Create a Lightsaber Battle in Unreal 5 (in 10 minutes!)

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 77

  • @karthikeyanumesh6843
    @karthikeyanumesh6843 ปีที่แล้ว +20

    Thank you so much for doing this!!! I want to start a career in Nuke, Unreal and Houdini! Thanks for the tutorial.

  • @unreapedfx
    @unreapedfx ปีที่แล้ว +2

    Iam currently making a transfer from Cinema 4D to Unreal and jeez it blows my mind how powerful and easy to use this software is. These tutorials really help me to find the features in Unreal that I would know how to use in Cinema 4D. And every time Unreal just takes the win. Can’t wait to be as comfortable in Unreal as iam in Cinema 4D

  • @sykaax
    @sykaax 8 หลายเดือนก่อน +1

    i decide do new chanel and create animation with unreal engine 5. Bro your content is very rare. and i appreciate what are you doing.! Thank you!

  • @GameAdonis
    @GameAdonis ปีที่แล้ว +2

    Need More Tutorials Likes this !!! , This is SO FREAKING COOL!! Thanks

  • @DeathSins_Game
    @DeathSins_Game 8 หลายเดือนก่อน +1

    This is amazing is so well explained and i love to see more of your tutorials!

  • @curioussoul5151
    @curioussoul5151 ปีที่แล้ว +1

    Thank you so much! You explained it so brilliantly

  • @FilmryStudios
    @FilmryStudios ปีที่แล้ว +1

    SOOOOOOO MANY SEQUENCER TRICKS AND TIPS!!!!!!!!!!!! HOLY SHIT IS SOOOO GOOD!

  • @FilmryStudios
    @FilmryStudios ปีที่แล้ว +1

    QUESSSSTIIOONNNN! Can you key frame parenting? Let's picking up and dropping an oject?

  • @FrenchAdrift
    @FrenchAdrift ปีที่แล้ว +1

    Absolute legend! Thanks for sharing !

  • @lucapassoni
    @lucapassoni ปีที่แล้ว

    Thanks for this tutorial! I learned a lot about using characters from Mixamo and animation in the Sequencer.

  • @filmdaft
    @filmdaft ปีที่แล้ว +1

    Thank you. There were a few neat tricks in there, I didn't know about. Nice job!

  • @SIMPP
    @SIMPP ปีที่แล้ว

    Such a good tut. New favorite unreal tutor!

  • @charzulu
    @charzulu ปีที่แล้ว +2

    awesome video, learned a lot! Thanks!

  • @Megasteakman
    @Megasteakman ปีที่แล้ว

    Very good stuff: love those hot keys!

  • @binyaminbass
    @binyaminbass ปีที่แล้ว

    Wow, so many nice little sequencer tips. This is super valuable.

  • @wolfmarkstudio
    @wolfmarkstudio ปีที่แล้ว

    Your a legend really thank you am indie dev guy one person with no money haha trying to make a battle royal game you helped me alot ❤❤❤❤❤

  • @ccj2
    @ccj2 ปีที่แล้ว

    This helps put a lot. Thanks!

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว

    I love this. Would love to learn how to use AOVs and Nuke with UE.

  • @surfexcelll
    @surfexcelll ปีที่แล้ว

    Bro. We need more tutorial like this 😍

  • @danielesorbello619
    @danielesorbello619 ปีที่แล้ว

    i love you, you saved my day

  • @mrhmakes
    @mrhmakes ปีที่แล้ว +1

    awesome stuff! many thanks for this!
    BTW Are you planning on doing a BTS of how you got the drone bullet impacts to respond to the landscape from different angles? (saw that in your longer video!) And whether you plan to do a video about how you film your vehicle chase scenes in sequencer while using a controller? Thanks again!

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +3

      I’m releasing a tutorial tomorrow that will cover Niagara systems but not the bullet impacts specifically. You can download the project file in the description if you want to take a closer look though!
      Vehicle chase scene will come out too, but it may be a few weeks

    • @mrhmakes
      @mrhmakes ปีที่แล้ว

      @@JoshToonen Thanks - downloading now. Find your animation and your tuts very inspirational - Looking forward to seeing what VFX you come up with in the future. Amazed you have the time to do it all!
      On a slightly different note but BP related - in your opinion - do you think it is possible to create a customisable "physics-based stuntman BP" which would allow a user to have a character e.g. walking/running, (A) react to an explosion i.e be thrown in the air by the chaos force of the explosion - (B) have ragdoll blended with animation of arms and legs flailing (C) hit an object with collision, transitioning to full ragdoll and (D) once it rests on a ground/collision object character blends/transitions to an animation e.g. getting up, rolling in pain? OR is it probably just easier to animate the whole thing and bring it in as an fbx?

