Procedural Apple Shader in Blender!

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • In this video Nik demonstrates you how to create a procedural shader for an apple. If you want to learn how to model an apple in a procedural way, you should watch last weeks video ( • Create an Apple with M... ).
    Tutorial File: gum.co/WuNvG
    Timestamps:
    00:00 Intro
    00:19 Shade the Base of the Apple
    04:42 Shade the Stalk of the Apple
    05:46 Outro
    VDB Explosion Pack for Blender: gum.co/vdb-explosions
    Video Instructor: Nik Kottmann
    Instagram: / tawandakla
    Our Website: blenderdaily.xyz/
    Follow Blender Daily on Instagram for new tips and tricks every single day: / blender.daily

ความคิดเห็น • 69

  • @JaredOwen
    @JaredOwen 3 ปีที่แล้ว +13

    Wow! I learned a bunch here.

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      good to hear! thanks!

    • @JaredOwen
      @JaredOwen 3 ปีที่แล้ว +1

      @@BlenderDaily I'm going to be using this in my next video. I will put a link to this video in my video description

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +1

      this is so cool! I‘m looking forward to your video:)

    • @Bad_bear_48
      @Bad_bear_48 ปีที่แล้ว

      this guy is very good!

  • @vishrutsachan
    @vishrutsachan 3 ปีที่แล้ว +13

    Whoaa mann that's a procedural apple in 15 mins if you see.
    Easy to follow and easy to understand.
    Conclusion: Perfection

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      thanks😊

    • @sattelite7746
      @sattelite7746 2 ปีที่แล้ว

      @@BlenderDaily took me like 3 hours to finish but am proud of the result
      Thank you so much 🤗

  • @glalkia713
    @glalkia713 3 ปีที่แล้ว

    One of the best tutorial man!!

  • @304909670
    @304909670 2 ปีที่แล้ว

    Really good mate! You explain it all precise and entendible

  • @raw_pc
    @raw_pc 2 ปีที่แล้ว +1

    Awesome ! As a bonus in apple's shader I would connect Object in Texture coordinate node to another Noise Texture (scale 12, detail 16, roughness 0, distortion-0.3) connect that to Bump node (strenght 0.026, distance 0.1) and connect that to Normal input in Principle BSDF. It will add subtle bump over apple's surface so its not too uniform.

  • @1970alladin
    @1970alladin 2 ปีที่แล้ว

    Thanks a lot! Everything is clear and understandable!

  • @Anastasia_Lekomtzeva
    @Anastasia_Lekomtzeva ปีที่แล้ว

    This is a super tutorial! Thank you!

  • @klarapetrijevcanin
    @klarapetrijevcanin 2 หลายเดือนก่อน

    thank you darling!😘

  • @LucasEduardoRibas
    @LucasEduardoRibas 3 ปีที่แล้ว

    Man, Just awesome your video! simple but a lot to learn!

  • @jameshammerer8551
    @jameshammerer8551 2 ปีที่แล้ว

    Fantastic Video man was super helpful!

  • @mrrrjason7274
    @mrrrjason7274 3 ปีที่แล้ว +2

    well done bro I have just learned basics of shading by the help of yours of course thank you a whole lot...I really appreciate your work and tutorials.......................Just awesome

  • @mat5844
    @mat5844 ปีที่แล้ว

    amazing!

  • @alexandreancel6423
    @alexandreancel6423 3 ปีที่แล้ว +2

    Great use of the material editor !
    Thanks for sharing ;)

  • @the_sophile
    @the_sophile 2 ปีที่แล้ว +1

    wonderful! Thanks!!

  • @catatanfaizin2953
    @catatanfaizin2953 8 หลายเดือนก่อน

    Thank you, its great

  • @jafarsadiq6226
    @jafarsadiq6226 2 ปีที่แล้ว

    Thank you for sharing valuable knowledge

  • @saviolima7800
    @saviolima7800 2 ปีที่แล้ว

    Very good series. Good shadding and clever modeling.
    Sorry for my bad english

  • @blendergeek6230
    @blendergeek6230 3 ปีที่แล้ว +2

    Amazing tutorial 👍

  • @SerinJameson
    @SerinJameson 3 ปีที่แล้ว +4

    Completely random, but this video helped me work out how to create the distortion field effect used around Federation HQ in Star Trek Discovery season 3. Thanks!

  • @kevinnl9637
    @kevinnl9637 3 ปีที่แล้ว +1

    Great videos Nik! Subscribed!

  • @photosofmine3443
    @photosofmine3443 3 ปีที่แล้ว +1

    Thanks man !!

  • @philippmeier7668
    @philippmeier7668 3 ปีที่แล้ว

    Awesome!

  • @Васька_Пряник
    @Васька_Пряник 9 หลายเดือนก่อน

    Спасибо.

  • @crazyamazingcat9104
    @crazyamazingcat9104 3 ปีที่แล้ว +2

    Круто! Спасибо!

  • @neerajbhatt3368
    @neerajbhatt3368 2 ปีที่แล้ว

    Simply explained , easy to follow and great tutorial. Somehow I did not get the Green area ....Will try again.

