Five Topology Tips Every 3D Artist Should Know

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 730

  • @DECODEDVFX
    @DECODEDVFX  4 หลายเดือนก่อน +4

    If you enjoyed this video, you should check out my course, the Essential Topology Guide. Use the code Big20 to get 20% off at Gumroad -
    decoded.gumroad.com/l/ESSENTIALTOPO

  • @FunkyMind
    @FunkyMind ปีที่แล้ว +1095

    hey I'm a blender enthousiast and got a suggestion for you. You could enable the "screencast key" addon to display the keys you press while recording your blender sessions. It can help too. Thanks for these tips.

    • @sven8866
      @sven8866 ปีที่แล้ว +27

      Just wanted to write this, and just checked comments if anyone has already suggested this and there you were.

    • @LeneChibi
      @LeneChibi ปีที่แล้ว +19

      this would be so helpful! I'm not a native English speaker and sometimes it's hard to be sure what he just said/meant without any written help

    • @levidavidmurray
      @levidavidmurray ปีที่แล้ว

      Where did your avatar come from? I remember seeing these exact style of generated cartoon avatars all over Yahoo Answers in the mid-to-late 2000s. This question has popped into my head multiple times over the past few months so now I've just gotta know.

    • @Hiiragi1313
      @Hiiragi1313 ปีที่แล้ว +1

      ​@@levidavidmurray FaceQ or something like that... Or just srarch face avatar maker cartoon or somethin

    • @bookle5829
      @bookle5829 ปีที่แล้ว +1

      ​@DarkXSeries7 blender fan sounds weak

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 ปีที่แล้ว +655

    Yes, please, more videos on basic topology. You are a very good teacher. I failed to learn basics like this when I first started out in Blender. Every beginner should master basic topology & tools before developing habits based on poorly learned basics. It is so much harder to unlearn than it is to learn properly the first time. When I first discovered Blender I jumped into ambitious projects, without mastering basic concepts. This slowed my learning process immensely. Now I am having to go back to the beginning and start over, so I really appreciate your focus on the basics.

    • @zackakai5173
      @zackakai5173 ปีที่แล้ว +9

      Don't feel too bad about it, the Blender community is just bad about teaching certain basic things like topology. I chalk the main culprit up to the subsurf modifier. To a newbie who doesn't know anything about topology, the subsurf modifier simultaneously encourages them to use overly-simplistic shapes (which means they don't learn best practices for adding complex topology), while also making the actual topology of the object far more complex, while *also* being reliant on good underlying topology to work correctly. And unfortunately, a LOT of Blender tutorials aimed at beginners just train said beginners to throw a subsurf on damn near everything.
      That's why I tell people who are just starting out to avoid using the subsurf entirely. When I started out with Blender like fifteen years ago, I fell into the same trap. Then a few years later I went off to university and learned Maya, which forced me to learn good topology. I switched back to Blender a year or two ago now, and I barely ever use the subsurf modifier for anything.

    • @chuctanundaspiderbone5407
      @chuctanundaspiderbone5407 ปีที่แล้ว +1

      @@zackakai5173 This sounds a lot like my experience. I am in the process of starting over with some of my old unfinished projects that I dropped due to learning roadblocks, most of which were stymied by overuse of the subsurf modifier, which made my scenes unwieldy.
      Starting over with good topology means I can, in the long run, work faster and have better looking models, because unwrapping & texturing become much easier & the scene is just much more efficient with a bazillion fewer vertices.

    • @N1kou
      @N1kou ปีที่แล้ว

      Hey bro, can i ask u something? how did he make the top of that form got straight in 7:10??

    • @Rune_AD
      @Rune_AD ปีที่แล้ว

      This is so true. I started out a month ago and even though it's been going steady, it wasn't before I looked up stuff like this I really started realizing how to make solid shapes that doesn't need constant re-fixing. Great channel this!

