Also overheating. It would realistically jam like the French chau cha because of all of the open spaces in the magazine and action and if it could fire enough without jamming, the red hot barrel indicates that the rifling would be eaten away (if it was there in the first place) with a chance of the barrel rupturing (either bursting from the pressure as the barrel gets soft from the heat or the barrel dropping down as it gets hot and a bullet passing through the softened metal). All of that being said, I love the bastard rifle!
@@isaiahcampbell488 The barrel being that bad is actually pretty realistic, bc while a lathe is something you could realistically get, getting large amounts of high quality, heat treatable steel for the barrels would be hard.
@@MannoMax The Bastard Gun is the kind of weapon used to quickly arm a militia especially in the outer stations that are always getting overrun. The deeper you go, the more sophisticated the weapons of the Metro become. I wouldn't be surprised expeditions are sent to reclaim lost stations whenever there was an opportunity.
That would explain why its cylinder only holds 3 rounds when you first acquired it. 7.62mm is only .311 inches; milling a cylinder of the same size with chamber diameters of .44 inches reduces your total number of cartridges almost in half, plus there needs to be more metal around each chamber to compensate for the higher power of .44 Magnum.
@@FlutterGuy121 Well tbh it makes sense in that universe, almost everything is hand made or highly recycled, there's also a possibility that there are different cartidges of that caliber so they just use those but I don't know any.
Also in the original game, the display that showed whether the ammo you used was the currency or not was pretty unclear. They fixed this for last light and the remasters and also Added the "incendiary" effect to foolproof the problem of accidentally firing your money.
The revolving action on the shambler is practical for its purpose of easy and fast gun handling. You want that ease of slapping shells on the the clips mid fight rather than a bad seating on a bulky magazine. Also scavenging would require more magazine loading time rather than just single shells when you need them which hasn't been seen in shooters but is a real combat issue.
@@Mi_tala probably because that would require using glass (which is bad for obvious reasons) or plastic. I don't think the current manufacturing capabilities of the metro would make reliable plastic in mags that widespread or quality of said mags that good. It's probably easier to produce those open mags that if a jam did happen, you could address it with easier access instead of a still probably unreliable closed mag that prevents dirt from getting in.
@@Mi_tala Because it's post apocalyptic, the gunsmiths in the Metro are already barely scraping by with what they've got, they do not have the resources to manufacture plastic covers for their weapons.
The reason the men of the metro have such good gunsmithing abilities is because an entire arms factory of workers made it into the metro station nearest to them as the bombs fell, and they have basically scattered around as the most sought after craftsmen who are never short for work.
Most tend to reside in the appropriately named Armory Station, the weapons manufacturing and design hub of the Metro (at least in the games). Quite a few are in the employ of the Spartan Order as well.
One of the things they do at the RA is collect and document "craft made" and handmade firearms. Forgotten weapons has a video with Johnathan Ferguson and another guy whose name I forget about that specific topic.
I seriously appreciate the fact that his attitude is less "THIS IS WRONG THIS IS RIDICULOUS!" and more "This isn't very practical, but that's okay, because this is a videogame."
Yes I enjoy these Videos because he knows very well that stuff in games is often stylized. I'd prefer that they give him a bit more context beforehand tho. For this Video for Example are alot of explanations or the attempts of explanations in Artyoms Journal, like the fact that their Kalash is specially modified by Tokarev to be more or less a modular system.
I'm not super OCD or anything, but the amount of fidgety things you can do in the Metro series, I absolutely love. Charging your batteries, wiping your visor, using the lighter. I love them all.
@@Yourantsally okay I should have explained , but he is always messing with his stuff , he gets shocked by his charger , pinches his finger while opening his shotgun ,uses his gun as a guitar , maybe artyon has ADHD
In the Metro games, almost all of the guns have been designed so that the player can physically see how much ammunition they have left without having the HUD. The games are big on immersion and not having a HUD is a whole game mode.
Not exactly the best choice for a game where you're in grimy sewers and flooded subway tunnels though. Other games do that by designing them with an ammo counter display or something like Condemned that didn't have open magazines but had you physically check to see how much ammo you have it would show up as a note on the screen.
@@o.w.n.1327 not because of that, because it would make the guns not work. Dust covers exist for a reason. You can only suspend your disbelief so far, if you know what happens to a gun if there's foreign objects stuck in it. See Kentucky Ballistics for more information on the matter
I love the design of the Abzats shotgun. However I think that it would have been cool (and made more sense) for the Abzats to be based off of the Kord 12.7mm machine gun instead of the DShK. The Kord is much lighter, has a pistol grip and stock, and is much more portable. It's still HEAVY but it would make more sense than the DShK
@@zacharyreed2347 If i remember correctly the reason they used that was they had plenty of the guns but none of the ammo for it after a while. So a crazy gunsmith had the idea to convert it to a 12g to handle the constant mutant invasions.
Y'know, I was like "Nah, this can't be they have to get some views otherwise", but nope... his videos are literally the most popular ones (and in fact the only popular ones recently) except some Diablo 2 Remastered stuff.
I've could of sworn it had it as well in last light. But improbably just confusing the original. I played the first but I only beat last light years ago and exodus the year it came out
“Well, you could pick it up and fire a round from the hip, but you’re not gonna hit anything” Simple solution: Shoot first, then say whatever you hit was the intended target
The problem is it's wespon depictation is actually awful in vannila you need mods to make stalkers weapons actually have good and functional animations and models
The fact that he considered most of the things rather plausible is funny to me. I mean the older Metro Games aren't the greatest with gun functionality, Exodus really tries to have guns that would function IRL tho
I wish he played the Metro beforehand, like he did with New Vegas. He clearly loved the game, knew very well what was going on, and was well acquainted with the weaponry. Metro, having handmade weapons made from scrap parts could win a lot if he knew beforehand what's going on, instead he's got these frantic videos of someone shooting monters, rather than idle animations, Artyom's journals, Shop sideviews, etc.
@@solidbeard8324 imo, both in 2033 and last light redux, once I'd get the Kalash 2012 I'd end up using military ammo and save just enough for resupply of medkits and grenades and stuff, the added damage was a godsend in a few levels, and once u get a loadout ur happy with, money becomes that much less of a worry.
Most of them are real, the unreal thing would be how they ended up in Russia at that time. The unreal guns are the Patriot and its tumbling bullets, and the tranquilizer gun or more specifically the tranquilizer drug. A drug that potent that can fit in a 9mm bullet sized syringe but somehow doesn't cause a fatal overdose when you shoot more than one in a target or when they're agitated?
