Please teach me Sensei. I will travel across the world and forsake everything in my life to learn this art while hovering over your shoulder. Should I contact your business email?
This is a stupid question but you have a FPS guide and a 5 hour beginner tutorial with a castle video that I was trying to follwo to create an rpg in UE 5.3.2. Are those the proper guides for that UE version? what about moving forward in 5.4?
just a question, how can I paint, if I put an automaterial landscape, cause imagine this: I put on lascape material the automaterial, but I create a small lake, and I want to color the banks in sand, But I dont know how to do it, pls can u give me some tips?
Seriously. Every time a new 5.x is released, I think to myself "What have those crazy bastards done now?" I'm pretty sure the simulation that is our universe is running on UE 5.5
UE5 games are still heavy AF. Just look at Remnant 2. Runs like crap. You need a 600$US GPU to get 60 fps at 1080p. Even a 4090 cant run 50 fps at 4K. Its insane. The UE5 needs to optimise cause damn.
@oldshiloh9061 you're right because they are too busy releasing "quadruple A" games with garbage tech and only caring about shares then have their games plumit in sales and playerbase. Haters gonna hate I swear.
@@luke1Oh59 could you reitterate this? Now that you mention it I guess they're fishing for VC money and fomo investors, and just leave the core functionalities to dust. I hear even people with RTX 3050 GFX cards has noticeable slowdown even with an empty project opened .
Could you make a video tutorial focused on animation? I'm learning Unreal mainly to make short films, and it would be super helpful to have a video that goes over the basic concepts: How to add a Metahuman, animate their movement, make them talk, and export it with the Sequencer correctly. You are the best Unreal Engine teacher on TH-cam, and having a video from you more focused on animation and movie creation would be wonderful. Thank you very much!
@@wallacesousuke1433 If you don't agree, who is your favourite UE teacher in TH-cam? I wonder if you have a nice detailed answer to that, or if you simply are a troll
Yes! There will be an Animation Tutorial I hope to release July that will be a few hours long. We might briefly cover metahuman and character animation but it will be surface level. In the Unreal Filmmaker course that is in the Masterclass we take a deep dive into characters which is about half the course and pretty advance
@@wallacesousuke1433 Now I can't know if you're telling the truth or not, so who knows. And of course we are noobs, that's why we're here, to learn. And I found Unreal Sensei videos very useful to start from zero. The thing is, if you had been respectful in your first comment, you could have added very interesting feedback, like saying which other UE teachers are great in your opinion and why. But your first comment just mocked my previous noob statement, without adding any useful info, also disregarding the amazing work Unreal Sensei has done. Do you really expected any noob like me to take your words seriously that way?
Little but important tip about making normal maps. You should always try to make them more intense than intended in the texture creating process and then in the shader scale the intensity down again. Normal maps are usually stored in images with 8 bit precision per channel, so if you have a very subtle normal map the data precision will not be enough for the transitions between differently angled normals to look good and you will end up with visible discontinuities. In the shader, after sampling the normal map you are usually working with 32bit float or 16bit half precision so at that point there's no precision problem when you try to make the normal map look more subtle again by scaling its intensity.
@@Robbin_Bob Just make sure to use the same or at least a similar scaling algorithm in your texture creation software as in your game engine. And it's a different story if you bake normals from high poly, in that case the best thing you can do is to have great normals in the low poly to begin with (like use face weighted / custom normals) and then you will usually get better results
Saying it again...I have never used Unreal Engine and I won't anytime soon, but I LOVE these videos by Unreal Sensei. Getting to see all the cool stuff coming down the pipe is exciting and puts a lot of love into making these. 10/10 TH-cam content creator.
@@Nomad454 Because I have no desire to create a game right now. It's a huge time investment and I'm preoccupied with other projects. And I don't have a killer idea to turn *into* a game. I code regularly, I just don't create games. But If I do ever come up with a great idea...something unique and fun that others might truly enjoy...then I might turn it into a game. And there's a strong chance I'd use Unreal. Until then, I'll stick to playing and enjoying the creations of others.
Seeing these update videos gets me so excited and I’m not even a game developer. Every time I see something about UE5 I just feel more and more convinced that my future is in game design
11:48 hoping they continue the performance improvements in terms of traversal stuttering. We haven’t seen any games on the latest version of UE with technologies like direct storage but I hope eventually it gets ironed out and we see UE games that run as flawlessly as horizon forbidden west does (in terms of traversal stutter and frametime performance, in which that game does a phenomenal job of for the size of its world especially).
They have been working on fixing the notorius shader compilation over the last few updates. It will be interesting to see if World Partition stops traversal stuttering when UE5 games release.
