Optimized games at launch are becoming a myth. Edit: its nice to see some conversation about this in the comments. I know there’s a lot behind the scenes that go into game development so we need to cut the dev team some slack and I’m hyped for Wilds despite the requirements and expected rocky optimization. Here’s hoping we don’t have to wait a full year to see some improvements like Dragons Dogma 2 though. Edit2: holy sht the frames are damn impressive in the Scarlet forest demo
From me POV , the game is like a cart that currently carry too much goods , and on top of that we gonna have 2 DRMs so it gonna affect game performance even more .
1080p 60fps with Frame Gen enabled is crazy. Amd literally did a study saying that frame gen should be used AFTER the game as been optimized, and not to be used to hit basic performance. They are literally using it to skip development time Capcom literally drop the bar on this one.
10 years ago you couldnt even run games new games with 5yo hardware.... you guys are so entitled nowadays. upgrade or shut up. saving $50-100 a week up until release will get you $1000-2000 dollars if you start saving now. there is no excuse
HIGHLY recommend Daniel Owen's video covering this! Dude's a huge tech specs guy and really got me to understand why all the spec requirements are insane (especially his breakdown on frame generation)!
I completely agree! Honestly Daniel is probably one of if not the best at benchmarking performance realistically and showing the positives and negatives of settings like upscaling and frame gen
Would be helpful for me to check him out to get a good idea on what new pre made computer to look for? My computer won't be able to handle wilds minimum settings, and i was already planning on getting a new pc anyways. But i suck at what i should be looking for spec wise, and I don't know what would be better than what i have now.
Yeah capcom better do some heavy optimization work on this one because the bare minimum specs targeting 30fps at 720p native res is just fucking ridiculous.
i appreciate content creators at least acknowledging this so players who dont look into these things can be warned...that said...this does not excuse capcoms inability to prioritize performance in the game. using tech like fram gen as an excuse to spend less time optimizing the game...its worth noting frame generation is not meant to even be used at below 60fps...yet they are using it to reach 60. this is a terrible standard for the industry as a whole.
@@raptorxd2146 no, it isnt. its said by nvidia themselves that there should be a baseline 60fps before frame generation is used. it causes pop-in and horrible input lag.
Yea its another Dragons Dogma case with performance that might never be fixed. Unless you got a 4070 dont bother with the game. I might be wrong but I think even with 4070 you cant hit 60 fps native you might use DLSS and Frame Gen which is fking sad 😂
Yeah, I'm going to have to take a pass. Usually I can get away with 30 FPS at 1440p if needed, but there's no way I can run Wilds with a 4 core 8 thread CPU. Not to mention, my monitor won't look very good at 1080p
They are usually wrong tbh, and dont take into account DLSS/FSR. Which at this point I enable most of the time as I don't notice any downgrade in fidelity without pixel peeping) as long as it's not upscaling from a crazy low resolution
@@Mythhzthey are taking those in count, it's on the steam page, 720p is being upscaled to 1080p, and recommended is 1080p native but with frame generation
Why can't they launch PC demo much earlier ? This way they can get feedback much earlier , months before official launch . We all want a good launch but looking at the spec i don't have much trust .
Because then people would likely either lose faith in the product, or realize there's no way it'll run on their PC. That brings pre-orders down. Like most companies, they'd likely prefer to get tons of pre-orders on a game that's going to have, most likely, severe problems at launch, then do a half-assed job fixing it, then moving onto the next thing.
Much as I'd love for this to be the case, they have historically had the demo as part of the hype cycle rather than to alpha/beta test performance. Probably need to shuffle around the release order of things or spit-shine the demo more quickly if they were to move its release date up.
Well now they did, And i realized there is no way in hell i will be able to play this game. I tried it on lowest setttings possible, looked like the first tomb raider game and even worse.
I feel like the main issue here is not that the specs are especially high, it's more that for the recommended specs they want that level of hardware for 60 fps WITH frame gen at MEDIUM settings at 1080p. That combination of hardware and settings should do better than 60fps.
My main issue is that they aren't giving us the real spec. Mentioning frame gen and upscaling in minimal specs is fine, that's what minimal mean, but what do I need to run this game on stable 60 FPS without frame gen? That's the question recommended spec are supposed to answer!
Too late, the time left is far from enough, that's why I only buying after seeing the final game performance, the ps5 demo at gamescon was pretty shit already with tons of drop frames and crashes
Really hope more channels report on this problem and bring the pressure to Capcom. I don't think the Monster Hunter team are slouches, they made these games run fantastically on the 3DS and Nintendo Switches! But c'mon! A RTX 4060/6700XT are recommended just for "Medium" 1080p60fps w/ frame gen?! Iceborne runs at Ultra settings at 4K120fps with the recommended spec sheet! I seriously hope these next 4 months is focused on optimization because this is looking to be an abysmal launch for PC players.
One of the things that i hate the most is that they haven't even paid attentio to the benchmarks, want to know why? A 2070 super is equal to a 6650xt, a 4060 is equal to an rx 6700, and the 6700xt is equal to THE 3070 OR 4060 TI, NOT A 3060, THEY ARE 3 DIFFERENT LEVELS OF GPUS, so they either completly put some random gpus, or they had an incredible cpu bottleneck making even the 4090 performe just like a 4060, so if with a ryzen 5 5600 the game would most likely already run better even with a 2070, these benchmark are just, incredibly stupid, as for framegeneration, it doesn't even work well if the game doesn't have at least 60fps, and if they are upscaling then they're using EVEN MORE the cpu, like, wtf are you doing capcom?
@@leonidasvonsparta "rtx 40xx cards" wtf does that mean? Mate, the 4060 and 4090 are 2 completely different things, and it's normal for the 4060 or 4060 ti to not do 60 FPS at 1440p, they're 1080p GPUs, what's not normal is that they'll have to use upscaling and frame generation, but you can't group up every 40 series card like if they are the same
I see what you mean, on the other hand you can run the game on 5 year old hardware. Even on minimal settings it should be playable, but lets hope and see for a demo
Just give us more fucking tiers of REQs at each setting at the very least man. These "recommended" look like "minimum" to me (60fps with FG is realistically like 40fps with 30fps latency).
@@eprot6170 I'm less concerned about the Minimum specs, but the Recommended ones, which are atrociously bad considering they target 1080p @ 60 FPS WITH Frame Generation ON. That, if true, is a huge red flag and a sign of horrible optimization, which wouldn't be surprising since it's the notorious RE Engine. Capcom has to optimize their engine better, otherwise not many people will be able to enjoy their games.
I would prefer if they postponed the launch so the game can use the new engine. This is the only game I’m excited for since shadow of the erd tree, and want the best launch possible, seems kinda stupid the release the next flagship game before the engine can be overhauled
They are probably trying to get it out on feb 28 because it is before the end of the japanese fiscal year, which ends march 31st. it gives them a month of sales to end the year strong. If they can't change engines, hopefully they can optimize it more before release.
I know you have good intentions when you say this but changing engines isn’t as simple as moving the files, its a long very difficult process and keeping in mind that wilds has been in development for a while changing engines would be throwing away thousands of man hours. That’s not a defence of capcom a modern game running so poorly isn’t acceptable and should be fixed but changing engines isn’t the solution.
Bro really thinks they can change the engine at the click of an exe... They would have to remake most of the game in that engine, this would add at minimum an extra year, maybe two
Man so many PC users are consistantly getting bullied for buying 3080s and 3090s. Imagine paying nearly 1k for a GPU that had a shelf life of 1-2 years. OUCH
My 3080 12Gb still does high refresh rate 1440p well and decent 4k performance. You're all hardware illiterate and have no idea what you're talking about.
@@dramaticmudderer5208I, too, have a 3080. I've been able to play the game on ultra settings with DLSS and get fine frames at 2k. Though I haven't measured it. I also have 128gb 3200mhz ram, and Ryzen 7 5600X if my memory serves. Definitely higher end but not top shelf by any means these days
If their vision results in this type of performance and hardware requirements, it's a failure of the vision. They probably killed the game for majority of pc players. This is gonna lead to mass review bomb on steam. Who cares about all of the new features and "vision" of the game if people can't play it or are forced into 30 fps
May have been better for them to focus more on stylized graphics than extreme focus on high visual fidelity. Not everyone is going to notice the sweat on their character's brow.
This only shows that the RE Engine is not designed for large worlds, but rather linear games, which is where the graphics engine came to shine in the past, Wilds looks beautiful but not for those specs, Horizon: Zero Dawn has a giant open world that rivals Wilds graphically and asks for much less... Capcom is simply being negligent in the optimization process, there are no excuses, if they don't fix this, the game is going to crash on PC.
Because Monster Hunter is HUGELY ambitious systems wise, video-games aren't just about visuals people, it's gameplay systems that demands the power. Horizon doesn't have dynamic systems like Wilds.
