I loved the final final final boss of Iceborne where Fatalis said "What are you supposed to be, a Monster Hunter?" and the hunter said "In this world, I am the Iceborne." And pulled out his weapon. I am in love with this game.
Full disclosure: World was my intro to the franchise as is the case for so many. Having said that, MHW/Iceborne is my favorite video game of all time. I adore the world and environments. Ironically, I have the same problem you have but in reverse. I play other MH games and expect them to be like World
I started in World, went back to play GU while waiting for Rise to release on Switch, died 8 times on Great Maccao from how different it was 😂 If World wasn't so good, MHGU would be my favorite game. I wish Rise's silkbinds weren't as spammy and be more akin to special attacks like the Hunter Arts were in GU.
world is what the older gens intro or CGI movies (id watch them on repeat some days) tried to depict about the ecology, that it wasn't just a go and beat this thing.
I was pretty much the opposite. Playing the old MH games, even got started on the 1st PS2 game. Then Freedom Unite, Then MH3rd. It always felt like it was striving for something. Watching the "Ecology" videos in the gallery, the Intros of the games wanted to fulfill an experience that was grasped perfectly in MH World. Like it's supposed to be more than a god damn, Monster Battler Arena.
that’s exactly what made it so hard for me to enjoy rise and the older games. i couldn’t find a “simulation” experience quite like world, everything felt like a gimmicky arcade slice n dice game after world.
Same on almost all fronts. Been here since PS2 and wanting to fulfill/experience Monster Hunter as it was presented in the vids/cutscenes was a huge driving force.
ok this is a key summertime snack: toss some green grapes in the freezer. they don't get frozen solid like ice cubes, theyre like frozen gushers. I find the coldness brings out the sweetness. all time summer snack imo
I honestly don’t think there would have been a better game to get me into the series than World. As a big fan of zoology and, at the time, someone who wasn’t really into fast paced action games I came for the world and it’s monsters and was pleasantly suprised by the amazing gameplay and music. Also, World gave us Legiana so there’s that. Quick sidenote. My money was on Stars at our Backs for the video conclusion but given you really started enjoying the game with Iceborne Nay! The honor is all ours makes perfect sense.
That's exactly why I ended up choosing honor over stars. I was really split between the two, but in the end I thought "well this story is more about returning in Iceborne than world so I think Honor would make more sense" and that's what I went with. Both songs are so good though!
this is exactly what I think this video is about! world has a couple of subpar mh moments, that leave quite a bitter taste to the seasoned veterans, but to new players, it's still just "wow awesome game!!!". the game is still amazing, it just doesn't quite meet the fan favourite mh standard all the time. going round getting rng tracks feels bad, but to a new player that's just part of the game. to a seasoned MH vet, it's an annoying slog with no meaningful player interaction. clutch claw feels bad to seasoned players, but to a new player it's "oooo I can do this and be rewarded with bonus damage" world is a great first mh game. but you should *definitely* play the others.
This mirrors a fair bit of my own intial experiences with World. As a person who got into Monster Hunter via Rise and a lot of the older titles, World hung over my head like what felt like a swinging blade. It didn’t help that a ton of my preconceived notions were fueled by spite towards people throwing animosity towards Rise due to it not being World. But once I actually sat down and went at it from a fresh perspective and didn’t let what other’s opinions were shaping my time with the game, I found a deep love and appreciation for World. Some of my favorite memories of playing this series is now thanks to World, like slaying Fatalis and Alatreon. Those are experiences I never would’ve had if I didn’t give the game an honest try. I still can’t say I think it’s the best in the series, or that I prefer it to Rise, but Wilds is offering what looks to be the entire culmination of over twenty years of Monster Hunter, and World was a massive chapter of that story. So, thank you World, and I’m sorry I treated you so harshly because of what you weren’t versus what you actually are.
@@VashimuXIV Great take my man! Glad you went back and gave it a try. I'm the opposite of you. I started on world and when I moved rise it just didn't hit the same. Don't hate rise. I still have a good time while playing it. I just prefer world.
@@Buddy_Beatz And there’s absolutely nothing wrong with that. At the end of the day, this is just my subjective opinion on a series where my favorite entry is Portable 3rd of all games. I don’t mean to say that like I’m special, I’m not, but it rings true to an adage that every generation of monster hunter is a different flavor of ice cream, and we all have particular favorites.
I got some tips on the “lack of control” in mhw to have more control in the fight. 1- Dung pods duh to get a another out of the area when your trying to fight your target monster 2-When another monster comes into the area when your fighting your target monster that’s agitated(red icon over target monster on map and crazy crazy heartbeat) you can clutch claw flinch shot into your target monster that’s agitated with the other monster that came into the area that’s not agitated to knock down the target agitated monster 3- When your target monster is agitated it will actually follow you anywhere you go, so you can lead the target monster to environmental hazards like(falling boulders, Avalanche in hoarfrost, Ivy Traps Palicos, Gajalaka, BoaBoa, Paratoads or just leading it to mushrooms to jump off of or get a mount at a ledge area if your not at one) to do lots of damage 4-This is the same as 3 pretty much, (this works so well with 2 Elder Dragons in the same area, ex- like Lunastra and Teostra) if your target monster is agitated and another monster comes in to disrupt the fight that’s not agitated, you can lead your target monster out of the area to another area and the other monster that’s not agitated won’t follow you works so well with Elder Dragons since Dung Pods don’t really work with Elders Remember these won’t work as good when your with pretty much 3 to 4 people in a hunt. Only if your team is coordinated Hope these tips help for more control over hunts
Would also add the option to repeat monster investigation to continuously farm the same monster. Oh and maybe try a sos to find Ur zorah hunt immediately
My single biggest issue with iceborne was dungbombs. So, so often, particularly at late game when you're trying to farm gems/charms, the high level investigations will have 2 or 3 strong monsters that insist on fighting in the same map. You dungbomb one, and then the one you're fighting decides to leave 30 seconds later to go hide behind the other one again. You dungbomb the one you want to fight so that *it* leaves and the other one still leaves 30 seconds later to join you. The fact that the AI was explicitly designed to make you have to deal with 2+ monsters constantly, and the fact that they constantly run away like cowards, really ruins the flow of the game. ESPECIALLY when we're talking about something like a Rajang or Deviljho that should 1) be way too hostile to intentionally group with other monsters, and B) way too Apex to RUN AWAY EVERY 2 MINUTES. I understand if people like World because it was their first game, but the AI is objectively bad sometimes.
I like picking up footprints in World. Not because I thought they were the ultimate best way of tracking the monster in all of monster hunter history, but, because it was interesting way of getting new investigations. Investigations were a resource, a spin on how to hunt monsters in the world, cycling quest and encounters that spiced things up along the way instead of spamming the exact same hunt option. And they were limited in a sense as you could only do so many runs of the exact same one before having to get another. It made the hunts feel unique and special, both for gameplay reasons and in game reasons. You're in a living world, and things changed-and that's a good thing to avoid the same hunts becoming stale.
I've had the same issues you explained in the video, but with Rise instead, I think I've been expecting it to be a game it is not. You got me wanting to play it again, and I think I will
It's part of the portable set of games, which means that it's faster, more stream-lined, arcadey, and less grounded. If you approach it knowing that, you will probably be able to enjoy it more. Even Freedom Unite is the same way to 2, P3rd to Tri and Gen to 4 and so on. It IS a bit easy until the end of base game, but there are nice challenges there I recommend doing before you jump into Sunbreak and "ruin" the challenge. I think the game finally gets reasonably challenging once Valstrax and the real online last boss pop up, then you get the Apex (different from 4) monsters you can fight outside of Rampages, their EX version fights are super tough! That really feels like playing older MH, to me. Then Sunbreak is just. MUCH better than base Rise, and it will feel rewarding to get there and have the content feel appropriately tougher right off the get-go. It also adds a lot of really great fights. Imo, it has a better overall roster than Iceborne, in terms of variety and mechanics. Obviously that's a subjective opinion, but. Yeah, I hope you enjoy it!
If it wasn't for the lazy weapon designs, the game honestly would've been an easy 11/10. Turf wars are always such a sight to behold, I love them so much.
@@arthuralmeida6049 well it wasn't that the weapons were "realistic". it was the fact they reuse the same base model(like bone weapon), just recolor it, and maybe attach a monster part or two instead of having the weapon look like it was crafted with the monster parts. iceborne did go out of it way to try to fix this.
I went through this exact same cycle, except I have played all the old releases starting with MH1. MH worlds lobby system, the removal of tracking monsters (done through bug now), and the progression where you had to slog through like 8 hrs of content to even really play with your friends if you werent the same level. turned me totally off. But I got it last year and was blown away, i made it to MR and now I really appreciate all the maps and monsters, everything they did really.
well, you don’t really “track” the monsters in the old games. you just wandered around until you find them, then memorize the zones they go to on the map. “tracking” infers that you follow clues to your target based on evidence they leave behind.. which you ACTUALLY do in World. so they didn’t remove tracking, they actually… kinda added it.
@@mkv2718 nah you do track them, you learn their patterns, you use paintballs, psychoserum, wave at the balloon. You foolow them and their clues to track them, clues being above and flight path/other hints
@@durbeshpatel3047 So to recap, your options are: -- Find the monster because you know where it will spawn based on experience (this is an educated guess, not tracking, and also useless before you learn said spawn points) -- Find the monster using an item/skill that literally just tells you where it's located on the map (not tracking, just Rise with extra steps) -- After finding the monster, use an item that will tell you its exact location just by looking at the map, except for when it randomly wears off and you're back to square 1 (this is still just Rise with extra steps) -- "Being above" you mean seeing flying monsters/their shadows? Before 5th gen you only saw flying monsters in your area, which still required you to wander around until you randomly found them, so this still isn't tracking, it's just luck. In terms of following already engaged monsters by their shadows... yeah you could do that, but only because the map was entirely flat and you could pinpoint exactly what area the monster was headed to based on the direction it was flying. Technically tracking, but an extremely rudimentary version that would be useless in a 5th gen map with verticality. Meanwhile in World, you still have the starting point of wandering aimlessly... but instead of having to find the monster, you can find its TRACKS, and then follow the trail to lead you to the target. You know, kind of like how a hunter would...? If only there were a word for finding a creature's tracks and using them to lead you to its location... Hmm... Sorry mate, i love the old gen games too, but it's not really debatable that World is the first (and as of now, only) game in the series where you actually "track" monsters in any meaningful way.
@@infernyxfireIMO you’re spot on. i hated the way that rise (and by extension, the older games) felt after experiencing world/iceborne. world added so much immersion to it, especially with the tracking system. it was baffling how rise felt like it took a step back from that entirely and played it off as your lil owl buddy just scouting for you…
By slog through 8 hours of content, you mean you had to play through the story? Same as every other MH game? A process your friends could join you on? This is also the first time you've actually had to track monsters. 'Tracking' monsters in past games is about learning where they spawn and how they path around the map, scoutflies didn't change that, they just literally show you the tracks the monsters leave as they move around. World is the first game where tracks actually exist. They also only make the "find the monster" part of the hunt easier if you've hunted the monster a lot, and *recently*. You train the scoutflies by tracking the monster, and that training decays over time. For new to you monsters it also takes a lot of tracking to do that, requiring several dozen tracks. And then then the best they're able to do for quite a while is show you where the monsters nest is. To actually "skip" the "find the monster" aspect, you need to have gotten the monsters research up (something that effectively resets when you go from LR to HR to MR), which requires doing a lotof tracking work and hunting it a rather lot. And even then if you haven't hunted the monster recently, you're still going to have to retrain the scoutflies by tracking the monster, even if research makes that faster. By time you're "bypassing" the tracking phase, there's zero reason you don't already have the knowledge of where that monster spawns and how it moves around the map. There's just now an actual tracking mechanic that helps you learn the monsters movement and territory, and makes that information more accessible only after you've both hunted the monster a rather lot of times and put quite a bit of effort into tracking it.
With how intrusive Clutch Claw is, I do not understand how people an turn arround and be fine with the Mandatory Wirebug Spam Simulator that Rise and especialy Sunbreak is.
Because wirebugs were moves from your weapon. Longswords helm breaker was a wire bug. Insect glaives plunge was a wire bug. These swappable moves alongside switch skills allowed you to tailor your weapon to exactly what your playstyle is. What’s clutch claw? The same exact move across every single weapon. Sure, they were either quick and dropped ammo, or they were long and gave you a wound, but that didn’t make switch axe feel any different from great sword when it came to clutch claw attacks. Sword and shield felt like dual blades. This homogenized gameplay across the 14 weapons is exactly why it was hated so much. Completely different from wirebugs.
I was on guiding lands for 6 hours and had 8 pages of rewards and now I am MR 824, I have no idea what happened this past 7 hours other than picking up the controller
I had a really similar experience. I hated world when I first tried it. The tediousness of investigating made me feel like my time isn’t respected, as I’m just mindlessly running around hoping that I would run into a footprint. I still hate that to this day, but I get the game more after getting back into it a few years later
This. I actually like both the General Idea and the tracking System itself (aside from the visibility of tracks / scoutfly issue), but have to agree that they went a bit overboard with it. Would the amount of tracks necessary to progress research have been toned down somewhat it could have been perfect imho
Hahahahah what's funny is that that half an hour tutorial is really just the basics. I'm new to MH, I started with 4U that by now is quite old too, and still suck with Charge Blade lol
A lot of people find that the first time they play a Monster Hunter game they just don't get it, and then they try again with a newer entry later on and it suddenly clicks for them. I think what keeps happening is that Monster Hunter is a game that refuses to bend to your whims. You must meet MonHun on its own terms. If you refuse to do that, you won't have a good time. World is perhaps the game where they doubled down on all the best (and many of the worst) aspects of the series, which is probably how it came to be so divisive among fans. I hated World when it first came out, but over time and with a lot of content updates, it slowly became my favorite non-4U game in the whole series.
What I find funny is how a lot of people who started with World hated Rise for not being more like World, meanwhile Rise felt like older titles, played like an evolution of MHGU. That told me these same people would hate Monster Hunter if not for World
Actually, while i enjoyed 3u, 4u and a little bit of freedom unite, GU and Rise felt really off to me (probably due to the hunting style and wire bug mechanics), while World hit much closer to home. Don't get me wrong tho, both GU and rise WERE an enjoyable experience, just not as much as other titles.
Ive never played a monster hunter game but the general idea is pretty much my ideal game but my problem has always been the fighting felt really slow. Ive decided wilds is gonna be my first jump into the IP and looking at all this MH content the past 2 months has gotten me looking forward to it.
That is how most people feel when they first try out Monster Hunter. My tip is to try out all the different weapons. There is at least one that you will enjoy and it might not be the one you expect. I wish you good luck with Wilds and hopefully, it clicks for you. It is always a joy to see new people discovering the franchise.
In the past I mostly play fast phase action game but when friend recommend this I actually so bad at first but then I adopt and enjoy the game play since today.
