Yes. Im tired of peoples double standards for Japanese developers sinply because they like anime and Asian women. Weebs, in other words. They hardly ever get their fair deserving of flak for poor optimization in comparison, even though this is a fairly common problem for them.
@@saulghim2661 japenese devs are the most out of touch. They still believe in console exclusivity, have terrible optimization and add DRM to old games ? Wth Capcom.
This is why I hate when people defend developers who rely on upscaling and frame gen to get acceptable performance. It just gives devs and publishers an excuse to abuse these technologies. Nvidia and AMD themselves have explicitly stated that frame gen works best at a minimum of 60fps.
Devs should absolutely not rely on or abuse frame gen and upscaling. But what is also wrong is when people say it is somehow the technology's fault to defend their favorite games and developers who are clearly at fault.
I have the same thing. When I write a similar opinion everywhere, I'm just a crying boy who doesn't have the new RTX 4000 and hasn't tried the frame gen, but they don't understand the point of what you're explaining to them.
@@-Rizecek-And add that with saying DLSS will save the day like F, not only the devs are abusing the use of Frame Gen and Upscaling they're also forgetting to target a low end system because they think everything can be fixed by upscaling like bruh, im no developer but targeting a low end system and making it pretty optimize on that system can probably negate alot of problems down the line in optimization etc.
@@haruusami1831 Don't explain this to me... I've been playing for about 20 years. I have been doing this for 15 years. And I have been upgrading for the last 7 years.. But the state of play they are in today is crazy. What you got in 2018 on a GTX 1080 8700 and native 1080P, today a person gets a 4070 Ti 13700k in 1440P with DLSS..... Everyone defends frame generation, what a great technology it is, but it's just a deception of the customer and just marketing. DLSS 2.0 itself was presented in 2019 as a BONUS for us. Today it is essentially a ``Native'' resolution. The 4090 in 4k should natively handle games like it does with DLSS....
in the span of not even 5 years, we went from being able to play games at 40 ish fps at 1080p medium with an Fx8350 and R9 380x, to hitting the same frames with a 7800x3d and a rtx 4070 super. wild.
It's like developers using Unity for every game, even when the engine doesn't fit it, just because it's faster and cheaper than making something custom. Lowering the bar for entrance in game development allows many great indie games, but it also lowers the general level of competence required for the job, and you get so many sloppy works too.
Devs were never forced to optimize lmao. We've seen unoptimized garbage for 20+ years. Gamers have the worst memory. You guys act like bad optimization is only a thing from 2 years ago.
@@be0wulfmarshallz Missed the point, it’s not that they were necessarily “forced” to optimize. But instead they didn’t have many tools that allowed for them not to previously (DLSS). We could say that games generally ran smoother due to less hardware demanding graphics, however in the past 3 years games have stayed relatively the same in looks but require more performance. Unoptimized games have always existed and nobody is denying that, instead we’re pointing out that it’s a bigger trend in today’s game market, which isn’t something seen before (beta testing, alpha testing, monthly updates, etc).
Capcom ignore Nvidia's and AMD recommendation of their frame gen technology. Not to use it below 60fps. Capcom expect people to use it at 30 fps and put it in the requirements. Make of that as you will. "But it's just Beta". Go look at Dragons dogma 2. Same engine, Same company. The requirements are not subject to change, they are already selling the game with frame gen in requirements.
@@DesFTW_ You might be surprised to hear this, but RE engine actually stands for "Reach for the Moon Engine" and the name has nothing to do with Resident Evil; that aside it definitely does suit games like RE more.
Difference is monster hunter is a beloved series in Japan if capcom messes this up their own country will hate them and that’s not a good thing so I bet they actual game will be extremely more optimized if it’s not feel free to clown me but I will hope since I’ve been play monster hunter since GU
@@R3TR0J4N Well, ultra quality is pretty much just as heavy as running the game natively, so there's no point to it. This is also why a lot of games just don't bother with the ultra quality setting for FSR.
As an indie developer I don't understand how stuff like this gets approved. I build around the constraints of my target hardware, and focus on using as little resources as possible. If I go over my budget then I figure out how I can redesign a level to make it render faster. Sometimes ambitious ideas are just to taxing to implement so I go back to the drawing board. You can make beautiful games run on low end hardware!
That's actually the main advantage of being an indie. You don't have investors/executives/managers pushing the devs to reach a crazy amount of features/visual appeal with constrained budget/time or you don't have the communication issues that could happen between the engine team and the dev team (to my knowledge, Capcom has dedicated resources to the development of the RE engine that gets enriched/customized with each new game). When you are a big corporation, you can easily create silos where people that should communicate cannot or do it inefficiently. Lack or postponement of feedback loops. Especially optimization that tend to be at the end of the development cycle. So it's. a lot of "create features and throw stuff at the wall, QA and last clutch will be in charge of making sure it runs well"
@@ZratP Yeah I can see that. As an indie developer no one is rushing me to release the product. I have the time to go back and re write more efficient code. Corporations force their developers to have it done by said time. I can understand them accepting very low standards because of this. I’m beyond tired of the entertainment industry. Games suck, movies suck, and I wish people would stop buying this slop.
The RE engine needs to be dropped, or overhauled. It was fine for small areas, low npc, games with past gen geometry and assets. The 10x increase in geometry and amount of assets on screen cripples it. The way to uses LoDs instead of a more modern approach to asset streaming also hurts it. It's bad when the Creation Engine feels more modern than the engine you are using.
It struggled even in the RE games of late. And they had really low geometry and texture quality compared to a current gen only game. Imagine if you had the number of NPCs and fully rendered, physics based objects that a game like Starfield does on the screen at any given time. We all hate on the creation engine for being outdated, but it's definitely not as bad as RE engine.
I really doubt that the engine itself it the core issue. Dmc5 looks absolutely amazing, has really good performance (plenty of games with worse visuals do not achieve the performance of this game), while also having a lot of entities loaded. Yes, dmc is not a series of open world games, however, dmc5 is proof that RE is not fundamentally subpar to other options. You dont always need to switch engines when going for different genres either. Elden Ring was made on the same engine as dark souls 1, just updated over the years (no, this isn't an overexaggeration, its called dantelion2, and has been used even before demons souls). Dd2 and mh wilds seem to me like rushed games, not results of using a subpar engine like is the case with Bethesda (seriously, not having counted reloads up until starfield is just baffling, and even with that game people suspect that they ripped an existing mod off).
Yeah, Dragon's Dogma II and now this... It really seems like this engine was not made for open world games. They need to keep it for linear single player games like RE4 or less demanding games like SF6.
FrameGen came to make it possible to run path tracing at playable frames. Now they're using it to even get 60fps. In the near future, you'll need it to even run 1080p30fps.
People defending this game saying "Well it's very heavy on the CPU so just upgrade your CPU" Upgrade to WHAT exactly if you're running a damn 7800X3D??
When they dropped the recommended specs for Wilds some time ago, I already knew it's gonna be an uptomized mess . It will be a long wait for it to be fixed...
let's hope that they manage to optimize it before release. it's still has a good few months to do so. Otherwise this game won't be a day one/week one purchase.
then you didnt see dragons dogma 2. same company, same engine. they use frame gen below AMD and Nvidias recommendation of 60fps above as something you should be using in their games. enjoy the high input latency in a game where reaction time matters.
To give them the benefit of the doubt. Japanese companies are notorious for being very slow to approve anything, literally every old head executive has to personally approve of betas and such, so its probably a wayyyy older build than what they have rn. the developers said the last 6 months will be solely to focus on optimization. So its no wonder that this (probably) older build doesnt have much at all, if any optimization. I've also heard from un confirmed sources, just what other people have been saying, is that this beta is only for testing networking. Probably huffing copium, but theres nothing else we can do but let them know how bad it is, and wait. GENUINELY go leave a review so they see it, go make as much noise as you can where they see it.
1k dollar GPU barely putting out 90-100fps on 1080p with dlss is just wild. All the others just look terrible, 30-40fps. Man I swear these studios need to get their sht together and makes that actually scale performance wise on sub 700 dollar gpus. Or this gonna end up getting review bombed and refunded like hell at launch. And then the studios can again ask why the game is flopping... 🤦🏻♂️
Why do you need all those frames bro hahahahah. You either like the game or you like pretty pictures. After 60 fps in a pve game like this extra frames are just for you to go ooooh look at my pc performance bro I get "__" frames!
if people stop asking for games to be real life i think we can get something good. we want real world and fantasy physics all in 8k to run on a 250 dollar gpu/cpu combo at all of the frames....
The craziest part of this whole thing to me is that the game doesn't even visually look that much better than World Iceborne. On my 3090 I can play World Iceborne at 90-110fps, everything set to high with DLSS off at 1440p 21:9. On Wilds, I was 45-55 the entire time, on medium, with DLSS on, same resolution. Its insane. I really hope they can iron this all out in 4 months because I really did not want to upgrade my PC for maybe another 2 years. I was hoping to wait for the 5090's to release so hopefully the 4090's would drop in price but no dice at all.
People really need to stop comparing world and wilds, they work very differently. But with that said if you think a 3090 is gonna last 2 more years i doubt it. By this time next year i would expect 3000 series to be consider low-mid tier at best. With the new RTX 5000 series out in 2 months and budget 4000 cards to replace the 2000-3000 cards due out in the summer might wanna consider upgrading sooner rather then later
@@theanimerapper6351you build one around the game like they used to do. RE engine is not built for this type of game. Just compare RE4 to this and the difference is insane as far as optimization. Same with DD2
yeah who doesn't want to spend 3000-4000 dollars so they still have to use fake pixel upscaling and fake frame gen to run the game above 60 fps 4k. If people are fine with a blurry high latency image for that price then i guess you can consider it fixed.
7800x3d is cpu limited on a 4060. 9800x3d will be 20% faster in the absolute best case scenario. Will still be extremely CPU limited on a 4090 let alone a 5090
@@ricky_pigeon Consumers are the biggest problem nowadays because we're split into two different groups - normal users with mid-range PCs and the fomos with 4090 who pretend that everythig below their hardware standards is ludicrous. Why are so many video games broken at launch?! Because consumers put up with it. Maybe these companies would pay attention if people start voting with their wallets.
upscaled 1080p and 60 fps with frame generation on on the recommended tab, with a 4060 and 6700XT, this is not legal, this game is literally for 1% of people with high high end rids, only twitch and youtubers streamers are enjoying the game with their 4090.... the worst part if the mh is eating this, defending the company 50-50, its insane.