@@UnrealSensei Yeah, definately eager to see if it resolves the issues, I really hope it does. Looks like this Marvel black panther and cap game will be a great future testing ground to see how successful the new UE tech is in solving the issue. So long as the devs do make a great PC port of it (given stutter is moreso a PC issue).
@@OverJumpRally it used to be typically. like unreal sensei said in his comment, they have already had great improvements to shader compilation. Traversal stutter however has been an issue. These stutters r not cause by shaders compiling and moreso sourround loading/streaming the world zones in and out. Seperate issue they have to address from shaders
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
Think of unreal engine as a canvas to place your art into. Art direction is everything, something an unreal indie game dev said stuck with me for some time. "I'm trying to make a game, not a tech demo." Unreal Engine is only a tool like how an artist can choose their style of choice, so can a game developer.
You ALMOST don't need any other software now. I love what they're doing, its going to allow ordinary people to easily make AAA looking games in engine, on their own PC. Thats what its moving towards.
Noob here. when you say "ALMOST don't need any other software", what would you say are some of the other basic components you are talking about? What other software is necessary to make a final product, so that we may learn what to expect before diving into this world?
Have you tried to use 5.4 my project went from being under the default streaming texture pool in 5.3 and running smoother that my behind to running like shit in 5.4 i had to uninstall it because the streaming pool size was now over budget by like 400MB and the world i have but was like that game Dayz when it first come out in the 60s. Runs like sh*t for me had to revert back to 5.3 i bet the problem is the new sharing capability where people can now both work on the same project from 2 -3-4 pcs at the same time
@@youtubeperson199 I see what you mean, I also had some performance issues when migrating my project to this new version. UE5.4 won't run smoothly now if your project isn't on an SSD. I used to save my projects on an HDD to spare some disk space, but not anymore. It became so sluggish to move in the editor. Unfortunately, I also noticed some FPS drops with this version. I'm not aware of your machine specs, because UE5 is becoming even more demanding on hardware with each new release. If your project wasn't saved on SSD maybe that was the problem, but I do agree with you on FPS drops.
tbh honest i dont think its the end of unity, a lot of developers are still using it today, but the begginers are going to easier game engines so that they dont have to learn how to fully code
i hope you will give up on this sooner than later, and learn actual game dev, otherwise you will just waste your time for months or years. Or mb idk you just have too much of free time nothing else todo (like idk learn c# c++ python), and instead trend chase (chasing your own tail "urobros").
@@greenpixel556 And I'm also about to search a video of every single UE features from 4.x's all the way to 5.4 (and maybe 5.5 or better if there's Nanite compatibility to skeletal meshes and hair/fur) Other than that, you almost got me in the first forth tho-
@greenpixel556 are you implying UE is not "actual game dev"? When half the AAA industry is using it already and they are clearly on their way towards conquering the indie dev segment as well? Given that AI can now replace junior programmer, I'd say you are actually better off learning UE than entry level c++ for example.
I've followed all your videos and been aching to get started with Unreal, but I never had time to get into it. Will you make a new "Beginners" video for brand new users of Unreal, now that 5.4 is releasing?
This looks amazing. 5:40 Can you specify where exactly does one get these animations that UE is giving away? Marketplace? 🤔 Can you provide a link or something? Thanks!
I wish they would step back and start working on ways to allow smaller systems to render bigger areas, i hate poppins, and theres alot of that in current games
@@faisaledits1 You don't need a high end PC to get started. I was making a game on a $1000 gaming laptop. It would take 10-20 seconds to reboot from source though, so I updated to a $4000 desktop and its much better. But those prices are in AUD, and I was doing fine on my laptop.
@@chickenbroski99I’m planning to make a PC to allow me to game dev as my 2019 iMac freezes every other minute. Would you think a budget of $4k (AUD) would work well? Could you share the important specs? Also any tips on a monitor?
I am glad you've posted this as I am a student of your masterclass. I was playing around in 5.4, following your advanced landscaping tutorial, but when it came time to implement the absolute world height. 5.4 simply refused to acknowledge the code. For some reason, the Absolute World Height doesn't seem to work. At least, it didn't for me. I'd be interested in hear what experiments you've done and what bugs you've found. Cheers
It's only channels like this that keep claiming it's "game changing", "this changes everything", "this is the ultimate blablabla". It's getting really frustrating with this stuff everywhere these days.
At the end of the day the uploader wants numbers and having hyped up titles helps with the algorithm. Realistically the update will be great, but it's not gonna be a whole new engine, it's an incremental update
It could be a game changer like most software it's definitely not going to be the best at launch, but as time goes on it definitely will. That's how these things work.