Monster hunter Rise have a faster combat pacing compared to World (And most likly Wild), If you didn't tried it I would say give it a shot because it's a great game. Wild will be smoother than World from what I have seen / heard but not really faster I think but like Mhswoocer said, Dual Blade is the faster one. Don't be afraid to try out all the weapon at first just to get the feels of them and once you find out some you really like go with them, it might feel clunky / slow at first but the more time you put into the game the more you'll see that one part of the fun of the combat is positionning / spacing your attack to make them smoother / have more occasion to hit
As was already said: Rise / Sunbreak have pretty fast paced combat in comparison. The wirebugs are a bit gimmicky at times but well. I Think I might actually be one of about 10 people who is able to like both World and Rise though 😅
World/Iceborne is my favorite game of all time, but I forgot about those issues that it had by the end of it. You're on the mark for sure. It wasn't enough to significantly bother me, but there's definitely some room for improvement there.
Yeah I mean it's still important to remember that no game is perfect. Sure world has its flaws, but so does every other game! I think the key is finding a game who's flaws don't bother you much in comparison to it's strengths, and it seems to me like that's exactly what you did with World!
Same as you, I've started to like World much later after first playing it. But I mostly blame the lack of actual good fights in between Nergi all the way up to Raging Brachy. Raging Brachy, Alatreon and Fatalis are some of the best fights in all of gaming, tho, and no other Monster Hunter game came close to this feat. My favorite one is Rise/Sunbreak tho, followed by 4U and GU.
so tigrex nargacuga, etc some of the hunts considered as some of the most fun by the mh community ( and I mean the old one not the one created by mhw) weren't fun to you?
@@EnderTIcerato Not on World. I like most of these monsters on other games, but I think in World half of the time you spend fighting the environment instead of the monster itself. Like the Barioth fight on tight spaces.
@@WarIsNoMoreCold idk, I think the areas where big enough for that not to ahppens, I guess is just a discrepancy between experiences, cause i loved all the returning monsters hunts
@@WarIsNoMoreColdThat’s just an inherent disagreement. The fact that you don’t like fighting Barioth due to it cornering you just shows you want a more arcady and accessible game. It also feels like you didn’t like world at first and want to find a reason why you didn’t. Those fights are barely different from 4U
@@RIP_ZYZZ1738 Saying they are 'barely different' from 4U is a joke honestly. Specially with all the environmental difference in World. No game has more confusing areas than World/Iceborne. 4U's are plain and simple to understand. In Iceborne you will get pinned down by Barioth easily, with mostly no room to escape, with almost every area it fights you with the exception of the one that falls apart. Too many slopes, too many ground hazards, too many ways to get stuck. Some people like that it seems, but definitely not for my taste and patience.
My favorite snack is Cosmic Brownies! I'm glad to hear you went back and played World, and that you like Dual blades! That's my main weapon. Also Awakening was such a fun game! My brother tried to get me into Monster Hunter with 4U but I had a hard time sticking with handheld games. I only kept up with ironically FE Awakening and SMT 4. It wasn't until World on console that it stuck. 400+ hours on World, 2-300 On Rise. One of the reasons I prefer World is cuz its imerssive. Its a living breathing **World**, haha, with an adapting ecosystem that focuses on actually "hunting" the monster through tracking. Turf wars are not just spectacles that give free damage, they also show a food chain. This is diminished a little in iceborne where it can go either way but still it gives an idea of what monsters would fight. Its realistic, you wouldnt just summon whatever you want whenever, and sometimes other things living nearby could roam by see their turf enemy and fight. The chaos makes the world feel more alive and real. Rise and other games are more like Arena arcade style. Load in, do a hunt, profit rinse repeat. Like I absolutely hated just knowing where the monster was at all times with no input on my part....but its still better than paintballs 😂 Nothing wrong with the arcade style, but I'm glad you were able to finally come around to the differences.
@@lfc08adam I agree, the clutch claw is a decent addition it was just become way too central to the loop if you wanted to actually do decent damage. ICE Mod removing claggers in favour of more frequent knock downs/trips and altering the damage bonus on tenderized parts is such a huge improvement
The timing on this video is crazy cuz I just started World recently, and have been having similar thoughts regarding some of these issues. (Also the youtube algorithm was rly accurate bc I haven't even seen your channel before, glad I found it tho). I've played thru endgame of GU and put a crazy amount of hours into Rise/Sunbreak, so that's what I have my perspective based on. In World I'm at what I feel like is nearing the end of High Rank (tracking some elders after beating Nergigante). Tracking the monsters via the footprints has definitely felt tedious, similar to what you said I wanna just go fuck up whatever I'm hunting, and I think Rise definitely spoiled us in this regard. I'm fine with monsters not being straight up marked on the map, I'm used to it from GU, but I feel like they run away more in World than in Rise, and sometimes it feels like a whole quest in itself just to get to wherever they decided to go. This is feeling like less of an issue as I'm learning the maps more, although it does hurt when I"m on the forest map fighting Rathalos or something that flies and they decide to fly away all the way to the top so I have to go on a whole trek.. anyways, guess I do have to accept that World is a different game, and I do have less control. Also I love the mounting system in World (coming from an IG main across all games, I preferred the old mounting minigame to Wyvern Riding). The guiding lands looks super fun whenever I unlock that... really hoping the game picks up in Master Rank. I'm missing how combat-focused Rise felt in comparison. Also I rarely use the clutch claw, still waiting to see if that becomes an issue since I've heard it's borderline necessary in some fights.
I really hope you're able to enjoy it more! I would suggest getting used to your weapon's clutch claw attacks before iceborne. World isn't too bad with it, but in IB is it practically necessary so it's better to just get used to it early imo. I do think IB is a *significant* improvement over world though, so I'm sure you'll like it!
@@mhswoocer In that case I will try to practice the claw more. My careless use of it at first would get me thrown off and just deterred me from trying again, but I should prob figure it out.. and that's good to hear, really looking forward to iceborne. I appreciate the perspective in your video!
@@EnderTIcerato to each their own. i finished base world and went back to sunbreak, been enjoying it even more than before. will go back to iceborne eventually but world made me appreciate rise’s focus on fights and mobility
Hot take: some things are left better to yourself if it’s clear that it’s something non negotiable. Most new players will read this comment, scared they might not like it when the reality is that you and the guy who made the video are a small minority of people who like monster hunter while liking Arcady systems.
5:53 The reason is to encourage online co-op. If you don't have the quest, you look for someone who does, be it lobby or more likely SOS, and if you have it, you open it up to others. It's a series centred around co-op, after all.
Honestly, for me, my biggest issue with world come in the form of Safi'jiiva. I missed the original release, either I was taking a break or playing something else, either way, I missed it. I come back and all of a sudden, and even up to the Fatalis update, those weapons were end all be all of weapons in the game.....IF you rolled a few nat 20's in a row. You see, I don't mind a monster having strong weapons, I mean heck, I actually like the kulve tarroth weapons are they didn't feel as overpowered, though still strong and the hunt is fun. However...when MOST of the guides I was using lead to or people asking for help would get answers like "Just use Safi weaps lol?", I think it was apparent a monster that has slot machine for weapons isn't the best idea when you can get something so dam strong, it outclasses anything else in that field. It's also the opposite of, "Oh, I just need a gem/mantle and I got the weapon/armor", no you just needed to get lucky, and while I don't mind hunting the same monster with some incentive, hunting Safi just to keep rolling on the slot machine didn't feel right. Ironically, I did not feel the same for Kulve, maybe it's because I wasn't trying to get top tier weapons, but I simply enjoyed the fight and I would often only use their weapons to fill in spots I didn't have. Like, I got a good Light bowgun with water rapid fire? Sweet, it'll hold me over till I make a real one, OR it actually let me experiment with different weapons without needing to grind for hours one tree just so I can use it proper. Now, Fatalis having the strongest weaps along with Alatreon was fine, as those are hard hunts, ok fine, and they were dragon, so their not 100% the best if you care about weaknesses[and in Alatreon's case, prolly not best to use them against him unless you had a good team around you] but Safi'Jiiva could drop weapons so strong, you basically didn't need to worry about anything else was a major turn off for me. Now I know that seems kinda dumb, but up until Safi[I also Missed Kulve's original release but I legit do not remember people simply going "Get Kulve weaps, lol" as tips or answers, unless I happen to miss those, then I apologize] I had never seen a monster's weapons dominate every weapon tree AND Elemental coverage as Safi's did. I hope wilds doesn't do that again, or at least keeps it toned down and be more like Kulve, Good weapons, but not end all be all of EVERY single weapon tree AND elements. No monster's weapons should shut out every other weapon based on pure strength/coverage alone. Sorry, just needed to blow off some steam from the many times I was legit KICKED from rooms because "No Safi? GTFO".
Honestly the only critique I really agree with is that of the weapon designs. I think the main reason I dont agree much with your other critiques is just because of how we view the purpose of 'monster hunter' in the first place. An example being that you critiqued world for having you chase monsters around the large map, which I think was a vast improvement on the older games were you had to paintball a monster to 'track it' and before that you were literally just checking every zone to see if the monster was there. In all I think world exemplifies what the earlier games tried to do, but couldn't do because of lack of technology or whatever. It is the game that you feel most like a 'monster hunter' imo. Edit: I also don't like the clutch claw that much, but how can you hate on the clutch claw but like rise and wire bugs
I can tell you how one can like wirebugs but dislike clutch claw. Clutch claw is terribly designed and terribly integrated, they had to add a "stagger" animation so u can reliably use it against a lot of monsters. It is tied to tenderizing which is the other badly designed and badly integrated mechanic. Wirebugs and switch skills are very well designed, very well integrated into overall gameplay. They don't interrupt the flow of combat, they are simple extensions of our movesets and feel awesome to use Thanks for coming to my Ted talk.
the clutch claw and the wire bugs are completely different thing what are you even talking about?? the clutch claw is boring and a risky to use move that the game almost forces you to do to get decent dmg, the wire bugs expand the movement options and the fluidity of hunts so much, there is literally no flaw with the wire bugs.
@@BBBerti I don't disagree necessarily with anything you're saying as my comment is not a defense of clutch claw as 'good' but more that I don't think it takes away from the core of what monster hunter is. TBH IMO monster hunter has never been a game with 'abilities' and I think adding them in some way takes away from the core of what monster hunter is. In this way the clutch claw is a more 'monster hunter accurate' way for me to try and add extra damage even if its execution is poor. In the end its really just about what you feel the games should be about. Adding abilities and stuff needs to be handled very delicately in which the identities of the weapons aren't harmed either. Anyways refocusing on the wirebug, it makes movement too fluid. I assume its fun (i've never used it will explain in a bit) but the movement in monster hunter is enough as it is. I've played most of base rise with lbg (im dualblades only on world/ib so far). and Rise was a breeze, literally carted once the whole play through to magomalo. All of this with never wire bugging, because im a keyboard and mouse player so doing that shit in combat is cancer. Dashing around doing crazy movement/fluidity in that sense was not supposed to be a core of monster hunter. It's supposed to depend on weapons, armour, skills etc. So for these reasons I don't support wire bugs over clutch claw. Also little side rant but the world keyboard controls 10x the rise ones. Sorry its long its in response to another comment too.
So as someone who started with MHW and is currently in the middle of his first 4U playthrough (HR5/Caravan8 at the time of this post) i'd like to add my 2 cents to your arguments (if a bit late): 1. Weapons - There is no argument about the "barebones" design (sorry not sorry) but i honestly hate crafting weapons (and to a lesser extent armors) in 4U. Not seeing weapon trees/being unable to see and compare all the weapons i can craft is just frustrating (and the armor ui is just plain annoying). Having to go to kiranico just to check which equipment i want to use is tedious yet still more convenient than doing it ingame. 2. Turf Wars - I can understand being annoyed at a turfwar interrupting your hunt when you've already seen that one a dozen times but to me it's still preferable to having the monsters ignore each other and only target the player. Especially since quests with two monsters (in 4U) seem to always start with both monsters in the same zone and the monster you shoo away with dung bombs seems to visit nearly every zone you fight the other monster in just to be extra annoying. Also small monsters are 10x worse than in MHW. 3. Map Size - Honestly, the amount of running i do in the maps of 4U doesn't feel that much different to MHW to me. Same with chasing around monsters since they seem to really like to go to nearby zones that are just (in)conveniently enough NOT directly connected to the zone we're in. 4. Tracking - The two story beats that force you to collect tracks (pink rathian/elder dragon trio) do feel like timewasters but tracking monsters itself i personally like. At least it's better than having to start every fight with a monster by throwing a paint ball at it or risk the monster running and you don't know where because you can't just follow after the monster because loading screens. In MHW, as a new player, even without scoutflies you can just follow most monsters since the maps are open(no loading screens). Granted though, the scoutflies were too in your face at the start but iirc there's now menu options to make them less of a giant neon sign. 5. Timed Quests - In 4U there are multiple quests that can "rotate" in and out of your quest pool and if you want a specific one you have to start a quest, abandon, check quests, restart. I specifically remember wanting to craft the Shagaru CB and wondering why the quest was missing when i remember seeing it before. Its not new to MHW, world is just continuing with this (frankly bad) design decision. There are also monsters that you can't fight after doing their unlock quest because they are Everwood/Guild quest exclusive. So i fight a new monster, want to make their weapon and/or armor ... and can't until i either randomly get them in the everwood or unlock them as a guild quest (which again requires looking it up outside the game). I had to do about 8 or 9 Everwood hunts until i got a yian garuga guild quest and before that i waited forever and only saw it once in the Everwood (and it did not give me any guild quest). 6. Guiding Lands - Now admittedly, i played the PC version and the Guiding Lands(henceforth GL) where already improved a lot by then and got improved even further afterwards (praise the lure and banishing ball). As i mentioned in the previous point, getting the monster you want in the Everwood is an absolute RNG fiesta and ultimately is only there to unlock a guild quest, which is even more RNG until you have it. At which point the Everwood becomes pointless. In that regard the GL (in their current state) are better imo. The 3 biggest downsides for the GL are that you can't just level one area without it affecting another, having to stop in the middle of the fight to pick up the shiny drops before they disappear and the stupidly high MR requirements (MR100 for Ruiner compared to HR49 for HR tempered Elders) which is especially bad if you consider that every endgame challeng in base world was gated behind HR49 whereas in Iceborne they unlock with your post-story MR. 7. Most people who don't play hammer dislike the clutch claw. 8. I really don't see what you are talking about with no control. 'Enter hunt -> fight monster -> repeat -> why is it morning already?' was basically how i experienced World and Iceborne but i guess it comes down to specifics. Glad you came around to enjoying World. It has it's jank just as every other MH title does. I guess your feelings about MHW are how i feel about 4U. The game is overall fun but there is just so much jank (especially the camera on a 3DS) that i probably wouldn't have gotten into it without World. PS: I don't mean to invalidate your arguments/how you feel regarding MHW, just show a different pov. PPS: Sorry for wall of text.
World was my introductory onboarding to the entire Monster Hunter series and I actually found it consistently fun. There were enough shake-ups to keep everything fresh and exciting and so many variables and wild cards the game would throw your way felt diagetic to the fact that you were "just" an ordinary fella clinging to these unatamable beasts, scouring the environment for every advantage to give you the upper edge, learning their habits and moves inside out, becoming familairized with the plethora of side content in your dogged pursuit of flora and fauna with their locations on the map that could help you take the next big-bad down . (Hammer was the most fun choice btw) There was a real feeling of accomplishment with intercepting a fleeing monster with a flashpod or a well placed pitfall. Like the stuff you collect is part of your ever growing arsenal of experience, which kinda felt like Warframe in a sense. But it seems to be a trend I notice between the differences in tastes of veterans and newcomers. Because I had so much fun with World, I ventured to buy Rise, but it just didn't hold the same attention from me. Could've been a hardware thing, but the character and monsters just felt alot less fluid than in world, like they were locked to 8 directions instead of having full 360 locomotion. Alot of the extra "connective tissue" from World felt missing and I just couldn't get into it.
