Please teach me Sensei. I will travel across the world and forsake everything in my life to learn this art while hovering over your shoulder. Should I contact your business email?
11 วันที่ผ่านมา
up to date even though i can just subscribe to unreal engine 😹
Seriously. Every time a new 5.x is released, I think to myself "What have those crazy bastards done now?" I'm pretty sure the simulation that is our universe is running on UE 5.5
UE5 games are still heavy AF. Just look at Remnant 2. Runs like crap. You need a 600$US GPU to get 60 fps at 1080p. Even a 4090 cant run 50 fps at 4K. Its insane. The UE5 needs to optimise cause damn.
@oldshiloh9061 you're right because they are too busy releasing "quadruple A" games with garbage tech and only caring about shares then have their games plumit in sales and playerbase. Haters gonna hate I swear.
@@luke1Oh59 could you reitterate this? Now that you mention it I guess they're fishing for VC money and fomo investors, and just leave the core functionalities to dust. I hear even people with RTX 3050 GFX cards has noticeable slowdown even with an empty project opened .
Saying it again...I have never used Unreal Engine and I won't anytime soon, but I LOVE these videos by Unreal Sensei. Getting to see all the cool stuff coming down the pipe is exciting and puts a lot of love into making these. 10/10 TH-cam content creator.
@@Nomad454 Because I have no desire to create a game right now. It's a huge time investment and I'm preoccupied with other projects. And I don't have a killer idea to turn *into* a game. I code regularly, I just don't create games. But If I do ever come up with a great idea...something unique and fun that others might truly enjoy...then I might turn it into a game. And there's a strong chance I'd use Unreal. Until then, I'll stick to playing and enjoying the creations of others.
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
Little but important tip about making normal maps. You should always try to make them more intense than intended in the texture creating process and then in the shader scale the intensity down again. Normal maps are usually stored in images with 8 bit precision per channel, so if you have a very subtle normal map the data precision will not be enough for the transitions between differently angled normals to look good and you will end up with visible discontinuities. In the shader, after sampling the normal map you are usually working with 32bit float or 16bit half precision so at that point there's no precision problem when you try to make the normal map look more subtle again by scaling its intensity.
@@Robbin_Bob Just make sure to use the same or at least a similar scaling algorithm in your texture creation software as in your game engine. And it's a different story if you bake normals from high poly, in that case the best thing you can do is to have great normals in the low poly to begin with (like use face weighted / custom normals) and then you will usually get better results
Could you make a video tutorial focused on animation? I'm learning Unreal mainly to make short films, and it would be super helpful to have a video that goes over the basic concepts: How to add a Metahuman, animate their movement, make them talk, and export it with the Sequencer correctly. You are the best Unreal Engine teacher on TH-cam, and having a video from you more focused on animation and movie creation would be wonderful. Thank you very much!
@@wallacesousuke1433 If you don't agree, who is your favourite UE teacher in TH-cam? I wonder if you have a nice detailed answer to that, or if you simply are a troll
Yes! There will be an Animation Tutorial I hope to release July that will be a few hours long. We might briefly cover metahuman and character animation but it will be surface level. In the Unreal Filmmaker course that is in the Masterclass we take a deep dive into characters which is about half the course and pretty advance
@@wallacesousuke1433 Now I can't know if you're telling the truth or not, so who knows. And of course we are noobs, that's why we're here, to learn. And I found Unreal Sensei videos very useful to start from zero. The thing is, if you had been respectful in your first comment, you could have added very interesting feedback, like saying which other UE teachers are great in your opinion and why. But your first comment just mocked my previous noob statement, without adding any useful info, also disregarding the amazing work Unreal Sensei has done. Do you really expected any noob like me to take your words seriously that way?
Have you tried to use 5.4 my project went from being under the default streaming texture pool in 5.3 and running smoother that my behind to running like shit in 5.4 i had to uninstall it because the streaming pool size was now over budget by like 400MB and the world i have but was like that game Dayz when it first come out in the 60s. Runs like sh*t for me had to revert back to 5.3 i bet the problem is the new sharing capability where people can now both work on the same project from 2 -3-4 pcs at the same time
@@youtubeperson199 I see what you mean, I also had some performance issues when migrating my project to this new version. UE5.4 won't run smoothly now if your project isn't on an SSD. I used to save my projects on an HDD to spare some disk space, but not anymore. It became so sluggish to move in the editor. Unfortunately, I also noticed some FPS drops with this version. I'm not aware of your machine specs, because UE5 is becoming even more demanding on hardware with each new release. If your project wasn't saved on SSD maybe that was the problem, but I do agree with you on FPS drops.