@@boxovitch5218 The semi-auto shotgun and bolt action rifle are the only acceptable powder-actuated weapons in Fallout 4. The Tommy gun is weak above level 12, pipe weapons are inherently useless, and the minigun is a pile of junk. Kellogg's revolver is somewhat decent, but I'm not gonna use the weapon that killed my spouse.
@@boxovitch5218 The "assualt rifle" in Fallout 4 is actually a pretty interesting example from a design perspective. While its slightly based on diffrent real life weapons (as with many weapons in Fallout 4 which are basiacally often 2 or more real guns put together and with added parts to fit the retro-futuristic aesthetic) its design comes from the developers wanting it to look huge on power armor (and super-mutants) and to test the modular modifications system in the game. Thats the reason for its rather....unique (not to say ugly as hell) design. It was basiaclly the prototype of the game developers.
@@maank2146 It's also because the "assault rifle" was meant to be a .50 cal machinegun - the suppressor texture has markings for "CAL .50" and its 3D meshes are stored in the MachineGun folder. The AssaultRifle folder has an unfinished Chinese assault rifle mesh from _Fallout 3_ instead.
In the first gun section, the “shambler” shotgun as it is called in game. Is actually a semi automatic magazine *fed shotgun (seen in metro exodus). The reason why there is a revolver clip is because the people of the metro simply could not scavenge any of the appropriate magazines and so they made their own clip. This is why the shells aren’t protected as to put it simply and Britishly, the clip is ratch Edit: med to fed
1:35 All of the guns in the Metro games are designed so they can be played on the hardest difficulty where you have no HUD, and still give you an idea of your ammo count. Hence the visible ammo on the shotgun, but on the Kalash as well.
Speaking of Fallout, a reaction to some of the staple weapons of the Fallout franchise would be great. 10mm pistol, laser pistol, laser musket, hunting rifle etc.
Laser weapons? Really? What do you expect him to say about a gun that is purely fictional? Pipe weapons would make for a much more interesting subject.
@@igorkwiatkowski7322 have you not seen Jonathan's video on BF2? An interpretation of source material not too dissimilar to how he could find the influences for Metro's weapons would be great. Royal Armouries cover far more than just ballistic weapons.
5:00 There actually has been two real world variants created in America, one by an old show about combining gun types into something new which made a short tribarrel minigun which fired shotgun rounds via three magazines. Another was made, albeit an airsoft one, which used a similar shotgun shell belt system.
The nagant is actually mentioned in the in game description for the revolver in exodus. Basically said they revived that mechanism in the metro post war for silencing
you almost got the last one right - the revolver's in-game description pretty much states that its just a straight up nagant revolver, also mentions the unique gas sealing cylinder design
I love how Metro Exodus especially makes sure that their guns make as much sense as possible. They go in-depth with explanations, lore, and details in the notebook logs and also throw in details that they don't even make mention of. A good example is on the Bastard: whenever you throw on the 50-round drum magazine or the 100-round belt feed modification, a cooling shroud is added over the chamber/rear of the barrel because a handmade gun like that would never be able to handle the heat of firing 50 rounds in a row without overheating, warping the barrel, or even bursting
I wander how Jonathan would break down the weapons from the Far Cry Series? Maybe the weapon jamming mechanics from Far Cry 2 or weapon systems in Far Cry 5, especially that one RPG-7 that fires a shovel out of it...how would that work out?
Ooh this would be good! FC2 had some ridiculous jamming that Jonathan would have a field day with, and there's a good variety of weaponry among the games overall
@@MarieAvora I'd love to see if he could analyze whether the weapon jamming animations and fix animations are accurate or not. I also like to see his reactions for the weapon systems for Far Cry 5 since that's my personal favorite out of all of them.
Been saying Far Cry 2 from the start. How many games show an AK blowing up? Or a guy nearly killing himself with an errant rocket from an RPG-7? If people are curious IMFDB do have an extensive look at the mechanics of weapon jamming etc.
@@Louie661 to kind of answer your question about the shovel rpg, a normal rpg round has a 2 stage firing system. First is a gun powder booster charge that fires the warhead away from the shooter, then a rocket motor starts after 10 meters. So im guessing someone took the gun powder booster off an rpg round and stuck it on a shovel.
Actually, the Shambler has a magazine option in Exodus! You insert the magazine from under, not sure how it works with revolver but games are games, they're for the sake of entertainment.
The submachine gun when reloaded and with half the clip through already have a round in the chamber. When you do a full emptying of the gun he reloads it by pulling the back ring
The way it looks while firing seems to imply it works on a simple open bolt design mixed with some basic machine gun operation, meaning that you have a sort of ratcheting track with a moving pin fixed to a plate that reciprocates with the bolt, similar to the MG42 or MG34. You could make these feed strips work and have a magazine that plausibly could be like the one in the game. One day I might experiment with some prototyping and create a scale model that illustrates the mechanisms.
If it's an open bolt SMG (which it would probably have to be to able to be able to reload without first pulling the bolt back) then there isn't a round in the chamber, but rather the bolt is just already locked back where it needs to be
@@Sammy-yq8ix oh yeah well let me tell you this most of these weapons are actually based on real life weapons but a little bit reshaped to look like a sci-fi weapon just like STAR WARS BATTLE FRONT 2 And btw did you watch JOHN making a review on STAR WARS BATTLE FRONT 2's weapons ?
@@Sammy-yq8ix their based on real german guns for the most part like the wa2000, stg44, luger, and the walther pml; just made to look more futuristc to line up with the advanced nazi war machine in the games universe so idk why he couldnt make a video...
@@nicholascauton9648 the Metro series are more about the horror/survival and not about guns. Also all weapons are handmade so there's gotta be imperfections. I guess you played cod too much and not an actual "sort-of guns enthusiast" like you stated. Hell, I bet you don't even play Metro games, or don't pay attention to it, because they already stated a thousand times that these weapons are handmade.
@@Yourantsally that's because the replier was condescending and hostile towards the Metro series themselves. Tell me, does "I have to switch my gun brain off every time I play Metro games" sound like an annoying "know-it-all" person who thinks that they know everything about guns because they played a few fps games? Does that sound friendly to you?