Iceborne and the weird design decisions such as clutch claw, combat mantles, and the RNG decoration grind make the game a slog to me. (Don't forget trying to play with friends or unskippable cutscenes)
The mantles are a bit annoying to manage imo, but the claw feels really good to use. Sadly not a lot of people bother to add it into their arsenal, it helps a ton. Decos and cutscenes are definitely a pain though.
@@cromfrein5834 I'm actually doing my first playthrough of iceborne right now. I never played the DLC, just base World. That honestly makes the big man even cooler, haha.
The "slap on" weapon designs were all intended for that "endgame" mix and match weapon augmentation feature. I quite liked that feature to mix pieces. Though, I wish the option was there to have the "unique" version of each.
I honestly think it’s kind of sensible for earlier game to help emphasize the later upgrades and allow some mixing and matching. But then you look at things like a lot of Nami weapons being part-based, the Nargacuga weapons, and most of all THE GLAVENUS LONGSWORD which are sad. It honestly wasn’t the worst idea but they fumbled. Should have been completely fixed/abandoned with iceborne which, even at the start of MR feels like you had enough progression you shouldn’t just be getting slap-ons
Monster Hunter World was the first time I even knew the franchise existed and I love it. But Idk why I just couldn't click with Rise, and I haven't gone and played the older games because I have honestly no clue how to go about it at this point. But sometimes, a change of pace can be hard to get used to, but once you embrace what makes it different, it makes much more of a difference
I think this sums it up.. from my experience, many people who hated rise is mainly the one who started on world.. but people who loves rise either started on rise or before World
Surprised you didn't mention the multiplayer fall off. Having to see the cutscenes of a quest before you could do multiplayer was a real stinker, especially when it wasn't a problem in the past.
My fav MH is still MHGU, just for the sheer amount of content it has and how nostalgic it was as a long time fans to see old maps and village be brought back
4:40 There was infact an explicit guarantee. Every single hunt you did progressed the investigation. You never even needed to pick up a single track.The game even goes out of it's way to tell you that. If you weren't in a rush you could have just run optionals or hunted in expeditions, picking up tracks as and if you found them. Meanwhile if you wanted to do it quicker, you could head out into an expedition in the area and hunt tracks for the 5-10 minutes it took (which also comes with a bit of environmental story telling that shows *why* the commission is concerned. Kushla disrupts a lot the Rath nests and territory for example. Teo meanwhile is getting it's claws up in Diablo's and Rathain's space)
There have only been 3 games I have ever classified as 10/10. These are Spider-Man PS4, Subnautica, and Monster Hunter: World. Like many other people, World was my introduction to the series, back in 2018. I was caught up in a world (no pun intended) of new and exciting games at the time, the other two on my list, Destiny 2, and older titles like Minecraft. When I started playing World, I expected it to be much the same, fast action, base-building, or some other defining feature that made it interesting to me. Instead, what I found was a game that felt real. It felt alive. Every environment is thought out, every monster is made to fit that environment. Of course, the backbone of World as with many other Monster Hunter games is the combat, but the part that makes World truly special is the mountains of thought put into every single small aspect of the game. The endemic life, turf wars, the size of the maps. Everything in this game comes together into a harmonious chorus that invites you to slow down and take a moment to smell the flowers and appreciate this special place. That is why World is one of my favorite games of all time, not because it gets the big things right (which it does), but because it gets the small things perfect.
Bruh, this is basically me, I'm only just running through iceborne now. I skipped it and stuck to GU till Rise. World will probably always be my least favourite, but there are good points in it.
Actually you almost described my experience with it. One thing that triggers me the most as a main LBG is how normal ammo is designed in World, especially cause they feel week. Like it get interupted by any interactible thing in game, like small fauna that decides to get in a way just when you get a clear shot at the monster's head, or when you toppled a monster but your aim is blocked by a plant that will simply absorb your projectile and so it can really be annoying. Also the clutch claw that is a bit boring and that forces me to get closer to the monster while my build is focused on range... But then the challenge to play as I want no matter what stands in my way made me come back like "I just gotta be even better then" Also, I'm thankfully that some of my concerns have been fixed in Wilds cause I'm not sure if I'd buy it otherwise. On the other hand I think your point of view can also apply for people who didn't like MHRS, just don't look for MH World outside of MH World. Anyway, thanks for the video!
what makes mhw great is what makes GTA5 great. you can hunt but you can also just enjoy the beauty of the game. how alive it feels and not some arcade fighting game.
I actually didn't know you didn't like World, that's so surprising. I definitely have my issues with World, many of them you covered, but I never came close to disliking the game. I still think it's by far the best Monster Hunter, but it definitely has plenty of flaws. I can't wait to see the QoL Wilds delivers to make it a much smoother experience. The weapons are what I look forward to the most though. No more slap on pls
Yeah I never talked much about my distaste for world in the past for various reasons, but the biggest one just comes down to: I don't like making negative videos lol. You've been around for a while so this probably isn't news to you, but I like to make more "here's why I love this thing" type of videos rather than "here's why this thing is bad" since I just have way more fun with the former than the latter.
@@mhswoocer Absolutely feel that. Your videos that shed light on smaller games you've found are the best, and of course the MH videos are also great and I much prefer to see those haha. Keep making positive content!
>>"I can't wait to see the QoL Wilds delivers to make it a much smoother experience." I don't understand the community's obsession with "quality of life" changes iteration after iteration. Like how streamlined do you expect the series to get year after year? It just doesn't make sense to get excited over menial changes rather than actual bigger changes that can happen between games.
There are things I like about World but I would never say it is 'by far the best Monster Hunter game'. I always find it surprising hearing how much people love the game, and I wonder how much of it comes down to World being their first Monster Hunter. I still think 3U is goated but I doubt it would be my favourite if it wasn't the first one that I played.
@@jimjimson6208 Tri was my first and I will always say it's my favorite. But World has, for the most part, the best and most fluid combat in the series. Depending on the weapon, Rise is even better in some ways
This video is so much fun. World was the first one for me and all the "problems" you listed are exactly what got me hooked(apart from weapon designs, but it gets much better with top weapons, also Wyvern's Ignition).
Dude, I am in the exact same boat, except I still haven't gotten over the mental hurdle. I am determined to slay Fatalis before Wilds though, thanks for giving me the motivation!
I tried to get into World when it first came out and it almost completely put me off the franchise for good. Thankfully I played the Rise demo, fell in love, bought GU while I waited for the full release of Rise, played the heck out of that, then sunk 600 hours into Rise/ Sunbreak. Then I tried to get into World again, and again couldn’t do it. But this time I chalked it up for MH fatigue from going straight into World after playing so much Rise. Now with Wilds coming out I tried AGAIN to get into World, and this time I got 100 hours into it, but it’s just not going to click for me. Makes me scared that Wilds is just going to be World 2.
It pretty much is going to be. It's the great divide in the franchise. I got into monhun after trying the original ps2 one back in 2015, then played 4U. The game just clicked for me. Then, when World came out, I was estatic. At first I loved it, although with some gripes here and there, but when I got midway through it I realized I wasn't having fun anymore. The game became a repetitive snorefest, and to top it off some of the best armors and monsters where gone. Granted, iceborne fixed a lot of these issues, but by the time it came out I had long moved on. Then, when Gen U came out I realized what I had been missing about the game. It's not just you. A lot of people prefer the old gen releases to these new, grand cinematic experiences that look nothing to what the original games were.
World gets a lot of hype for being a lot of people's first experience with the game bc its "pretty" and "faster" and "less clunky" but having played every installment since freedom unite it feels the most out of place in the series imo
I actually really enjoyed seeing the perspective of someone who didn't like world as someone who did, I understand why you disliked it but for me that's why I liked it and I think that's why I'm struggling with rise, hopefully approaching it as something different as you did will help me enjoy the game more
as someone who loved every second of world (having played rise before trying it), I can wholeheartedly admit that Bazlegoon divebombing every single HR quest has made me want to break things before lol; also have definitely had days where Rathalos changed forest positions with such frequency that I was happy to watch my character run on a tailraider for 10-20 mins back and forth across the map while I ate snacks
"Fluid and chaotic" makes the whole game more of a "you're a part of this WORLD" rather than "this is monster is one of the theme park rides you can instantly summon". I like it that way waaaay more than Rise/Break (and apparently the older games, which I didn't play having started with World)
It was the other way around for me, I've played the original demo disc for MH1 back in the day and thought to myself "yeah this is cool, but it's obviously designed for multiplayer and the design needs to cook for a couple of sequels". Fast forward about a decade and the low price made me check out MHFU for PSP, which I played for about 200 hours because I liked the basic gameplay, still without multiplayer though. It wasn't until playing World on PC that I truly fell in love with the series and I'm excited to see where the MH goes next.
World was my reintroduction to the series, not having played a MH game since Tri way back when it came out. Literally not remembering enough to draw comparisons probably allowed me to adopt it without much friction, almost like a new player. It lacked some things I _vaguely_ recalled from the one I played roughly a decade prior, but nothing so distinct as to distract me from the merits of what I had in my hands right then and there. (Except maybe the lacklustre slap on weapon models, but anyway...)
Honestly I loved the slow burn of the tracking system in World. It really pushed you to explore the map and get the know the monsters more closely - a nice build up until you see it towering in the near distance. I really don't like the idea of just spawning in this massive map and instantly b-lining to the monster, ignoring everything around you. I hope Wilds can balance these two playstyles well enough to please both sides. I understand that veterans are used to just hunting monsters and farming drops efficiently, but the series can be so much more than that I think
The "slap-on" weapons make sense once you realize they all serve as materials for the few bases they have for ALL weapons in-game, personally using the Lunastra+Xeno layered weapon with the flying Meduso colony pendant and it is too cool 😊 it was a really nice mechanic that was misunderstood a lot, they are reverting to making more flashy weapons and removing the customization as a direct result of our feedback in Outlanders & Wilds
While i never disliked World, the best i could describe it is "The Monster Hunter game with a lot of extra stuff that i don't play Monster Hunter games for"
I think the same about Rise lol it's hard to not see it that way so I understand completely if someone see MHW like that, must be a different experience
@@Capodraste Well it is a case of what a person looks at as the "extra stuff" and what is the "core stuff". Both games still maintain the whole "get your friends together and fight a interesting boss monster" aspect that has been in the games since it's inception which is what i generally see as a core part of the franchise. World kinda introduced a lot of Open-World Gamey tropes like opening the map and finding fast travel checkpoints, Easter egg collecting side content, every hunt starting with an Batman Detective mode sequence, etc.... Rise has some of these, but that's largely due to being the next game in the series and had to inherit them (they originally didn't plan on zoneless maps until World got popular), otherwise the only thing Rise really did that was unlike MH was the rampages which practically nobody defends. I don't hate World, but if it had scaled back on some of the extra stuff to funnel more resources on getting other monster body types into the game, i probably would have liked it more.
I hate all the MMO style mechanics that littered World/Iceborne. Limited time events? Raids? One shots moves? Forced to be online/ in a session? SOS made it so people can get carried so much easier.. even though it wanted it to be more MMO, so many gathering hubs were just SOS SPAM.
My first entry to the series was Tri, and I honestly thought that World felt like a spiritual successor to Tri. Something about exploring World's levels brought back memories of exploring Tri's underwater sections. It was the same feeling.
This video sums up my experienced too, I thought I was the only one who gave up on this and came back later on. Coz i ain't gonna chase that monster for 15mins and kill it for 5mins
People who love campaigns, open-worlds & RPGs adore World, while people who love arcade modes & multiplayer games prefer Rise and the older games. World tried moving away from the arcade-y feel of the older games, and it was the best decision in my opinion. For old school fans, they made Rise and I'm sure there will be more in the future, but World felt so different and I'm glad Wilds will continue on that trend. MHW opened up the series. It added immersion, characters (I don't mean just NPCs - the monsters, the locales, the the small animals and endemic life all felt like they had unique personalities and different ways to interact with the hunter). It had massive, beautiful environments with great atmosphere, a living environment that both the player and monsters interact with constantly, and enough exploration elements to make it feel like an actual big, wild world that big monsters live in - all that while keeping the MH 'game' identity mostly intact. I personally couldn't get more than a few hours in before I got bored in any of the previous MH games or Rise, but World clicked with me perfectly. Other MH games felt small and repetitive. The weapon designs, while cool, just felt too anime and over the top, and took away any sense of immersion I had with the game's world and characters. They were more like fighting games or other boss rush type games. Great for people who love builds and dress-up (me, I like those too), but still too niche and alien to most casual players. I was always felt MH games were okay, but could've been a lot more than just good - then MH World dropped and I realized what had been missing. World was an epic fantastical adventure that still felt somewhat grounded in reality. Big flame throwing dinosaur reality, but still. It felt large, fresh and open. World still had all the dress-up and boss rush elements of the old games to keep that "game-y" game feeling and to have fun with, but it also added so much more. Those additions made it stand out and feel like a grand, immersive and memorable experience, and it's why I'm so glad they're going back to that style of Monster Hunting for Wilds.
the forced cutscenes for 150 hours of gameplay (including iceborne) is why I hated it on release, I couldn't make it to the end. I just want to kill monster. I finally recently got past all the story, after 230 hours. The game is finally fun now that it's letting me do what I want.
Going from World to Rise and then to Generations Ultimate I have to say Rise is peak combat, World is peak graphics and "hunting" experience, Generations Ultimate has the best overall content. GU has so many monsters and little side quests here and there. You actually feel like a hunter as opposed to a saviour for everyone.
holy shit dude, I thought im the only one who hate world more than the rest of the mh series. and yes imma mention what you already mentioned again bc how i hate these: 1. The clunky clutch claw mechanic (aim to the head, go to the tail instead bruuh) 2. The bs footprint tracking and fulfilling its bar to progress on the story (this sh*t is not very kind mechanic to show to a newbie who dont even know where to go especially how vast is the ancient forest is) 3. The stupid cycle time quests mechanic (idc with xeno or zorah or shara im a quite patient guy if i have to do on a few quests to unlock either of it im still a-okay, BUT IF I HAVE TO WAIT EVERY 2 WEEKS ONLY TO WAIT FOR KULVE AND SAFIJIVA TO SHOW UP IN THE QUEST THEN IG THATS MY RIGHT TO GETTING MAD) 4. Grinding land hoho here we go again, monster drops alot of shinies, you on your zone and keep up with the flow only didnt realize your shinies cucked in front of you (or your back), the decay time is my enemy and nobody can change my mind bout it but hey its been 1666 hours ive wasted my 20th with this game no matter how much i hate this specific series i still like it nonetheless (i like rise and mhp3rd better)
Reason I got off World: The handler was ugly and annoying, the weapons were ugly, the effect when hitting a monster felt like hitting stones. It felt like all monsters were made of rock rather than flesh. I gave it a second chance later and managed to fully farm Fatalis. It was worth returning, but I must admit I modded a lot of the visuals during the process
4:20 then be glad you didn't play gen one or two. Raths were WORSE back then for just up and flying away... and god forbid you forgot to paintball them when you were fighting your way through fire, poison, and WIND PRESSURE. Or so I hear.
