Procedural Fish Animation in Blender 3.0 Geometrynodes!

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  • เผยแพร่เมื่อ 1 ก.พ. 2022
  • Procedural Fish Animation in Blender 3.0 Geometrynodes!
    If you want to see more Blender related stuff:
    Current projects of mine: / bbbn192
    Downloadable projects of mine: gumroad.com/bbbn19
    #blender

ความคิดเห็น • 169

  • @CartesianCaramel
    @CartesianCaramel  2 ปีที่แล้ว +28

    If you want the file for this project (fish model included) it is up for download on my Gumroad page: bbbn19.gumroad.com/l/udlwo

    • @jeanrenaudviers
      @jeanrenaudviers 2 ปีที่แล้ว

      Many thanks

    • @mohitkhirdekar2703
      @mohitkhirdekar2703 2 ปีที่แล้ว +4

      Things to know before starting tutorial
      The origin should be in the mouth of fish
      Apply location, rotation and scale

    • @GroovingGeckoMusic
      @GroovingGeckoMusic ปีที่แล้ว

      Very nice! Some questions: Did you model the fish, including the texture (meaning who owns it)? What can we do with it, are we allowed to use it commercially (for example to sell video renders of it as stock footage, not the model itself)?

  • @coleorloff
    @coleorloff 2 ปีที่แล้ว +100

    This is mathematical magic. These techniques and tutorials are next-level.

  • @tolgayldz1898
    @tolgayldz1898 2 ปีที่แล้ว +58

    I've never thought about getting the time difference and the conseuqent displacement vector between different noise textures to determine the velocity, damn this will be quite useful in any procedural animation!

    • @CartesianCaramel
      @CartesianCaramel  2 ปีที่แล้ว +14

      It is very useful. I may make a tutorial on how to make this work on instanced spaceships in a fleet.

    • @artemylebedev9707
      @artemylebedev9707 2 ปีที่แล้ว +1

      I hope there will be animation nodes with all this stuff bundled.

  • @dreamsprayanimation
    @dreamsprayanimation ปีที่แล้ว +9

    This is so amazingly powerful. I and many others would be willing to pay a lot of money for a full course on procedural animation using the new scene time node and vector math geometry nodes.

  • @endrebaklund7497
    @endrebaklund7497 7 หลายเดือนก่อน +1

    If anyone has problems with the rotation/direction it's moving, make sure the fish is facing the X direction at default.
    Great tutorial!

    • @kretoskim8555
      @kretoskim8555 2 หลายเดือนก่อน

      😭Thank you soo much!!!!!! I was like I have evrything right, startted messing around with the node values to see what was wrong. It seems it works when the model is oriented in X-direction. Thanks again!!

  • @MichaelHickman3D
    @MichaelHickman3D 2 ปีที่แล้ว +6

    This animation is so well done, you are the greatest Bbbn19, keep up the good work. You are doing wonders for the blender community.

  • @mykalesalad
    @mykalesalad 2 ปีที่แล้ว +4

    This is the first time I've seen anyone do complicated animation with geometry nodes and you've pulled it off very nicely, thanks for the video!

  • @yossy3Dcraft
    @yossy3Dcraft 2 ปีที่แล้ว +1

    Thanks for the explanation.
    It's amazing how much you can do with geometry nodes to make them look really alive!

  • @unboring7057
    @unboring7057 2 ปีที่แล้ว +2

    This is brilliant, thanks so much! I'm so happy to have just discovered your channel, you are a brilliant artist and a gifted teacher. Thank you thank you!

  • @djbenima
    @djbenima ปีที่แล้ว +1

    It's awesome ! Really showing how powerful geonod is !

  • @ThadeousM
    @ThadeousM 2 ปีที่แล้ว

    Enjoyed this one bro, made me dig a lil deeper into Eulers and accidently learned about vector triples and quaternion rotations on the side😃😃
    Looking forward to the next

  • @sistemafuturo
    @sistemafuturo 2 ปีที่แล้ว

    Wild. Geometry Nodes changes everything and I'm loving it

  • @greenjc12
    @greenjc12 2 ปีที่แล้ว

    Gotta appreciate how he never breaks from his calm tutorial voice even while the fish is thrashing and spinning crazily

  • @shameful_dismay
    @shameful_dismay 2 ปีที่แล้ว

    Just love the tutorial, presentation, everything. Good work!

  • @decoy3641
    @decoy3641 2 ปีที่แล้ว

    I don't even use blender, I just enjoy watching the process, and the detailed explanation that goes with it! Thanks for uploading!