    • @dOpNePe
      @dOpNePe ปีที่แล้ว +3

      Now that you have experience, could you recommend basic concepts that I should study? I'm starting and that's happening to me

  • @VideoMan0904
    @VideoMan0904 ปีที่แล้ว +31

    That radial modeling blew my mind. omg that is life changing.

  • @AsbestosSoup
    @AsbestosSoup ปีที่แล้ว +16

    Its amazing how advanced artists just model complex things smartly in 20 seconds while I spend a whole afternoon. Really valuable vid :)

  • @yevheniiao.2439
    @yevheniiao.2439 ปีที่แล้ว +3

    The radial modelling trick saved my sanity. Thank you a lot!

    • @vivekjha9597
      @vivekjha9597 6 หลายเดือนก่อน

      we were on the same page, now we are on the same page

  • @tormxnta
    @tormxnta ปีที่แล้ว +46

    This is so refreshing. I only learned Maya in school but now that my student license expired a while back i’ve been trying to get into blender. These videos are a huge help.

    • @DinosourousRexx
      @DinosourousRexx ปีที่แล้ว +1

      Same here!

    • @ivensauro
      @ivensauro ปีที่แล้ว +1

      How are these topology things on Maya?

    • @kdee1428
      @kdee1428 ปีที่แล้ว +6

      ​@@ivensaurothe technique is the same.... We just do it with different keyboard strokes else everything is the same

  • @andallicansayis
    @andallicansayis ปีที่แล้ว +211

    that last cylinder should be added as a standard mesh in blender, it’s amazing!

    • @markzaikov456
      @markzaikov456 ปีที่แล้ว +13

      Default cylinder should be like that

    • @Edward-Not-Elric
      @Edward-Not-Elric ปีที่แล้ว +3

      ​@@markzaikov456 No, he means with the top face being inset and having a grid fill center.

    • @markzaikov456
      @markzaikov456 ปีที่แล้ว +24

      @@Edward-Not-Elric No no, I meant the default cylinder SHOULD be the better version. Like the round cube rather than the default sphere.

    • @Edward-Not-Elric
      @Edward-Not-Elric ปีที่แล้ว +5

      ​@Mark Zaikov OH. That makes sense haha

    • @TacticsTechniquesandProcedures
      @TacticsTechniquesandProcedures ปีที่แล้ว +10

      If I see a shape a lot I just keep an organized library for reuse.

  • @matejivi
    @matejivi ปีที่แล้ว +7

    The radial modeling method is awesome! Thanks.

  • @xenofalcon
    @xenofalcon ปีที่แล้ว +76

    I've been on a quest to learn good topology techniques, and you release this gem of a video. Thank you so much.

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว +8

      You're very welcome!

  • @Imar13
    @Imar13 ปีที่แล้ว +14

    The timing of this video comes great, thank you very much this will be very helpful for my school project

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว +1

      You're very welcome!

  • @nmcrobie
    @nmcrobie ปีที่แล้ว +16

    This is just brilliant, I am always amazed how easy it is to resolve those annoying issues I hit so often - thank you

  • @Jonah_Anthony
    @Jonah_Anthony ปีที่แล้ว +3

    The tip at 8:50 blew my mind bro. I have learned so much from your videos

  • @ViniSocramSaint
    @ViniSocramSaint ปีที่แล้ว +5

    Glad to see creases getting some love ^_^. They save me constantly, being able to make crisp edges on smoothed out meshes like a cartoony face, varying the creasing along an edge like a car body with side ridges that end nowhere, or just rounded edges on hard surfacing like in a cellphone. And meshes ALWAYS end up so much lighter, because there are no extra faces

    • @Bee-KL
      @Bee-KL ปีที่แล้ว +4

      In General, I agree. But that only applies if you are a hobbyist. You will not get away with that if you want to work in the industry or try to sell your modells. Nice looking and/or leightweight topology is not the same as good topology. The latter is more work, but you do not get around it if you want to make money with 3d. Creases are a no-go in the industry.

