Yeah I have no clue, but thank you for using the channel membership to put the masterchief smoothie emote under this video. That’s a big win for this community PastaLuke
@@virgil2478 I think boolean would just be a control who's input can only be true or false, pressing on the button or not pressing on the button. A toggle would probably be handled in the game and not the controller.
The elites missing their second thumb is irrationally driving me crazy. Also index controllers have full finger tracking. Easily the best VR controllers.
Okay listen dude for features yes they 100% are the best but I’ve had multiple friends who have owned the index and multiple controllers and or headsets break way too easily
@@tsuk2430 I've had multiple VR headsets. (Odyssey+, quest 2, Index) and the index controllers were by far the most durable. VR equipment is going to break over time. Most people have had their headset for 4-5 years now. Wear and tear is inevitable.
When the Index came out and I saw that you strap them to your hands and they do full hand tracking, but still giving you sticks and buttons, I was convinced it was the future and every other headset from then on would copy it. And then Valve and HTC forgot about VR and everybody just ignored it and now outside of the Quest, VR is 100% dead. Sad.
A boolean is a 1 or 0, basically a button its either pressed or its not, while a vector 1 can have any value, although it's probably only between -1 and 1 in this case, so basically, a slider where the value is set to the location of the slider.
A controller that has one of the fingers in the name... made for wiggling fingers 😆 Yea, I love my index. Even the headset I'd still prefer over these new higher resolution ones. That above average fov is great
holy shit the way you bound movement has to be the most badass way, literally pointing forward to move forward is such a stylish move, feels like some kind of wacky anime gimmick
Wait until you realize the original Alien facehugger was essentially a couple of hands joined at the wrist... with a tail... and a facef****ng proboscis.
Idk about the playstation setup but have you ever used an Index controller? Yes they may be pretty much the best around (as they have been for a long time) but their finger tracking is quite limited. It is basically a big thing of touch sensors that determine how much and where you are gripping the controller. Index controllers can only track your fingers curling in one direction. Any finger motion that is part of gripping is tracked, anything else not really. No sideway finger moving, no only the tips of your fingers moving. Index controllers are nice, better finger tracking on a controller would still be nice though.
Nimsony has a good method for movement with out controllers. It uses you relative to the play space as a joystick. When you stand at the center of your area you are stationary, If you step forward with one foot you start walking, if you step further you start running. Return to the center of your play space and you will stop moving again.
@@austinwhiteted8231 not me, but lots of people in vr do not have that luxury of space. gorilla tag already pushes what people are willing to accept in terms of space requirements
This is where I think haptic gloves and such will be super popular. Imagine being able to use your hands but you have resistance when you touch a wall or can feel the grip of a gun while you hold it. Now you can punch an invisible wall AND still break fingers
The boolean mode makes you move with constant speed if the action triggers movement, and the vector1 mode makes the speed at which you move depend on the intensity of the action. It's like buttons vs. joysticks: you can press a button, and it's either on or off. The joystick, on the other hand, can either be fully pointing in a direction, or only partway, and the further you move your joystick in a given direction, the faster you'll move.
@FreelandVR is about to drop in 4 days, and I seriously can’t wait! The gameplay looks so immersive, and the community is already buzzing. Anyone else hyped for this? 👀
@@SSruh I... thought so? Somehow I had decided that was the case, listening to him talk about his job over several videos. But the response to the "Boolean" comment above sounds genuine. So maybe I was wrong, and he's doing something else with computers, or something.
5:03 "a hybrid approach of a controller with finger tracking at the same time I think would be perfect" it is perfect and it's called the Valve Index Knuckle Controllers. They are quite literally exactly what you're describing and they're incredible. highly recommend.
Habie! a good solution to what your looking for would be Haptic gloves! alongside that there are many VR specific multi-directional treadmills for movement in game. the only downside is it costs your firstborn for all of the equipment, so... yea. not much for us right now but I can Imagine the sensation would be wild!
One of these days, it's gonna be a true Halo VR port. One of these days... My dream is to one day play the entire Halo trilogy in VR with full VR controller support
There was a TH-camr who had a similar problem and found out that the only way to take down TikTok accounts that steal content was by sending 3 copyright claims. I’m not sure on the full details but it just shows that while it is possible to stop TikTokers it’s very tedious.