Yep. Knew this was coming. People being full pants on head for YEARS going 'just use DLSS lol'. Now even with DLSS, it's not enough. Instead, they are now saying you need FG to hit what has been the standard minimum acceptable framerate on PC for OVER A DECADE. And doing that at a resolution that was 'new' 20 years ago. More horsepower just results in more laziness from developers and publishers, and DLSS was NEVER going to be used the way AMD and NVIDIA initially marketed framescaling. It was ALWAYS going to be used as a crutch for cut corners on BASIC COMPETENCY in programming. DD2 was already planned to be my last Capcom game after the chicanery around pulling denuvo to replace it with some random crap noone has heard of that is easy to bypass back with MH Rise. This is just obscene and completely unacceptable. Unfortunately, way too many people can't think ahead by even a second, and will buy it anyway because they just HAVE to have the newest game.
??? I'm buying it because it's the next monster hunter, not cuz it's a the newest game. Weird logic. Also because I have a playstation where it runs properly, it ran amazing on the beta test. altho PC is still the master race. So I'm hoping the PC players get optimized too, the more players, the more fun it will be.
@@superbuneary8819 'I'm not buying it because it's the newest!' Proceeds to directly state he's buying it because it's the newest game in the series. Not beating the allegations in the slightest. Your doubling down on 'it's fine because it ran fine on PS' only further proves my point about people accepting crap. No, it doesn't 'run fine' on PS. It's not running at anything CLOSE to native res there, and still has a massively unstable framerate despite abysmal image quality. The gap in graphics between wilds and world is NOWHERE near enough to justify the performance problems it is showcasing, and the fact that during the beta basic things like LoD staging and texture loading were crapping the the bed makes it VERY clear that the problem is laziness on capcom's end . That is plain and simple truth. I'm so utterly sick of blind consumerism and an inability to just say 'no' ruining the industry, dragging the quality of EVERYTHING down because the lowest common denominator REFUSES to think beyond the next short-term dopamine hit. The entirety of SOCIETY, not just the entertainment industries, are seeing the same problem growing rapidly. You want to live in Cyberpunk 2077's dystopia? Because this is how you get there.
@@jtnachos16 hoping it's a good, enjoyable Monster Hunter experience because my friends play console and it sucks only having COD and Fortnite to play with console friends.
battlefield 1 is almost 10 years old and was designed to ruin on last gen consoles. While this game is a mess currently you really cant compare the two... at all. Different engines, different effects, different console generations. This has happened every console generation for the last 20 years. When developers dump last gen hardware, PC requirements skyrocket because they aren't making console versions on 10 year old hardware.
@@dreskine My monitor is 1440p. The RX 6800 XT and RTX 4090 performed similarly bad because the game is that poorly optimized. The game itself is basically its own bottleneck.
This is exactly why people need to stop defending devs that rely on AI and upscaling too much. I don't think a lot of people understand how much proper optimization makes a difference.
The beta test is a really old build. Everyone's panicking over a really outdated unoptimized alpha build. Pretty sure it's going to be a lot better optimized on release. The game is still 3 months out. Wait til the game actually releases to start a mass panick among the community.
They're making the game that only 10-20% players could only play and those players will surely won't continue to play because of the bad experience or just don't like the game. Goodluck with that
This is less cpu limitation and more funky IO issues as the low vram cards have to stream textures around constantly. As the 1080p testing shows. Either that or the game is forcing some kind of raytracing. Incompetent devs.
its "beta" look at dragons dogma 2, same engine, same company is that optimized yet? no they put recommended requirements at 30 fps and recommend you use upscaling with frame gen. they've put that because thats what how they expect you to play the game, if you're happy with 30 fps with fake frame and fake pixel upscaling and high latency input in a game where reaction times matter then by all means make an excuse that this is just a beta and ignore dragons dogma 2. Which by the way 60FPS framegen in the requirements is 30fps, which is what AMD and Nvidia recommend not to do, they recommend their own technology to be used above 60 fps. so it shows how bad they give a sht about optimization and you as a player.
Just to make it clear: I am not defending Capcom by all means. I had my super bad experience with Street Fighter 6 and still have till this day since it is just a fighting game and is terribly optimized. The only thing I meant with "it is in the beta" was just a reminder about Dragons Dogma 2, that was bad in beta and still as bad as before nowadays. I even made my statement clear ending with "but february is just around the corner". That said: completely lazy dev, as I said in the comment sessions of previous videos from Vex. Games today feel just like amp the graphics, but no optimization; put a ton of stuff, but no size optimization (and now games are beyond 60GB in average).
@@STNJ_YT if you cant handle peoples comments then you should do something else. you're on the internet, WoW player telling me to do something with my life doesn't really come across so well.
@@sengan2475 always funny when someone compares a beta thats a 6-12 month old version (from what the devs stated) to a game that's been updated massively for release..
FrameGen wasn't built for sub 60 fps, but to push already high fps even further, like 100 to 120. For this game to rely on frame gen just to hit 60 is insane. What an absolute bummer for what seems to be a great game. I hope they put all their ressources into optimizing until release.
if people keep defending poor optimization AND upscaling/frame gen technology saying that it’s just as good as native resolution and frames, eventually we’re gonna get games running at 240p15fps being upscaled frame gen to 4k60fps, and fan boys defending these companies saying they can’t even tell the difference
@@TheRealEclipse1 Framegen here is partially an issue as it's used a clutch to reach 60 FPS from a base framerate of 30 which is NOT recommended by either Nvidia nor AMD. I have seen a lot of comments of players saying they are reaching 60 FPS just fine except it's that with framegen enabled. What does it change? It changes the fact that devs will target 30 FPS even on PCs for base configs and use framegen to say it runs at 60. For a long time, PC scaling was about reaching 60 FPS by lowering some details, LOD, DOF, textures, models. Not by making the game a blurry mess with interpolated frames creating a lot of latency and ghosting due to the low base framerate.
These graphics whores don't even game. They buy games and see how many frames they can get then they get dopamine for a quick flash and then they drop the game a few days later 😅
I would need to be paid to play Veilguard... It has no DRM and there are no more than 10k people interested in stealing it according to public trackers, world-wide 😂
I upgraded from a 2070 to 3080 in anticipation of Monster Hunter Wilds, only to be disappointed with the System requirements and the beta reviews so far. Guess I’ll be sticking to Iceborne for a while.
Hell I'm getting into Generations Ultimate. Took a LOT of adjusting since I'm a fifth fleet rookie, but I'm starting to see why so many people still adore the older games
It's not even the GPU it's the CPU, which is so much worse, only fix being frame generation, but hey at least you can increase settings without losing performance unless they specifically affect CPU a lot, but you can't gain any by lowering settings either unless your GPU is taxed at that point
This is why I just stuck to console. Why spend all this money just for the games to not work on PC. My eyes are fine with what the console gives me. I can never understand the outrage over slight differences in graphics and fps. The games were made for consoles.
The difference is Crysis came out in 2007, scalled extremely well with hardware (it was perfectly playable when lowering the settings on even entry level gaming machines, it was only killing hardware at Uber ultra settings) and graphically, the first game that surpassed it didn't come out until 2015... that's how massive was the leap it has made. The first game that looked better than Crysis was Battlefront 1 by DICE on Frostbite engine. Wilds? Wilds already looks mediocre at best.
Ryzen 7 5800x with RX 6950xt at 1440p... At medium without FSR it on average 40-60 FPS, in the camp it goes below 30 FPS... I am not buying this. I haven't even talked about frame-times, it's horrific. Oh yeah, Denuvo and the other trash is not implemented yet, imagine that.
Well they did say the demo is on a 6 month old build of the game so technically the released game will be a 9 month older build after this so we can all cope that it has been optimised
@@KameronEXbut the performance of this "old build" is in-line with hardware requirements for the final product, published by the developer themselves. Not to even mention that Dragon's Dogma 2 has been out for over half a year now with no performance fix in sight. What even gives you an idea that they can do anything about this? If they could they would never release this to the public unless they're certified insane 😂
No video game should require DLSS or FSR or XeSS to get 60 FPS. Frame generation is a fun gimmick to make your games run faster than the requirements. But Capcom's Monster Hunter developers? They straight up abuse the requirements for no goddamn reason. They ruined a fun feature in GPUs.
The moment I got burned with DD2, I already have a feeling MH:Wilds will most likely have the same fate on launch day. They only have 4 months of optimizing this game. Good luck Capcom. (Still not gonna play on Day-1 tho).
U know the beta build is over 1 year old right? Like even the scarlet forest demo showcase looked way better than the beta and that is also an old build.
@@FadedMaple07 Rise is a mainline game too, it's just a portable release. They are both 5th Gen mainline MH games, just like 4U and GU were both mainline 4th gen MH games, despite being two different titles. Not every MH generation has only a single game.
@@RiskOfBaer Ive been playing MH since Dos on PS2, the portable handheld games like Rise and Frontier are not mainline games, like the other commenter said its a different Dev team. While they often retain the quality between mainline and spinoff they are different.
"I do not know why the beta is so early?" what kind of question is that. That is the whole point for a beta. The earlier the more time to work on the results that a beta brought.
That's the problem with all those steam indie games calling their early access "betas". Now people think a beta is just the game when in reality it's a completely different branch of code.
*BRUH* this is actually kind of shocking, it's cool to see games scaling to future tech, but it needs to be optimized for hardware released and in the wild NOW. really hope the game can see performance enhancements before release, there's a few months, but i'm not particularly hopeful :s nice vid Vex, good testing
This is the type of performance I would expect from an alpha build, not a beta from 3 months before release, they really need to delay the game to do some optimizations, there's no way they'll get it done by febuary. I'm not even made at the programmers, it's the publishers telling them that the game must be done by a certain time, performance be damned.
Yes there’s gaming optimisations needing to be done to MH:W prior to its offical launch …… but we’re needing at least 3 CPU and GPU generations ahead just to run this game effectively with its RE engine. We’re also seeing this with UE5 as well…… especially for entry level new generation gpus!
But UE5 looks a lot better than this crap on re engine that looks like lastgen. Plus itll never be fixed. Japanese devs do not like to patch their games or their vintage engines. Dragons domga2 still runs like crap to the how it looks.