Having gone back and played MHFU (my first game was 4U), i can say what I love about Monster Hunter is being completely overwhelmed by a monster at first, and over the course of many hunts, going from being prey to predator. Understanding and controlling the fight, toying with massive creatures. Essentially "making the monsters feel true fear" so to speak, when they realize just how absolutely fucked they are. The randomness of World may make the world feel more realistic, but it also kills the euphoria of being in control. World never ever ever let's you ever achieve that sense of control and mastery and dominance. And as a result, the game has no emotional payoff.
World is my first MH game. I fell in love with the series with it, but not immediately mind you, I was overwhelmed with so many things thrown at you at the beginning, and the way weapons are handled and all the fine details made it so hard at the beginning. I gave up the first few hours. As an adult with little free time, it's hard to get into, but guess what, I gave it another chance, went in blind with no expectations on the game and on myself. My inner child awoke and man what an experience, I changed my mindset and got curious about everything, even the clunkiness disappeared, I savored learning everything at my own slow pace. If I had played the older titles I may have enjoyed it, but only those that came out when I was a child or teenager, after playing World, I wouldn't dare playing those titles, the QOL features would be missed to hard. Rise, I've only tried the demo, not a fan of the moveset and bug jumping thingy, I may have to give it more chance but I believe I'd not have loved MH as I did with World. World is just amazing, I've played Souls games, hard games, etc. MH is a different beast it's just too good!
monster ecology has been a massive well of joy for me ever since I read the "dragonology" book as a child. Lore about a fictional creature and how it behaves, fits into its environment, etc has always had a grip on me. I've been a monster hunter fan since Tri but nothing has rekindled my imagination and interest like World did. I LOVE tracking the monster 😩 I love turf wars I love the big ass maps I love world so much 😭
What's great about MH having two different dev teams with different design philosophies is that they get to try out different ideas that appeal to different parts of the community. Rise gets a lot of hate for not being World 2, assumedly mostly from people who started in World, but I hope that now most people are aware of the parallel dev cycles people won't get so up in arms if Wild's isn't exactly World 2 and whatever follows Wilds also isn't Wilds 2. MH is already a very iterative series so they need to experiment to keep things fresh or else it really will just be putting out the same game every few years. Also they should port old games to PC, so people don't have to emulate to access them to get different flavors of monster hunter.
I only watched the first three seconds but this makes sense, you are a notorious monster hunter hater Update: ok, I'm thinking maybe I should've watched for more than 3 seconds to make my judgement
I'm glad you gave the game another shot. It's my favorite game ever and I've been playing MH since Freedom Unite. Naturally when it came out I didn't expect everyone to like it, hell I didn't like GU that much but every MH game is beautiful to me and at minimum an 8 out of 10 but that's just my opinion. Great video as always!
Felt, though. I still prefer most of the series to World and IB, and I have a lot of issues with them, but they're good in their own right. Much better to play now that events aren't cycling, I hated that shit and it made me stop playing in base World the first time. As well as the issue that you can't easily just do a new Monster with a friend, you have to join the quest, abandon it after watching the cutscenes and join theirs. That's one of the worst things about the game imo, and again made me bounce off base World when Deviljho came out and I was excited to fight it with my bf.
Yeah the cycling event quests drove me mad at the time since I'd often have an exam to crunch for when an event quest came out so I'd just have to go "welp, hope I'm free next time it unlocks" lol, it was pretty frustrating
I’m excited for Wilds but gonna be scared if they include some Kjarr weapon type crap again. I know you don’t strictly need Kjarr weapons but of all the monster availability I think Kulve was the worst for that, and I only started playing last year… I only got Kjarr Ice CB last week (still no Water). :’)
@@idontcheckmynotifications Yeah I think endgame postgame of Iceborne is kind of rough, Sunbreak have you much more options and every new upset monster wasn't 100% the best equips options. Sumbreak had much better build diversity
Moral of the story: video games are an interactive medium and that means more than just moving a character on the screen. It also means that how you approach a game can and most often will influence what you get out of a game. As much as gamers like to proclaim games bad more often than not if you're not vibing with a game other people are, the issue is probably your approach.
This is so interesting, personally I dont mind turf wars at all, I actually like them. I've never felt they get me out of the flow of the hunt, I like the spectacle plus its just free damage and it all happens very quickly anyways without me needing to do anything special. Riding monsters however... it was very fun and exciting for the first 20 times but after that I just wanted to unga bunga hit the monster with my weapon but I'm forced to ride weather i want to or not, it quite literally breaks the flow of the hunt and I just dont like it 😩 Nice video btw! I'm glad you could finally get into World! As a fan I love all MH games, well at least the ones that i've actually played lol I've been playing since Freedom Unite! I can't wait for Wilds it looks SO GOOOD!!
World was definitely a transition, but one of the things I loved from the very first MH game is the way the creatures interacted with the environment. There was a lot to be desired with some of the chasing monsters around, it felt particularly bad for some. But overall, I didn't have many complaints about World. Honestly, my biggest one was the change of the cooking spit music. I had that thing ingrained, and had to re-learn it all over again.
I still think the mandatory foot-sniffing segments in World are a hard dealbreaker for me. I don't want to look for the assigned target, I just want to beat it up. I dropped it after Xenojiva and have no desire for Iceborne if there's still tracking. I wish the game at least had Psychserum to ping the location, no prereq footprints. I liked Sunbreak, I liked GU except for the Hypers and the hyperinflated material requirements. But World ain't my thing.
A lot of people seem to hate it, but i love that Wilds is apparently limiting tracking only to a monster's first encounter, do it once for the "cinematic" experience but after that it is back to the business of going to a target for parts to make a new hat.
The tracking becomes minimal, maybe in Low Rank you had to do it more, but raising the research levels are done by different things, hunting them for example...
I just didn’t care for the outfit or weapons designs, and the transmog was annoying. They fixed all that with rise so I’m sure wilds will be even cooler if the starting outfit is anything to go by. (Fashion first here 😂)
When I first played World, I thought it was an easy game made easier than it should be to attract new players, with all the streamlining of gathering materials by removing the Nets and Pickaxes, plus the very welcoming shortcut menus. But man, do things get hard the more you play! And to my surprise, I recently started playing Monster Hunter 3 Ultimate (because I wanted to relive the underwater combat of MH Tri, which was the very first MH I ever played), and to my surprise, the game is actually very easy! I'm surprised at how fast I'm killing everything despite my low level equipment and how much I used to lose during those initial hunts to the point of carting three times easily or even timing out of quests. And when I compared that to my beginnings of World, I realized it wasn't the game that was particularly easier, I'm just far more experienced than I was back in high school. It wasn't monster Hunter that had changed, I just got good!
Cool video, but as a few others pointed - either you do not know currently or did not know when you played World/IB that the purpose of tracks ultimately is two things - the ability to auto locate and track a monster (by leveling your lore level for it over time), and to generate Investigations, which are similar to Guild Quests from MH4U or Anomaly Quests from Sunbreak. The ability to hunt practically anything you want is always in your grasp. Additionally, you can meld Lures and use them in Guiding Lands to summon practically any monster at will. I understand where you're coming from, however - as a 15 year veteran of Monster Hunter I too was kind of bummed with base World when it first came out and actually skipped Iceborne when it first launched for at least a full year (I NEVER skip MH releases). Even when I did eventually take the plunge into IB, I basically beelined the surface level MR progression to see the new mons, unlocked the Guiding Lands, fought Shara and then peaced out for another year or so. I just came back to it once again and am taking my time learning a lot more of the nuances of the game's systems and complexities and my appreciation for World/Iceborne has deepened IMMENSELY. There's so much more depth that I didn't realize waiting beneath the surface, but I was too lazy and impatient to dig in the fist time around - I skirted by on bad gear and my legacy experience/skill without trying any cool armor skill builds or getting any of the great layered armors, etc. Anyway - I relate to a lot of what you said in this video, but I encourage you to keep digging into IB. I think you'll find gold.
It definitely affects where you start mh I think, I did MHW - MHGU - and now 30hrs in rise and I love them all. I didn't even know how bad mhw weapon design was until I played MHGU so it didn't hinder my enjoyment. Also only after playing GU did I not like the clutch claw or more specific the tenderize change/mechanic. Adjusting from world to GU was fine with paintball and inventory management but I think the more fundamental change was that GU felt more like a one on one boss rush whereas world feels like you're part of the food chain and you're actually hunting monster. Now I just started Rise and I love it I think if I have come from world I wouldn't love it as much as I will have a mindset of its not like world and funilly enough I forget that you can restock supply in the camp on rise.
Yep, where you start could affect taste, its really common problem in long lasted franchise tbh. Like in tales i started with Zestiria so i naturally like it (many many fans hates zestiria lol) i also like berseria and arise but i didnt enjoy veesperia that much. However i like Symphonia. Same with final fantasy, i started it with ff13 so i genuinely like ff13 trilogy where it has many hates among ff fans, but i like it.. i also like type 0, but i didnt find other ff game interesting. Same with ys, i started with ys9 and liked it very much, tried ys8 and meh. In MH I started with world, like it very much, i was amazed and purely mesmerized and feel challenged since i never play anything with such a unique combat gameplay, i didnt even complain anything about the game at all, i like EVERY aspect of it. In fact, i only realized many problems after i try make a new save file, my first complain was unskipable cutscenes, i never tried to skip any cutscenes in my main save file so i didnt even know it is unskipable, and well other complains like jewel grinding and astrea layout etc. i even find clutch claw very interesting. After that i played mhgu and once again captured by the gameplay, but outside of it i complain a lot, like qol, how i need loading scree everytime i change my area, paintball, painful slow early game, but i get used to them. Ever since then i played every mh from mhfu to sunbreak, including frontier. The only mh i objectively dont like is 3u due to underwater combat, i tried the game twice, two different save files, still hate it.
@@manikaditha6308 QOL in older MH really is a bummer to go back specially armor and weapon viewing the new gen is so intuitive, but I also miss some of them like the item pouch where you bring all the items and preparing for hunts I still do it now in rise and very rarely go back to camp to restock. I played mhw in ps4 so when I played it on pc I mod it with skipable cutscenes but world is still really fun the weapons feel, sound and monster are really well made I would say it's still my favorite.
Honestly, I think there's a 50/50 divide on what people think what Monster Hunter should be about, and what it isn't. I think nobody can disagree with this face though: Monster Hunter is what YOU make it out to be, depending on the series. You don't have to enjoy every game. I love MH3U, but dislike MH4U. I love World and Rise, but dislike Monster Hunter (1) and Freedom Unite. It's not really about which one is best, which is one is "THE MONSTER HUNTER". It's all about the player's experience. In the end, Monster Hunter will always be what it is. A fun game, about community, team work... AND REVENGE. FUCK YOU, LUNASTRA, FUCK YOU
It's kind of funny, some of the World complaints here weren't even World original things, just things World either kept going with or brought back. Quests cycling in and out has been in the series for over a decade and a half (I started in MHFU and still remember having to coordinate elder hunts with friends to see who had the one we needed and when) and rotating event quests existed all the way back with Tri at least.
I only played World, so I don't understand the points made in the video, the game is fun, I don't have comparison points or nostalgia, I only have this MH It's nature and the mechanics are supported the idea that we are a part of it, just some hunters in a bigger world, it's not just a game you spawn and kill a monster, they talk a lot abut ecosystem and stuff, this sense of visiting areas, discovery, different tribes.. monsters having their own territory and fighting each other, eating the smaller own... this is the World experience, the game that opened MH to global release on console/PC I just hope they can take all the good stuff from previous games and this one, onto Wilds and just make the best MH experience ever!!
Tri was my first MH games and I love the old school games, but man I also love what World did for the series. It made the jump from niche to mainstream possible. I love the new speed in fights, I love the new weapon movesets and I love how "real" the monsters felt in World. And now, after having played the Beta for Wilds, my love for the new MH games has only deepened. The gameplay for some of my favourite weapons is immaculate in it. I also liked Rise/Sunbreak, but it felt a little too out of place for me and I like that Wilds takes more steps towards World's design again.
I'm not sure I'm a portable fan exclusively. The only MH game I bounced off of was World and even then, I'm able to enjoy it quite a lot now! It's still *maybe* my least favorite game in the series, but that feels a bit disingenuous since every single mh game I've played could easily be anywhere from top 10 to number 1 favorite game of all time LMAO So while world isn't my favorite, I still really *really* like it! That said, I'm sure wilds will be fun too!
It would have been so much better in world if when you started out with a weapon, it started out with the basic metal and bone design, and then it slowly starts to look more like a weapon made from the monster the further you get down the weapon tree until it looks nothing like what you started with
Going back to this video after the beta for Wilds is interesting as it seems the new game is going to lean more into the chaotic nature world brought about, especially with the whole just do enough damage to a monster to make it a hunt.
I loved the final final final boss of Iceborne where Fatalis said "What are you supposed to be, a Monster Hunter?" and the hunter said "In this world, I am the Iceborne." And pulled out his weapon. I am in love with this game.
Do what now?
@@Dragonlord13I guess he can speak elder/dark dragon
@@mrmagnamalo7864 guess so
Didn't the Hunter acrually say "It's Elderin' Time"?
slap on weapon.... u need a slap
Full disclosure: World was my intro to the franchise as is the case for so many. Having said that, MHW/Iceborne is my favorite video game of all time. I adore the world and environments.
Ironically, I have the same problem you have but in reverse. I play other MH games and expect them to be like World
Lmao im exactly like you. Don't rlly like the other MH games
I started in World, went back to play GU while waiting for Rise to release on Switch, died 8 times on Great Maccao from how different it was 😂 If World wasn't so good, MHGU would be my favorite game. I wish Rise's silkbinds weren't as spammy and be more akin to special attacks like the Hunter Arts were in GU.
world is what the older gens intro or CGI movies (id watch them on repeat some days) tried to depict about the ecology, that it wasn't just a go and beat this thing.
get ready to get wilds, the hype is reeeeeeeeeeal
The wilds hype the wilds hype is reeeeeeeeeeeeeeeeeeeeel
The trailer came out as I was making the finishing touches to this video. It felt like a sign. I'm super excited!!!
My hype died the second I saw a worse pricing than diablo 4's ...
hype is dead with those pc requirements and 70 euros.
@@Marty-V what are u on about, it costs as mudh as every other triple A game
I was pretty much the opposite. Playing the old MH games, even got started on the 1st PS2 game. Then Freedom Unite, Then MH3rd. It always felt like it was striving for something. Watching the "Ecology" videos in the gallery, the Intros of the games wanted to fulfill an experience that was grasped perfectly in MH World. Like it's supposed to be more than a god damn, Monster Battler Arena.
that’s exactly what made it so hard for me to enjoy rise and the older games. i couldn’t find a “simulation” experience quite like world, everything felt like a gimmicky arcade slice n dice game after world.
The difference between loving the hunt and loving the fight
True, if we are just gonna fight the monster, might as well make the game full boss rush mode and place em in arena
Yeah the older games should be called monster fighter since our don't hunt. MHW is all about the culmination of a hunt coming to an ultimate fight.