    • @ViniSocramSaint
      @ViniSocramSaint ปีที่แล้ว

      @@Bee-KL Great explanation, gonna take the advice to heart. Was wondering tho if using creases to control a subdivision modifier, then applying the modifier would lead to a industry-level model? After the mod is applied, the faces become quads and the edge flow seems just as good as the industry-standard of adding loops.
      I constantly make models with subdiv mod without caring about n-gons, some models can have 12, 56-faced polygons, countless breaks in flow and edge flows that end in tris, then I apply the subdivision and the edge flow comes out perfect. Then just triangulate faces and it's ready for a videogame or character animation

    • @Bee-KL
      @Bee-KL ปีที่แล้ว +4

      @@ViniSocramSaint
      I don't use creases, at all. So I have no clue what happens when you apply the subd mod and then set the creases back to 0. If the shape is kept when you do that, and as long as you clean up the object so you don't have really unnecessary faces caused by the subd, then yes, I would say that model will be production ready. But there are better methods to achieve that.
      My advice is learning to do clean topology without creases and only go with them for personal projects.
      I don't do videos here on YT, but maybe search for the YT channel named MLT Studios. Malte has a video with 7 topology tips on that channel. Some are very similar to the tips you find here in the video from Decoded, some are different and IMHO a better solution, like beveling the edge you want to have sharp instead of creasing it. That is not always that easy, but learning to do clean bevels is not science, just practice, learning from mistakes, and practice more with avoiding the mistakes.
      I use ngons really often, especially in flat areas where the object is not deformed during an animation. I see no problem in that, and when it comes to animation or export to any other app: as long as the ngons are dissolved if needed (and in that case manuelly converted to clean topology) no problem at all. We use ngons - and tris as well - e.g. to redirect polygon-loops or stop them.
      But with a ngon that has so many vertices like you mentioned, if you just dissolve them by using a subd mod you will most likely never get those loops you would need in other production stages, like animation. At least not in a more complex mesh. If you want to use the subd mod, clean up the ngons manually before you do that and make sure you get the loops you will need.
      When it comes to triangulating the quads of a more complex mesh: at least by just auto-triangulating the quads you will not get far in the industry. Often (talking about more complex meshes again) you can't select needed edge-loops anymore after just selecting all faces and then triangulate.
      We triangulate as well if needed, depending on the target software, and if the asset will not be animated.
      And yes, sometimes it is really tempting to select all faces and just hit ctrl+T to convert everything to tris. But that is something you only should do if you are 200% sure that you will never need any face-loops in that region again. And we rarely know when it comes to client work.
      In general we don't know and then it goes like this: select a face-loop (often more loops, depending on the asset), hit ctrl+t. select the next loop/region, ctrl+t again. Repeat, repeat. It is boring and monotonous work, but on a lot of models the only way to keep edge loops so you can later select 2 loops, then select the inner region between them and hit Alt+J. That quickly gets you the quads back, if you need them again.
      Personally, I don't know any character animator who would take a triangulated mesh to animate it. The ones I do work with, always want quads in clean loops in those regions that will be animated. I have never worked in a game studio but I can't imagine it is very different compared to the projects we do (mostly ads and stuff for TV Shows). So I can only guess when you triangulate any mesh that needs to be animated for the game and send that to the animator, he might send it right back to you after informing the CD about it, with an order to do it properly. And that might be the last job you ever do for that studio ;-)
      IMO learning those skills on more simple meshes (where you probably wouldn't even need them), gets you started, and you can test different methods. And that gets you in a good habit, so later working on more complex meshes, it will not throw you of your path. Be patient with yourself, and if something goes wrong don't give up. Don't throw away those meshes you messed up either. Keep them and store them in a special folder. Try the same stuff again with some other steps or methods (maybe rewatch the topology videos), and after you made it through, save a copy of your success mesh in that special folder as well. Later you can come back and have a look at your achievements, but it also is a good practice if you make a mistake on a different project, to just have a look at the former mistakes and the solution you came up with for the older project.
      I have been working in the industry since 1994, and I still always have that folder which I have named "Mistakes". It doesn't happen often anymore after all those years, but sometimes I still mess up and have no problem to admit that.