Amazing new generation of graphics rendering, now with your most popular developers, you don't even need to optimize any code, optimize rendering, implement frostum culling/ mesh LOD that works properly. Now... I present to you, 30fps 720p on the newest CPU and GPU on the market. Good deal right? 🤝 Who needs game optimization anyway.. pffft, we aren't like that stupid DICE from 2016 that made battlefield 1. Those are losers, enjoy your 30 fps experience. In actuality tho, devs are getting way too lazy. And CPU optimizations are the biggest and most important thing in video games for actual framerate and frametimes. Not to say that GPU side rendering optimizations aren't, but nowadays nothing is GPU intensive, everything is CPU intensive which only means one thing ( lazy devs, that don't optimize anything in their code, and just use shortcuts ) Guess who's gonna play this game..? Not me that's who. 😂
Preach. I will start playing Monster Hunter 2 on the original PS2, I heard the online is alive again and free also! Who needs these new "graphics", I just want smooth gameplay, and on the PS2 I got just that and to be honest, the old games are better, and also harder and more challenging.
@@DrathVader true but they're still pushing the size of the world, NPC/asset density, dynamic weather, hair/fur/cloth quality, making the world more flocked with creatures, etc. Point is, gamers have been demanding better and better graphics and throwing money at games that hadnt even been released yet just based on some dubious trailers..
Fun fact: back in the early days of 3D graphics cards and PC gaming, I often advised for people who couldn't afford the best of the best to play on their televisions instead so the game would render at lower resolutions (Doom 3 was the main culprit of this) it was a very cool "hack" and indistinguishable from the consoles of the era (PS2/Dreamcast). So maybe this is it guys. Back to 486x440 TVs if you are not planning to buy a RTX5090 😂
I try not to be a curmudgeon for no reason, but what happened to games trying to strike a reasonable balance between IQ and framerate?? Its obvious that the lighting and simulation aspects were the primary focus of the engine upgrades. And to their credit it does look nice, but even on a 4090 or 7900 at max settings I'm just not seeing the kind of night and day difference between this and MH:W to justify such bad performance on mid range hardware. Tears of the Kingdom also has good physics and a (rudimentary) radiosity implementation that looks fantastic and it runs on decade old phone hardware.
I'm tired of all these games looking 10 times worse than RDR2 while running 10 times worse too. In a normal world this game should run in 1080p at 60 fps on a GTX 1060 6GB at normal settings.
In this age games should rarely be cpu intensive, developers are lazy as hell, we still have new games that still use 4-6 cores, but in 2017 we had multi core cpus everywhere, i don't even look at games that are not optimized, i don't even pirate them.. if everyone ignored they would simply go away, but spoiled kids must play every game
I tried with a 7800x3d+rtx 4080 super and the outcome was abysmal for what someone with this cpu/gpu combo would expect to have. TLDR: "Framerate Hunter: WILD"
I recently bought this graphic card for my new pc build, how's the performance on It? I couldnt try the beta but my build has ryzen 7 7800x3d and a rx7800 xt pc 16gb GPU, 32 RAM GB and two 1Tb ssds with motherboard and power supply up to date, so no bottlenecks there. Im guessing It Will run perfectly since i tried It on my gf's pc and it was running smoothly on Max settings and dlss on a 16gb 4060 ti, thanks in advance
18:20 As a game developer, This issue happens because the game’s developers decided (maybe) to attach separate sets of instructions, or "scripts," to each object in the game (this game). Each of these objects then constantly asks the CPU to handle tasks, which leads to an overwhelming number of requests in every single frame. When there are too many of these requests, it becomes hard for the CPU to keep up, which makes the game unstable and can lower the frame rate (the smoothness of movement you see). Essentially, the CPU can’t process everything quickly enough, causing a bottleneck. One way to fix this is to create a single script that manages each object’s requests, acting as a “brain” to decide what actually needs to be processed. This reduces the overall load on the CPU, allowing it to produce more stable frames per second (FPS), making the game run smoother and more efficiently.
I don’t think that’s the issue. You can’t combine everything in one script or it becomes unmanageable. An inefficient single script will run just as bad as a bunch of inefficient smaller scripts as well. I don’t think the file structure is what is the issue here.
Thank you for making this video! It shed SO MUCH light on the current matter surrounding this game. I pulled out my pre-order and will sit and wait and observe what they will do to remedy this.
What annoys me the most is having people saying crap like "oh it's a BETA, this build is from 6 months ago, the devs say it's more stable now"... I call utter BS on that and coping like crazy. No one forgets what happened with Dragon's Dogma 2 and I doubt this will be different
Yeah, I love this game and monhun in general but those people is a prime example of toxic positivity, they want people to just not criticize it just because it's the beta and they're mega coping that it'll get significant changes when the game is only a few months away
I mean yea but I thought dragon dogma didn't ake monster Hunter Ryozo tujimoto, kaname fujioka, guys tokuda are the leaders in wilds just like with world and I don't believe any of them worked in dragons dogma last time I remember
@@LordSnake21 it has nothing to do with who worked on dragons dogma or not, it's about the engine and how the developers are able to optimize it for this type of game. RE games have no issues, neither does SF6 but Dogma 2 and Wilds are showing CPU bottleneck. So it's an engine issue and they need to optimize the game better. I hope they do for the final version, otherwise people will no be happy at all
This is wild man, ran so well for me on a 5800X3D and a 7900XT, no upscaling, no frame gen. Not denying anyone's experience, but it's a Beta so hopefully they fix it before launch. RE-Engine is wild, it either runs on anything or it punishes the most powerful hardware available.
@@Micromation solid 65fps at 1440p fully maxxed with no upscaling or framegen, think the lowest I saw was 55fps. I'd love higher and there's def a bottleneck, but as long as I'm clearing 60 in my 99% on a brand new triple A game I'm okay. Definitely needs optimization though and I'm not doubting anyone else had problems.
@MrFruitPrimate I'm sorry, I'm expecting a bit more performance from my 7950X3D and 4090 than console framerates, especially when what I'm looking at looks like several years old title and there is barely any performance difference between highest and lowest settings 🤷🏻 it looks barely better than World while running, oh, I don't know 3-4 times worse? 🤦🏻 In a vacuum I could maybe give them the benefit of the doubt, that they can fix it but unfortunately Dragons Dogma 2 exists and suffers from the exact same issues with no fixes in sight
The game really needs optimization, my Ryzen 9 + RTX 4070 was stuttering a lot even on the hub zone when I disabled any type of frame generation and I even capped my settings to just 60 fps, 1080p Medium. Meanwhile I can play Space Marine 2 with 100+ fps High settings with a bunch more things happening on my screen all at once with explosions and swarms of enemies. Monster Hunter Wild relies too much on AI frame generation which is just lazy work on the development team when the environment doesn't even look it had a huge upgrade from Monster Hunter World which is probably worsen by frame generation reliance.
@@shutup1037 the game is smoothed out by frame generation like DLSS but I don't want to use it because it added some input delay which I don't like. DLSS and FSR enabled also added some weird graphic glitches on some monsters like they were pixelated sometimes but without frame generation I was only getting 40-45 fps but with frame generation enabled it bumped to 60 fps. Game is just poorly optimized
developers nowadays 30fps requirement: -need i3 12100f / ryzen 5 3600 -need gtx 1660 super / rx 5600 xt -16GB Ram i forgot something, it's 30fps with upscaled from 720p and lowest setting requirement, glhf with the game
"Obviously, this is the beta... things COULD change." Here's the thing: They won't. They never have with Capcom. If a title is riddled with performance issues months prior in some developer showcase, or beta -- the game will be in a similar state during its initial launch. Gotta' ship it before the end of the fiscal year though!
You are confusing Being Cpu Limited with poor optimization, no way in hell you are Cpu Limited with ryzen 7800x3d and rtx 4060 at 30-50fps. The game it's an unoptimized mess.
Which is why it's in a very early beta stage. That's what beta is for. This is where optimization occurs and are using the demo for testing. What am I doing. It's not like this will ever register to you
Tbh I actually have hopes they want to improve optimization and performance and thats why they decided to make a beta 5 months before release. I mean anything else wouldnt make any sense and betas are mostly designed for data and playtesting. Releasing a beta 5 months before release which sucks in optimization and performance just to have the same state on release would be a pretty interesting "marketing move" at the end.
All I can say is, in this day and age if your game is so poorly optimised it can’t even run properly on an RTX 2060 at the very least, let alone newer 40 series cards, questions need to be asked to everyone concerned
It's the same treatment with booty wu Kong everyone was yappping about, Games are looking like total booty juice and runs like it to stop buying them and pre ordering them and wait for hardcore discounts. Remember folks you control your wallet they don't. Reward companies that do the right thing as far as games!
What's ironic is that they keep pushing and advertising these super realistic graphics ... and then they just shit all over them with upscaling and frame-gen that makes it look blurry and full of visual artefacts.
LOL the 4060 ran out of VRAM and couldn't use FG. Nvidia and their low VRAM, love to see it. Steve even did a video about it, really does fck a lot of people over including the ones who say it doesn't impact them lmfao.
"I don't know why the beta's so early." I mean, is that not the entire purpose of a beta? All these companies have warped you into thinking a beta is a demo and should release a month before the game drops a la Call of Duty.
Why do they make games like this knowing full well 99% of people can't run it!? It baffles me. I feel it's time Capcom learns its lesson... I'm not playing this pile of steaming crap.
@@BoomofDoom"Just fine" have you seen how it runs on a PS5 or Series X. Fidelity Mode runs at an unstable 20-30 frames and Performance Mode looks and runs like a Switch port. This game is not optimised on any platform.
The demo is at a rough spot but do keep in mind that this is an older build that's been shown since July. I'm not saying there's not issues cause there definitely is and it needs to be optimized much better but let's also not act like this is where the development is at or that it represents the final game Also there's no way a 2500€ Pc can't run this. That's just a lie, there's lots of people who can run it at high & 60fps
I played Monster Hunter Wilds on my computer there has 32 gigs of ddr5, a Ryzen 7800X3D, with a monitor that is 1440p, RTX 4080 Super and yes of course on a m.2 gen 4, plus I even test this game on my steam deck and I have to say this I am not very impressed with the performance of Monster Hunter Wilds that has to rely on dlss, FSR or whatever the Intel one is called just to get the game to run Basically I wish developers these days in AAA Studios just focus on getting the game to run the most optimal instead of relying on this technology, plus graphics have reached a plateau so by logically these companies should focus more on optimization instead. So I really hope is using this beta test to help them to optimize this game and how popular handheld PCs are becoming it would be really good if these companies Focus optimizing their games to the point they can get them to run at least 60 frames on low to medium, plus if they did that overall desktop PC will be even better when it comes to the performance.