Someone needs to start compiling a Habietionary of terms and phrases from each week's video. This week's entries: "God's Dualshock" "Coming up biscuits"
Just chiming in to explain some things. Boolean means it's just either on or off, no inbetween. Vector 1 I'm 90% sure means it can be a range between 0% and 100%
I did actually exhale sharply in amusement as you said. Multiple times even, dropped the odd chuckle too. I hope this made your week. Keep up the good stuff!
well played, but unfortunately that door swings both ways, because my brain just tried to sing Jolene with three syllables "Jo-lee-uhn" like boolean is typically pronounced and it made me make a face at myself
I remember finding Halo mods with one of my close friends and shit got real. He was a nightmare with dual magnums and the fact you could dual weild heavy weapons like the rocket launcher and energy sword was amazing.
Back in 2014 I set up a Kinect with FAAST tracking to handle this. Walking in place would trigger movement, and the direction I moved would be the direction I was leaning. Far from perfect, but it did work for a long while. This was during the Oculus DK1&2 days I stopped after we got actual motion controllers(not counting the Razer Hydras)
Halo 3 was the first video game I played seriously and got pretty good at nearly 15 years ago, and a VR version has been my dream since then, well before VR was a commercially available thing. I need this.
"I have to choose between a booleen action, or a vector action" As a programmer, that was probably the funniest part, as when you know, it is quite simple. For reference, a boolean is true/false, in the context of controls, it probably means either moving or not moving Meanwhile a vector can have a size, so it probably allows more or less movement
It's a super interesting experiment, especially cool seeing handtracking come this far. I had a play around with handtracking, and I think ultimately there are 2 things to take from this: 1) We need physical VR gloves. I don't think treadmills will ever be super consumer-level viable, so we need a glove with a small stick and 2 buttons on it for movement and some basic actions (menus). There are actually some of these on kickstarter, so it's happening! 2) Hand-based VR will pretty much only ever be good for social VR or anything where you're not actively holding something. HUGE for VRchat, but I think it's also gonna be a bit naff for shooters.
@@brewski425castleclash Correct! This is a problem because the Q3 vision cone isn't wide enough, so if you rest your hands at your sides the hands are considered lost. it also writes off putting your hands behind your back eg. to grab a weapon. I don't think there's any solution to this outside of gloves, or base stations that track hands, since even if you had wrist trackers, you wouldn't be able to do any gestures while your hands are out of sight. I was really hoping handtracking would be viable for VRchat, but if I rest my hands at my sides or stretch my avatar's arms go all wonky lol. it looks and feels wild to see your fingers 1:1 match your avatar in VR, some real cool futuristic sci-fi shit
I can see hand tracking being useful for something like Bigscreen Beta or VRChat where you're stationary for a long time and wanna interact with stuff sitting down without a cumbersome controller in the way.
There are some escape the room style games that that don’t have any in game motion, it builds the entire thing within your play space. So with that you could play the whole game just with you hands.
What I really want to see is like haptic gloves with thumbsticks on the side of your index finger knuckles allowing for a mix of both hand tracking and ease of movement
2:44 See when I saw Larry's vid I thought to myself "heh... well I don't need to worry about movement because my KatWalk got me covered" All I'm missing are the gloves that add resistance to your fingers and make you feel like you're actually holding stuff in VR
This is why i wan the index so bad. Specifically the knuckles. And is why the only alternative, etee, isnt desirable to me since it isnt a good vr controller. Even the new glove that just has been announced. Udcap gloves i think. Its pretty much this but has joysticks so the moving and stuff isnt a problem, but still doesnt really function well as a normal vr controller
5:03 oh, like the valve index controllers? yeah, they're incredible. I do not understand how there haven't been any other VR controllers to copy finger tracking. it's SO GOOD.
this is actually kinda cool, if blade abd sorcery has this option and could be binded to individual spells, throwing hand signs to throw fireballs would be sick
Controller + hand tracking combined is a feature of the quest headsets after recent updates. We just have to wait another century for devs to implement.
I will die on the hill that the Index's controllers are on the right track for finger tracking and if Valve would just make a new Index controller based on the feedback to improve them, it'd be the standard
My favorite loadout in Contractors is the PMC loadout where you have DMR’s battle rifles LMG’s ect and my favorite DMR is the SR-25 I go 30 round mag reflex/holo and a suppressor I don’t run a side arm
I don't blame you for not knowing what boolean is. You've either heard of it or you haven't. (Habie is not going to get this joke )
Yeah I have no clue, but thank you for using the channel membership to put the masterchief smoothie emote under this video. That’s a big win for this community PastaLuke
@@habie147 A boolean is a kind of variable that only has 2 states: yes or no, true or false, 0 or 1. So now you either get it or you don't.