@@BlyatifulButter clearly you couldn’t, but I could understand that the person appreciates the game for what it is supposed to be. It’s a survival horror game. Its guns are impractical and highly unlikely to function which is why we switch our “gun-brains” off. We understand they’re likely not going to work, just like Johnathan does in this video. Yet we still respect how humans are depicted as no longer being a dominant species and having to rely on scraps to build the guns. Even if the guns realistically wouldn’t function the way some of these ones do. There is no reason to be as hostile as you are right now. I haven’t played a newer Call of Duty game in years. The last one I played was World at War’s campaign because it’s my favorite, and it was around a year ago. The Metro series is a fantastic depiction of a possible reality where humanity truly is no longer the dominant species. There’s no denying it. Clearly you are way too much of a Puritan about this game to understand that “gun-brains” are not real, but the idea of “turning off” those so called brains in order to appreciate what the Metro universe has to offer is a very realistic thing to do.
Exodus has a place of honour on my hard drive. It's never getting uninstalled. I absolutely love that game. The gun mod mechanics means there's just so many ways to play each level, and the level design is top notch.
@@Luke56721 Yeah, i do not like those bastards, but they are the perfect end-of-game baddies- you spend the entire game building yourself into this combat proficient killing machine that's afraid of nothing, only to have everything you know thrown out of the window by things you cannot fight, and so you spend the last levels cowering in corners and whimpering, desperate to avoid detection 🤣
If you get Exodus, get the DLCs too! The Two Colonels story is so great, it has more "traditional" metro gameplay and it has such a nice storytelling, some little details and events gave me tears. I honestly enjoyed this DLC's story than the main one. But it does have spoilers for the main story so finish that first!
2:36 the different types of ammunition in this clip is a key part of Metro games, especially 2033 and Last Light. The player in this clip has chosen to use what's known as MGRs (Military Grade Rounds). Simply put, these are 5.45x39mm rounds produced before The Great War of 2013. The game goes on to explain that "because they were produced using professional machinery and with high-quality materials, rounds of this quality cannot be reproduced in the post-apocalyptic Metro system." Due to this, and the fact that real money lost all its value after the War, Metro inhabitants chose to use military grade 5.45mm rounds as their most widespread form of currency. You're quite literally shooting money.
Metro has some pretty neat details, for Exodus they did record real gun sounds for most of the weapons in game, which is why most of the firearms sound so good and actually have deafening tone to them.
@@floo1465 If it is fallout nv and before it should be fine (except the energy weapons). Fallout 4 guns just looks horrible. It feels more like a gun that is drawn by children. (except the homemade rifle)
They actually tried making a bullpup AK, for the sake of your previous lunch, don't google it BUT if you have to, it's called K-3 and needs an exorcism.
I'd love to hear Jonathan's perspective both as a gamer and as a firearms expert on the FPS subgenre of more tactical or realistic shooters (like Red Orchestra/Rising Storm, Project Reality, Squad, Arma, etc.) - what they get right and do well, what they fail to capture or reflect very accurately.
4:33 in the book Artyom is indeed described as physically imposing, a (and I quote) "Brutish thug" in physical appearance, but a true philosopher in his mind.
4:38 that machine shotgun is an Abzat,which is a DShK 12.7mm heavy machine gun with it's internal and barrel modified and rechambered in 12 gauge buckshot shotgun shells.
I wish he'd had more time to examine the Shambler (the "revolver" shotgun), because it is a fascinating piece of machinery. While I have little double that it would be far less useful in practice than in video game format, it functions in a very unique way that I'd loved to have gotten an expert's opinion on.
The thing is those are all modern/historical firearms modeled identically to firearms that already exist in real life. Jonathan wouldn't be doing anything other than saying things like "Thanatos 50 cal? Yep, we have a Barrett M107 right here. Next"
@@channingtaintum Your thinking way to small, the models of the firearms in not all the man talks about. The way weapon are used, reloading, recoil and fire rate are just a few of the things he could talk about.
@@channingtaintum haha no several guns are inaccurate hell my favorite the Baby Deagle(Real version Jericho 941) is a mashed up bastard son of the the original .41 AE(It's damage and barrel) the slide says 9mm body more like the .40 and can be modded to look more like others...it isn't the only one but while a lot are realistic there are plenty that are not
At @4:49, if i squint hard enough that feed system looks like it was taken from DShKM heavy machine gun. And if the whole setup is as shaky and poorly fitted as it is animated, that hearty slap on the cover might just be needed after short burst to get that lever re-aligned with lug attached to bolt carrier.
@@thetinyMonarch it’d be like going through cursed gun images for him. Especially what you can do to the poor C96. Jonathan would probably die from a stroke looking at what people have done to it over the years.
2:42 player stopping a shooting, 2 ammo is left- 1 in chamber and 1 in magazine. then player change magazine and it is 31 ammo - 1 in chamber and 30 in magazine, but then animation shows a pulling the bolt carrier and this is not necessary, because gun is already loaded and pulling the bolt will reload and kick first loaded ammo out.
"The whole feed mechanism is just bonkers."
That's why it's called the Bastard. Also jams.
Also overheating. It would realistically jam like the French chau cha because of all of the open spaces in the magazine and action and if it could fire enough without jamming, the red hot barrel indicates that the rifling would be eaten away (if it was there in the first place) with a chance of the barrel rupturing (either bursting from the pressure as the barrel gets soft from the heat or the barrel dropping down as it gets hot and a bullet passing through the softened metal). All of that being said, I love the bastard rifle!
@@isaiahcampbell488 The barrel being that bad is actually pretty realistic, bc while a lathe is something you could realistically get, getting large amounts of high quality, heat treatable steel for the barrels would be hard.
@@MannoMax The Bastard Gun is the kind of weapon used to quickly arm a militia especially in the outer stations that are always getting overrun. The deeper you go, the more sophisticated the weapons of the Metro become. I wouldn't be surprised expeditions are sent to reclaim lost stations whenever there was an opportunity.
@@MannoMax you read all 3 books ? *_read the extended universe now_*
@@i_willstealurloot273 Idk, read a few, but the quality varies heavily
America: Many people own firearms here.
Britain: We just gave them all to Jonathan. We trust him.
I love Jonathan he is so trust worthy that I gave him my nukes
Im happy Americans have thier own
He's probably less negligent in their handling than most US gun owners.
I wish my country had its own Jonathan
@@Happymali10 What do you mean "most"?
There's a note in Artyom's journal in Metro: Exodus that says the revolver is a Nagant revolver that's been converted to 44 magnum
That would explain why its cylinder only holds 3 rounds when you first acquired it.
7.62mm is only .311 inches; milling a cylinder of the same size with chamber diameters of .44 inches reduces your total number of cartridges almost in half, plus there needs to be more metal around each chamber to compensate for the higher power of .44 Magnum.