11:48 hoping they continue the performance improvements in terms of traversal stuttering. We haven’t seen any games on the latest version of UE with technologies like direct storage but I hope eventually it gets ironed out and we see UE games that run as flawlessly as horizon forbidden west does (in terms of traversal stutter and frametime performance, in which that game does a phenomenal job of for the size of its world especially).
They have been working on fixing the notorius shader compilation over the last few updates. It will be interesting to see if World Partition stops traversal stuttering when UE5 games release.
@@UnrealSensei Yeah, definately eager to see if it resolves the issues, I really hope it does. Looks like this Marvel black panther and cap game will be a great future testing ground to see how successful the new UE tech is in solving the issue. So long as the devs do make a great PC port of it (given stutter is moreso a PC issue).
@@OverJumpRally it used to be typically. like unreal sensei said in his comment, they have already had great improvements to shader compilation. Traversal stutter however has been an issue. These stutters r not cause by shaders compiling and moreso sourround loading/streaming the world zones in and out. Seperate issue they have to address from shaders
So much better than the official overview video! Wish Epic would push your video around - so many features simply won't reach the people who could use them because they aren't explained well enough - or worse, not even mentioned! I read the blog post and watched a few videos but it wasn't until i viewed the UE5 5.4 roadmap that i saw Texture Generation and a silly amount of other stuff that I wasn't aware of. You also explained motion matching far better than I've had it explained before. I really appreciate the practical examples - like the displacement + brick texture combo. I'm wondering if switching from Blender to Unreal for Weight Painting, Bone placement, Rigging, and animation might be the way to go instead of learning how to do it in Blender now.
tbh honest i dont think its the end of unity, a lot of developers are still using it today, but the begginers are going to easier game engines so that they dont have to learn how to fully code
Fantastic explainer. I'm so much gonna be using the motion designer tool and the character rig. I'm also fan of the auto generating animation between the frames and it can smooth the animation between two different characters animations. I swear this is crazy tools!
You ALMOST don't need any other software now. I love what they're doing, its going to allow ordinary people to easily make AAA looking games in engine, on their own PC. Thats what its moving towards.
Noob here. when you say "ALMOST don't need any other software", what would you say are some of the other basic components you are talking about? What other software is necessary to make a final product, so that we may learn what to expect before diving into this world?
i hope you will give up on this sooner than later, and learn actual game dev, otherwise you will just waste your time for months or years. Or mb idk you just have too much of free time nothing else todo (like idk learn c# c++ python), and instead trend chase (chasing your own tail "urobros").
@@greenpixel556 And I'm also about to search a video of every single UE features from 4.x's all the way to 5.4 (and maybe 5.5 or better if there's Nanite compatibility to skeletal meshes and hair/fur) Other than that, you almost got me in the first forth tho-
I've followed all your videos and been aching to get started with Unreal, but I never had time to get into it. Will you make a new "Beginners" video for brand new users of Unreal, now that 5.4 is releasing?
Awesome video! I’m so glad they made these changes. I was learning how to create animated characters after making my environment. I quit shortly there after because blender is imo a complete mystery. I’m going to check out your tutorial videos because I’m super interested in learning more about UE. Thanks 🙏🏻
It's only channels like this that keep claiming it's "game changing", "this changes everything", "this is the ultimate blablabla". It's getting really frustrating with this stuff everywhere these days.
I wish they would step back and start working on ways to allow smaller systems to render bigger areas, i hate poppins, and theres alot of that in current games
I am glad you've posted this as I am a student of your masterclass. I was playing around in 5.4, following your advanced landscaping tutorial, but when it came time to implement the absolute world height. 5.4 simply refused to acknowledge the code. For some reason, the Absolute World Height doesn't seem to work. At least, it didn't for me. I'd be interested in hear what experiments you've done and what bugs you've found. Cheers
Looking forward (gratefully) to the update to the auto landscape material to work with the nanite tessellation implementation tweaks in 5.4! I’ve noticed that displacement has stopped working and foliage doesn’t respect paint layers? Love your work, dude. Appreciate it
I've been using unreal pretty much since UE4 came out and I'm not gonna lie this is maybe the biggest update ever (with the exception of ue4 to ue5) at least in terms of workflow optimization. Being able to texture, model, and animate in engine is crazy, and if the audio tool improvements keep coming unreal might quickly actually be the only software you need to make a full game soon!
this is crazy, i remember 15 years ago teaching myself after effects cause I loved film and editing but a degree was too expensive so i made it a hobby instead and this made everything look easy... i remember waiting 12 hours to render something, then it not look the way i wanted and start over... damn we've come along way.
