Create a Photorealistic Mountain Landscape in Unreal Engine 5

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • Hey everyone, thanks for watching! I wanted this video to add to my previous tutorial. As you noticed, I breezed over topics covered previously and spent time instead discussing new workflows. I hope you learned something and as always, feel free to comment below with any questions, comments, or concerns. Cheers everyone!
    Gaea Project File
    drive.google.com/drive/folder...
    Mountain Landscape Material
    blueprintue.com/blueprint/m-9...
    Console command I used
    r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
    My PC specs
    GPU - Nvidia 2060 Super
    CPU - i7 9700
    RAM - 64GB DDR4
    Motherboard - MSI Z370-A Pro
    Contents of this video
    00:00 - Intro
    00:54 - Using OpenGIS
    01:55 - Creating Terrain in Gaea
    03:35 - Terrain Setup in Unreal
    04:54 - Adding Rocks to Mountains
    05:26 - Set Dressing
    06:50 - The Use of Decals
    07:05 - Creating the Trees
    08:01 - Importing and Scattering Trees
    09:10 - Lighting
    10:52 - Rendering
    11:23 - Color Grading
    11:39 - Outro

ความคิดเห็น • 250

  • @gabetandy
    @gabetandy  8 หลายเดือนก่อน +15

    Thanks for watching! If you have any questions or things you want to discuss feel free to leave a comment (:

    • @maciejklosowski6006
      @maciejklosowski6006 8 หลายเดือนก่อน +1

      Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +3

      @@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      @@YEAHSURETHINGMAN no. Don't want to sell/giveaway assets that aren't mine :)

    • @nazmhikmet5500
      @nazmhikmet5500 7 หลายเดือนก่อน

      First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?

    • @gabetandy
      @gabetandy  7 หลายเดือนก่อน

      @@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.

  • @JohnnyPope
    @JohnnyPope 8 หลายเดือนก่อน +2

    Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!

  • @jasonlefor1
    @jasonlefor1 7 หลายเดือนก่อน

    Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.

  • @Covingsworth
    @Covingsworth 4 หลายเดือนก่อน +2

    I don't know how I'm just now seeing this. Absolutely stunning work on the project and a video to match it!! Wow

  • @nicolasalarcon5538
    @nicolasalarcon5538 หลายเดือนก่อน

    I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !

  • @KUBE.archvis
    @KUBE.archvis 4 หลายเดือนก่อน +2

    This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂

  • @b.a.g2073
    @b.a.g2073 8 หลายเดือนก่อน +1

    Excellent. Both the scene and the tutorial. Thank-you

  • @artrevell
    @artrevell 8 หลายเดือนก่อน +1

    I've been looking for something like this, looks amazing!

  • @zacharydembinski7486
    @zacharydembinski7486 8 หลายเดือนก่อน

    Awesome stuff! Really loved the final look.

  • @brandonjacksoon
    @brandonjacksoon 8 หลายเดือนก่อน

    Amazing result, thank you for the short tutorial version! I really appreciate it. Always want to learn more)

  • @mopozuJIko
    @mopozuJIko 8 หลายเดือนก่อน

    That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!

  • @peterallely5417
    @peterallely5417 8 หลายเดือนก่อน +43

    Wow, that’s probably the best looking natural environment I’ve seen in UE period. Well done and thanks for sharing.

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +2

      Hey thanks that means a lot!

    • @DeadpanNorwegian
      @DeadpanNorwegian 2 หลายเดือนก่อน

      It's not a playable area. It only looks good from this one shot. This one frame. Very fake.

  • @jonathan130
    @jonathan130 8 หลายเดือนก่อน

    That looks phenomenal. Good job!

  • @AD34534
    @AD34534 8 หลายเดือนก่อน

    That looks amazing. Great job.

  • @ButtercupVisuals
    @ButtercupVisuals 8 หลายเดือนก่อน +9

    Your approach to environments and techniques really helped me build a portfolio that got me a environment artist job. Keep up the good work, Gabe!

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      Hey thats awesome to hear!

  • @thatboykav2618
    @thatboykav2618 8 หลายเดือนก่อน

    this is insane, good work man

  • @daxpandhi
    @daxpandhi 8 หลายเดือนก่อน

    Fantastic video, Gabe! Love it!

  • @apetrukovich
    @apetrukovich 8 หลายเดือนก่อน

    Wow, thats looks great! Thanks for the tutorial!

  • @PeterLeban
    @PeterLeban 8 หลายเดือนก่อน

    Brilliant work and presentation. Kudos.

