Why you SHOULDN'T switch to Blender

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 624

  • @miniminimalist
    @miniminimalist 2 ปีที่แล้ว +56

    - Why you SHOULDN'T switch to Blender?
    - Because i don't know, how to use it.
    Yeah, sure.

    • @jaz9522
      @jaz9522 21 วันที่ผ่านมา

      Same reason why you shouldn't switch to Cinema4D

  • @remie07
    @remie07 2 ปีที่แล้ว +65

    For summary dont switch to either of the software but use them all for your advantage!

    • @rossdanielart
      @rossdanielart หลายเดือนก่อน

      but we cannot ignore that one is free

  • @grizjan
    @grizjan 2 ปีที่แล้ว +228

    I started in Blender a couple years back then switched to C4D because I was able to afford it and felt comfortable with it... Now with the Blender updates and C4D crashes, I'm tempted to switching over to Blender especially because of Geo Nodes. Very good vid!!

    • @lesterlauritzen
      @lesterlauritzen 2 ปีที่แล้ว +27

      Geo Nodes have made a huge difference in capability. It has really boosted my confidence in being able to switch mostly all my professional work over.

    • @bbrother92
      @bbrother92 6 หลายเดือนก่อน

      does Blender have better realismus?

    • @jbdh6510
      @jbdh6510 6 หลายเดือนก่อน

      @@bbrother92 realism isn't depended on wether you are using Blender, Maya, Houdini, C4D or other software

    • @abeblue
      @abeblue 2 หลายเดือนก่อน

      @@bbrother92cycles is the Worst at photorealism but check « Albin merles » works. He is the goat for photorealism in blender

  • @lesterlauritzen
    @lesterlauritzen 2 ปีที่แล้ว +254

    As the growing generation enters the workforce, I believe blender will become the de facto program in a lot more professional realms. Just like the generation that pirated Adobe ended up making it the industry standard, the same will happen with this generation with blender. It will be what they know and are comfortable with because they had access.

    • @lesterlauritzen
      @lesterlauritzen 2 ปีที่แล้ว +18

      @@jeffhaf1 I'm saying people will learn what they have easy and free access to. Blender indeed lacks much still, but it is catching the professional programs at a very fast rate these days. The pro programs increment very little with each version, because they've mainly flushed out all the professional tools, which has given blender the time to start catching up.

    • @Thysta
      @Thysta 2 ปีที่แล้ว +1

      You contradict yourself. If pirated PhotoShop became industry standard, it means it is completely unrelated from being open source or not.

    • @lesterlauritzen
      @lesterlauritzen 2 ปีที่แล้ว +6

      @@Thysta Pirating is way less prevalent for the current generation than it was for mine. Most current software can't be pirated anymore (at least not nearly as easily) because of the subscription models the industry has adopted. Better open source software today is also likely a contributing factor to less pirating. Why incur the inherit risks associated with pirating if you can just use an open source software that can do mostly all the same things?

    • @Thysta
      @Thysta 2 ปีที่แล้ว +1

      ​@@lesterlauritzen We are talking about C4D, which can be easily pirated. Generalizing and diversion is a common defense tactic.

    • @lesterlauritzen
      @lesterlauritzen 2 ปีที่แล้ว +2

      @@Thysta Okay, so I am defending my stance, that is correct. I think the subject of Blender being a viable option requires a holistic view at the state of open source software, in general, professional creative software, in general, and what the future workforce has access to today, in general. I am only sharing the perceived shift I foresee in the industry. You are entirely justified in having your own opinion. Only time will tell. You are right, the video was focused mainly on C4D vs Blender. My comment was speaking to the future of blender in the industry, going against all other competitors. Blender may never be the best tool for any one specific job, but most people will stick to what they know over investing the time to learn something new (another generalization, yes).

  • @omeralsoma_
    @omeralsoma_ 2 ปีที่แล้ว +113

    I gotta say I started to learn blender 3 months ago and am very surprised by how it's so stable, the learning curve it's the most painful experience but it's worth it

    • @ProjectAtlasmodling
      @ProjectAtlasmodling 2 ปีที่แล้ว +2

      well when anyone can submit a bug patch and that there is a dedicated part of the development cycal specifically for bugs that tends to happen

    • @Damian_DH
      @Damian_DH 2 ปีที่แล้ว +3

      in my case learning blender went smooth after i translate all my shortcuts from previous softwares took me about 2-3 days i did the same with z brush now every software i use is in my confort zone the problem with this method is when im studying at uni and all softwares are by default it drives me insane. So teachers let me produce shit at home because they see results week by week.

    • @heckensteiner4713
      @heckensteiner4713 2 ปีที่แล้ว

      I've been using Blender professionally for over 3 years now and I am STILL in that learning curve. The UI is so quirky to the point I don't think I'll ever master it completely, but I love the software overall and it's able to do almost everything I've thrown at it.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling 2 ปีที่แล้ว +1

      @@heckensteiner4713 I don't think is so much the UI and more of there's always something to learn

    • @SmallerLives
      @SmallerLives 2 ปีที่แล้ว

      I hope you are sticking with it. Blender was the first 3D software I ever used, so I had to learn all the techniques and terminology from scratch. I can't say it was easy, or always enjoyable, but every single day I learned something new until I got to where I wanted to be with it (although six years in I am still learning!). As frustrating as it might be at times, day by day you are building the ability to make films of objects that do not exist. Who ever thought that would be easy? If you stick with it, in my experience, you will have the most unimaginably rewarding hobby you could ever possibly imagine. Wishing you all the best!

  • @veniaminshabel3039
    @veniaminshabel3039 ปีที่แล้ว +38

    "Blender isn't user friendly" some time later "Houdini is great". Eh okay..............

    • @MotionLove
      @MotionLove 3 หลายเดือนก่อน +1

      He said that for Houdini's docu, not the app itself..

  • @zackrobat
    @zackrobat 2 ปีที่แล้ว +93

    With blender it's never a question of "whether" but "when". I like this video, and it makes the argument that now is not a good time, because there are still some things that c4d does better. It could very well be true in 2022! But the true bottom line is that the speed of code contributions going into blender is increasing, and is not only coming from community developers but also from major industry players across the board. At some point blender will simply leave all the other options in the dust. It's pretty much happening now, but the proprietary competitors just haven't rolled over yet. Already -- as we see in this video -- the arguments are the that proprietary software is better for niche cases. Each year, it will be more and more obvious that it's time to switch. And as more people do switch to blender, the remaining holdouts will find their position shakier and shakier. There just is no reason to spend all that money, throwing it all into the wind, when the free option does everything if you just choose to learn it. Blender's supremacy has already arrived -- all that remains is to overcome people's inertia against learning a new tool.

    • @ElvinDude
      @ElvinDude 2 ปีที่แล้ว +1

      Well said!

    • @carso1500
      @carso1500 2 ปีที่แล้ว +7

      Yeah, 10 years ago the argument was "blender is good but here is everything that you can do in all the other tools better and faster compared to blender" then 5 years ago it was "blender is good but it's a pain to learn compared to every other software and it's not industry standard and still lacks a lot of tools and functionality" and now the argument this "blender is good for practicaly everything but here are some edge cases un which this tool is better than blender"
      As time goes on blender catches up very fast
      Like at this point what does Cinema 4D has over blender? That its user friendly, It's documentation?