Same on almost all fronts. Been here since PS2 and wanting to fulfill/experience Monster Hunter as it was presented in the vids/cutscenes was a huge driving force.
ok this is a key summertime snack: toss some green grapes in the freezer. they don't get frozen solid like ice cubes, theyre like frozen gushers. I find the coldness brings out the sweetness. all time summer snack imo
I honestly don’t think there would have been a better game to get me into the series than World. As a big fan of zoology and, at the time, someone who wasn’t really into fast paced action games I came for the world and it’s monsters and was pleasantly suprised by the amazing gameplay and music. Also, World gave us Legiana so there’s that.
Quick sidenote. My money was on Stars at our Backs for the video conclusion but given you really started enjoying the game with Iceborne Nay! The honor is all ours makes perfect sense.
That's exactly why I ended up choosing honor over stars. I was really split between the two, but in the end I thought "well this story is more about returning in Iceborne than world so I think Honor would make more sense" and that's what I went with. Both songs are so good though!
this is exactly what I think this video is about!
world has a couple of subpar mh moments, that leave quite a bitter taste to the seasoned veterans, but to new players, it's still just "wow awesome game!!!". the game is still amazing, it just doesn't quite meet the fan favourite mh standard all the time.
going round getting rng tracks feels bad, but to a new player that's just part of the game. to a seasoned MH vet, it's an annoying slog with no meaningful player interaction.
clutch claw feels bad to seasoned players, but to a new player it's "oooo I can do this and be rewarded with bonus damage"
world is a great first mh game. but you should *definitely* play the others.
This mirrors a fair bit of my own intial experiences with World. As a person who got into Monster Hunter via Rise and a lot of the older titles, World hung over my head like what felt like a swinging blade. It didn’t help that a ton of my preconceived notions were fueled by spite towards people throwing animosity towards Rise due to it not being World. But once I actually sat down and went at it from a fresh perspective and didn’t let what other’s opinions were shaping my time with the game, I found a deep love and appreciation for World. Some of my favorite memories of playing this series is now thanks to World, like slaying Fatalis and Alatreon. Those are experiences I never would’ve had if I didn’t give the game an honest try. I still can’t say I think it’s the best in the series, or that I prefer it to Rise, but Wilds is offering what looks to be the entire culmination of over twenty years of Monster Hunter, and World was a massive chapter of that story. So, thank you World, and I’m sorry I treated you so harshly because of what you weren’t versus what you actually are.
@@VashimuXIV Great take my man! Glad you went back and gave it a try.
I'm the opposite of you. I started on world and when I moved rise it just didn't hit the same. Don't hate rise. I still have a good time while playing it. I just prefer world.
@@Buddy_Beatz And there’s absolutely nothing wrong with that. At the end of the day, this is just my subjective opinion on a series where my favorite entry is Portable 3rd of all games. I don’t mean to say that like I’m special, I’m not, but it rings true to an adage that every generation of monster hunter is a different flavor of ice cream, and we all have particular favorites.
I got some tips on the “lack of control” in mhw to have more control in the fight.
1- Dung pods duh to get a another out of the area when your trying to fight your target monster
2-When another monster comes into the area when your fighting your target monster that’s agitated(red icon over target monster on map and crazy crazy heartbeat) you can clutch claw flinch shot into your target monster that’s agitated with the other monster that came into the area that’s not agitated to knock down the target agitated monster
3- When your target monster is agitated it will actually follow you anywhere you go, so you can lead the target monster to environmental hazards like(falling boulders, Avalanche in hoarfrost, Ivy Traps Palicos, Gajalaka, BoaBoa, Paratoads or just leading it to mushrooms to jump off of or get a mount at a ledge area if your not at one) to do lots of damage
4-This is the same as 3 pretty much, (this works so well with 2 Elder Dragons in the same area, ex- like Lunastra and Teostra) if your target monster is agitated and another monster comes in to disrupt the fight that’s not agitated, you can lead your target monster out of the area to another area and the other monster that’s not agitated won’t follow you works so well with Elder Dragons since Dung Pods don’t really work with Elders
Remember these won’t work as good when your with pretty much 3 to 4 people in a hunt. Only if your team is coordinated
Hope these tips help for more control over hunts
Would also add the option to repeat monster investigation to continuously farm the same monster. Oh and maybe try a sos to find Ur zorah hunt immediately
My single biggest issue with iceborne was dungbombs. So, so often, particularly at late game when you're trying to farm gems/charms, the high level investigations will have 2 or 3 strong monsters that insist on fighting in the same map. You dungbomb one, and then the one you're fighting decides to leave 30 seconds later to go hide behind the other one again. You dungbomb the one you want to fight so that *it* leaves and the other one still leaves 30 seconds later to join you. The fact that the AI was explicitly designed to make you have to deal with 2+ monsters constantly, and the fact that they constantly run away like cowards, really ruins the flow of the game.
ESPECIALLY when we're talking about something like a Rajang or Deviljho that should 1) be way too hostile to intentionally group with other monsters, and B) way too Apex to RUN AWAY EVERY 2 MINUTES.
I understand if people like World because it was their first game, but the AI is objectively bad sometimes.
I like picking up footprints in World. Not because I thought they were the ultimate best way of tracking the monster in all of monster hunter history, but, because it was interesting way of getting new investigations. Investigations were a resource, a spin on how to hunt monsters in the world, cycling quest and encounters that spiced things up along the way instead of spamming the exact same hunt option. And they were limited in a sense as you could only do so many runs of the exact same one before having to get another.
It made the hunts feel unique and special, both for gameplay reasons and in game reasons. You're in a living world, and things changed-and that's a good thing to avoid the same hunts becoming stale.
I've had the same issues you explained in the video, but with Rise instead, I think I've been expecting it to be a game it is not. You got me wanting to play it again, and I think I will
It's part of the portable set of games, which means that it's faster, more stream-lined, arcadey, and less grounded. If you approach it knowing that, you will probably be able to enjoy it more. Even Freedom Unite is the same way to 2, P3rd to Tri and Gen to 4 and so on.
It IS a bit easy until the end of base game, but there are nice challenges there I recommend doing before you jump into Sunbreak and "ruin" the challenge. I think the game finally gets reasonably challenging once Valstrax and the real online last boss pop up, then you get the Apex (different from 4) monsters you can fight outside of Rampages, their EX version fights are super tough! That really feels like playing older MH, to me.
Then Sunbreak is just. MUCH better than base Rise, and it will feel rewarding to get there and have the content feel appropriately tougher right off the get-go. It also adds a lot of really great fights. Imo, it has a better overall roster than Iceborne, in terms of variety and mechanics. Obviously that's a subjective opinion, but. Yeah, I hope you enjoy it!
If it wasn't for the lazy weapon designs, the game honestly would've been an easy 11/10. Turf wars are always such a sight to behold, I love them so much.
I like it, every japanese game is the same over the top anime designs, some "realistic" weapons here and there were a nice bit of fresh air
@@arthuralmeida6049 well it wasn't that the weapons were "realistic". it was the fact they reuse the same base model(like bone weapon), just recolor it, and maybe attach a monster part or two instead of having the weapon look like it was crafted with the monster parts. iceborne did go out of it way to try to fix this.
@@arthuralmeida6049 "over the top anime designs" that right there tells me you havent played the other titles in the franchise at all........
I went through this exact same cycle, except I have played all the old releases starting with MH1. MH worlds lobby system, the removal of tracking monsters (done through bug now), and the progression where you had to slog through like 8 hrs of content to even really play with your friends if you werent the same level. turned me totally off. But I got it last year and was blown away, i made it to MR and now I really appreciate all the maps and monsters, everything they did really.
well, you don’t really “track” the monsters in the old games. you just wandered around until you find them, then memorize the zones they go to on the map. “tracking” infers that you follow clues to your target based on evidence they leave behind.. which you ACTUALLY do in World. so they didn’t remove tracking, they actually… kinda added it.
@@mkv2718 nah you do track them, you learn their patterns, you use paintballs, psychoserum, wave at the balloon. You foolow them and their clues to track them, clues being above and flight path/other hints
@@durbeshpatel3047 So to recap, your options are:
-- Find the monster because you know where it will spawn based on experience (this is an educated guess, not tracking, and also useless before you learn said spawn points)
-- Find the monster using an item/skill that literally just tells you where it's located on the map (not tracking, just Rise with extra steps)
-- After finding the monster, use an item that will tell you its exact location just by looking at the map, except for when it randomly wears off and you're back to square 1 (this is still just Rise with extra steps)
-- "Being above" you mean seeing flying monsters/their shadows? Before 5th gen you only saw flying monsters in your area, which still required you to wander around until you randomly found them, so this still isn't tracking, it's just luck. In terms of following already engaged monsters by their shadows... yeah you could do that, but only because the map was entirely flat and you could pinpoint exactly what area the monster was headed to based on the direction it was flying. Technically tracking, but an extremely rudimentary version that would be useless in a 5th gen map with verticality.
Meanwhile in World, you still have the starting point of wandering aimlessly... but instead of having to find the monster, you can find its TRACKS, and then follow the trail to lead you to the target. You know, kind of like how a hunter would...? If only there were a word for finding a creature's tracks and using them to lead you to its location... Hmm...
Sorry mate, i love the old gen games too, but it's not really debatable that World is the first (and as of now, only) game in the series where you actually "track" monsters in any meaningful way.
@@infernyxfireIMO you’re spot on. i hated the way that rise (and by extension, the older games) felt after experiencing world/iceborne. world added so much immersion to it, especially with the tracking system. it was baffling how rise felt like it took a step back from that entirely and played it off as your lil owl buddy just scouting for you…
By slog through 8 hours of content, you mean you had to play through the story? Same as every other MH game? A process your friends could join you on?
This is also the first time you've actually had to track monsters. 'Tracking' monsters in past games is about learning where they spawn and how they path around the map, scoutflies didn't change that, they just literally show you the tracks the monsters leave as they move around. World is the first game where tracks actually exist.
They also only make the "find the monster" part of the hunt easier if you've hunted the monster a lot, and *recently*. You train the scoutflies by tracking the monster, and that training decays over time. For new to you monsters it also takes a lot of tracking to do that, requiring several dozen tracks. And then then the best they're able to do for quite a while is show you where the monsters nest is. To actually "skip" the "find the monster" aspect, you need to have gotten the monsters research up (something that effectively resets when you go from LR to HR to MR), which requires doing a lotof tracking work and hunting it a rather lot. And even then if you haven't hunted the monster recently, you're still going to have to retrain the scoutflies by tracking the monster, even if research makes that faster.
By time you're "bypassing" the tracking phase, there's zero reason you don't already have the knowledge of where that monster spawns and how it moves around the map. There's just now an actual tracking mechanic that helps you learn the monsters movement and territory, and makes that information more accessible only after you've both hunted the monster a rather lot of times and put quite a bit of effort into tracking it.
chips and dip, can't go wrong with chips and dip
With how intrusive Clutch Claw is, I do not understand how people an turn arround and be fine with the Mandatory Wirebug Spam Simulator that Rise and especialy Sunbreak is.
Because wirebugs were moves from your weapon. Longswords helm breaker was a wire bug. Insect glaives plunge was a wire bug. These swappable moves alongside switch skills allowed you to tailor your weapon to exactly what your playstyle is. What’s clutch claw? The same exact move across every single weapon. Sure, they were either quick and dropped ammo, or they were long and gave you a wound, but that didn’t make switch axe feel any different from great sword when it came to clutch claw attacks. Sword and shield felt like dual blades. This homogenized gameplay across the 14 weapons is exactly why it was hated so much. Completely different from wirebugs.
I was on guiding lands for 6 hours and had 8 pages of rewards and now I am MR 824, I have no idea what happened this past 7 hours other than picking up the controller
I had a really similar experience. I hated world when I first tried it. The tediousness of investigating made me feel like my time isn’t respected, as I’m just mindlessly running around hoping that I would run into a footprint. I still hate that to this day, but I get the game more after getting back into it a few years later
This. I actually like both the General Idea and the tracking System itself (aside from the visibility of tracks / scoutfly issue), but have to agree that they went a bit overboard with it. Would the amount of tracks necessary to progress research have been toned down somewhat it could have been perfect imho
Hahahahah what's funny is that that half an hour tutorial is really just the basics. I'm new to MH, I started with 4U that by now is quite old too, and still suck with Charge Blade lol
A lot of people find that the first time they play a Monster Hunter game they just don't get it, and then they try again with a newer entry later on and it suddenly clicks for them. I think what keeps happening is that Monster Hunter is a game that refuses to bend to your whims. You must meet MonHun on its own terms. If you refuse to do that, you won't have a good time. World is perhaps the game where they doubled down on all the best (and many of the worst) aspects of the series, which is probably how it came to be so divisive among fans. I hated World when it first came out, but over time and with a lot of content updates, it slowly became my favorite non-4U game in the whole series.
No slap-on mod and visually friendly scoutfly mod did a huge amount of work in making World enjoyable for me
What I find funny is how a lot of people who started with World hated Rise for not being more like World, meanwhile Rise felt like older titles, played like an evolution of MHGU. That told me these same people would hate Monster Hunter if not for World
And then have the gall to act like they know whats best for the series.
Like, buddy. You just got here. Grab some punch and stfu
I hated rise but it grew on me and even got me into mhgu so that's pretty cool
I just didn't like the wire bug, it felt sort of cheap to me.
@@itsaUSBline I'm curious what exactly do you mean by it felt cheap. Are you saying that you want less skill expression in the game.
Actually, while i enjoyed 3u, 4u and a little bit of freedom unite, GU and Rise felt really off to me (probably due to the hunting style and wire bug mechanics), while World hit much closer to home. Don't get me wrong tho, both GU and rise WERE an enjoyable experience, just not as much as other titles.
Ive never played a monster hunter game but the general idea is pretty much my ideal game but my problem has always been the fighting felt really slow. Ive decided wilds is gonna be my first jump into the IP and looking at all this MH content the past 2 months has gotten me looking forward to it.
That is how most people feel when they first try out Monster Hunter. My tip is to try out all the different weapons. There is at least one that you will enjoy and it might not be the one you expect. I wish you good luck with Wilds and hopefully, it clicks for you. It is always a joy to see new people discovering the franchise.
In the past I mostly play fast phase action game but when friend recommend this I actually so bad at first but then I adopt and enjoy the game play since today.
Monster hunter Rise have a faster combat pacing compared to World (And most likly Wild), If you didn't tried it I would say give it a shot because it's a great game. Wild will be smoother than World from what I have seen / heard but not really faster I think but like Mhswoocer said, Dual Blade is the faster one. Don't be afraid to try out all the weapon at first just to get the feels of them and once you find out some you really like go with them, it might feel clunky / slow at first but the more time you put into the game the more you'll see that one part of the fun of the combat is positionning / spacing your attack to make them smoother / have more occasion to hit
Just stick to Fortnite kid...
As was already said: Rise / Sunbreak have pretty fast paced combat in comparison. The wirebugs are a bit gimmicky at times but well. I Think I might actually be one of about 10 people who is able to like both World and Rise though 😅
World/Iceborne is my favorite game of all time, but I forgot about those issues that it had by the end of it. You're on the mark for sure. It wasn't enough to significantly bother me, but there's definitely some room for improvement there.