  • @LeeJakob
    @LeeJakob 8 หลายเดือนก่อน

    wow this is amazing!! thank you so much for sharing great tutorial!!

  • @metedev
    @metedev 8 หลายเดือนก่อน

    Great work! Thanks to show us this long process way to great view of mountain.

  • @Greenrobotvp
    @Greenrobotvp 8 หลายเดือนก่อน

    Amazing work Gabe!!

  • @oliverhawk1840
    @oliverhawk1840 8 หลายเดือนก่อน

    Amazing work man!

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 8 หลายเดือนก่อน

    The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.

  • @HristoVelev
    @HristoVelev 8 หลายเดือนก่อน

    Awesome, thanks for sharing!

  • @viktortheslickster5824
    @viktortheslickster5824 8 หลายเดือนก่อน +2

    Looks like something out of RDR3, amazing work!

  • @3DComparison
    @3DComparison 8 หลายเดือนก่อน

    Great work! Keep these tutorials regarding landscapes in UE5 coming ;)

  • @ewsdsdffdasasdasdasd9714
    @ewsdsdffdasasdasdasd9714 8 หลายเดือนก่อน +3

    I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.

  • @jorgechoairy2504
    @jorgechoairy2504 8 หลายเดือนก่อน

    Don't stop posting! you make great content!

  • @martok666
    @martok666 หลายเดือนก่อน

    beautiful result thanks for sharing

  • @WilliamFaucher
    @WilliamFaucher 8 หลายเดือนก่อน +4

    Amazing work as always Gabe! Love seeing more people use pathtracing. I just wish the pathtracer supporter various atmos effects and volumetrics!

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +2

      Appreciate it William! Just give it time :wink:

    • @antoniosuarez7881
      @antoniosuarez7881 8 หลายเดือนก่อน

      tell to the auto exposure no, Bad Dog!!

  • @g1rlnextd66r
    @g1rlnextd66r 8 หลายเดือนก่อน

    love these tutorial bro

  • @brandonjacksoon
    @brandonjacksoon 8 หลายเดือนก่อน

    2nd video on the channel, but still AWESOME! I'm glad that I'm subscribed already :)

  • @johans7119
    @johans7119 8 หลายเดือนก่อน

    love it. some small movement in the nearest trees wouldn't go amiss

  • @bilalahmad9638
    @bilalahmad9638 8 หลายเดือนก่อน

    Wow brilliant work

  • @scarabrae
    @scarabrae 8 หลายเดือนก่อน

    Lovely work.

  • @Evangelos_Bl
    @Evangelos_Bl หลายเดือนก่อน

    Thank you very much for sharing with us!!!

  • @henningricke
    @henningricke 8 หลายเดือนก่อน

    Great work!

  • @ZephrusPrime
    @ZephrusPrime 8 หลายเดือนก่อน

    You nailed it!

  • @djwrongen
    @djwrongen 8 หลายเดือนก่อน

    Glad u listed you machine spec. Nice T know things are achievable on common specs😊

  • @Maarten-Nauta
    @Maarten-Nauta 8 หลายเดือนก่อน

    Lovely stuff!

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      Hey thanks dude! Love your environments

  • @iceddz
    @iceddz 8 หลายเดือนก่อน +2

    Welcome back, it's been awhile. The only TH-cam channel I subscribed to with only 1 video... Now you've got two!

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      LOL

  • @the-secrettutorials
    @the-secrettutorials 8 หลายเดือนก่อน +19

    Is this what Red Dead Redemption 3 will look like?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +3

      Oh man that would be sick!

    • @djh345
      @djh345 6 หลายเดือนก่อน +1

      The only issue to making this happen is actual characters. Enviroment has gotten alot further than photorealism with animations on human chars.

    • @the-secrettutorials
      @the-secrettutorials 6 หลายเดือนก่อน +1

      @@djh345 I'd be fine with Metahumans... But it's Rockstar, so I hope they are able to pull it off this time :P Everything else looked great already

    • @leonelorellana7859
      @leonelorellana7859 5 หลายเดือนก่อน +2

      I don't think so, we haven't see what rage engine is capable of, for right now unreal engine is the most photorealistic graphic engine in my opinion,

    • @IwinMahWay
      @IwinMahWay 2 หลายเดือนก่อน

      Better

  • @brunobordini7696
    @brunobordini7696 8 หลายเดือนก่อน

    Ficou incrível! Parabéns!