    • @TheLizardKing752
      @TheLizardKing752 2 ปีที่แล้ว +1

      After Softimage was discontinued I struggled to find a piece of software I felt comfortable with. I've gravitated towards Houdini because of my programming background, and although I respect Blender and use it frequently for sculpting I simply do not feel at home in it. I've tried, repeatedly, to sit down and get comfortable with it's interface but that's really the biggest holdup for me. It feels like a constant process of knowing what I want to create but being unable to find the menu or shortcut key I need. I feel really at home in Houdini.

    • @SupSupa10
      @SupSupa10 ปีที่แล้ว

      With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, when I find out the secret power inside C4D, and how it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!

    • @GooDogProductions
      @GooDogProductions ปีที่แล้ว

      I could not agree more with you, Zack!

  • @stultuses
    @stultuses 10 หลายเดือนก่อน +1

    Everyone loves to back the under dog, there is something good about beating the top dog.
    I remember when people would scoff at Blender taking on Maya but then over time, it improved so much that the scoffing stopped.
    However, there is a danger when the under dog grows up and becomes so good it starts to force it's ways of doing things onto the world, it becomes conceited and slowly loses the ability to really listen to what people want and more importantly, starts to cater to immediate needs instead of breaking new grounds and new ways of thinking and doing things.
    Look at ios and now Android, innovation has slowed, it's just polishing existing concepts now, there has not been revolutionary changes on those two os's for a while now.
    Blender needs to stay always vigilant, always looking to take the product into the future, even experiment with radical concepts that might even fail, it cannot just take the path of meeting immediate needs or it will be overtaken by others. Innovation is exactly that, it unfamiliar, it's trying, it's sometimes painful and awkward, let's hope Blender always keeps an aspect of this in it's nature.

  • @Ruan3D
    @Ruan3D 2 ปีที่แล้ว +64

    I honestly don't understand why people say Blender is not user friendly. Once you know the basic shortcuts, it's super easy, fast and user friendly. And free - and powerful. I've used most major 3D applications from 3dsmax, Modo, Maya, C43 to even Fusion 360, and Blender is by far the most user friendly one, once you learn just the basic shortcuts.

    • @sychuan3729
      @sychuan3729 2 ปีที่แล้ว +13

      Yes I also don't understand it. You can't use any 3d soft without some tutorials , and after that they are very similar. Also 3dMax is definitely LESS user fiendly than Blender

    • @77wolfblade
      @77wolfblade 2 ปีที่แล้ว +2

      I think it's people just being impatient that don't have the heart to learn the basics, and want to learn everything in one go.

    • @hirkdeknirk1
      @hirkdeknirk1 2 ปีที่แล้ว +8

      Having worked with MAX for 20 years, it is unfortunately impossible for me to consider Blender user-friendly. I've made several attempts to learn Blender and I just don't get the mindset.

    • @Ruan3D
      @Ruan3D 2 ปีที่แล้ว +3

      @@hirkdeknirk1 You should try - I started with Max for DOS, then moved to Max for Windows, then Maya, Modo, C4D, then back to Maya. Finally I decided to give Blender another try. Everything I do in 3D is so much quicker and much more fun.

    • @TheLizardKing752
      @TheLizardKing752 2 ปีที่แล้ว +1

      I learned on Softimage in high-school in like 2005 and really struggled to migrate to something else after it was discontinued. My fingers still occasionally go to it's shortcut buttons if I'm not paying attention. I tried in earnest with Blender for several months pretty recently, and I just couldn't. I'm not trying to knock Blender, I actually use it pretty frequently for sculpting, just trying to explain what I went through trying to learn to do any serious hard-surface modeling. I even had a printed-out list of shortcut keys on my desk at one point. I feel like I gave it a serious effort and I can't quite put my finger on why, but I just couldn't feel "at home" with it. I think one evening I need to transform some selected points and needed to move their pivot point to one of the points in the corner instead of the center of the selection and spent like 20 minutes looking up how to move a pivot point. I'm sure it's easy for someone who's been using Blender for a long time, but there were so many little operations like that which felt connected to arbitrary UI elements or keypresses. I began to loose track of what I was trying to create and got pretty frustrated at spending more time learning the UI than creating anything cool.

  • @desainekosjaya5745
    @desainekosjaya5745 ปีที่แล้ว +4

    This also happened to me when I had been using Corel Draw for a long time and then a client suddenly sent me Adobe Illustrator files, in the end I mastered both and it was very useful for dealing with many different situations in graphic design. By knowing the advantages and disadvantages of each software, they can complement each other.

  • @nobodysausage
    @nobodysausage 2 ปีที่แล้ว +3

    I did switch to maya because cinema 4d is crashing non stop

  • @antonioruizmonteagudo1281
    @antonioruizmonteagudo1281 2 ปีที่แล้ว +9

    You are in the path of the light and wisdom, and blender is your candle.

  • @yarugatyger
    @yarugatyger ปีที่แล้ว +2

    Honestly when I apply to a job in the VFX industry, they don't ask for Blender and the don't ask for C4D either, they ask for Maya and Houdini. Both Industry Standard.

  • @kendarr
    @kendarr 2 ปีที่แล้ว +9

    You'll always need to learn to use anything you touch, blender having that community is absolutely a must for this. I have been using it since 2.62, it has grown much more since then, but I'm used to it, I know how to make stuff, you'll only learn once, and apply forever.

  • @hectorescobar9450
    @hectorescobar9450 ปีที่แล้ว +1

    Crazy how Blender use to be the joke of the 3D industry and now is the most popular tool not only for hobbyist but also for the majority of 3D artist working in games.

  • @stylezmorales
    @stylezmorales 2 ปีที่แล้ว +3

    My first attempt at learning 3D was with 3DS Max and Maya, but this was way below tutorials existed and I was way too inexperienced to use either. I also tried c4d, again I was far too inexperienced to use it. A couple years ago I got into vfx and learned about blender when I was watching Corridor Digital, I found BlenderGuru's donut tutorial and haven't looked back since. Blender being free and having such a wife range of available tutorials and large community has helped me to understand 3d so much so that now I can learn the other software and actually understand them better. Blender has been a huge help! Thanks for your video, nice to hear what stone of the differences are, as someone who is starting out these videos are such a great help!

  • @KrazyIndeed
    @KrazyIndeed 2 ปีที่แล้ว +23

    All depends on what your goals are.. I use Blender A LOT. But, I use it to model and texture my game assets. I don't use it for animation or video projects.. But, I did try them out. And, I was HIGHLY impressed with the results. I have no experience editing CGI video and I made a jet land in my driveway that looked AWESOME. Being able to model a jet in an hour, put it into a video in about an hour (learning) and having the result I got was amazing! I have zero complaints with Blender. It's a learning curve, like every other software.

  • @PowerWildMetal
    @PowerWildMetal 2 ปีที่แล้ว +5

    Blender is good enough to make amazing video production despite some defaults but at least it doesn't have absolutly busted thief prices to be able to work with...

  • @marc0matic
    @marc0matic ปีที่แล้ว +1

    Watched this video. Switched to Blender. Win.

  • @zhaoyuli1158
    @zhaoyuli1158 2 ปีที่แล้ว +1

    really usefull for me! I'm struggling switch to blender recently and I think I have my decision nowthx for your video

  • @yohannesJas
    @yohannesJas 10 หลายเดือนก่อน +1

    Do you have a way of exporting c4d animations to Blender while keeping the link, like after I adjust sth in blender, if i change sth in c4d ty animation updates in blender?