@@skippymurphy And yet there are games like Lords Of The Fallen (the new one) or The Medium that render two super complex scenarios at the same time, in real time and run on Unreal Engine 4 and 5 (engines that are super demanding and problematic) and even so, they do not ask for resources as absurd as MH Wilds, unfortunately it is Capcom that is not doing what it takes to optimize its graphics engine as it should.
Its less of a hardware issue and more of a bad optimization issue. Dragon's Dogma 2 already has patches that improved performance from 20 to 30% on PC, this shows that there should had been more time in development to polish the game. Excessive hardware requirement here is more likely to bruteforce their lack of optimization.
Just venting my frustration here, but I tried the Beta this afternoon on PC, and oh my... I am currently playing on a Ryzen 7 6000 series + RTX 3060 with 16GB of RAM and an SSD, yet I am barely able to hit 60fps on High graphics settings. Worst of all, I get deformed textures on nearly half of the NPCs and monsters (NPCs without legs, arms, torsos, deformed faces, and triangular monsters). I know Capcom has announced this as a bug in the Beta and that they are fixing it for the final game, but it still makes me very worried about what is to come. I was very excited to try the Beta, and I am actually very pleased with the new weapon combos and other changes they've made, but this Beta actually makes me question my desire to buy the game. (My friend who is playing on an Intel Core i9 + RTX 4080 + 32G RAM doesn’t have any problems, though, for those wondering.) (Pardon my English; it is not my first language.)
I have a 4080 Super, if I can’t play 1440p 60 fps on max settings. I’m not gonna play it. That’s ridiculous. It’s not looking likely due to the fact 4060 is 1080p 60Fps with frame gen on MEDIUM graphics. Sounding like it’s going to be unoptimized like ARK.
So you need a 4090, basically. Awesome. Love it. $2k GPU for a $70 game. Edit: it's actually so much worse lmao We're literally building our PCs from the ground up for this fucking game New motherboard New CPU Updated Ram Omg, you need a $5k Rig to run this!!! Are you kidding me?
I built mine with a 4090 purely for this game in mind, but I did not expect it to be the GPU you need to play just on high settings. 4060 as a recommended? Not good. I'm worried I won't be able to play with friends.
Probably we are ahead of the same problem when DD2 was released... and this is not good, we know about how big and heavy this game will be, but if the recommended spec don't run the game well, this result in a bad optimization in overal for a lot of users...
brother im still running a 1050ti....the good news is i am way behind so it really doesnt feel surprising or bad that i will need to upgrade...this at least gives me a good idea of what specs to shoot for since mh is likely gonna be my favorite game for a good while
Running the 1060 TI in a laptop. Plan on upgrading to a full desktop within the next year but not before this comes out. Hopefully it can hang in there till then.
the real problem here is denuvo as soon as they take it off i bet you will get instant 20fps increase like in other games where the denuvo license expires.
Ahhh, so I stand here, before the abyss. Watching how incompetent and abhorrent game code is rendering my $2,000 GPU obsolete, not within the anticipated 5-10 year range but instead within a mere three. Someone at Capcom really managed to convince the higher ups that 60 FPS with framegen was acceptable. It really isn't. I get a flat 50 FPS in the main camp, Ultra settings 1080p on a card that was meant for 4K native and 8K with all the AI upscaling and fake frame crutches.
Inexcusable. I hope they catch a lot of heat and lose sales over this. Optimization shouldn't be an optional step in game development and we should not be normalizing the practice of using fake frames to reach 60.
Nah, people are gonna buy it anyway, bitch and moan on the forums, but since they already gave Capcom the money they won't care, and the next game is a rinse and repeat. Gamers are notoriously bad at voting with their wallets.
@@solarcoat6269ray tracing is 20-30 fps.. I tested multiple settings on wukong and ray tracing is insane Ressource heavy. In Game while playing a lot of ppl don't even notice it after a while anymore
Hopefully a demo comes out around the holidays so I can decide if I’m buying this game or not. Not spending $2000 to upgrade my pc for one game that needs frame generation just to achieve 60fps.
My friends have recommended me getting a pc because it’ll last longer than a console please say it ain’t so because this is the only game I’m looking forward to 😭
They're lying. Consoles are far more cost-effective and easier to fix. A truly decent PC will cost upwards of $2k today. Your friends are being typical PC elitists who look down on games on any other platform.
As much as i love pc over console, he’s right. PC is an investment needs a lot more maintenance, and the results show. But for simple (sometimes more than) good enough gaming, console will last in the long run
@@GraylightSynesbut this is the funny part they all play on console I wanted a pc for more frames and this game specifically but if this is the minimum it’s best I get a ps5 and call it a day
What did they mean by last longer? It doesn't but you can upgrade your PC parts instead of buying a new console. You can get games cheaper more often than not.. or even free if you sail the seven seas. You have no subscription fee and a PC can be used to do far more than gaming and media alone. But last longer than a console? That aint it chief.
@@aldinoindra2742 I'm talking native to dumb ass 7700XT normal does thirty more fps then the 6700XT and the 4060 of course this still depends on the game but history shows that it should have a good chance at 1080p 60 native
MH is my favorite franchise but if this game is optomized like dd2 at launch i sincerely hope it flops. There's absolutely no excuse a game should be struggling to get 60fps on 1080p in 2024
I feel like the people who think its a big problem are either not trying different settings, or playing on a potato. my PC is over 5 years old and runs it just fine on high
I *always* set my games to "performance" over "quality" for exactly this. I don't need my computer to run *MAX settings BEST visuals* I need the game to run so I can make fashion out of dragons. I do have a laptop instead of an actual PC, but I'm a college student and I can't afford to drop $3k on a "mid-level" PC. Limitations breed innovation and creativity. Adapt your PC to the game, and better yet *compromise your expectations* to your desire to play the game. Who cares if you can see the character's brow-sweat if you're cooking your PC or diving into a deep dark pit of debt??
Lot of these people forget that gaming is an expensive hobby. Blows my mind how people think a beta is gonna dictate the end product just because they couldn't run it in 4k or something along those lines.
It'll be beyond embarrassing if Capcom releases Wilds in the same state they released DD2 (or MHW, for a closer comparison). I'm not spending a dollar until Capcom delivers a proper game.
Well my cpu is good enough but may need to upgrade gpu since i only have a 3060ti hopefully they take the next 5 months to really optimize the game would be a shame for them to ruin the pc launch again.
I could play World very well! it performs really nicely and smoothly, but when i opened wilds demo I couldn't even get a consistent framerate above 15 on the lowest possible resolution and settings. :(
I basically meet the recommended specs with my i7-10700K, RTX 3070, and 32GB of RAM. Unfortunately, since I can’t use frame generation and also due to the latency that comes with it, I will be playing at 30fps even at Medium settings. Just hope it’s a stable 30fps, but I am not holding my breath.
the problem is not even on the massive open world in some cases but in the main camp lobby, i don't know why it lags so much looking at the blacksmith HAHAHHAHAHA
Thats one of the issues is that they are ONLY working on high end pcs. When you are working on something already high end, its very unlikely you will catch issues because you arent experiencing them in your playtests and debugging. Thats why when doing in-house QA its so important to have a wide variety of PCs with varying specs rather them being all uniform. Sure, having them all be the same can make for a smoother development process, but then when it comes to something that is even slightly different, like when it gets into the customers hands, it can have wildly different outcomes. Which is why games will come out and suffer a myriad of issues. Even when I was working on game development in college, I work on a gaming laptop because it made it easier to transfer my projects from it to my school computers, and I was certain I would have the best specs for whatever game I was making, it being a gaming laptop. Often times, whenever I compiled my work and moved it to the schools computer, or to a classmates computer, we would run into occasional glaring issues. For one thing, because their computers werent usually as good as mine, or the specs were too different. But also, since everything was on my computer already, anything I added to it, it could be handled because it was like...imagine having a deflated balloon inside a small box, and slowly blowing up the balloon. But then imagine instead you try to squeeze that already inflated balloon into the box. Sometimes things just could get handled, and thats where the optimization had to come into play. Its also why QA usually has a wide range of computers from the lowest end to the highest end of specs. But if everyone just working on the highest end, its going to lead to issues.
As some dude in the Steam forums said, "I'll be happy to run the game at 30fps like the good old times in console even if it looks like shit" I really really hope Wilds actually runs smoothly but I highly doubt it. Although if i can run it at 30fps or at 60fps with really bad graphics I'll be happy. I play MH Frontier a lot and a good stable 30fps isn't the worst thing ever.
shit optimization if they are telling players 60 fps with framegen on is playable, using same engine as dragon's dogma 2, no surprise there since that game still runs like shit on a 7800 x3d and 4090
I'm worried about this, yeah. i was planning to help my younger brother get their first gaming pc for this game specifically, but now have no idea what kind of hardware is needed to run this thing well (ie, 60fps without framegen), or even if it will be possible to hit 60fps at launch regardless of hardware - if a 12th gen i5 and a 4060 can't even hit 60fps, then did they bork pc optimization so badly that the game won't hit 60 at all? Will it even be stable at 720p 30fps as claimed with the minimum listed hardware, or is even that optimistic? I was all set to pre-order, i do actually like the preorder layered set, but those recommended specs are a bright red warning sign saying to wait for post-release reviews.