  • @raghvendrapratapsingh690
    @raghvendrapratapsingh690 2 ปีที่แล้ว +1

    My God !!! You're a genius. This is awesome !

  • @tomvonlanthen5513
    @tomvonlanthen5513 2 ปีที่แล้ว

    Wow very elegant! I never tought about approximating a derivative like that :)

  • @diostudio7198
    @diostudio7198 ปีที่แล้ว +1

    This is the purest procedural I've ever seen

  • @justinjames3883
    @justinjames3883 2 ปีที่แล้ว

    the timing of this is quite remarkable, thank you i must go change things now

  • @Difreo
    @Difreo 2 ปีที่แล้ว +1

    The movement looks very fish like. Amazing use of nodes

  • @DoctorMadness
    @DoctorMadness 2 ปีที่แล้ว

    Beautiful work, excellent tutorial. Excited to see more from you. Subbed.

  • @digital_well
    @digital_well 2 ปีที่แล้ว +1

    Your youtube channel is a hidden Mine. Keep up the great work.

  • @s0lci70
    @s0lci70 ปีที่แล้ว

    absolutely incredible!!

  • @WW_Studios
    @WW_Studios 2 ปีที่แล้ว +7

    Legend has it that the fish still swims! Another great tutorial! Keep it up :D

  • @uxzavr
    @uxzavr 2 ปีที่แล้ว

    HOLY! this is really freakin beautifull! Thank you for the tutorial, you are breathtaking!

  • @edyzartz
    @edyzartz 2 ปีที่แล้ว +1

    Wow. This is mind blowing.

  • @pzez2781
    @pzez2781 2 ปีที่แล้ว

    That's neat utilization of Geo-Node! Keep up the out of the blue tutorials!

  • @salarycat
    @salarycat 2 ปีที่แล้ว +1

    Thanks Ben, that's really good.

  • @dexter7294
    @dexter7294 2 ปีที่แล้ว +1

    Holy smokes, never thought of this method. You are awesome

  • @MindblowQuotes
    @MindblowQuotes 2 ปีที่แล้ว

    Oh my goodness! This is insane! Thanks

  • @krissosful
    @krissosful ปีที่แล้ว

    Fantastic tutorial, great fish animation🙂👏👏Keep going!!

  • @SourceAwareness
    @SourceAwareness ปีที่แล้ว +1

    You're a Great Teacher, infinite thanks, my Friend. 😊

  • @stefanguiton
    @stefanguiton 2 ปีที่แล้ว

    Excellent work!

  • @meetvekariya8305
    @meetvekariya8305 2 ปีที่แล้ว +1

    Thank you so much for making this amazing tutorial 😍😍

  • @hyprreal
    @hyprreal ปีที่แล้ว

    Okay, I'm gonna have to give this a try - thanks!

  • @dumpsky
    @dumpsky ปีที่แล้ว

    gorgeous!

  • @planefusionart
    @planefusionart 2 ปีที่แล้ว

    genius. love it! thanks

  • @PastorRossCochrane
    @PastorRossCochrane 7 หลายเดือนก่อน

    Thanks for this amazing tutorial. You communicate so well and explain everything. I used this to create an Autostereogram animation video.

  • @sdados3725
    @sdados3725 2 ปีที่แล้ว

    Mind blowing… thanks for sharing

  • @qimiaoangel4268
    @qimiaoangel4268 2 ปีที่แล้ว

    It is very amazing work.Thank you!

  • @olgwoodart4996
    @olgwoodart4996 2 ปีที่แล้ว

    Thank you. Pretty awesome.

  • @CElectriX
    @CElectriX 2 ปีที่แล้ว

    So cool! Thank you so much for sharing. 🤩👍

  • @ronioclarenzo6137
    @ronioclarenzo6137 2 ปีที่แล้ว

    Awesome video, dude! Thanks a lot!

  • @dominiusmaverick1854
    @dominiusmaverick1854 2 ปีที่แล้ว

    Bro came across your channel from Southern Shotty and it's amazing! Keep up the great work :D

  • @thegoblinjohnny7268
    @thegoblinjohnny7268 2 ปีที่แล้ว +1

    All that good stuff 😂 thank you for this tutorial!

  • @junjiezw
    @junjiezw 2 ปีที่แล้ว

    Amazing!!