If I *had* to guess, I assume a boolean control would be a toggle? That's the only way that booleans with controls would make sense
lol
@@virgil2478 I think boolean would just be a control who's input can only be true or false, pressing on the button or not pressing on the button. A toggle would probably be handled in the game and not the controller.
Referring to hands as “gods DualShock” is a choice for sure lol
one of the intros of all time for sure
He also referred to them as “flesh and blood bone spiders” sooooo
it was magic and inspired and the best line ive heard today
I believe in ABXY supremacy. What the hell are shapes?
I wish comments were hidden so they don’t spoil the video.
Seeing my face in a habie video was definitely not on my 2024 predictions list.
Congrats!
I'm sure habie stealing your video and definitely feeling bad also wasn't in your predictions list
Your channel definitely deserves the attention at least, quality content on there
Hello smooth brain
🥳 🎉🎉
The elites missing their second thumb is irrationally driving me crazy.
Also index controllers have full finger tracking. Easily the best VR controllers.
Okay listen dude for features yes they 100% are the best but I’ve had multiple friends who have owned the index and multiple controllers and or headsets break way too easily
@@tsuk2430 I've had multiple VR headsets. (Odyssey+, quest 2, Index) and the index controllers were by far the most durable. VR equipment is going to break over time. Most people have had their headset for 4-5 years now. Wear and tear is inevitable.
@@tsuk2430How?? They're so durable.
When the Index came out and I saw that you strap them to your hands and they do full hand tracking, but still giving you sticks and buttons, I was convinced it was the future and every other headset from then on would copy it.
And then Valve and HTC forgot about VR and everybody just ignored it and now outside of the Quest, VR is 100% dead. Sad.
@@No_True_Scotsman Calling vr 100% dead is such a massive exaggeration. Hell they're releasing a new metro vr game next month.
Listening the way boolean was said, actually hurted me phisically
how are you supposed to pronounce it? Bouillon?
@@Sped55 bool eeee an
Habie: Boo 👻 lean 🤸
(All in good fun. I never blame people for mispronouncing words they've only ever read before and never heard.)
@@Sped55 boo lee an (as in and)
@@Sped55 That'd be (buˈliən) in IPA.
Pissed right now because Sangheili actually have FOUR FINGERS!
😮
Unacceptable
Yeah, there's supposed to be another thumb on the other side
Furious
I was definitely like, hold up, they're missing a finger lolol
9:04 "that was the worst throw ever. of all time."
"Not my fault, someone put a wall in my way."
Ohhhh now I have to go rewatch that series and it's your fault. Grrrr.
@@Ashley-1917what series
@@Llamu Red vs Blue
A boolean is a 1 or 0, basically a button its either pressed or its not, while a vector 1 can have any value, although it's probably only between -1 and 1 in this case, so basically, a slider where the value is set to the location of the slider.
So basically digital input vs analog input?
@@PandaPelley indubitubly
@@PandaPelley yup, or in gaming terms, the difference between RB/R1 and RT/R2
5:05 wait till habie realizes thats litterally just the valve index controllers
100% this. I have both a Quest and Index, NOTHING currently available beats the Index controllers.
A controller that has one of the fingers in the name... made for wiggling fingers 😆
Yea, I love my index. Even the headset I'd still prefer over these new higher resolution ones. That above average fov is great
@ReDsHorde the headset is called the index. The controllers are called the "knuckles controllers" which is even more telling
@@colemanbubar5098 Ah, I saw them listed as index controllers somewhere. Knuckle controllers also fits
Isn't there a quest update that allows hand tracking at the same time as controller tracking? I don't have a quest 3 so I haven't been able to try it
holy shit the way you bound movement has to be the most badass way, literally pointing forward to move forward is such a stylish move, feels like some kind of wacky anime gimmick
Ikr, I want to make a vr game called "finger guns" where this is how you move around and interact.
@@TheNitroG1or just be a king on a chair, and your minions carry you around to where you point. Gameplay? I’ve got no freaking clue.