Both Cyberpunk and RDR2 have something recent Capcom games don't have... They actually work without upscalling and framegen on a wide spectrum of hardware because changing graphical settings actually makes a tangible performance gains 🙃 Damn, Cyberpunk runs with upscalling (no frame generation) on a Steam Deck in 30-40fps 🤡🤡🤡🤡 it looks like shit but is otherwise very playable. Dragon's Dogma 2 looks like shit and is completely unplayable 😂😂😂
With the excruciating pain in my heart as a long time Monster Hunter maniac, I've pulled Wilds fromy shopping list. I do not know who this game is made for - hardware that doesn't exist or people with no standards... I have tried this on all my machines and there isn't a price point where it runs acceptably... 1) 7950X3D+4090 2) 7700X+7900XTX 3) 5800X3D+6700XT 4) 7500F+4060 5) 5700X3D+3070 It. Runs. Like. Shit. It's INSANE! It's somehow worse than Dragon's Dogma 2 and Remnants 2. This is pure lunacy. If I wanted garbage experience riddled with upscalling or frame generation with framerate lower than 1999 monitors I'd buy a console... It can be the best Monster Hunter in the world and it wouldn't matter because it just runs badly and most people won't be even able to play it.
What i did was set textures to hight, mesh quality to high, and rest to default medium settings, and set upscaler to native aa with frame gen, and its sort off ok. Sucks that we need frame gen tor each 60 fps, the ghosting with fsr 3 is crazy, hopefully they can update fsr to at least 3.1, to reduce the ghosting.
the game has been finished last month, now they are going to work on optimalisation, they have anounced it before releasing the beta, the beta is for server testing and gathering data to optimalise the game
you severely overestimate the PS5 and Pro GPU. it's a laptop APU without infinity cache, very low core/frontend/soc clocks and it shares RAM with the system. the PS5 is barely on par with a desktop 6600 and the Pro is equivalent to a 7600XT
We have only "us" to blame, the consumers, for buying/pre ordering unfinished and unoptimized games. We have set the bar too low. They? They are business... and ofcourse they will capitalize on every stupid decision each and everyone of us make. Get a grip. We are doing this not them.
5:51 That's normal. Even the most polished games will have GPU usage at 97-99% often. It's never at 100% constantly. That said, the game is still terribly optimized, but it's not CPU bottlenecked. If it was, GPU usage would drop to 70% and so on, not down a few percent from 100. 8:33 Dude, CPU usage is at like 30-40% while GPU sits at 97-99%. It's definitely not CPU bound. This is a badly optimised game, but let's not act like the 7800x3D is too weak for this.
Dude 40% utilisation in some measuring program does not mean that the cpu has free resources. Every engine, game is written different. This game is cpu bound/limited and it shows. It behaves almost the same at even shitty resolutions and lover details.
yo
yo
Salutations
they
to keep it simple im just gonna say i think game runs bad because its in "beta"
Yay, I can now play 640x480 resolution again but upscaled to 1080p. Genius technical achievement in modern game engines.
we need even more outsourcing to china! china number 1
@@BBBBBBBBb333 aight 343 industries enjoyer
@@sapunjavimacor its halo studios now
Then you find a CRT monitor because image quality and response times is way better than upscaling nonsense.
@@saricubra2867 on it bro🤡
It's not CPU or GPU-limited. It's competency-limited.
Yes. Im tired of peoples double standards for Japanese developers sinply because they like anime and Asian women. Weebs, in other words. They hardly ever get their fair deserving of flak for poor optimization in comparison, even though this is a fairly common problem for them.
@@saulghim2661 japenese devs are the most out of touch. They still believe in console exclusivity, have terrible optimization and add DRM to old games ? Wth Capcom.
Why man. Why buy this
Doesn't mean the game isn't CPU limited
@@Tech-is1xy it's limited by clown 🤡
This is why I hate when people defend developers who rely on upscaling and frame gen to get acceptable performance. It just gives devs and publishers an excuse to abuse these technologies. Nvidia and AMD themselves have explicitly stated that frame gen works best at a minimum of 60fps.
Devs should absolutely not rely on or abuse frame gen and upscaling. But what is also wrong is when people say it is somehow the technology's fault to defend their favorite games and developers who are clearly at fault.
I have the same thing. When I write a similar opinion everywhere, I'm just a crying boy who doesn't have the new RTX 4000 and hasn't tried the frame gen, but they don't understand the point of what you're explaining to them.
@@-Rizecek-And add that with saying DLSS will save the day like F, not only the devs are abusing the use of Frame Gen and Upscaling they're also forgetting to target a low end system because they think everything can be fixed by upscaling like bruh, im no developer but targeting a low end system and making it pretty optimize on that system can probably negate alot of problems down the line in optimization etc.
@@haruusami1831
Don't explain this to me...
I've been playing for about 20 years.
I have been doing this for 15 years.
And I have been upgrading for the last 7 years..
But the state of play they are in today is crazy.
What you got in 2018 on a GTX 1080 8700 and native 1080P, today a person gets a 4070 Ti 13700k in 1440P with DLSS.....
Everyone defends frame generation, what a great technology it is, but it's just a deception of the customer and just marketing. DLSS 2.0 itself was presented in 2019 as a BONUS for us. Today it is essentially a ``Native'' resolution.
The 4090 in 4k should natively handle games like it does with DLSS....
Flashbacks with Remnant from he Ashes 2 like damn
in the span of not even 5 years, we went from being able to play games at 40 ish fps at 1080p medium with an Fx8350 and R9 380x, to hitting the same frames with a 7800x3d and a rtx 4070 super.
wild.
8 years*
@Silver-h4m i still played 2019 and 2020 games on my old FX just fine
Ya... Gtx 750 ti used to be able to run any game at minimum settings. Now... Sorry...
The same frames at 640x480 with upscaling
Devs are getting lazy. Frame Generation should not be a requirement to hit target frame. They need to do their jobs and optimize the game better!
Sad cuz the actual game looks good.
From what I know, it's mostly because of the engine capcom uses. It was initially made for making linear games like Resident Evil.
I remember when we didn’t have any AI upscaling so developers were forced to optimize. Now a’days they let DLSS do it for them.
Yup
Yes future sucks lmao
It's like developers using Unity for every game, even when the engine doesn't fit it, just because it's faster and cheaper than making something custom.
Lowering the bar for entrance in game development allows many great indie games, but it also lowers the general level of competence required for the job, and you get so many sloppy works too.
Devs were never forced to optimize lmao. We've seen unoptimized garbage for 20+ years. Gamers have the worst memory. You guys act like bad optimization is only a thing from 2 years ago.
@@be0wulfmarshallz Missed the point, it’s not that they were necessarily “forced” to optimize. But instead they didn’t have many tools that allowed for them not to previously (DLSS). We could say that games generally ran smoother due to less hardware demanding graphics, however in the past 3 years games have stayed relatively the same in looks but require more performance. Unoptimized games have always existed and nobody is denying that, instead we’re pointing out that it’s a bigger trend in today’s game market, which isn’t something seen before (beta testing, alpha testing, monthly updates, etc).
Capcom ignore Nvidia's and AMD recommendation of their frame gen technology. Not to use it below 60fps.
Capcom expect people to use it at 30 fps and put it in the requirements. Make of that as you will.
"But it's just Beta". Go look at Dragons dogma 2. Same engine, Same company. The requirements are not subject to change, they are already selling the game with frame gen in requirements.
Capcom needs to remake that engine or just trash it... like wtf.
It's not a bad engine, it's just terrible at open world games. Games like RE4 work well with it, but it is the RE engine for a reason
@@DesFTW_ You might be surprised to hear this, but RE engine actually stands for "Reach for the Moon Engine" and the name has nothing to do with Resident Evil; that aside it definitely does suit games like RE more.
@@Altira i thought it was re tard engine because its slow.
Difference is monster hunter is a beloved series in Japan if capcom messes this up their own country will hate them and that’s not a good thing so I bet they actual game will be extremely more optimized if it’s not feel free to clown me but I will hope since I’ve been play monster hunter since GU
the worst part is that imo the visuals arent that much better then mh world
world looks better because you dont have to use fake pixel upscaling and fake frame gen.
@@ricky_pigeon the FSR being " Quality" instead of "Ultra Quality" was oof for me. UQ has less visual loss being tolerable
@@R3TR0J4N Well, ultra quality is pretty much just as heavy as running the game natively, so there's no point to it. This is also why a lot of games just don't bother with the ultra quality setting for FSR.
@@ricky_pigeon Theres no such thing as a fake pixel. Your "Fake" pixels are rendered the exact same way as any other one.
it looks worse that rdr2 ( rdr2 looks amazing but it is kinda old )
Minimal visual improvement (From World to Wilds) at the cost of poor optimization, truly a great step in gaming.
As an indie developer I don't understand how stuff like this gets approved. I build around the constraints of my target hardware, and focus on using as little resources as possible. If I go over my budget then I figure out how I can redesign a level to make it render faster. Sometimes ambitious ideas are just to taxing to implement so I go back to the drawing board. You can make beautiful games run on low end hardware!
That's actually the main advantage of being an indie.
You don't have investors/executives/managers pushing the devs to reach a crazy amount of features/visual appeal with constrained budget/time or you don't have the communication issues that could happen between the engine team and the dev team (to my knowledge, Capcom has dedicated resources to the development of the RE engine that gets enriched/customized with each new game).
When you are a big corporation, you can easily create silos where people that should communicate cannot or do it inefficiently. Lack or postponement of feedback loops.
Especially optimization that tend to be at the end of the development cycle. So it's. a lot of "create features and throw stuff at the wall, QA and last clutch will be in charge of making sure it runs well"
@@ZratP Yeah I can see that. As an indie developer no one is rushing me to release the product. I have the time to go back and re write more efficient code.
Corporations force their developers to have it done by said time. I can understand them accepting very low standards because of this.
I’m beyond tired of the entertainment industry. Games suck, movies suck, and I wish people would stop buying this slop.
Bro you are just playing it wrong. I spoke with devs. You are supposed to play it at 360p on an old picture tube TV.
With 9800x3d, a 5090 and 256gb ram*
"it's all about fun come on you guys 😀"
Zenith or Curtis Mathis?
Even the first Android phone that i ever had came with 360p resolution.
@@6kittys147no 4k?