  • @imiy
    @imiy 2 ปีที่แล้ว +17

    I was new to 3d, didn't have experience in any software - so i was unbiased. Started to learn c4d but i found blender actually more user friendly. Even the simplest - to figure out what to put inside what (green and purple modifiers stuff)... That's cumbersome. Maybe if you're already used to it that's obvious to you. But that's not user friendly.
    Also, there must be a reason c4d steals blender's Interface in the newest updates :)

    • @koulikdas8133
      @koulikdas8133 2 ปีที่แล้ว +3

      absolutely 💯

    • @md.nur-e-riyadsharon9835
      @md.nur-e-riyadsharon9835 2 ปีที่แล้ว +2

      I agree with u

    • @Villager_U
      @Villager_U 2 ปีที่แล้ว +2

      I remember looking at new c4d ui and be like "damn, this looks like blender"

  • @wlz3780
    @wlz3780 3 หลายเดือนก่อน

    i'm trying to move to C4D 2023 now. but damn i use the same file scene but the viewport in C4D much much much SLOWER than in Blender. i dont know why. maybe blender now can handle much more polygon in scene than c4d? or is it just C4D bug?
    it is Archviz scene

  • @AnabranAnimations
    @AnabranAnimations 2 ปีที่แล้ว +3

    Show me a feature length Character driven, animated film made with Maxon Cinema4D.
    Show me a C4D option (even paid, third party),
    that enables me to grab a character from Sketch
    fab etc. rig it in minutes and retarget mocap to the human IK control rig from my PN suit ,Mixamo,UE skeleton or from Iclone.
    similar to what I can do with my $40 USD auto rig pro addon
    Show me a NATIVE fluid sim in C4D that can match a Blender manta flow fluid simulation.
    And BTW if I have a mission critical third party plugin for C4D that gets broken by an update ,what are my options for acquiring an older version from Maxon?

    • @adiiiiii1
      @adiiiiii1 8 หลายเดือนก่อน

      You're on point but look from different perspective as well. Try to find product animations made in Blender that are on the same level as lots of C4d one's. I also use Blender and I love it, but it's not as good in that field just yet. It's probably just a matter of time though.

    • @AnabranAnimations
      @AnabranAnimations 8 หลายเดือนก่อน +1

      @@adiiiiii1
      I used Maxon C4D for over 10 years , I still have an R26 perpetual installed.
      I don’t really do any Motion graphics these days but if someone
      commissioned me at proper $rate$ for some 3D Motion graphics then ....Yes I would probably fire up my “old” C4D and do it proper before tooling around with Blenders Geonodes even with the “Animax” addon that does 90 percent of what mograph can do.
      However C4D Mograph has far better 3D text creation tools as well as import of spline curves from Adobe illustrator for 3D logos etc.

    • @AbhayRajKarun
      @AbhayRajKarun 6 หลายเดือนก่อน

      @@adiiiiii1 I want to do product animations and really torn apart on what to learn blender or c4d. Please give me your thoughts on it.

  • @Mr.Indiyaah
    @Mr.Indiyaah 4 หลายเดือนก่อน

    Can you please update the video with unreal 5.4 for motion graphics?

  • @kuromiLayfe
    @kuromiLayfe 2 ปีที่แล้ว +1

    Sadly a huge trend with professional graded software .. pay to use it ..pay more the use it better and pay even more to make sure it keeps working better

  • @dm.b7560
    @dm.b7560 ปีที่แล้ว +1

    So if you get c4D for free cracked that means all issues are solved? and then is worthy?

  • @esstev
    @esstev 2 หลายเดือนก่อน

    Thanks for this video. Im deciding which of the two 3d Software I should invest my time FIRST...
    My end goal is to become part of in-house team. I feel that C4d will get me tehre as Im hearing that its the industry standard (currently)?

  • @MrMargaretScratcher
    @MrMargaretScratcher 2 ปีที่แล้ว +1

    Did you purposefully use the same background music that Blender uses in their weekly "Blender Today" update streams?

  • @DavidLGood
    @DavidLGood 2 ปีที่แล้ว +8

    It really just comes down to what you get used to... what you have experience in. If you have to "ask the community" on how to do something, it's simply because you haven't done it before. You likely have to ask questions whenever you're starting out with anything -- that's how you learn. Electric Image Animation System was one of the first 3D applications I got started on to any real success. Loved it. I know it. I tried Blender, got frustrated... but with the recent versions over the past couple years they changed a lot of the beginner frustrations. I have C4D... and it now just sits mostly being unused. After spending a few years in Blender I'm pretty confident at knowing how they lay things out and where things are -- so my ignorant searches for answers are less and less. If I now wanted to do the same thing in Cinema 4D I'd be asking the community a lot of questions. That doesn't mean C4D is hard to learn or that everything is hidden... it just means I've fallen behind the curve on experience with it. It's as simple as that. Love them both... but if I had to choose only one, Blender would it without hesitation.

    • @omarspiderahmed
      @omarspiderahmed 2 ปีที่แล้ว

      Exactly my thoughts. Very well said!

    • @artekal3d
      @artekal3d ปีที่แล้ว

      Precisely. If you don't ask or learn from the community, you remain in your own bubble. And ignorance is bliss for a while, until you step out in the real world and you realize how little you know and can't do everything on your own.

  • @omarspiderahmed
    @omarspiderahmed 2 ปีที่แล้ว +7

    Here is why I think the video's title is a little too out there:
    I think User-friendliness mostly effects learning speeds of beginners. Once you get proficient enough at using most 3D software packages, user-friendliness in my opinion because much less valuable, since you know how to use the tools you need regardless. I started using blender back in version 2.76, and while it was anything but user-friendly and certainly lacked a lot of features at the time, I fell in love with it above programs like C4D, Maya, and 3DS Max (after trying them, ofcourse). Yes, it was a free alternative to the rest and had a good and growing community, but that wasn't what hooked me. I really liked the quick and smooth workflow + the ergonomics blender offers (to me at least).
    Price and communities are a factor when choosing a 3D software package to stick to, but I think the most important reason people need to follow is just their own personal preferences. Most 3D software is capable of nearly everything we need (some are better than others in some features, but it's irrelevant to an extent here for most of us), and so people should just look at the user-experience and the tools each piece of software offers and pick what they need. If people prefer C4D, go for it. Blender? Sure! 3DS Max or Maya? All the power to you! It doesn't matter in the end. People have different tastes - the user-friendliness, as well as being theoretical and objective in a lot of manners, is also subjective, and some people don't mind trading off some user-friendliness for a workflow and experience they prefer in general. User-friendliness really drops off in the long-run, so it shouldn't be *all* you're basing your argument on. It's not a very strong point to make at all, in my opinion at least.
    Maya and 3DS Max aren't that great regarding user-friendliness either. Does that mean people shouldn't switch to them? *No!* People can try the software out and dictate to themselves whether or not the user-experience and workflow of said software suits them or not, and whether they're willing to put time into learning it. A lot of people love Maya and 3DS Max just because they prefer it over other software.
    You also don't have to ask the community for most things if you're generally proficient in blender. Learning blender is the same as learning C4D and other software - lots of research, reading, and experimenting.
    I do agree that C4D is great for accessing a lot of effects very quickly though.
    This is why I think this video's title (and the content to an extent) isn't really great. You're saying people *shouldn't* switch to blender because of an issue that has a big subjective element, and shouldn't have a massive effect on most users in the longterm. By discouraging people from switching to blender, you're lessening the chance of some people who may prefer blender as a program from switching to it.
    I'm not pro-C4D or pro-blender here. I'm not saying you should switch from one to the other. I'm saying that the program you choose to switch/stick to is entirely up to you, and that this video (especially with the very subjective take) should not greatly influence that. Try the diverse selection of 3D software yourself, and pick what you like!
    This is not just the ramblings of a blender fanboy - I love all 3D software regardless. I'm just highlighting the fact that the major point he was making in this video just wasn't very good.