It's also a weird .44 magnum cartridge variant that has the longer case to avoid cylinder gap. Thats why it can be supressed.
@@FlutterGuy121 Well tbh it makes sense in that universe, almost everything is hand made or highly recycled, there's also a possibility that there are different cartidges of that caliber so they just use those but I don't know any.
It also says that he does NOT trust in the shambler. Now it makes even more sense
@@nercksrule yeah but you can aquire an 8 cylinder for that thing later on so there's that
The main reason for the open magazines in Metro is for the modes where you can play without a hud.
Also in the original game, the display that showed whether the ammo you used was the currency or not was pretty unclear. They fixed this for last light and the remasters and also Added the "incendiary" effect to foolproof the problem of accidentally firing your money.
The revolving action on the shambler is practical for its purpose of easy and fast gun handling. You want that ease of slapping shells on the the clips mid fight rather than a bad seating on a bulky magazine. Also scavenging would require more magazine loading time rather than just single shells when you need them which hasn't been seen in shooters but is a real combat issue.
Why not tranparent the magazine,is make sense rather cut side of mag
@@Mi_tala probably because that would require using glass (which is bad for obvious reasons) or plastic. I don't think the current manufacturing capabilities of the metro would make reliable plastic in mags that widespread or quality of said mags that good. It's probably easier to produce those open mags that if a jam did happen, you could address it with easier access instead of a still probably unreliable closed mag that prevents dirt from getting in.
@@Mi_tala Because it's post apocalyptic, the gunsmiths in the Metro are already barely scraping by with what they've got, they do not have the resources to manufacture plastic covers for their weapons.
The reason the men of the metro have such good gunsmithing abilities is because an entire arms factory of workers made it into the metro station nearest to them as the bombs fell, and they have basically scattered around as the most sought after craftsmen who are never short for work.
That's interesting 🤔
Somebody read the books I see lol
Most tend to reside in the appropriately named Armory Station, the weapons manufacturing and design hub of the Metro (at least in the games). Quite a few are in the employ of the Spartan Order as well.
I always enjoyed the craftsmen in that world, like all the metro workers become guides and important people in the stations because of their knowledge
The 4 barrel shotgun, only shoots 2 at a time
At this point Jonathan could create his own channel and just stream him looking at footage from different games and just teaching us all about guns
True only reason i watch this channel is for Jonathan vids.
@@Jebu911 same
The royal armouries channel have their own videos with Jonathan and he uploads frequently but it's closer to Ian's in Forgotten Weapons
@@thewintereaglefly Does he have a hat collection?
He should
Everybody gangsta until Jonathan pulled out the freakin Metro Duplet shotgun
Duplet*
@@Xdawsen ayye thx for the correction
@@totenkopf28 you're welcome
I'd be scared if it was a quad barrel
One of the things they do at the RA is collect and document "craft made" and handmade firearms. Forgotten weapons has a video with Johnathan Ferguson and another guy whose name I forget about that specific topic.
I seriously appreciate the fact that his attitude is less "THIS IS WRONG THIS IS RIDICULOUS!" and more "This isn't very practical, but that's okay, because this is a videogame."
He's English and apparently raised right. It's rather what we do :P
Yes I enjoy these Videos because he knows very well that stuff in games is often stylized. I'd prefer that they give him a bit more context beforehand tho. For this Video for Example are alot of explanations or the attempts of explanations in Artyoms Journal, like the fact that their Kalash is specially modified by Tokarev to be more or less a modular system.
very true
I didn't understand a thing
Why the first one isn't very practical?
You can reload very fast i think it's very Handy despite the uncovered ammunition
@@chet-azione141 mostly because of the uncovered Ammo. Drop that thing once in the mud and you're done for.
I'm not super OCD or anything, but the amount of fidgety things you can do in the Metro series, I absolutely love. Charging your batteries, wiping your visor, using the lighter. I love them all.
@JJerem nope, love that too. As long as I actually have filters.
I'm pretty sure Artyom has a habit of continually fiddling with his lighter when bored or nervous, mine sure did!
@@Snickersnek he does with everything , he even fucks his finger sometimes or gets shocked
@@samuel-rw3xt hwat?
@@Yourantsally okay I should have explained , but he is always messing with his stuff , he gets shocked by his charger , pinches his finger while opening his shotgun ,uses his gun as a guitar , maybe artyon has ADHD
In the Metro games, almost all of the guns have been designed so that the player can physically see how much ammunition they have left without having the HUD. The games are big on immersion and not having a HUD is a whole game mode.
Not exactly the best choice for a game where you're in grimy sewers and flooded subway tunnels though. Other games do that by designing them with an ammo counter display or something like Condemned that didn't have open magazines but had you physically check to see how much ammo you have it would show up as a note on the screen.
@@sorrenblitz805 thats Not immersion though
@@sorrenblitz805 I never had a trouble seeing how much ammo I had while playing the games.
@@o.w.n.1327 not because of that, because it would make the guns not work. Dust covers exist for a reason. You can only suspend your disbelief so far, if you know what happens to a gun if there's foreign objects stuck in it. See Kentucky Ballistics for more information on the matter
This show is the only reason I watch this channel.
same lol
Same , Squaaaaaad! Haha
same here!
Same. Jonathan is awesome
It's like pitch meetings on screenrant, the only video anyone watches on the channel.
Fun fact: The belt fed shotgun is actually a shortened DShK HMG modified to shoot 12 gauge shells
Probably fun to carry. That's like carrying a Browning M2 or that Automatic Belt Fed Grenade Launcher around XD
@@donnikthejedi2222 probably double the fun during shooting
Really makes me wish they gave him some background or something on Metro's weapons! He might've had a good comment on that.
I love the design of the Abzats shotgun. However I think that it would have been cool (and made more sense) for the Abzats to be based off of the Kord 12.7mm machine gun instead of the DShK. The Kord is much lighter, has a pistol grip and stock, and is much more portable. It's still HEAVY but it would make more sense than the DShK
@@zacharyreed2347 If i remember correctly the reason they used that was they had plenty of the guns but none of the ammo for it after a while. So a crazy gunsmith had the idea to convert it to a 12g to handle the constant mutant invasions.
Ah. The man single handily carrying the channel.
Based Johnathan
Yeah,not only are his appearences the only thing being reccomended to me,but i can see by the view count that he's really popular.