The RE engine needs to be dropped, or overhauled. It was fine for small areas, low npc, games with past gen geometry and assets. The 10x increase in geometry and amount of assets on screen cripples it. The way to uses LoDs instead of a more modern approach to asset streaming also hurts it. It's bad when the Creation Engine feels more modern than the engine you are using.
its one and only trick is to apply the checkerboard pattern fadeout to everything and it looks god awful
It struggled even in the RE games of late. And they had really low geometry and texture quality compared to a current gen only game. Imagine if you had the number of NPCs and fully rendered, physics based objects that a game like Starfield does on the screen at any given time. We all hate on the creation engine for being outdated, but it's definitely not as bad as RE engine.
I really doubt that the engine itself it the core issue. Dmc5 looks absolutely amazing, has really good performance (plenty of games with worse visuals do not achieve the performance of this game), while also having a lot of entities loaded.
Yes, dmc is not a series of open world games, however, dmc5 is proof that RE is not fundamentally subpar to other options.
You dont always need to switch engines when going for different genres either. Elden Ring was made on the same engine as dark souls 1, just updated over the years (no, this isn't an overexaggeration, its called dantelion2, and has been used even before demons souls).
Dd2 and mh wilds seem to me like rushed games, not results of using a subpar engine like is the case with Bethesda (seriously, not having counted reloads up until starfield is just baffling, and even with that game people suspect that they ripped an existing mod off).
Yeah, Dragon's Dogma II and now this... It really seems like this engine was not made for open world games. They need to keep it for linear single player games like RE4 or less demanding games like SF6.
They already know RE engine can’t be scale to large open area. Their next engine is REX engine, but they couldn’t get it ready for DD2 or Wilds.
FrameGen came to make it possible to run path tracing at playable frames. Now they're using it to even get 60fps. In the near future, you'll need it to even run 1080p30fps.
"In the future" have you even watched the video? The future is today dude.
@@JustADude908 The future is February 28 2025, when this game gets released.
In the future you'll need a 10k+ pc to run at 480p 30fps minimum
Pretty much the case for every modern game
How nice for Capcom to sacrifice themselves as the prime example to teach game developers not to abuse new GPU technologies
People defending this game saying "Well it's very heavy on the CPU so just upgrade your CPU"
Upgrade to WHAT exactly if you're running a damn 7800X3D??
smh... just build a time machine and buy a cpu from 2030 duh
When they dropped the recommended specs for Wilds some time ago, I already knew it's gonna be an uptomized mess . It will be a long wait for it to be fixed...
It won't be
@@sengan2475🤣ur mad weird
if you think it will be fixed you are delusional. this is the future of gaming.
let's hope that they manage to optimize it before release. it's still has a good few months to do so.
Otherwise this game won't be a day one/week one purchase.
@@sengan2475 I trust you, i suffered alot
Wtf are they doing... I didn't even know it was possible to be this unoptimized
then you didnt see dragons dogma 2. same company, same engine. they use frame gen below AMD and Nvidias recommendation of 60fps above as something you should be using in their games. enjoy the high input latency in a game where reaction time matters.
@@ricky_pigeon damn yea. at the time of DD2 i even use it as an example for what's to come in Wilds.
@@ricky_pigeon lmfaooo what are they doing seriously 😭
To give them the benefit of the doubt. Japanese companies are notorious for being very slow to approve anything, literally every old head executive has to personally approve of betas and such, so its probably a wayyyy older build than what they have rn. the developers said the last 6 months will be solely to focus on optimization. So its no wonder that this (probably) older build doesnt have much at all, if any optimization. I've also heard from un confirmed sources, just what other people have been saying, is that this beta is only for testing networking. Probably huffing copium, but theres nothing else we can do but let them know how bad it is, and wait. GENUINELY go leave a review so they see it, go make as much noise as you can where they see it.
@@tako1257 keep dreaming. DD2 runs like ass to this day
1k dollar GPU barely putting out 90-100fps on 1080p with dlss is just wild. All the others just look terrible, 30-40fps.
Man I swear these studios need to get their sht together and makes that actually scale performance wise on sub 700 dollar gpus. Or this gonna end up getting review bombed and refunded like hell at launch. And then the studios can again ask why the game is flopping... 🤦🏻♂️
If they optimize the games you would see better graphics and Vram requrierments plummet.
@GRIGGINS1 better graphics.. this game doesnt even look that great
Why do you need all those frames bro hahahahah. You either like the game or you like pretty pictures. After 60 fps in a pve game like this extra frames are just for you to go ooooh look at my pc performance bro I get "__" frames!
if people stop asking for games to be real life i think we can get something good. we want real world and fantasy physics all in 8k to run on a 250 dollar gpu/cpu combo at all of the frames....
@@OneDollaBill it does if you can run it. my 3070 cries. my 7900xtx cries less but i do at least get 80fps.
The craziest part of this whole thing to me is that the game doesn't even visually look that much better than World Iceborne. On my 3090 I can play World Iceborne at 90-110fps, everything set to high with DLSS off at 1440p 21:9. On Wilds, I was 45-55 the entire time, on medium, with DLSS on, same resolution. Its insane. I really hope they can iron this all out in 4 months because I really did not want to upgrade my PC for maybe another 2 years. I was hoping to wait for the 5090's to release so hopefully the 4090's would drop in price but no dice at all.
How much VRAm does your 3090 have btw?
People really need to stop comparing world and wilds, they work very differently. But with that said if you think a 3090 is gonna last 2 more years i doubt it. By this time next year i would expect 3000 series to be consider low-mid tier at best. With the new RTX 5000 series out in 2 months and budget 4000 cards to replace the 2000-3000 cards due out in the summer might wanna consider upgrading sooner rather then later
@@Volfur2251my brother in Christ it's a godamn 3090 It'll last for a 6 to 10 more years.
@@x0Fang0xI'm new to PC terms and I'm thinking of buying one. So does 3090 mean. GeForce rtx 3090? Like the gpu?
@@superbuneary8819 yep
This Beta Demo feels like an Alpha build. Pre ordering this game is a big NO for me now. I'll wait for the reviews on launch before buying this...
well, mores law is still alive, just backwards, where hardware is growing very slow, while game requirements is skyrocketing for 30 fps at 1080p
Yeah, but that's because of the incompetent devs that use engines not built for what the game needs...
@@Bunuffinwhat engines should be used? Most popular and accessible game engine rely on dlss/fsr to be playable
@@theanimerapper6351you build one around the game like they used to do. RE engine is not built for this type of game. Just compare RE4 to this and the difference is insane as far as optimization. Same with DD2
No, it's about competency. It's rarely the engine's fault@@noahradford9218
That's actually known as Wirth's Law.
No problem.
The RTX 5090 and the 9800X3D will fix it!
Nah nah, it won't be powerful enough, the rtx 7090 will fix it
yeah who doesn't want to spend 3000-4000 dollars so they still have to use fake pixel upscaling and fake frame gen to run the game above 60 fps 4k.
If people are fine with a blurry high latency image for that price then i guess you can consider it fixed.
7800x3d is cpu limited on a 4060. 9800x3d will be 20% faster in the absolute best case scenario. Will still be extremely CPU limited on a 4090 let alone a 5090
at 1440p only 🤣
@@ricky_pigeon Consumers are the biggest problem nowadays because we're split into two different groups - normal users with mid-range PCs and the fomos with 4090 who pretend that everythig below their hardware standards is ludicrous. Why are so many video games broken at launch?! Because consumers put up with it. Maybe these companies would pay attention if people start voting with their wallets.
My man found a Porygon
😂😂😂
upscaled 1080p and 60 fps with frame generation on on the recommended tab, with a 4060 and 6700XT, this is not legal, this game is literally for 1% of people with high high end rids, only twitch and youtubers streamers are enjoying the game with their 4090.... the worst part if the mh is eating this, defending the company 50-50, its insane.
Yep. Knew this was coming. People being full pants on head for YEARS going 'just use DLSS lol'. Now even with DLSS, it's not enough. Instead, they are now saying you need FG to hit what has been the standard minimum acceptable framerate on PC for OVER A DECADE. And doing that at a resolution that was 'new' 20 years ago.
More horsepower just results in more laziness from developers and publishers, and DLSS was NEVER going to be used the way AMD and NVIDIA initially marketed framescaling. It was ALWAYS going to be used as a crutch for cut corners on BASIC COMPETENCY in programming.
DD2 was already planned to be my last Capcom game after the chicanery around pulling denuvo to replace it with some random crap noone has heard of that is easy to bypass back with MH Rise. This is just obscene and completely unacceptable.
Unfortunately, way too many people can't think ahead by even a second, and will buy it anyway because they just HAVE to have the newest game.
Glad that I havent got the chance to play games from 6-10 years ago
???
I'm buying it because it's the next monster hunter, not cuz it's a the newest game. Weird logic.
Also because I have a playstation where it runs properly, it ran amazing on the beta test. altho PC is still the master race. So I'm hoping the PC players get optimized too, the more players, the more fun it will be.
@@superbuneary8819 'I'm not buying it because it's the newest!'
Proceeds to directly state he's buying it because it's the newest game in the series.
Not beating the allegations in the slightest. Your doubling down on 'it's fine because it ran fine on PS' only further proves my point about people accepting crap. No, it doesn't 'run fine' on PS. It's not running at anything CLOSE to native res there, and still has a massively unstable framerate despite abysmal image quality.
The gap in graphics between wilds and world is NOWHERE near enough to justify the performance problems it is showcasing, and the fact that during the beta basic things like LoD staging and texture loading were crapping the the bed makes it VERY clear that the problem is laziness on capcom's end . That is plain and simple truth.
I'm so utterly sick of blind consumerism and an inability to just say 'no' ruining the industry, dragging the quality of EVERYTHING down because the lowest common denominator REFUSES to think beyond the next short-term dopamine hit. The entirety of SOCIETY, not just the entertainment industries, are seeing the same problem growing rapidly. You want to live in Cyberpunk 2077's dystopia? Because this is how you get there.
@@superbuneary8819 right? first open-world Monster Hunter is exciting. first cross-play Monster Hunter is exciting.
@@jtnachos16 hoping it's a good, enjoyable Monster Hunter experience because my friends play console and it sucks only having COD and Fortnite to play with console friends.
I always think about Battlefield 1, where I have 100-144 fps in high settings with my rx 6600 and Ryzen 3600...