That is dumb if you don't play in 4k 😂 The Price/Value for a 4090 is terrible, you could just buy a 4070/4080 Super and it will run everything fine and save a lot of money.
@@maervo4179🤓☝️ He's not going for value here lmao. He simply has the best consumer PC combo on the planet right now. Won't be forever but it'll still murder the game fine lol
@maervo4179 i literally play all my games and watch videos in 4k. I have a 4k monitor i know u werent specifically talking about my situation, but just know i enjoy 4k 240 fps 😎
I had the same criticism when I built my rig at the start of the year, I knew it was worth it when dragons dogma 2 came out as the next MH game was destined to be on the same engine with a similar level of fidelity.
I joined this community in March 2024 with Rise now grinding through Iceborne and i was looking forward to Wilds to live through the hype but i can't run it it has been a fun time ya'll this community is amazing and have and still having lots of fun whoever can run it goodluck FOR THE GUILD.
AND THE MONKEY'S PAW CURL!!! This is the only snag so far about these games, so I hope Capcom can prioritize optimization on PCs to run equal to consoles at minimum.
5:45 but that was expected for what they recommend in the graphics, right? I mean the 4060 isn't supposed to be the cheapest of the series 40, which is targeted for 1080p.
Bought dragons dogma but barely could play it because of shitty optimisation, decided to wait for an update which never showed up. Mhw is the game i have played most on steam and im super hyped for this, but if they're going to go trough with this ridiculous specs im not buying it.
well my just finished pc build with a rx 6800 is already cooked. if i can reach 40fps in 1080 medium i would be happy. will probably have to upgrade with an ryzen 3D cpu and a 7900xtx just to reach 60 frame.
If you can hit 60fps in Worlds, you're gonna get about the same in Wilds, maybe have to turn down a few settings. It's not as big as people are making it out to be.
@@cashandraven2369 the thing is those recommended gpu specs listed (atleast the 6700 XT) has an average of 90+ fps on ULTRA 1080P, Wilds in comparison can only hit 60 fps on MEDIUM 1080P WITH frame generation (based on the recommended specs they gave), 30 fps without frame generation 🥴
Capcom has spent a lot of money developing the engine, meaning they probably want all their projects to use it. Not using it for your biggest title is essentially admitting it doesn't work as well as you want it to, which looks bad to investors. It could also just be that the development team has the most experience on this particular engine
Internal Game Engines often get modified to fit the design intentions of the game, or if there's any specific issues the game's development team faces they can't fix, a bug or feature request will get filled to the engine team. My guess is either the open world aspect was a relatively late game development issue, or RE is so specific in it's intentions that it would be easier to start from scratch for the "perfect" engine. Admitting that your big highly marketed and very expensive internal engine is unfit for the ambitions of the game development team is a bad look to both investors and gamers. Game Engines are infamous for requiring quite advanced programmers and people with knowledge of obtuse mathematical knowledge, aka really expensive staff. So they likely didn't want to divert the centralised RE Engine resources making a new engine for what might end up being just for Wilds or Dragon's Dogma 2. Capcom's staff would likely had been trained on RE Engine and it's predecessor "MT Framework" so even if this new engine was made, it likely might delay develop even more trying to learn the quirks than just pulling through the teething problems on RE. Basically there's a reason why a lot of game studios have started dropping internal engines in recent times, to just a few third-party engines like Unity, Cryengine and Unreal. It's that their often more expensive than dealing with the third party licensing costs, complicated to develop and maintain, and often requires quite a lot of otherwise development time to understand tools that are often only used within possible a single studio and nowhere else unlike Unreal or Unity which is caught from the time you start learning game development. Internal Engines have the benefit of having no license fee or subscription for the people making the engine minus and third party components like Havok (an advanced physics "add-on" so to speak) which would take a small cut of the game's cost or total budget, and being incredibly useful for when they need to quickly adjust something that might not get handled by Unity or Epic that could be quite specific to their games.
When monster hunter world first came out, it was pretty rough on PC's if you didn't turn off alot of settings, particularly the volumetric settings. I imagine it will be the same on wilds.
@@ABIADAB One can only hope that it doesn't reach the bafflingly bad drive hogging of Ark Survival Evolved. Each map, from what I remember, is about the size of a full CoD game.
Most game companies list specs in a way that they don't really explain the why very well, likely Wilds too. They have 1080p listed at 60 fps with highish end gpus purely for the sake of eliminating ANY potential bottlenecking of the cpu at lower resolutions. With 1440p and 4k for example, these are primarily gpu focused loads and are less demanding on the cpu. But optimization is key and these requirement stats should be taken with a can of salt. They did announce that they are working on a benchmark tool which is great But basically, if you dont have a mid or higher end gpu and are playing at 1080p, you may experience some performance issues if you dont have a good cpu. Because lower res are mostly handled by cpu. With a high end gpu and decent cpu, you "should" be fine at 1440p and 4k at 60fps. But optimization is a hell of a drug and some games do things differently Hope this helps some but please correct if wrong
Hope you enjoy the pro im guessing it will probably have the best performance at least to start with. I have to choose between base ps5 and pc and currently im assuming my pc won’t be worse than base ps5. Hopefully switch successor is announced soon if it were due in March then maybe wilds is being tuned to run on that too 😂
While not really excusable, people do need to realize that most next gen games happen to be as demanding as they are cuz of the hardware market as a whole. By making the games have crazy or high spec requirements, hardware sales do get propelled although exact statistics are up to debate. It‘s pretty much like with the automotive industry, where the companies intentionally make design flaws in the blueprint of cars to boost the amount of work the mechanics need to do which in turn keeps another industry going. And also, my statement is in no way meant to be a justification but rather a factual statement for what reason it probably or might be badly optimized.
If they don't fix theyr games first and optimize much better I play older games. There is more as I could ever play already out and they can suck my toe
minimum requirements seem fine but recommanded @ 1080p 60fps WITH frame gen ... i mean there is so much wrong there when considering this is a new gen game at least when taking capcom by word. recommanded being 1080p might be okay even tho 2k would be way more fitting for recommanded in my opinion, 60 fps WITH frame gen is not okay, it should be AT LEAST 60 fps without frame gen as frame gen without at least 60 base frames or more just isnt good for practical use like many publisher of frame gen technologies stated (AMD for example). ALSO that recommanded is apperantly the game under "medium" settings and that for sure is also a requirement to reach 60 fps in this recommanded specs sheet... sorry but that is not acceptable in my opinion when the game comes out on pc day one. also capcom tries to sell fake frames for real ones here which also is not a good look overall, again fram gen is fine but you should have enough base frames else you encounter more and more problems with this technology. the other spec requiirements like sdd or 16gb memory is fine for me personally but resolution and fps are defenetly not! cheers
I'm not the most knowledgeable tech person, but would I be fine with an intel i7 and a 3060 gpu? I'm predicting I'll be able to at least handle medium settings
Do you have the 8GB or the 12GB Version of the 3060? I think u will be fine with both at "lower" settings, but the 12GB Version will be able to handle this game much better. Also make sure to install the game and other games on an SSD.
U can play it, but how well.. we see. I'm around recommend (slightly below with the 3060 12gb) And a R5 3600, Wich is slightly behind the 3600x (like 3%) 32 GB DDR 4 3200mhz And an m.2 SSD . I'm sure I can run it good enough but still I should be able to play it 1080p high if u ask me if they would optimize the damn game ...
800 hours in MHW:I and I'm straight up skipping this until it doesn't need frame Gen to hit 60. The CPU bottleneck is BS because they list a 12100 for the lower CPU spec, why not make the 12600 the minimum if CPU is the issue? They are riding good customer sentiment to go right back to how they were years ago and pump out unfinished game after unfinished game. Didn't regret skipping DD2 after putting 300 hours into DD:DA, and I doubt I will regret skipping this as well. Not even a new weapon type after what 3 gens now? Seamless hubs and a couple new gimmicks aren't enough to carry this one over the line vs MHW:I. Edit: Wanted to add that almost a third of the REngine games made so far have mixed or poor in their reception at launch. Capcom officially slipping back into their old habits.
I got a new PC about 3.5 years ago for like 1200€ and now it's barely good enough to do the 30 fps at low settings? My previous one I had for 10 years and its cost was similar at the time and it served me well. Developers (not just for games) really are getting too comfortable with the rate of improved hardware. I remember someone saying that in the future the real performance cap is gonna be due to software laziness and not hardware limits.
Soon as I saw the trailers I knew it'd be new PC time. The real outcome is kinda crazy though after the beta, I'm not even sure if my prospective build will be hot enough shit.
if i have the recomended settings like can i run best quality? or remomended is for medium settings? like my gpu and cpu are listed there but damn didn't think my pc would get old so quick xD
Ah yes, Doom Eternal which is known for enemies that can create environmental traps, a weather system that slowly cover the map, and multiple NPCs on said map.