I would personally love a unreal motion tools break down for c4d/blender artists. I have been going through alot of growing pains switching or adding unreal to my roster, a lot of things are assumed when you come from another 3D / Render package. Unreal is very different from the ground up. I would love to see a small video on what the major differences are, and what the new motion tools and provide. I know they are in dev, but they are still strong!
*Summary* This update is huge for game development and animation with features focusing on easing procedural animation and world building. Here are the main takeaways: *Animation Overhaul:* * *(**0:23**)* *Motion Design Editor:* Like a real-time Cinema 4D built into Unreal. Enables complex procedural animation (cloners, effectors) without waiting for rendering. Combines 2D and 3D graphics seamlessly. * *(**2:57**)* *Motion Matching:* Revolutionizes character animation. Replaces complicated state machines with a motion database. Picks the best animation based on context and prediction, leading to smoother, more organic movement. * *(N/A)* *Free Motion Capture Animations:* Hundreds provided to enhance motion matching databases and improve character movement fidelity. * *(**10:19**)* *Animatable Characters:* Easier rigging with modular control rigs (no programming needed!). New auto-retargeter allows animation transfer between characters. Improved sequencer (timeline) for smoother workflows. *World Building Powerhouse:* * *(**5:49**)* *Biome Generator:* Builds upon the existing Procedural Content Generation (PCG) system. Create vast, varied, and unique open worlds with different biomes (forests, deserts, etc.) generated automatically. *Enhanced Visuals and Performance:* * *(**8:23**)* *Texture Graph:* Create textures and materials directly within Unreal, similar to Substance Designer. Enables procedural texture generation and opens up new possibilities for material creation. * *(**11:45**)* *Performance Boost:* Up to 25% faster GPU, 50% faster render thread. Hardware ray tracing is twice as fast in some cases, targeting a smooth 60fps. *Overall:* Unreal Engine 5.4 is a major update pushing the boundaries of real-time animation and world-building. These features benefit both indie and AAA developers, making high-quality game creation more accessible than ever. I used Google Gemini 1.5 Pro to summarize the transcript. Cost (if I didn't use the free tier): $0.0535 Input tokens: 12846 Output tokens: 810
this is crazy, i remember 15 years ago teaching myself after effects cause I loved film and editing but a degree was too expensive so i made it a hobby instead and this made everything look easy... i remember waiting 12 hours to render something, then it not look the way i wanted and start over... damn we've come along way.
I am doing a sketch of this now after over 15 years away from doing any art. This has inspired me to keep going. You need to do Barad Dur as Mt Doom erupts in the background!
I've been using unreal pretty much since UE4 came out and I'm not gonna lie this is maybe the biggest update ever (with the exception of ue4 to ue5) at least in terms of workflow optimization. Being able to texture, model, and animate in engine is crazy, and if the audio tool improvements keep coming unreal might quickly actually be the only software you need to make a full game soon!
Fantastic explainer. I'm so much gonna be using the motion designer tool and the character rig. I'm also fan of the auto generating animation between the frames and it can smooth the animation between two different characters animations. I swear this is crazy tools!
Every 6 months or a year I feel like I see one of these videos and it looks absolutely amazing but I havent seen or heard of any games that look like this. Im going to say I know nothing about making games.. or frankly how unreal engine works. I just get recommended a video like this every so often.
I'm a huge fan of UE5 and all of its updates. However, one problem remains: games that use this engine tend to look and feel like one another. I think UE5 should focus on nuance development to help developers make their game unique from the rest. For example, this character animation update should offer the ability to make every character move a little differently from any other character that is developed in the engine. A way to RNG a character's gait and how they swing their arms, or catch themselves as they hit the ground. A game's immersion breaks for me when I realize the character I'm controlling in Fallout moves exactly the same way as my character in Starfield. Nonetheless, UE5 is a major breakthrough overall for any developer (big or small) to make games!
All they have left is to add audio, 3d modeling and sculpting in engine and they have a complete workflow all within UE. Make characters, textures, animations, game loops, worlds, sound scape within one tool. 🎉
Awesome video! I’m so glad they made these changes. I was learning how to create animated characters after making my environment. I quit shortly there after because blender is imo a complete mystery. I’m going to check out your tutorial videos because I’m super interested in learning more about UE. Thanks 🙏🏻
Unreal really does keep getting better and better. Excited to see what's to come in the future. These are all game changing in their own way. Makes you wonder what technologies and utilities that engines we don't have access too have at their disposal. Most interesting being Rockstar's RAGE engine without a doubt
It's not a game changer until you see these fantastic stuff in games. I see these amazing demos but I still haven't seen great graphics that is shown in the demos in games.
