Nice job as always! I remember your old video of the underwater scene. You've definitely leveled-up! I like your narration style and thought process. Keep up the great work man!
Thanks! It is really tricky as SO many things affect the light in liquids. People often tend to just throw down caustics, which is fine as that’s what most people expect to be there, but it’s not always there.
Great tutorial! Another thing to think about is chromatic aberration, because the camere is usually a land camera in a box, and itt adds to the IOR discrepancy between the lens and the medium (in this case water).
Thanks Hugo. I chose to not add caustics to this one as the reference footage I’d had didn’t have much and I see people always go overboard with it. I’ll do that in another video where we are closer to the surface.
I clicked-off of the eponymous summer blockbuster baseball comedy film "Major League" after just twenty seconds to watch your video when I saw the notification. :) You beat-out Tom Berenger, Charlie Sheen, Corbin Bernsen, Rene Russo, and Wesley Snipes. (*I did your crop circle tutorial, and am going to use it in a rocket launch animation that I'm working on)
I used Ground 36 8K for this I believe. It doesn’t look like rock underwater until you use it and dial it in. That’s probably why you’d glossed right over it on that site.
Why is the image rippling? The result looks pretty good but you should eliminate the ripple to enhance the realism. If I am underwater with a lens that can focus it must be made of a smooth(optical) glass. If I am looking through a glass plate with the camera in an underwater housing then the glass would again be optically flat. So basically if I am IN the water the ripple effect does not apply. The rippling makes your rocks look like they are made of a material which is soft and pliable. For the water to cause a ripple it would need to be refracting through a rippling surface like if you are above the water looking in . But immersed in water the density of the water you are looking through is uniform. You do not get denser and less dense "ripples" of water within the volume of water unless you perhaps had extreme heating going on and the convection was going on between you and the subject.
It’s a post process I added simply because if I didn’t I’d get all the comments asking why there’s no distortion. In reality, you’re right… but… this is the internet lol. Well, that, and my reference footage did have some, albeit light.
This turned out really great👍😀
Thanks Grant! I hope everything is well!
yes ,he really deserves 100000 subscribers soon
Thanks Henk!
Nice job as always! I remember your old video of the underwater scene. You've definitely leveled-up! I like your narration style and thought process. Keep up the great work man!
Thanks! This is the video I’d wanted to make back then lol.
Love this one. It's tricky to get those underwater volumetrics to look real.
Thanks! It is really tricky as SO many things affect the light in liquids. People often tend to just throw down caustics, which is fine as that’s what most people expect to be there, but it’s not always there.
Nice Kev! If you do the full tut that would be awesome. But this is extremely helpful, no doubt! Thank you sir!
Thank you 😀
Ah yes!! Amazing tutorial!! Keep the good work!! Would love an full tutorial on this
Thank you 😀
Great tutorial! Another thing to think about is chromatic aberration, because the camere is usually a land camera in a box, and itt adds to the IOR discrepancy between the lens and the medium (in this case water).
That’s very true. There would be some, but that would best be done in post outside of Blender. Thanks!
@@KevBinge Of course, much easier to control in post. Fusion can do it pretty nicely.
Yeah, Fusion and Nuke both have tools, which reminds me, I need to look into that for a job. Thanks lol!
Blender's compositor does Chromatic Abberation.
I love your videos man. Huge impact on my art.
That’s awesome to hear! Let me know when you post stuff and I’ll check it out. Thanks!
@@KevBinge will do.
That's a very helpful tutorial.. Nice Kev always awesome 👍
Thank you! BTW, we need more insanely good stuff from you 😀. Light it up!
@@KevBinge coming soon Kev 😀
Yes. please 😀. Your work is LIT!
shouts, top 5 blender underwater tutorial ... appreciate your tempo and explanations
Thank you!!
Great tutorial Kev, thank you.
Thanks!
Thank you so much. This is (was! ;) really hard to achieve in Blender. Great work.
You’re welcome.
Amazing work, thanks for sharing this!
Thanks!
Thank you so much!