Hey Paradise, thank you for keeping me grounded with this video. I was hyped for Wilds that I didn't check the requirements. Wilds will be a permanent fixture in my wishlist. Lol.
They should delay the launch by 6 months and just work on the engine. Monster hunter game should not be this demanding. You are not hunting monsters in streets of New York with 10 millions of npcs…
bought my 2080ti back when you'd only find them for about 1300$ it still lives today and cranks through everything i've thrown at it. the only thing thats changed is my mobo to support newer storage technologies like NVMe SSD and such.
For real, I just spent $2500 on a gaming PC (largely for this game) and I’m barely above the recommended specs 😂 I’m starting to see why I stuck to consoles for so long…
@@kode-man23 Nahh you get alot more game than console, also if you actually use PC outside of gaming it's already a win. beside online PC gaming are always better and dont forget you dont have to pay PSN every month to play online. Modding can be done to your favorite games that can extand your playtime at least by 2 times and console cannot.
@@Zuyha_ Yeah, I was only joking. I love my PC and will never be going back to consoles (besides the Switch 2, but that doesn’t really count). But, I am still a little frustrated to already be up against the recommended specs for a game that I want to play. I can already see the path forward being very expensive, which I’m not too happy about. And as for using it outside of gaming, this is the first time that I’ve used windows since XP, so I’m still learning how to even open new tabs and windows 😅 Highly doubtful that I’ll be doing it for anything besides gaming and spreadsheets any time soon.
After hearing and reading everything about this situation, I feel like they should have kept Wilds in the oven and released another expansion for World and/or Rise until the next engine was ready and released the next big Monster Hunter game in the new engine instead. (and hopefully dropping frame generation entirely due to the latency issues). For gaming that requires precision timing for counters, combos, and dodges - timing is everything and controlling latency should be priority. I would have happily stepped back into World or Rise with a new expansion to wait out the development on MH with all the bells and whistles (and tech upgrades).
You're right, world with another expansion would still be as popular, but it's also an already existing game with a good format that works. Plus monster hunter wilds is so expensive already, the pre-order editions shouldn't be that much money. We don't need everything new all of the time.
Gaming is an expensive hobby. The wide majority can afford to upgrade they just expect devs to make games work for them rather then slowly upgrade their PCs.
I saw a coment on another video where a guy that works on gaming explained that the problem is not the PCs nor the devs lack of optimization skills, but the fact that most engines used today are not build for 8+ cores making them have a lot of redundancy and unoptimized reading patterns that worked well in a time where you had to do that because processors were not strong enough and games had less detail, but today it is the oposite and the gaming engines are still running in the same code from back them. TLDR, Engines are using ancient code and are the problem because they are not compatible with the tech we have today.
Optimized games at launch are becoming a myth.
Edit: its nice to see some conversation about this in the comments. I know there’s a lot behind the scenes that go into game development so we need to cut the dev team some slack and I’m hyped for Wilds despite the requirements and expected rocky optimization. Here’s hoping we don’t have to wait a full year to see some improvements like Dragons Dogma 2 though.
Edit2: holy sht the frames are damn impressive in the Scarlet forest demo
It hasn't launched yet, we shall see
Have you seen dragons dogma 2 at launch ?@@Kaicovishnival
I am sure everyone would be happy to wait 5 more years for Wilds so that the team can finish optimizing the engine.
From me POV , the game is like a cart that currently carry too much goods , and on top of that we gonna have 2 DRMs so it gonna affect game performance even more .
Last well optimize game at launch was probably doom eternal that can run in a 970 in high at 60fps
I think EVERY SINGLE game should have a free benchmark. This should be a standard for gaming. This is so stupid that it is not.
Hopefully that's what the demo will be fore MH always has a demo.
at least u have free benchmark for steam. try it for 2 hours and refund it if you want.
@@TheUniqueFeet has always Gabe save us all
Wukong did this. It's a AAA game, so no excuses for Capcom.
@@androsh9039well they won’t make any excuses considering there’s a 100% chance there’s a demo
1080p 60fps with Frame Gen enabled is crazy. Amd literally did a study saying that frame gen should be used AFTER the game as been optimized, and not to be used to hit basic performance. They are literally using it to skip development time Capcom literally drop the bar on this one.
1080 60 fps frame gen.....at MEDIUM. 🤣
@invertbrid exactly not even high settings but at MEDIUM SETTINGS 1080 60FPS 🤦🏻♂️. I really can't believe capcom did this. That's wild.
@@Deboo-oz2rb You could even say it's Monster Hunter - Wild
10 years ago you couldnt even run games new games with 5yo hardware.... you guys are so entitled nowadays. upgrade or shut up. saving $50-100 a week up until release will get you $1000-2000 dollars if you start saving now. there is no excuse
Bro 30 fps on 2 year old mid range hardware is just unacceptable.@@matthewharrington420
definitely needs a demo for PC ASAP because this for sure doesnt sound good lol.
Yea I would love to know if I can run the game xD
Or you know, a demo in general would be nice lol
Beta is coming next week
@@Veil7897 i know.. one can hope it is well optimized lol
Beta on the 31st
my gtx 1060 will find a way. he always does
He will 😢
Agreed, I’m spending $2000 to upgrade my pc for one game, even if I can get a solid 30fps with 1080p, I’m completely fine with that
@@Gunzavagewait what?
@@MinhucVoPham wait what?
@@Gunzavage what do you mean spend 2000$ but only 30fps and 1080p
HIGHLY recommend Daniel Owen's video covering this! Dude's a huge tech specs guy and really got me to understand why all the spec requirements are insane (especially his breakdown on frame generation)!
I can't agree more. 100%
I completely agree! Honestly Daniel is probably one of if not the best at benchmarking performance realistically and showing the positives and negatives of settings like upscaling and frame gen
Would be helpful for me to check him out to get a good idea on what new pre made computer to look for?
My computer won't be able to handle wilds minimum settings, and i was already planning on getting a new pc anyways. But i suck at what i should be looking for spec wise, and I don't know what would be better than what i have now.
thanks for the plug
looks like 1660ti and 8gb of RAM is nothing anymore
What's your current pc spes ?@@hitsumaru100
Yeah capcom better do some heavy optimization work on this one because the bare minimum specs targeting 30fps at 720p native res is just fucking ridiculous.
My max specs ❤
They did say the game is mostly complete and the rest of development is exclusively optimization so here's hoping it won't be so bad on launch
i appreciate content creators at least acknowledging this so players who dont look into these things can be warned...that said...this does not excuse capcoms inability to prioritize performance in the game. using tech like fram gen as an excuse to spend less time optimizing the game...its worth noting frame generation is not meant to even be used at below 60fps...yet they are using it to reach 60. this is a terrible standard for the industry as a whole.
Yo, the named Graphic Cards for that is 5 years old, what do you expect from that? 😂
Crutching on frame gen and/or DLSS is just lazy.
well it exists for a reason and this is exactly that reason
@@raptorxd2146 no, it isnt. its said by nvidia themselves that there should be a baseline 60fps before frame generation is used. it causes pop-in and horrible input lag.
Wrong @@raptorxd2146
while it is lazy maybe they literally cant make it run better without using a different engine
@@raptorxd2146You shouldn't talk about matters you don't understand
here post demo launch: if you don’t have a 4070 don’t bother buying the game
Yea its another Dragons Dogma case with performance that might never be fixed. Unless you got a 4070 dont bother with the game. I might be wrong but I think even with 4070 you cant hit 60 fps native you might use DLSS and Frame Gen which is fking sad 😂
My pc will unalive itself just trying to get to the loading screen
Yeah, I'm going to have to take a pass. Usually I can get away with 30 FPS at 1440p if needed, but there's no way I can run Wilds with a 4 core 8 thread CPU. Not to mention, my monitor won't look very good at 1080p
The spec requirements really killed my hype for the game, ngl.
They are usually wrong tbh, and dont take into account DLSS/FSR. Which at this point I enable most of the time as I don't notice any downgrade in fidelity without pixel peeping) as long as it's not upscaling from a crazy low resolution
@@Mythhzthey are taking those in count, it's on the steam page, 720p is being upscaled to 1080p, and recommended is 1080p native but with frame generation
@@Mythhz Just did two hunts in the PC beta. It was a stutterfest even on my Ryzen 5600 + 4060Ti PC. 18fps lmao
@@ThisIsDreion For real?😢
@@ThisIsDreionBut kinda playable or nah?
Why can't they launch PC demo much earlier ? This way they can get feedback much earlier , months before official launch . We all want a good launch but looking at the spec i don't have much trust .
I agree, but if they did launch a demo, no one would have to fly halfway across the world to their shitty press conferences
Because then people would likely either lose faith in the product, or realize there's no way it'll run on their PC. That brings pre-orders down. Like most companies, they'd likely prefer to get tons of pre-orders on a game that's going to have, most likely, severe problems at launch, then do a half-assed job fixing it, then moving onto the next thing.
