Procedural Apple Shader in Blender!
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- เผยแพร่เมื่อ 2 ส.ค. 2024
- In this video Nik demonstrates you how to create a procedural shader for an apple. If you want to learn how to model an apple in a procedural way, you should watch last weeks video ( • Create an Apple with M... ).
Tutorial File: gum.co/WuNvG
Timestamps:
00:00 Intro
00:19 Shade the Base of the Apple
04:42 Shade the Stalk of the Apple
05:46 Outro
VDB Explosion Pack for Blender: gum.co/vdb-explosions
Video Instructor: Nik Kottmann
Instagram: / tawandakla
Our Website: blenderdaily.xyz/
Follow Blender Daily on Instagram for new tips and tricks every single day: / blender.daily
Wow! I learned a bunch here.
good to hear! thanks!
@@BlenderDaily I'm going to be using this in my next video. I will put a link to this video in my video description
this is so cool! I‘m looking forward to your video:)
this guy is very good!
Whoaa mann that's a procedural apple in 15 mins if you see.
Easy to follow and easy to understand.
Conclusion: Perfection
thanks😊
@@BlenderDaily took me like 3 hours to finish but am proud of the result
Thank you so much 🤗
One of the best tutorial man!!
Really good mate! You explain it all precise and entendible
Awesome ! As a bonus in apple's shader I would connect Object in Texture coordinate node to another Noise Texture (scale 12, detail 16, roughness 0, distortion-0.3) connect that to Bump node (strenght 0.026, distance 0.1) and connect that to Normal input in Principle BSDF. It will add subtle bump over apple's surface so its not too uniform.
Thanks a lot! Everything is clear and understandable!
This is a super tutorial! Thank you!
thank you darling!😘
Man, Just awesome your video! simple but a lot to learn!
Fantastic Video man was super helpful!
well done bro I have just learned basics of shading by the help of yours of course thank you a whole lot...I really appreciate your work and tutorials.......................Just awesome
nice to hear! thanks!
amazing!
Great use of the material editor !
Thanks for sharing ;)
My pleasure!
wonderful! Thanks!!
Thank you, its great
Thank you for sharing valuable knowledge
Very good series. Good shadding and clever modeling.
Sorry for my bad english
Amazing tutorial 👍
thank you!
Completely random, but this video helped me work out how to create the distortion field effect used around Federation HQ in Star Trek Discovery season 3. Thanks!
cool!
Great videos Nik! Subscribed!
awesome, thank you!
Thanks man !!
😊😊
Awesome!
Thank you! Cheers!
Спасибо.
Круто! Спасибо!
thanks!
Simply explained , easy to follow and great tutorial. Somehow I did not get the Green area ....Will try again.
Nice!
Thank you! Cheers!
nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
geile siech!
Even though I occacionally do some crude stuff in blender I watch your tutorials just out of joy.
It's beyond me how you figured all this suff out. When tinkering with the nodes I never get anywhere...
People need to know that: THIS IS NOT YOUR RUN OF THE MILL BLENDER TUTORIAL!
nice bro.
Thanks for the visit
Wow i felt like i was actually a pro doing this tutorial, very easy to follow, thank you! Just one question, when i add objects around the apple it gets green because of the occlusion node, is there a way to set it just to be affected by the apple and not what's around it? I got the Only Local box checked, I thought that was it
I absolutely love it but I just want to know what those nodes do and why you connected them, I tried searching up the info of the nodes but I couldn't understand all of them. I'm sorry if it is too much to ask.
Hi! The ambient occlusion is not working for me, it changed nothing. The "local only" is enabled, wrangler add-on is enabled, color ramp is "linear", normal are right. Do you have an idea what i missed? Thanks
hey attila, are you using cycles or eevee?
@@BlenderDaily It was on eevee. Thank you for solving the problem. Thank you for the tutorials, it's amazing.
@@BlenderDaily This answer helped me as well, thank you!
Do you have an alternative to use on Eevee, with something like Ambient Occlusion? Great tutorial, thanks!
You could use a gradient texture to mask out the darker parts:)
@@BlenderDaily I even tried, but Gradiente only takes the surface as a whole, not only the stem cavity, and also a single gradient does not take both sides, if you can, please make a video explaining, success, hug! :)
On the part where you used ambient occlusion to create the green part of the apple, how does the computer know to isolate that exact spot without you clicking on anything specific?
the ambient occlusion calculates how exposed each point on the surface is to ambient lighting. Since the apple has this indent on the top this part is less exposed and therefore gets a lower ambient occlusion value, that we then exaggerate with the color ramp and can use as a mask. I hope this answers your question:)
@@BlenderDaily This does! thanks!
Supper dupper! But what is wrong with my Ambient Occlusion? I have stack. Nothing happens, when i add it. Is it any check box in render or in world settings? What is wrong
If I follow the tutorial and do it would you mind if I put it into my game?
for some reason the ao node is not working for me :s
Supar
lovely tutorial but Im having trouble with the Ambient Occlusion in the apple nodes
are you in cycles or eevee?
@@BlenderDaily Cycles..turns out it only shows up in Rendered view so it's totally my bad ❤️
And how to add water drops on the surface of apple?
that would be cool indeed! I might look into it:)
GAWJYUSS
@1:35
there is no axix exist as "C" axix it's "Z" axix z for zebra
Ambient occlusion node does not work in the way you describe. Setting it to local doesn't contain the shadow to the hole. It spills out over the object. Changing the ramp just reduces the size of the spill. It doesn't work. You also never pointed out if you were working in cycles. Not that it makes any difference as the ambient occlusion doesn't work as you said in either cycles or evee.