Bake Procedural Materials to Tileable Texture Maps (Blender & Gimp Tutorial)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 118

  • @sachintendulkar3556
    @sachintendulkar3556 8 วันที่ผ่านมา

    When ever I have problems at work I always go and watch your videos and your videos have helped me a ton. Thank you

  • @flowtee2207
    @flowtee2207 ปีที่แล้ว +12

    I needed to learn 3 things today: how to bake a procedural texture, how to bake a displacement map, and how to make a texture seamless. Every time I searched youtube, you were right there with the answer. You're a god

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Glad the video helped! thanks for watching.

  • @garytalman2981
    @garytalman2981 ปีที่แล้ว +6

    Your teaching style is spot on, thank you, I am so grateful for guys like you. Your language is clean and concise with clear easy to follow instructions. Greetings from the UK :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @PixelForgeLab
    @PixelForgeLab 2 ปีที่แล้ว +25

    To reload the textures you don't need to close and open blender, just select the object, edit mode and press alt+r, quicker ;)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +11

      Thanks for the tip! Now I'll know that for next time. 👍‍ I learn so much from my video comments 😄

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +8

      *For anyone trying to do this,* make sure that your mouse is hovered in the shader editor, when you press Alt + R, to reload the images. Also, I found that you don't have to be in edit mode when doing this. Object mode will work too.

    • @PixelForgeLab
      @PixelForgeLab 2 ปีที่แล้ว +4

      @@RyanKingArt yeah, but sometimes doesn't work in object mode especially if you're in render mode view ;)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +7

      @@PixelForgeLab Ahh ok. For rendered mode, you can also just go out of the render preview, back to solid mode, and then go back into render mode. But for the material preview, Alt + R seems to work really well. Thanks!

    • @PixelForgeLab
      @PixelForgeLab 2 ปีที่แล้ว +3

      @@RyanKingArt yes that too ;)
      My pleasure

  • @toapyandfriends
    @toapyandfriends ปีที่แล้ว +3

    How can I bake procedural brick materials seem less

  • @DenisFomin
    @DenisFomin 2 ปีที่แล้ว +2

    Is it that easy?
    You are a learning genius.
    Finding ways to do complicated things in simple ways.
    Thank you so much!

  • @wmsteinhardt
    @wmsteinhardt ปีที่แล้ว +1

    These tutorials are just the best.

  • @banana_pancake1
    @banana_pancake1 7 หลายเดือนก่อน

    This actually helped so much! If I hadn't found this video and didn't know how to bake a procedural texture into seamless tile-able image files, I would never of been able to import my procedural texture (which I made in another of your tutorials) into the game engine I use! Livesaver

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      glad it helped!

  • @Gerrr6934
    @Gerrr6934 ปีที่แล้ว

    Once I am done with my project, I'll support you with purchasing some stuff, because your tutorials are amazing! Thanks Ryan, you're the hero of people like me! :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for your support!

  • @riotechmod
    @riotechmod 2 ปีที่แล้ว +2

    How it did magically !! that's awesome

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks 👍‍

    • @riotechmod
      @riotechmod 2 ปีที่แล้ว +1

      @@RyanKingArt 😅 Today I have completed 1 yr learning blender from you. You taught me so much ... Cleared all the basics ..
      Still I always find new things whenever you upload new videos. ❤️
      Your knowledge is priceless 😋♥️

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +2

    Awesome!
    I've actually been needing to create some tileable texture maps for some work I'm doing. I'm looking forward to checking this out
    .....and you're showing how to work with the texture in GIMP! My Man! ❤
    Thanks for everything you do Ryan and congratulations on all of your success. It's awesome to see!
    I wish the best for all of us in 2023! 😃

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks! Hope you find it helpful.

    • @MRUStudios
      @MRUStudios 2 ปีที่แล้ว +1

      @@RyanKingArt I have no doubt that I will find it very helpful. 😃
      Thanks so much again my friend! 😃

  • @heramaaroricon4738
    @heramaaroricon4738 ปีที่แล้ว

    Without Ryan King I would be so far behind in my knowledge! This guy is literally not just gold but diamonds worth!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad my videos can help!

  • @Hanter22
    @Hanter22 2 ปีที่แล้ว +2

    I learn a lot from you, thank you teacher ❤

  • @Mega_Monkey
    @Mega_Monkey 2 ปีที่แล้ว +1

    THANK YOU! I Have Been Looking For A Video About This For Sooooo Long.

  • @asimali3898
    @asimali3898 ปีที่แล้ว

    I just finished the tutorial & I'd like to say you're main reason why I'm still using blender thank you a lot it's very useful 🤝🤝👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      glad my videos are helpful! thanks for watching!

  • @hyperberry739
    @hyperberry739 9 หลายเดือนก่อน +1

    Just press 'reload textures' in the image menu.

  • @struqqgaming
    @struqqgaming 2 ปีที่แล้ว +1

    Your videos are amazing for beginners learning all of this stuff like me, thank you 💪

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      glad my videos are helpful!