  • @ArtAgma
    @ArtAgma 8 หลายเดือนก่อน +1

    Hey man. Great video. I saw your artstation page. And I have to say your "who shot the sheriff" and "Hanged man's tree" look amazing. Great work 👍

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      Thank ya!

  • @lion_towers3d
    @lion_towers3d 8 หลายเดือนก่อน +1

    Amazing work! I've been really looking for an excuse to get into Gaea recently - this might be it!

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      Do it!!

  • @namondastudio4616
    @namondastudio4616 4 หลายเดือนก่อน

    Great Job !! Thanks for sharing Bro !!

  • @Shwindythegr8
    @Shwindythegr8 8 หลายเดือนก่อน +4

    For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.

  • @joeykush6058
    @joeykush6058 5 หลายเดือนก่อน +3

    This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man.
    Also, this is so cool lol 10:13

    • @gabetandy
      @gabetandy  5 หลายเดือนก่อน +1

      LOL Joey

  • @suw1837
    @suw1837 หลายเดือนก่อน

    when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.

  • @shakilhassan7157
    @shakilhassan7157 8 หลายเดือนก่อน

    Awesome video. Please make the full length video with step by step as a playlist

  • @tomaszmk
    @tomaszmk หลายเดือนก่อน

    hi Gabe ... SUPERB job ! grats ;)

  • @DerBeinmann
    @DerBeinmann 7 หลายเดือนก่อน

    Very nice 👍 thx

  • @sergej_mutlich3244
    @sergej_mutlich3244 8 หลายเดือนก่อน

    This would be amazing to walk through in VR!

    • @leezhieng
      @leezhieng 7 หลายเดือนก่อน

      A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 4 หลายเดือนก่อน

    Really cool!

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 3 หลายเดือนก่อน

    Very impressive.

  • @Perqd
    @Perqd 4 วันที่ผ่านมา +1

    Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)

  • @rongzhouguli
    @rongzhouguli 5 หลายเดือนก่อน

    做得真好,感谢你的分享!👍

  • @NicoleSummer8
    @NicoleSummer8 5 หลายเดือนก่อน

    Awesome 👍💪👏

  • @lnbfishing8856
    @lnbfishing8856 8 หลายเดือนก่อน

    Thank you Gabe, super tutorial and a beautiful landscape. Could one make a game out of a map like this, with such level of detail?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      You could, just need some talent and a beefy machine to run it at real-time!

  • @FilmmakingLisboa
    @FilmmakingLisboa 8 หลายเดือนก่อน +1

    Great work Gabe! Looks amazing. Just curious why you didn't bring in the elevation data into Gaea to generate the terrain?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      The elevation data is pretty low res and its hard to add details to it in Gaea. Much easier and more detailed to make a terrain from scratch.

  • @Restart-Gaming
    @Restart-Gaming 8 หลายเดือนก่อน

    This is great to bad you could not sell this whole map on the unreal store I would buy it keep up the great work.

  • @spitball2005
    @spitball2005 8 หลายเดือนก่อน +1

    im so happy

  • @Theoooq
    @Theoooq 7 หลายเดือนก่อน

    please do more!!

  • @BarryLester
    @BarryLester 8 หลายเดือนก่อน +1

    he's back

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      yessir

  • @DarkoMitev
    @DarkoMitev 8 หลายเดือนก่อน +1

    Awesome Environment ! What were the render times using the path tracer on this scene?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      Thanks! I don't remember, sorry

  • @nazmhikmet5500
    @nazmhikmet5500 7 หลายเดือนก่อน

    First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?

  • @microbounce2009
    @microbounce2009 8 หลายเดือนก่อน +1

    How did you make the node connection to place the image in a plane? I've been looking for that for a long time.
    thank you very much for your video.

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      Not sure what you mean?

    • @microbounce2009
      @microbounce2009 8 หลายเดือนก่อน

      @@gabetandy How did you place that background image on that plane? I want to achieve the same thing.

    • @mopozuJIko
      @mopozuJIko 8 หลายเดือนก่อน

      @@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video

  • @pgjohnson5504
    @pgjohnson5504 7 หลายเดือนก่อน +1

    Great tutorial! Do have any tutorials about making the twigs?

    • @gabetandy
      @gabetandy  6 หลายเดือนก่อน

      I don't, I just learned to make them on my own.