@@Sin_Alder Accurate
Much as I'd love for this to be the case, they have historically had the demo as part of the hype cycle rather than to alpha/beta test performance.
Probably need to shuffle around the release order of things or spit-shine the demo more quickly if they were to move its release date up.
Well now they did, And i realized there is no way in hell i will be able to play this game. I tried it on lowest setttings possible, looked like the first tomb raider game and even worse.
I love monster hunter, but if the game runs like shit im not gonna play it, or even pay for it
Same. Huge World/Iceborne fan. Played mh since MHFU in 2010. But this? This is a spit in every customer's face.
Yep definitely not preordering until we see how performance is.
@@FalafelPleaseyou shouldn't pre order no matter what in the first place
Hope for a demo to try performance if not, there is always a buy a steam account method aswell. usually like 5 bucks
They even adding dunevo to further fuck up preformance ans prevent modding
I feel like the main issue here is not that the specs are especially high, it's more that for the recommended specs they want that level of hardware for 60 fps WITH frame gen at MEDIUM settings at 1080p.
That combination of hardware and settings should do better than 60fps.
My main issue is that they aren't giving us the real spec.
Mentioning frame gen and upscaling in minimal specs is fine, that's what minimal mean, but what do I need to run this game on stable 60 FPS without frame gen? That's the question recommended spec are supposed to answer!
It’s good to bring this stuff up as soon as possible. We definitely don’t want a repeat of the DD2 launch…
Too late, the time left is far from enough, that's why I only buying after seeing the final game performance, the ps5 demo at gamescon was pretty shit already with tons of drop frames and crashes
Really hope more channels report on this problem and bring the pressure to Capcom. I don't think the Monster Hunter team are slouches, they made these games run fantastically on the 3DS and Nintendo Switches! But c'mon! A RTX 4060/6700XT are recommended just for "Medium" 1080p60fps w/ frame gen?! Iceborne runs at Ultra settings at 4K120fps with the recommended spec sheet!
I seriously hope these next 4 months is focused on optimization because this is looking to be an abysmal launch for PC players.
One of the things that i hate the most is that they haven't even paid attentio to the benchmarks, want to know why? A 2070 super is equal to a 6650xt, a 4060 is equal to an rx 6700, and the 6700xt is equal to THE 3070 OR 4060 TI, NOT A 3060, THEY ARE 3 DIFFERENT LEVELS OF GPUS, so they either completly put some random gpus, or they had an incredible cpu bottleneck making even the 4090 performe just like a 4060, so if with a ryzen 5 5600 the game would most likely already run better even with a 2070, these benchmark are just, incredibly stupid, as for framegeneration, it doesn't even work well if the game doesn't have at least 60fps, and if they are upscaling then they're using EVEN MORE the cpu, like, wtf are you doing capcom?
RTX 40XX cards should be at least 2k 60
It's just not optimized. They should get experts and fix it
@@leonidasvonsparta "rtx 40xx cards" wtf does that mean? Mate, the 4060 and 4090 are 2 completely different things, and it's normal for the 4060 or 4060 ti to not do 60 FPS at 1440p, they're 1080p GPUs, what's not normal is that they'll have to use upscaling and frame generation, but you can't group up every 40 series card like if they are the same
Those system requirements are unacceptable for a 70$ game. Capcom HAS TO do better.
I see what you mean, on the other hand you can run the game on 5 year old hardware. Even on minimal settings it should be playable, but lets hope and see for a demo
True, if my i3 2100 can't run this game why even buy?
@@eprot6170 30 fps with frame gen would be stretching the word playable by a lot
Edit: 30 fps on 1080p upscaled from 720p, which is equally bad
Just give us more fucking tiers of REQs at each setting at the very least man. These "recommended" look like "minimum" to me (60fps with FG is realistically like 40fps with 30fps latency).
@@eprot6170 I'm less concerned about the Minimum specs, but the Recommended ones, which are atrociously bad considering they target 1080p @ 60 FPS WITH Frame Generation ON. That, if true, is a huge red flag and a sign of horrible optimization, which wouldn't be surprising since it's the notorious RE Engine. Capcom has to optimize their engine better, otherwise not many people will be able to enjoy their games.
I would prefer if they postponed the launch so the game can use the new engine. This is the only game I’m excited for since shadow of the erd tree, and want the best launch possible, seems kinda stupid the release the next flagship game before the engine can be overhauled
They are probably trying to get it out on feb 28 because it is before the end of the japanese fiscal year, which ends march 31st. it gives them a month of sales to end the year strong. If they can't change engines, hopefully they can optimize it more before release.
switching to new engine can cost double in time, you want it release to 2029 while other games have more fidelity graphics at that time?
I know you have good intentions when you say this but changing engines isn’t as simple as moving the files, its a long very difficult process and keeping in mind that wilds has been in development for a while changing engines would be throwing away thousands of man hours.
That’s not a defence of capcom a modern game running so poorly isn’t acceptable and should be fixed but changing engines isn’t the solution.
Bro really thinks they can change the engine at the click of an exe... They would have to remake most of the game in that engine, this would add at minimum an extra year, maybe two
World got cucked by the timing and had to use the old engine
Wilds got cucked by the timing and had to use the old engine version
amazing
Wilds has been in development for years
Man so many PC users are consistantly getting bullied for buying 3080s and 3090s. Imagine paying nearly 1k for a GPU that had a shelf life of 1-2 years. OUCH
I just recently bought 3060 ti FE, with i7, 32gb ram. I am not sure if it will survive.
My 3080 12Gb still does high refresh rate 1440p well and decent 4k performance.
You're all hardware illiterate and have no idea what you're talking about.
@@spectre722with this game though?
@@dramaticmudderer5208I, too, have a 3080. I've been able to play the game on ultra settings with DLSS and get fine frames at 2k. Though I haven't measured it. I also have 128gb 3200mhz ram, and Ryzen 7 5600X if my memory serves. Definitely higher end but not top shelf by any means these days
If their vision results in this type of performance and hardware requirements, it's a failure of the vision. They probably killed the game for majority of pc players. This is gonna lead to mass review bomb on steam.
Who cares about all of the new features and "vision" of the game if people can't play it or are forced into 30 fps
Yep graphics don't matter, what matter is if the game is good and if it works
I think 99% of gamers would prefer 60fps+ over insane graphics 30fps and below, capcom are unironically ran by boomers
May have been better for them to focus more on stylized graphics than extreme focus on high visual fidelity.
Not everyone is going to notice the sweat on their character's brow.
@@liloma20I’m so glad I found someone in the sea of comments that gets it.
@@BoamereI mean what is the point of it looking pretty if you can’t play the game smoothly?
This only shows that the RE Engine is not designed for large worlds, but rather linear games, which is where the graphics engine came to shine in the past, Wilds looks beautiful but not for those specs, Horizon: Zero Dawn has a giant open world that rivals Wilds graphically and asks for much less... Capcom is simply being negligent in the optimization process, there are no excuses, if they don't fix this, the game is going to crash on PC.
Because Monster Hunter is HUGELY ambitious systems wise, video-games aren't just about visuals people, it's gameplay systems that demands the power. Horizon doesn't have dynamic systems like Wilds.
@@skippymurphyIt's not enough to justify these specs.
@@skippymurphy And yet there are games like Lords Of The Fallen (the new one) or The Medium that render two super complex scenarios at the same time, in real time and run on Unreal Engine 4 and 5 (engines that are super demanding and problematic) and even so, they do not ask for resources as absurd as MH Wilds, unfortunately it is Capcom that is not doing what it takes to optimize its graphics engine as it should.
@@blastimbre It absolutely is, keep crying though
@@ultradius7 comparing lotf's gameplay systems to mh wilds is utterly ridiculous and shows you have no idea what youre talking about.
Its less of a hardware issue and more of a bad optimization issue. Dragon's Dogma 2 already has patches that improved performance from 20 to 30% on PC, this shows that there should had been more time in development to polish the game. Excessive hardware requirement here is more likely to bruteforce their lack of optimization.
It's not even visually impressive for the recommended specs they're asking for 1080p60.
That's the biggest issue if it at least had a reason then okay
The game is visually impressive.
@@TheGamingDandy For 2012 maybe
@@L4tinoR4g3 wild. Give me literally one example of a 2012 game that looks as good as this.
There are valid criticisms for this topic, and this is not one of them.
Just venting my frustration here, but I tried the Beta this afternoon on PC, and oh my... I am currently playing on a Ryzen 7 6000 series + RTX 3060 with 16GB of RAM and an SSD, yet I am barely able to hit 60fps on High graphics settings. Worst of all, I get deformed textures on nearly half of the NPCs and monsters (NPCs without legs, arms, torsos, deformed faces, and triangular monsters). I know Capcom has announced this as a bug in the Beta and that they are fixing it for the final game, but it still makes me very worried about what is to come. I was very excited to try the Beta, and I am actually very pleased with the new weapon combos and other changes they've made, but this Beta actually makes me question my desire to buy the game.