Stay up-to-date!
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Learn Unreal Engine 5 Below!
th-cam.com/video/k-zMkzmduqI/w-d-xo.htmlsi=OcPMWT7lfoxfYCWQ
Please teach me Sensei.
I will travel across the world and forsake everything in my life to learn this art while hovering over your shoulder.
Should I contact your business email?
unreal engine makes an update. this guy: Why Unreal Engine (said version) is a game changer
Where do I go to get these hundreds of motion capture animations?
This is a stupid question but you have a FPS guide and a 5 hour beginner tutorial with a castle video that I was trying to follwo to create an rpg in UE 5.3.2. Are those the proper guides for that UE version? what about moving forward in 5.4?
just a question, how can I paint, if I put an automaterial landscape, cause imagine this: I put on lascape material the automaterial, but I create a small lake, and I want to color the banks in sand, But I dont know how to do it, pls can u give me some tips?
At this point, every major update of UE can be considered a "game changer". They're really shaking up the industry in a good way
Seriously. Every time a new 5.x is released, I think to myself "What have those crazy bastards done now?" I'm pretty sure the simulation that is our universe is running on UE 5.5
surely any update to any game engine a game changer
UE5 games are still heavy AF. Just look at Remnant 2. Runs like crap. You need a 600$US GPU to get 60 fps at 1080p. Even a 4090 cant run 50 fps at 4K. Its insane. The UE5 needs to optimise cause damn.
Well people are showing the engine is slower now.
@@lolmao500 it is only if you use lumen and nanite aka super rayttracing, raytracing is demanding.
This update is basically a blessing for Indie Game Devs
No smart developer uses this
Y? Not, It will speed up development @@oldshiloh9061
@@oldshiloh9061 smart developers don't use animations?
@oldshiloh9061 you're right because they are too busy releasing "quadruple A" games with garbage tech and only caring about shares then have their games plumit in sales and playerbase. Haters gonna hate I swear.
@@luke1Oh59 could you reitterate this?
Now that you mention it I guess they're fishing for VC money and fomo investors, and just leave the core functionalities to dust.
I hear even people with RTX 3050 GFX cards has noticeable slowdown even with an empty project opened .
Just wow.
The original 'Unreal Tournament' team sure has come a long way 😅
I loved that game. Would you happen to know what platform I can find it on these days?
@@ordeo epic launcher I would presume since they pulled it from steam
@@The1Wolfcast No, it's not available on launcher. Only torrents / 3rd party.
Which is sad because I purchased all Unreals.
Give me a new Facing World's in UE 5.4
@@ordeo Epic removed them from every storefront. :/ Why? No one really knows, there's literally no good reason
your ue5 beginner tutorial was Awesome! you should definitely do a UE5.4 Specific Beginner tutorial!
Could you make a video tutorial focused on animation? I'm learning Unreal mainly to make short films, and it would be super helpful to have a video that goes over the basic concepts: How to add a Metahuman, animate their movement, make them talk, and export it with the Sequencer correctly. You are the best Unreal Engine teacher on TH-cam, and having a video from you more focused on animation and movie creation would be wonderful. Thank you very much!
Don’t think he has plans to make a free video, but in the course the filmmaker section is going to be updated soon
@@wallacesousuke1433 If you don't agree, who is your favourite UE teacher in TH-cam? I wonder if you have a nice detailed answer to that, or if you simply are a troll
@@wallacesousuke1433 it's true tho
Yes! There will be an Animation Tutorial I hope to release July that will be a few hours long. We might briefly cover metahuman and character animation but it will be surface level. In the Unreal Filmmaker course that is in the Masterclass we take a deep dive into characters which is about half the course and pretty advance
@@wallacesousuke1433 Now I can't know if you're telling the truth or not, so who knows. And of course we are noobs, that's why we're here, to learn. And I found Unreal Sensei videos very useful to start from zero. The thing is, if you had been respectful in your first comment, you could have added very interesting feedback, like saying which other UE teachers are great in your opinion and why. But your first comment just mocked my previous noob statement, without adding any useful info, also disregarding the amazing work Unreal Sensei has done. Do you really expected any noob like me to take your words seriously that way?