  • @vstreet7583
    @vstreet7583 2 ปีที่แล้ว

    Just BRILLIANT! Thank you. Dg

  • @blenderpete
    @blenderpete 2 ปีที่แล้ว

    Extraordinary 👍

  • @zboy303
    @zboy303 2 ปีที่แล้ว

    I am in awe.

  • @emilsvfx
    @emilsvfx 2 ปีที่แล้ว

    wow. tnx , man probably the best geonode tut fot me.

  • @KaizenTutorials
    @KaizenTutorials 2 ปีที่แล้ว +7

    Amazing stuff! Your knowledge of Geometry Nodes and Blender is really great. How long have you been at it? (seen you around r/blender for quite a while)

  • @HuntsForge
    @HuntsForge 2 ปีที่แล้ว

    That is magic!

  • @liliyaya2274
    @liliyaya2274 2 ปีที่แล้ว

    Wow! It is very amazing tutorial. Thank you!

  • @nenghuo
    @nenghuo 2 ปีที่แล้ว

    love this! very inspiring!

  • @ignisfasciniora2715
    @ignisfasciniora2715 2 ปีที่แล้ว

    So good!!!

  • @kretoskim8555
    @kretoskim8555 2 หลายเดือนก่อน

    Amazing Tutorial!!! Thank you!!!!💯

  • @PanewsONE
    @PanewsONE ปีที่แล้ว +2

    obviously this is amazing although I wish some of the parts were explained a little bit more as it's really hard to follow along if you're not really advanced with this stuff

  • @bcfillms
    @bcfillms 2 ปีที่แล้ว

    Amazing!

  • @TulioG
    @TulioG 2 ปีที่แล้ว

    Pretty cool.

  • @lukayz1363
    @lukayz1363 2 ปีที่แล้ว

    This is so cool

  • @alexandermoyle9034
    @alexandermoyle9034 9 หลายเดือนก่อน

    great!

  • @kristianmollermunar
    @kristianmollermunar 2 ปีที่แล้ว

    awesome!!

  • @fahroedin3947
    @fahroedin3947 2 ปีที่แล้ว

    woow cool... finaly I found the channel which I wanted.. thanks for your content

  • @touchstone1682
    @touchstone1682 2 ปีที่แล้ว

    very cool ! instant subscribe!

  • @SpaceeFrog
    @SpaceeFrog 2 ปีที่แล้ว

    beautiful

  • @CGJackB
    @CGJackB 2 ปีที่แล้ว

    Awesome tutorial! BTW I was the 1K like 😁

  • @dodongdelacruz4619
    @dodongdelacruz4619 2 ปีที่แล้ว

    Amazing

  • @predesign5109
    @predesign5109 ปีที่แล้ว

    Thank you !!!

  • @LazyLou2
    @LazyLou2 2 ปีที่แล้ว +1

    hey awesome tutorial, would love to see a tutorial on how to make this a loop with geo nodes! Subbed ! 🙌

  • @jorgealcoverhernandez8819
    @jorgealcoverhernandez8819 2 ปีที่แล้ว

    Awesome

  • @aditya95sriram
    @aditya95sriram 2 ปีที่แล้ว +2

    That is quite a cool effect, I didn't understand all of it, but cool nonetheless :)

  • @yamyuzon9779
    @yamyuzon9779 ปีที่แล้ว

    Couldn't agree more!

  • @alexandermoyle9034
    @alexandermoyle9034 9 หลายเดือนก่อน

    if u want the fish to float/glide between movement, u can duplicate the multiplication and sine, input a lower value and the multiply the two sines, seems to work.

  • @tutorialestutoriales8394
    @tutorialestutoriales8394 2 ปีที่แล้ว

    Good tutorial!

  • @_blender_man_
    @_blender_man_ 2 ปีที่แล้ว

    You are so Underrated ! Just watched Polyfjord tutorial with Robotics hands … in this case your tutorial has to get at least 2 Mio views 😎👍🏻👍🏻

  • @MotPandaGame
    @MotPandaGame 2 ปีที่แล้ว

    SO HELPFUL!!! MOOOOOREEEEE

  • @whynot-vq2ly
    @whynot-vq2ly 2 ปีที่แล้ว

    thanks a lot

  • @lesterlauritzen
    @lesterlauritzen 2 ปีที่แล้ว

    Such a great technique. Next challenge, procedural school of fish.

  • @KIFDRAKON
    @KIFDRAKON 2 ปีที่แล้ว

    Good night. It turns out very funny. Even if you don't use a fish, it's also very interesting movements.
    But here's the question of how to set up the camera so that it follows the object. The fact that the first angle is a general plan is good. New t then change to a tracking camera is also interesting.

