Procedural Watermelon Shader (Blender Tutorial)

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  • เผยแพร่เมื่อ 27 มิ.ย. 2021
  • In this Blender tutorial, we will be creating this Procedural Watermelon shader.
    HDRI Link: hdrihaven.com/hdri/?h=autosho...
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ความคิดเห็น • 76

  • @RyanKingArt
    @RyanKingArt  3 ปีที่แล้ว +3

    Purchase the project files and help support me:
    Patreon: www.patreon.com/posts/53032433
    Gumroad: ryankingart.gumroad.com/l/JUIGX

  • @Wraith_911
    @Wraith_911 หลายเดือนก่อน +1

    Still works in Blender 4.1.1 with Eevee!
    Thank you, King!
    i'd have never figured this out myself.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      thanks for watching!

  • @graphixworld7190
    @graphixworld7190 3 ปีที่แล้ว +6

    This Watermelon Hydrated us...thanks

  • @wholesomeassassin
    @wholesomeassassin 2 ปีที่แล้ว +6

    When I needed a watermelon shader, I assumed I would only get low-poly non-realistic shaders. I did not expect such a fantastic, detailed shader tutorial. Exactly what I needed. Thank you man!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @catlord8568
    @catlord8568 3 ปีที่แล้ว +4

    I’ve ended up watching every new video you post and they are always great!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Wow, thanks! I appreciate the support : )

  • @blenderstuffs
    @blenderstuffs 3 ปีที่แล้ว +4

    Thank you for this amazing tutorial.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Thanks for your comment! : )

  • @Katie-om5wp
    @Katie-om5wp 2 ปีที่แล้ว +1

    thank you so much.. i'm enjoying all your videos!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you like them!

  • @denzelmodeste6485
    @denzelmodeste6485 3 ปีที่แล้ว +1

    Thanks for another great video. Well done.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Thanks for watching!

  • @BlockxBuddys_Kinderfilme
    @BlockxBuddys_Kinderfilme 2 ปีที่แล้ว +2

    This is a really good tutorial. Great job

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you liked it!

  • @gerardoviz73
    @gerardoviz73 3 ปีที่แล้ว +1

    Awesome man. Alway good to learn procedural materials. Thank you. Greetings

  • @lucasrayers9677
    @lucasrayers9677 2 ปีที่แล้ว +1

    Super nice tutorial, thx

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @ThiagoOgoshi
    @ThiagoOgoshi 2 ปีที่แล้ว +1

    Thank you!

  • @prashunthapa1704
    @prashunthapa1704 3 ปีที่แล้ว +1

    awesome

  • @leosalazar9213
    @leosalazar9213 ปีที่แล้ว

    WoW 🖤🖤

  • @puhnastik
    @puhnastik 2 ปีที่แล้ว +1

    nice! thanks!

  • @eduardo0250
    @eduardo0250 3 ปีที่แล้ว +3

    This tutorials are awesome! Maybe some cloth material next? Thank you, keep it up!

  • @Marcastle
    @Marcastle 2 ปีที่แล้ว +2

    Excellent, it would be great to see tutorials on fruit peels, in the blender or in photoshop.Thanks

  • @qaistudio1013
    @qaistudio1013 2 ปีที่แล้ว +1

    Thanks you soooooooooooooooooo much. i will done same to you. thanks again

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @jayeshgadhe4859
    @jayeshgadhe4859 3 ปีที่แล้ว +2

    Please make more procedular materials tutorial it will increase our shading ability and thanks a lot sir

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      I plan on it. Thanks! Any Procedural material ideas?

  • @nimblegames4395
    @nimblegames4395 2 ปีที่แล้ว +3

    Could you please make the red inside part of the melon? I would appreciate it :D -Keep up the great work!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for the tutorial idea. I will consider it.

    • @radioactiveag2531
      @radioactiveag2531 2 หลายเดือนก่อน +1

      @@RyanKingArt please

  • @3dblend38
    @3dblend38 ปีที่แล้ว

    Another good video. I've been looking at images of watermelons and it seems they are slightly less perfect than people normally perceive them to be, although your video creates an unmistakeable watermelon pattern I wonder if you would be willing to do an update to account for distinct pattern interruptions in actual watermelons i.e the stripes are normally not as uniform as expected they vanish and are broken at points. I'll have a go myself but unlikely to get your professional results... Many Thanks Dan

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the idea 👍‍

  • @D3LB0Y
    @D3LB0Y 3 ปีที่แล้ว +1

    great video but can you please add a screen shot of the nodes it would help alot

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Ok, I uploaded a screenshot here:
      cdnb.artstation.com/p/assets/images/images/039/371/601/large/ryan-king-procedural-watermelon-nodes.jpg?1625702312

  • @okangullu
    @okangullu 3 ปีที่แล้ว +1

    Nice! This is Yummy

  • @shanabenjamin8945
    @shanabenjamin8945 3 ปีที่แล้ว +1

    👏

  • @OGxNoxu
    @OGxNoxu 3 ปีที่แล้ว +1

    Even if I can’t 3d animate I’m still obsessed

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Haha, thanks!