Little but important tip about making normal maps. You should always try to make them more intense than intended in the texture creating process and then in the shader scale the intensity down again. Normal maps are usually stored in images with 8 bit precision per channel, so if you have a very subtle normal map the data precision will not be enough for the transitions between differently angled normals to look good and you will end up with visible discontinuities. In the shader, after sampling the normal map you are usually working with 32bit float or 16bit half precision so at that point there's no precision problem when you try to make the normal map look more subtle again by scaling its intensity.
this is so god damn genius, why'd I never think to use the whole range of the bits and scale it back in shaders
@@Robbin_Bob Just make sure to use the same or at least a similar scaling algorithm in your texture creation software as in your game engine. And it's a different story if you bake normals from high poly, in that case the best thing you can do is to have great normals in the low poly to begin with (like use face weighted / custom normals) and then you will usually get better results
Saying it again...I have never used Unreal Engine and I won't anytime soon, but I LOVE these videos by Unreal Sensei.
Getting to see all the cool stuff coming down the pipe is exciting and puts a lot of love into making these.
10/10 TH-cam content creator.
Why won’t you? I’m just curious
7 years in Unity. 28 days in Unreal.
I'm never going back, I feel like an idiot for not having switched back in UE4 or when 5 just started out.
@@Nomad454 Because I have no desire to create a game right now.
It's a huge time investment and I'm preoccupied with other projects.
And I don't have a killer idea to turn *into* a game.
I code regularly, I just don't create games.
But If I do ever come up with a great idea...something unique and fun that others might truly enjoy...then I might turn it into a game. And there's a strong chance I'd use Unreal.
Until then, I'll stick to playing and enjoying the creations of others.
Most of viewers are like you, it's entertaining to watch new tech especially in a field you interested in.
@@wallacesousuke1433but hey, he's straight forward tho
Seeing these update videos gets me so excited and I’m not even a game developer. Every time I see something about UE5 I just feel more and more convinced that my future is in game design
11:48 hoping they continue the performance improvements in terms of traversal stuttering. We haven’t seen any games on the latest version of UE with technologies like direct storage but I hope eventually it gets ironed out and we see UE games that run as flawlessly as horizon forbidden west does (in terms of traversal stutter and frametime performance, in which that game does a phenomenal job of for the size of its world especially).
They have been working on fixing the notorius shader compilation over the last few updates. It will be interesting to see if World Partition stops traversal stuttering when UE5 games release.
@@UnrealSensei Yeah, definately eager to see if it resolves the issues, I really hope it does. Looks like this Marvel black panther and cap game will be a great future testing ground to see how successful the new UE tech is in solving the issue. So long as the devs do make a great PC port of it (given stutter is moreso a PC issue).
There was an update on 5.4 specifically about fixing stuttering (which is generally caused by shader compilation).
@@OverJumpRally it used to be typically. like unreal sensei said in his comment, they have already had great improvements to shader compilation. Traversal stutter however has been an issue. These stutters r not cause by shaders compiling and moreso sourround loading/streaming the world zones in and out. Seperate issue they have to address from shaders
@@stealthhunter6998 Yeah, that was addressed and allegedly fixed in 5.4. I saw a tweet about it from one of the devs.
I'm simply amazed by the rapid development. I think it would he fascinating to see their company behind the scenes.
I love how you explain complex things so clearly. Thanks a lot!
One of the best showcased videos for UE5.4!. Thank you!
This is a copycat of 1000 other UE5.4 introduction videos, all the same ads clips, the only difference is voice.
Love seeing your video updates for UE. Always exciting new changes.
those updates are so huge! :D great work guys! will be a lot of fun explore new functions
I watched this video 5.4 times already to truly understand how great Unreal 5.4 is (motion design was added)
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
базованная ава
@@ОбычныйЧеловек-д3ж😂, ++
Ава топ
@@ОбычныйЧеловек-д3ж так тримати козаче!
We're in an era of shallow games that grab your attention with breathtaking graphics
Think of unreal engine as a canvas to place your art into. Art direction is everything, something an unreal indie game dev said stuck with me for some time. "I'm trying to make a game, not a tech demo." Unreal Engine is only a tool like how an artist can choose their style of choice, so can a game developer.
Awesome video! Ugh!!! Motionmatching finally!! Cant wait to learn it! Meta sounds too! Def gonna need a tutorial on good meta sounds
This is the most useful and direct video I have ever watched! Straight to the strong points!
You ALMOST don't need any other software now. I love what they're doing, its going to allow ordinary people to easily make AAA looking games in engine, on their own PC. Thats what its moving towards.
Noob here. when you say "ALMOST don't need any other software", what would you say are some of the other basic components you are talking about? What other software is necessary to make a final product, so that we may learn what to expect before diving into this world?