Please don’t ever call hands “flesh and blood bone spiders” ever again 😂
I shall only refer to them as flesh and blood bone spiders
Flesh, blood, bone and Skin spiders
flesh and blood bone skin spiders SUMMON THE FLESH BLOOD BONE SKIN SPIDER
Wait until you realize the original Alien facehugger was essentially a couple of hands joined at the wrist... with a tail... and a facef****ng proboscis.
Lol, the "video unavailable screenshot at 8:30, for anyone who is unaware, is the TFVR mod. Habie's vid on it got taken down
😢
Bro really said “boo-leen” 😭
ima start saying this to piss of my resonite friends klshgkjahsgsj
"Controllers with finger tracking" *Valve index and PS5VR exist*
Idk about the playstation setup but have you ever used an Index controller?
Yes they may be pretty much the best around (as they have been for a long time) but their finger tracking is quite limited.
It is basically a big thing of touch sensors that determine how much and where you are gripping the controller.
Index controllers can only track your fingers curling in one direction. Any finger motion that is part of gripping is tracked, anything else not really.
No sideway finger moving, no only the tips of your fingers moving.
Index controllers are nice, better finger tracking on a controller would still be nice though.
5:05 "a hybrid approach to a controller with finger tracking" You just described the valve indexes knuckle controllers.
“Mix of hand tracking and controllers.”
The Valve Index in question
Nimsony has a good method for movement with out controllers. It uses you relative to the play space as a joystick. When you stand at the center of your area you are stationary, If you step forward with one foot you start walking, if you step further you start running. Return to the center of your play space and you will stop moving again.
Ohhh smart!
problem: requires a large room or other design contrivances
@@crimson-foxtwitch2581you cant step forward in your space?
@@austinwhiteted8231 not me, but lots of people in vr do not have that luxury of space. gorilla tag already pushes what people are willing to accept in terms of space requirements
@@crimson-foxtwitch2581 yeah playing vr with that type of space is dangerous i aint gon lie
I had no idea the Halo stuff was THAT fleshed out in Contractors and now I NEED to install it!
This is where I think haptic gloves and such will be super popular. Imagine being able to use your hands but you have resistance when you touch a wall or can feel the grip of a gun while you hold it. Now you can punch an invisible wall AND still break fingers
"Who joined? I'm using my hand!" killed me lmao
also the "Boolean" pronounciation killed me as well
make a thing in the middle of the screen so they can't rip it off
something like "if this is on tiktok it's fake"
The boolean mode makes you move with constant speed if the action triggers movement, and the vector1 mode makes the speed at which you move depend on the intensity of the action.
It's like buttons vs. joysticks: you can press a button, and it's either on or off. The joystick, on the other hand, can either be fully pointing in a direction, or only partway, and the further you move your joystick in a given direction, the faster you'll move.
"A controller with finger tracking" mans forgot the index exists! 🤣
That’s what I was thinking
This is why I love the index controller, has 100% of controller benefits with maybe 70% of hands-free behaviour
Sorry babe, I can’t. Habie just uploaded
theres no babe
@@jonny_codphilo7809 not anymore, left after Habie uploaded
@FreelandVR is about to drop in 4 days, and I seriously can’t wait! The gameplay looks so immersive, and the community is already buzzing. Anyone else hyped for this? 👀
6:39 fancy seeing me here
2:58 this pronunciation hurt on a very deep level
Right‽ I think he's a programmer, too. Surely he knows what he's doing to us.
@@Catalysten Is he?
@@SSruh I... thought so? Somehow I had decided that was the case, listening to him talk about his job over several videos. But the response to the "Boolean" comment above sounds genuine. So maybe I was wrong, and he's doing something else with computers, or something.
@@SSruh then again, he could just still be joking.
5:03 "a hybrid approach of a controller with finger tracking at the same time I think would be perfect"
it is perfect and it's called the Valve Index Knuckle Controllers. They are quite literally exactly what you're describing and they're incredible. highly recommend.
I was just about to comment this :D but took a quick scroll to see if someone beat me to it
"Caboose moment."
😅
Thank you for that, you sweet sweet child.
Habie! a good solution to what your looking for would be Haptic gloves! alongside that there are many VR specific multi-directional treadmills for movement in game. the only downside is it costs your firstborn for all of the equipment, so... yea. not much for us right now but I can Imagine the sensation would be wild!
hand tracking
Fr bro
Quite
Finger tracking
Hadn trakcgni
tracking hand
Elites have two thumbs and two fingers on each hand
As a computer science major I will now always pronounce Boolean as "Bool-Leen" haha. Thank you for that I got a good chuckle from it.
