Disclaimer, Made a mistake here, Megascans is only free if you are using it with Unreal Engine otherwise a different license is required, what we meant to say was you can get access to the library for free, you just cannot use it for commercial usage. But how you choose to use this on your own is up to you ;) (Thanks to all, who corrected me on this!)
I honestly do wonder if Epic Games even cares. They could have easily made it so you couldn't easily get all of the assets. I feel like they just wanted a library to add into Unreal Engine and don't really care about how people are using it
@@zaks7 I suspect, in fact, the whole point is to get people to use UE in some or all of their workflow. Their intention seems to be to make UE the powerhouse of both movie and game development. This is why UE is also essentially free... it's a pretty decent software from what little I've used it and I respect Epic for making it free. Model in Blender, final render in UE to skirt the rules is possibly the way to go. If only Adobe made Substance Painter free... Ah, I make myself laugh.... Adobe... Free.... hahahah
What ?? I just thought about making underwater scene but I didn't know how to do it. Right after that your video dropped. You are my savior. thank you !
Thanks for showcasing a new approach to particle whirls! I never really thought boids would be this useful. When I tried an underwater scene myself, I wanted a whirlpool of fish particles and just used smoke sim + fluid flow force field with a single vortex force field, and it was very hard to control them.
I can not get over how AWESOME these videos are. Thank you for doing these! Blender for 2d Concept artists who don't know a ton of blender off the bat... Super useful. I'm still in the early learning stage
this video was really helpful, i was stuck when it came to making underwater tutorials and this has helped a lot. more recently i have been able to follow tutorials like this, since i am more familiar to blender i don't need a step by step tutorial. which is nice
How you going to beast mode over these veterans so easy. Great work and FAST. so many tutorials take 50 minutes + explaining the first option. You are clean, fast, and done!
nvm I tried can't get textures from megascans or anywhere else for some reason. I'm trying to do exactly what you do but of course it just doesn't work for me. Idk what I'm doing wrong
I am so going to try this!! I made a pufferfish recently with blender and this is the perfect background for it yayy. Thanks for providing this video and your voice is so fun to listen to!
Dude.. this scene is crazyy... you could have also rendered a maybe 10 sec video too.. with a small camera movement.. that would be crazy.. but as such this is so cool..
looks wonderful.. i really wish blender had a blur node that would've helped the "fake" caustics out a lot just being a bit smoother but I've had a bunch of idea to fake things for doing underwater volumetrics in eevee and you've done all of them and more good to see it works out pretty well haha
This would be great if you didn't speed through every little step. For example, you said subdivide it and use cloud modifier but you went through and did it so fast I couldn't tell what values you used and what you actually did. You aren't doing a favor by fast forwarding through your actions. We're here to learn, so why would you not let us see what you are doing?!
'cause it's not a tutorial, it's a showcase of a technique. If you have doubts or don't know what's certain things do search for other more basic tutoriais then comeback. The modifier part is a basic tool that's standard to make landscapes, if you don't know what it does that's on you, you shouldn't even be bantling coping the exact values and looks in the first place, you should apply what you learned in your own studies.
you said bridge was free? I tried to get it and in order to use it you need a plan or only be able to use their library in unreal... what am I missing.. thanks for the video.. nice work!
Hello there! If I plug the volume node into the world output it turns everything black. It only works for me if I apply the volume node to a material node in the scene.. anyone know why?
For me, if I use a sun light, the volume is too high in cycles. If I use a spot light or area light instead, it works fine. My understanding is that this is because the sun light is infinitely far away, so no matter how low you set the volume density, the light won't reach your scene.
This one turned out really well!...... Just needs Moths for added realism he he!
Moths...underwater?...really....
THAT WOULD MAKE IT SO MUCH MORE REALISTIC!
th-cam.com/video/imkSdlbXB_U/w-d-xo.html , lazy tutorial, moths
@@davidpkfox ;-)
@@crypt0sFX fish moth
Moths make everything realistic
That's some serious bang for using a lot of the "fast" methods. Looks really slick.
You sir, are one of the more dramatic Blender tutorial creators I have discovered. This really helps to break up the monotony...
Disclaimer, Made a mistake here, Megascans is only free if you are using it with Unreal Engine otherwise a different license is required, what we meant to say was you can get access to the library for free, you just cannot use it for commercial usage. But how you choose to use this on your own is up to you ;) (Thanks to all, who corrected me on this!)