And still one of the most beautiful games to date
Yea that game is amazing and looks amazing. Its a good example of great graphics and optimization. It runs flawlessly on my 49" ultrawide
battlefield 1 is almost 10 years old and was designed to ruin on last gen consoles. While this game is a mess currently you really cant compare the two... at all. Different engines, different effects, different console generations. This has happened every console generation for the last 20 years. When developers dump last gen hardware, PC requirements skyrocket because they aren't making console versions on 10 year old hardware.
It could atleast look good and not like this smudgy mess.@@enragedbacon470
I think best way to put it is like 80fps high on a Xeon E3-1230v2 and a 1060 3GB? 🤔
The upscaling looked atrocious. So I turn it off, and got ~47 fps on RX 6800 XT.. I was like nah, this game isn't for me.
IN 1080p ? Even 4090 struggle in 1440p, he managed to push himself to the limit and bring a 4090 to its knees
Ran fine on my 6700 xt. I'll be pre ordering for sure. A very early beta, I hope they can optimize it.
@@dreskine My monitor is 1440p. The RX 6800 XT and RTX 4090 performed similarly bad because the game is that poorly optimized. The game itself is basically its own bottleneck.
@@georgesmith5201 can't agree more
@@georgesmith5201 what cpu do you have? My friend has a 6800xt and runs it at 1440p60fps med/high
if the clean beta without any additional anti-piracy software performs this bad imagine the full game with denuvo
This is exactly why people need to stop defending devs that rely on AI and upscaling too much. I don't think a lot of people understand how much proper optimization makes a difference.
The beta test is a really old build. Everyone's panicking over a really outdated unoptimized alpha build. Pretty sure it's going to be a lot better optimized on release. The game is still 3 months out. Wait til the game actually releases to start a mass panick among the community.
it's just TH-camrs who haven't even played MH before hopping on the "This game is so BAD" video bandwagon to squeeze some viewers out.
They're making the game that only 10-20% players could only play and those players will surely won't continue to play because of the bad experience or just don't like the game. Goodluck with that
They wont continue to play because they cant play along side the other 80% that are their friends and cant run the game 😂
i'm pretty sure 70% of their sales will be playstation/xbox so they wont care anyways
most the game sales will likely be for ps5 or xbox series x
@@Brownwaffles unless they also have the fastest gaming cpu in the market and enjoy 40fps in 1080p 😆
@@boizman3042 their engine is sucks in general. Even console players suffers from performance issue
This is less cpu limitation and more funky IO issues as the low vram cards have to stream textures around constantly. As the 1080p testing shows. Either that or the game is forcing some kind of raytracing. Incompetent devs.
I do think I saw someone say something about Ray tracing listed in the config file
I do think raytracing is in it, the water is buggy as hell which is typical for ray tracing
it obviously has RTGI, same as Dragons Dogma 2.
Let's not forget: I love MH series, it is in the beta but february is just around the corner... So it is a pretty bad situation
delta force was alpha, and run flawless , and look awesome also.. dont need excuses. lazy dev.
its "beta" look at dragons dogma 2, same engine, same company is that optimized yet? no they put recommended requirements at 30 fps and recommend you use upscaling with frame gen. they've put that because thats what how they expect you to play the game, if you're happy with 30 fps with fake frame and fake pixel upscaling and high latency input in a game where reaction times matter then by all means make an excuse that this is just a beta and ignore dragons dogma 2. Which by the way 60FPS framegen in the requirements is 30fps, which is what AMD and Nvidia recommend not to do, they recommend their own technology to be used above 60 fps. so it shows how bad they give a sht about optimization and you as a player.
@@ricky_pigeonbro you're just copy pasta-ing the same comment, go do something with your life
Just to make it clear: I am not defending Capcom by all means. I had my super bad experience with Street Fighter 6 and still have till this day since it is just a fighting game and is terribly optimized. The only thing I meant with "it is in the beta" was just a reminder about Dragons Dogma 2, that was bad in beta and still as bad as before nowadays. I even made my statement clear ending with "but february is just around the corner".
That said: completely lazy dev, as I said in the comment sessions of previous videos from Vex. Games today feel just like amp the graphics, but no optimization; put a ton of stuff, but no size optimization (and now games are beyond 60GB in average).
@@STNJ_YT if you cant handle peoples comments then you should do something else. you're on the internet, WoW player telling me to do something with my life doesn't really come across so well.
Yet the fan boys will say there is nothing wrong and it runs perfectly fine . What a load of rubbish 🗑.
**cough cough** Beta **cough cough**
@@caliberkatcough* cough* three months away from launch cough* cough*
@@sengan2475 always funny when someone compares a beta thats a 6-12 month old version (from what the devs stated) to a game that's been updated massively for release..
@@Volfur2251this excuse doesn't work with Battlefield 2042 and Dragon's Dogma 2, it's not gonna work for Wilds
@@caliberkat "ItS In BeTa, IT'Ll RuN BeTtEr WhEn iT's RelEaSed"
FrameGen wasn't built for sub 60 fps, but to push already high fps even further, like 100 to 120. For this game to rely on frame gen just to hit 60 is insane. What an absolute bummer for what seems to be a great game. I hope they put all their ressources into optimizing until release.
3 months is nowhere near enough time to optimize this mess
if people keep defending poor optimization AND upscaling/frame gen technology saying that it’s just as good as native resolution and frames, eventually we’re gonna get games running at 240p15fps being upscaled frame gen to 4k60fps, and fan boys defending these companies saying they can’t even tell the difference
it's a demo bru, wait for release
Monster Hunter Wilds is the future of gaming. now with upscaler and frame generation, devs don't have to do optimization.
How is this a frame gen issue? It's completely separate. You're just blaming everything instead of just the people who made this specific game.
@@TheRealEclipse1 cause with frame generation and upscaler there's no need to make optimization. and this is the future.
@@TheRealEclipse1 Framegen here is partially an issue as it's used a clutch to reach 60 FPS from a base framerate of 30 which is NOT recommended by either Nvidia nor AMD.
I have seen a lot of comments of players saying they are reaching 60 FPS just fine except it's that with framegen enabled.
What does it change? It changes the fact that devs will target 30 FPS even on PCs for base configs and use framegen to say it runs at 60.
For a long time, PC scaling was about reaching 60 FPS by lowering some details, LOD, DOF, textures, models. Not by making the game a blurry mess with interpolated frames creating a lot of latency and ghosting due to the low base framerate.
It is funny that meanwhile another controversial game Dragon age the veil guard is considered very optimized while being a very disappointing game
These graphics whores don't even game. They buy games and see how many frames they can get then they get dopamine for a quick flash and then they drop the game a few days later 😅
Honestly I rather play this game at 1080p60 with my 4070 Super than paying a dime playing dragon age woke guard
Looks like absolute dog though
I would need to be paid to play Veilguard... It has no DRM and there are no more than 10k people interested in stealing it according to public trackers, world-wide 😂
@@camdustin9164 Pretty much. Despite not having a stable 60fps; I will still find myself having hundreds of hours in this game.
I upgraded from a 2070 to 3080 in anticipation of Monster Hunter Wilds, only to be disappointed with the System requirements and the beta reviews so far. Guess I’ll be sticking to Iceborne for a while.
Hell I'm getting into Generations Ultimate. Took a LOT of adjusting since I'm a fifth fleet rookie, but I'm starting to see why so many people still adore the older games
It's not even the GPU it's the CPU, which is so much worse, only fix being frame generation, but hey at least you can increase settings without losing performance unless they specifically affect CPU a lot, but you can't gain any by lowering settings either unless your GPU is taxed at that point
I read that this is a build from June, and the current build in development already addressed a lot of these issues. I wouldn’t worry yet.
This is why I just stuck to console. Why spend all this money just for the games to not work on PC. My eyes are fine with what the console gives me. I can never understand the outrage over slight differences in graphics and fps. The games were made for consoles.
Players: the game needs a lot of optimization
Devs: I don't even know what that is
My 5600 + Rx 6600 cries in Ptsd right now "daddy please dont replace us, we will do better pleeeeasee"
fr bro, I bought a 5700X3D before the beta came out and now i'm thinking it won't be enough
Yea iv been using the 6600 and it’s about as strong as a base Xbox series X but definitely not stronger
@@phatyoshi6733 same here! :D
@@phatyoshi6733 i think youre fine, when the actual release is here it will be improved 😃
@@sndchamp9949 RX 6660 is a solid GPU. However it doesn't come close to a Series X. PS5 is around 6600XT and series X is like a 6700XT
This is the new "Can you run crysis" meme
except nothing can run it , even the 7800x3d and rtx4090 struggle its not gpu or cpu limited it just limited lol
Except nothing looked like crysis at the time
@@korcommander and this game looks shittier than crysis
The difference is Crysis came out in 2007, scalled extremely well with hardware (it was perfectly playable when lowering the settings on even entry level gaming machines, it was only killing hardware at Uber ultra settings) and graphically, the first game that surpassed it didn't come out until 2015... that's how massive was the leap it has made. The first game that looked better than Crysis was Battlefront 1 by DICE on Frostbite engine. Wilds? Wilds already looks mediocre at best.
only gamers know that joke
Ryzen 7 5800x with RX 6950xt at 1440p... At medium without FSR it on average 40-60 FPS, in the camp it goes below 30 FPS... I am not buying this.
I haven't even talked about frame-times, it's horrific.
Oh yeah, Denuvo and the other trash is not implemented yet, imagine that.
Well they did say the demo is on a 6 month old build of the game so technically the released game will be a 9 month older build after this so we can all cope that it has been optimised
@@KameronEXbut the performance of this "old build" is in-line with hardware requirements for the final product, published by the developer themselves. Not to even mention that Dragon's Dogma 2 has been out for over half a year now with no performance fix in sight. What even gives you an idea that they can do anything about this? If they could they would never release this to the public unless they're certified insane 😂
It's crazy that they put frame generation in recommended requirements to obtain 60fps.
No video game should require DLSS or FSR or XeSS to get 60 FPS.
Frame generation is a fun gimmick to make your games run faster than the requirements.
But Capcom's Monster Hunter developers? They straight up abuse the requirements for no goddamn reason. They ruined a fun feature in GPUs.
Bro, has a youtube channel ever grown this fast before? Congratz on your success! More to come! Glad I shared your videos when you had 900subs lol
The moment I got burned with DD2, I already have a feeling MH:Wilds will most likely have the same fate on launch day. They only have 4 months of optimizing this game. Good luck Capcom. (Still not gonna play on Day-1 tho).