    • @ViniSocramSaint
      @ViniSocramSaint ปีที่แล้ว

      @@Bee-KL WOW! Wasn't expecting a crash course this good for free. Love the motivational bit. Much thanks . I am definitely watching videos and reading about all types of techniques and technologies - have been reading articles and revisiting math books about how to manipulate vectors to make infinite repetitions or custom textures lately, who knew trigonometry would ever be useful :P
      Anyways, gonna consider making that "Mistakes Folder". Already have something of an archive of old projects on external drives, but properly keeping track of our evolution seems awesome, I'd call it "Trophy Room" ^_^
      Thanks again, those tips are GOLD! hope the best for you

  • @TheJunipera
    @TheJunipera ปีที่แล้ว +32

    For me as a beginner your first video was eye opening, and this is just as informative, straight to the point and I feel I've learned useful tips that I'll use 100%. Thanks for making this!

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว +1

      No problem. Thank you for watching.

  • @LeneChibi
    @LeneChibi ปีที่แล้ว +1

    That helped so much! My mind was blown a few times :D I've only worked with Blender a couple of weeks now but no tutorial I followed mentioned any of these tips! I ended up with multiple details that really bugged me (like pinched edges or deformed smoothed surfaces). Thank you so much!

  • @Jack_Wolfe
    @Jack_Wolfe ปีที่แล้ว +1

    12:20 WOA! Mind blowing, that fixes so many of my mesh issues with just that one tip.

  • @frozthound
    @frozthound ปีที่แล้ว +5

    After years using Blender, tips like this always slap me to the ground. I mean, like, there are always new things to learn. Thank you for the lesson mate.

  • @the_devil_1230
    @the_devil_1230 ปีที่แล้ว +1

    I remember watching that video, While every tutorial was about making things asap with no regards of topology that video really made me think about mesh and topology first.

  • @gearavien2784
    @gearavien2784 2 หลายเดือนก่อน +1

    you've thought me more things in this video than my collage professor, thankyou for the high quality vid! It really helped me make my performance task!!

  • @bruhidk3341
    @bruhidk3341 3 หลายเดือนก่อน +1

    yes pls more topology, i think its such an important and overlooked topic when it comes to modeling in blender

  • @digitalgenre
    @digitalgenre ปีที่แล้ว +1

    the last two blew my mind! i can't believe i went so long without knowing! glad i found this vid

  • @kotface3919
    @kotface3919 ปีที่แล้ว

    I knew nothing about creasing before watching this videos. But now, i'm amazed by this function! It gives so many options and makes many things easier!

  • @bradandsarahibbard1831
    @bradandsarahibbard1831 หลายเดือนก่อน

    Dude thank you so much. I've been trying to get a grasp on topology for like a week. Just trying to figure out the best ways to do this or that and you hit the nail on the head for me!

  • @Faux_Locke
    @Faux_Locke 6 หลายเดือนก่อน +1

    That final tip was just what I needed! It's so much better than merging at the center

  • @stacklysm
    @stacklysm ปีที่แล้ว +11

    The last cylinder should be a base mesh in Blender, it's so clean! Very good tutorial, I'll be trying to implement these tips in my learning sessions

  • @bluematter435
    @bluematter435 ปีที่แล้ว

    the ways youre showing are so much easier and straightforward.
    not only are they easier to do than the alternatives but they are also more versitle and result in cleaner outcomes.
    thank you for making these vids man,
    they are really good and informative,
    i hope you have a lovely day

  • @SuperLongfield
    @SuperLongfield ปีที่แล้ว +1

    This video is a gold and I should have taken a selfie of my face when you explained the radial modelling. Thanks for sharing!