    • @OGxNoxu
      @OGxNoxu 3 ปีที่แล้ว +1

      @@RyanKingArt np!

  • @rajendrasinghsodhi4155
    @rajendrasinghsodhi4155 3 ปีที่แล้ว +2

    This is ready to eat

  • @BlueEdgeTechno
    @BlueEdgeTechno 2 ปีที่แล้ว +1

    Do you get any suggestion for the green caps at top and bottom, watermelon usually have?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Hmm yeah, I would just 3d model that, and then add a basic brown or gray material, with maybe a noise texture plugged into the normal to give it a little bit of bump.

    • @BlueEdgeTechno
      @BlueEdgeTechno 2 ปีที่แล้ว +1

      @@RyanKingArt Lmao, I did the same. I was first trying to make a circular mask for the caps but it quickly got complicated.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@BlueEdgeTechno Yeah, it could be done, but its probably easiest just to model them.

  • @relaxingnaturesounds4712
    @relaxingnaturesounds4712 3 ปีที่แล้ว +1

    Such a juicy content

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Haha, thanks!

    • @relaxingnaturesounds4712
      @relaxingnaturesounds4712 3 ปีที่แล้ว +2

      @@RyanKingArt Hey Ryan, I have been watching your videos for the past few weeks and they are really amazing. I want to learn about composition in blender. I saw your video but I want to learn about cinematic composition like the number of layers and details their names they add to make it more realistic. Could you please post a complete tutorial on this with blender 2.9. I really want to learn about it. I am a budding youtuber interested to make animation short films. So Please consider.
      Thanks,
      Stephen - South India 🇮🇳

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      I will consider it. Thanks!

  • @boomytrevor
    @boomytrevor ปีที่แล้ว

    Is there a way to not have to use UV and some how us Object on the Texture Coordinate? I found that if you Replace the Wave Texture with a Gradient Texture and set it to Radial and then have it plug in to a Checker Texture vector. Set both colors 1 and 2 to white and black and set the scale to like 20. You can get the same lines around the watermelon like this but you don't have that detail like what yours have. I was wondering if there's a way to convent that maybe to behave the way yours dos but I'm not really sure how to do that at the moment.
    I'm still learning and new to nodes and shaders in blender and have been following your tutorials a bit. But I still don't understand much. So can't really do much to change it to what yours dos.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yeah that might be a good way to make it without using UV's.

  • @blenderuniverse1626
    @blenderuniverse1626 3 ปีที่แล้ว +1

    Sir sometimes while tracking, screen becomes like fisheye after rendering. What to do .........

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Hmm, I dont know. I have never had that problem before. Is it a problem with your computer? Or does it only happen in Blender?

  • @BurnEdOutOne
    @BurnEdOutOne 3 ปีที่แล้ว +3

    I followed everything but right from the get go my waves weren't showing up and by the end of it I have an elongated grape.
    No idea why. Will update if I figure it out.
    EDIT: I used the wrong kind of sphere. Make sure it's a UV sphere. :)
    I was hoping to make one of those cube watermelons, but ran into tricky business.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Ahh yeah, It works best with a sphere.

    • @Sandra-hc4vo
      @Sandra-hc4vo 3 ปีที่แล้ว +2

      yeah i started with a subdivided cube but then when i saw the uvs vs the sphere switched to sphere too. ooh cube watermelon, that sounds interesting.

    • @BurnEdOutOne
      @BurnEdOutOne 3 ปีที่แล้ว +2

      @@Sandra-hc4vo I think we could make one, just as long as we start out with the UV sphere, and then manually or through a modifier make it cube like. Haven't tested it out yet, but I'll probably have a fruit vendor scene in the upcoming months and will report back. :D

    • @geraldhoffpauir5048
      @geraldhoffpauir5048 3 ปีที่แล้ว +2

      it's probley because your outta scale...hit control a...all transforms...then reset your origin..then follow the rest. good luck

  • @JacksBestGaming
    @JacksBestGaming 2 ปีที่แล้ว +1

    watermelon

  • @grimmimsy7159
    @grimmimsy7159 2 ปีที่แล้ว +1

    why would you scale UV's outside of shader when there is a option on the wave texture called Scale? guess what it does

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Lol. yeah your right. I don't know why I didn't do that.

  • @jorgeabuauad
    @jorgeabuauad 3 หลายเดือนก่อน

    Friend Ryan , be careful with the name of the program language they did this software, they name of the pagan oracle was very likely a reference to snake god , pagan gods are demon , so don’t mention that name or have any positive feelings about that name .