He doesn’t strike me as a purse kind of guy.
you misspelled channel
Y'know, I was like "Nah, this can't be they have to get some views otherwise", but nope... his videos are literally the most popular ones (and in fact the only popular ones recently) except some Diablo 2 Remastered stuff.
In the original metro 2033: the bastard gun does actually have a cocking animation.
He did say "In this iteration" when referring to the bastard gun in Metro Exodus.
I've could of sworn it had it as well in last light. But improbably just confusing the original. I played the first but I only beat last light years ago and exodus the year it came out
I should’ve mentioned in the original message the metro 2033 version I’m talking about is the 2010 version
it does in every game except exodus
what orighinal metro game? why no coking anim anymore?
“Well, you could pick it up and fire a round from the hip, but you’re not gonna hit anything”
Simple solution: Shoot first, then say whatever you hit was the intended target
As Dr. Coomer said, "all of them hit the target."
What if you hit a friendly?
@@sooryan_1018 nyet that "comrade" was a traitor
@@sooryan_1018 what’s a friendly? I only know possible traitors and targets. Lol
I meant to hit that wall over there, yes.
Was hoping to see Johnathan views on the bicycle gun :)
it will be great too see it
Hello there
You are everywhere aren't you. BTW try the YaK 3 it got stealth buffed last few patches.
Suggest you take a look at the Taurus Judge revolver.
Hey Iron you should make a metro video! I've seen you in a couple Metro comment sections I know you play it
If we're doing Metro, we have to do S.T.A.L.K.E.R.
Cheeki breeki iv damke
Agreed!
The problem is it's wespon depictation is actually awful in vannila you need mods to make stalkers weapons actually have good and functional animations and models
Stalker weapons are quite vanilla, modern weapons. He's covered every gun in Stalker in other games already.
Right there with you fellow Stalker!
You know that METRO is creative when a gun expert doesn't have a clue on what's going on
The fact that he considered most of the things rather plausible is funny to me. I mean the older Metro Games aren't the greatest with gun functionality, Exodus really tries to have guns that would function IRL tho
@@donnikthejedi2222 Exodus was a real step up for engineering side of things.
I wish he played the Metro beforehand, like he did with New Vegas. He clearly loved the game, knew very well what was going on, and was well acquainted with the weaponry. Metro, having handmade weapons made from scrap parts could win a lot if he knew beforehand what's going on, instead he's got these frantic videos of someone shooting monters, rather than idle animations, Artyom's journals, Shop sideviews, etc.
@@donnikthejedi2222 better then every game of its genre
I see more as the devs had no idea what was going on instead of being "creative" 😂
I always loved how the guns in metro seemed plausible. Either they’re real, or cobbled together in a believable way.
Totally. Probably the most realistic game in that Way.
They were all overly complex, but man were they cool.
The duplet and shambler are the best improvised weapons in any video game ever.
"This thing really wants to be a P90"
Me who only has the first game on Steam: I thought that was a P90...
It's supposed to be the latest AK edition before the nuclear war turned everything into dust
@@DemoOfAHuman plot twist : it was a prototype that wasn't finished, explaining all design issues
@@i_willstealurloot273 Massive ergonomic issues like that probably wouldn't be a thing even on a prototype.
@@DIEGhostfish let's go for option 2 then : everyone was drunk when they made the rifle
@@DIEGhostfish I cite the Korobov bullpup rifle as a counter-argument, specifically the TKB-022P No. 1.
FIREARMS EXPERTS REACT TO STALKER: "well this is an AK... Stop there, thats an AK... Right here we have an AK..."
He has a slightly different AK than what we have here although...
stalker weapon models are ugly and the games are unplayable without mods
@@mitri5389 that means the video would be fun
@@mitri5389 unplayable without mods? Hahahaha, yeah sure thing buddy
@@pedroferreira4323 yeah if having a AK that cant hit a house from 10m away is fun than I dont know
Every Metro player when they see the "incendiary" rounds: *THAT BETTER BE END-GAME*
Don’t think I’ve ever used them before, didn’t know they set people on fire
In Metro Last Light during the bandits level I went back and forth selling the Bandits guns , got like 2000ish bullets out of it
Why would you waste your money ?
@@solidbeard8324 imo, both in 2033 and last light redux, once I'd get the Kalash 2012 I'd end up using military ammo and save just enough for resupply of medkits and grenades and stuff, the added damage was a godsend in a few levels, and once u get a loadout ur happy with, money becomes that much less of a worry.
@@TOMMY_2802 I always thought that the Kalash is the weakest AR in the game, but that just me.
Jonathan: I don't know how that work.
Me: Russian magic.
Imagine Johnathan's state of mind after his contact with Russian Overkill...
Slavic tech-sorcery
The russian believe that it works so it works
Vodka and willpower
@@howdycrusader355 are you saying they are orcs?
I totally want to hear him comment on MGS3's guns, and more specifically Snake's fetishistic ramblings about how well they're made
That would be great
*.45 huh? I N C R E D I B L E*
Yes we need this
Hhrrrnnggghh Colonel
Most of them are real, the unreal thing would be how they ended up in Russia at that time. The unreal guns are the Patriot and its tumbling bullets, and the tranquilizer gun or more specifically the tranquilizer drug. A drug that potent that can fit in a 9mm bullet sized syringe but somehow doesn't cause a fatal overdose when you shoot more than one in a target or when they're agitated?
Love this guy, a professional historian who understands the context and setting of the game and how that fits into real-world practicability
Rising Storm 2: Vietnam please 🇻🇳
Yeah
yeah and Red Orchestra :D
And Squad, Hell Let Loose/Post Scriptum, and Beyond The Wire!
@@picklucas hell let loose would be really cool
Hell yeah
When Jonathan mentions Fallout
"You know the rules, and so do I"
Oh god, he is going to hate the assault rifle in fallout 4
@@boxovitch5218
The semi-auto shotgun and bolt action rifle are the only acceptable powder-actuated weapons in Fallout 4.
The Tommy gun is weak above level 12, pipe weapons are inherently useless, and the minigun is a pile of junk. Kellogg's revolver is somewhat decent, but I'm not gonna use the weapon that killed my spouse.
@@boxovitch5218 The "assualt rifle" in Fallout 4 is actually a pretty interesting example from a design perspective.
While its slightly based on diffrent real life weapons (as with many weapons in Fallout 4 which are basiacally often 2 or more real guns put together and with added parts to fit the retro-futuristic aesthetic) its design comes from the developers wanting it to look huge on power armor (and super-mutants) and to test the modular modifications system in the game.