  • @wouwou9146
    @wouwou9146 ปีที่แล้ว

    Have had 3D-modeling as a hobby since 2017 and learned so much from this video even today. All you did was new to me. This speeds up my work. Thanks!

  • @javadahmadi
    @javadahmadi ปีที่แล้ว +2

    One of the best Blender topology videos

  • @NwoRun
    @NwoRun ปีที่แล้ว +1

    If not too much hassle, yes we want more of this. Thanks

  • @ozutoru3503
    @ozutoru3503 ปีที่แล้ว

    you just teach 3 hours of training video in 13min video! this is what we need thank you!!

  • @harithsami843
    @harithsami843 ปีที่แล้ว +2

    The radial modelling is a great time saver! Will using lots. 👌

  • @knightofbrokenglass9237
    @knightofbrokenglass9237 ปีที่แล้ว

    Wow! Thank You! I modeled all of Mont Saint Michel in France - now I need to tighten it up. Thanks again!

  • @DawnBriarDev
    @DawnBriarDev ปีที่แล้ว +5

    What I learned from this video:
    Double tap G is the hotkey to slide vertices.
    Worth 13 minutes just for that. It'll save me 13 minutes five times a day...

  • @Dimplesapplepie
    @Dimplesapplepie ปีที่แล้ว

    Gosh I learned much on that video on problems I got for years and years. Like the first tip with the extrude

  • @infuriatinghealer
    @infuriatinghealer ปีที่แล้ว +1

    Last 2 tips were gold! as someone who like to make weapon models and work with round and cylinder shapes, I will be forever thankful for what you tought me here! Thanks.

  • @bigboss9150
    @bigboss9150 ปีที่แล้ว +8

    Can't get enough topology videos. Thanks for sharing

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว

      Glad you like them!

  • @Geospasmic
    @Geospasmic ปีที่แล้ว +1

    I've had this on my list for a bit, wish Id watched it much sooner!

  • @PedroPascoaPedro
    @PedroPascoaPedro ปีที่แล้ว +1

    Thank you. These are really good habits and the earlier you start applying them, the more lifesaving they can be on the long run

  • @danimal519
    @danimal519 5 หลายเดือนก่อน

    holy crap i thought i was getting pretty proficient with blender, but even the shortcuts and basic functions you used here blew my mind.... wow if i can learn these basics all of my work is going to get sooooo much easier, cleaner, and faster. Thanks man, time to subscribe and go scour your backlog and level up

  • @divx5372
    @divx5372 ปีที่แล้ว

    That wee tip with how to create quads at the top of the cylinder was cool!

  • @PoliciaCaro
    @PoliciaCaro ปีที่แล้ว +1

    that t joint with the cylinders was absolutely fantastic, subbed just for that haha

  • @santabeats5650
    @santabeats5650 ปีที่แล้ว

    This might be the most helpful video I've ever seen on youtube.

  • @Pumpkinwaffle
    @Pumpkinwaffle ปีที่แล้ว +1

    Some very sound advice! Learnt a few tricks, tank you. Topology and simplifying/improving workflows is very precious.

  • @ShieldSniper
    @ShieldSniper ปีที่แล้ว +1

    The Radial modeling tip opened my third eye, thank you!!!

  • @dmans7707
    @dmans7707 ปีที่แล้ว +6

    Even after 14 years of experience with 3D modeling, it's always nice to remind myself of some of the basics. Thanks for the video!

    • @Kholaslittlespot1
      @Kholaslittlespot1 ปีที่แล้ว +1

      Badass... Wish I'd started earlier.
      What programs did you start working with?

    • @dmans7707
      @dmans7707 ปีที่แล้ว +1

      @@Kholaslittlespot1 Started with SketchUp, then branched out to 3DS Max and Maya. Although I still use SketchUp to this day; it's a simple way to zone out and relax, I guess.