Yeah I mean it's still important to remember that no game is perfect. Sure world has its flaws, but so does every other game! I think the key is finding a game who's flaws don't bother you much in comparison to it's strengths, and it seems to me like that's exactly what you did with World!
Same as you, I've started to like World much later after first playing it. But I mostly blame the lack of actual good fights in between Nergi all the way up to Raging Brachy. Raging Brachy, Alatreon and Fatalis are some of the best fights in all of gaming, tho, and no other Monster Hunter game came close to this feat.
My favorite one is Rise/Sunbreak tho, followed by 4U and GU.
so tigrex nargacuga, etc some of the hunts considered as some of the most fun by the mh community ( and I mean the old one not the one created by mhw) weren't fun to you?
@@EnderTIcerato Not on World. I like most of these monsters on other games, but I think in World half of the time you spend fighting the environment instead of the monster itself. Like the Barioth fight on tight spaces.
@@WarIsNoMoreCold idk, I think the areas where big enough for that not to ahppens, I guess is just a discrepancy between experiences, cause i loved all the returning monsters hunts
@@WarIsNoMoreColdThat’s just an inherent disagreement. The fact that you don’t like fighting Barioth due to it cornering you just shows you want a more arcady and accessible game.
It also feels like you didn’t like world at first and want to find a reason why you didn’t. Those fights are barely different from 4U
@@RIP_ZYZZ1738 Saying they are 'barely different' from 4U is a joke honestly. Specially with all the environmental difference in World.
No game has more confusing areas than World/Iceborne. 4U's are plain and simple to understand. In Iceborne you will get pinned down by Barioth easily, with mostly no room to escape, with almost every area it fights you with the exception of the one that falls apart.
Too many slopes, too many ground hazards, too many ways to get stuck. Some people like that it seems, but definitely not for my taste and patience.
My favorite snack is Cosmic Brownies!
I'm glad to hear you went back and played World, and that you like Dual blades! That's my main weapon.
Also Awakening was such a fun game!
My brother tried to get me into Monster Hunter with 4U but I had a hard time sticking with handheld games. I only kept up with ironically FE Awakening and SMT 4. It wasn't until World on console that it stuck. 400+ hours on World, 2-300 On Rise. One of the reasons I prefer World is cuz its imerssive. Its a living breathing **World**, haha, with an adapting ecosystem that focuses on actually "hunting" the monster through tracking. Turf wars are not just spectacles that give free damage, they also show a food chain. This is diminished a little in iceborne where it can go either way but still it gives an idea of what monsters would fight. Its realistic, you wouldnt just summon whatever you want whenever, and sometimes other things living nearby could roam by see their turf enemy and fight. The chaos makes the world feel more alive and real. Rise and other games are more like Arena arcade style. Load in, do a hunt, profit rinse repeat. Like I absolutely hated just knowing where the monster was at all times with no input on my part....but its still better than paintballs 😂 Nothing wrong with the arcade style, but I'm glad you were able to finally come around to the differences.
I'm sorry you got one thing wrong... you are NOT the clutch claw's biggest hater.... everyone hates that garbage
If there was no clutch claw stagger I wouldn't mind. Also every weapon should have had a tenderising attack like dual blades, sns and hammer etc.
@@lfc08adam I agree, the clutch claw is a decent addition it was just become way too central to the loop if you wanted to actually do decent damage. ICE Mod removing claggers in favour of more frequent knock downs/trips and altering the damage bonus on tenderized parts is such a huge improvement
The timing on this video is crazy cuz I just started World recently, and have been having similar thoughts regarding some of these issues. (Also the youtube algorithm was rly accurate bc I haven't even seen your channel before, glad I found it tho). I've played thru endgame of GU and put a crazy amount of hours into Rise/Sunbreak, so that's what I have my perspective based on. In World I'm at what I feel like is nearing the end of High Rank (tracking some elders after beating Nergigante). Tracking the monsters via the footprints has definitely felt tedious, similar to what you said I wanna just go fuck up whatever I'm hunting, and I think Rise definitely spoiled us in this regard. I'm fine with monsters not being straight up marked on the map, I'm used to it from GU, but I feel like they run away more in World than in Rise, and sometimes it feels like a whole quest in itself just to get to wherever they decided to go. This is feeling like less of an issue as I'm learning the maps more, although it does hurt when I"m on the forest map fighting Rathalos or something that flies and they decide to fly away all the way to the top so I have to go on a whole trek.. anyways, guess I do have to accept that World is a different game, and I do have less control. Also I love the mounting system in World (coming from an IG main across all games, I preferred the old mounting minigame to Wyvern Riding). The guiding lands looks super fun whenever I unlock that... really hoping the game picks up in Master Rank. I'm missing how combat-focused Rise felt in comparison. Also I rarely use the clutch claw, still waiting to see if that becomes an issue since I've heard it's borderline necessary in some fights.
I really hope you're able to enjoy it more! I would suggest getting used to your weapon's clutch claw attacks before iceborne. World isn't too bad with it, but in IB is it practically necessary so it's better to just get used to it early imo. I do think IB is a *significant* improvement over world though, so I'm sure you'll like it!
@@mhswoocer In that case I will try to practice the claw more. My careless use of it at first would get me thrown off and just deterred me from trying again, but I should prob figure it out.. and that's good to hear, really looking forward to iceborne. I appreciate the perspective in your video!
and thats why as a mh rise is not really good, mh is loved for the slow approach to hunts which rise didnt have
@@EnderTIcerato to each their own. i finished base world and went back to sunbreak, been enjoying it even more than before. will go back to iceborne eventually but world made me appreciate rise’s focus on fights and mobility
Hot take: some things are left better to yourself if it’s clear that it’s something non negotiable. Most new players will read this comment, scared they might not like it when the reality is that you and the guy who made the video are a small minority of people who like monster hunter while liking Arcady systems.
5:53
The reason is to encourage online co-op. If you don't have the quest, you look for someone who does, be it lobby or more likely SOS, and if you have it, you open it up to others. It's a series centred around co-op, after all.
Honestly, for me, my biggest issue with world come in the form of Safi'jiiva. I missed the original release, either I was taking a break or playing something else, either way, I missed it. I come back and all of a sudden, and even up to the Fatalis update, those weapons were end all be all of weapons in the game.....IF you rolled a few nat 20's in a row.
You see, I don't mind a monster having strong weapons, I mean heck, I actually like the kulve tarroth weapons are they didn't feel as overpowered, though still strong and the hunt is fun. However...when MOST of the guides I was using lead to or people asking for help would get answers like "Just use Safi weaps lol?", I think it was apparent a monster that has slot machine for weapons isn't the best idea when you can get something so dam strong, it outclasses anything else in that field. It's also the opposite of, "Oh, I just need a gem/mantle and I got the weapon/armor", no you just needed to get lucky, and while I don't mind hunting the same monster with some incentive, hunting Safi just to keep rolling on the slot machine didn't feel right.
Ironically, I did not feel the same for Kulve, maybe it's because I wasn't trying to get top tier weapons, but I simply enjoyed the fight and I would often only use their weapons to fill in spots I didn't have. Like, I got a good Light bowgun with water rapid fire? Sweet, it'll hold me over till I make a real one, OR it actually let me experiment with different weapons without needing to grind for hours one tree just so I can use it proper.
Now, Fatalis having the strongest weaps along with Alatreon was fine, as those are hard hunts, ok fine, and they were dragon, so their not 100% the best if you care about weaknesses[and in Alatreon's case, prolly not best to use them against him unless you had a good team around you] but Safi'Jiiva could drop weapons so strong, you basically didn't need to worry about anything else was a major turn off for me.
Now I know that seems kinda dumb, but up until Safi[I also Missed Kulve's original release but I legit do not remember people simply going "Get Kulve weaps, lol" as tips or answers, unless I happen to miss those, then I apologize] I had never seen a monster's weapons dominate every weapon tree AND Elemental coverage as Safi's did. I hope wilds doesn't do that again, or at least keeps it toned down and be more like Kulve, Good weapons, but not end all be all of EVERY single weapon tree AND elements. No monster's weapons should shut out every other weapon based on pure strength/coverage alone.
Sorry, just needed to blow off some steam from the many times I was legit KICKED from rooms because "No Safi? GTFO".
I'm gonna be honest. Most of these nitpicks are non-issues for me 😅 but I get everyone has their icks
Honestly the only critique I really agree with is that of the weapon designs. I think the main reason I dont agree much with your other critiques is just because of how we view the purpose of 'monster hunter' in the first place. An example being that you critiqued world for having you chase monsters around the large map, which I think was a vast improvement on the older games were you had to paintball a monster to 'track it' and before that you were literally just checking every zone to see if the monster was there. In all I think world exemplifies what the earlier games tried to do, but couldn't do because of lack of technology or whatever. It is the game that you feel most like a 'monster hunter' imo.
Edit: I also don't like the clutch claw that much, but how can you hate on the clutch claw but like rise and wire bugs
You don’t agree that not having a pause button in a single player game is absurd?
I can tell you how one can like wirebugs but dislike clutch claw.
Clutch claw is terribly designed and terribly integrated, they had to add a "stagger" animation so u can reliably use it against a lot of monsters. It is tied to tenderizing which is the other badly designed and badly integrated mechanic.
Wirebugs and switch skills are very well designed, very well integrated into overall gameplay. They don't interrupt the flow of combat, they are simple extensions of our movesets and feel awesome to use
Thanks for coming to my Ted talk.
@@notimeforcreativenamesjust3034There are plenty of people who don't care about that, myself included
the clutch claw and the wire bugs are completely different thing what are you even talking about??
the clutch claw is boring and a risky to use move that the game almost forces you to do to get decent dmg, the wire bugs expand the movement options and the fluidity of hunts so much, there is literally no flaw with the wire bugs.
@@BBBerti I don't disagree necessarily with anything you're saying as my comment is not a defense of clutch claw as 'good' but more that I don't think it takes away from the core of what monster hunter is. TBH IMO monster hunter has never been a game with 'abilities' and I think adding them in some way takes away from the core of what monster hunter is. In this way the clutch claw is a more 'monster hunter accurate' way for me to try and add extra damage even if its execution is poor. In the end its really just about what you feel the games should be about. Adding abilities and stuff needs to be handled very delicately in which the identities of the weapons aren't harmed either.
Anyways refocusing on the wirebug, it makes movement too fluid. I assume its fun (i've never used it will explain in a bit) but the movement in monster hunter is enough as it is. I've played most of base rise with lbg (im dualblades only on world/ib so far). and Rise was a breeze, literally carted once the whole play through to magomalo. All of this with never wire bugging, because im a keyboard and mouse player so doing that shit in combat is cancer. Dashing around doing crazy movement/fluidity in that sense was not supposed to be a core of monster hunter. It's supposed to depend on weapons, armour, skills etc. So for these reasons I don't support wire bugs over clutch claw.
Also little side rant but the world keyboard controls 10x the rise ones. Sorry its long its in response to another comment too.
So as someone who started with MHW and is currently in the middle of his first 4U playthrough (HR5/Caravan8 at the time of this post) i'd like to add my 2 cents to your arguments (if a bit late):
1. Weapons - There is no argument about the "barebones" design (sorry not sorry) but i honestly hate crafting weapons (and to a lesser extent armors) in 4U. Not seeing weapon trees/being unable to see and compare all the weapons i can craft is just frustrating (and the armor ui is just plain annoying). Having to go to kiranico just to check which equipment i want to use is tedious yet still more convenient than doing it ingame.
2. Turf Wars - I can understand being annoyed at a turfwar interrupting your hunt when you've already seen that one a dozen times but to me it's still preferable to having the monsters ignore each other and only target the player. Especially since quests with two monsters (in 4U) seem to always start with both monsters in the same zone and the monster you shoo away with dung bombs seems to visit nearly every zone you fight the other monster in just to be extra annoying. Also small monsters are 10x worse than in MHW.
3. Map Size - Honestly, the amount of running i do in the maps of 4U doesn't feel that much different to MHW to me. Same with chasing around monsters since they seem to really like to go to nearby zones that are just (in)conveniently enough NOT directly connected to the zone we're in.
4. Tracking - The two story beats that force you to collect tracks (pink rathian/elder dragon trio) do feel like timewasters but tracking monsters itself i personally like. At least it's better than having to start every fight with a monster by throwing a paint ball at it or risk the monster running and you don't know where because you can't just follow after the monster because loading screens. In MHW, as a new player, even without scoutflies you can just follow most monsters since the maps are open(no loading screens). Granted though, the scoutflies were too in your face at the start but iirc there's now menu options to make them less of a giant neon sign.
5. Timed Quests - In 4U there are multiple quests that can "rotate" in and out of your quest pool and if you want a specific one you have to start a quest, abandon, check quests, restart. I specifically remember wanting to craft the Shagaru CB and wondering why the quest was missing when i remember seeing it before. Its not new to MHW, world is just continuing with this (frankly bad) design decision.
There are also monsters that you can't fight after doing their unlock quest because they are Everwood/Guild quest exclusive. So i fight a new monster, want to make their weapon and/or armor ... and can't until i either randomly get them in the everwood or unlock them as a guild quest (which again requires looking it up outside the game). I had to do about 8 or 9 Everwood hunts until i got a yian garuga guild quest and before that i waited forever and only saw it once in the Everwood (and it did not give me any guild quest).
6. Guiding Lands - Now admittedly, i played the PC version and the Guiding Lands(henceforth GL) where already improved a lot by then and got improved even further afterwards (praise the lure and banishing ball).
As i mentioned in the previous point, getting the monster you want in the Everwood is an absolute RNG fiesta and ultimately is only there to unlock a guild quest, which is even more RNG until you have it. At which point the Everwood becomes pointless. In that regard the GL (in their current state) are better imo.
The 3 biggest downsides for the GL are that you can't just level one area without it affecting another, having to stop in the middle of the fight to pick up the shiny drops before they disappear and the stupidly high MR requirements (MR100 for Ruiner compared to HR49 for HR tempered Elders) which is especially bad if you consider that every endgame challeng in base world was gated behind HR49 whereas in Iceborne they unlock with your post-story MR.
7. Most people who don't play hammer dislike the clutch claw.
8. I really don't see what you are talking about with no control. 'Enter hunt -> fight monster -> repeat -> why is it morning already?' was basically how i experienced World and Iceborne but i guess it comes down to specifics.
Glad you came around to enjoying World. It has it's jank just as every other MH title does. I guess your feelings about MHW are how i feel about 4U. The game is overall fun but there is just so much jank (especially the camera on a 3DS) that i probably wouldn't have gotten into it without World.
PS: I don't mean to invalidate your arguments/how you feel regarding MHW, just show a different pov.
PPS: Sorry for wall of text.
World was my introductory onboarding to the entire Monster Hunter series and I actually found it consistently fun. There were enough shake-ups to keep everything fresh and exciting and so many variables and wild cards the game would throw your way felt diagetic to the fact that you were "just" an ordinary fella clinging to these unatamable beasts, scouring the environment for every advantage to give you the upper edge, learning their habits and moves inside out, becoming familairized with the plethora of side content in your dogged pursuit of flora and fauna with their locations on the map that could help you take the next big-bad down . (Hammer was the most fun choice btw) There was a real feeling of accomplishment with intercepting a fleeing monster with a flashpod or a well placed pitfall. Like the stuff you collect is part of your ever growing arsenal of experience, which kinda felt like Warframe in a sense.