About to say so 😅
I honestly do wonder if Epic Games even cares. They could have easily made it so you couldn't easily get all of the assets. I feel like they just wanted a library to add into Unreal Engine and don't really care about how people are using it
@@LuminousLabs they just want people to get used to the convenience of using photoscanned objects
sry but did not get the water shader working its just visible if i move to the volume
@@zaks7 I suspect, in fact, the whole point is to get people to use UE in some or all of their workflow. Their intention seems to be to make UE the powerhouse of both movie and game development. This is why UE is also essentially free... it's a pretty decent software from what little I've used it and I respect Epic for making it free.
Model in Blender, final render in UE to skirt the rules is possibly the way to go. If only Adobe made Substance Painter free... Ah, I make myself laugh.... Adobe... Free.... hahahah
LOVE these videos! They just keep getting better!
You're the best concept art channel that I always watching every update that you post, great voice, great explanation, awesome, totally 10/10
What ?? I just thought about making underwater scene but I didn't know how to do it. Right after that your video dropped.
You are my savior. thank you !
You're my new fav Blender TH-camr!!
BEST TUTO UNDERWATER IN BLENDER ON TH-cam, VERY NICE
This was a fun and educational tutorial! Thanks for being a gem in the ocean of Blender videos.
Thanks for showcasing a new approach to particle whirls! I never really thought boids would be this useful. When I tried an underwater scene myself, I wanted a whirlpool of fish particles and just used smoke sim + fluid flow force field with a single vortex force field, and it was very hard to control them.
Your explanation is extremely underrated, thank you
I can not get over how AWESOME these videos are. Thank you for doing these! Blender for 2d Concept artists who don't know a ton of blender off the bat... Super useful. I'm still in the early learning stage
The commentary made me chuckle, great job! Please keep it up! Fast techniques to create AMAZING results
wow the end result looks otherworldly
because it isnt real
this video was really helpful, i was stuck when it came to making underwater tutorials and this has helped a lot.
more recently i have been able to follow tutorials like this, since i am more familiar to blender i don't need a step by step tutorial. which is nice
Thank you, I was just looking for tutorial like this like a week ago. And I can say that your is the best one
How you going to beast mode over these veterans so easy. Great work and FAST. so many tutorials take 50 minutes + explaining the first option. You are clean, fast, and done!
This is using Eevee... 😍😍😍🤩🤩🤩 Real time and fast rendering... Thanks for the tutorial... 🙏🙏🙏
This is very fantastic, being a fan of submarine world and living near of sea i've really got amazed, i'll save this tutorial
Yes, gorgeous shot at the end! 👌
I love your videos dude. This is something that I actually think i could do
nvm I tried can't get textures from megascans or anywhere else for some reason. I'm trying to do exactly what you do but of course it just doesn't work for me. Idk what I'm doing wrong
Genius. You are next level!
Wow great tutorial
Didn't thought that you will teach so many things in just 6 mins
I am so going to try this!! I made a pufferfish recently with blender and this is the perfect background for it yayy. Thanks for providing this video and your voice is so fun to listen to!
THANK YOUUU PERFECT AND VERY FAST TUTORIALLL
im on a binge watching all your vidz u deserve my sub
i love all your videos
please don't stop they're amazing
Thanks, dude! Really cool video!
Dude.. this scene is crazyy... you could have also rendered a maybe 10 sec video too.. with a small camera movement.. that would be crazy.. but as such this is so cool..
Daemn, i realised what i really missed in my own scene.
Volume absorbtion node!
Thank you for tutorial!
This is a magnificent tutorial
what a clean, high quality and quickly tutorial!
Indeed! I love the style!
Great! Now I'm your newest subscriber!
Mindblowing
Great and short tut. Thanks for sharing.
DUDE! omg ! great job!
loved the tutorial , made me inspire to make underwater world in blender , u r one of my new fav artist channel on youtube , keep up ur good works ❤️.