    • @TheLizardKing752
      @TheLizardKing752 2 ปีที่แล้ว +1

      I'm a Softimage refugee, and a few years back had to evaluate what I was gonna switch to. I agree that user interface is mostly a learning curve issue. I like Blender, especially that it's opened so many industry doors for people, but the main reason I chose to not switch to Blender as my primary tool was the sheer amount of functionality hidden behind keyboard shortcuts and menus that didn't feel logically grouped together by function. My learning method is generally to start with menu items, then adopt the shortcut if I use that function frequently enough. I felt like with Blender I was having to start with memorizing arbitrary shortcut keys that took up a lot of brainspace when I wanted to be creating cool stuff. I really tried, but just couldn't feel "at home" the way I did with Softimage. I'd want to add edge loops or weld vertices or something and there was like a weird 15 second delay as I remembered what sequence of keys to press. After a month or so of using Blender frequently it wasn't getting easier. I'm sure it eventually would have gotten automatic, and I do use Blender's sculpting tools frequently though, they're great!

  • @DaddyMouse
    @DaddyMouse 2 ปีที่แล้ว +5

    "Frustration is the biggest issue for any software"
    I felt that. As a content creator myself, frustration made me lose my creative drive for months. My final straw was when I spent a week editing a video, and then another week trying to make the software render said video. After that I was adamant about switching editing programs. I don't care about the features of a software if at the end of the day, I can't get to use it.

    • @TheLizardKing752
      @TheLizardKing752 2 ปีที่แล้ว

      I get so annoyed having to use Adobe premiere because it's what the company I work for uses and I don't really have the option to not use it.

    • @artekal3d
      @artekal3d ปีที่แล้ว +1

      @@TheLizardKing752 I totally agree, Premiere Pro is very annoying! Even after effects feels better to use as a video editor haha
      And i really wish the blender video editor gets better in future because then i won't have to rely on a lot of softwares for video editing

  • @SupSupa10
    @SupSupa10 ปีที่แล้ว +2

    With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, but when I find out the secret power inside C4D and it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!

  • @BoutaibYassine
    @BoutaibYassine  2 ปีที่แล้ว +14

    PS: i am not reading from a script, thats just how i speak my mind ( i look somehwere for a long time) 😂

    • @holgicg
      @holgicg 2 ปีที่แล้ว +8

      Bro, you are very charismatic, thanks for the video)

  • @DManimations1
    @DManimations1 2 ปีที่แล้ว +3

    Youre just used to c4d, but no one needs c4d. The learning curve is the price for a premium software thats nothing less then a swiss army knife made for excellence.

  • @dekonstrukcija
    @dekonstrukcija 2 ปีที่แล้ว +2

    I switched to Blender from Cinema 4D, and man, I won't return back to that program again. The possibilities of Blender and the knowledge around it are immense. Let's not talk about the how fluid Blender feels and works compared to that old C4D code. Anyways, propaganda like this is desperate, tragic and funny at the same time.

  • @bazibada
    @bazibada ปีที่แล้ว +2

    From my 5 years experience with C4D professionnalyn the thing is that yes, it's user friendly and very fast to do simple things or basic mograph, but when you want to do more complex setups it becomes really painful and buggy as some modules or tags don't play weel with each other. Also and as you stated for particules or simulation you need external plugins (and X-Particles licencing system is almost a scam). So many things don't work as expected when mixing fields, vertex maps, effector colors, etc.
    Blender has its quirks but also a lot of strengths, Houdini too. And I feel C4D is becoming a whole Adobe like mess with each new update. But well, to anyone's their favourite tools :)

  • @kfirlubko5139
    @kfirlubko5139 ปีที่แล้ว

    which is better for motion graphics?

  • @kamudo999
    @kamudo999 ปีที่แล้ว

    why not use both?

  • @welt_der_tutorials
    @welt_der_tutorials 2 ปีที่แล้ว +4

    I bought CD4 twenty-five years ago, and I love the software. As a amateur, I would like to purchase an old version for a reduced prize (for exemple Version R10). But there are only subscriptions-models ... I have to say, that Blender forces me to work harder for the same result.

    • @miriades
      @miriades ปีที่แล้ว

      Is it frustrating on the long run?

    • @welt_der_tutorials
      @welt_der_tutorials ปีที่แล้ว +1

      @@miriades Blender is great, so it's no better way to get a free ticket in the world of 3D-Design.

    • @miriades
      @miriades ปีที่แล้ว

      @@welt_der_tutorials ok I see thanks 😊

  • @plco222
    @plco222 ปีที่แล้ว +1

    I´ve been working in c4d cca 13yrs, now im switching to blender, Maxon doesnt listen to community feedback, its overpriced and getting out of touch with standards, literaly no feedback to bug report, im fed by their attitude

  • @basspig
    @basspig 2 ปีที่แล้ว +3

    I'm a 20 plus year Maya user who 3 years ago I decided to start learning blender. All I can say is that despite all the pretty bells and whistles trying to do anything in blender of any serious nature is always met with frustration. I always end up going back to Maya to get real work done.

    • @Maarten-Nauta
      @Maarten-Nauta 2 ปีที่แล้ว

      Just wondering, what type of scenes do you struggle with on blender. Im looking to try some other softwares next to blender as an environment artist so would like to hear from a maya veteran.

    • @basspig
      @basspig 2 ปีที่แล้ว

      @@Maarten-Nauta anything not involving simple boxes. Basically any complex shape. I have both modeling headaches and UV headaches.
      But the thing I did easily in Maya, which was make a camera follow a path and bank around the turns, I could not accomplish in Blender after hours of experimentation. Takes me 30 seconds to set that up in Maya. With Blender, there is too much "inside knowledge" required to do anything beyond modeling with box shapes.

    • @Rairun
      @Rairun 2 ปีที่แล้ว +4

      Can it be also because you used Maya 20 and Blender 3 years? (:

    • @basspig
      @basspig 2 ปีที่แล้ว

      @@Rairun No, I don't think so, because I was productive in Maya after about a year of study and practice. I think it may be that my brain is too aged now and learning is no longer possible for me.

    • @covakoma1064
      @covakoma1064 2 ปีที่แล้ว

      I was waiting somebody to tell me this, UI of blender scares me. 3ds max is still better if you ask me, but i think also future is blender

  • @allexrain
    @allexrain 2 ปีที่แล้ว +13

    Oh man, I agree with you 100%. I worked in Blender, for a half a year, it's sooo great, but damn, cinema 4D, feels so comfortable.