  • @SGTADMAN
    @SGTADMAN 2 ปีที่แล้ว +1

    Are you going to make a variant of this video for consistent pattern textures you mentioned?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yes I'd like to make a video on that. And I looks like someone else just commented with the same tutorial request, so I will try to make a video on that sometime. 👍‍

  • @infuriatinghealer
    @infuriatinghealer 2 ปีที่แล้ว +2

    Hey Ryan thanks for the tutorial. Now that you made this, can you please look into methods to avoid repetition when using textures like this? Trim sheets can avoid this to an extent but it can be a lot of work. Only tutorial i found for this was from Blender Guru and that uses a specific node made by poliigon. Wondering what else we can do inside blender without extra add-ons.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for the tutorial idea. 👍‍ I will try to make a video on that sometime.

    • @anicapalini
      @anicapalini ปีที่แล้ว +2

      Entagma shows a way for better tiling textures that works fine for organic textures to avoid repetitions.
      Look for his TH-cam Channel or just search with "better tiling textures" keyword.
      Just in case it helps... or wait for a great tuto from Ryan on this topic 🙃

    • @infuriatinghealer
      @infuriatinghealer ปีที่แล้ว

      @@anicapalini Thanks. I will! :)

  • @JohnDoe-qt6uo
    @JohnDoe-qt6uo 2 ปีที่แล้ว +1

    Very good tutorial

  • @РоманЛебідь-ш3ы
    @РоманЛебідь-ш3ы 2 ปีที่แล้ว

    I was waiting for it!!!

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +3

    Amazing 🤩🤩

  • @syaoranli7869
    @syaoranli7869 4 หลายเดือนก่อน

    Is there a different way to bake textures that DO tile? If I wanted to make seamless textures for wood or brick?

  • @LanD_87
    @LanD_87 7 หลายเดือนก่อน

    aurais tu une idée de pourquoi lorsque j'essaye de faire le bake sur la roughness de mon eau l'image es juste noir je n'ai pas ce soucis pour le normal ni pour le diffuse mais pour le reste c'est image noir

  • @RajeshBagdaGaming
    @RajeshBagdaGaming 2 ปีที่แล้ว +2

    Nice video sir

  • @MEGTON
    @MEGTON 2 ปีที่แล้ว +2

    Thank you ❤️

  • @stormsong9306
    @stormsong9306 10 หลายเดือนก่อน

    I've learned a lot from your videos in the past week, so thank you!
    Although, I'm not sure how I'm going wrong but the darn thing won't map to the UV editor properly. I keep getting an opaque box instead of a color and the image that is baked turns out white. Any idea what I might be doing wrong? :(

  • @Warbzz
    @Warbzz ปีที่แล้ว

    Great video! Is this method able to tile only on the X axis? I am making a trimsheet for wood planks

  • @Tony-cm8lg
    @Tony-cm8lg 2 ปีที่แล้ว

    Just what I needed 🙏

  • @MrMustachio43
    @MrMustachio43 ปีที่แล้ว +1

    might be a silly question, does this help with performance at all?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Yes actually it will. Image textures render faster then procedural materials.

    • @MrMustachio43
      @MrMustachio43 ปีที่แล้ว +1

      @@RyanKingArt Thank you :) that’s nice to know. Pretty simple for some extra performance!

  • @Shineglow
    @Shineglow 2 ปีที่แล้ว

    Great tutorial! Thank you)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks for watching 👍‍

  • @Catastroish
    @Catastroish ปีที่แล้ว +2

    I can't tell what's wrong, my diffuse map is black, every time i try to bake it :/

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +3

      Make sure the metallic value is turned to 0, before you bake it. I talk about that in my texture baking for beginners tutorial.

    • @Catastroish
      @Catastroish ปีที่แล้ว +2

      @@RyanKingArt thank you ^^

  • @leomass
    @leomass 2 ปีที่แล้ว +1

    Nice! I didn't know Gimp had that option 😅

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Yeah its really cool!

  • @kyoobot6827
    @kyoobot6827 2 ปีที่แล้ว

    Awesome!! Thank you!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks for watching! 😀

  • @lolathepinky4857
    @lolathepinky4857 2 ปีที่แล้ว +3

    Omg tyyyy !

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      you're welcome! 👍‍

  • @toapyandfriends
    @toapyandfriends ปีที่แล้ว +1

    I've already made it so you can convert any PBR MAT to an extreme PBR Nexus node then save it to the extreme pbr user library...in my addon...working on the next step which is converting procedural materials to Nexus nodes seemless ....can I have like just one of your procedural materials for a test... And I'm running my promo for it on Google ads so I'll promote you... either way I will, your awesome at what u do!

  • @sparktech4104
    @sparktech4104 2 ปีที่แล้ว

    Thank you so muchh you made my day :D

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks for watching 👍‍

  • @elyootafaridzadeh1164
    @elyootafaridzadeh1164 4 หลายเดือนก่อน +1

    thank you

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน +1

      You're welcome!

  • @asimali3898
    @asimali3898 ปีที่แล้ว

    I want to ask you when I bake a diffuse texture. it take a long time. Why ?