One of these days, it's gonna be a true Halo VR port. One of these days... My dream is to one day play the entire Halo trilogy in VR with full VR controller support
Last night I tried Starfighters for the Clone Wars mod, it was absolutely awesome.
There was a TH-camr who had a similar problem and found out that the only way to take down TikTok accounts that steal content was by sending 3 copyright claims.
I’m not sure on the full details but it just shows that while it is possible to stop TikTokers it’s very tedious.
Steam vr is getting fuckin advanced my god
Not that advanced my Quest 2 has had hand tracking for a while now
@@Redbird45 iirc it never worked with steamVR though
This has been available on Virtual Desktop already for quite a while. Steam VR is still very far behind.
@@chi_squared Yes it did. It's been working through Virtual Desktop with steam vr for a quite a while.
@@Redbird45 Counter-point: Meta
Someone needs to start compiling a Habietionary of terms and phrases from each week's video.
This week's entries:
"God's Dualshock"
"Coming up biscuits"
"Flesh and blood bone spiders"
"boo-Leen"
the bbc joke was hilarious, i was so taken aback when i saw that video
So I need an Omni Treadmill to use hand controls... GOTCHA!
“a controller with finger tracking” *laughs in valve index*
Yeah im surprised he hasn't tried them yet
3:28 fleshy feedback is what I call my private alone time
Time for a vr tread mill 👀
Just chiming in to explain some things. Boolean means it's just either on or off, no inbetween. Vector 1 I'm 90% sure means it can be a range between 0% and 100%
7:08 for anybody who wants to see the words after Back to the “content”
"Hands, Gods Dualshock" might be one the most insane cold openings to a youtube video that I have ever seen.
Habie while walking- Fingerguns- "You're pretty good"
Boo-lean is definitely how I’m going to pronounce it now.
4:10 "the oats brother, the oats."
Nice to see frontways Larry get some more recognition
I did actually exhale sharply in amusement as you said. Multiple times even, dropped the odd chuckle too. I hope this made your week. Keep up the good stuff!
2:23 The Avali of VRChat are sobbing at this.
"Flesh and blood bone spider that you can move by thinking" wow valve really went crazy with these new controller designs huh
Boolean, boolean, boo lean BOO LEAAAANNNN. Please don't take away my hands, boolean
well played, but unfortunately that door swings both ways, because my brain just tried to sing Jolene with three syllables "Jo-lee-uhn" like boolean is typically pronounced and it made me make a face at myself
@@grankmisguided Well that gave me a giggle. I just wanted to poke fun at the pig man, now I'm singing Jolean😆
Gods dualshock had me in tears what an opening line wowww
I remember finding Halo mods with one of my close friends and shit got real. He was a nightmare with dual magnums and the fact you could dual weild heavy weapons like the rocket launcher and energy sword was amazing.
*_Cough cough_* Valve Index controllers. Habie try those out if you have base stations from an old headset 😂
"Hands, God's dualshock" instant subscribe
This is amazing when pissed out of your mind
"flesh and blood bone spider" is both an amazing horror movie concept and a dope ass band name.
Back in 2014 I set up a Kinect with FAAST tracking to handle this. Walking in place would trigger movement, and the direction I moved would be the direction I was leaning. Far from perfect, but it did work for a long while. This was during the Oculus DK1&2 days I stopped after we got actual motion controllers(not counting the Razer Hydras)
Halo 3 was the first video game I played seriously and got pretty good at nearly 15 years ago, and a VR version has been my dream since then, well before VR was a commercially available thing. I need this.
"I have to choose between a booleen action, or a vector action"
As a programmer, that was probably the funniest part, as when you know, it is quite simple.
For reference, a boolean is true/false, in the context of controls, it probably means either moving or not moving
Meanwhile a vector can have a size, so it probably allows more or less movement
Frontways Larry is the man
8:33 lmao tilting the needler back while reloading it is so relatable.
It's a super interesting experiment, especially cool seeing handtracking come this far. I had a play around with handtracking, and I think ultimately there are 2 things to take from this:
1) We need physical VR gloves. I don't think treadmills will ever be super consumer-level viable, so we need a glove with a small stick and 2 buttons on it for movement and some basic actions (menus). There are actually some of these on kickstarter, so it's happening!