(My friend who is playing on an Intel Core i9 + RTX 4080 + 32G RAM doesn’t have any problems, though, for those wondering.)
(Pardon my English; it is not my first language.)
Your English here was exceptionally good :)
I have a 4080 Super, if I can’t play 1440p 60 fps on max settings. I’m not gonna play it. That’s ridiculous. It’s not looking likely due to the fact 4060 is 1080p 60Fps with frame gen on MEDIUM graphics. Sounding like it’s going to be unoptimized like ARK.
and these graphic cards were released last year! its completely insane
So you need a 4090, basically. Awesome. Love it. $2k GPU for a $70 game.
Edit: it's actually so much worse lmao
We're literally building our PCs from the ground up for this fucking game
New motherboard
New CPU
Updated Ram
Omg, you need a $5k Rig to run this!!!
Are you kidding me?
you could try a 4080 Super. Almost the same performance for half the cost
@@Majin_RavSo, $1k GPU for a 70$ game
@@mebreevee 70 Bucks game that i'll play for 1k+ hrs if MH World Iceborne is a benchmark
Pc gaming sucks anyway lmao. Just buy a console wtf
I built mine with a 4090 purely for this game in mind, but I did not expect it to be the GPU you need to play just on high settings. 4060 as a recommended? Not good. I'm worried I won't be able to play with friends.
Probably we are ahead of the same problem when DD2 was released... and this is not good, we know about how big and heavy this game will be, but if the recommended spec don't run the game well, this result in a bad optimization in overal for a lot of users...
What's the if part? They literally stated that it's running on Medium to even get 1080P 60 with fake frames.
Where's my gtx1060 brothers at? I think we're cooked
right here and we are cooked indeed, but i'll be upgrading at the beginning of next year to be sure to run this masterpiece
brother im still running a 1050ti....the good news is i am way behind so it really doesnt feel surprising or bad that i will need to upgrade...this at least gives me a good idea of what specs to shoot for since mh is likely gonna be my favorite game for a good while
I am at GTX 970m and been able to handle World no problem so yeap its over lol...
Yup it's over. I wanted to upgrade but like I'm not sure I want to upgrade just to get 1080p medium settings.
Running the 1060 TI in a laptop. Plan on upgrading to a full desktop within the next year but not before this comes out. Hopefully it can hang in there till then.
the real problem here is denuvo as soon as they take it off i bet you will get instant 20fps increase like in other games where the denuvo license expires.
Yeah, that's what i'm thinking too, DD2 still a mess, even after The updates, but i bet that when Denuvo expires, It Will run way better
Ahhh, so I stand here, before the abyss. Watching how incompetent and abhorrent game code is rendering my $2,000 GPU obsolete, not within the anticipated 5-10 year range but instead within a mere three. Someone at Capcom really managed to convince the higher ups that 60 FPS with framegen was acceptable. It really isn't. I get a flat 50 FPS in the main camp, Ultra settings 1080p on a card that was meant for 4K native and 8K with all the AI upscaling and fake frame crutches.
Rough buddy rough. My 6600 seemed to handle the beta perfectly fine I guess people saying it picks and chooses who to screw over weren't lying.
Inexcusable. I hope they catch a lot of heat and lose sales over this. Optimization shouldn't be an optional step in game development and we should not be normalizing the practice of using fake frames to reach 60.
Nah, people are gonna buy it anyway, bitch and moan on the forums, but since they already gave Capcom the money they won't care, and the next game is a rinse and repeat. Gamers are notoriously bad at voting with their wallets.
Disable raytracing and set shadow quality and foliage to Medium, got it.
pure copium 🤕
@@solarcoat6269ray tracing is 20-30 fps.. I tested multiple settings on wukong and ray tracing is insane Ressource heavy. In Game while playing a lot of ppl don't even notice it after a while anymore
Boom
28 fps 😂
Hopefully a demo comes out around the holidays so I can decide if I’m buying this game or not. Not spending $2000 to upgrade my pc for one game that needs frame generation just to achieve 60fps.
Doesnt help the fact that Crapcom insists on stuffing denuvo into EVERY SINGLE DAMN GAME
My friends have recommended me getting a pc because it’ll last longer than a console please say it ain’t so because this is the only game I’m looking forward to 😭
They're lying. Consoles are far more cost-effective and easier to fix. A truly decent PC will cost upwards of $2k today. Your friends are being typical PC elitists who look down on games on any other platform.
As much as i love pc over console, he’s right. PC is an investment needs a lot more maintenance, and the results show. But for simple (sometimes more than) good enough gaming, console will last in the long run
@@GraylightSynesbut this is the funny part they all play on console I wanted a pc for more frames and this game specifically but if this is the minimum it’s best I get a ps5 and call it a day
@@GraylightSynes A decent PC will cost you £1000. It's around £2000 for the high tier builds
What did they mean by last longer?
It doesn't but you can upgrade your PC parts instead of buying a new console.
You can get games cheaper more often than not.. or even free if you sail the seven seas.
You have no subscription fee and a PC can be used to do far more than gaming and media alone.
But last longer than a console? That aint it chief.
Horrible performance for the requierments, no excuses should have allowed this launch, no matter how much i wanna play this game.
It just baffles me that game devs will make a game in an engine that can't handle it... That's the opposite of productive.
imagine needing a rtx 4090 to play at high graphics native 1080p lolllllllll
How many fps tho 😂
If you need a 4060 and 6700XT the a 7700XT or 4060ti should get you to 60 fps
@@Ragingkimmy he said NATIVE don't talk if you don't know what you're talking about!
@@aldinoindra2742 I'm talking native to dumb ass 7700XT normal does thirty more fps then the 6700XT and the 4060 of course this still depends on the game but history shows that it should have a good chance at 1080p 60 native
MH is my favorite franchise but if this game is optomized like dd2 at launch i sincerely hope it flops. There's absolutely no excuse a game should be struggling to get 60fps on 1080p in 2024
I feel like the people who think its a big problem are either not trying different settings, or playing on a potato. my PC is over 5 years old and runs it just fine on high
I *always* set my games to "performance" over "quality" for exactly this. I don't need my computer to run *MAX settings BEST visuals* I need the game to run so I can make fashion out of dragons.
I do have a laptop instead of an actual PC, but I'm a college student and I can't afford to drop $3k on a "mid-level" PC.
Limitations breed innovation and creativity. Adapt your PC to the game, and better yet *compromise your expectations* to your desire to play the game. Who cares if you can see the character's brow-sweat if you're cooking your PC or diving into a deep dark pit of debt??
Lot of these people forget that gaming is an expensive hobby. Blows my mind how people think a beta is gonna dictate the end product just because they couldn't run it in 4k or something along those lines.
My pc is ready, I am ready, If I can run Black Myth Wukong I think I'm good 🤣
It'll be beyond embarrassing if Capcom releases Wilds in the same state they released DD2 (or MHW, for a closer comparison).
I'm not spending a dollar until Capcom delivers a proper game.
Well my cpu is good enough but may need to upgrade gpu since i only have a 3060ti hopefully they take the next 5 months to really optimize the game would be a shame for them to ruin the pc launch again.
what CPU for curiosity
@@albemezzanotte6635 iirc the recommendation is a 3600x i upgraded a lil while back to a 5800x
3060 ti is over recommended setting
@@liloma20 if i want 60 fps which hopefully isnt choppy i need frame generation and from what i know thats only supported on 40 series cards.
@@modernreflex91 Nah, depends on the card. 2080 super does suport dlss, th 40 series has better versions of that
I could play World very well! it performs really nicely and smoothly, but when i opened wilds demo I couldn't even get a consistent framerate above 15 on the lowest possible resolution and settings. :(
I basically meet the recommended specs with my i7-10700K, RTX 3070, and 32GB of RAM. Unfortunately, since I can’t use frame generation and also due to the latency that comes with it, I will be playing at 30fps even at Medium settings. Just hope it’s a stable 30fps, but I am not holding my breath.
Not that framegen will be of any use at 30 fps tbh.
Get Lossless Scaling my dude
You can always get lossless scaling
Will look into this loseless scaling. This will be my first time playing a AAA game on PC as I usually stick to indie games.
Looks like it’s a good idea. Will this cause any latency though?
the problem is not even on the massive open world in some cases but in the main camp lobby, i don't know why it lags so much looking at the blacksmith HAHAHHAHAHA
They should have had that engine ready before they tried anything. They're just going to give people a load of errors in the end and mess things up.
Thats one of the issues is that they are ONLY working on high end pcs. When you are working on something already high end, its very unlikely you will catch issues because you arent experiencing them in your playtests and debugging. Thats why when doing in-house QA its so important to have a wide variety of PCs with varying specs rather them being all uniform. Sure, having them all be the same can make for a smoother development process, but then when it comes to something that is even slightly different, like when it gets into the customers hands, it can have wildly different outcomes. Which is why games will come out and suffer a myriad of issues.