As always thanks Sensei ! Did you see what star citizen engine team achived with server merging do you expect that to happen in unreal as well and how long will that take apprx. ?
Stay up-to-date!
www.unrealsensei.com/newsletter
Learn Unreal Engine 5 Below!
th-cam.com/video/k-zMkzmduqI/w-d-xo.htmlsi=OcPMWT7lfoxfYCWQ
Please teach me Sensei.
I will travel across the world and forsake everything in my life to learn this art while hovering over your shoulder.
Should I contact your business email?
up to date even though i can just subscribe to unreal engine 😹
unreal engine makes an update. this guy: Why Unreal Engine (said version) is a game changer
Where do I go to get these hundreds of motion capture animations?
At this point, every major update of UE can be considered a "game changer". They're really shaking up the industry in a good way
Seriously. Every time a new 5.x is released, I think to myself "What have those crazy bastards done now?" I'm pretty sure the simulation that is our universe is running on UE 5.5
surely any update to any game engine a game changer
UE5 games are still heavy AF. Just look at Remnant 2. Runs like crap. You need a 600$US GPU to get 60 fps at 1080p. Even a 4090 cant run 50 fps at 4K. Its insane. The UE5 needs to optimise cause damn.
Well people are showing the engine is slower now.
@@lolmao500 it is only if you use lumen and nanite aka super rayttracing, raytracing is demanding.
This update is basically a blessing for Indie Game Devs
No smart developer uses this
Y? Not, It will speed up development @@oldshiloh9061
@@oldshiloh9061 smart developers don't use animations?
@oldshiloh9061 you're right because they are too busy releasing "quadruple A" games with garbage tech and only caring about shares then have their games plumit in sales and playerbase. Haters gonna hate I swear.
@@luke1Oh59 could you reitterate this?
Now that you mention it I guess they're fishing for VC money and fomo investors, and just leave the core functionalities to dust.
I hear even people with RTX 3050 GFX cards has noticeable slowdown even with an empty project opened .
Just wow.
The original 'Unreal Tournament' team sure has come a long way 😅
I loved that game. Would you happen to know what platform I can find it on these days?
@@ordeo epic launcher I would presume since they pulled it from steam
@@The1Wolfcast No, it's not available on launcher. Only torrents / 3rd party.
Which is sad because I purchased all Unreals.
Give me a new Facing World's in UE 5.4
@@ordeo Epic removed them from every storefront. :/ Why? No one really knows, there's literally no good reason
Saying it again...I have never used Unreal Engine and I won't anytime soon, but I LOVE these videos by Unreal Sensei.
Getting to see all the cool stuff coming down the pipe is exciting and puts a lot of love into making these.
10/10 TH-cam content creator.
Why won’t you? I’m just curious
7 years in Unity. 28 days in Unreal.
I'm never going back, I feel like an idiot for not having switched back in UE4 or when 5 just started out.
@@Nomad454 Because I have no desire to create a game right now.
It's a huge time investment and I'm preoccupied with other projects.
And I don't have a killer idea to turn *into* a game.
I code regularly, I just don't create games.
But If I do ever come up with a great idea...something unique and fun that others might truly enjoy...then I might turn it into a game. And there's a strong chance I'd use Unreal.
Until then, I'll stick to playing and enjoying the creations of others.
Most of viewers are like you, it's entertaining to watch new tech especially in a field you interested in.
@@wallacesousuke1433but hey, he's straight forward tho
I watched this video 5.4 times already to truly understand how great Unreal 5.4 is (motion design was added)
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
базованная ава
@@user-on7ed4bc5z😂, ++
Ава топ
@@user-on7ed4bc5z так тримати козаче!
Little but important tip about making normal maps. You should always try to make them more intense than intended in the texture creating process and then in the shader scale the intensity down again. Normal maps are usually stored in images with 8 bit precision per channel, so if you have a very subtle normal map the data precision will not be enough for the transitions between differently angled normals to look good and you will end up with visible discontinuities. In the shader, after sampling the normal map you are usually working with 32bit float or 16bit half precision so at that point there's no precision problem when you try to make the normal map look more subtle again by scaling its intensity.
this is so god damn genius, why'd I never think to use the whole range of the bits and scale it back in shaders
@@Robbin_Bob Just make sure to use the same or at least a similar scaling algorithm in your texture creation software as in your game engine. And it's a different story if you bake normals from high poly, in that case the best thing you can do is to have great normals in the low poly to begin with (like use face weighted / custom normals) and then you will usually get better results
your ue5 beginner tutorial was Awesome! you should definitely do a UE5.4 Specific Beginner tutorial!