I wish my teachers taught me with this passion
you can also enable caustics from the shadow settings, there is a cool tutorial from kaizen tutorials.
looks wonderful.. i really wish blender had a blur node that would've helped the "fake" caustics out a lot just being a bit smoother but I've had a bunch of idea to fake things for doing underwater volumetrics in eevee and you've done all of them and more good to see it works out pretty well haha
Check out the "Discovering Fake Caustics in Blender" by Polyfjord i think that'll do what you need it to!
When I learn blender I will use ur vids as reference
so many great tips in this one, kudos
SUPER COOL
Very nice process, thank you ! 👍
You have NO idea how you just helped me. 😎 I'm going to redo my underwater scene now. I use a cube for volume but I will try using World instead.
Sorry🤣🤣🤣! Im subscribing ur channel cuz of that laugh. And thankyou cuz this is what I was searching for. I'm grateful to ya.
short but amazing,bro!
I think by seeing the quality of tutorials.. I'll share the channel and heres a subscriber..thanks 😊😊
Awesome tut!!!
You are the best, I'm totally fan of your channel 😊😊😊
awesome! thank you very much for this tut.
Great ! I hope you shall provide us how you added the "final touches" in photoshop (around 6:06 in your video).
Thanks for the tuto nevertheless
This would be great if you didn't speed through every little step. For example, you said subdivide it and use cloud modifier but you went through and did it so fast I couldn't tell what values you used and what you actually did. You aren't doing a favor by fast forwarding through your actions. We're here to learn, so why would you not let us see what you are doing?!
Don't be racist bro.....
'cause it's not a tutorial, it's a showcase of a technique.
If you have doubts or don't know what's certain things do search for other more basic tutoriais then comeback.
The modifier part is a basic tool that's standard to make landscapes, if you don't know what it does that's on you, you shouldn't even be bantling coping the exact values and looks in the first place, you should apply what you learned in your own studies.
Thanks mate
great tutorial subbed great work
damn !! Thanks for putting me on quixel appreciate it !!
Gorgeous
I would blur those caustic shadows, but it's ok. I really like the concept!
That's really useful. thank you!
Beautiful
LOL the fish...
I totally laughed with you 😂🤦♂️👍
Nice scene!
😁
I learned a lot and had a good laugh with the fishes :D
its awesome.. thanks
heftiger dude
Wow 😍 really impressive
Thank you dude, you're very helpful 🙏🏻✊🏻🔥❤️
Very nice, thanks!
This is amazing!
Great tutorial thank you
Its too good
awesome!!
you should have used multi layers on the voronoi it looks odd on the final rinder
brilliant!!!
Thank you!
You're welcome!
Really interesting tutorial!
This is awesome 👏👏👏👏👏
hi i got black screen after add principled volume to world shader. how can i fix it?
very cool
you said bridge was free? I tried to get it and in order to use it you need a plan or only be able to use their library in unreal... what am I missing.. thanks for the video.. nice work!
Loved it
Importing assets from Quixel didn't work in Blender 3.3, so I installed the 2.93 version and it worked
Fun and informative. really like your work :)
4:06 man said "Done" lmaooooo
Amazing!!, can you also share the workflow for compositing? Like choose render pass, bringing to photoshop, and so on, thank you
“We just need to add the texture and we’re done”
Fish texture: when will the pain end…
Can this be done in 4.1 ver
do you have a 4.1 uodated vesion bc my volume bsdf isnt working like yours
Will this works in cycles too OwO ?
Thanks for the tutorial.
0:24 When you put the cloud texture on it, the plane becomes all bumpy and chaotic on the left there, but you never show how to fix that??
Do it before you scale it up, play with the strength, and don't reapply the scale
Wow
Hello there! If I plug the volume node into the world output it turns everything black. It only works for me if I apply the volume node to a material node in the scene.. anyone know why?
same as well, eevee is good but in cycles everything turns black
For me, if I use a sun light, the volume is too high in cycles. If I use a spot light or area light instead, it works fine. My understanding is that this is because the sun light is infinitely far away, so no matter how low you set the volume density, the light won't reach your scene.
Whenever i trying to connect volume with world output volume everything turning black
this was GREAT!! I would love to see the photoshop part aswell! @Critical Giants
Holy shit this is exactly what I was looking for
Love ittt!!
How did the sun suddenly appear?
Maybe a 3.1 Caustics version, please???
Isnt quixel megascans supposed to be used in Unreal only? According to its license
I have no words to thank you awesome👏😊