U know the beta build is over 1 year old right? Like even the scarlet forest demo showcase looked way better than the beta and that is also an old build.
The performance is pretty bad like every game from Capcom.
They have to fix their shit - RE Engine.
Every open world, cuz reengine is awesome is linear games (like resident evils)
Nah they dropped the ball for performance since dragons dogma 2. Ever since that game RE engine performing hasn't been looking good.😅
Maybe go back to using MT Framework and just update it.
@blackstar-genX re4r was pretty good, the problem seems to be REE's inability handle open worlds
@blackstar-genX it's not that the engine is bad it's the engine is not built for a big open world games
Good video, but just a minor correction: Rise is the last game; not World.
World is the last mainline game. Rise was a portable game. they have different dev teams.
@@FadedMaple07 Rise is a mainline game too, it's just a portable release. They are both 5th Gen mainline MH games, just like 4U and GU were both mainline 4th gen MH games, despite being two different titles. Not every MH generation has only a single game.
@@FadedMaple07like the previous guy said. mh online and Frontier are mh games that are not "mainline'
@@RiskOfBaer Ive been playing MH since Dos on PS2, the portable handheld games like Rise and Frontier are not mainline games, like the other commenter said its a different Dev team. While they often retain the quality between mainline and spinoff they are different.
And i can play MH Rise at 50fps on my potato Notebook from 2015. Definitely different teams...
"I do not know why the beta is so early?" what kind of question is that. That is the whole point for a beta. The earlier the more time to work on the results that a beta brought.
Yeah, I don't think they know what a beta is
A lot of games have been using beta to mean demo for a long time now, so I get why people get confused
Not capcom betas. Theyre the same as final product.
@@hydzior That's already false my guy
That's the problem with all those steam indie games calling their early access "betas". Now people think a beta is just the game when in reality it's a completely different branch of code.
*BRUH*
this is actually kind of shocking, it's cool to see games scaling to future tech, but it needs to be optimized for hardware released and in the wild NOW. really hope the game can see performance enhancements before release, there's a few months, but i'm not particularly hopeful :s
nice vid Vex, good testing
This is the type of performance I would expect from an alpha build, not a beta from 3 months before release, they really need to delay the game to do some optimizations, there's no way they'll get it done by febuary. I'm not even made at the programmers, it's the publishers telling them that the game must be done by a certain time, performance be damned.
They said this build of the game is much older and had very little pc optimisation. On ps5 it played well but the graphics were mid.
Yes there’s gaming optimisations needing to be done to MH:W prior to its offical launch …… but we’re needing at least 3 CPU and GPU generations ahead just to run this game effectively with its RE engine. We’re also seeing this with UE5 as well…… especially for entry level new generation gpus!
But UE5 looks a lot better than this crap on re engine that looks like lastgen. Plus itll never be fixed. Japanese devs do not like to patch their games or their vintage engines. Dragons domga2 still runs like crap to the how it looks.
Amazing new generation of graphics rendering, now with your most popular developers, you don't even need to optimize any code, optimize rendering, implement frostum culling/ mesh LOD that works properly.
Now... I present to you, 30fps 720p on the newest CPU and GPU on the market.
Good deal right? 🤝
Who needs game optimization anyway.. pffft, we aren't like that stupid DICE from 2016 that made battlefield 1. Those are losers, enjoy your 30 fps experience.
In actuality tho, devs are getting way too lazy. And CPU optimizations are the biggest and most important thing in video games for actual framerate and frametimes. Not to say that GPU side rendering optimizations aren't, but nowadays nothing is GPU intensive, everything is CPU intensive which only means one thing ( lazy devs, that don't optimize anything in their code, and just use shortcuts )
Guess who's gonna play this game..? Not me that's who. 😂
Preach. I will start playing Monster Hunter 2 on the original PS2, I heard the online is alive again and free also! Who needs these new "graphics", I just want smooth gameplay, and on the PS2 I got just that and to be honest, the old games are better, and also harder and more challenging.
The new standard:
"Ghosting and jitter is recommended in this game"
I can confidently say that gaming is in decline at this point. The era of the PS2/Xbox/gamecube was the golden age.
It has been in decline for a decade
Gotta blame the "gamers" themselves for falling for, and demanding better and better graphics and realism...
@@wallacesousuke1433 It doesn't even look good or realistic, it's just hilariously poorly optimized. It looks like a game from 6-8 years ago.
@@DrathVader true but they're still pushing the size of the world, NPC/asset density, dynamic weather, hair/fur/cloth quality, making the world more flocked with creatures, etc.
Point is, gamers have been demanding better and better graphics and throwing money at games that hadnt even been released yet just based on some dubious trailers..
Fun fact: back in the early days of 3D graphics cards and PC gaming, I often advised for people who couldn't afford the best of the best to play on their televisions instead so the game would render at lower resolutions (Doom 3 was the main culprit of this) it was a very cool "hack" and indistinguishable from the consoles of the era (PS2/Dreamcast).
So maybe this is it guys. Back to 486x440 TVs if you are not planning to buy a RTX5090 😂
I try not to be a curmudgeon for no reason, but what happened to games trying to strike a reasonable balance between IQ and framerate?? Its obvious that the lighting and simulation aspects were the primary focus of the engine upgrades. And to their credit it does look nice, but even on a 4090 or 7900 at max settings I'm just not seeing the kind of night and day difference between this and MH:W to justify such bad performance on mid range hardware. Tears of the Kingdom also has good physics and a (rudimentary) radiosity implementation that looks fantastic and it runs on decade old phone hardware.
I'm tired of all these games looking 10 times worse than RDR2 while running 10 times worse too. In a normal world this game should run in 1080p at 60 fps on a GTX 1060 6GB at normal settings.
In this age games should rarely be cpu intensive, developers are lazy as hell, we still have new games that still use 4-6 cores, but in 2017 we had multi core cpus everywhere, i don't even look at games that are not optimized, i don't even pirate them.. if everyone ignored they would simply go away, but spoiled kids must play every game
I tried with a 7800x3d+rtx 4080 super and the outcome was abysmal for what someone with this cpu/gpu combo would expect to have. TLDR: "Framerate Hunter: WILD"
I recently bought this graphic card for my new pc build, how's the performance on It? I couldnt try the beta but my build has ryzen 7 7800x3d and a rx7800 xt pc 16gb GPU, 32 RAM GB and two 1Tb ssds with motherboard and power supply up to date, so no bottlenecks there. Im guessing It Will run perfectly since i tried It on my gf's pc and it was running smoothly on Max settings and dlss on a 16gb 4060 ti, thanks in advance
18:20
As a game developer,
This issue happens because the game’s developers decided (maybe) to attach separate sets of instructions, or "scripts," to each object in the game (this game). Each of these objects then constantly asks the CPU to handle tasks, which leads to an overwhelming number of requests in every single frame.
When there are too many of these requests, it becomes hard for the CPU to keep up, which makes the game unstable and can lower the frame rate (the smoothness of movement you see). Essentially, the CPU can’t process everything quickly enough, causing a bottleneck.
One way to fix this is to create a single script that manages each object’s requests, acting as a “brain” to decide what actually needs to be processed. This reduces the overall load on the CPU, allowing it to produce more stable frames per second (FPS), making the game run smoother and more efficiently.
I don’t think that’s the issue. You can’t combine everything in one script or it becomes unmanageable. An inefficient single script will run just as bad as a bunch of inefficient smaller scripts as well. I don’t think the file structure is what is the issue here.
im assuming networking
Thank you for making this video! It shed SO MUCH light on the current matter surrounding this game. I pulled out my pre-order and will sit and wait and observe what they will do to remedy this.
What annoys me the most is having people saying crap like "oh it's a BETA, this build is from 6 months ago, the devs say it's more stable now"... I call utter BS on that and coping like crazy. No one forgets what happened with Dragon's Dogma 2 and I doubt this will be different
True, brother, currently saving all of "oh it's a beta" comment so when this game launch I could meme about this, lmao!!
Yeah, I love this game and monhun in general but those people is a prime example of toxic positivity, they want people to just not criticize it just because it's the beta and they're mega coping that it'll get significant changes when the game is only a few months away
Battlefield 2042 demo was also "just a beta", an "older build".
It released with all the same problems of the demo.
I mean yea but I thought dragon dogma didn't ake monster Hunter
Ryozo tujimoto, kaname fujioka, guys tokuda are the leaders in wilds just like with world and I don't believe any of them worked in dragons dogma last time I remember
@@LordSnake21 it has nothing to do with who worked on dragons dogma or not, it's about the engine and how the developers are able to optimize it for this type of game. RE games have no issues, neither does SF6 but Dogma 2 and Wilds are showing CPU bottleneck. So it's an engine issue and they need to optimize the game better. I hope they do for the final version, otherwise people will no be happy at all
This is wild man, ran so well for me on a 5800X3D and a 7900XT, no upscaling, no frame gen. Not denying anyone's experience, but it's a Beta so hopefully they fix it before launch. RE-Engine is wild, it either runs on anything or it punishes the most powerful hardware available.
Define "ran well" because over here at much more powerful hardware it runs like garbage 😂
yeah pls tell us how many fps you got
@@Micromation solid 65fps at 1440p fully maxxed with no upscaling or framegen, think the lowest I saw was 55fps. I'd love higher and there's def a bottleneck, but as long as I'm clearing 60 in my 99% on a brand new triple A game I'm okay. Definitely needs optimization though and I'm not doubting anyone else had problems.
@@Micromation 3440x1440*
@MrFruitPrimate I'm sorry, I'm expecting a bit more performance from my 7950X3D and 4090 than console framerates, especially when what I'm looking at looks like several years old title and there is barely any performance difference between highest and lowest settings 🤷🏻 it looks barely better than World while running, oh, I don't know 3-4 times worse? 🤦🏻 In a vacuum I could maybe give them the benefit of the doubt, that they can fix it but unfortunately Dragons Dogma 2 exists and suffers from the exact same issues with no fixes in sight
The game really needs optimization, my Ryzen 9 + RTX 4070 was stuttering a lot even on the hub zone when I disabled any type of frame generation and I even capped my settings to just 60 fps, 1080p Medium. Meanwhile I can play Space Marine 2 with 100+ fps High settings with a bunch more things happening on my screen all at once with explosions and swarms of enemies.
