Procedural Fish Animation in Blender 3.0 Geometrynodes!

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 176

  • @CartesianCaramel
    @CartesianCaramel  3 ปีที่แล้ว +30

    If you want the file for this project (fish model included) it is up for download on my Gumroad page: bbbn19.gumroad.com/l/udlwo

    • @jeanrenaudviers
      @jeanrenaudviers 2 ปีที่แล้ว

      Many thanks

    • @mohitkhirdekar2703
      @mohitkhirdekar2703 2 ปีที่แล้ว +4

      Things to know before starting tutorial
      The origin should be in the mouth of fish
      Apply location, rotation and scale

    • @GroovingGeckoMusic
      @GroovingGeckoMusic 2 ปีที่แล้ว

      Very nice! Some questions: Did you model the fish, including the texture (meaning who owns it)? What can we do with it, are we allowed to use it commercially (for example to sell video renders of it as stock footage, not the model itself)?

  • @coleorloff
    @coleorloff 3 ปีที่แล้ว +101

    This is mathematical magic. These techniques and tutorials are next-level.

  • @tolgayldz1898
    @tolgayldz1898 3 ปีที่แล้ว +59

    I've never thought about getting the time difference and the conseuqent displacement vector between different noise textures to determine the velocity, damn this will be quite useful in any procedural animation!

    • @CartesianCaramel
      @CartesianCaramel  3 ปีที่แล้ว +14

      It is very useful. I may make a tutorial on how to make this work on instanced spaceships in a fleet.

    • @artemylebedev9707
      @artemylebedev9707 2 ปีที่แล้ว +1

      I hope there will be animation nodes with all this stuff bundled.

  • @dreamsprayanimation
    @dreamsprayanimation ปีที่แล้ว +10

    This is so amazingly powerful. I and many others would be willing to pay a lot of money for a full course on procedural animation using the new scene time node and vector math geometry nodes.

  • @endrebaklund7497
    @endrebaklund7497 ปีที่แล้ว +3

    If anyone has problems with the rotation/direction it's moving, make sure the fish is facing the X direction at default.
    Great tutorial!

    • @kretoskim8555
      @kretoskim8555 8 หลายเดือนก่อน

      😭Thank you soo much!!!!!! I was like I have evrything right, startted messing around with the node values to see what was wrong. It seems it works when the model is oriented in X-direction. Thanks again!!

    • @nathanielvirgo
      @nathanielvirgo 4 หลายเดือนก่อน

      I found I had to do this *and* make sure the "X" button was pushed in the Align Rotation to Vector node, since it seems like it defaults to Z now

  • @mykalesalad
    @mykalesalad 2 ปีที่แล้ว +5

    This is the first time I've seen anyone do complicated animation with geometry nodes and you've pulled it off very nicely, thanks for the video!

  • @diostudio7198
    @diostudio7198 2 ปีที่แล้ว +1

    This is the purest procedural I've ever seen

  • @alexandermoyle9034
    @alexandermoyle9034 ปีที่แล้ว

    if u want the fish to float/glide between movement, u can duplicate the multiplication and sine, input a lower value and the multiply the two sines, seems to work.

  • @WW_Studios
    @WW_Studios 3 ปีที่แล้ว +9

    Legend has it that the fish still swims! Another great tutorial! Keep it up :D

  • @MichaelHickman3D
    @MichaelHickman3D 3 ปีที่แล้ว +6

    This animation is so well done, you are the greatest Bbbn19, keep up the good work. You are doing wonders for the blender community.

  • @raghvendrapratapsingh690
    @raghvendrapratapsingh690 3 ปีที่แล้ว +1

    My God !!! You're a genius. This is awesome !

  • @djbenima
    @djbenima 2 ปีที่แล้ว +1

    It's awesome ! Really showing how powerful geonod is !

  • @digital_well
    @digital_well 3 ปีที่แล้ว +1

    Your youtube channel is a hidden Mine. Keep up the great work.

