Cool, Digital Foundry also explained, it's surprising they weren't impressed coz' they say it (not as photorealistic as the amazing 'Unrecord' the first ever photorealistic game) was done with Ride 4 game and the Crysis mod called Extreme Quality Mod. God bless, Rev. 21:4
@@JAMs6504 idk I tried looking through my library and I couldnt find anything that helped me remember, but I do still recognize the assets. Good luck! Get investors early. ❤️ It's the barrels especially. Edit. And wall*
You could increase your ScreenPercentage to a value over 100! "r.ScreenPercentage 150" Here's an article to get started docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/ScreenPercentage/
Unrecord is hyperrealistic not because it tries to mimic reality but instead mimics footage
besides the AO being funky on a few things/npc this was pretty close to real life looking.
For me it was the reflections that stood out to me letting me know that it's actual gameplay
1:20 - when he's about to grab the gun with both hands - slow it down there to see how animation of the fingers blends with the pistol :)
where? it's not at 1:20
does look crazy indeed! great breakdown
WAY TO UNDERRATED
Imagine a new outlast game with that style
Cool, Digital Foundry also explained, it's surprising they weren't impressed coz' they say it (not as photorealistic as the amazing 'Unrecord' the first ever photorealistic game) was done with Ride 4 game and the Crysis mod called Extreme Quality Mod.
God bless, Rev. 21:4
What in the hell man, this is INCREDIBLE!
I recognize those free assets. Truly amazing, was this a solo project?
What assets did they use? I’d like to get them for my VP set up
@@JAMs6504 idk I tried looking through my library and I couldnt find anything that helped me remember, but I do still recognize the assets. Good luck! Get investors early. ❤️
It's the barrels especially.
Edit. And wall*
new follower!
This is insane
Hey, any tips on improving the anti aliasing during gameplay? I am not using MovieRenderQueue and i dont know where to look. Thanks
You could increase your ScreenPercentage to a value over 100! "r.ScreenPercentage 150"
Here's an article to get started docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/ScreenPercentage/
This is insane!!!
Please more detail on how to do this 😍😍😍
Happy to share more! Any specific questions?
@@JoshToonen
😍 Yes please! I'm highly interested why the materials look that realistic. How can I adapt that to my own projects 🤩
@@the-secrettutorials agreed love it
Wasnt UE5, was a developer. He could have made it on Unity, Gosott or any other engine
Ya,but i takes 4x time
what happened to the russian guy or whoever that was making his realistic shooter?
jk, Alexsandra is french...and this is his game lol.
There wasn't any russian guy who makes this kind of realistic shooter.
@@iani_2020 read the comment I posted minutes after the first on...
It's not photogrammetry, it's NeRF.
Same thing at it's core
but who can play this game, lumin is very performance consuming.