Monster Hunter Wild relies too much on AI frame generation which is just lazy work on the development team when the environment doesn't even look it had a huge upgrade from Monster Hunter World which is probably worsen by frame generation reliance.
Wtf? Even 4070 struggling?
@@shutup1037 the game is smoothed out by frame generation like DLSS but I don't want to use it because it added some input delay which I don't like. DLSS and FSR enabled also added some weird graphic glitches on some monsters like they were pixelated sometimes but without frame generation I was only getting 40-45 fps but with frame generation enabled it bumped to 60 fps.
Game is just poorly optimized
If the game is crap (aka unoptimized) then *NEVER BUY IT !!!*
developers nowadays
30fps requirement:
-need i3 12100f / ryzen 5 3600
-need gtx 1660 super / rx 5600 xt
-16GB Ram
i forgot something, it's 30fps with upscaled from 720p and lowest setting requirement, glhf with the game
Monster Hundter World runs like shit too , but Wilds will RUN EVEN CRAPPIER
"Obviously, this is the beta... things COULD change." Here's the thing: They won't. They never have with Capcom. If a title is riddled with performance issues months prior in some developer showcase, or beta -- the game will be in a similar state during its initial launch. Gotta' ship it before the end of the fiscal year though!
I'm still play it even with shit performance
capcom's fiscal year ends on december 20. the game comes out feb 28. Stop pretending that you're an industry expert.
capcom fixes their games wym?
This convinced me that the problem it’s not my rtx 1060 and i5-7400. It’s the game
Rtx 1060 😂
broo 😂
You are confusing Being Cpu Limited with poor optimization, no way in hell you are Cpu Limited with ryzen 7800x3d and rtx 4060 at 30-50fps. The game it's an unoptimized mess.
Which is why it's in a very early beta stage. That's what beta is for. This is where optimization occurs and are using the demo for testing.
What am I doing. It's not like this will ever register to you
did you just miss the point that you can be cpu limited because the game is unoptimized? Thus the cpu has to do more work?
Tbh I actually have hopes they want to improve optimization and performance and thats why they decided to make a beta 5 months before release. I mean anything else wouldnt make any sense and betas are mostly designed for data and playtesting. Releasing a beta 5 months before release which sucks in optimization and performance just to have the same state on release would be a pretty interesting "marketing move" at the end.
All I can say is, in this day and age if your game is so poorly optimised it can’t even run properly on an RTX 2060 at the very least, let alone newer 40 series cards, questions need to be asked to everyone concerned
It's the same treatment with booty wu Kong everyone was yappping about, Games are looking like total booty juice and runs like it to stop buying them and pre ordering them and wait for hardcore discounts. Remember folks you control your wallet they don't. Reward companies that do the right thing as far as games!
Preach brother
Wukong was good?
Nah, Wu Kong is actually playable. Wilds is just unacceptable.
What's ironic is that they keep pushing and advertising these super realistic graphics ... and then they just shit all over them with upscaling and frame-gen that makes it look blurry and full of visual artefacts.
Crapcom
LOL the 4060 ran out of VRAM and couldn't use FG. Nvidia and their low VRAM, love to see it. Steve even did a video about it, really does fck a lot of people over including the ones who say it doesn't impact them lmfao.
What a great time to be a gamer in...
btw, what is the software for monitoring you're using? Those 2 options with ms are actually good and helpful
"I don't know why the beta's so early." I mean, is that not the entire purpose of a beta? All these companies have warped you into thinking a beta is a demo and should release a month before the game drops a la Call of Duty.
WTF is even happening? Is the entire map rendered at all times or something?!
I did not think of this but that makes sense considering there are no load screen from area to area or so I’ve heard.
they did say they was tryna go for a seamless transition
Why do they make games like this knowing full well 99% of people can't run it!? It baffles me. I feel it's time Capcom learns its lesson... I'm not playing this pile of steaming crap.
because they cant code for sht in Japan. All their games run like crap unless they use a western game engine but even then its hit or miss.
It's a free fucking beta version
@@ricky_pigeonSo Nintendo doesn’t exist?
99% of people? Acting like most people who play it don't own a console with worse hardware that runs it just fine.
@@BoomofDoom"Just fine" have you seen how it runs on a PS5 or Series X. Fidelity Mode runs at an unstable 20-30 frames and Performance Mode looks and runs like a Switch port. This game is not optimised on any platform.
on my 7800X3D and 4070 high settings I get about 80-100 but as SOON as I turn off frame gen it halves my FPS lmao.
My friend got a 4080 and his results are pretty much the same as yours.
@nix294 yeah it seems really gimped by CPU
Similar results on my 4070, its normal
how is 4080 only drawing 200W? WTF
Thanks capcom!! never expected a nintendo 3ds experience but you guys delivered it !
nothing like game looking like horizon forbidden west on PC but runs 5 times slower. Great job
it looks way worse than horizon
@@vytautasme2989 holy it is.
what do you mean lol this looks like a game on the wii u
The demo is at a rough spot but do keep in mind that this is an older build that's been shown since July. I'm not saying there's not issues cause there definitely is and it needs to be optimized much better but let's also not act like this is where the development is at or that it represents the final game
Also there's no way a 2500€ Pc can't run this. That's just a lie, there's lots of people who can run it at high & 60fps
Beta not a demo
you know the saddest thing is? the game is not even looking that good lmao
It's just a beta!
I played Monster Hunter Wilds on my computer there has 32 gigs of ddr5, a Ryzen 7800X3D, with a monitor that is 1440p, RTX 4080 Super and yes of course on a m.2 gen 4, plus I even test this game on my steam deck and I have to say this I am not very impressed with the performance of Monster Hunter Wilds that has to rely on dlss, FSR or whatever the Intel one is called just to get the game to run
Basically I wish developers these days in AAA Studios just focus on getting the game to run the most optimal instead of relying on this technology, plus graphics have reached a plateau so by logically these companies should focus more on optimization instead.
So I really hope is using this beta test to help them to optimize this game and how popular handheld PCs are becoming it would be really good if these companies Focus optimizing their games to the point they can get them to run at least 60 frames on low to medium, plus if they did that overall desktop PC will be even better when it comes to the performance.
its understandable if games like rdr2 or cyberpunk are this demanding but not a game like this
I play both those in 4k at 100+ fps as well.
Funny I'm playing RDR2 right now on my 3080 and man does it look years ahead of this. Getting like 80FPS with basically no drops.
Both Cyberpunk and RDR2 have something recent Capcom games don't have... They actually work without upscalling and framegen on a wide spectrum of hardware because changing graphical settings actually makes a tangible performance gains 🙃 Damn, Cyberpunk runs with upscalling (no frame generation) on a Steam Deck in 30-40fps 🤡🤡🤡🤡 it looks like shit but is otherwise very playable. Dragon's Dogma 2 looks like shit and is completely unplayable 😂😂😂
@@Micromationdd2 plays pretty well wym? and it looks great.
"the last game monster hunter world was very very popular"
Bro just skipped over Rise and Sunbreak like they didnt exist lol
With the excruciating pain in my heart as a long time Monster Hunter maniac, I've pulled Wilds fromy shopping list. I do not know who this game is made for - hardware that doesn't exist or people with no standards... I have tried this on all my machines and there isn't a price point where it runs acceptably...
1) 7950X3D+4090
2) 7700X+7900XTX
3) 5800X3D+6700XT
4) 7500F+4060
5) 5700X3D+3070
It. Runs. Like. Shit. It's INSANE!
It's somehow worse than Dragon's Dogma 2 and Remnants 2. This is pure lunacy. If I wanted garbage experience riddled with upscalling or frame generation with framerate lower than 1999 monitors I'd buy a console... It can be the best Monster Hunter in the world and it wouldn't matter because it just runs badly and most people won't be even able to play it.
hardware that doesnt exist ? bro have you heard of the PS5 ?
@@AjixGameOver PS5 runs this like garbage and console people have no standards. Why would I care what peasants think or do?
@@Micromationcalling others peasant for a piece of hardware is some sure something
This game would be good for winter because it sure does make for a good room heater.
What i did was set textures to hight, mesh quality to high, and rest to default medium settings, and set upscaler to native aa with frame gen, and its sort off ok. Sucks that we need frame gen tor each 60 fps, the ghosting with fsr 3 is crazy, hopefully they can update fsr to at least 3.1, to reduce the ghosting.
the game has been finished last month, now they are going to work on optimalisation, they have anounced it before releasing the beta, the beta is for server testing and gathering data to optimalise the game
Copium
@lstsoul4376 capcom isn't blizzard/activision
Or ubisoft or EA
@@daveloNL did you just forgot about dragon dogma 2 release? Game is still not fully fixed as of yet
You definitely forgot about Dragons Dogma 2, stop defending their ass
Capcom got lazy asf.
you severely overestimate the PS5 and Pro GPU.
it's a laptop APU without infinity cache, very low core/frontend/soc clocks and it shares RAM with the system.
the PS5 is barely on par with a desktop 6600 and the Pro is equivalent to a 7600XT
Actually regarding pure compute performance, it's somewhat weaker than the regular 7600 (16.7 TFLOPs is the only data we have on it)
its really sad that companies abuse the frame generation for not optimizing their game
We have only "us" to blame, the consumers, for buying/pre ordering unfinished and unoptimized games.
We have set the bar too low.
They? They are business... and ofcourse they will capitalize on every stupid decision each and everyone of us make. Get a grip. We are doing this not them.
5:51 That's normal. Even the most polished games will have GPU usage at 97-99% often. It's never at 100% constantly. That said, the game is still terribly optimized, but it's not CPU bottlenecked. If it was, GPU usage would drop to 70% and so on, not down a few percent from 100.
8:33 Dude, CPU usage is at like 30-40% while GPU sits at 97-99%. It's definitely not CPU bound. This is a badly optimised game, but let's not act like the 7800x3D is too weak for this.
The problem is that only one or two cores get hammered while the rest are basically dormant, so that creates the "CPU limited" issue
Finally someone saying this. 5% overhead between GPU busy and frametime does not a CPU bottleneck make.
You can be at 10% CPU usage & be CPU limited, it'd just take a high corecount CPU & a game that'll only ever use 1 main thread to do the CPU work on.
You need to look at the individual threads to tell if a game is cpu bottlenecked or not.
one thread at full usage is all it takes to be cpu limited.
Dude 40% utilisation in some measuring program does not mean that the cpu has free resources. Every engine, game is written different. This game is cpu bound/limited and it shows. It behaves almost the same at even shitty resolutions and lover details.