Could you make a video tutorial focused on animation? I'm learning Unreal mainly to make short films, and it would be super helpful to have a video that goes over the basic concepts: How to add a Metahuman, animate their movement, make them talk, and export it with the Sequencer correctly. You are the best Unreal Engine teacher on TH-cam, and having a video from you more focused on animation and movie creation would be wonderful. Thank you very much!
Don’t think he has plans to make a free video, but in the course the filmmaker section is going to be updated soon
@@wallacesousuke1433 If you don't agree, who is your favourite UE teacher in TH-cam? I wonder if you have a nice detailed answer to that, or if you simply are a troll
@@wallacesousuke1433 it's true tho
Yes! There will be an Animation Tutorial I hope to release July that will be a few hours long. We might briefly cover metahuman and character animation but it will be surface level. In the Unreal Filmmaker course that is in the Masterclass we take a deep dive into characters which is about half the course and pretty advance
@@wallacesousuke1433 Now I can't know if you're telling the truth or not, so who knows. And of course we are noobs, that's why we're here, to learn. And I found Unreal Sensei videos very useful to start from zero. The thing is, if you had been respectful in your first comment, you could have added very interesting feedback, like saying which other UE teachers are great in your opinion and why. But your first comment just mocked my previous noob statement, without adding any useful info, also disregarding the amazing work Unreal Sensei has done. Do you really expected any noob like me to take your words seriously that way?
I swear UE out here doing God's work with all these insane tools
all for free too... not have to go buy every little fucking thing as an addon like you have to do with unity
God used UE 9 to create the World and it looks great
Fr, certain niche things you have to buy but theyre useful and worth the money@ronaldwoofer5024
The existence of God is unreal.
@@m.blu. more like God used UE 9999999
I've learned the newest UE5.4 features in less than 13 minutes, wow! :) No wonder this channel is called Unreal Sensei! Thanks, sensei.
Have you tried to use 5.4 my project went from being under the default streaming texture pool in 5.3 and running smoother that my behind to running like shit in 5.4 i had to uninstall it because the streaming pool size was now over budget by like 400MB and the world i have but was like that game Dayz when it first come out in the 60s. Runs like sh*t for me had to revert back to 5.3 i bet the problem is the new sharing capability where people can now both work on the same project from 2 -3-4 pcs at the same time
@@youtubeperson199 I see what you mean, I also had some performance issues when migrating my project to this new version. UE5.4 won't run smoothly now if your project isn't on an SSD. I used to save my projects on an HDD to spare some disk space, but not anymore. It became so sluggish to move in the editor. Unfortunately, I also noticed some FPS drops with this version. I'm not aware of your machine specs, because UE5 is becoming even more demanding on hardware with each new release. If your project wasn't saved on SSD maybe that was the problem, but I do agree with you on FPS drops.
those updates are so huge! :D great work guys! will be a lot of fun explore new functions
I love how you explain complex things so clearly. Thanks a lot!
Love seeing your video updates for UE. Always exciting new changes.
Awesome video! Ugh!!! Motionmatching finally!! Cant wait to learn it! Meta sounds too! Def gonna need a tutorial on good meta sounds
This is the most useful and direct video I have ever watched! Straight to the strong points!
Amazing, thanks for this video that summarizes the changes!
Awesome update! Thanks for the summary! 😄
I'm simply amazed by the rapid development. I think it would he fascinating to see their company behind the scenes.
Thanks for the great updates Sensei, this is soo amazing!
I have always been expecting your video,it just hypes me for everything new release
One of the best showcased videos for UE5.4!. Thank you!
This is a copycat of 1000 other UE5.4 introduction videos, all the same ads clips, the only difference is voice.
11:48 hoping they continue the performance improvements in terms of traversal stuttering. We haven’t seen any games on the latest version of UE with technologies like direct storage but I hope eventually it gets ironed out and we see UE games that run as flawlessly as horizon forbidden west does (in terms of traversal stutter and frametime performance, in which that game does a phenomenal job of for the size of its world especially).