@@THEcucufate If
Doughnut tutorial in Unreal 5.4! That's all I need :D
I swear UE out here doing God's work with all these insane tools
all for free too... not have to go buy every little fucking thing as an addon like you have to do with unity
God used UE 9 to create the World and it looks great
Fr, certain niche things you have to buy but theyre useful and worth the money@ronaldwoofer5024
The existence of God is unreal.
@@m.blu. more like God used UE 9999999
Thank you
I highly recommend both his free course and masterclass.
Time and money well spent to quickly learn unreal.
I wish I could buy courses
I've learned the newest UE5.4 features in less than 13 minutes, wow! :) No wonder this channel is called Unreal Sensei! Thanks, sensei.
Have you tried to use 5.4 my project went from being under the default streaming texture pool in 5.3 and running smoother that my behind to running like shit in 5.4 i had to uninstall it because the streaming pool size was now over budget by like 400MB and the world i have but was like that game Dayz when it first come out in the 60s. Runs like sh*t for me had to revert back to 5.3 i bet the problem is the new sharing capability where people can now both work on the same project from 2 -3-4 pcs at the same time
@@youtubeperson199 I see what you mean, I also had some performance issues when migrating my project to this new version. UE5.4 won't run smoothly now if your project isn't on an SSD. I used to save my projects on an HDD to spare some disk space, but not anymore. It became so sluggish to move in the editor. Unfortunately, I also noticed some FPS drops with this version. I'm not aware of your machine specs, because UE5 is becoming even more demanding on hardware with each new release. If your project wasn't saved on SSD maybe that was the problem, but I do agree with you on FPS drops.
Every year we are closer to having more and more Indie devs able to produce AAA-quality games effortlessly with fewer members required.
I swear it only gets more awesome, cannot wait to see what is next
R.I.P. Unity
Fr 😂
Do you really think so?
tbh honest i dont think its the end of unity, a lot of developers are still using it today, but the begginers are going to easier game engines so that they dont have to learn how to fully code
Only use Unity, Godot, or Gamemaker Studio for 2D and 2.5D, whereas UE 5.X for 3D
@@samik_456 only real advantage of unity atm is having good 2d tools
other than that there is no reason to use over unreal
Awesome update! Thanks for the summary! 😄
Every unreal engine update is a game changer.
and that's how it should be every increment update on any software
I feel like this title isn't even clickbait because it's literally true
Thank you, Unreal Sensei!
Best explanations as always!
Amazing, thanks for this video that summarizes the changes!
What are the chances? I just finished your Castle beginner course few minutes ago and you uploaded 😅
i hope you will give up on this sooner than later, and learn actual game dev, otherwise you will just waste your time for months or years. Or mb idk you just have too much of free time nothing else todo (like idk learn c# c++ python), and instead trend chase (chasing your own tail "urobros").
@@greenpixel556 And I will Sent YOu the game Scenes of my game in you rdiscord too
@@greenpixel556 And I'm also about to search a video of every single UE features from 4.x's all the way to 5.4 (and maybe 5.5 or better if there's Nanite compatibility to skeletal meshes and hair/fur)
Other than that, you almost got me in the first forth tho-
@greenpixel556 are you implying UE is not "actual game dev"? When half the AAA industry is using it already and they are clearly on their way towards conquering the indie dev segment as well?
Given that AI can now replace junior programmer, I'd say you are actually better off learning UE than entry level c++ for example.
I have always been expecting your video,it just hypes me for everything new release
@blenderguru would be so proud😁😁😁
Same donut modeled 3 years ago inspired by Blender Guru of course!
th-cam.com/video/iPdknzGqieE/w-d-xo.html
This is making things so much better for solo indie devs like me!
I've followed all your videos and been aching to get started with Unreal, but I never had time to get into it. Will you make a new "Beginners" video for brand new users of Unreal, now that 5.4 is releasing?
I was going to ask about it, how much 5.4 changes about the beginners tutorials.
This is making me wanna continue to learn how to use UR5. This truly is sm incredible creative tool for any artist!
Thanks for this. I always appreciate your videos
Sensei .!! Where you have been so far.? 😢. Missed your videos a lot. You are one of the amazing content creator so far. ❤
very instructive! Thanks a lot!
Holy crap. I've been working in Cinema 4D for almost two decades. And I think this update is the final reason to completely switch to Unreal
Thanks, Sensei!
I updated yesterday and the bugs I was dealing with 5.3 are gone and the performance is MUCH better like it gives me so much confidence 😅
woooo .. I love this software , its amazing and thank you.
Thanks for this amazing video!!!