Thats the reason for its rather....unique (not to say ugly as hell) design. It was basiaclly the prototype of the game developers.
@@maank2146 It's also because the "assault rifle" was meant to be a .50 cal machinegun - the suppressor texture has markings for "CAL .50" and its 3D meshes are stored in the MachineGun folder. The AssaultRifle folder has an unfinished Chinese assault rifle mesh from _Fallout 3_ instead.
@@defcon9855 that's a suppressor? Thought it's a Water cooled Barrel... Or do you mean the suppressor you can put on the rifle?
"...I hate it, sorry..."😂🤣
Johnathan's commented on soo many guns in games, thus far, but this reaction from him on one is oddly hilarious.
In the first gun section, the “shambler” shotgun as it is called in game. Is actually a semi automatic magazine *fed shotgun (seen in metro exodus). The reason why there is a revolver clip is because the people of the metro simply could not scavenge any of the appropriate magazines and so they made their own clip. This is why the shells aren’t protected as to put it simply and Britishly, the clip is ratch
Edit: med to fed
1:35 All of the guns in the Metro games are designed so they can be played on the hardest difficulty where you have no HUD, and still give you an idea of your ammo count. Hence the visible ammo on the shotgun, but on the Kalash as well.
Speaking of Fallout, a reaction to some of the staple weapons of the Fallout franchise would be great. 10mm pistol, laser pistol, laser musket, hunting rifle etc.
OMG The entire pipe family
@@oliverfraser429 i hate pipe weapons but from a gunsmith and firearms expert point of view, be cool to see what they think
Laser weapons? Really? What do you expect him to say about a gun that is purely fictional? Pipe weapons would make for a much more interesting subject.
@@igorkwiatkowski7322 have you not seen Jonathan's video on BF2? An interpretation of source material not too dissimilar to how he could find the influences for Metro's weapons would be great. Royal Armouries cover far more than just ballistic weapons.
I would also love to see what he’d have to say about Fallout’s guns.
The shambler was such an adrenaline inducing panic when I was reloading in game!
Esspecialy when Nosalies are attacking
@@scarydave7245 ikr especially in 2033 cuz in last light u have better guns and and exodus has an 11 round extended mag fur it
@@atulmaindola2947 it's 12 and then a drum mag of 24
"4 barrels at once"
*Laughs in russian overkill Quadvolgue*
A fellow doomer of culture
I love using the alt fire to fly
"Soviet Power Supreme" (wrong weapon I know)
I never noticed the issue with the AK-2012's trigger. Now I'm never gonna unsee it
5:00 There actually has been two real world variants created in America, one by an old show about combining gun types into something new which made a short tribarrel minigun which fired shotgun rounds via three magazines. Another was made, albeit an airsoft one, which used a similar shotgun shell belt system.
I was thinking just around an hour ago I really wanted a new video of this. I was even on the channel thinking, "Surely they'll upload one today?"
They upload every Saturday.
I was talking to a friend about him in these videos and they uploaded lmao
Guns might not be real but got to appreciates the sound design of metro series. Top notch.
Except the first 2 games, most of the sounds are stock sound effects.
@@VespidHark i laughed so hard at the bourbon scene. where he gets punched in the face and it sounds like ham slapping drywall.
@@historynerd2373. I bet the developers were also similarly embarrassed with that.
Yes. Finally ! our prayers have been answered. also loving the PTRD on display
The nagant is actually mentioned in the in game description for the revolver in exodus. Basically said they revived that mechanism in the metro post war for silencing
you almost got the last one right - the revolver's in-game description pretty much states that its just a straight up nagant revolver, also mentions the unique gas sealing cylinder design
Man am I ever happy to see him react on my Favorite Game
Me too
Not alone brother
Any news on the next game ?
@@labibtazwar5423 No, but hopefully we should be getting S.T.A.L.K.E.R. 2 soon, so that should tide us over
@@k1n6n07h1n6 my brother
But I am on playstation sadly
@@labibtazwar5423 damn.
Can we all take a moment to acknowledge the fact that the mans t-shirt is absolutely incredible..?
Thank you! I actually tried to find it but only found a tweet from 2012 about this being a guardian (newspaper?) T-shirt
So you can purchase it still, its badger resistance t shirt from philosophy football .com
@@Xrayflames Haha wow thank you! :D
Hearing the phrase "a little janky" from the mouth of Johnathan Ferguson made my Saturday hahahaha
I love how Metro Exodus especially makes sure that their guns make as much sense as possible. They go in-depth with explanations, lore, and details in the notebook logs and also throw in details that they don't even make mention of. A good example is on the Bastard: whenever you throw on the 50-round drum magazine or the 100-round belt feed modification, a cooling shroud is added over the chamber/rear of the barrel because a handmade gun like that would never be able to handle the heat of firing 50 rounds in a row without overheating, warping the barrel, or even bursting
I love all the thumbnails of Johnathan holding guns while menacingly smiling
I wander how Jonathan would break down the weapons from the Far Cry Series? Maybe the weapon jamming mechanics from Far Cry 2 or weapon systems in Far Cry 5, especially that one RPG-7 that fires a shovel out of it...how would that work out?
Ooh this would be good! FC2 had some ridiculous jamming that Jonathan would have a field day with, and there's a good variety of weaponry among the games overall
@@MarieAvora I'd love to see if he could analyze whether the weapon jamming animations and fix animations are accurate or not. I also like to see his reactions for the weapon systems for Far Cry 5 since that's my personal favorite out of all of them.
Been saying Far Cry 2 from the start. How many games show an AK blowing up? Or a guy nearly killing himself with an errant rocket from an RPG-7? If people are curious IMFDB do have an extensive look at the mechanics of weapon jamming etc.
@@Louie661 to kind of answer your question about the shovel rpg, a normal rpg round has a 2 stage firing system. First is a gun powder booster charge that fires the warhead away from the shooter, then a rocket motor starts after 10 meters. So im guessing someone took the gun powder booster off an rpg round and stuck it on a shovel.
Show him the multiplayer military shooter, SQUAD.
Are there uncommon guns in that game almost nobody can indentifiy with the bat of an eye that needs breakdown from an expert?
😑
@@Stribog1337 dude this series is about how realistic guns in games are. this isn’t fucking forgotten weapons
Oh shit, it's Kalashnikov
@@aspiranttobeapatrioticcana6748 da, comrade!
@@Stribog1337 AK103 and MG3, G3 are the most uncomman i can think of.
SQUAD has some bigger systems like TOW, Kornet, ZU-23 etc.