    • @asimali3898
      @asimali3898 ปีที่แล้ว

      it's around 5 to 6 minutes and I have a good graphic card and good CPU

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      did you turn the render samples down to 0?

  • @HarshJadon-p6d
    @HarshJadon-p6d 10 หลายเดือนก่อน

    10:47 minutes its 307mb?? thats so huge. pls give directions to lower it down to 1mb. thanks

  • @KionLionGuardOfficial
    @KionLionGuardOfficial 2 ปีที่แล้ว +1

    Nice!

  • @nothingsingh753
    @nothingsingh753 2 ปีที่แล้ว

    Ryan brother could you please me how i see my 3d model in mobile phone without any jpg or taking any photo

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you could upload your model to Sketchab and then look at it on your phone.

    • @nothingsingh753
      @nothingsingh753 ปีที่แล้ว

      ​@@RyanKingArt thanks brother what if i just want to see the model i don't want to show in public

  • @saphi2716
    @saphi2716 11 หลายเดือนก่อน

    Is there nowadays a i blender solution?

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      not that I know of

  • @jeffreyspinner5437
    @jeffreyspinner5437 2 ปีที่แล้ว

    I noticed your ACES color space transform. I use AgX currently because I don't collaborate with others. I'm a loner, a rebel without a clue. I wonder if I want to bake things out of blender I have to use a vanilla color transform.
    Idr you showing what color space you were using. Was it standard, filmic, filmic log for the tutorial? Can you bake using ACES? (For AgX I have to use "generic" for "non-color" requiring maps... and now I wonder if being in AgX fubar's my bakes.)

  • @asimali3898
    @asimali3898 ปีที่แล้ว

    Finally 😍

  • @llYuki0okami
    @llYuki0okami ปีที่แล้ว +1

    These textures look very nice on the sphere, but as you can see here at 12:20 it is clearly repeating itself. Have you thought about a tutorial on how to deal with it? In Blender itself, you can probably apply on it a huge Nosie Texture or something, but there's no way to save such big thing as a texture to use in the game.

    • @NicCrimson
      @NicCrimson ปีที่แล้ว +1

      It's how to tile textures not get rid of gridding

  • @wot_noobclown5621
    @wot_noobclown5621 ปีที่แล้ว

    Magician

  • @protools3000
    @protools3000 ปีที่แล้ว

    Hey Ryan, just one question: should i consider to save my normal map at 16 bit png for more information depth in the color channels?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      You could if you wanted to, but I've found that it doesn't really make much of a difference.

    • @protools3000
      @protools3000 ปีที่แล้ว

      Thanks Ryan, just for your interest, i've found this very informativ Video by CGCookie about Bit Depth and image compression for normal maps...
      th-cam.com/video/6D5tBEjS-N0/w-d-xo.html 😉👍

  • @SubhrajyotiAcharyyaDSB
    @SubhrajyotiAcharyyaDSB 2 ปีที่แล้ว

    i have photoshop. how would i do the the seamless thing there?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I'm not sure if photoshop has that feature. I've never used photoshop. But you can download gimp for free.

  • @stevengerald9313
    @stevengerald9313 ปีที่แล้ว

    hellow plz guys this qn doesn't consider the tutorial above PLZ CAN ANY ONE TELL ME WHERE IS A GOOD SITE TO FIND MODEL SHEET TO USE IN CREATING MODEL which are separately coz every time l find them they are joined so l fail to separate them PLZ HELP ME

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      There is a website called CAD Blocks that have some good reference model sheets.

    • @stevengerald9313
      @stevengerald9313 ปีที่แล้ว

      @@RyanKingArt thanks Ryan king 👑 let me take look

    • @stevengerald9313
      @stevengerald9313 ปีที่แล้ว

      I have seen it but how can l separate the reference images because they are found in one sheet which is difficult . Coz l knew there is software that provides the side images separately but for the same model so as to align them easily in modeling

  • @jill6563
    @jill6563 2 ปีที่แล้ว

    Can you make a tutorial for leaves and vines with texture😅🥰

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the tutorial idea. I will consider it.

  • @cekconi1773
    @cekconi1773 2 ปีที่แล้ว +1

    👍👍👍

  • @ewomer100
    @ewomer100 ปีที่แล้ว

    Seamless and tileable but you can still see a repeating pattern.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yeah well any texture that you scale out enough, you will be able to se a pattern.

  • @Rampatuolistani
    @Rampatuolistani 7 หลายเดือนก่อน +1

    I can't believe I missed this one, this one pretty much answers the questions I had about the Detail Map for Unity before! Thanks
    Btw, instead of using GIMP there is apparently a way to make the texture tileable inside blender
    th-cam.com/video/LwMwkUCe3KU/w-d-xo.html

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน +1

      Glad it helped! I will check out that video.

  • @maherabdu5358
    @maherabdu5358 9 หลายเดือนก่อน +1

    i got absolutly murdered by reducing the render sampling for my procedural texture. I started rendering pixelated. Took me hours to find this