You’re welcome 😀
Great video!! Btw, you could even add caustics
Thanks Hugo. I chose to not add caustics to this one as the reference footage I’d had didn’t have much and I see people always go overboard with it. I’ll do that in another video where we are closer to the surface.
@@KevBinge i understand :)
Aww yeah. I just got another comment asking me why I’d added distortion and was like, “damned if you do, damned if you don’t.” Lol...
Great Shortcut 👍
Lol
youtube algorithm understood its assignment, subscribed :)
Thanks Bean! Welcome to the channel 😀
Could you link your rock-material-texture?
That would be really great!
Love your tutorial
Thanks! I’d need to go back and find it but it was on ambientcg.com
I like the underwater environment, it has a unique atmosphere ;D
It will wait up to 100,000 subscribers, I will Wait xD
Thanks!! Hopefully I’ll hit that ASAP 😀
Great tutorial. So strange that so few videos cover the making of an underwater environment
Thanks Ralph. It’s a tough environment to pull off for sure.
almost 100k hope u got that video ready 🙃
That last thousand will take 2 months lol!
Realy nice
Thank you!!
Good tut
Thanks!
You need to hit 100,000 followers
Thanks! I’m hoping!!
Great
I clicked-off of the eponymous summer blockbuster baseball comedy film "Major League" after just twenty seconds to watch your video when I saw the notification. :)
You beat-out Tom Berenger, Charlie Sheen, Corbin Bernsen, Rene Russo, and Wesley Snipes.
(*I did your crop circle tutorial, and am going to use it in a rocket launch animation that I'm working on)
Haha! That’s awesome! Now, back to Jobu’s rum 😆
i love lamp. nice...
You caught that! Lol!!
@@KevBinge lol. great job..
I had to make a 3min video about submarines a year or two ago, wish I saw this back then!
I’d done those too, and wish I’d had Blender instead of Maya for it.
Is there any way like creating an under water scenes without volumetrics......
....Like faking the cautics...
Is the full tutorial for this on Binge Watcher or Binge Producer?
This one is on watcher I believe. Producer has the Houdini stuff right now.
Looks amazing. i could only replay 99 times though
I’ll take it! Thanks 😆
Please do a video on Unidentified Submerged Objects (USOs)! 😉
That's a cool idea, thanks!
where is Caustics ??! Would Def Liked to see THAT :(
I’d pointed to bbbn19’s video as it covers that pretty well. I can cover it in another video.
where do you get that underwater rock texture? I cant find it on ambientcg
I used Ground 36 8K for this I believe. It doesn’t look like rock underwater until you use it and dial it in. That’s probably why you’d glossed right over it on that site.
👏👏👏👏
Forest scene?!
Unreal is easier but sure!
@@KevBinge I'm using unity hehe
now you get 103K sub!
I saw that! It’s awesome. Thanks!!
@@KevBinge so need more longer video hehe! haha
Amazing!
Is this available (incl. project files) on your Patreon site? 🤔😁
Thanks! Yes, it’s up there along with a much longer tutorial.
please make more tutorials on animation with Geo 🙂
Possibly, we’ll see 😀
make more underwater vids please!
Will do, thanks 😀
🤩🤩🤩👍👍👍
99 times, one more to go....lol
Haha!
blt,ilsgo what?!?
Lol
Why is the image rippling? The result looks pretty good but you should eliminate the ripple to enhance the realism.
If I am underwater with a lens that can focus it must be made of a smooth(optical) glass. If I am looking through a glass plate with the camera in an underwater housing then the glass would again be optically flat. So basically if I am IN the water the ripple effect does not apply. The rippling makes your rocks look like they are made of a material which is soft and pliable. For the water to cause a ripple it would need to be refracting through a rippling surface like if you are above the water looking in . But immersed in water the density of the water you are looking through is uniform. You do not get denser and less dense "ripples" of water within the volume of water unless you perhaps had extreme heating going on and the convection was going on between you and the subject.
It’s a post process I added simply because if I didn’t I’d get all the comments asking why there’s no distortion. In reality, you’re right… but… this is the internet lol. Well, that, and my reference footage did have some, albeit light.