They have been working on fixing the notorius shader compilation over the last few updates. It will be interesting to see if World Partition stops traversal stuttering when UE5 games release.
@@UnrealSensei Yeah, definately eager to see if it resolves the issues, I really hope it does. Looks like this Marvel black panther and cap game will be a great future testing ground to see how successful the new UE tech is in solving the issue. So long as the devs do make a great PC port of it (given stutter is moreso a PC issue).
There was an update on 5.4 specifically about fixing stuttering (which is generally caused by shader compilation).
@@OverJumpRally it used to be typically. like unreal sensei said in his comment, they have already had great improvements to shader compilation. Traversal stutter however has been an issue. These stutters r not cause by shaders compiling and moreso sourround loading/streaming the world zones in and out. Seperate issue they have to address from shaders
@@stealthhunter6998 Yeah, that was addressed and allegedly fixed in 5.4. I saw a tweet about it from one of the devs.
I just love your videos, man. Thank you A TON for keeping us updated on all this cool stuff. This is just amazing.
Thank you
I highly recommend both his free course and masterclass.
Time and money well spent to quickly learn unreal.
I wish I could buy courses
Best explanations as always!
So much better than the official overview video! Wish Epic would push your video around - so many features simply won't reach the people who could use them because they aren't explained well enough - or worse, not even mentioned! I read the blog post and watched a few videos but it wasn't until i viewed the UE5 5.4 roadmap that i saw Texture Generation and a silly amount of other stuff that I wasn't aware of. You also explained motion matching far better than I've had it explained before. I really appreciate the practical examples - like the displacement + brick texture combo. I'm wondering if switching from Blender to Unreal for Weight Painting, Bone placement, Rigging, and animation might be the way to go instead of learning how to do it in Blender now.
This is super interesting for future video's and animations. Thanks for sharing!
Thanks for this. I always appreciate your videos
Thank you, Unreal Sensei!
Thank you! Great video! UE just keeps getting better and better!!
Much love dude. Subscribed.
R.I.P. Unity
Fr 😂
Do you really think so?
tbh honest i dont think its the end of unity, a lot of developers are still using it today, but the begginers are going to easier game engines so that they dont have to learn how to fully code
Only use Unity, Godot, or Gamemaker Studio for 2D and 2.5D, whereas UE 5.X for 3D
very instructive! Thanks a lot!
Fantastic explainer. I'm so much gonna be using the motion designer tool and the character rig. I'm also fan of the auto generating animation between the frames and it can smooth the animation between two different characters animations. I swear this is crazy tools!
thanks so much for your time
I swear it only gets more awesome, cannot wait to see what is next
You ALMOST don't need any other software now. I love what they're doing, its going to allow ordinary people to easily make AAA looking games in engine, on their own PC. Thats what its moving towards.
Noob here. when you say "ALMOST don't need any other software", what would you say are some of the other basic components you are talking about? What other software is necessary to make a final product, so that we may learn what to expect before diving into this world?
@@THEcucufate If
Thanks for this amazing video!!!
Your hard work will get you to the top keep on ❤❤❤
What are the chances? I just finished your Castle beginner course few minutes ago and you uploaded 😅
i hope you will give up on this sooner than later, and learn actual game dev, otherwise you will just waste your time for months or years. Or mb idk you just have too much of free time nothing else todo (like idk learn c# c++ python), and instead trend chase (chasing your own tail "urobros").
@@greenpixel556 And I will Sent YOu the game Scenes of my game in you rdiscord too
@@greenpixel556 And I'm also about to search a video of every single UE features from 4.x's all the way to 5.4 (and maybe 5.5 or better if there's Nanite compatibility to skeletal meshes and hair/fur)
Other than that, you almost got me in the first forth tho-
Doughnut tutorial in Unreal 5.4! That's all I need :D
Sensei .!! Where you have been so far.? 😢. Missed your videos a lot. You are one of the amazing content creator so far. ❤
Wow, well done, I don't even do anime creation with UnE, but just fell in love with it, wanna learn it right away.
Thanks, Sensei!
유익한 정보 감사합니다.
Really good explanations. Well done.
This is making me wanna continue to learn how to use UR5. This truly is sm incredible creative tool for any artist!
@blenderguru would be so proud😁😁😁
Same donut modeled 3 years ago inspired by Blender Guru of course!
th-cam.com/video/iPdknzGqieE/w-d-xo.html
Mindblowing 🤯
I updated yesterday and the bugs I was dealing with 5.3 are gone and the performance is MUCH better like it gives me so much confidence 😅
Simply amazing. What a time to create.