Even when I was working on game development in college, I work on a gaming laptop because it made it easier to transfer my projects from it to my school computers, and I was certain I would have the best specs for whatever game I was making, it being a gaming laptop. Often times, whenever I compiled my work and moved it to the schools computer, or to a classmates computer, we would run into occasional glaring issues. For one thing, because their computers werent usually as good as mine, or the specs were too different. But also, since everything was on my computer already, anything I added to it, it could be handled because it was like...imagine having a deflated balloon inside a small box, and slowly blowing up the balloon. But then imagine instead you try to squeeze that already inflated balloon into the box. Sometimes things just could get handled, and thats where the optimization had to come into play. Its also why QA usually has a wide range of computers from the lowest end to the highest end of specs. But if everyone just working on the highest end, its going to lead to issues.
Goddamn, they're going to KILL (in the worst way imaginable) this game due to performance issues. Now *that's* WILD.
As some dude in the Steam forums said, "I'll be happy to run the game at 30fps like the good old times in console even if it looks like shit"
I really really hope Wilds actually runs smoothly but I highly doubt it. Although if i can run it at 30fps or at 60fps with really bad graphics I'll be happy. I play MH Frontier a lot and a good stable 30fps isn't the worst thing ever.
shit optimization if they are telling players 60 fps with framegen on is playable, using same engine as dragon's dogma 2, no surprise there since that game still runs like shit on a 7800 x3d and 4090
I'm worried about this, yeah. i was planning to help my younger brother get their first gaming pc for this game specifically, but now have no idea what kind of hardware is needed to run this thing well (ie, 60fps without framegen), or even if it will be possible to hit 60fps at launch regardless of hardware - if a 12th gen i5 and a 4060 can't even hit 60fps, then did they bork pc optimization so badly that the game won't hit 60 at all? Will it even be stable at 720p 30fps as claimed with the minimum listed hardware, or is even that optimistic? I was all set to pre-order, i do actually like the preorder layered set, but those recommended specs are a bright red warning sign saying to wait for post-release reviews.
People called me dumb for investing in a 4090 + 7800x3d but im the one enjoying my future proof setup 👌
That is dumb if you don't play in 4k 😂 The Price/Value for a 4090 is terrible, you could just buy a 4070/4080 Super and it will run everything fine and save a lot of money.
@@maervo4179🤓☝️
He's not going for value here lmao. He simply has the best consumer PC combo on the planet right now. Won't be forever but it'll still murder the game fine lol
@maervo4179 i literally play all my games and watch videos in 4k. I have a 4k monitor i know u werent specifically talking about my situation, but just know i enjoy 4k 240 fps 😎
@@maervo4179 listen kiddo a computer isn’t that expensive you must be poor try to be rich fast ok
I had the same criticism when I built my rig at the start of the year, I knew it was worth it when dragons dogma 2 came out as the next MH game was destined to be on the same engine with a similar level of fidelity.
my 4060ti is shaking in its little boots right now. poor fella gets beat up by all these insane games
Oh god... I have one too and I'm really afraid. I JUST upgraded and seeing this all makes me very scared
@ReizokoRyu good news! It runs absolutely perfectly AND it runs cooler than most games
I joined this community in March 2024 with Rise now grinding through Iceborne and i was looking forward to Wilds to live through the hype but i can't run it it has been a fun time ya'll this community is amazing and have and still having lots of fun whoever can run it goodluck FOR THE GUILD.
AND THE MONKEY'S PAW CURL!!! This is the only snag so far about these games, so I hope Capcom can prioritize optimization on PCs to run equal to consoles at minimum.
Consoles will also run like shit with this one
reducing the gameplay down to effectively 30fps input lag is a crazy decsion just to have some reflecting water. this is ass
me with gaming laptop 2k screen, RTX3060 : RIP 😵
Drop screen resolution to 720p, all setting on low you could still play at 60fps maybe
5:45 but that was expected for what they recommend in the graphics, right? I mean the 4060 isn't supposed to be the cheapest of the series 40, which is targeted for 1080p.
Bought dragons dogma but barely could play it because of shitty optimisation, decided to wait for an update which never showed up. Mhw is the game i have played most on steam and im super hyped for this, but if they're going to go trough with this ridiculous specs im not buying it.
my pc is just over the recommended settings but it does not know what texture are in the demo
well my just finished pc build with a rx 6800 is already cooked. if i can reach 40fps in 1080 medium i would be happy. will probably have to upgrade with an ryzen 3D cpu and a 7900xtx just to reach 60 frame.
If you can hit 60fps in Worlds, you're gonna get about the same in Wilds, maybe have to turn down a few settings. It's not as big as people are making it out to be.
@@cashandraven2369 the thing is those recommended gpu specs listed (atleast the 6700 XT) has an average of 90+ fps on ULTRA 1080P, Wilds in comparison can only hit 60 fps on MEDIUM 1080P WITH frame generation (based on the recommended specs they gave), 30 fps without frame generation 🥴
I'm hoping for high detail at around 50fps. That would be a nice balance. With my spec I think I have a chance.
I'm running the beta on relatively high settings at 80+ FPS with my 5 year old desktop. Theres some flaws in optimization but its a beta its expected.
my only question is, if the RE engine isn't meant for big open world why use it? im not a programmer but would be interested in knowing why
Probadly figured it out mid development
Because it's their in house engine most likely. They want every game they make to be on it.
Capcom has spent a lot of money developing the engine, meaning they probably want all their projects to use it. Not using it for your biggest title is essentially admitting it doesn't work as well as you want it to, which looks bad to investors. It could also just be that the development team has the most experience on this particular engine
Internal Game Engines often get modified to fit the design intentions of the game, or if there's any specific issues the game's development team faces they can't fix, a bug or feature request will get filled to the engine team. My guess is either the open world aspect was a relatively late game development issue, or RE is so specific in it's intentions that it would be easier to start from scratch for the "perfect" engine.
Admitting that your big highly marketed and very expensive internal engine is unfit for the ambitions of the game development team is a bad look to both investors and gamers. Game Engines are infamous for requiring quite advanced programmers and people with knowledge of obtuse mathematical knowledge, aka really expensive staff. So they likely didn't want to divert the centralised RE Engine resources making a new engine for what might end up being just for Wilds or Dragon's Dogma 2. Capcom's staff would likely had been trained on RE Engine and it's predecessor "MT Framework" so even if this new engine was made, it likely might delay develop even more trying to learn the quirks than just pulling through the teething problems on RE.
Basically there's a reason why a lot of game studios have started dropping internal engines in recent times, to just a few third-party engines like Unity, Cryengine and Unreal. It's that their often more expensive than dealing with the third party licensing costs, complicated to develop and maintain, and often requires quite a lot of otherwise development time to understand tools that are often only used within possible a single studio and nowhere else unlike Unreal or Unity which is caught from the time you start learning game development.
Internal Engines have the benefit of having no license fee or subscription for the people making the engine minus and third party components like Havok (an advanced physics "add-on" so to speak) which would take a small cut of the game's cost or total budget, and being incredibly useful for when they need to quickly adjust something that might not get handled by Unity or Epic that could be quite specific to their games.
It is as problem to me.
See you on guys on DLC update, I'll starting saving up now T_T
DLSS actually makes the game look worse though.
When monster hunter world first came out, it was pretty rough on PC's if you didn't turn off alot of settings, particularly the volumetric settings. I imagine it will be the same on wilds.
I actually dont have a problem with the cpu and gpu requirements, but requiring 140 gigs of SSD-ONLY storage space is actually ludicrous
just imagine how big it will be when the expansion pack is released, finally a game to rival COD's ridiculous game size
@@ABIADAB One can only hope that it doesn't reach the bafflingly bad drive hogging of Ark Survival Evolved.
Each map, from what I remember, is about the size of a full CoD game.
Most game companies list specs in a way that they don't really explain the why very well, likely Wilds too. They have 1080p listed at 60 fps with highish end gpus purely for the sake of eliminating ANY potential bottlenecking of the cpu at lower resolutions. With 1440p and 4k for example, these are primarily gpu focused loads and are less demanding on the cpu. But optimization is key and these requirement stats should be taken with a can of salt. They did announce that they are working on a benchmark tool which is great
But basically, if you dont have a mid or higher end gpu and are playing at 1080p, you may experience some performance issues if you dont have a good cpu. Because lower res are mostly handled by cpu. With a high end gpu and decent cpu, you "should" be fine at 1440p and 4k at 60fps. But optimization is a hell of a drug and some games do things differently
Hope this helps some but please correct if wrong
Always wanted world to be more beautiful and I know it's gonna tank performance. I've been ready
Imagine owning a 4060 and only getting 30fps at medium settings this is completely outrageous no way this is even possible
I pre ordered my first ever PS5 which is the Pro yesterday's drop! Can't wait for Wilds!!!