    • @Kholaslittlespot1
      @Kholaslittlespot1 ปีที่แล้ว +1

      @@dmans7707 exactly that! Just sitting and modelling crap is my therapy.

  • @miturtow
    @miturtow ปีที่แล้ว

    About the two cylinders in a t-shape - the first method was a thing that I would never even think of :D
    It was the boolean modifier that immediately sprung into my mind.

  • @anjonde4086
    @anjonde4086 ปีที่แล้ว

    I’ve been getting so much from your videos, thank you! I like the music and in general I like scratching, but it does sorta jar my attention when it sounds like a small bird has landed on your shoulder and started squawking it’s head off

  • @DameNaNoYo
    @DameNaNoYo ปีที่แล้ว

    the radial array method blows my mind, thank you for this!

  • @mogrts
    @mogrts ปีที่แล้ว +1

    Yes, please make more videos on topology. Thanks for this tips.

  • @lukaaleksijevic2723
    @lukaaleksijevic2723 ปีที่แล้ว +1

    These videos are a gold mine. Keep it up

  • @CamSpaghett
    @CamSpaghett ปีที่แล้ว

    I really appreciate it that you show the mistakes then a better solution

  • @rhomis
    @rhomis ปีที่แล้ว

    Thanks for the tips!!!!👍👍
    I have been doing Blender for 20 years and I still learn new and improved tips all of the time.

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว +1

      It really is a never-ending learning curve.

  • @ThePARtyZANish
    @ThePARtyZANish ปีที่แล้ว +1

    Grid fill is a great tip! Thank you!

  • @toefu6182
    @toefu6182 ปีที่แล้ว

    gotta love these tips that help improve workflow! these makes things to much more simpler.

  • @RG-ef8vm
    @RG-ef8vm ปีที่แล้ว +2

    Thanks for this video. New to blender, so I'm learning new stuff all the time. I found out when beveling the two pipes together, if you set the "shape" value in the tool to less than .5, the bevel is convex, instead of concave...in short, it produces an actual bead which looks like a true "weld".

  • @NefariousElasticity
    @NefariousElasticity ปีที่แล้ว

    Something I'm glad to see a lot of beginner tutorials emphasize these days is the use of non-destructive modifiers. Holyyyyyyy shit when I started out in blender about 15 years ago, I did everything by hand, and took days to finish anything remotely complex. USE MODIFIERS! They are your friend :D

  • @DesignerBerg
    @DesignerBerg ปีที่แล้ว +1

    Oh, my god. That's absolutely wonderful! Thank you for this!

  • @LiveBoyMuaz
    @LiveBoyMuaz ปีที่แล้ว

    I watched this video like a month ago on my other account and was searching for this since then, and now finally youtube suggested this video again, thank you youtube algorithm ❤️

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว

      Cool. I'm glad you found it again.

  • @davidstedmond7705
    @davidstedmond7705 ปีที่แล้ว +3

    Great video! For the section on modelling into curved surfaces another nice trick to make the edges sharp is placing a bevel modifier above the subdivision modifier.

  • @whynotanyting
    @whynotanyting ปีที่แล้ว +3

    Ok, that radial modelling feels like another super power. Especially when you can simply change the count on the fly.

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว +1

      Yeah, I use it all the time.

  • @Reisen_Inaba
    @Reisen_Inaba ปีที่แล้ว

    Advice on how to do radial modeling is always great, but surprisingly the all-quads cylinder was the biggest tip for me, that's _so_ helpful

  • @fabarangan
    @fabarangan ปีที่แล้ว +2

    Very nice. I never thought it could be done that way. Thank you very much.

  • @Klarified01
    @Klarified01 ปีที่แล้ว +1

    Sheeesh the last two were stuff I had never seen before! Thanks!

  • @brianstorm76907
    @brianstorm76907 ปีที่แล้ว +1

    Awesome. Topology is my number 1 priority right now and I hope you make a lot more videos about it.