First challange: get a high end pc
First profit: don't wait for years to render
What is the system req. for Unreal Engine 5.4 (for developers) ?
I feel like this title isn't even clickbait because it's literally true
Cant wait to play with all of these new features. so sick.
This is a really great summary!
I've followed all your videos and been aching to get started with Unreal, but I never had time to get into it. Will you make a new "Beginners" video for brand new users of Unreal, now that 5.4 is releasing?
I was going to ask about it, how much 5.4 changes about the beginners tutorials.
Awesome video! I’m so glad they made these changes. I was learning how to create animated characters after making my environment. I quit shortly there after because blender is imo a complete mystery. I’m going to check out your tutorial videos because I’m super interested in learning more about UE. Thanks 🙏🏻
You are a genius 👏, great work on your tool
Every unreal engine update is a game changer.
and that's how it should be every increment update on any software
Hopefully Unreal in the future implements RBD destruction sims so I don't need to learn Houdini 🥴
It's already in the engine. It's called "Chaos".
@@deodekmusic7581 , It's too complicated and inconvenient.
Incredible...like seriously. I feel inspired to want to make something it's utterly gripping!
Super solid video. Thanks!
every update is labeled as "game changer" and when they finally release people claim its rife with bugs and issues
It's only channels like this that keep claiming it's "game changing", "this changes everything", "this is the ultimate blablabla".
It's getting really frustrating with this stuff everywhere these days.
UNREAL IS USING BLACK MAGIC AGAIN!!!!!
*FBI: MTfr, a new Chicken nuggets From McDonald's*
Great info and video!
Nice tools, good luck to have them working
I wish they would step back and start working on ways to allow smaller systems to render bigger areas, i hate poppins, and theres alot of that in current games
Didn't Nanite fix the pop-in issue?
Can 1650ti run it ? 😢
Sorry king i think you know the answer
You the Man! Thanks for this Sensei!!
I am glad you've posted this as I am a student of your masterclass. I was playing around in 5.4, following your advanced landscaping tutorial, but when it came time to implement the absolute world height. 5.4 simply refused to acknowledge the code. For some reason, the Absolute World Height doesn't seem to work. At least, it didn't for me. I'd be interested in hear what experiments you've done and what bugs you've found. Cheers
Baldurs gate 4 is gonna be crazy
Crazy woke af
Its isn't gonna be made by Larian.
It will not use UE5
I bet this needs a nuclear power station
Nah.
Absolutely amazing!
Very impressive changes. Unreal is getting better so fast.
0:23 what a shit design
The guy says the same crap every update
And it's true every time 😂
Wow. Fantastic this is what I'm waiting for
woooo .. I love this software , its amazing and thank you.
Looking forward (gratefully) to the update to the auto landscape material to work with the nanite tessellation implementation tweaks in 5.4! I’ve noticed that displacement has stopped working and foliage doesn’t respect paint layers? Love your work, dude. Appreciate it
smart move to recreate/improve what other software can do and bring it within the engine and make it accessible to all
Incredible!!!
AMAZING!!!
This is making things so much better for solo indie devs like me!
I've been using unreal pretty much since UE4 came out and I'm not gonna lie this is maybe the biggest update ever (with the exception of ue4 to ue5) at least in terms of workflow optimization. Being able to texture, model, and animate in engine is crazy, and if the audio tool improvements keep coming unreal might quickly actually be the only software you need to make a full game soon!
I remember playing the original Unreal Tournament back in 1999. It was my favorite PC shooter. Flak Cannon for the win!
simply amazing! 😁
this is crazy, i remember 15 years ago teaching myself after effects cause I loved film and editing but a degree was too expensive so i made it a hobby instead and this made everything look easy... i remember waiting 12 hours to render something, then it not look the way i wanted and start over... damn we've come along way.
Alot to learn❤
I remember doing many of these things like procedural effects, textures in 3DS Max 20 years ago.
Wow this unreal engine is really getting advanced, like seriously wow 😮
Great breakdown!
They did it again, I'm floored!
As always thanks Sensei ! Did you see what star citizen engine team achived with server merging do you expect that to happen in unreal as well and how long will that take apprx. ?
This is an insane update.
Many thanks, Sensei
Will you upload any updates on these features? + Is it on your master class? cause if it is... I'm definitely buying it.
great video!
unreal don't know where and when to stop 🔥
Amazing stuff.