  • @arjungowda6452
    @arjungowda6452 8 หลายเดือนก่อน

    Thank y💕 u.... Plz more video s plz

  • @cyba-jstovall2707
    @cyba-jstovall2707 8 หลายเดือนก่อน

    Stunning! How long did this take?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      The scene took about 2 months to make

  • @jasoncarll8073
    @jasoncarll8073 2 หลายเดือนก่อน

    wow, that would make a great hunting game map!
    ;0
    😵😮

    • @gabetandy
      @gabetandy  หลายเดือนก่อน

      REAL!

  • @virajtemghare3267
    @virajtemghare3267 8 หลายเดือนก่อน

    at 3:50 you said the foreground is satellite data and background is gaea mountains. I understood that the background is the static mesh exported from the gaea. The satellite data is the landscape from the unreal or it is a static mesh? If it is a static mesh then have you textured the foreground? Because texturing a static mesh in the foreground is difficult. Can u elaborate on the 'foreground satellite data' please?

    • @gabetandy
      @gabetandy  7 หลายเดือนก่อน +1

      Yes the foreground is a massive static mesh. Instead of using textures to add detail I used 3D meshes from Quixel placed on the ground to add detail. Cheers

    • @virajtemghare3267
      @virajtemghare3267 7 หลายเดือนก่อน

      Ok now I got it! Thanks for all! @@gabetandy

  • @kristianrabakov8579
    @kristianrabakov8579 7 หลายเดือนก่อน

    Can you make a more in-depth tutorial for all the processes in the video please?

  • @tonnynderitu1504
    @tonnynderitu1504 5 หลายเดือนก่อน

    🔥🔥🔥

  • @research2088
    @research2088 4 หลายเดือนก่อน +1

    Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.

    • @gabetandy
      @gabetandy  4 หลายเดือนก่อน

      Thank you!
      You can see my PC specs in the description.
      This is the only learning material I have made so far.

  • @Restart-Gaming
    @Restart-Gaming 8 หลายเดือนก่อน

    Would love this map for my survival game I am making

  • @olegb2177
    @olegb2177 16 วันที่ผ่านมา

    Great work! Is there are way to add some wind to the trees?

  • @rileywalz7326
    @rileywalz7326 8 หลายเดือนก่อน

    It seems you use speed tree quite a bit, does speed tree come with textures when you buy it, or do you need to buy assets from speed tree to get more textures to play with? Same goes with Gaea is it simply modeling or is there a database of textures that come with it. Been debating getting these two programs, they look amazing but wondering if i need to build a texture library first.

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      I don't use SpeedTree all that much but when I did use it I used Quixel Megascans for the textures. There are preset trees that come with SpeedTree if I'm remembering correctly. Don't quote me on that though lol.
      With Gaea, there are procedural textures built into the program.

    • @mopozuJIko
      @mopozuJIko 8 หลายเดือนก่อน +1

      also if doing project inside Unreal, I think there is nothing in the megascans license that stops you from downloading their leaves atlases, creating trees in speedtree and using them for personal projects inside Unreal. For commercial use I'd say it's better to research their licensing more thoroughly. Also there are lot's of place where it's possible to download leaves and bark textures for free, or use photos of them and use programs that can generate rougness and normal maps from photos.
      Speaking about Gaea, you still have to create the landscape yourself using procedural tools inside the program. Color information can be generated in Gaea as well, but is rarely used for final shots and mostly as a reference point for setting up your final shader with tilable materials later.

  • @Greenrobotvp
    @Greenrobotvp 5 หลายเดือนก่อน

    Great video Gabe! Are the foliage and trees static? Or moving subtlety?

  • @Restart-Gaming
    @Restart-Gaming 8 หลายเดือนก่อน +1

    Tells me i have to have a API Key when getting the height map?

  • @sarthaksharma2206
    @sarthaksharma2206 6 หลายเดือนก่อน

    Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks

  • @sabhikhan10
    @sabhikhan10 7 หลายเดือนก่อน

    ❤❤❤

  • @ThePonyxslaystation
    @ThePonyxslaystation 7 หลายเดือนก่อน +2

    I tried following along but the topographic data I got was super blocky and low quality. Can I only pick places with high levels of detail?

    • @gabetandy
      @gabetandy  7 หลายเดือนก่อน +1

      You can subdivided the mesh before applying the modifier to get more resolution.

  • @cgharsh
    @cgharsh 8 หลายเดือนก่อน

    Hi very nice!!! is there any solution Sky light not working while using path tracer with hdri backdrop

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      Make sure you are using the built in skylight inside the HDRI backdrop.

  • @TimurKadagidzze
    @TimurKadagidzze 6 หลายเดือนก่อน

    The video is awesome, thanks for it!
    But I have a question) How did you make such detailed ground material up close? If you used satellite data nearby?