  • @Denomote
    @Denomote ปีที่แล้ว +1

    not knowing how to use software doesn't make it bad

  • @nrdkraft
    @nrdkraft 2 ปีที่แล้ว +5

    This video was reverse clickbait; as a Blinder user I thought this video would make me sad but the conclusion was actually satisfying.😆 I think asking what’s the best software is it like asking what the best language is. People could give you an answer, but even if one is better than the others, that won’t be so for everyone who uses their own. The one you grew up using is the best for you. But that doesn’t mean we can’t find good points in others or even learning them given the choice if we find doing so worth it.

  • @safwanm3377
    @safwanm3377 2 ปีที่แล้ว +4

    Cinema4d gansta till blender introduces GeoNodes

  • @zentriceggofficial
    @zentriceggofficial 2 ปีที่แล้ว +17

    Good insight. I wanted to escape C4d for many years because of the cost of the software and how incomplete it was (requiring many plugins). Also I saw the C4d plugin scene fade away. I saw how healthy the Blender scene was and how Blender has so many features missing from C4d. But I agree with the positives you list for Maxon's software as well. I forced myself to learn blender last December. I find the UV mapping/editing far more intuitive with the latter although the endless shortcuts were daunting at first.

    • @Rivental
      @Rivental 2 ปีที่แล้ว

      What features blender has that c4d dosen't?

    • @zentriceggofficial
      @zentriceggofficial 2 ปีที่แล้ว +3

      @@Rivental Built in fire and fluid simulation, better UV editing, better node system including geometry nodes, massive plugin market with affordable plugins. Many other features I prefer since switching to Blender. I find it easier to complete projects.

    • @GaryParris
      @GaryParris 2 ปีที่แล้ว

      all software takes focused time and energy to make it work for you, learn the tool, find a way to achieve with that tool is normal to any software no matter if paid or free

    • @irrerknaller5085
      @irrerknaller5085 2 ปีที่แล้ว

      @@Rivental it's free

    • @emotedeeeznuts
      @emotedeeeznuts ปีที่แล้ว

      Dude it's the opposite, Blender needs a lot of plugins to be even close to Cinema 4D

  • @csmemarketing
    @csmemarketing 2 ปีที่แล้ว +3

    Everyone really needs to watch this video until the end.

  • @xanzuls
    @xanzuls ปีที่แล้ว +1

    So that fact for Blender you have to google things out when you're getting started even tho we live in the age of internet and we can search and learn about anything at anytime, that's your reason to not use Blender?

  • @supe5931
    @supe5931 2 ปีที่แล้ว +2

    "Noooo, don't use Blender!!! You don't understand, you NEED to spend 500 dollars per month on a license for a 3d modelling software!!"

    • @spenserwilliams5515
      @spenserwilliams5515 2 ปีที่แล้ว

      Haha not quite that expensive, but it is pretty painful to pay $900-ish/year for C4D+Redshift. That said as a relatively new user coming from Blender, now that I have actual jobs for real clients it's much quicker to get to where I want than all the hours I've spent frustrated in Blender. Blender is definitely better for poly-modeling and a few other things though.

  • @ThePizza28
    @ThePizza28 2 ปีที่แล้ว +3

    The video is titled "Why you SHOULDN'T switch to Blender", contains 7 minutes C4D issues with a rapid mention of Blender's lack of in depth documentation, yet the dislike ratio is massive. You could switch the title to a Pro-Blender one and you'd be praised all around, it really shows the cult mentality.

    • @SaurabhYadav-bd3wq
      @SaurabhYadav-bd3wq 6 หลายเดือนก่อน

      Clickbait title gets what it deserves

  • @hellayeahhella4014
    @hellayeahhella4014 ปีที่แล้ว +4

    I worked with c4d for 5 years straight and then its been two years that i switched to blender.. I don't regret it you can do everything in blender easier than in cinema... Geo nodes are amazing as well the software is completely free it has millions of features as well as millions of plugins. it really amazing and i will never switch back into c4d the only thing that i miss is the arnold render for the accuracy of the renders and light transportation algorithms but for the rest i am happy in Blender

    • @Mynkkk1717
      @Mynkkk1717 ปีที่แล้ว

      Bro what about the render engine 😢 I think blender's cycle is nowhere close to octane. Correct me if i was wrong!

    • @jotten8587
      @jotten8587 ปีที่แล้ว

      new evee is coming soon@@Mynkkk1717

    • @jbdh6510
      @jbdh6510 8 หลายเดือนก่อน

      @@Mynkkk1717 ok can use octane for free in blender

    • @ajuelee
      @ajuelee 4 หลายเดือนก่อน

      @@Mynkkk1717 cycles is just more complex than octone,but rendering better than octone include glass material(cycles ’s glass is very difficult).I always miss arnold

  • @UnbekanntesSubjekt
    @UnbekanntesSubjekt 2 ปีที่แล้ว +1

    The price for any other tool than Blender is insane, doesn't matter if its C4D, Maya or 3DS. Who pays 64 bucks per month to learn something? Houdini and Unreal do it right, you can use it, you can learn it and if you earn money with it, you have to pay. Thats a fair deal, but any other software is way to expensive just to learn. Maybe this tools may be necessary to work in the industry, but as freelancer or hobbyist this is not an option for me.

  • @sundaylee91
    @sundaylee91 2 ปีที่แล้ว +1

    you forgot about addon bro, for example the dome light, you can just use an add-on called Easy HDRI in Blender, and you don't have to deal with world nodes, and it is really user friendly and free too. All the Motion Graphics fx in C4d can be done with Geometry nodes, yes it is really hard to do, not as easy in C4d, but you can use addon like ANIMAX(10 or 20 dollars I remember , really cheap) in Blender, again really easy, basically it does all the noding for you, you just need to tweak some settings and you have what you want just like in C4d. Not mention that geometry nodes can be shared, I believe someone I saw on TH-cam already try to transfer all C4d motion Graphics tools to Blender using geo nodes long ago.

    • @BoutaibYassine
      @BoutaibYassine  2 ปีที่แล้ว +1

      Awesome, will try to look up these addons. I do agree, i am loving geometry node so far and dont think i can go back to doing it in c4d. (personal take as of 19/12/2022)

  • @aidansamuel7676
    @aidansamuel7676 2 ปีที่แล้ว +5

    Great video. I personally use blender in the industry working as a VfX artist and ive over time needed to learn Maya aswell and for me it wasnt a matter of im switching to this software or that software. For me it was that both softwares did something better then the other in certain fields. Yes i use blender for the majority of my 3d work but i often find myself switching to do certain things. Overall using more tools made me a better artist. Anthoer thing to tell the community is that when working in the industry for big game or vfx studios. They use multiple diffrent softwares to get the final shot. Its very commen for a shot to go through 4 to 6 softwares b4 getting the composting stage so never be closed minded to working in other 3d/texturing/simulation suits

  • @wolvenfx45
    @wolvenfx45 2 ปีที่แล้ว +5

    Great video, I'm a huge Blender fan (Switched from Maya) and a lot of the issues you mention about Blender, can be said about Maya. In my opinion, C4D and Blender/Maya are completely different tools, despite being able to do about everything in both. All the user friendly options in C4D are good for motion design and quick/effective concept, and I think that's where C4D is good at. The learning curve for Blender is steeper but eventually you won't ask that much, so keeping all the tools in your belt is good advice. Keep working with the tools you're comfortable with, while learning new ones.
    But for doing VFX shots for example, Blender might be an overall better tool. Just like doing compositing in Nuke is probably a better idea than doing it in After Effects, even if AE can do VFX compositing.