  • @FilmSpook
    @FilmSpook ปีที่แล้ว +1

    You're a Great Teacher, infinite thanks, my Friend. 😊

  • @KaizenTutorials
    @KaizenTutorials 3 ปีที่แล้ว +7

    Amazing stuff! Your knowledge of Geometry Nodes and Blender is really great. How long have you been at it? (seen you around r/blender for quite a while)

  • @sistemafuturo
    @sistemafuturo 3 ปีที่แล้ว

    Wild. Geometry Nodes changes everything and I'm loving it

  • @greenjc12
    @greenjc12 3 ปีที่แล้ว

    Gotta appreciate how he never breaks from his calm tutorial voice even while the fish is thrashing and spinning crazily

  • @dexter7294
    @dexter7294 3 ปีที่แล้ว +1

    Holy smokes, never thought of this method. You are awesome

  • @boomanimationUG
    @boomanimationUG 18 วันที่ผ่านมา

    Cool stuff. Thanks for sharing. All the best

  • @salarycat
    @salarycat 3 ปีที่แล้ว +1

    Thanks Ben, that's really good.

  • @unboring7057
    @unboring7057 2 ปีที่แล้ว +2

    This is brilliant, thanks so much! I'm so happy to have just discovered your channel, you are a brilliant artist and a gifted teacher. Thank you thank you!

  • @kunemann
    @kunemann 3 ปีที่แล้ว +2

    What kind of witch craft is this at 3:45...? How do you snap the Frames to the selected Nodes?

  • @Difreo
    @Difreo 2 ปีที่แล้ว +1

    The movement looks very fish like. Amazing use of nodes

  • @PanewsONE
    @PanewsONE ปีที่แล้ว +2

    obviously this is amazing although I wish some of the parts were explained a little bit more as it's really hard to follow along if you're not really advanced with this stuff

  • @yossy3Dcraft
    @yossy3Dcraft 3 ปีที่แล้ว +1

    Thanks for the explanation.
    It's amazing how much you can do with geometry nodes to make them look really alive!

  • @PastorRossCochrane
    @PastorRossCochrane ปีที่แล้ว

    Thanks for this amazing tutorial. You communicate so well and explain everything. I used this to create an Autostereogram animation video.

  • @decoy3641
    @decoy3641 3 ปีที่แล้ว

    I don't even use blender, I just enjoy watching the process, and the detailed explanation that goes with it! Thanks for uploading!

  • @justinjames3883
    @justinjames3883 3 ปีที่แล้ว

    the timing of this is quite remarkable, thank you i must go change things now

  • @edyzartz
    @edyzartz 3 ปีที่แล้ว +1

    Wow. This is mind blowing.

  • @dominiusmaverick1854
    @dominiusmaverick1854 3 ปีที่แล้ว

    Bro came across your channel from Southern Shotty and it's amazing! Keep up the great work :D

  • @hyprreal
    @hyprreal ปีที่แล้ว

    Okay, I'm gonna have to give this a try - thanks!

  • @_charan__2531
    @_charan__2531 ปีที่แล้ว +1

    Can someone please explain what shortcut he did in here 4:09

  • @shameful_dismay
    @shameful_dismay 2 ปีที่แล้ว

    Just love the tutorial, presentation, everything. Good work!

  • @s0lci70
    @s0lci70 2 ปีที่แล้ว

    absolutely incredible!!

  • @adrianhebreros
    @adrianhebreros ปีที่แล้ว +1

    could you make this movement follow a curve???

  • @MindblowQuotes
    @MindblowQuotes 3 ปีที่แล้ว

    Oh my goodness! This is insane! Thanks

  • @pzez2781
    @pzez2781 3 ปีที่แล้ว

    That's neat utilization of Geo-Node! Keep up the out of the blue tutorials!

  • @tomvonlanthen5513
    @tomvonlanthen5513 3 ปีที่แล้ว

    Wow very elegant! I never tought about approximating a derivative like that :)

  • @meetvekariya8305
    @meetvekariya8305 3 ปีที่แล้ว +1

    Thank you so much for making this amazing tutorial 😍😍

  • @ThadeousM
    @ThadeousM 3 ปีที่แล้ว

    Enjoyed this one bro, made me dig a lil deeper into Eulers and accidently learned about vector triples and quaternion rotations on the side😃😃
    Looking forward to the next

  • @Jeffie433
    @Jeffie433 3 ปีที่แล้ว +5

    This is absolutely fantastic! I have two questions as a noob:
    1) Is there a way to limit how much the object stretches "lengthwise"?
    2) Is there a way to scale the noise on a specific axis (reduce how much it moves up and down?)