But it seems to be a trend I notice between the differences in tastes of veterans and newcomers. Because I had so much fun with World, I ventured to buy Rise, but it just didn't hold the same attention from me. Could've been a hardware thing, but the character and monsters just felt alot less fluid than in world, like they were locked to 8 directions instead of having full 360 locomotion. Alot of the extra "connective tissue" from World felt missing and I just couldn't get into it.
Iceborne and the weird design decisions such as clutch claw, combat mantles, and the RNG decoration grind make the game a slog to me. (Don't forget trying to play with friends or unskippable cutscenes)
The mantles are a bit annoying to manage imo, but the claw feels really good to use.
Sadly not a lot of people bother to add it into their arsenal, it helps a ton.
Decos and cutscenes are definitely a pain though.
You sound like the huntsman
@@GrandAngel Nah, the huntsman just hadn't used it and grew old. By the end of MHW he wanted to get used to the claw and slinger.
@@cromfrein5834 I'm actually doing my first playthrough of iceborne right now. I never played the DLC, just base World. That honestly makes the big man even cooler, haha.
The "slap on" weapon designs were all intended for that "endgame" mix and match weapon augmentation feature. I quite liked that feature to mix pieces. Though, I wish the option was there to have the "unique" version of each.
The thing about that is that some monster weapon trees never got that “unique” look which completely ruins the progression
I honestly think it’s kind of sensible for earlier game to help emphasize the later upgrades and allow some mixing and matching.
But then you look at things like a lot of Nami weapons being part-based, the Nargacuga weapons, and most of all THE GLAVENUS LONGSWORD which are sad.
It honestly wasn’t the worst idea but they fumbled. Should have been completely fixed/abandoned with iceborne which, even at the start of MR feels like you had enough progression you shouldn’t just be getting slap-ons
I said longsword and i meant greatsword. THE GLAVENUS GREATSWORD
Monster Hunter World was the first time I even knew the franchise existed and I love it. But Idk why I just couldn't click with Rise, and I haven't gone and played the older games because I have honestly no clue how to go about it at this point. But sometimes, a change of pace can be hard to get used to, but once you embrace what makes it different, it makes much more of a difference
Gotta admit, Oreos are dank af. Love them fuckers
I think this sums it up.. from my experience, many people who hated rise is mainly the one who started on world.. but people who loves rise either started on rise or before World
Surprised you didn't mention the multiplayer fall off. Having to see the cutscenes of a quest before you could do multiplayer was a real stinker, especially when it wasn't a problem in the past.
My fav MH is still MHGU, just for the sheer amount of content it has and how nostalgic it was as a long time fans to see old maps and village be brought back
4:40
There was infact an explicit guarantee. Every single hunt you did progressed the investigation. You never even needed to pick up a single track.The game even goes out of it's way to tell you that.
If you weren't in a rush you could have just run optionals or hunted in expeditions, picking up tracks as and if you found them. Meanwhile if you wanted to do it quicker, you could head out into an expedition in the area and hunt tracks for the 5-10 minutes it took (which also comes with a bit of environmental story telling that shows *why* the commission is concerned. Kushla disrupts a lot the Rath nests and territory for example. Teo meanwhile is getting it's claws up in Diablo's and Rathain's space)
There have only been 3 games I have ever classified as 10/10. These are Spider-Man PS4, Subnautica, and Monster Hunter: World. Like many other people, World was my introduction to the series, back in 2018. I was caught up in a world (no pun intended) of new and exciting games at the time, the other two on my list, Destiny 2, and older titles like Minecraft. When I started playing World, I expected it to be much the same, fast action, base-building, or some other defining feature that made it interesting to me. Instead, what I found was a game that felt real. It felt alive. Every environment is thought out, every monster is made to fit that environment. Of course, the backbone of World as with many other Monster Hunter games is the combat, but the part that makes World truly special is the mountains of thought put into every single small aspect of the game. The endemic life, turf wars, the size of the maps. Everything in this game comes together into a harmonious chorus that invites you to slow down and take a moment to smell the flowers and appreciate this special place. That is why World is one of my favorite games of all time, not because it gets the big things right (which it does), but because it gets the small things perfect.
Bruh, this is basically me, I'm only just running through iceborne now. I skipped it and stuck to GU till Rise. World will probably always be my least favourite, but there are good points in it.
Actually you almost described my experience with it. One thing that triggers me the most as a main LBG is how normal ammo is designed in World, especially cause they feel week. Like it get interupted by any interactible thing in game, like small fauna that decides to get in a way just when you get a clear shot at the monster's head, or when you toppled a monster but your aim is blocked by a plant that will simply absorb your projectile and so it can really be annoying. Also the clutch claw that is a bit boring and that forces me to get closer to the monster while my build is focused on range... But then the challenge to play as I want no matter what stands in my way made me come back like "I just gotta be even better then"
Also, I'm thankfully that some of my concerns have been fixed in Wilds cause I'm not sure if I'd buy it otherwise.
On the other hand I think your point of view can also apply for people who didn't like MHRS, just don't look for MH World outside of MH World.
Anyway, thanks for the video!
what makes mhw great is what makes GTA5 great. you can hunt but you can also just enjoy the beauty of the game. how alive it feels and not some arcade fighting game.
I actually didn't know you didn't like World, that's so surprising. I definitely have my issues with World, many of them you covered, but I never came close to disliking the game. I still think it's by far the best Monster Hunter, but it definitely has plenty of flaws. I can't wait to see the QoL Wilds delivers to make it a much smoother experience. The weapons are what I look forward to the most though. No more slap on pls
Yeah I never talked much about my distaste for world in the past for various reasons, but the biggest one just comes down to: I don't like making negative videos lol. You've been around for a while so this probably isn't news to you, but I like to make more "here's why I love this thing" type of videos rather than "here's why this thing is bad" since I just have way more fun with the former than the latter.
@@mhswoocer Absolutely feel that. Your videos that shed light on smaller games you've found are the best, and of course the MH videos are also great and I much prefer to see those haha.
Keep making positive content!
>>"I can't wait to see the QoL Wilds delivers to make it a much smoother experience."
I don't understand the community's obsession with "quality of life" changes iteration after iteration. Like how streamlined do you expect the series to get year after year? It just doesn't make sense to get excited over menial changes rather than actual bigger changes that can happen between games.
There are things I like about World but I would never say it is 'by far the best Monster Hunter game'. I always find it surprising hearing how much people love the game, and I wonder how much of it comes down to World being their first Monster Hunter. I still think 3U is goated but I doubt it would be my favourite if it wasn't the first one that I played.
@@jimjimson6208 Tri was my first and I will always say it's my favorite. But World has, for the most part, the best and most fluid combat in the series. Depending on the weapon, Rise is even better in some ways
This video is so much fun. World was the first one for me and all the "problems" you listed are exactly what got me hooked(apart from weapon designs, but it gets much better with top weapons, also Wyvern's Ignition).
Dude, I am in the exact same boat, except I still haven't gotten over the mental hurdle. I am determined to slay Fatalis before Wilds though, thanks for giving me the motivation!
I tried to get into World when it first came out and it almost completely put me off the franchise for good. Thankfully I played the Rise demo, fell in love, bought GU while I waited for the full release of Rise, played the heck out of that, then sunk 600 hours into Rise/ Sunbreak.
Then I tried to get into World again, and again couldn’t do it. But this time I chalked it up for MH fatigue from going straight into World after playing so much Rise.
Now with Wilds coming out I tried AGAIN to get into World, and this time I got 100 hours into it, but it’s just not going to click for me. Makes me scared that Wilds is just going to be World 2.
It pretty much is going to be. It's the great divide in the franchise. I got into monhun after trying the original ps2 one back in 2015, then played 4U. The game just clicked for me. Then, when World came out, I was estatic. At first I loved it, although with some gripes here and there, but when I got midway through it I realized I wasn't having fun anymore. The game became a repetitive snorefest, and to top it off some of the best armors and monsters where gone. Granted, iceborne fixed a lot of these issues, but by the time it came out I had long moved on. Then, when Gen U came out I realized what I had been missing about the game. It's not just you. A lot of people prefer the old gen releases to these new, grand cinematic experiences that look nothing to what the original games were.
World gets a lot of hype for being a lot of people's first experience with the game bc its "pretty" and "faster" and "less clunky" but having played every installment since freedom unite it feels the most out of place in the series imo
I actually really enjoyed seeing the perspective of someone who didn't like world as someone who did, I understand why you disliked it but for me that's why I liked it and I think that's why I'm struggling with rise, hopefully approaching it as something different as you did will help me enjoy the game more
as someone who loved every second of world (having played rise before trying it), I can wholeheartedly admit that Bazlegoon divebombing every single HR quest has made me want to break things before lol; also have definitely had days where Rathalos changed forest positions with such frequency that I was happy to watch my character run on a tailraider for 10-20 mins back and forth across the map while I ate snacks
"Fluid and chaotic" makes the whole game more of a "you're a part of this WORLD" rather than "this is monster is one of the theme park rides you can instantly summon".
I like it that way waaaay more than Rise/Break (and apparently the older games, which I didn't play having started with World)
I'm glad I wasn't the only monster hunter fan that didn't love World as much as all the new players did.
It was the other way around for me, I've played the original demo disc for MH1 back in the day and thought to myself "yeah this is cool, but it's obviously designed for multiplayer and the design needs to cook for a couple of sequels". Fast forward about a decade and the low price made me check out MHFU for PSP, which I played for about 200 hours because I liked the basic gameplay, still without multiplayer though.
It wasn't until playing World on PC that I truly fell in love with the series and I'm excited to see where the MH goes next.
World was my reintroduction to the series, not having played a MH game since Tri way back when it came out. Literally not remembering enough to draw comparisons probably allowed me to adopt it without much friction, almost like a new player. It lacked some things I _vaguely_ recalled from the one I played roughly a decade prior, but nothing so distinct as to distract me from the merits of what I had in my hands right then and there. (Except maybe the lacklustre slap on weapon models, but anyway...)
man this video touched on things that have been bothering me silently about this game, especially in my second playthrough of it
Honestly I loved the slow burn of the tracking system in World. It really pushed you to explore the map and get the know the monsters more closely - a nice build up until you see it towering in the near distance. I really don't like the idea of just spawning in this massive map and instantly b-lining to the monster, ignoring everything around you. I hope Wilds can balance these two playstyles well enough to please both sides. I understand that veterans are used to just hunting monsters and farming drops efficiently, but the series can be so much more than that I think
The "slap-on" weapons make sense once you realize they all serve as materials for the few bases they have for ALL weapons in-game, personally using the Lunastra+Xeno layered weapon with the flying Meduso colony pendant and it is too cool 😊 it was a really nice mechanic that was misunderstood a lot, they are reverting to making more flashy weapons and removing the customization as a direct result of our feedback in Outlanders & Wilds
While i never disliked World, the best i could describe it is "The Monster Hunter game with a lot of extra stuff that i don't play Monster Hunter games for"
I think the same about Rise lol
it's hard to not see it that way so I understand completely if someone see MHW like that, must be a different experience
MH4U is the best Gane
To me rise felt like a boss rush without any of the immersion or exploring. The environments and maps felt dead
ah yes monster hunter rise, the game thats missing all the stuff i play monster hunter for
@@Capodraste Well it is a case of what a person looks at as the "extra stuff" and what is the "core stuff".
Both games still maintain the whole "get your friends together and fight a interesting boss monster" aspect that has been in the games since it's inception which is what i generally see as a core part of the franchise.
World kinda introduced a lot of Open-World Gamey tropes like opening the map and finding fast travel checkpoints, Easter egg collecting side content, every hunt starting with an Batman Detective mode sequence, etc.... Rise has some of these, but that's largely due to being the next game in the series and had to inherit them (they originally didn't plan on zoneless maps until World got popular), otherwise the only thing Rise really did that was unlike MH was the rampages which practically nobody defends.
I don't hate World, but if it had scaled back on some of the extra stuff to funnel more resources on getting other monster body types into the game, i probably would have liked it more.
I love the tracking and investigation stuff that immerses you in the world and builds up the mystery and dread of new monsters.
I hate all the MMO style mechanics that littered World/Iceborne. Limited time events? Raids? One shots moves? Forced to be online/ in a session? SOS made it so people can get carried so much easier.. even though it wanted it to be more MMO, so many gathering hubs were just SOS SPAM.
Been playing MH since 2010 and I love the direction that World went and am super hyped for Wilds!
My first entry to the series was Tri, and I honestly thought that World felt like a spiritual successor to Tri. Something about exploring World's levels brought back memories of exploring Tri's underwater sections. It was the same feeling.
This video sums up my experienced too, I thought I was the only one who gave up on this and came back later on. Coz i ain't gonna chase that monster for 15mins and kill it for 5mins
People who love campaigns, open-worlds & RPGs adore World, while people who love arcade modes & multiplayer games prefer Rise and the older games.
World tried moving away from the arcade-y feel of the older games, and it was the best decision in my opinion. For old school fans, they made Rise and I'm sure there will be more in the future, but World felt so different and I'm glad Wilds will continue on that trend.
MHW opened up the series. It added immersion, characters (I don't mean just NPCs - the monsters, the locales, the the small animals and endemic life all felt like they had unique personalities and different ways to interact with the hunter). It had massive, beautiful environments with great atmosphere, a living environment that both the player and monsters interact with constantly, and enough exploration elements to make it feel like an actual big, wild world that big monsters live in - all that while keeping the MH 'game' identity mostly intact.
I personally couldn't get more than a few hours in before I got bored in any of the previous MH games or Rise, but World clicked with me perfectly.
Other MH games felt small and repetitive. The weapon designs, while cool, just felt too anime and over the top, and took away any sense of immersion I had with the game's world and characters.
They were more like fighting games or other boss rush type games. Great for people who love builds and dress-up (me, I like those too), but still too niche and alien to most casual players. I was always felt MH games were okay, but could've been a lot more than just good - then MH World dropped and I realized what had been missing.
World was an epic fantastical adventure that still felt somewhat grounded in reality. Big flame throwing dinosaur reality, but still.
It felt large, fresh and open. World still had all the dress-up and boss rush elements of the old games to keep that "game-y" game feeling and to have fun with, but it also added so much more. Those additions made it stand out and feel like a grand, immersive and memorable experience, and it's why I'm so glad they're going back to that style of Monster Hunting for Wilds.
the forced cutscenes for 150 hours of gameplay (including iceborne) is why I hated it on release, I couldn't make it to the end. I just want to kill monster.
I finally recently got past all the story, after 230 hours. The game is finally fun now that it's letting me do what I want.