    • @KaitheArtGuy
      @KaitheArtGuy 8 หลายเดือนก่อน

      @@JoshToonen I didn't see a niagra tutorial on your page, I'm trying to find a guide on using particles in sequencer!

  • @actiontamizhaa
    @actiontamizhaa ปีที่แล้ว

    Awesome!!

  • @PetersAnimation
    @PetersAnimation ปีที่แล้ว +2

    Epic content bro! I want to know how did you add the glow while the robot is getting sliced?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +1

      It’s an emissive decal that I parented to his body. Simple and easy to customize

    • @PetersAnimation
      @PetersAnimation ปีที่แล้ว

      @@JoshToonen What?? Thats Genius!!!

  • @SIMPP
    @SIMPP ปีที่แล้ว

    finna pipeline this processsss

  • @raghuprasad8415
    @raghuprasad8415 ปีที่แล้ว

    Thank you

  • @Hotwire_
    @Hotwire_ ปีที่แล้ว

    where does a noob learn Character modeling texturing rigging and animation. I bought a course on Udemy but it specializes in games which is great im learning alot about blueprint but havent been able to apply this to the 4 main characteristics of characters you mentioned

  • @no_damage
    @no_damage ปีที่แล้ว

    How would we do this but for our own animations we make in like Rokoko or something. Not every scene we want twerking or sword fighting. Mixamo animations are a bit cheesy. I'm at the point of wantting to do my own and then do what you did in the video. Hoping Knowing Ai goes public soon also for this..

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      You’ll want to use the IK Retargeting tools to retarget Rokoko motion capture data onto another Skeleton’s rig

    • @HammerandMoonProductions
      @HammerandMoonProductions ปีที่แล้ว

      I know it's been two months, but you may want to look into Cascadeur to make your own animations, it's pretty cool, even though I just started using it. It uses a sort of AI to extrapolate the positions between the primary poses, and it can move the whole body naturally when you move a part of the body.

  • @nimitverma3460
    @nimitverma3460 4 หลายเดือนก่อน

    Good

  • @nimitverma3460
    @nimitverma3460 3 หลายเดือนก่อน

    How to loop single moving animation to new locations instead of same location while extending it?

  • @toonanimationstudio
    @toonanimationstudio ปีที่แล้ว

    any tutorial or course on how you created the background cause its sick

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      You can Download the scene and watch the Crash Course at unrealforvfx.com/lightsaber

    • @toonanimationstudio
      @toonanimationstudio ปีที่แล้ว

      @@JoshToonen oh thank you

  • @thhm
    @thhm 8 หลายเดือนก่อน

    Thanks. I used the exact same characters and animation from mixamo, but Enable root motion doesnt work; the character is still moving and not standing still in sequencer. Halp!

  • @user-yn3dk1tk6k
    @user-yn3dk1tk6k ปีที่แล้ว

    I want to animate in unreal for VFX mixing with live action...but even following this video was completely daunting and confusing. Zero budget to pay to learn...any recommendations for free tutorials or workshops for unreal? Really have a crazy creative mind but can't get a hold of the tools and know how needed.

  • @Itsme-wt2gu
    @Itsme-wt2gu ปีที่แล้ว +1

    Try metahumans , daz 3d and adobe fuse.

  • @CgfluxStudio
    @CgfluxStudio 9 หลายเดือนก่อน

    Hi. I have question. I prepare animation with walking character. How to set up that chracter walk on uneven ground? Do you have any tips.

  • @xplodingminion2029
    @xplodingminion2029 ปีที่แล้ว +1

    This is amazing! Is there a way to do this with Metahumans?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      You would need to use the IKRetargeting system and retarget your Mixamo animation onto a Metahuman rig. Jobutsu has a great tutorial on this!

    • @xplodingminion2029
      @xplodingminion2029 ปีที่แล้ว

      @@JoshToonen Thank you so much!

  • @Tuebewanna
    @Tuebewanna 3 หลายเดือนก่อน

    Quick question can i also make these kinds of cinamatics in uefn also is there even a difference between uefn and unreal engine 5?

  • @xIStefzIx
    @xIStefzIx ปีที่แล้ว

    Mate this is amazing! Thanks!
    JW what's the best way to go about dismemberment for scenes?