  • @T1mothyTee
    @T1mothyTee 6 หลายเดือนก่อน +1

    Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets?
    great video:)

    • @gabetandy
      @gabetandy  6 หลายเดือนก่อน

      I find working with static meshes easier than setting up landscapes (:

  • @oldschool_bamagatrader9960
    @oldschool_bamagatrader9960 6 หลายเดือนก่อน

    man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?

    • @gabetandy
      @gabetandy  5 หลายเดือนก่อน +1

      Hey thanks. As long as you can use ray tracing in Unreal you can!

  • @redfawnstudios
    @redfawnstudios 4 หลายเดือนก่อน

    Very nice! Now that we have displacement (again) in Unreal would you skip the Blender plane subd/displace step & just do that directly in Unreal?

    • @gabetandy
      @gabetandy  4 หลายเดือนก่อน +1

      Maybe. IMO Blender's poly editing is faster than Unreal. At least for my machine.

  • @questionasker9226
    @questionasker9226 8 หลายเดือนก่อน

    Do you think you can benefit from the new PCG features? Or is there a reason you have not used them here already?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      Oh for sure! PCG is great, I'll be using it in my next environment.

  • @jumpieva
    @jumpieva 6 หลายเดือนก่อน +1

    there is a big part I seem to be missing, did all the landscape textures import from blender? how did it grab those from height map data?

  • @FPChris
    @FPChris 8 หลายเดือนก่อน +1

    Any tutorials on managing large land masses at runtime?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      This is a good one
      th-cam.com/video/0iQJkSpOoOQ/w-d-xo.html
      Also check out the videos that Embark Studios has uploaded.

  • @3darchstuffs
    @3darchstuffs 8 หลายเดือนก่อน

    Can u explain how you denoised the video in davinci?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      I didn't do any denoising.

    • @3darchstuffs
      @3darchstuffs 8 หลายเดือนก่อน

      @@gabetandy ur anti aliasing was 20x25 as shown in video, did that give u this clarity in image without noise?

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      @@3darchstuffs there was still a little noise afterwards but I like using noise in these types of scenes to add extra "details" to the distant mountains. Noise helps to fake details.

  • @WolverineMKD
    @WolverineMKD 8 หลายเดือนก่อน +1

    Sure you can procedurally scatter the rocks on the hills but theres no better feeling of manually rotating boulders and rocks to catch light.

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน +1

      lol

  • @aaron447
    @aaron447 5 หลายเดือนก่อน +1

    Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks

    • @gabetandy
      @gabetandy  5 หลายเดือนก่อน

      I used a Quixel ground assembly - asset ID wgvecfos

  • @calter6910
    @calter6910 8 หลายเดือนก่อน

    It's all very nice and you gave me some interesting ideas to work on but I don't understand why you export frames in jpg (8 bit) and not with exr (16 bit). I think it's very important not to lose quality when you change the exposure in DaVinci.

    • @gabetandy
      @gabetandy  8 หลายเดือนก่อน

      I rendered out the frames as JPEG instead of EXR because I knew I wasn't going to do any extreme color grading. Also EXRs take a lot more time to render haha

    • @calter6910
      @calter6910 8 หลายเดือนก่อน +1

      @@gabetandy I understand! I am amazed and complimented by the result obtained with a 2060 Super!

  • @briangonzalez907
    @briangonzalez907 5 หลายเดือนก่อน +1

    Amazing video but can you tell me what addon was that on blender for trees

    • @gabetandy
      @gabetandy  5 หลายเดือนก่อน

      Its called The Grove 3D

  • @nickstuff2957
    @nickstuff2957 8 หลายเดือนก่อน +1

    please also create gaea tutorials

  • @dominicdavis3272
    @dominicdavis3272 4 หลายเดือนก่อน

    🤩🤩

  • @Alberta1stPodcast
    @Alberta1stPodcast 4 หลายเดือนก่อน +1

    i subbed & liked, can i ask a quastion? Why not make the same landscape wholly inside UE5? is blender better than the (free) PCG plugins available on the UE5 market place? thanks for your time! and thanks for the content! Also why use a studio again outside the UE5 engine? thanks! im a new map developer im looking for an education not a debate im too ignorant

    • @gabetandy
      @gabetandy  4 หลายเดือนก่อน +1

      Hey the reason I used Blender to create my landscape is due to the OpenGIS plugin that allows me to get real-world terrain information.