Royal Armouries is such a god tier museum
1:40 all guns in Metro are designed so that you can see the rounds, because the hardest game mode removes the user interface.
Refreshing and professional opinions, I truly like how he smoothly expresses his knowledge.
Actually, the Shambler has a magazine option in Exodus! You insert the magazine from under, not sure how it works with revolver but games are games, they're for the sake of entertainment.
The revolver mechanism is essentially taken out, so the mag just feeds straight in to where the top round would be
Nothing like A video from Johnathan on my birthday. Thank you!!!!
[Jonathan talking about why open magazines is a bad idea.]
*Chauchat has entered the chat*
*Klayco47 with a chest rig full of his opened up AK mags appears out of nowhere*
Toi tes une Française comme le Chauchat
Love how he’s actually a gamer. Has played the games he’s speaking of.
I wanna be this dude’s friend. Seems like a chill, intelligent guy to have a beer with.
Yes, I’ve wanted this!
Same!
No
@@theboringdoomslayer5976 yes
@@GiveMeYourEyes no
@@theboringdoomslayer5976 yes?
Johnathan is hella tired carrying this channel in his hands lol
True
Then views don’t quite add up for a sub count that big. Tho I guess it all carry’s over with the many views a day
I'd love to see a breakdown of guns from the 007 franchise. From the Walther PPK to seeing if the Golden Gun would be possible to build.
5:25 i think the in game story for that gun was that it is a DSHK HMG, that was converted from 12.7mm to 12 Gauge.
Nearly every game that has an AK gets the reload wrong. You have to practically rotate the magazine in.
Just let me loose in this museum and I’ll be like a kid in a candy shop
with johnathon giving you a guided tour
Royal Armouries is pretty good, I'd recommend it. I've only been to the one in Leeds but there's one in London as well.
The submachine gun when reloaded and with half the clip through already have a round in the chamber. When you do a full emptying of the gun he reloads it by pulling the back ring
The way it looks while firing seems to imply it works on a simple open bolt design mixed with some basic machine gun operation, meaning that you have a sort of ratcheting track with a moving pin fixed to a plate that reciprocates with the bolt, similar to the MG42 or MG34. You could make these feed strips work and have a magazine that plausibly could be like the one in the game. One day I might experiment with some prototyping and create a scale model that illustrates the mechanisms.
If it's an open bolt SMG (which it would probably have to be to able to be able to reload without first pulling the bolt back) then there isn't a round in the chamber, but rather the bolt is just already locked back where it needs to be
Seriously am i the only person who wants to see john reacts to WOLFENSTEIN's weapons ?
V always want what v can't hav
@@Sammy-yq8ix ahh...... What ?
@@GH05T-S0LDI34 wolfenstien majorly has Sci fi weaponary, it's gonna b hard for him to evaluate dem
@@Sammy-yq8ix oh yeah well let me tell you this most of these weapons are actually based on real life weapons but a little bit reshaped to look like a sci-fi weapon just like STAR WARS BATTLE FRONT 2
And btw did you watch JOHN making a review on STAR WARS BATTLE FRONT 2's weapons ?
@@Sammy-yq8ix their based on real german guns for the most part like the wa2000, stg44, luger, and the walther pml; just made to look more futuristc to line up with the advanced nazi war machine in the games universe so idk why he couldnt make a video...
"Creative, doesn't seem very practical"
Literally every weapon in all of the Metro games
As a sort-of guns enthusiast, I have to switch my gun brain off every time I play the Metro games.
@@nicholascauton9648 the Metro series are more about the horror/survival and not about guns. Also all weapons are handmade so there's gotta be imperfections. I guess you played cod too much and not an actual "sort-of guns enthusiast" like you stated. Hell, I bet you don't even play Metro games, or don't pay attention to it, because they already stated a thousand times that these weapons are handmade.
@@BlyatifulButter wow, you're really hostile
@@Yourantsally that's because the replier was condescending and hostile towards the Metro series themselves. Tell me, does "I have to switch my gun brain off every time I play Metro games" sound like an annoying "know-it-all" person who thinks that they know everything about guns because they played a few fps games? Does that sound friendly to you?
@@BlyatifulButter clearly you couldn’t, but I could understand that the person appreciates the game for what it is supposed to be. It’s a survival horror game. Its guns are impractical and highly unlikely to function which is why we switch our “gun-brains” off. We understand they’re likely not going to work, just like Johnathan does in this video. Yet we still respect how humans are depicted as no longer being a dominant species and having to rely on scraps to build the guns. Even if the guns realistically wouldn’t function the way some of these ones do. There is no reason to be as hostile as you are right now. I haven’t played a newer Call of Duty game in years. The last one I played was World at War’s campaign because it’s my favorite, and it was around a year ago. The Metro series is a fantastic depiction of a possible reality where humanity truly is no longer the dominant species. There’s no denying it. Clearly you are way too much of a Puritan about this game to understand that “gun-brains” are not real, but the idea of “turning off” those so called brains in order to appreciate what the Metro universe has to offer is a very realistic thing to do.
Jonathan does a great job of providing great objective analysis, without denying video games some creative license.
I was hoping he would show everyone the Metro rail gun for fun. That thing is insane
shit legit oneshot a demon
I want a t shirt with Jonathan's face on it and underneath it says pausing..
I'd buy that.
you need to go to the museum and ask him if you can do that
I just completed Last Light yesterday!!
Nice 😎👍, time to get into Exodus, you're gonna love ❤ it!
Exodus has a place of honour on my hard drive. It's never getting uninstalled. I absolutely love that game. The gun mod mechanics means there's just so many ways to play each level, and the level design is top notch.
I finished 2033 for the first time yesterday, bloody good game. Those librarian things were terrifying.
@@Luke56721 Yeah, i do not like those bastards, but they are the perfect end-of-game baddies- you spend the entire game building yourself into this combat proficient killing machine that's afraid of nothing, only to have everything you know thrown out of the window by things you cannot fight, and so you spend the last levels cowering in corners and whimpering, desperate to avoid detection 🤣
If you get Exodus, get the DLCs too! The Two Colonels story is so great, it has more "traditional" metro gameplay and it has such a nice storytelling, some little details and events gave me tears. I honestly enjoyed this DLC's story than the main one. But it does have spoilers for the main story so finish that first!