  • @24yrukdesigner
    @24yrukdesigner ปีที่แล้ว +1

    In your example where you've matched 2 clips together, the 2nd clip then has a pivot which is miles away from beneath it, so if you're trying to rotate only that 2nd clip on the spot from where it is (So that the blend transition turns slightly) it rotates around where the starting pivot is located... How to rotate from where that 2nd clip starts?

  • @now_ever
    @now_ever ปีที่แล้ว

    I actually hate this this type of video, cuz usually people just make clickbait naming, and say obvious basic things. But you're on another level. For sua ch short format the tips you're able to put in the video is basically essenttial.

  • @Flameon.
    @Flameon. ปีที่แล้ว +1

    When I try to render or simulate the world is just a mess the character falls dead and the camera is completely is a different place

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      Turn off ‘Simulate physics’ on your character and make sure your camera isn’t parented to anything and is the camera selected in your Camera Cut track!

  • @TheEmpireAnimations
    @TheEmpireAnimations ปีที่แล้ว +1

    What computer are you using?

  • @brandhuetv
    @brandhuetv ปีที่แล้ว

    nice video! thanks for your effort... but how to edit the animation to fix some errors, like foot contact with the ground, and body intersection when the actor fall, or the leg intersection the other character when he slash him

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +1

      Any skeletal mesh has the option to Bake to FK Rig or you can create a control rig for your character and “Bake to Control Rig” for even more control (IK control)

  • @notrealecho
    @notrealecho ปีที่แล้ว

    I've an issue with the run animation. After applying the root motion settings, the run animation just runs and later the character teleports to the original position. I've applied motion blending to this animation and the slicing animation after, yet of no avail. Can you please help me with this?

  • @nimitverma3460
    @nimitverma3460 3 หลายเดือนก่อน

    How to edit mixamo or Mocap animations??

  • @legometaworld2728
    @legometaworld2728 ปีที่แล้ว

    Character keeps doing a 180 turn when I motion blend, what do I do?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      Motion Blending can be buggy at times. Usually I would either turn off/on the Match Bone from Previous/Next until it works or rebuild the timeline

  • @Itsme-wt2gu
    @Itsme-wt2gu ปีที่แล้ว +1

    How can I make my own animation and using ik

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      Your options are to create a Control Rig for your character and animate inside Unreal, otherwise just create the animation in your software of choice and import it!

  • @sameditz2567
    @sameditz2567 ปีที่แล้ว

    hey whenever i parent a weapon to a character and like even a slight movement in the level sequence the gun moves far away and it doesn't even stick back to the character if i re-position it as well.

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      When you parent something, the position of the object swaps from Global Space to the Space of whatever it’s attached to. Usually why that happens is because you keyframed it before attaching it, causing it to always jump back to its old position. Hope that helps!

  • @antonieralcoleman3935
    @antonieralcoleman3935 ปีที่แล้ว

    can you do a video on the camera angles following the action?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      You betcha, won’t be in the next video but learned a lot about this creating the Samurai project I mentioned at the end!

  • @bicey8939
    @bicey8939 ปีที่แล้ว

    How to use physics with the characters so they can walk up hills for example?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      You’ll want to look into animation blueprints and the Third Person Character template that comes with Unreal. If you ever want to use those inside of sequencer you’ll need to play your game and drive your character with a controller or by using your keyboard and THEN use TakeRecorder to save all of the animation data. Good luck!

  • @giorgioparravano8552
    @giorgioparravano8552 ปีที่แล้ว

    cant open the file on a Mac, can you help me ?

  • @hezreelrobertsonstudios7597
    @hezreelrobertsonstudios7597 ปีที่แล้ว

    wait.... the avatar movie is real???

  • @playmarketsFx
    @playmarketsFx ปีที่แล้ว

    I Purchased the Project File, Doesnt work with Unreal Engine 5.1.1, Can you send me updated file please or refund. Ty :(

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +1

      Weird, I created it in 5.1.1, what error are you getting?

    • @playmarketsFx
      @playmarketsFx ปีที่แล้ว

      @@JoshToonen Error: Couldn't set association for project. Check the file is writable

    • @playmarketsFx
      @playmarketsFx ปีที่แล้ว

      @@JoshToonen Wait, I got it to work. Sorry for inconvenience

  • @Flameon.
    @Flameon. ปีที่แล้ว

    Man the gumroad link is not working

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      Hey! What issue are you having? I just tried downloading it from an Incognito tab and didn't have any issues.

  • @ElmoPlayss
    @ElmoPlayss หลายเดือนก่อน

    Thats not even a battle bruh