    • @GB-qg8ch
      @GB-qg8ch 2 ปีที่แล้ว +2

      I am also looking a solution for the FIRST QUESTION. For the latter I add a vectorMathNode set to multiply between the vectorMathNode of the scale and the setPositionNode. In this new vectorMathNode set to multiply the second input slot(that is free) controls respectively the X, Y, Z axis where the fish moves(offset), so I put, for instance, 10 in X, 0.2 in Y, 2 in Z, so the fish moves(offset) mainly on X axis. I hope this could help..I am learning GN..PLEASE AN ANSWER FOR 1) QUESTION!!

  • @emilsvfx
    @emilsvfx 3 ปีที่แล้ว

    wow. tnx , man probably the best geonode tut fot me.

  • @dumpsky
    @dumpsky ปีที่แล้ว

    gorgeous!

  • @lesterlauritzen
    @lesterlauritzen 2 ปีที่แล้ว

    Such a great technique. Next challenge, procedural school of fish.

  • @zboy303
    @zboy303 3 ปีที่แล้ว

    I am in awe.

  • @thegoblinjohnny7268
    @thegoblinjohnny7268 3 ปีที่แล้ว +1

    All that good stuff 😂 thank you for this tutorial!

  • @UMMADSALEEM
    @UMMADSALEEM 2 หลายเดือนก่อน +1

    well i downloaded fish file and follow your steps and use same nodes values as you did but my fish is moving like zombie

  • @krissosful
    @krissosful ปีที่แล้ว

    Fantastic tutorial, great fish animation🙂👏👏Keep going!!

  • @nenghuo
    @nenghuo 2 ปีที่แล้ว

    love this! very inspiring!

  • @vstreet7583
    @vstreet7583 3 ปีที่แล้ว

    Just BRILLIANT! Thank you. Dg

  • @kretoskim8555
    @kretoskim8555 8 หลายเดือนก่อน

    Amazing Tutorial!!! Thank you!!!!💯

  • @orangebananaaaa
    @orangebananaaaa 2 ปีที่แล้ว

    It's pretty cool tech, but the downside is that fish stretches.
    It would need proper rigging or wrap deformer, or othet counter measures to negate the stretching.
    Still it's cool and useful in some areas though.

  • @CGJackB
    @CGJackB 3 ปีที่แล้ว

    Awesome tutorial! BTW I was the 1K like 😁

  • @blenderpete
    @blenderpete 3 ปีที่แล้ว

    Extraordinary 👍

  • @ronioclarenzo6137
    @ronioclarenzo6137 2 ปีที่แล้ว

    Awesome video, dude! Thanks a lot!

  • @uxzavr
    @uxzavr 3 ปีที่แล้ว

    HOLY! this is really freakin beautifull! Thank you for the tutorial, you are breathtaking!

  • @stefanguiton
    @stefanguiton 3 ปีที่แล้ว

    Excellent work!

  • @planefusionart
    @planefusionart 3 ปีที่แล้ว

    genius. love it! thanks

  • @aditya95sriram
    @aditya95sriram 3 ปีที่แล้ว +2

    That is quite a cool effect, I didn't understand all of it, but cool nonetheless :)

  • @mantomalice1706
    @mantomalice1706 2 ปีที่แล้ว +1

    thanks.. so many new thing learned.. im new on geo node, so im trying to create horde of squid thing like in matrix 3, i use the procedural (fish) as an instance (still on the same mesh/geonode) i dont know how can i randomize other than rotation and scale on the instance on point node... i get that could use multiple "fish" on the geonode but i wish there a way i havent find out yet... short question is probably how to randomize each instance before distributing it on point... (other than the rotation and scale off course).. thanks in advance

  • @HuntsForge
    @HuntsForge 3 ปีที่แล้ว

    That is magic!