  • @sonpozs1259
    @sonpozs1259 8 หลายเดือนก่อน

    ¡Thank you!

  • @CineWorldvfx
    @CineWorldvfx 2 ปีที่แล้ว

    Very nice tutorial!!! 100!!!

  • @fmtdamian
    @fmtdamian 2 ปีที่แล้ว +1

    nice

  • @sirkarmart
    @sirkarmart 2 ปีที่แล้ว

    Will try to do this in Houdini!

  • @dwibasukirahmat3796
    @dwibasukirahmat3796 ปีที่แล้ว

    it's crazy

  • @mantomalice1706
    @mantomalice1706 2 ปีที่แล้ว +1

    thanks.. so many new thing learned.. im new on geo node, so im trying to create horde of squid thing like in matrix 3, i use the procedural (fish) as an instance (still on the same mesh/geonode) i dont know how can i randomize other than rotation and scale on the instance on point node... i get that could use multiple "fish" on the geonode but i wish there a way i havent find out yet... short question is probably how to randomize each instance before distributing it on point... (other than the rotation and scale off course).. thanks in advance

  • @danil9843
    @danil9843 2 ปีที่แล้ว

    Subscribed

  • @AnittaDeady
    @AnittaDeady ปีที่แล้ว

    WOW You're actually a genius?????????

  • @Tarang3D
    @Tarang3D 11 หลายเดือนก่อน

    Incredible work, and I'm grateful for this tutorial. I'm interested in exploring the possibility of creating a loop for the fish animation. If anyone has any insights on achieving this, it would be a great help.

  • @oootoob
    @oootoob 2 ปีที่แล้ว

    To make it more realistic you would need to add a random speed variable, or better still to make it speed up only on turns

  • @kunemann
    @kunemann 2 ปีที่แล้ว +2

    What kind of witch craft is this at 3:45...? How do you snap the Frames to the selected Nodes?

  • @Jeffie433
    @Jeffie433 2 ปีที่แล้ว +5

    This is absolutely fantastic! I have two questions as a noob:
    1) Is there a way to limit how much the object stretches "lengthwise"?
    2) Is there a way to scale the noise on a specific axis (reduce how much it moves up and down?)

    • @GB-qg8ch
      @GB-qg8ch 2 ปีที่แล้ว +2

      I am also looking a solution for the FIRST QUESTION. For the latter I add a vectorMathNode set to multiply between the vectorMathNode of the scale and the setPositionNode. In this new vectorMathNode set to multiply the second input slot(that is free) controls respectively the X, Y, Z axis where the fish moves(offset), so I put, for instance, 10 in X, 0.2 in Y, 2 in Z, so the fish moves(offset) mainly on X axis. I hope this could help..I am learning GN..PLEASE AN ANSWER FOR 1) QUESTION!!

  • @user-rl2ig5xw8b
    @user-rl2ig5xw8b 2 ปีที่แล้ว

    wow!

  • @pile333
    @pile333 2 ปีที่แล้ว

    Awesome. I wonder if this could be applied to rigged bones.
    I guess semi rigid parts may be stretched out a bit (like the fish eye) but maybe with a bit of weight painting that would be ok.

    • @CartesianCaramel
      @CartesianCaramel  2 ปีที่แล้ว +1

      Vertex groups can be used to manipulate the delay, but I haven't tested it yet.

  • @cryogi5641
    @cryogi5641 2 ปีที่แล้ว

    very cool! Well explained Geometry magic! but ... fish move because they move their tail fin in respect to their body to propel themselves. they 'wave' their tails. It's subtle but important for the believability :)

  • @qubitx64
    @qubitx64 2 ปีที่แล้ว

    Finding the direction is like magic to me 🤣

  • @neilmarshall5087
    @neilmarshall5087 2 ปีที่แล้ว

    Marvelous stuff....
    Especially from a person who refuses to learn that Ctrl-J frames the selected nodes..... lol

  • @dmitrylevitsky6643
    @dmitrylevitsky6643 2 ปีที่แล้ว

    You are a madman...

  • @IridiumZero
    @IridiumZero 2 ปีที่แล้ว

    Bro this is sorcery

  • @edmund0dao
    @edmund0dao 2 ปีที่แล้ว

    Amazing ty!!! key press overlay? 🙏

  • @keemkorn
    @keemkorn ปีที่แล้ว +1

    Now, I must know, how can I do this, but have the driver (for the path the fish follows) be a custom curve?