Going from World to Rise and then to Generations Ultimate I have to say Rise is peak combat, World is peak graphics and "hunting" experience, Generations Ultimate has the best overall content. GU has so many monsters and little side quests here and there. You actually feel like a hunter as opposed to a saviour for everyone.
holy shit dude, I thought im the only one who hate world more than the rest of the mh series.
and yes imma mention what you already mentioned again bc how i hate these:
1. The clunky clutch claw mechanic (aim to the head, go to the tail instead bruuh)
2. The bs footprint tracking and fulfilling its bar to progress on the story (this sh*t is not very kind mechanic to show to a newbie who dont even know where to go especially how vast is the ancient forest is)
3. The stupid cycle time quests mechanic (idc with xeno or zorah or shara im a quite patient guy if i have to do on a few quests to unlock either of it im still a-okay, BUT IF I HAVE TO WAIT EVERY 2 WEEKS ONLY TO WAIT FOR KULVE AND SAFIJIVA TO SHOW UP IN THE QUEST THEN IG THATS MY RIGHT TO GETTING MAD)
4. Grinding land hoho here we go again, monster drops alot of shinies, you on your zone and keep up with the flow only didnt realize your shinies cucked in front of you (or your back), the decay time is my enemy and nobody can change my mind bout it
but hey its been 1666 hours ive wasted my 20th with this game no matter how much i hate this specific series i still like it nonetheless (i like rise and mhp3rd better)
Reason I got off World: The handler was ugly and annoying, the weapons were ugly, the effect when hitting a monster felt like hitting stones. It felt like all monsters were made of rock rather than flesh. I gave it a second chance later and managed to fully farm Fatalis. It was worth returning, but I must admit I modded a lot of the visuals during the process
4:20 then be glad you didn't play gen one or two. Raths were WORSE back then for just up and flying away... and god forbid you forgot to paintball them when you were fighting your way through fire, poison, and WIND PRESSURE. Or so I hear.
Having gone back and played MHFU (my first game was 4U), i can say what I love about Monster Hunter is being completely overwhelmed by a monster at first, and over the course of many hunts, going from being prey to predator. Understanding and controlling the fight, toying with massive creatures. Essentially "making the monsters feel true fear" so to speak, when they realize just how absolutely fucked they are.
The randomness of World may make the world feel more realistic, but it also kills the euphoria of being in control. World never ever ever let's you ever achieve that sense of control and mastery and dominance. And as a result, the game has no emotional payoff.
World is my first MH game.
I fell in love with the series with it, but not immediately mind you, I was overwhelmed with so many things thrown at you at the beginning, and the way weapons are handled and all the fine details made it so hard at the beginning.
I gave up the first few hours.
As an adult with little free time, it's hard to get into, but guess what, I gave it another chance, went in blind with no expectations on the game and on myself.
My inner child awoke and man what an experience, I changed my mindset and got curious about everything, even the clunkiness disappeared, I savored learning everything at my own slow pace.
If I had played the older titles I may have enjoyed it, but only those that came out when I was a child or teenager, after playing World, I wouldn't dare playing those titles, the QOL features would be missed to hard.
Rise, I've only tried the demo, not a fan of the moveset and bug jumping thingy, I may have to give it more chance but I believe I'd not have loved MH as I did with World.
World is just amazing, I've played Souls games, hard games, etc.
MH is a different beast it's just too good!
monster ecology has been a massive well of joy for me ever since I read the "dragonology" book as a child. Lore about a fictional creature and how it behaves, fits into its environment, etc has always had a grip on me. I've been a monster hunter fan since Tri but nothing has rekindled my imagination and interest like World did. I LOVE tracking the monster 😩 I love turf wars I love the big ass maps I love world so much 😭
What's great about MH having two different dev teams with different design philosophies is that they get to try out different ideas that appeal to different parts of the community. Rise gets a lot of hate for not being World 2, assumedly mostly from people who started in World, but I hope that now most people are aware of the parallel dev cycles people won't get so up in arms if Wild's isn't exactly World 2 and whatever follows Wilds also isn't Wilds 2. MH is already a very iterative series so they need to experiment to keep things fresh or else it really will just be putting out the same game every few years.
Also they should port old games to PC, so people don't have to emulate to access them to get different flavors of monster hunter.
I only watched the first three seconds but this makes sense, you are a notorious monster hunter hater
Update: ok, I'm thinking maybe I should've watched for more than 3 seconds to make my judgement
I'm glad you gave the game another shot. It's my favorite game ever and I've been playing MH since Freedom Unite.
Naturally when it came out I didn't expect everyone to like it, hell I didn't like GU that much but every MH game is beautiful to me and at minimum an 8 out of 10 but that's just my opinion.
Great video as always!
Felt, though. I still prefer most of the series to World and IB, and I have a lot of issues with them, but they're good in their own right. Much better to play now that events aren't cycling, I hated that shit and it made me stop playing in base World the first time. As well as the issue that you can't easily just do a new Monster with a friend, you have to join the quest, abandon it after watching the cutscenes and join theirs. That's one of the worst things about the game imo, and again made me bounce off base World when Deviljho came out and I was excited to fight it with my bf.
Yeah the cycling event quests drove me mad at the time since I'd often have an exam to crunch for when an event quest came out so I'd just have to go "welp, hope I'm free next time it unlocks" lol, it was pretty frustrating
I’m excited for Wilds but gonna be scared if they include some Kjarr weapon type crap again. I know you don’t strictly need Kjarr weapons but of all the monster availability I think Kulve was the worst for that, and I only started playing last year… I only got Kjarr Ice CB last week (still no Water). :’)
@@idontcheckmynotifications Yeah I think endgame postgame of Iceborne is kind of rough, Sunbreak have you much more options and every new upset monster wasn't 100% the best equips options. Sumbreak had much better build diversity
Moral of the story: video games are an interactive medium and that means more than just moving a character on the screen. It also means that how you approach a game can and most often will influence what you get out of a game.
As much as gamers like to proclaim games bad more often than not if you're not vibing with a game other people are, the issue is probably your approach.
Genuinely couldn't have said it better myself
This is so interesting, personally I dont mind turf wars at all, I actually like them. I've never felt they get me out of the flow of the hunt, I like the spectacle plus its just free damage and it all happens very quickly anyways without me needing to do anything special.
Riding monsters however... it was very fun and exciting for the first 20 times but after that I just wanted to unga bunga hit the monster with my weapon but I'm forced to ride weather i want to or not, it quite literally breaks the flow of the hunt and I just dont like it 😩
Nice video btw! I'm glad you could finally get into World! As a fan I love all MH games, well at least the ones that i've actually played lol I've been playing since Freedom Unite! I can't wait for Wilds it looks SO GOOOD!!
My favorite snack?
candy: Jumbo Sour Patch Kids
sandwich: salami and honey mustard with crunched spicy nacho doritos
cooked, premade: taquitos with melted cheese and sour cream
Pretzels are pretty good. I'm a fan of cookies and pies, too.
Baked goods are much better than candy.
World was definitely a transition, but one of the things I loved from the very first MH game is the way the creatures interacted with the environment. There was a lot to be desired with some of the chasing monsters around, it felt particularly bad for some. But overall, I didn't have many complaints about World. Honestly, my biggest one was the change of the cooking spit music. I had that thing ingrained, and had to re-learn it all over again.
Mh is just a huge leap of faith for the first game you play in the franchise basically it's a steep learning curve
Glad to see another fan of both tales and mh franchise!
I still think the mandatory foot-sniffing segments in World are a hard dealbreaker for me. I don't want to look for the assigned target, I just want to beat it up. I dropped it after Xenojiva and have no desire for Iceborne if there's still tracking. I wish the game at least had Psychserum to ping the location, no prereq footprints.
I liked Sunbreak, I liked GU except for the Hypers and the hyperinflated material requirements. But World ain't my thing.
A lot of people seem to hate it, but i love that Wilds is apparently limiting tracking only to a monster's first encounter, do it once for the "cinematic" experience but after that it is back to the business of going to a target for parts to make a new hat.
The tracking becomes minimal, maybe in Low Rank you had to do it more, but raising the research levels are done by different things, hunting them for example...
I just didn’t care for the outfit or weapons designs, and the transmog was annoying. They fixed all that with rise so I’m sure wilds will be even cooler if the starting outfit is anything to go by. (Fashion first here 😂)
When I first played World, I thought it was an easy game made easier than it should be to attract new players, with all the streamlining of gathering materials by removing the Nets and Pickaxes, plus the very welcoming shortcut menus. But man, do things get hard the more you play!
And to my surprise, I recently started playing Monster Hunter 3 Ultimate (because I wanted to relive the underwater combat of MH Tri, which was the very first MH I ever played), and to my surprise, the game is actually very easy! I'm surprised at how fast I'm killing everything despite my low level equipment and how much I used to lose during those initial hunts to the point of carting three times easily or even timing out of quests.
And when I compared that to my beginnings of World, I realized it wasn't the game that was particularly easier, I'm just far more experienced than I was back in high school.
It wasn't monster Hunter that had changed, I just got good!
Cool video, but as a few others pointed - either you do not know currently or did not know when you played World/IB that the purpose of tracks ultimately is two things - the ability to auto locate and track a monster (by leveling your lore level for it over time), and to generate Investigations, which are similar to Guild Quests from MH4U or Anomaly Quests from Sunbreak. The ability to hunt practically anything you want is always in your grasp. Additionally, you can meld Lures and use them in Guiding Lands to summon practically any monster at will. I understand where you're coming from, however - as a 15 year veteran of Monster Hunter I too was kind of bummed with base World when it first came out and actually skipped Iceborne when it first launched for at least a full year (I NEVER skip MH releases). Even when I did eventually take the plunge into IB, I basically beelined the surface level MR progression to see the new mons, unlocked the Guiding Lands, fought Shara and then peaced out for another year or so.
I just came back to it once again and am taking my time learning a lot more of the nuances of the game's systems and complexities and my appreciation for World/Iceborne has deepened IMMENSELY. There's so much more depth that I didn't realize waiting beneath the surface, but I was too lazy and impatient to dig in the fist time around - I skirted by on bad gear and my legacy experience/skill without trying any cool armor skill builds or getting any of the great layered armors, etc.
Anyway - I relate to a lot of what you said in this video, but I encourage you to keep digging into IB. I think you'll find gold.
probably sunflower seeds but i can't have them too often
It definitely affects where you start mh I think, I did MHW - MHGU - and now 30hrs in rise and I love them all.
I didn't even know how bad mhw weapon design was until I played MHGU so it didn't hinder my enjoyment. Also only after playing GU did I not like the clutch claw or more specific the tenderize change/mechanic.
Adjusting from world to GU was fine with paintball and inventory management but I think the more fundamental change was that GU felt more like a one on one boss rush whereas world feels like you're part of the food chain and you're actually hunting monster.
Now I just started Rise and I love it I think if I have come from world I wouldn't love it as much as I will have a mindset of its not like world and funilly enough I forget that you can restock supply in the camp on rise.
Yep, where you start could affect taste, its really common problem in long lasted franchise tbh. Like in tales i started with Zestiria so i naturally like it (many many fans hates zestiria lol) i also like berseria and arise but i didnt enjoy veesperia that much. However i like Symphonia.
Same with final fantasy, i started it with ff13 so i genuinely like ff13 trilogy where it has many hates among ff fans, but i like it.. i also like type 0, but i didnt find other ff game interesting.
Same with ys, i started with ys9 and liked it very much, tried ys8 and meh.
In MH I started with world, like it very much, i was amazed and purely mesmerized and feel challenged since i never play anything with such a unique combat gameplay, i didnt even complain anything about the game at all, i like EVERY aspect of it. In fact, i only realized many problems after i try make a new save file, my first complain was unskipable cutscenes, i never tried to skip any cutscenes in my main save file so i didnt even know it is unskipable, and well other complains like jewel grinding and astrea layout etc.
i even find clutch claw very interesting.
After that i played mhgu and once again captured by the gameplay, but outside of it i complain a lot, like qol, how i need loading scree everytime i change my area, paintball, painful slow early game, but i get used to them. Ever since then i played every mh from mhfu to sunbreak, including frontier. The only mh i objectively dont like is 3u due to underwater combat, i tried the game twice, two different save files, still hate it.
@@manikaditha6308 QOL in older MH really is a bummer to go back specially armor and weapon viewing the new gen is so intuitive, but I also miss some of them like the item pouch where you bring all the items and preparing for hunts I still do it now in rise and very rarely go back to camp to restock.
I played mhw in ps4 so when I played it on pc I mod it with skipable cutscenes but world is still really fun the weapons feel, sound and monster are really well made I would say it's still my favorite.
Honestly, I think there's a 50/50 divide on what people think what Monster Hunter should be about, and what it isn't.
I think nobody can disagree with this face though: Monster Hunter is what YOU make it out to be, depending on the series.
You don't have to enjoy every game.
I love MH3U, but dislike MH4U. I love World and Rise, but dislike Monster Hunter (1) and Freedom Unite.
It's not really about which one is best, which is one is "THE MONSTER HUNTER".
It's all about the player's experience.
In the end, Monster Hunter will always be what it is. A fun game, about community, team work...
AND REVENGE.
FUCK YOU, LUNASTRA, FUCK YOU
It's kind of funny, some of the World complaints here weren't even World original things, just things World either kept going with or brought back. Quests cycling in and out has been in the series for over a decade and a half (I started in MHFU and still remember having to coordinate elder hunts with friends to see who had the one we needed and when) and rotating event quests existed all the way back with Tri at least.
I only played World, so I don't understand the points made in the video, the game is fun, I don't have comparison points or nostalgia, I only have this MH
It's nature and the mechanics are supported the idea that we are a part of it, just some hunters in a bigger world, it's not just a game you spawn and kill a monster, they talk a lot abut ecosystem and stuff, this sense of visiting areas, discovery, different tribes.. monsters having their own territory and fighting each other, eating the smaller own... this is the World experience, the game that opened MH to global release on console/PC
I just hope they can take all the good stuff from previous games and this one, onto Wilds and just make the best MH experience ever!!
Tri was my first MH games and I love the old school games, but man I also love what World did for the series. It made the jump from niche to mainstream possible. I love the new speed in fights, I love the new weapon movesets and I love how "real" the monsters felt in World. And now, after having played the Beta for Wilds, my love for the new MH games has only deepened. The gameplay for some of my favourite weapons is immaculate in it. I also liked Rise/Sunbreak, but it felt a little too out of place for me and I like that Wilds takes more steps towards World's design again.
The 3 hours of tutorials doesn't help
so you're a mh portable fan pretty much? wilds might not be your favourite either then
I'm not sure I'm a portable fan exclusively. The only MH game I bounced off of was World and even then, I'm able to enjoy it quite a lot now! It's still *maybe* my least favorite game in the series, but that feels a bit disingenuous since every single mh game I've played could easily be anywhere from top 10 to number 1 favorite game of all time LMAO So while world isn't my favorite, I still really *really* like it! That said, I'm sure wilds will be fun too!
Dude started with World and is already telling people what the series is about.
@@randommortal3383 I didn't start with world, u sure u ok bro? I was just saying that most positive experiences described were from portable games
@@randommortal3383 this is what someone that started with rise and hates world for no reason would say
@@uwutorrent dont mind him, mh4u is better than gu and world is better than rise
It would have been so much better in world if when you started out with a weapon, it started out with the basic metal and bone design, and then it slowly starts to look more like a weapon made from the monster the further you get down the weapon tree until it looks nothing like what you started with
chase a rathalos in ancient forest....
: MH1 paint ball timer runs out forest and hills.
That Blue’s Clues joke is top tier and also shows our age 😂
Going back to this video after the beta for Wilds is interesting as it seems the new game is going to lean more into the chaotic nature world brought about, especially with the whole just do enough damage to a monster to make it a hunt.