the issues with sculpting this tutorial was exactly what I was looking for. So thanks
Just to clarify; I dislike having to fix the garbage topology that you are left with when sculpting. I also prefer box modeling.
Joey, I've been following you for about 2 years now and I'd have to say that you probably explain the best within the blender community while keeping humor intact. Your videos always make my eyes pregnant. Thank you.
What a fantastic tutorial. Enough information to add food for thought but not to much to drown a person. Cheers and thanks!
I feel fortunate for finding this at my very first week using Blender. Thank you!
after having just spent days on trying to get the face topology of a humanoid squirrel correct... this video is going straight to my "tutorials that saved me" playlist. I could have quartered my time on it with this video! Thanks for sharing :D
IN general, studying topology really helps. Doing it over and over again builds a repository in your head. Once you start rigging and identifying aspects of your poses that need work you just start understanding what topology needs to look like at certain areas to get the bends you need.
This is amazing! Beginner Blender user here. Been Trying to create an anime face for days now, and I was so close to giving up. At my first try, I got so close using this method. It doesn't give me weird shading, the proportions as so easy to adjust. Thank you very much. You gained a sub from me.
what a great condensed thumbnail for this video. joey's so creative.
Fast yet comprehensive, perfect tutorial. Many thanks!
This is actually a really good simple and easy to learn method, and it's great for coming up with concepts and emotion study.
This is a really awesome method for making and rigging faces..... I'm currently making some characters for an animation and will definitely use this method for them..... animating the faces was gonna be a bot daunting but this helps make it a bit better.... thanks so much. :)
This actually helped out a lot! I've never really been good at making faces (or heads in general) but this managed to get me to make heads MUCH better!
Thank you so much for this tutorial. I've always had a hard time faces so I'll definitely be giving it a try
never seen a better tutorial for making good top heads. subscribed.
Nice technique. Best blender tutorial this year. Faces are hard, and it's nice to have an easy technique like this.
12:40 killed me lol
This is incredible content, you are doing an amazing work!
Wish I found you sooner man... Subscribed! Genius level tutorial, simple, engaging and educational. A Chef's kiss for you Joey
Thumbnail change leaning to cube face minecraft resemblance is a very nice move, thought about it myself!
Thanks, it's not far from what I start off making in the video. I basically just projected Steve's face onto it to use as reference
I mean, you have a great following on the shared slice of minecraft and blender communities after your quite successful Minecraft related videos so it makes sense.
whats up man. the videos have come a long way man! great job and thank you for sharing
I am used to box modeling, but there are some tools and options I was not even aware that existed.
You, sir, did a service to the community.
I learn blender for 5 year and I tried to find a way to model head in few minute ...
your method is another level
U r genius
damnn mann , i always thought character modeling is hard, with your basse i think the world is open for me now.
Man, I really appreciate your tutorials! Most head-model tutorials are very "draw two circles, then draw the rest of the fuckin' owl", where as yours are in-depth and to the point!
genuinely the only method i've tried (and i've tried many T_T) that gave me good results. thank you so much
What a eye opening tutorial. Never would have thought of this method. Excellent idea. Thanks
best facial topology video! hands down.
Amazing! So simple. I've been sculpting and retopo'ing for years. I've never considered modeling the correct topology from the start.
Another banger joey. Cant wait to start making some faces this way!
NOW that's quality!!
I'm mainly a programmer who does blender for fun, You mad life way easier for me
This is one of the best tutorials I haver watched in a while! A quick and easy way to model a face from scratch is what drew me in. But learning how to effectively use the multiresolution modifier was an added bonus. I've been getting into sculpting and the multi-res has been giving me issues, but seeing it in use here was super cool. And then the ctrl + F2 to multi rename? I've never heard of that before but oh my gosh that is going to save me so much time! I cannot tell you how many times I've spent an hour going one by one through each bone and renaming them when building a rig. Thank you so much!
Thank you for solving my issues with box modelling. I've always been able to visualize in 3D but not topologize so much, this vid was like a solid blast of information I never got in my degree. 🙏
This is the BEST tutorial av watched in a long time...Thanks a lot man👊👊
Really liked the shrinkwrap technique
Bro, directly subscribed after watching this video! The density of golden tips in this one is very high bro !
I'm glad I stumbled across this to try to learn to make faces. I do wish that you had gone a bit slower though. I found myself pausing and going back a few seconds every time you moved onto the next step so I could see again what you were doing.
Great templates and process - thank you for putting this together Mr. J.
This is going to be s game changer for me... thank you!
i really likeeeeeeeeeeeeeeeeeeeeeeee this ......out standing,,,,,,,,love it
This video just boosted my confidence level in blender. Thank you very much!!!
awesome tutorial bro, I usually try to stay away from character modeling since topology is so damn difficult, but with this video I might expand my skill set a bit more!
Thanks, I can now finally model terrifying Faces!! 😁❤
thoughts while watching:
-Haven't seen it all yet - but so far - holy shit, a actual good tutorial video on TH-cam lol.
-Can confirm...it's amazing - I can't imagine it could have been illustrated better.
-Zero bullshit - directly to the point... like - he really should charge for this lol.
-I've watched weeks' worth of college course material that didn't cover this much detail... and he is fitting everything 1 quick video...
-(Checking comments... making sure I'm not going crazy lol)
Liked, Subbed, and Shared.
Amazing.
You're a genius, Harry. 🧙♂️ Thanks for this
my god, this is the best tutorial ive seen in so long . a +
Joey you are a hero man , the most useful tutorial i have ever watched , every easy to understand i was really hopeless to learn how to make character faces thank you so much dude!
This is the best tutorial I’ve ever seen
first time ive seen modeling faces look fun
Holy shit ! Your tutorials very great, very inspire. And look like some Cartoons from 90s. Thanx for all your stuff ! I wish you 1 million folowers !!
i am moving along well, wow! Thank You! cheer cheer, bravo bravo! U R BORN TO BLEND. blessings
This is revolutionary to me!
this helps a lot to my school project, i love using blender and using this will be so usefull
Honestly, your videos are extremely helpful. I applied all the principles found in this video to a character I'm creating and he's starting to look so much more realistic. Works very well when modeling the chest/abs, too. Thank you!
That's a very interesting approach! thanks for sharing and keep it up 🙏
“kee” ???
@@therealtoomuchdog116 Yup sorry it was meant to be "keep" 🥲
@@Erasers45-Studios nah what I said was a joke it’s fine
10:04 Congratulations!🎉 You have created a depressurized blobfish!
When I’m designing I do the duplicate thing as well so I don’t mess up the original and then I can do mini variations as well sometimes I make variations of the variations but nice videos this tutorial helped out with making faces a lot
dude you are such a genius
this is like my most favorite video in the world ever now. 1 sub for you my man.
I just started using blender, and while i suck at making characters at least this video has given me somewhere to start that is easy to follow, thank you for this tutorial.
This is fantastic. I'd love to see you demonstrate how this method joins to the head and neck
so rad, thank you for making this. this is such a fun tutorial to follow. gonna recommend this to everyone !
Finally, thank you so much
Thanks ! It worked a lot for me and I learn a lot of fun stuff with this.
Keep it up.
THEY’VE MASSACRED MY BOY!! STEVE!!!!!
Thank you for this! Truly an awesome lession. I'm super eager to try this technique out ❤