2:36 the different types of ammunition in this clip is a key part of Metro games, especially 2033 and Last Light. The player in this clip has chosen to use what's known as MGRs (Military Grade Rounds). Simply put, these are 5.45x39mm rounds produced before The Great War of 2013. The game goes on to explain that "because they were produced using professional machinery and with high-quality materials, rounds of this quality cannot be reproduced in the post-apocalyptic Metro system." Due to this, and the fact that real money lost all its value after the War, Metro inhabitants chose to use military grade 5.45mm rounds as their most widespread form of currency. You're quite literally shooting money.
Metro has some pretty neat details, for Exodus they did record real gun sounds for most of the weapons in game, which is why most of the firearms sound so good and actually have deafening tone to them.
we must keep Jonathon safe at all costs.
Maybe get him a gun to protect himself.
I wonder if Jonathan ever walks into the storage area like Neo and says.
"We need guns. Lots of guns"..
Dude looks like he can keep himself safe
have you looked behind jonathan?
I kinda want to see him react to the... very interesting Fallout 4 gun designs
i don’t even want to hear the pure rage that will come out of this poor man if he reacts to fallout 4
@@floo1465 If it is fallout nv and before it should be fine (except the energy weapons). Fallout 4 guns just looks horrible. It feels more like a gun that is drawn by children. (except the homemade rifle)
@@許進曾 i said fallout 4 bruh. fallout nv’s guns are amazing
@@floo1465 They got someone who really cared about gun design for New Vegas, even adding the mods don't make them look terrible.
"Yeah, I hate it." - Jonathan, about a bullpup AK :P
*A wannabe bullpup AK
Brandon Herrera would say the same
They actually tried making a bullpup AK, for the sake of your previous lunch, don't google it BUT if you have to, it's called K-3 and needs an exorcism.
@@drakko26 Not quite.
A bullpup AK has already been made. And it's the Groza
bullpup AK actuslly exist and work this would not
The in-game written material for the revolver specifically states it uses the Nagant cylinder indexing system to allow for silencing.
A breakdown of the guns and their interior mechanisms from Receiver 2 would be fantastic to see, as well as the turrets
I'd love to hear Jonathan's perspective both as a gamer and as a firearms expert on the FPS subgenre of more tactical or realistic shooters (like Red Orchestra/Rising Storm, Project Reality, Squad, Arma, etc.) - what they get right and do well, what they fail to capture or reflect very accurately.
4:33 in the book Artyom is indeed described as physically imposing, a (and I quote) "Brutish thug" in physical appearance, but a true philosopher in his mind.
He was? I feel like i remember everyone calling him kid in 2033 lol
@@Xdawsen the only person I remember calling him a kid was his step dad and (the at least 7 foot tall) Hunter.
Hope to see Johnathan reviewing Farcry 1 and 2's Weapon malfunction and explosion animations
4:38 that machine shotgun is an Abzat,which is a DShK 12.7mm heavy machine gun with it's internal and barrel modified and rechambered in 12 gauge buckshot shotgun shells.
Hey Jonathan, thanks a lot for your review! Our weapons guys send their best regards🙂
I was half expecting him to just casually take out a railgun and casually explain it
same lolllll
Dave Jewitt literally has the best job ever, playing games and doing research on them while getting payed to do so!
Just the very fact that Johnathan has ppd-34 on his table is pretty much amazing. Can't wait to see Ian McCollum to review it.
i always get excited when i see people talk about metro :)
Jonathan should start his own channel. And all the revenue he makes from the videos can be used for the museum (:
I'd love to see reactions to Borderlands weapons, notably Jacobs, Vladof and Dahl.
I wish he'd had more time to examine the Shambler (the "revolver" shotgun), because it is a fascinating piece of machinery. While I have little double that it would be far less useful in practice than in video game format, it functions in a very unique way that I'd loved to have gotten an expert's opinion on.
A big episode on the huge arsenal of Payday 2 would be awesome!
The thing is those are all modern/historical firearms modeled identically to firearms that already exist in real life. Jonathan wouldn't be doing anything other than saying things like "Thanatos 50 cal? Yep, we have a Barrett M107 right here. Next"
@@channingtaintum Your thinking way to small, the models of the firearms in not all the man talks about. The way weapon are used, reloading, recoil and fire rate are just a few of the things he could talk about.
@@channingtaintum haha no several guns are inaccurate hell my favorite the Baby Deagle(Real version Jericho 941) is a mashed up bastard son of the the original .41 AE(It's damage and barrel) the slide says 9mm body more like the .40 and can be modded to look more like others...it isn't the only one but while a lot are realistic there are plenty that are not
At @4:49, if i squint hard enough that feed system looks like it was taken from DShKM heavy machine gun. And if the whole setup is as shaky and poorly fitted as it is animated, that hearty slap on the cover might just be needed after short burst to get that lever re-aligned with lug attached to bolt carrier.
The ball bearing gun is always by favorite in these games. Particularly once you can upgrade the seals.
It really grew on me
You gotta get him to react to PayDay 2 if you haven’t yet! He’d have a bloody field day with the sheer amount of stupid, but fun customization.
oh god the folding stock on a ar.
@@thetinyMonarch it’d be like going through cursed gun images for him. Especially what you can do to the poor C96. Jonathan would probably die from a stroke looking at what people have done to it over the years.
Dude just show him tarkov, but not normal guns, only like cursed orbez mosins with 14 scopes, and pistols with 4 flashlights and a 50 round drum
lmao he was being so polite until he got to the kalash 2012
I want to hear Jonathan’s opinion on that belt fed shotgun (Abzats) actually being a heavily modified DShK HMG
Thank you so much, i love the metro series both the book and games. Beautiful review.
2:42 player stopping a shooting, 2 ammo is left- 1 in chamber and 1 in magazine. then player change magazine and it is 31 ammo - 1 in chamber and 30 in magazine, but then animation shows a pulling the bolt carrier and this is not necessary, because gun is already loaded and pulling the bolt will reload and kick first loaded ammo out.
Would love to see him react to the guns in S.T.A.L.K.E.R. Call of Pripyat with the Gunslinger mod.
You know I unironically want an ex hitman/assassin to react to the hitman franchise
Sicarios from cartels are happy to oblige for the low low price of murdering everyone who saw them
@@DemoOfAHuman bet
BuzzFeed have a video of a former mafia hitman reacting to Hitman 2. I reckon you’d enjoy that.
This guy is awesome. I literally don't give a toss about guns, yet its still fun to hear him talk about them
The Nagant system also makes for the best revolver carbine since there's no cylinder gap arm burns.
2:38 those are called "MGR" or military grade rounds, they do more damage than normal ammo and is the main currency used in Metro