  • @RyanKingArt
    @RyanKingArt 3 ปีที่แล้ว

    Nice!

  • @arthurzim8020
    @arthurzim8020 3 ปีที่แล้ว

    nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @andrietsa
    @andrietsa 3 ปีที่แล้ว

    geile siech!
    Even though I occacionally do some crude stuff in blender I watch your tutorials just out of joy.
    It's beyond me how you figured all this suff out. When tinkering with the nodes I never get anywhere...
    People need to know that: THIS IS NOT YOUR RUN OF THE MILL BLENDER TUTORIAL!

  • @bidyapith.7465
    @bidyapith.7465 3 ปีที่แล้ว +1

    nice bro.

  • @vinjass
    @vinjass 3 ปีที่แล้ว

    Wow i felt like i was actually a pro doing this tutorial, very easy to follow, thank you! Just one question, when i add objects around the apple it gets green because of the occlusion node, is there a way to set it just to be affected by the apple and not what's around it? I got the Only Local box checked, I thought that was it

  • @adminbosskiller4010
    @adminbosskiller4010 2 ปีที่แล้ว

    I absolutely love it but I just want to know what those nodes do and why you connected them, I tried searching up the info of the nodes but I couldn't understand all of them. I'm sorry if it is too much to ask.

  • @attilarozsa7287
    @attilarozsa7287 3 ปีที่แล้ว +2

    Hi! The ambient occlusion is not working for me, it changed nothing. The "local only" is enabled, wrangler add-on is enabled, color ramp is "linear", normal are right. Do you have an idea what i missed? Thanks

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +4

      hey attila, are you using cycles or eevee?

    • @attilarozsa7287
      @attilarozsa7287 3 ปีที่แล้ว

      @@BlenderDaily It was on eevee. Thank you for solving the problem. Thank you for the tutorials, it's amazing.

    • @jordanintheknow
      @jordanintheknow 3 ปีที่แล้ว

      @@BlenderDaily This answer helped me as well, thank you!

  • @willianribeiro8446
    @willianribeiro8446 3 ปีที่แล้ว

    Do you have an alternative to use on Eevee, with something like Ambient Occlusion? Great tutorial, thanks!

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      You could use a gradient texture to mask out the darker parts:)

    • @willianribeiro8446
      @willianribeiro8446 3 ปีที่แล้ว +1

      @@BlenderDaily I even tried, but Gradiente only takes the surface as a whole, not only the stem cavity, and also a single gradient does not take both sides, if you can, please make a video explaining, success, hug! :)

  • @byronlewis7154
    @byronlewis7154 3 ปีที่แล้ว +1

    On the part where you used ambient occlusion to create the green part of the apple, how does the computer know to isolate that exact spot without you clicking on anything specific?

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +1

      the ambient occlusion calculates how exposed each point on the surface is to ambient lighting. Since the apple has this indent on the top this part is less exposed and therefore gets a lower ambient occlusion value, that we then exaggerate with the color ramp and can use as a mask. I hope this answers your question:)

    • @byronlewis7154
      @byronlewis7154 3 ปีที่แล้ว +1

      @@BlenderDaily This does! thanks!

  • @romanv7919
    @romanv7919 3 ปีที่แล้ว

    Supper dupper! But what is wrong with my Ambient Occlusion? I have stack. Nothing happens, when i add it. Is it any check box in render or in world settings? What is wrong

  • @csakegybolond264
    @csakegybolond264 หลายเดือนก่อน

    If I follow the tutorial and do it would you mind if I put it into my game?

  • @robinsalas6789
    @robinsalas6789 8 หลายเดือนก่อน

    for some reason the ao node is not working for me :s

  • @danduraju8944
    @danduraju8944 6 หลายเดือนก่อน

    Supar

  • @svorgz3654
    @svorgz3654 2 ปีที่แล้ว

    lovely tutorial but Im having trouble with the Ambient Occlusion in the apple nodes

    • @BlenderDaily
      @BlenderDaily  2 ปีที่แล้ว +1

      are you in cycles or eevee?

    • @svorgz3654
      @svorgz3654 2 ปีที่แล้ว

      @@BlenderDaily Cycles..turns out it only shows up in Rendered view so it's totally my bad ❤️

  • @prafulsoni9378
    @prafulsoni9378 3 ปีที่แล้ว

    And how to add water drops on the surface of apple?

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +1

      that would be cool indeed! I might look into it:)

  • @tenprinthello8127
    @tenprinthello8127 2 ปีที่แล้ว

    GAWJYUSS

  • @etheleticengine
    @etheleticengine 2 ปีที่แล้ว

    @1:35
    there is no axix exist as "C" axix it's "Z" axix z for zebra

  • @starchamber7700
    @starchamber7700 ปีที่แล้ว +1

    Ambient occlusion node does not work in the way you describe. Setting it to local doesn't contain the shadow to the hole. It spills out over the object. Changing the ramp just reduces the size of the spill. It doesn't work. You also never pointed out if you were working in cycles. Not that it makes any difference as the ambient occlusion doesn't work as you said in either cycles or evee.