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว

      This video has been pretty well received so far, so I'll almost certainly make more since people seem to find them helpful.

  • @driggsy
    @driggsy ปีที่แล้ว +1

    This video is pure gold
    I hope every 3D artist sees this

  • @kimholder
    @kimholder ปีที่แล้ว +1

    Something I like to do when I need to bevel in a manner like you do with the revolver sketch is do a loop cut where I want to make it arch with enough slices for a good curve, turn on proportional editing, hide all the vertices I don't want affected, and then highlight the middle edge and move it with inverse square chosen until it looks good. Then unhide all the vertices, they will be unaffected.
    This is a great video. Please make more, and thanks!

  • @jikosauce
    @jikosauce ปีที่แล้ว

    One of the best beginner friendly vids I've seen

  • @Utum
    @Utum ปีที่แล้ว +34

    One trick that is also very useful for the time you have to do modifications to curved surfaces is the following:
    1. You create your desired object without this modification and make sure it looks good in subd modifier.
    2. Duplicate said object and modify it (eg. an extrusion).
    3. Create a vertex group on the modified object with all vertices that arent affected by the extrusion.
    4. On the same object, add a Shrinkwrap modifier and to the Vertex Group add your group and then follow it up selecting the Target to the original mesh
    With this method you can still use supporting edges and still have perfect shading
    Hope it helps ;)

    • @N1kou
      @N1kou ปีที่แล้ว

      Hey bro, can i ask u something? how did he make the top of that form got straight in 7:10???

    • @Utum
      @Utum ปีที่แล้ว +7

      ​@@N1kou So if I understand your question, you're asking how he flattened the top of the cilinder, right?
      ->So first of all you want to have selected all faces, edges or vertices you want to flatten.
      ->Secondly you press scale ("S" keybind).
      ->Next limit it on one of the axis by pressing the corresponding key (X, Y or Z). In this case, he pressed "Z" to limit the movement to that axis.
      ->Finally press "0" to flatten then to the same level on the same axis :))
      Hope it helps

    • @Jez1963UK
      @Jez1963UK 11 หลายเดือนก่อน +2

      @@Utum Your reply is exactly why this dude needs to put Screencast on and show what keys/mouse buttons he's using.

  • @mikesuniverse1789
    @mikesuniverse1789 ปีที่แล้ว

    very helpful. thanks. Never thought an 8 sided cylinder could become such a smoothly round surface

  • @synthbendati
    @synthbendati ปีที่แล้ว +1

    Thank you so much these tips are so helpful, specially the cylinder one that is a real pain in the ass most of the times, cheers!

  • @apatsa_basiteni
    @apatsa_basiteni ปีที่แล้ว +1

    The quality and amount of knowledge on this channel🔥🔥, I have watched like every recent video.

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว

      Happy to hear that!

  • @issac7787
    @issac7787 ปีที่แล้ว

    6:54 tip was life changing, thank you DECODED

  • @WillMadeDat405
    @WillMadeDat405 10 หลายเดือนก่อน

    This video just answered all my topology questions, straight to the point. Superb instructions

  • @reedipadhikary
    @reedipadhikary 6 หลายเดือนก่อน

    Watching a master at work. Really helpful for people like me who just started blender.

  • @sahilsen
    @sahilsen ปีที่แล้ว

    These kinds of videos with useful, universal principles are great!!

  • @hpenvy15
    @hpenvy15 4 หลายเดือนก่อน

    Thank you! Really helped me understand topology issues and solutions. Please continue with this amazing work. I would love to see more optimisation in geometry, as I’m using it in games, they need to be clean and as optimised as possible.

  • @LollyPoppi
    @LollyPoppi ปีที่แล้ว +1

    Wow, one of the best video about tips on Blender, love that kind of simple video making life easier, sharing knowlegde is a benediction!