Hope you enjoy the pro im guessing it will probably have the best performance at least to start with. I have to choose between base ps5 and pc and currently im assuming my pc won’t be worse than base ps5. Hopefully switch successor is announced soon if it were due in March then maybe wilds is being tuned to run on that too 😂
You do you but I think you are part of the problem nowadays
@@leonidasvonsparta You and your PC are the problem. Modern games are demanding, your 1080 can't handle it.
Upgrade your PC, PLEBE.
I was going to go with a budget build and now glad i went semi all out last earlier this year. Now I’m set thank god.
While not really excusable, people do need to realize that most next gen games happen to be as demanding as they are cuz of the hardware market as a whole. By making the games have crazy or high spec requirements, hardware sales do get propelled although exact statistics are up to debate.
It‘s pretty much like with the automotive industry, where the companies intentionally make design flaws in the blueprint of cars to boost the amount of work the mechanics need to do which in turn keeps another industry going.
And also, my statement is in no way meant to be a justification but rather a factual statement for what reason it probably or might be badly optimized.
Current gen
@@AkkirOrihsam My bad, considering that it's on the next version of RE-Engine, it's still current gen yeah
If they don't fix theyr games first and optimize much better I play older games. There is more as I could ever play already out and they can suck my toe
thank you for talking about it, this situation is not ok
minimum requirements seem fine but recommanded @ 1080p 60fps WITH frame gen ... i mean there is so much wrong there when considering this is a new gen game at least when taking capcom by word. recommanded being 1080p might be okay even tho 2k would be way more fitting for recommanded in my opinion, 60 fps WITH frame gen is not okay, it should be AT LEAST 60 fps without frame gen as frame gen without at least 60 base frames or more just isnt good for practical use like many publisher of frame gen technologies stated (AMD for example). ALSO that recommanded is apperantly the game under "medium" settings and that for sure is also a requirement to reach 60 fps in this recommanded specs sheet... sorry but that is not acceptable in my opinion when the game comes out on pc day one. also capcom tries to sell fake frames for real ones here which also is not a good look overall, again fram gen is fine but you should have enough base frames else you encounter more and more problems with this technology. the other spec requiirements like sdd or 16gb memory is fine for me personally but resolution and fps are defenetly not! cheers
Very informative and well explained hopefully it just doesn’t launch unplayable for everyone
can not wait to play the game on console 1080p under 30 fps xD
Are you using Xbox or PS5?
@@indrahaseo tbh I have all consoles and a high end gaming pc, but most my friends play xbox. At least I can play it on PC.
@@sekory88 lol
I'm not the most knowledgeable tech person, but would I be fine with an intel i7 and a 3060 gpu? I'm predicting I'll be able to at least handle medium settings
Do you have the 8GB or the 12GB Version of the 3060? I think u will be fine with both at "lower" settings, but the 12GB Version will be able to handle this game much better.
Also make sure to install the game and other games on an SSD.
@@thereallordfarquaad4192 thankfully I have the 12gb version
You won't be running recommended specs. It won't look like the trailers.
U can play it, but how well.. we see.
I'm around recommend (slightly below with the 3060 12gb)
And a R5 3600, Wich is slightly behind the 3600x (like 3%)
32 GB DDR 4 3200mhz
And an m.2 SSD .
I'm sure I can run it good enough but still I should be able to play it 1080p high if u ask me if they would optimize the damn game ...
800 hours in MHW:I and I'm straight up skipping this until it doesn't need frame Gen to hit 60. The CPU bottleneck is BS because they list a 12100 for the lower CPU spec, why not make the 12600 the minimum if CPU is the issue? They are riding good customer sentiment to go right back to how they were years ago and pump out unfinished game after unfinished game. Didn't regret skipping DD2 after putting 300 hours into DD:DA, and I doubt I will regret skipping this as well. Not even a new weapon type after what 3 gens now? Seamless hubs and a couple new gimmicks aren't enough to carry this one over the line vs MHW:I.
Edit: Wanted to add that almost a third of the REngine games made so far have mixed or poor in their reception at launch. Capcom officially slipping back into their old habits.
I got a new PC about 3.5 years ago for like 1200€ and now it's barely good enough to do the 30 fps at low settings? My previous one I had for 10 years and its cost was similar at the time and it served me well. Developers (not just for games) really are getting too comfortable with the rate of improved hardware. I remember someone saying that in the future the real performance cap is gonna be due to software laziness and not hardware limits.
I have a rtx 3060 and i cant run it smoothly. Sadly
Probably CPU not GPU
@@1GTX1 definitely CPU.
Even benchmarkers with Ryzen 7 7800X3D and RTX 4090 barely run the game at 60fps - 4K Ultra with DLSS Quality enabled.
Soon as I saw the trailers I knew it'd be new PC time. The real outcome is kinda crazy though after the beta, I'm not even sure if my prospective build will be hot enough shit.
That guy at capcom optimation team who owns stocks in nvidia and amd : "We cant do better"
Haha. As a stock owner, though, gaming doesn't really matter for Nvidia and AMD stock prices. It's all about the AI server chips these days.
if i have the recomended settings like can i run best quality? or remomended is for medium settings? like my gpu and cpu are listed there but damn didn't think my pc would get old so quick xD
Meanwhile, doom eternal looking better and running at 60fps on a 970
But Doom is linear and most of it are corridors.
I would be very concern if doom can't reach 60 fps when their levels are just one large linear corridor.
Ah yes, Doom Eternal which is known for enemies that can create environmental traps, a weather system that slowly cover the map, and multiple NPCs on said map.
@@recipeseeker who seriously cares about any of that shit? i wanna fight monsters not stare at the environment
Hey Paradise, thank you for keeping me grounded with this video. I was hyped for Wilds that I didn't check the requirements. Wilds will be a permanent fixture in my wishlist. Lol.
They should delay the launch by 6 months and just work on the engine. Monster hunter game should not be this demanding.
You are not hunting monsters in streets of New York with 10 millions of npcs…
bought my 2080ti back when you'd only find them for about 1300$
it still lives today and cranks through everything i've thrown at it. the only thing thats changed is my mobo to support newer storage technologies like NVMe SSD and such.
If it can't run on my steam deck it might as well not exist. Im not spending 3k just to get a pc that can play it.
For real, I just spent $2500 on a gaming PC (largely for this game) and I’m barely above the recommended specs 😂
I’m starting to see why I stuck to consoles for so long…
@@kode-man23 Nahh you get alot more game than console, also if you actually use PC outside of gaming it's already a win.
beside online PC gaming are always better and dont forget you dont have to pay PSN every month to play online.
Modding can be done to your favorite games that can extand your playtime at least by 2 times and console cannot.
@@Zuyha_ Yeah, I was only joking. I love my PC and will never be going back to consoles (besides the Switch 2, but that doesn’t really count). But, I am still a little frustrated to already be up against the recommended specs for a game that I want to play. I can already see the path forward being very expensive, which I’m not too happy about.
And as for using it outside of gaming, this is the first time that I’ve used windows since XP, so I’m still learning how to even open new tabs and windows 😅 Highly doubtful that I’ll be doing it for anything besides gaming and spreadsheets any time soon.
Only one way to solve this. Release a demo so we can do benchmark and maybe, create custom configs or mods for budget gamers.
After hearing and reading everything about this situation, I feel like they should have kept Wilds in the oven and released another expansion for World and/or Rise until the next engine was ready and released the next big Monster Hunter game in the new engine instead. (and hopefully dropping frame generation entirely due to the latency issues). For gaming that requires precision timing for counters, combos, and dodges - timing is everything and controlling latency should be priority. I would have happily stepped back into World or Rise with a new expansion to wait out the development on MH with all the bells and whistles (and tech upgrades).
Agreed. Should've just updated World
You're right, world with another expansion would still be as popular, but it's also an already existing game with a good format that works. Plus monster hunter wilds is so expensive already, the pre-order editions shouldn't be that much money. We don't need everything new all of the time.
Sorry to say not many people have the money for a great computer.
Gaming is an expensive hobby. The wide majority can afford to upgrade they just expect devs to make games work for them rather then slowly upgrade their PCs.
Yeap it's not looking like I might buy the game for a while 😐
Everything else I'm good on but my 3050 just might not cut it
frame gen is nice when foing from 120hz to 240fps, below its horrendous!
You'd need a capable PC to run Denuvo-integrated game, too.
I saw a coment on another video where a guy that works on gaming explained that the problem is not the PCs nor the devs lack of optimization skills, but the fact that most engines used today are not build for 8+ cores making them have a lot of redundancy and unoptimized reading patterns that worked well in a time where you had to do that because processors were not strong enough and games had less detail, but today it is the oposite and the gaming engines are still running in the same code from back them.
TLDR, Engines are using ancient code and are the problem because they are not compatible with the tech we have today.
Capcom are hilarious. They're gonna do this one too many times and I can't wait for the fallout