2) Hand-based VR will pretty much only ever be good for social VR or anything where you're not actively holding something. HUGE for VRchat, but I think it's also gonna be a bit naff for shooters.
This hand tracking still requires the quest headset correct
@@brewski425castleclash Correct! This is a problem because the Q3 vision cone isn't wide enough, so if you rest your hands at your sides the hands are considered lost. it also writes off putting your hands behind your back eg. to grab a weapon. I don't think there's any solution to this outside of gloves, or base stations that track hands, since even if you had wrist trackers, you wouldn't be able to do any gestures while your hands are out of sight.
I was really hoping handtracking would be viable for VRchat, but if I rest my hands at my sides or stretch my avatar's arms go all wonky lol. it looks and feels wild to see your fingers 1:1 match your avatar in VR, some real cool futuristic sci-fi shit
"Standing my entire life and just sat down" - was that a quote from The Orville? If so, I love it
The day they figure out how to stick a Honda Civic into Blood Gulch VR is the day my phalanges fall off.
I can see hand tracking being useful for something like Bigscreen Beta or VRChat where you're stationary for a long time and wanna interact with stuff sitting down without a cumbersome controller in the way.
There are some escape the room style games that that don’t have any in game motion, it builds the entire thing within your play space. So with that you could play the whole game just with you hands.
Just here for the atomic mirror brains tractor fart segment
What I really want to see is like haptic gloves with thumbsticks on the side of your index finger knuckles allowing for a mix of both hand tracking and ease of movement
8:50 do that too me
"Hands. Gods dual shock." We are in for a good episode today lads.
Not many of these youtube videos make me laugh nowadays, this one did. Well done man 😄
Omfg the finger guns to move around is way too funny. It's like your playing as Bully Mcguire.
LETSSS GOOO NEW HABIER UPLOAD!!!!
"Flesh and Blood Bone Spider that you move by thinking" = "Human Hands". This was not on my bingo card for my lifetime. Thanks Habie
The lords dual shock... too funny
"exhale sharply from your nose" well, that did in fact, make me exhale sharply from my nose.
“Hands gods DualShock” 🗣️🔥
2:44 See when I saw Larry's vid I thought to myself "heh... well I don't need to worry about movement because my KatWalk got me covered" All I'm missing are the gloves that add resistance to your fingers and make you feel like you're actually holding stuff in VR
A hybrid approach of controllers and finger tracking? That's the Valve Index controllers. They do feel awesome to use.
This is why i wan the index so bad. Specifically the knuckles. And is why the only alternative, etee, isnt desirable to me since it isnt a good vr controller. Even the new glove that just has been announced. Udcap gloves i think. Its pretty much this but has joysticks so the moving and stuff isnt a problem, but still doesnt really function well as a normal vr controller
The one thing I really love about VR is the modding community, especially in contractors.
"A hybrid approach of a controller with finger-tracking would be perfect--" Habie hasn't heard of index controllers apparently
Oh god the fact I remember the lore around how the spiker functions... I had no life in school
5:03 oh, like the valve index controllers? yeah, they're incredible. I do not understand how there haven't been any other VR controllers to copy finger tracking. it's SO GOOD.
We need the thing that scans your brainwaves to control going forward or jumping so we can have free hands in VR.
What you need are two buttons on the top of your hands for walking forward and jumping like Antman’s gloves
this is actually kinda cool, if blade abd sorcery has this option and could be binded to individual spells, throwing hand signs to throw fireballs would be sick
500 inputs, "its feels like I've been standing my whole life and I just sat down."
Five, hundred, cigarettes.
Controller + hand tracking combined is a feature of the quest headsets after recent updates. We just have to wait another century for devs to implement.
I will die on the hill that the Index's controllers are on the right track for finger tracking and if Valve would just make a new Index controller based on the feedback to improve them, it'd be the standard
woooo contractors video, and its featuring halo mods, my favorite!
9:04 we love a rvb reference
just remember this is only the beginning, eventually there will be something way better suited for this dream
When I can play room scale again, I WILL be playing this mod, that is a threat
My favorite loadout in Contractors is the PMC loadout where you have DMR’s battle rifles LMG’s ect and my favorite DMR is the SR-25 I go 30 round mag reflex/holo and a suppressor I don’t run a side arm