Wow this unreal engine is really getting advanced, like seriously wow 😮
Your hard work will get you to the top keep on ❤❤❤
Hopefully Unreal in the future implements RBD destruction sims so I don't need to learn Houdini 🥴
It's already in the engine. It's called "Chaos".
This looks amazing. 5:40 Can you specify where exactly does one get these animations that UE is giving away? Marketplace? 🤔 Can you provide a link or something? Thanks!
I wish they would step back and start working on ways to allow smaller systems to render bigger areas, i hate poppins, and theres alot of that in current games
Didn't Nanite fix the pop-in issue?
Thank you! Great video! UE just keeps getting better and better!!
UNREAL IS USING BLACK MAGIC AGAIN!!!!!
*FBI: MTfr, a new Chicken nuggets From McDonald's*
Wow, well done, I don't even do anime creation with UnE, but just fell in love with it, wanna learn it right away.
First challange: get a high end pc
First profit: don't wait for years to render
What is the system req. for Unreal Engine 5.4 (for developers) ?
Mfs when they realize they need a high end pc for high end game creation 😱😱😱😱
@@faisaledits1 You don't need a high end PC to get started. I was making a game on a $1000 gaming laptop. It would take 10-20 seconds to reboot from source though, so I updated to a $4000 desktop and its much better. But those prices are in AUD, and I was doing fine on my laptop.
@@chickenbroski99I’m planning to make a PC to allow me to game dev as my 2019 iMac freezes every other minute. Would you think a budget of $4k (AUD) would work well? Could you share the important specs? Also any tips on a monitor?
I am glad you've posted this as I am a student of your masterclass. I was playing around in 5.4, following your advanced landscaping tutorial, but when it came time to implement the absolute world height. 5.4 simply refused to acknowledge the code. For some reason, the Absolute World Height doesn't seem to work. At least, it didn't for me. I'd be interested in hear what experiments you've done and what bugs you've found. Cheers
Waiting for why unreal engine 5.5 is a big deal
Great video! I began working with Unity 3.0 way back, and they honestly just aren't keeping up. UE is moving mountains (literally).
Can 1650ti run it ? 😢
Sorry king i think you know the answer
I just love your videos, man. Thank you A TON for keeping us updated on all this cool stuff. This is just amazing.
every update is labeled as "game changer" and when they finally release people claim its rife with bugs and issues
It's only channels like this that keep claiming it's "game changing", "this changes everything", "this is the ultimate blablabla".
It's getting really frustrating with this stuff everywhere these days.
At the end of the day the uploader wants numbers and having hyped up titles helps with the algorithm. Realistically the update will be great, but it's not gonna be a whole new engine, it's an incremental update
It could be a game changer like most software it's definitely not going to be the best at launch, but as time goes on it definitely will. That's how these things work.
I would personally love a unreal motion tools break down for c4d/blender artists. I have been going through alot of growing pains switching or adding unreal to my roster, a lot of things are assumed when you come from another 3D / Render package. Unreal is very different from the ground up. I would love to see a small video on what the major differences are, and what the new motion tools and provide. I know they are in dev, but they are still strong!
I bet this needs a nuclear power station
Nah.
I’m so grateful for the kindness here. Thank you, everyone!
Unreal Engine 5.5 - Changes the rules ! - Unreal 5.6 Totally changes the game ! Unreal Engine 5.7 It's UNREAL ! 😂
*Summary*
This update is huge for game development and animation with features focusing on easing procedural animation and world building. Here are the main takeaways:
*Animation Overhaul:*
* *(**0:23**)* *Motion Design Editor:* Like a real-time Cinema 4D built into Unreal. Enables complex procedural animation (cloners, effectors) without waiting for rendering. Combines 2D and 3D graphics seamlessly.
* *(**2:57**)* *Motion Matching:* Revolutionizes character animation. Replaces complicated state machines with a motion database. Picks the best animation based on context and prediction, leading to smoother, more organic movement.
* *(N/A)* *Free Motion Capture Animations:* Hundreds provided to enhance motion matching databases and improve character movement fidelity.
* *(**10:19**)* *Animatable Characters:* Easier rigging with modular control rigs (no programming needed!). New auto-retargeter allows animation transfer between characters. Improved sequencer (timeline) for smoother workflows.
*World Building Powerhouse:*
* *(**5:49**)* *Biome Generator:* Builds upon the existing Procedural Content Generation (PCG) system. Create vast, varied, and unique open worlds with different biomes (forests, deserts, etc.) generated automatically.
*Enhanced Visuals and Performance:*
* *(**8:23**)* *Texture Graph:* Create textures and materials directly within Unreal, similar to Substance Designer. Enables procedural texture generation and opens up new possibilities for material creation.