  • @qimiaoangel4268
    @qimiaoangel4268 2 ปีที่แล้ว

    It is very amazing work.Thank you!

  • @musilicks
    @musilicks ปีที่แล้ว +1

    Now, I must know, how can I do this, but have the driver (for the path the fish follows) be a custom curve?

  • @DoctorMadness
    @DoctorMadness 2 ปีที่แล้ว

    Beautiful work, excellent tutorial. Excited to see more from you. Subbed.

  • @Yammyuuu
    @Yammyuuu 2 ปีที่แล้ว

    Couldn't agree more!

  • @saras5291
    @saras5291 3 ปีที่แล้ว +3

    Hey, loved the tutorial, amazing! Keep up!
    As i was playing with the resaults i stumbled upon a problem, and I would be grateful if you could help me out a bit.
    This tutorial is built upon the 1D noise and on the fact that it has a W socket, what we can delay and use. This 1D noise uses a random float.
    But.
    What if I don't want to use a random float? What if I have a specific float in my mind? (I try to use music to control the motion. But if I get the music by: value -> bake sound to f curve, then the music's W is pre defined as it is baked to the frames, thus I cannot delay it in a nice gradient matter and can't use it for directional change)
    So what I desperately need is to somehow "hack", rewrite, download extensions for the noise texture. So I can insert a specific float instead of a random one.I tried to dive into the blender source code to take a look at how is the noise texture node is written, but I failed to find it and understand it.
    Do you have any tip how could I solve this? 🤔 Or any other way? I'm happy to any ideas!
    Cheers!

  • @edmund0dao
    @edmund0dao 3 ปีที่แล้ว

    Amazing ty!!! key press overlay? 🙏

  • @MariaSalvin
    @MariaSalvin ปีที่แล้ว

    Where dod u download the model of fish❤❤❤

  • @ignisfasciniora2715
    @ignisfasciniora2715 2 ปีที่แล้ว

    So good!!!

  • @MattisSantos
    @MattisSantos 9 หลายเดือนก่อน +1

    Any solutions for spaghettification?

  • @AnittaDeady
    @AnittaDeady ปีที่แล้ว

    WOW You're actually a genius?????????

  • @liliyaya2274
    @liliyaya2274 2 ปีที่แล้ว

    Wow! It is very amazing tutorial. Thank you!

  • @Carpe-Diem-gg1hg
    @Carpe-Diem-gg1hg 3 หลายเดือนก่อน +1

    Hey guys my fish is swimming backwards. How do i fix this?

  • @CElectriX
    @CElectriX 2 ปีที่แล้ว

    So cool! Thank you so much for sharing. 🤩👍

  • @aleguerra87
    @aleguerra87 2 ปีที่แล้ว +1

    Mi fish dont follow to front with his head, and whes he turns have a lot of deformation, maybe the origin and the axis are wrong?

    • @galax_evan
      @galax_evan ปีที่แล้ว

      Did you solve it?
      the same thing happened to me😓😓😓

  • @olgwoodart4996
    @olgwoodart4996 3 ปีที่แล้ว

    Thank you. Pretty awesome.

  • @fahroedin3947
    @fahroedin3947 3 ปีที่แล้ว

    woow cool... finaly I found the channel which I wanted.. thanks for your content

  • @TulioG
    @TulioG 3 ปีที่แล้ว

    Pretty cool.

  • @KIFDRAKON
    @KIFDRAKON 3 ปีที่แล้ว

    Good night. It turns out very funny. Even if you don't use a fish, it's also very interesting movements.
    But here's the question of how to set up the camera so that it follows the object. The fact that the first angle is a general plan is good. New t then change to a tracking camera is also interesting.

  • @sdados3725
    @sdados3725 3 ปีที่แล้ว

    Mind blowing… thanks for sharing

  • @oootoob
    @oootoob 3 ปีที่แล้ว

    To make it more realistic you would need to add a random speed variable, or better still to make it speed up only on turns

  • @Drakmour666
    @Drakmour666 ปีที่แล้ว

    Is it possible to apply same for human behavior? Not to make idle or simple body movements of some body parts during key frames of main animation? For example for a sleeping person to move chest with breathing or moving hands while sleeping? Something simple just to show that body is not static without the need to animate each little move of each part.