  • @xpez9694
    @xpez9694 2 ปีที่แล้ว +1

    older versions of c4d like R16,R18 have TP presets in the interface to assign particles to a surface and many other things. If you have them you can just set it up and save oUT A file.

  • @danford6678
    @danford6678 2 ปีที่แล้ว +1

    Tldw: I never took the time to actually learn Blender but wanted some click bait.

  • @CinemaZiggy
    @CinemaZiggy ปีที่แล้ว

    I’ve been learning Houdini and I do feel I’ve been making constant progress and starting to get a bit of the hang of it. Is there any reason to put it down and pick up C4D or Blender? Price isn’t an issue seeing I’m able to get student discounts I’m more concerned with possible limitations down the line. I know I can always learn multiple but for right now I only have the time to devote to one software. I’m also already a zbrush power user and can do sculpting and hard surface. For a bit more context I want to do environment design, motion graphics and vfx. If anyone could help give me a bit more certain in my decision I truly appreciate it!

    • @gavinhalm3016
      @gavinhalm3016 10 หลายเดือนก่อน

      Houdini does not have the modeling and scene animation capabilities that Maya/C4D/3dsMax/Blender has, though they are improving them...Houdini is more (if not all) about VFX (applied to your model and/or scene), so it's really a separate tool entirely, and I wouldn't "put it down" (!) if you are (very) interested in VFX.
      Personally, I'm a long time fan of Maya (not so much Autodesk, but their platform), and it was the first 3D animation program I learned, and modeling/animating in it is very rewarding (also, I should mention that I don't do commercial work anymore, so the "speed" of creating models in a platform like C4D doesn't matter to me, though I know commercial industry peeps love it precisely because it's fast at comping, especially on the MoGraph side)...
      Anyway, if you still have student status, pick up either Maya, 3dsMax, or C4D for free while you can and learn one of them while learning Houdini! Of course, Blender is great as well, but if you are wanting to work at a medium-to-large studio or VFX shop, Maya and/or 3dsMax is the way to go, with C4D rounding out for "third place", IMHO.
      Smaller shops and individual peeps are more and more moving to Blender it seems, largely because of cost, but at bigger shops (especially ones with render farms and networked workstations) they still need the enterprise-level support and capabilities that Autodesk, Maxon, SideFX, etc, can provide, so those pipelines are where it's at, and which Blender simply can't compete with at this time (or likely into the conceivable future)

  • @balfua
    @balfua 2 ปีที่แล้ว +2

    To be honest, my takeaway from this video is stick to Blender, lol.

  • @GyanPrakash
    @GyanPrakash 2 ปีที่แล้ว +4

    Blender is the door to the world of 3D Graphics, it's where you can make your dream world, and the only limit is your imagination.
    It's that first step you take toward your incredible journey 🤗

  • @blindshellvideos
    @blindshellvideos 2 ปีที่แล้ว +3

    your opinion is wrong. i never used c43d and its because it is a bad software because look at the name it has numbers in it? why you might ask good question . so blender does not have any numbers in it also it is free so its cheaper than the c34d it cost like 50000 euro for on year so its bad software price. even when you use cracked software its expensive because you can still buy the licenses its so bad.
    functionality: blender can do everything 3sd34d can do but its way more difficult to do so its better in blender because you learn more and your brian improvvemenets.
    the only thing c3d4 can do better is making stuff that it is more capable of better than blender so thats a plus but tbh if blender patch come and make it better than its over.
    i am mainly a paint artist btw

    •  2 ปีที่แล้ว +12

      What did i just read

  • @RaffoVFX
    @RaffoVFX 2 ปีที่แล้ว

    when I opened the video, for 2-3 minutes I was convinced to be watching a 3d head with some facial motion capture on it

  • @MoonieGlare
    @MoonieGlare 2 ปีที่แล้ว +1

    I've been using Cinema 4D for 4 years and my overall experience with it is that it is really useful at making good renders and pretty much composing in the software is really easy. But at a cost of how DIFFICULT it is to model, rig and texture. I used to download alot of plugins for so it would be easier to model and stuff but things like needing to apply all modifiers in an specific order and making sure that you need to do it on a specific way was just too stressing for me. Not only that, when I tried to get into working with doing UVs and making textures they didn't even work properly! They somehow always got their UVs messed up and it was a paint working on it. That might be most of my fault there but still. Blender is a much friendlier way to model and not only that, is that is really friendly to people like me that are looking for modelling complex characters and want to add as most detail as posible. Not only that is friendlier with the user but with other programs. If you try to export a .fbx from C4D to Blender you will see that most of the times is messed up and it barely works properly.

  • @PeterRobieArt
    @PeterRobieArt ปีที่แล้ว

    You hit on the biggest thing "Use the tool that works for you." I think that's where a lot of people get stuck is they become tied to one software package. I was told once "We don't care what software you used. We care if you got the end result you wanted."

  • @jollycheese5382
    @jollycheese5382 2 ปีที่แล้ว +5

    I used to solely use blender, but now I mainly use Houdini for simulations and 3D motion graphics. The quality of Houdini simulations and their procedural nature makes my life so much easier. The only thing that sucks about Houdini is the fact that modeling workflow is a pain which is why I still use blender.

    • @alexmajewski9235
      @alexmajewski9235 2 ปีที่แล้ว +1

      Same. Seeing how Houdini tackled various workflows opened my eyes to Blender's flaws and missing functionality. Now I use Houdini for everything, including modelling.

    • @TheLizardKing752
      @TheLizardKing752 2 ปีที่แล้ว +1

      @@alexmajewski9235 I'll occasionally rough something out in Houdini and then use Blender for it's sculpting tools and bring it back to Houdini. Blender's sim tools are nice if you're trying to create the specific thing the tool was intended for, e.g. cloth for a flag that's flapping in the wind. But if you're trying to think bigger it really starts to show it's limitations and Houdini really starts to shine.

    • @kudjo24
      @kudjo24 2 ปีที่แล้ว

      Talking the real shit over here, very true. Theres a giant Blender / C4D squabble and meanwhile Houdini / Unreal are the future of 3D pipelines. If Blender nails down a true real time renderer then it'll stick around, but 10 years from now, clients and corporations are looking to nuke rendering cost to $0 on their sheets, so something to think about.

    • @TheLizardKing752
      @TheLizardKing752 2 ปีที่แล้ว

      @@kudjo24 Procedural workflows are definitely the future, they also reduce development time/cost drastically. The way both Houdini and UE5 are engineered is also extremely forward-thinking. With Houdini, new features can be incorporated into their nodes workflow in a way that doesn't clutter up the main UI, whereas with a lot of other software I've used, Especially Adobe products but also with Blender, new features feel tacked on, with a ballooning of UI buttons, menus and panels over time. A lot of people laud Blender for having vast numbers of people participating in it's development, which is great, but it suffers from too many cooks syndrome. There's a huge benefit to having a smaller team with a cohesive vision for how the software evolves. I don't want to sound like I'm on a high horse, but a lot of people get into Blender and have this weird allegiance to it, which is fine, but they'll say things about doing particle or fluid sims in Blender like it's equivalent to Houdini's sims and it's like, oh, my sweet summer child... you just don't understand.

    • @jbdh6510
      @jbdh6510 8 หลายเดือนก่อน

      Which render engine do you use in Houdini?

  • @vuk8550
    @vuk8550 ปีที่แล้ว +1

    I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, simulation zone, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc. Future is bright for Blender!