* *(**11:45**)* *Performance Boost:* Up to 25% faster GPU, 50% faster render thread. Hardware ray tracing is twice as fast in some cases, targeting a smooth 60fps.
*Overall:*
Unreal Engine 5.4 is a major update pushing the boundaries of real-time animation and world-building. These features benefit both indie and AAA developers, making high-quality game creation more accessible than ever.
I used Google Gemini 1.5 Pro to summarize the transcript.
Cost (if I didn't use the free tier): $0.0535
Input tokens: 12846
Output tokens: 810
The guy says the same crap every update
And it's true every time 😂
Thanks for the great updates Sensei, this is soo amazing!
0:23 what a shit design
This is an insane update.
Very impressive changes. Unreal is getting better so fast.
this is crazy, i remember 15 years ago teaching myself after effects cause I loved film and editing but a degree was too expensive so i made it a hobby instead and this made everything look easy... i remember waiting 12 hours to render something, then it not look the way i wanted and start over... damn we've come along way.
Wow! We love Unreal and now we love it even more - such a brilliant summary!
The Biome Generator looks so insane i can't believe how easy it makes everything
I love living in this era of progression. kids reallly have it easy with software now.
I am doing a sketch of this now after over 15 years away from doing any art. This has inspired me to keep going. You need to do Barad Dur as Mt Doom erupts in the background!
whoever made those brick textures did things the hard way. Photo + displacement map will give great results
The rate at which 3d applications are growing is insane. And everything is free!!
I've been using unreal pretty much since UE4 came out and I'm not gonna lie this is maybe the biggest update ever (with the exception of ue4 to ue5) at least in terms of workflow optimization. Being able to texture, model, and animate in engine is crazy, and if the audio tool improvements keep coming unreal might quickly actually be the only software you need to make a full game soon!
smart move to recreate/improve what other software can do and bring it within the engine and make it accessible to all
Fantastic explainer. I'm so much gonna be using the motion designer tool and the character rig. I'm also fan of the auto generating animation between the frames and it can smooth the animation between two different characters animations. I swear this is crazy tools!
Good grief! Absolutely mind blowing! It's so amazing that it almost paralyzes the imagination.
Waiting for the Unreal Engine 5.5 is a Game Changer video 😅
ijk Unity a little bit. Algo just recommended this. looks awwsome.
I love how unreal makes complicated things easy ❤🎉😊
Incredible...like seriously. I feel inspired to want to make something it's utterly gripping!
This is super interesting for future video's and animations. Thanks for sharing!
The tools for animation, texturing and procedural content are a game changer
Every 6 months or a year I feel like I see one of these videos and it looks absolutely amazing but I havent seen or heard of any games that look like this.
Im going to say I know nothing about making games.. or frankly how unreal engine works. I just get recommended a video like this every so often.
I remember playing the original Unreal Tournament back in 1999. It was my favorite PC shooter. Flak Cannon for the win!
I'm a huge fan of UE5 and all of its updates. However, one problem remains: games that use this engine tend to look and feel like one another. I think UE5 should focus on nuance development to help developers make their game unique from the rest. For example, this character animation update should offer the ability to make every character move a little differently from any other character that is developed in the engine. A way to RNG a character's gait and how they swing their arms, or catch themselves as they hit the ground. A game's immersion breaks for me when I realize the character I'm controlling in Fallout moves exactly the same way as my character in Starfield. Nonetheless, UE5 is a major breakthrough overall for any developer (big or small) to make games!
All they have left is to add audio, 3d modeling and sculpting in engine and they have a complete workflow all within UE. Make characters, textures, animations, game loops, worlds, sound scape within one tool. 🎉
Nice. Is there or will there be a part of the course dedicated to motion graphics?
At this point, all Unreal needs is a
FULL 3D MODELING SUITE
and then its essentially "Game Over" for everyone else.
Awesome video! I’m so glad they made these changes. I was learning how to create animated characters after making my environment. I quit shortly there after because blender is imo a complete mystery. I’m going to check out your tutorial videos because I’m super interested in learning more about UE. Thanks 🙏🏻
Unreal really does keep getting better and better. Excited to see what's to come in the future. These are all game changing in their own way.
Makes you wonder what technologies and utilities that engines we don't have access too have at their disposal. Most interesting being Rockstar's RAGE engine without a doubt
Unreal Engine is INSANE!!!!!! They are changing the entire industry
Great Video! Are these 500+ animations available already anywhere?
Not yet, should release soon
It's not a game changer until you see these fantastic stuff in games. I see these amazing demos but I still haven't seen great graphics that is shown in the demos in games.