  • @michaelpenco546
    @michaelpenco546 2 ปีที่แล้ว

    To attempt this exercise should I purchase your download to access the fish?

  • @blendertips1850
    @blendertips1850 6 หลายเดือนก่อน

    I want tha same animation in loop in circle. How i can achieve that?

  • @junjiezw
    @junjiezw 3 ปีที่แล้ว

    Amazing!!

  • @sirkarmart
    @sirkarmart 3 ปีที่แล้ว

    Will try to do this in Houdini!

  • @SpaceeFrog
    @SpaceeFrog 3 ปีที่แล้ว

    beautiful

  • @lukayz1363
    @lukayz1363 3 ปีที่แล้ว

    This is so cool

  • @touchstone1682
    @touchstone1682 3 ปีที่แล้ว

    very cool ! instant subscribe!

  • @Tarang3D
    @Tarang3D ปีที่แล้ว

    Incredible work, and I'm grateful for this tutorial. I'm interested in exploring the possibility of creating a loop for the fish animation. If anyone has any insights on achieving this, it would be a great help.

  • @xyrella_
    @xyrella_ 7 หลายเดือนก่อน

    my fish starts swimming with its belly up and spinning strangely, I’ve already tried everything, it doesn’t want to swim normally 😣

  • @neilmarshall5087
    @neilmarshall5087 3 ปีที่แล้ว

    Marvelous stuff....
    Especially from a person who refuses to learn that Ctrl-J frames the selected nodes..... lol

  • @_charan__2531
    @_charan__2531 ปีที่แล้ว

    Would appreciate if you would give all the keys you use for it. As some begginers dont know what to do

  • @rawkeh
    @rawkeh 3 ปีที่แล้ว +4

    is the next tutorial going to be on how to loop such an animation? I sure hope so :)

    • @CartesianCaramel
      @CartesianCaramel  3 ปีที่แล้ว +3

      That would be difficult, it requires copying the setup twice and offsetting the time, then finally mixing between the two.

    • @tolgayldz1898
      @tolgayldz1898 3 ปีที่แล้ว

      I think the looping can be achieved with using two different sets of doubled noise textures and getting a mix between those to end up where we started

    • @erik....
      @erik.... 3 ปีที่แล้ว

      You might be able to do that by creating random curve points and make it cyclic.

    • @softic3d836
      @softic3d836 3 ปีที่แล้ว

      @@CartesianCaramel Would be cool if you decided to tackle the challenge, but all good if you don't! The tutorial as is, is already a goldmine of information!

  • @protovu
    @protovu ปีที่แล้ว

    Excellent tutorial, thank you. Question: Your fluency is incredible, and I would never expect as such for myself. This is in part because the work I do is effectively linear in its storyline. So my question is, if you wanted the fish, as you have it, to follow a script ( swim in a pattern, break the pattern to chase a food item, eat, then swim off to some other linear task..... ) am I right in thinking that Geonodes is not applicable? One would best animate the old fashioned ways?

  • @alexandermoyle9034
    @alexandermoyle9034 ปีที่แล้ว

    great!

  • @AA-hx8rl
    @AA-hx8rl 11 หลายเดือนก่อน

    I tried it on collection character, it won't rotate

  • @luzid.vision
    @luzid.vision 6 หลายเดือนก่อน

    Did you find the time to show us how to loop this?

  • @cryogi5641
    @cryogi5641 3 ปีที่แล้ว

    very cool! Well explained Geometry magic! but ... fish move because they move their tail fin in respect to their body to propel themselves. they 'wave' their tails. It's subtle but important for the believability :)

  • @man_art_man
    @man_art_man 3 ปีที่แล้ว

    You are so Underrated ! Just watched Polyfjord tutorial with Robotics hands … in this case your tutorial has to get at least 2 Mio views 😎👍🏻👍🏻