  • @MicDoesThings
    @MicDoesThings 2 ปีที่แล้ว

    I switched... never going back and I have used Cinema 4D for over 15 years in production

  • @sebastianmurra
    @sebastianmurra 2 ปีที่แล้ว +3

    Moved to blender from c4d. One of the best decisions in my 3d career. I miss though, the ease of use of some mograph stuff and also specific things like a single spline wrap for multiple objects. Thats just details, everything else has been advantages and faster workflow.

    • @SupSupa10
      @SupSupa10 ปีที่แล้ว +1

      With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, when I find out the secret power inside C4D, and how it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!

  • @Zakky_07
    @Zakky_07 ปีที่แล้ว

    To all the 3DCG professionals in the comments section, I would appreciate your answers to my question! As a beginner planning to learn 3DCG as a side job, I'm wondering whether I should choose Cinema 4D or Blender as my software. The types of projects I'd like to create include product commercials similar to Apple ads and animations where objects move in sync with music. Excluding budgetary concerns, I'd be grateful if you could provide specific advice on which software would be better for me to learn.

    • @jonnybail_2
      @jonnybail_2 ปีที่แล้ว +1

      Sounds like you are into Motion Graphics. So I'd say choose Cinema 4D. All Motion Graphics studios I've worked for so far use it.

  • @rodolfoxavierneto6667
    @rodolfoxavierneto6667 2 ปีที่แล้ว +2

    The good thing about doing things on your own is that although things can get messy, when you really understand what you're doing you're in complete control. You won't need to wait for the devs to develop a button for you to press... even more Devs who rarely listen to their customers (see the forum for big programs like C4D and Maya)

    • @jenkem4464
      @jenkem4464 2 ปีที่แล้ว +1

      Yeah Maya is hot garbage. Thing hardly works out of the box.

    • @GooDogProductions
      @GooDogProductions ปีที่แล้ว

      You read my mind here! I was dumped by Keyshot after needing support for a purchased $400 version KS to ZBrush bridge. Of course, they encouraged me to buy an $800 (discount version) of KS, and that was not worth it for me. So I was pushed into Blender. But that was the best thing that ever happened to me. I dug deep into the vast world of Blender and the nodes. My jewelry renders improved dramatically. As in KS, I didn't venture too far because the presets look stunning, so we get lazy.

  • @GillMestari
    @GillMestari 2 ปีที่แล้ว +7

    I believe you have to use whatever works for you.
    I swapped to Blender and I left Both Mac Os and Windows environment for Linux.
    It just works for me, it gets the job done and I don't mint to ask for things in the community because I've done that for ages with Cinema 4D since version 8.
    In blender I've got everything I need and if I need to pay for an add-on it wont cost me a fortune like all the Cinema 4D plugins I've bought through the years.

  • @xanzuls
    @xanzuls 2 ปีที่แล้ว +1

    Blender isn't intuitive? Is that why C4D copied Blender's UI and icons in the new version? You are comparing it from a motion graphics perspective where most 3D artists aren't gonna agree with you. The logic you're trying to make doesn't make a whole lot of sense when you compare Blender's usability with Houdini or Maya or even Zbrush. Those are far more complicated to use but still are industry standard. Ease of use isn't the only factor to consider when you are a pro, flexibility is more important.

  • @offthecufff
    @offthecufff ปีที่แล้ว

    i do agree that blender is not as user friendly as other softwares and you may need a tutorial to figure something out but you can make really great looking projects really quickly once you get the hang out of it! and if you just grab an add on either free or paid it will change your experience drastically. certain add ons ae literally one click and you have whole animated crowds. or one click and you have cars or amazing realistic materials that just get applied with a click of a button and there's so many work arounds you can do to accomplish a single task that would make it like not everyone has the same result when doing a similar project because you may have gone a different direction. but at the end of the day, blender and C4D are just tools to get something done. and it's about how you use those tools to your advantage. i like how easy it is to integrate C4D into after effects it's literally like pretty much automatically linked and you can composite so easily but blender has so many great tools that make it so fun to work with. and i also feel like the C4D community truly isn't as nice. they arent as helpful. it's HARD to find tutorials of things. people seem tight lipped about it. octane render was like impossible to install lmfao like there's so many issues but it's all about what your preference is! both can get great results!

    • @offthecufff
      @offthecufff ปีที่แล้ว

      i also like that blender is free. i think thats HUGE. more companies need to adopt this model. da vinci resolve is there too! we need more companies to create great free options or else everyone will be switching over to these competitors that do and adobe and others will be left in the dust unfortunately

  • @theloniuspoon
    @theloniuspoon 6 หลายเดือนก่อน

    I started using Blender, honestly I think this is all very project dependent. I wanted to use Blender cuz of the plugins but after having to deal with adjusting to their interface I concluded it's just less time consuming if I do this myself in Cinema 4d

  • @ThatElfNerd
    @ThatElfNerd 2 ปีที่แล้ว

    I think the issue of what keeps me from getting software like Cinema 4D is specifically pricing. I don't like subscriptionware, and the perpetual license isn't worth it because after some time, the newer version will have features that the old version doesn't, and then you'll have to pay for a new license.
    As someone fresh out of college and with no stable income, there's no way the price would ever be worth it, even if it is more user-friendly. Even if it takes more time, Blender's always going to be available, and I never have to pay for updates. But I also think what helps make that decision for me is that my teachers didn't make Cinema4D, nor 3DS Max, nor Maya the main tool to teach us 3D in. We started with Blender, so we already have that familiarity, which makes trying to sell the other products that much harder. So I get not wanting to make the shift, because at the end of the day, you're more familiar with one product than another. But in my case as a beginner, who used Blender more, Cinema4D's the harder sell for me.

  • @NytroDesigns
    @NytroDesigns 2 ปีที่แล้ว +1

    I like this attitude, not having to choose only one thing. I know 3DS Max, more or less. I'm not amazing with it, but I know enough at least. And then I moved to Blender cause I was using student licenses over and over, and they changed how those work so off to Blender I went. I'm glad I learned how, I was using ZModeler 1x, but goddamn. Low poly models, and the most tedious UV mapping ever.

  • @vaporama_vision
    @vaporama_vision 11 หลายเดือนก่อน

    I started with Blender a year ago pretty much by accident, just to make quick vaporwave aesthetics. Now this is has become my profession 🥰

  • @trardac
    @trardac 2 ปีที่แล้ว +1

    You shouldn't switch to blender because you should start with blender

  • @ca19788
    @ca19788 ปีที่แล้ว

    the one thing i disagree with about cinema 4ed is the help documentation, half the pages just show as 404 not found, which considering how expensive the software has become it is unacceptable, in my opinion

  • @yorivisuals
    @yorivisuals 2 ปีที่แล้ว +9

    Salam alaykum. Subbed a week ago because of the HUD tutorials (and we share the same name :D) and really enjoying the high quality video's you are putting out. As far as this video I think most people use Blender because it is free, they stick to it and find out that most of the extra power C4D offers is not needed for what they want to achieve. It is the same reason why Blender is getting popular under the sculpters. Simply because the Zbrush limits far exceeds what an average to most sculptors need. It is cool to have be able to sculpt on a 50m polygon mesh, but those are either very high detailed or big models. I think unless you are doing something very niche related that one software excels at very well, blender offers most of the bases to average for free.
    Another reason I think Blender is getting popular is that its open source. If you want to change or add anything to the software itself, that option is available. You do need to learn Python for it, but you can compile scripts/addons to speed your workflow with some basic knowledge of python. You don't have to rely on addons or any other 3rd party software to fix an option that is already there or add a function to the software. That does mean you have to learn it yourself, but it also means you have the freedom to do as you like. The knowledge is in 99% of the cases free to find on youtube or the different forums online.
    Lastly it feels like most of the paid software's have some kind of deal going on with each other to stay and exceed in their own lane. This way a company has to basically buy nearly all of them for an "efficient" workflow. Zbrush excels at sculpting, substance package for texturing, houdini for simulation etc etc. Blender tries to do all of these things as best as they can and it tries to become better at al those things with each update. Nearly every update fixes or adds something to each function. Con is that you have more updates.
    Al in al like you said, it is mostly a user preference. All these software's do most of the things you need, in most cases it is just a matter of doing research on how to do it. However I think Blender for now exceeds most of them because of the simple fact of price in these times where people have it even worse than before as far as money goes.