  • @DaxterL
    @DaxterL ปีที่แล้ว +1

    I've just got into blender, I'd love to make characters, and this video is a heaven sent for the basics i need, apart from many ithers but already i want to tries these.

  • @art_out_of_despair
    @art_out_of_despair ปีที่แล้ว +1

    omg the 4rd advice was so freaking useful

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว

      Glad it was helpful!

  • @kryptboy
    @kryptboy ปีที่แล้ว

    I watched this months ago when I was still VERY green with modelling (not much better now) but this makes so much more sense on rewatching it - thank you :D

  • @MrDebkumarbasu
    @MrDebkumarbasu 6 หลายเดือนก่อน

    Holy crap! That radial array is going to be a game changer for me!

  • @RADRICH199X
    @RADRICH199X ปีที่แล้ว +1

    I'm new to Blender and spent almost all of last night just struggling to figure out how to get rid of the pinching on top of a sphere. The better cylinders tip here really helped (I just wish I had looked for it sooner haha). The other tips are also very insightful and I'm sure they'll save me a lot of headaches in the future, thanks!

  • @rikkasummer2784
    @rikkasummer2784 ปีที่แล้ว +1

    learned so much in this!
    moreee topology video! more!!!
    thank youuu

  • @xd_Ronin47
    @xd_Ronin47 ปีที่แล้ว +2

    Yes please more will be very much appreciated

  • @michaelladdie878
    @michaelladdie878 11 หลายเดือนก่อน

    Thanks for the tips! The radial modelling is amazing! Such a time saver.

  • @mixchief
    @mixchief ปีที่แล้ว

    @DECODED Excellent vid and yes ... the more advanced modeling techniques, the merrier.

  • @Taskuvesku
    @Taskuvesku ปีที่แล้ว +1

    Thanks! Good video! I saved this in my 3D-modelling playlist. :)

  • @wigger4942
    @wigger4942 ปีที่แล้ว +1

    Please more videos like this there isn’t much like this out here that are this simple

  • @therealKrak
    @therealKrak ปีที่แล้ว

    All great tips but the 4th one... that's a real game changer. Thank you very much!

  • @Islaminenglish01
    @Islaminenglish01 ปีที่แล้ว

    I really enjoyed this Video. You man Fixed lot of my problems. God Bless you man.

  • @shadowdemonaer
    @shadowdemonaer ปีที่แล้ว

    That last cylinder is so good!!

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว

      It has a lot of uses. You can grab the vertical edges and scale them outwards to basically make any square shape on top of a cylinder.

  • @JessicaGuzon
    @JessicaGuzon ปีที่แล้ว

    love the creasing tip

    • @DECODEDVFX
      @DECODEDVFX  ปีที่แล้ว

      Glad to help Jessica.

  • @Psyonic_One
    @Psyonic_One ปีที่แล้ว +1

    Oh yes! Some more advanced topology methods I'd love to see!

  • @raisoreview5359
    @raisoreview5359 ปีที่แล้ว +2

    on "modelling into curved surface" we can also use bevel and set the miter outer to arc. im always using it to create a custom kit for my car model. some parts like bumpers, side skirts & any parts that have a kinda shape edges.

  • @Jennifer-RH
    @Jennifer-RH ปีที่แล้ว

    Yes, did was really helpfull. Just started off with Blender and to much Polygons was one of my biggest problem. Will now watch the first video you mentioned on the start of this video.

  • @bumblebee55551
    @bumblebee55551 ปีที่แล้ว

    Another banger, absolute legend for doing another

  • @zero_64
    @zero_64 ปีที่แล้ว

    i know already the first three tips
    but thank you.. this is very helpful for many people !
    we hope to see more tips and more advanced ones

  • @d0ha.k
    @d0ha.k ปีที่แล้ว

    Thanks a lot, best one was the 360 degree deform i was wondering about how to make array go in circle. You saved me cuz i searched a lot and didn't find good solution like yours