  • @khj5582
    @khj5582 2 ปีที่แล้ว +2

    Clickbait title which had nothing to do with the video.

  • @yiiarts6641
    @yiiarts6641 2 ปีที่แล้ว +1

    if you would give me the money Then I would access C4D. But even so, I would stick with Blender. And if Blender were to be paid for, I would be paying for it

  • @TimeIsMine93
    @TimeIsMine93 2 ปีที่แล้ว +1

    Nodes in all forms could be year course for anyone who’s ALREADY acquainted with modeling and sculpting. But once you learn nodes really well, it feels really off not having that level of control. A $1000 dollars a year for licenses for an independent artist is a scary thing. For a corp though, filling a room with the software and having a great support system for the employees makes sense. I think going from C4D and adding blender is a bit less painful than making the leap to C4D when you’ve been using a powerful free software

    • @kudjo24
      @kudjo24 2 ปีที่แล้ว

      That's the main thing, Blender amateurs and freelancers overlook the more operational aspect Maxon allows on a business level. Albeit Maxon's recent Redshift acquisition has made it way more buggy than it has been in the past, so if they don't figure that out it WILL start to affect their corporate base, hence artists will continue to switch away from C4D much more than they currently are.

  • @WolfofBelgium
    @WolfofBelgium 2 ปีที่แล้ว +1

    I tried c4d a while ago, but when I learned after paying extra for the renderer, the plugins are super expensive, so I got a full refund.
    Sticking with blender !

  • @kevinbillington9773
    @kevinbillington9773 2 ปีที่แล้ว

    What about 3D Coat.

  • @444haluk
    @444haluk 2 ปีที่แล้ว

    Wait 2 weeks, they will be a feature then

  • @shiharadilshan4058
    @shiharadilshan4058 2 ปีที่แล้ว +3

    This is very important perspective which people need to understand and no one is talking about. At the end of the day its all about the final result and satisfaction. Great videos keep it up🥳

  • @nagatoRL
    @nagatoRL 2 ปีที่แล้ว +3

    This guy is really scared of procedural workflow and must hate nodes. I hope he gets to know the advantage of them somehow.

  • @MrBiswas123
    @MrBiswas123 2 ปีที่แล้ว +2

    Absolutely agree .In cinema 4d you can start rendering scenes within minutes

    • @Braxton1981
      @Braxton1981 ปีที่แล้ว

      That's how *all software* is supposed to be: friendly, and the more friendly, the better. A software that is not user friendly, loses its whole point of existing: the harder to use, the more lost it is. It seems like some people don't understand that. Softwares are not supposed to be difficult to use, but to make things easier to do.

    • @hasindukumara5358
      @hasindukumara5358 9 หลายเดือนก่อน

      So in blender too.

  • @thenout
    @thenout 2 ปีที่แล้ว +2

    Yeah man, i found Blender's learning curve not a curve but a brick wall. But you'll get around to it - after a loooot of consulting and research. But the community's got your back. It used to bum me out big time that in _every_ tutorial they mention the Node Wrangler. I was luck "d'uh, we get it by now!" but now I understand why it's so important to get the message out. Still don't get why it's not just ON by default. D'uh!

  • @dzk973
    @dzk973 หลายเดือนก่อน +1

    yeah, i got to admit, blender's learning curve is kinda weird, BUT still for a FREE software, cant complain much.

  • @videopro__
    @videopro__ ปีที่แล้ว

    I hate that I have to create geo-nodes just to scale stuffs down

  • @41X14Dhana
    @41X14Dhana 2 ปีที่แล้ว +3

    Thanks for the video...I love how you actually address the topic on monopoly and as an artist I think all artists should be dynamic in their craft and learn multiple tools rather than sticking to one.

    • @GaryParris
      @GaryParris 2 ปีที่แล้ว

      You can decide to learn one free tool; than pay as an artist for many tools you would need to spend time also learning, there is nothing wrong with learning one tool to create everything you want to, that can bring you joy or save money, the artist can be free with many tools, but as an artist you can also learn and stick to one tool that's free that you know and create anyway. Artists are often the least well paid people, so paying for things you can do for free can free up your mind and concentrate on the art.

  • @Taz_Olson
    @Taz_Olson ปีที่แล้ว

    It's kind of strange how as a Blender user who recently has occasionally had to start using C4D for certain things, I really HATE so much about the user interface of it compared to Blender. I think it's more about what you are used to rather than one actually being more user friendly

  • @ShallotHare
    @ShallotHare 2 ปีที่แล้ว

    My first 3D software I actually had used was Autodesk 3DS Max, but that's mostly due to it being a necessity for my college course. I had actually moved to Blender and mastered that better for several reasons, I don't have to pay $150 a month, It's easier to change around the mesh inside modifying it to your heart's content, while with 3DS Max you have to manually go outside and adjust the settings of your mesh which is a huge time waster, and in my personal opinion, the colors rendered using 3DS Max's default render engines are pretty outdated. Blender's colors are more accurate and less saturated to fit my vision of what I'm trying to go for. While I understand it's a hassle asking the community, watching the right tutorials can really come a long way.

  • @JohnnyThund3r
    @JohnnyThund3r 5 หลายเดือนก่อน

    I started with 3ds Max but quickly decided to switch to Blender because I'm a bit of an Open Source zealot and still believe open source will inevitably replace all proprietary software. Consider that anyone can make a better version of Blender and use Blender's source code to do so... this, to me, makes Blender infinity more valuable then any other major 3d Application because by learning Blender and it's source code I'm not limiting myself to just Blender. However I do think giving up on proprietary software hurt me a bit... not so much with Blender but Gimp is still lacking and I've never been able to be as proficient in Gimp as I was in Photoshop, still I don't regret my decision. Blender is amazing and the fact we keep comparing it to Maya of c4d is a testament to how far the software has come.

  • @Ciprian-Amarandei
    @Ciprian-Amarandei ปีที่แล้ว

    The old school mentality of living in denial when a competitor appears. People in general are reticent on change, especially blind ones

  • @raxlyy6416
    @raxlyy6416 2 ปีที่แล้ว

    I work at Moving Picture Company and we use Blender here as well alongside Maya. Entering the future boys!

  • @zachhall5061
    @zachhall5061 11 หลายเดือนก่อน

    I ended up switching to Blender about 8 years ago from c4d. Had push back but I kept pushing. Now im a wizard.